- मॉड्स
- /
- Team Fortress 2
Team Fortress 2 के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 49,000+ Team Fortress 2 प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
Battle Islands
76561198844350753 द्वारा
A few islands with cap points. Probably one of the most simple Control Point maps!
Koth_Vent [map jam project]
76561198291818161 द्वारा
KOTH_Roomwallpointwall
76561198428344242 द्वारा
A poorly built King of the Hill map fit for any mediocre community server! (Except it lacks everything that a community server map should have...)
koth_orangelol
76561198128667984 द्वारा
My first tf2 map, more of a test map that I thought would be fun to play on
Koth Flipped
76561198235986872 द्वारा
Koth Flipped is a king of the hill map(WIP) with many dev textures.
cp_2pointsmp
76561198142088478 द्वारा
the map cp_2points by "MLG PROGAMER1999" but its Mannpower Original Map: https://steamcommunity.com/sharedfiles/filedetails/?id=1190178790 Credit goes to MLG PROGAMER1999 ( https://steamcommunity.com/profiles/76561198316337105 )
RED's TowerFORT
76561199054618502 द्वारा
This is my first workshop map and its an Arena mode dev texture style map. There are 2 towers for snipers to snipe from and a big ammo and health crate on a small tower that soldiers can rocket jump too. Spies are hard to get kills against real players but against bots its pretty easy. I Hope you enjoy!
CTF_RAPIDCORE (BETA)
76561198187112951 द्वारा
WazzimaGiygg - The NukeGiygg Why is the map image not available? https://steamcommunity.com/groups/wazzimagiygg/discussions/0/4246299157479409063/ Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
CTF_NUTSACKLAND pre pre pre pre pre pre aplha
76561198120404708 द्वारा
the lands of nuts in 2teufort. nuts nuts. niuta
KOTH Processing Plant B4
76561198233105632 द्वारा
Patch Notes: >Now in beta 4 baby!!! >I know the Naming is a little weird. Its suppose to be beta 4 but I'm a dummy when it comes to renaming files >Big boy changes to outside areas of the map -Added textures to 99% of the map, still need to figure out what I want to do at bottom of map(near health shack) -Closed off bottom routes to middle. Did this to shift map focus more towards the lobby and inside areas -Moved over spawn closer to top routes to reinforce previous point -Fenced off middle corridor to mid from spawn to divert traffic and close of that sniper sight line -Got rid of middle ramp below the point to divert traffic -Remade the middle into having the point now be a shack instead of 2fort bridge. I did this because point was too small and weird to navigate/ defend -Removed trucks in middle that allowed players to go to other teams battlements -Added crates in middle for cover -Added stairs and walkway in buildings before the point -Added a sniper room in building listed above. I made it similar to harvest sniper spot -Raised health shack outside for a risk reward type area for flank (subject to change) >Big boy changes to inside areas of the map -Going into upper turbine rooms added a wall so players can't easily go to other spawns -Added healthpacks and ammo in that walled off area, so players can fall back to it just in case -Added door way in lobby to mitigate sightlines, and add more cover for players to hide behind -Changed out medium ammo to full ammo in large (subject to change) -Added door leading to the point from lobby -Added glass to upper part of turbine room to see action in the lobby -Added glass to one way door in lower room to see action in the lobby >Some known issues that will get fixed in later patches -Weird texture clippings throughout the map -Certain textures not lining up properly -Weird ground lighting issues -Window props being see through in some spots -Respawn door no entries not lining up >Some author notes and closing remarks for future -The map has come a long ways but it still has a bit to go, if you are some random who wants to help map test feel free to add me on steam or discord exponent4#6236, and once added I have a discord server that I will invite you to. -I wanted to shift the focus of the map more towards the lobby/ inside areas because well it is a processing plant, and trying to make the point a reward for winning the lobby fight. This something I am going for but may or may not work in game. So I had to make the decision to start closing off and trimming the bottom/ outside parts of the map to get goal. Then I wanted to make lobby more interesting by having the doorways there to make it more into an arena type feel to it. -A little time line of things to come for the map: I am giving myself a deadline of June 1st, due to me working at a summer camp and I won't have access to my computer. But besides that the next few updates are going to be light reworking and mostly heading into the detailing phase of the map -Just a few insights for some future things to be added to the map are: =Potentially closing off the fenced off corridor to mid to be similar to the hallways on koth_lazarus =Adding walkway/ slope thing from health shack to the point, making easier to get back to point if not playing a movement class =Adding 3D skybox (might take a hot minute to figure out) =Potentially making spawns bigger and/or shifted over to give more insentives for players to go into lobby =Adding interesting easter eggs around the map
Stone aging
76561198963085027 द्वारा
Take a (somewhat) magical journey back to the stone age.. is what I would say if there wasn't a giant control point in the middle of it (this is my first map please dont hate on it too hard if something is wrong with it please tell me but nothing like "Bruh this is cring ngl XD lmao". Thanks in advance).
ctf_sgeo
76561198114969913 द्वारा
is the new map i'm working on! (but i can't work on this map for a while because my vmf file get corrupted :<)
Koth_Trash
76561198361747745 द्वारा
This map is litteral trash ngl Also its funny memem so stfu
Hula Town Remastered!
76561198085117424 द्वारा
this is hula town. the first map i've ever made, i deleted it, so i had to remake it. why did i do this.
Gamestop
76561197961864393 द्वारा
this is made for my discord server https://www.youtube.com/watch?v=ID_L0aGI9bg&list=PL3KnTfyhrIlcudeMemKd6rZFGDWyK23vx&index=13&ab_channel=RyanRivera recruitment video
koth_cabinfever
76561198140596810 द्वारा
This is a map I made simply to see if I could, and well it is coming along. This is my first map (that I have uploaded, even tho this is technically like my 6th map), but in all seriousness, go have fun and exploit the bonk out of this map so I can see what I need to polish! (My main inspirations were the general look of Land fall, the layout of Harvest, and the mosh pit area of Lakeside)
SmithRush
76561198166882452 द्वारा
created for the Summer 2020 72 hour jam my first tf2 map
Arena_Room
76561198200381658 द्वारा
My first map made in my room, Collect them all! Map: arena_room
Corbi's Box World
76561198062028618 द्वारा
This is my first attempt at mapping. It's stupid, its small, and completely unbalanced. This map was made just to mess around in with friends, not for actual competitive play. Or actual-effort casual play for that matter. Hope you guys find this at least a little fun for a bit. This map has a stupid feature in it. Just be careful of that. It was designed for 6v6 in mind, anything above 6 players a team, you might be spawning in each other. If this map honestly gets enough attention to get to that point, I will literally make a bigger version for a full 12v12 setup, 24 players. So uh. If that happens, sure. Enjoy.
Team Fortress 2 Guides
Team Fortress 2 सर्वर कॉन्फ़िगर करें – Maps, Mods और सेटिंग्स
TF2 Dedicated Server सेट अप करें: Maps, Mapcycle, SourceMod-प्लगइन, sv_-ConVars, GSLT-टोकन और Quickplay समझाए गए।
Team Fortress 2 Server किराए पर लें – Community Server Guide
अपना Team-Fortress-2-Server सही तरीके से सेट करें: server.cfg, गेम मोड, SourceMod, MetaMod, Custom Maps और लाइव संचालन के लिए जांचें।
मॉड सपोर्ट के साथ Team Fortress 2 सर्वर
कुछ ही मिनटों में अपना खुद का Team Fortress 2 सर्वर शुरू करें।
Team Fortress 2 सर्वर किराए पर लें