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Team Fortress 2 के लिए मॉड और प्लगइन
यह कैटलॉग Steam Workshop के 49,000+ Team Fortress 2 प्रोजेक्ट सूचीबद्ध करता है। एंट्री सर्वर-साइड, क्लाइंट-साइड या दोनों तरफ आवश्यक हो सकती हैं और इनमें मैप या अन्य यूज़र कंटेंट भी हो सकता है। इंस्टॉल करने से पहले लिंक किए गए स्रोत पेज, गेम वर्शन और निर्भरताएँ जाँचें।
War Fever
76561198044943825 द्वारा
This is a remake of "Ace of Skies" Simple M1 US helmet with headband and dogtag. The helmet has 2 styles : - WW2 helmet with spade emblem on both sides in 1st style (would be called in game "40's") - Vietnam like helmet with text on side (would be called in game "60's") If possible I'd love to add item description that is below : "Works perfectly at the beach, in the jungle, and anywhere else war accidentally happens."
Loose Change
76561198080901230 द्वारा
*RuSTcLAWw*. We think that's what they call themselves. Nobody's able to confirmed it. Best we can figure, somebody out past the scrapyards keeps building these. We tried asking questions and we got yelled at in a language that might be words. Here's a rough translation of what came stapled to the crate: "YOU CAN'T LOSE ME, YOU CAN'T LOOSE THE LUSE CHANGE! IT COME BACK IT ALWAYS COME BACK YOU CANT LOSE IT YOU CANT LOSE ME HAHA" We don't know what any of that means either. It shoots. That's all we can verify. "It just comes back." Inspired by the infamous The Gub from BL2. Uses Team Charged war paint base.
Saltillo Sunrise
76561197998339365 द्वारा
Sunrise over Saltillo, one thread at a time.
Unusual Effect: Chromashift Ethereum
76561198102282740 द्वारा
Be the crowning pride of your team! Or wear the oxidized copper crown standing tall in Mannhattan! That big green gal in the harbor gave us her spikes, and frankly, it's the only decent export the French ever pulled off. red/blu: Chromashift Ethereum mint: Verdigris Shift Sprites/Particles: WheatOnToast Concept: Muhai Promos: Mr. Light
Barrel Roll
76561198442153300 द्वारा
Roll Out! A moving taunt for demoman CREDITS: Setry - Animation Alien31- Prop LazerSofa - Concept art, Backpack icon, Promos FRAME INFORMATION: Animated at 30 FPS Intro: 0-121 Loop: 122-360 Outro: 361-459 Ideally, movement should start at frame 66
ctf_danielrooms
76561198380384965 द्वारा
backrooms level moldova dedicated to the best tf2c developer daniel or ultr4nima on twitter/X
Official First-Person Arms for Fat Friar
76561198039877070 द्वारा
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. This is a just-for-fun submission that adds first-person arms for the Fat Friar for Heavy. Click here to download the mod. Note: This mod fully replaces the default Heavy arms and does not support the modularity or paintability that an official implementation would presumably have.
Skyboxroom_test
76561199494729132 द्वारा
Hello! this is my first TF2 map ever! It's called skyboxroom_test because the map was a test map for me to make a fuctioning map. It is EXTREMLY bare bones, no detail, no props, nothing. Map gamemode:CTF Amount needed to win: 3
Cramp
76561198844951014 द्वारा
my first ever map, tried to learn hammer++ editor and it was horrible to use but i managed why are doors annoying to implement, and koth points are somewhat easier than doors wanted to create my first map because i watched great blue and shounics earlier today i probably failed miserably, but it's a good learning experience, i wish it was less annoying to use idk how to make a good preview image lol i respect garry mod and tf2 map builders more now
CTF Nightwire (Alpha)
76561199436830120 द्वारा
A CTF map that takes place at night in nuclear-powered warehouses owned by the RED and BLU teams. Loosely based off Powerhouse, and will have a similar aesthetic design to it once gameplay is finalized. The map is in early alpha and gameplay is not finalized yet. Expect many changes to gameplay and aesthetic.
Community Sparkle - FIX
76561198075994493 द्वारा
Github: https://github.com/ValveSoftware/Source-1-Games/issues/8179 The Issue: All items that have the Community Sparkle unusual use the same singular particle system, community_sparkle. There are several issues that come along with this: 1. community_sparkle uses the "Movement Lock to Bone" operator. For weapons that use Community Sparkle, most commonly found on self-made warpainted weapons, this causes incorrect movement locking in first person. As seen in the video, the sprites do not properly follow the player or the weapon when moving/looking around. 2. community_sparkle is barely seen when applied to self-made taunts and self-made taunt unusual effects. This is because it is a much larger spawning area, and the player's body covers most of the sprites. 3. community_sparkle uses a very low-resolution sprite, making it appear pixelated and "crusty" The Fix: Instead of relying on one singular particle system, I have broken it up into three different systems. All systems use a new sprite, tp_sparkle_high_res . - community_sparkle_weapon is to be used only for weapons with Community Sparkle. It uses "Movement Lock to Control Point" with lock rotation, and has a slightly higher "Visibility Camera Depth Bias" - community_sparkle_taunt is to be used for taunts and taunt unusual effects. It has a higher emission rate and higher Visibility Camera Depth Bias - community_sparkle is to be used for other items, such as cosmetics and hat unusual effects. It is unchanged except for the new sprite found in all of the systems. How to Implement: - Download and import my zip file, which includes community_sparkle_fix.pcf and a folder path for the new sprite. - Place the new sprite in the proper folder path, materials/effects/workshop/open_source (open_source is a folder of sprites for all workshoppers to use). - Copy and paste all of the particle systems in community_sparkle_fix.pcf and paste them in item_fx.pcf, overriding the community_sparkle system. - Update the item schema (items_game). Cosmetics, hat effects, etc can still use the community_sparkle system (ID 4), but self-made warpaints, self-made weapons, self-made taunts, self-made taunt effects, will need to use the new separate systems.
Official First-Person Arms for Atomic Bomber
76561198039877070 द्वारा
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. This is a just-for-fun submission that adds first-person arms for the Atomic Bomber for Scout. Click here to download the mod. Note: This mod fully replaces the default Scout arms and does not support the modularity or paintability that an official implementation would presumably have.
Official First-Person Arms for Headliner
76561198039877070 द्वारा
Imagine, if you will, a world where Valve accepted a secondary model for shirt and glove cosmetics, so your loadout would be visible even in first person. This is a just-for-fun submission that adds first-person arms for the Headliner for Scout. Click here to download the mod. Note: This mod fully replaces the default Scout arms and does not support the modularity or paintability that an official implementation would presumably have.
Taunt: Slithering Suit!
76561198090589018 द्वारा
I'M IN YOUR WALLS! Frames: start (f0-f23) slithering (f24-f47) end (f48-f128) (Animated at 30fps)
koth_hanger
76561198038937603 द्वारा
A simple king of the hill map with the point placed inside a giant hanger. The main point is cramped, forcing players into close-quarters combat, while flank routes on the outside feature more open spaces.
NightCrowler
76561198873773949 द्वारा
NightCroooowler !!!!! It's my first war paint creation !!!!
Speedster's Choice
76561199040793322 द्वारा
It seems Medic got some style advice from fellow mad scientist!
Survivalist's Essentials
76561198044943825 द्वारा
This item is reworked version of previous item "Well-cut Trousers". I have moved the knife from right leg to Soldier's back pack. I have also redone the normal and textures overall.
Team Fortress 2 Guides
Team Fortress 2 सर्वर कॉन्फ़िगर करें – Maps, Mods और सेटिंग्स
TF2 Dedicated Server सेट अप करें: Maps, Mapcycle, SourceMod-प्लगइन, sv_-ConVars, GSLT-टोकन और Quickplay समझाए गए।
Team Fortress 2 Server किराए पर लें – Community Server Guide
अपना Team-Fortress-2-Server सही तरीके से सेट करें: server.cfg, गेम मोड, SourceMod, MetaMod, Custom Maps और लाइव संचालन के लिए जांचें।
मॉड सपोर्ट के साथ Team Fortress 2 सर्वर
कुछ ही मिनटों में अपना खुद का Team Fortress 2 सर्वर शुरू करें।
Team Fortress 2 सर्वर किराए पर लें