- मॉड्स
- /
- Team Fortress 2
Team Fortress 2 के मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 49,000+ Team Fortress 2 प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Nucleus Enhanced
76561199073643436 द्वारा
koth_nucleus with performance and clipping enhancements, paired with a major OoB fix. Intended as a community fix for inclusion in the game.
King of the Hill Meth 2 (Meth Deluxe)
76561198869426277 द्वारा
ATTANTION! You need to play the First Map to Understand the Lore. Here the First Map: https://steamcommunity.com/sharedfiles/filedetails/?id=2872668099 B̴̛͙̹̠̟̝̃̄̐̅͆ȃ̶̘͈͇͍̂̌r̸̡͈̪̲͔̟̖̮̱̅͗̏͛ñ̴̢͔͍̼̲̯͍͖̽̎͑͗̒̉́͋̈́e̷̙̺͐̐ỹ̶̡̛̮͌́̓̾͊̕ ̶͇̼̼͗͊̄̋f̸̡̡͈̥̰͕̣͕͍̕ŗ̴̧̳̥͛̓̌͆ö̵̡͇̤̩̺́͐͗͘ḿ̷̟̯̼̥̻͗̇̅̀̆̚͝ͅ ̵̡̪̗͓̦̖͈͋͑B̸̢̧̧̗̺̳̞̠̳͕͆̀l̵͔̽̈́̎̓̉̓̍̚̚͝ä̴̧͈͉̣̙͍̲͍́͐̿c̸͙̀̔̕ͅk̵̥͉͕̦̠̱̥̳̹͇͑͆̆̄̂͂̚̚͝ ̶̨̖͎̼̍̽̌̾̀̈́̀͆̕M̴̧̄̄ę̵̖̼̼͖͈̇͐́͒́̀̎́̕s̸̨̭̙̟̲̟̹͕͌̋̒̇̍͝ạ̵̛̘̦̖͝ͅ ̵̫̮̯̙̉̓̈́̀͊͊ͅͅm̷̦̳̖̍̇ͅa̸͓̭̥̓͂̄̎̊̌̊̐͝ḑ̸̛̘̼̗̱͍͗̃̽̐̓̀̈́͝͝e̸̯̬̝̥͛̃ͅ ̸̡̨͕͍̭̮̖̹̈́́̔͋͋͐̇̂͘̚͜š̵̩͙͇̦̦̬̖̤͆̾̽̒̓ţ̵̛̩̯̦̜̳͍̇̀̿̔̄͜ͅȗ̸̡̦͈̮͎̱f̶͉̤̣̳̻̯͇̳̟͛͗̈́̿f̸̙͌͗̎ ̷̹͙̘̤̙̫͚͖̖̂̀͋̂̉̆̏̿͝ä̷̗́̂͜n̷̨̖͖͕͖̑̇̕͠d̵̳̳̭̜̣̫͖̠̠͌͗̋̊͘ ̶̧̓͊̓s̸͕̾̒̋̀̆h̵̙͕̹̝͓̺͓͝i̵̜̮͇̘̱̲͇͕͑̑̐́́̂̑̅t̸̞̀̔̈́͊͐ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i didnt made this i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ Ĥ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝ barney.
ctf_flagrun concept
76561198101495169 द्वारा
While coming up with unique map ideas I took to TFC to see if I wanted to try and remake any of it's maps, because creativity is hard :P. I loved flagrun's idea so much I decided to try and implement the ctf variant into TF2. After all, the flagrun remakes I've seen were just basic CTF. I very quickly found out why. This is the result of about 8 1/2 hours worth of agonizing experimention. It is held together by duct tape alone. But it is flagrun nonetheless, exactly as it functioned. It isn't 1:1 layout wise but I wasn't going for a pixel perfect recreation. Eventually I intend on giving it that signature TF2 feel, so it doesn't need to have the exact same geometry. Let me know if its too chokey or too open. None of this is 100% final. Newest features: -Finally swapped RED and BLU bases. -Changed the flag models to be actual flags, special thanks to TitanT who made the models, link to the TF2Maps page below. -Added an 8 minute timer; when it runs out, the team with the most flags wins. -Wait, what? Both teams have an equal number of flags? Well I covered that too! When that happens, a 5th flag appears at mid; grab it and simply cap it at your base to win the stalemate! -Made spawn rooms more secure. Apologies, by the way. Planned future features: -more textures -better map design (to access the map just enter map ctf_flagrun in console) TF2maps link: https://tf2maps.net/downloads/ctf_flagrun-concept.12947/ TitanT's Classic Flags: https://tf2maps.net/downloads/team-fortress-classic-styled-flags.7206/
koth_riverside_a1
76561198238064066 द्वारा
King of the hill map made by tpavkk. Special thanks to Sgt. Bread for helpful suggestions and to Boojum Snark for their Ultimate mapping resource pack. Map is set in between two river dams. Teams fight over the territory in order to destroy opposing base to prevent them from flooding the valley. Small map with plenty of height differences and flank routes.
CLUB_FORTRESS
76561198157683329 द्वारा
This is my first map ever made for TF2, the map is not designed for battles, it was created for a peaceful game of tf2 with music and toilet. there are buttons on the map that can turn off the lights in the building.
dr doom v2
76561198115534197 द्वारा
reupload from https://gamebanana.com/mods/74524
ctf_hellfire_revamp
76561198451436507 द्वारा
Hellfire biggest flaw is chokepoint structure. This leads to constant unfair fights when one team pushes other to spawn area. Revamp adds many additional ways around main path. Original map by Valve
jump_keep
76561198118420122 द्वारा
Castle Jump Map Originally released 4/08/2020 https://jump.tf/forum/index.php?topic=2948.0
cp_goodnight_v2
76561198229680832 द्वारा
Have you ever been to one of those university art museums? 'Goodnight' is a 5 Capture Point map that accidentally creates that feeling, as this is my second published map ever that involved more experimenting with texturing and changing up map geometry. This map is a small, cozy little treat with some added verticality and traveling from last time I made something. If you have any notes on how this map might be broken, go ahead and leave them in the comments after giving it a playthrough. I will probably be making an Attack/Defend variant that I will link once this is updated fully. Change notes: (Version 2) -Geometry adjusted for breathing room. -Vent doors work now. For some reason having a lip of -2 caused them to stop working. -Some glass at midpoint changed so that it's not as confusing to tell if an enemy is behind a wall. -Got rid of some dev textures that were left over. -There's a grassy 'outside' now -Railings for base point have been raised, and some added clipping boxes for smoother play space. -Teleporter placement mats! -Environmental soundscape -Some Lighting tweaks -Optimization; changing some unseen textures to nodraw and changing some missed minor brushes to func_details -...And even more things I might have forgotten! (After Playtest Notes) The map is too small, simple as that. Texturing needs some work since some glass was invisible, and textures for floors ended up being wall textures somehow. nobuild areas on ramps have been removed, as well as getting rid of the vent. Vent will be replaced by a bigger flank hall next to the second spawn door. There should not be flanks that let you bypass points, so I should probably get rid of the flank under midpoint. Make sure RED team points are on the left of the HUD, and BLU points are on the right so the animation syncs up, this means BLU point's entity index value needs to start at 0 and RED needs to start at 4. Spawn doors speed was set to 500, but perhaps the trigger areas needed to be bigger. Points need to be farther apart. And no, I will not seal the map besides using big cube! :P After one last update to fix all that, this will be archived. I don't have any ideas for actual gameplay maps, so for now I don't know what to start over on just yet. Thanks to everyone who at least helped playtest over at tf2maps.net! I hope to make and share more enjoyable maps in the future, as well as continue to help others with theirs.
tf_cp_dust2_dev_0.6_alpha
76561198213549891 द्वारा
Демка для разработчиков -добавлены декорации
CP_SUPERCAPTURE
76561198187112951 द्वारा
CP_SUPERCAPTURE The map follows in a different way from all points capture, you MUST stay alive until you capture the last base, if you die when you have captured the base of the middle or the second enemy base you will not be able to relive! You should expect the enemy to capture at least the central base. So in this new map concept, the strategy of staying alive is the focus!
PLR_HIGHTOWER HD VERSION ECOLOGIC
76561198187112951 द्वारा
PLR_HIGHTOWER HD VERSION ECOLOGIC
ctf_asteroid2
76561198187112951 द्वारा
WazzimaGiygg - The Blue Alien Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727 Map Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1586002813
cp_turbine_HD
76561198354384188 द्वारा
The original map is here https://steamcommunity.com/sharedfiles/filedetails/?id=1503984957
Water Rocket
76561198057471537 द्वारा
alpha 2 entry for the 2018 72hr Summer Jam alpha 2 changelog: -added textures -gave the sun a bottled water (it's less bright) -added some cover on A -made B less open -went from a small medkit to a medium health kit incase somebody gets really hurt
Arena: Citadel V1
76561198130783205 द्वारा
A simple arena map with long hallways and a giant room for both teams to fight over the middle.
ctf_blocks
76561197999484504 द्वारा
Urban fight, 9 buildings, 2 briefcases and 1 sewer.
Test2beta
76561198083761260 द्वारा
I might work on this map in the future. The tower is not a prop so you can walk through it.
Arena Breakwall
76561198015033140 द्वारा
An arena/glassattack hybrid Features: -Breakable blocks. -Floor beneath said blocks that kills on touch. -Ammo packs at spawns that allow you to break through the blocks quickly. -Support for other arena based gamemodes. By the way I'm not the creator of this map, uploading it on the basis of being difficult to find.
Versus Saxton Hale Banana Bay
76561198404160630 द्वारा
Watch out for the trains! They are going a bit faster, because they are late! Credits: https://tf2maps.net/downloads/vs-saxton-hale-vscript.15067/ (VSH V-Script) Banana Bay credits: Neal "Blade x64" Smart Jennifer "NeoDement" Burnett PEAR Stiffy360 Fuzzymellow Aeon "Void" Bollig Freyja
jb_Interwebz
76561198168012908 द्वारा
i take no credit for this, its just a reupload
Team Fortress 2 Guides
Team Fortress 2 सर्वर कॉन्फ़िगर करें – Maps, Mods और सेटिंग्स
TF2 Dedicated Server सेट अप करें: Maps, Mapcycle, SourceMod-प्लगइन, sv_-ConVars, GSLT-टोकन और Quickplay समझाए गए।
Team Fortress 2 Server किराए पर लें – कम्युनिटी सर्वर गाइड
अपना खुद का TF2 कम्युनिटी सर्वर सेट करें। Plugins, कस्टम मैप और SourceMod।
मॉड सपोर्ट के साथ Team Fortress 2 सर्वर
कुछ ही मिनटों में अपना खुद का Team Fortress 2 सर्वर शुरू करें।
Team Fortress 2 सर्वर किराए पर लें