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Team Fortress 2 Mods & Plugins
यह कैटलॉग Steam Workshop के 49,000+ Team Fortress 2 प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Jump_Rabbit_final3
76561198152792201 द्वारा
T6 jump map, 18 jumps. Emphasis on syncs, ramp, wall, roof syncs, some speed wallpogo (t4 difficulty wallpogo mostly skippable with strats). 2 bonuses. Sports fully functioning soccer field and disco room with functioning music controls. Other eastereggs included, can you find them all? :D Hope you enjoy playing it!!! Showcase: https://www.youtube.com/watch?v=WzrcPuUkWXE Tempus Download: https://tempus.xyz/maps/jump_rabbit_final3
Conquest Standin Day
76561198110978081 द्वारा
A conquest like gamemode for the map Standin with full bot compatibility. Sometimes the percentages disappear in the first round, if you die once they will work for the rest of the session. The theme of the map has been changed to spring day. Use the command " map workshop/2013550377 " to load the map in game. Any feedback is appreciated. Thank you for checking out my map!
old 2tpl_mine_alpine
76561198028429361 द्वारा
very classic oldschool map. both teams dispute the same cart and push it into their opposite team basement. Better upload here instead of let it rot on my hard drive. enjoy! AUTHOR: https://gamebanana.com/maps/89903
8x8 Boxing v2
76561198049013886 द्वारा
The second edition of 8v8 Boxing! This ring includes: -A resupply inbetween rounds -A barrier so you can't enter through the wrong gate -Quaxton hale is higher now -A bell that sounds when someone dies
trade_tripeaks_a1
76561198171853559 द्वारा
Welcome to Tripeaks, 2 small islands in a lake of the mountainous environment of the east. The current weather is very cloudy with a slight amount of rain and light fog. The volcanic mountain lies right next to the red village, and even thought it almost looks like it would erupt all the time, it has never erupted since the first people settled on the islands. The frosty mountain lies right next to the blue village and seems to consist of snow that just never wants to disappear. Look out for the extremely cold water within the snow, deaths there have already been reported. The central grassy mountain is a great challenge for any hillclimber who seeks to climb steeper mountains.
ctf_skyfort
76561198272071273 द्वारा
A CTF map I made in my spare time, hope you enjoy! Change log : April 6, 2017 -Improved lighting -Shack more accesible/visable -Bot Compatibilty ( Bots now work ) -Working Spawns -Fixed Exploit helping player survive long fall on ledge Change log : April 7, 2017 -Better Detailing -More Props Added
Data.bsp [INTERLOPER]
76561199366790942 द्वारा
(Couldn't find a good Preview image) The data.bsp map There is a trigger at the animation part that first loads cubemaps and then crashes your game, so you can try find a way around it
VSH Ghost Fort (Malfunctioning Control Point version)
76561198404160630 द्वारा
This time... The control point manfulnctioned! How are you gonna win? It is up to you, to decide... Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).
Reportlink
76561198955059082 द्वारा
A 5cp map on a desert I guess ASSETS USED Bullet block with sounds by Jacov https://tf2maps.net/downloads/blockbullets-brushes-with-appropriate-walking-sounds.16975/ Frontline assests pack by frontline team http://frontline.tf/pack.html Hardwork forklift b
cp_Hydro
76561198041978087 द्वारा
A version of Hydro that does away with territory control, and instead uses the standard control point game mode. Instead of fighting between 2 random control points, this version is centred around the 4 main control points: The dam, power plant, warehouse, and radar dish. You must capture all 4 of them, or own more than the other team when time is up to win. All gates that normally block off the paths between each points have been removed, so with the whole map being opened up, signs pointing towards the control points to help players navigate through the many pathways of Hydro. At the start of each round, Red and Blue start at a randomly chosen control point at opposite corners of the map, with the other 2 control points starting neutral. When you capture a control point, you also capture it's associated spawn room. If there are any enemies in a spawn room when you capture it's point, they will be teleported into their next available spawn room. Due to the large size of Hydro, each spawn room was given fast travel teleporters that allow you to teleport to any spawn room that your team currently owns.
Trainyard_v3
76561198316537711 द्वारा
Update - ctf_trainyard_v3 -Added a HUGE house at Mid, and a functioning train! (due to some issues, the train currently can't destory buildings on the railway, therefore I set the railway area "func_nobuild".) -Updated the respawn room, creating a new way to 2nd floor, which Snipers could snipe in. -Added some breakable glasses. Basically, excluding the respawn room windows, every piece of glass is breakable. -Optimized the map to increase the frame rate. /// Map made by Spectλtor™. This is a simple but funny ctf map, including a huge baseroom, many barriels and buildings. Routes of this map could be quite flexible——from upper to lower, depends on you! According to tested matches by far, this map is a fast-paced ctf map, so I thinks it works well for a pub server's warm-up. For server hosts:(suggested cfg) mp_maxrounds 0 mp_timelimit 0 sm plugins load instantrespawn.smx(make sure that your server installed 'instantrespawn.smx') tf_ctf_bonus_time 5 tf_flag_caps_per_round 7 Have fun! Also, this map is still in its early build, and I'll release follow-up versions of this map.
Trade Plaza 2 Extra
76561198182577350 द्वारा
expanded version of trade plaza 2 because i thought it was (in some ways) too kind to snipers and also didnt have enough ways to leave spawn during a spawncamp so i added some extra ways out also contains two secret rooms i guess lol
Seasalt
76561199114084829 द्वारा
A map set in a facility somewhere in the sea. Type "map workshop/2778399771" in the console to play the map. You would not believe the issues I've had making this map.
koth_cargoworks_b2
76561198375934121 द्वारा
Beta 2, Beta 1 was under the name koth_hub. Cargoworks is a close-quarters, fast paced king of the hill map with a mixture of hallways, vents, and large open rooms. It is a dynamic map unlike most regular maps, where the doors on either side of the capture point roll up when the point is captured, connecting the map in a new way. Want to play? Here's a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=521590182 Want to play with bots? Type: sv_cheats 1 (To enable cheats.) tf_bot_add 24 (24 is the amount. Type 24 to fill the server.) Please leave a comment with suggestions or anything related to the map! Changelog: - Rework of the capture point. -- The point has been moved! -- New rooms on either side to connect to the warehouse rooms. -- Fixed some textures. - Planks have been placed on the containers. - Rework of the warehouse rooms. -- Added a platform. -- Added various props. -- Added ceiling support. -- Created a new doorway leading to the capture point. -- Some crates have been placed in the doorway leading to the central room. - Misc. detailing. -- Added rock formations to the main spawnroom doors. -- Added window sills to windows. -- Tuning on some light entities. -- Tuning of some textures. -- Added overlays and props by the spawnroom doors. -- The central stairway has received new textures and props. - Rework of "medward" and ventilation. -- The vents have been elongated. -- New rooms: "Computer Lab" and "Crossroads". - Clipping on various surfaces.
Trade_TR2_Venice
76561198213778947 द्वारा
Ported from gmod over to TF2 by me. Originally created by Tamari, please give them all the credit for this amazing map. https://steamcommunity.com/sharedfiles/filedetails/?id=202173053 Created for my server to mess around on, visit us here: https://steamcommunity.com/groups/sodapoptf
CRYSTALCOLD A1
76561198829023463 द्वारा
RED have found rare crystal high in the mountain and after mining it they will be able to sell it and enhance their weapons and ammunition. BLU will have a hard time dealing with RED and that's why they decided to destroy the crystal. Old explosive pal will do his job.
ctf_greenery
76561198071413833 द्वारा
Current version: B3 A capture the flag map set in a forest that has been industrialized by the RED and BLU team. Steal the others teams secrets (on cutting wood good) to win the game!
Pl_Machiya
76561198271808519 द्वारा
A japanese payload Map Blu pushes a bomb through a Japanese wooden town and into Reds facility this project is retired and released into Steam for friends to play, but feedback would be appreciated
Trade Poolside A2
76561198173274042 द्वारा
My first trade map. i spent some trying to make it fun. if you have ideas for additions, feel free to share. Features 3 spawn exits, meat grinder, swimming pool and diving boards, and a selection of music to play at the shooting of a button!
Koth_ClearCut_B11
76561198027371308 द्वारा
Lower The Roof! - B11 No More Raising only Lowering! The roof on the left flank entrance was providing too much cover and allowed people to spam freely from it. Now that it is removed it should be easier to spot and stop pushes through this side of the flank. B11 Change log: -The side areas on the point have been changed to include a different way to get into the flank from the left. It is now an outdoor staircase instead. -A fence next to the crane house has been adjusted because of previously mentioned changed. -Lights have also been adjusted. -Skybox was fixed to no longer allow players to sit on top of it. What Is ClearCut?: ClearCut is a map that has taken the better part of 5 years to create. From the start it was called WaterFront which was my first map posted here. Against better judgement I decided to continue working on it and revising it again and again. This has not only taught me more about how I can build off of a pre-existing idea, but how I can also change my approach every time I come back to it. The changes have been so numerous and so different that I could probably consider it a joke at this point to tell people that WaterFront was were this came from. I can hardly believe myself. More images at: https://tf2maps.net/downloads/clearcut.5682/
Team Fortress 2 Guides
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