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Mod & Plugin Squad
[V10.5]OneLifeEvent [More Vehicles! / Fast rope / AC130 / Girls Und Panzer]
oleh 76561199108502090
[hr][/hr] !!!=Some vehicles are unavailable=!!! [b]Need Zeus mod.[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2914624834 [u]Notice: This mod is a non-profit module, only for your own campaign! This is a mod that currently contains several factions from different generations, as well as some new or transplanted vehicles and deployments, as well as the Girls Und Panzer sections. I hope they can help in the campaign.[/u] If you want to communicate and give feedback more easily, join this discord channel: https://discord.gg/VRDKUeA5K4 [h1]List Update Time:2026.5.19[/h1] [h1]Content:[/h1] [h3]▲ Factions:[/h3] [list] [*]OLE_USSR [*]OLE_RUSOF [*]OLE_VEA 【Vanguard Eagle Army】 [*]OLE_VESF 【Vanguard Eagle Special Forces】 [*]Girls Und Panzer [/list] [h3]▲ Vehicle:[/h3] [b]#Ground vehicle[/b] [b]◆MBT[/b] [list] [*]Leopard 2A4 [*]Leopard 2A7V [*]M1A2 SEP [*]T-80BVM [*]T-72A [*]T-80UD [*]T-90M [*]Leopard2 PSO(L55) [*]T-55A / T-55MV [*]38(t) [*]T-26 [*]BMPT [*]BMPT-57 [*]T-34/85 [*]FV4030/4 [*]FV4034 TES [*]Challenger 3 ATDU [/list] [b]◆IFV/APC[/b] [list] [*]BTR-90 / BTR-90M [*]B-10 [*]B-11 [*]B-15 [*]B-19 [*]K-16 [*]K-17 [*]M1126-M2TOW [*]FV510 MILAN [*]ACV-P [*]ACV-30 [*]M3A3/M3A4 [*]M2A4 [*]M1296 [*]BMD-2/BMD-2M [/list] [b]◆Other Vehicle[/b] [list] [*]ZTL-11 [*]2S38 [*]Tigr-M Kornet [*]M113A3 TOW [*]M2128 [*]Tigr-M Transport [*]BRDM-2 ZU23 [*]M6/M6A4 [*]LAV-AD [*]2S1 [*]2S6 [*]2S9 [*]M7A3(Recon) [*]BRDM-3(Recon) [*]PRB-4(Recon) [*]M1127(Recon) [*]M1134 ATGM [/list] [b]#Helicopter[/b] [list] [*]MI-26 [*]AH-1Z(Hydra×2) / (Hydra TOW) [*]UH60GM [*]AH-6L(Transport) / (M134) / (M134-Hydra) [*]CH-47 [*]AC-130 [*]V-22 [*]MI-24 [*]KA-50 [/list] [h3]▲ Deployment:[/h3] [list] [*]Other activity items. [*]Tripod M2 shield HMG [*]AAPosition_YAIM-120A (Test) [*]Bunker and 76mm gun, Dshk, M2HB, MG3 variants [*]M777 [*]D-20 [*]F1 Drone [*]HEAT Drone [/list] [img]https://images.steamusercontent.com/ugc/49083713996081292/BCE18CD47DC3B9C3F8CAD6DD6452709367A62438/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1] [Girls Und Panzer] section [/h1] [h2] Features: [/h2] This mod has the school logo decals of some schools in Girls Und Panzer, and the flag display system of flag tank. It also has some anime character models of school uniforms. In addition, this module also has many types of tanks. [h2] Function:[/h2] - Activate the decal and flag tank system - Enable GUP mode: 1.Maximum Stabilization Speed 2.Disabled the track components of MBTs 3.Exposed crewman can't be damaged [h1]Known problems:[/h1] [olist] [*]There are synchronization and delay bugs on the server for calling the aircraft, which need to be fixed multiple times. [/olist] [h3]Special thanks:[/h3] Thanks to modder [i]IvanTheTerrible[/i] for the attached blueprint ideas. Thanks to modder [i]PZY[/i] for optimizing the blueprint of Fast Rope. [hr][/hr] [h1]Vehicle spawn code[/h1] [url=https://steamuserimages-a.akamaihd.net/ugc/2457366491416873450/2CE3F72E7ADFB73EC023FEFBC8C53253123D4858/][img]https://steamuserimages-a.akamaihd.net/ugc/2457366491416873450/2CE3F72E7ADFB73EC023FEFBC8C53253123D4858/[/img][/url] [hr][/hr]
Squad Comp China MAJOR
oleh 76561198832716747
Left click: Track vehicle/soldier. Mouse wheel up/down(Ctrl): Adjust the tracking camera. Right click: Show vehicle/soldier status and first person screen. F: Fullscreen the first person screen.(When first person screen on) Q: Teleport to crosshair.
Bundeswehr Mod
oleh 76561199016406238
[h1] Bundeswehr Mod [/h1] [h2] Se German Bundeswehr is coming to SQUAD!* [/h2] Enjoy Flecktarn, G36, MP7, ratty Wiesels (eng: weasels) and MGs that go "BRRRRRRRRRRRRT"? Then you've come to the right place. *as a mod :) [h3] Coop Missions: [/h3] [i] (compatible with the free vanilla ones) [/i] [h3] Weapons & Equipment: [/h3] G36A3 + ZF + RD G36KA + Foregrip + ZF + RD G36A3 + AG36 GL + ZF+ RD G3A4 + ZF1 + Foregrip G3A3 DMR + Schmidt&Bender G28E3 + Foregrip + Schmidt&Bender + RD G22A3 + Schmidt&Bender MP7 + RD MG4 + ZF MG3 (vanilla) HK P8 KM2000 (Knife) Panzerfaust 3 (LAT: HEAT; HAT: Tandem) Bunkerfaust 3 ("Bunkerbuster" HE + HEAT) PETN (Remote explosive satchel) DM51 Frag grenade DM21 Smoke grenade DM32 Anti Tank mine [h3] Deployables: [/h3] HAB with essential exit plans & fire extinguisher MG3 Trench Tripod MG3 MMG Bunker Tampella 120mm Heavy Mortar Tschechenigel (Hedgehog Tank Trap) [h3] Vehicle List & Spawn Commands: [/h3] Boxer GTK AdminCreateVehicle /BWMOD/Vehicles/BoxerGTK/BP_Boxer_GTK.BP_Boxer_GTK_C Boxer GTK - Desert AdminCreateVehicle /BWMOD/Vehicles/BoxerGTK/BP_Boxer_GTK__Dessert_Child.BP_Boxer_GTK__Dessert_Child_C Boxer IFV AdminCreateVehicle /BWMOD/Vehicles/BoxerIFV/BP_Boxer_IFV.BP_Boxer_IFV_C Boxer IFV - Desert AdminCreateVehicle /BWMOD/Vehicles/BoxerIFV/BP_Boxer_IFV_Dessert_Child.BP_Boxer_IFV_Dessert_Child_C Dingo 2 MG3 RWS AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW100_MG3.BP_Dingo2_FLW100_MG3_C Dingo 2 MG3 RWS - Desert AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW100_MG3_Dessert_Child.BP_Dingo2_FLW100_MG3_Dessert_Child_C Dingo 2 M2 RWS AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW200_M2.BP_Dingo2_FLW200_M2_C Dingo 2 M2 RWS - Desert AdminCreateVehicle /BWMOD/Vehicles/Dingo/BP_Dingo2_FLW200_M2_Dessert_Child.BP_Dingo2_FLW200_M2_Dessert_Child_C HANS 5TGL Transport AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Forest.HANS5TGL_Transport_Forest_C HANS 5TGL Transport - Desert AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Dessert.HANS5TGL_Transport_Dessert_C HANS 5TGL Transport - Savanna AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Savanna.HANS5TGL_Transport_Savanna_C HANS 5TGL Transport - Snow AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Transport_Snow.HANS5TGL_Transport_Snow_C HANS 5TGL Logistics AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Forest.HANS5TGL_Logistic_Forest_C HANS 5TGL Logistics - Desert AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Dessert.HANS5TGL_Logistic_Dessert_C HANS 5TGL Logistics - Savanna AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Savanna.HANS5TGL_Logistic_Savanna_C HANS 5TGL Logistics - Snow AdminCreateVehicle /BWMOD/Vehicles/Hans5TGL/HANS5TGL_Logistic_Snow.HANS5TGL_Logistic_Snow_C Leopard 2A6M AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/BP_2A6M_AZ.BP_2A6M_AZ_C Leopard 2A6M - Desert AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/Variants/BP_2A6M_Deset_Child.BP_2A6M_Deset_Child_C Leopard 2A6M - Snow AdminCreateVehicle /BWMOD/Vehicles/Leopard2A6M/Variants/BP_2A6M_Winter_Child.BP_2A6M_Winter_Child_C NH-90 AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER.BP_NH90_GER_C NH-90 - Desert AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER_Dessert_Child.BP_NH90_GER_Dessert_Child_C NH-90 - Snow AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_GER_Winter_Child.BP_NH90_GER_Winter_Child_C NH-90 Logistics AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER.BP_NH90_LOGI_GER_C NH-90 Logistics - Desert AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER_Desert.BP_NH90_LOGI_GER_Desert_C NH-90 Logistics - Snow AdminCreateVehicle /BWMOD/Vehicles/NH90_GER/BP_NH90_LOGI_GER_Winter.BP_NH90_LOGI_GER_Winter_C Wiesel Mk20 AdminCreateVehicle /BWMOD/Vehicles/Wiesel/BP_Wiesel_Forest.BP_Wiesel_Forest_C Wiesel Mk20 - Desert AdminCreateVehicle /BWMOD/Vehicles/Wiesel/BP_Wiesel_Dessert.BP_Wiesel_Dessert_C Wolf AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf.BP_Wolf_C Wolf - Desert AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Desert.BP_Wolf_Desert_C Wolf - Savanna AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Savanne.BP_Wolf_Savanne_C Wolf - Snow AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Snow.BP_Wolf_Snow_C Wolf Logi AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi.BP_Wolf_Logi_C Wolf Logi - Desert AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Desert.BP_Wolf_Logi_Desert_C Wolf Logi - Savanna AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Savanne.BP_Wolf_Logi_Savanne_C Wolf Logi - Snow AdminCreateVehicle /BWMOD/Vehicles/WolfSSA/BP_Wolf_Logi_Snow.BP_Wolf_Logi_Snow_C M113G3 Mortar Carrier AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G3_Woodland.BP_M113G3_Woodland_C M113G3 Mortar Carrier - Desert AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G3_Desert.BP_M113G3_Desert_C M113G3 Mortar Carrier - Snow AdminCreateVehicle /BWMOD/Vehicles/M113G3/BP_M113G_Winter.BP_M113G_Winter_C [b] Website: [/b] https://bwmod.com/beta/ [b] Discord: [/b] https://discord.gg/4ZCJcAh3
!!!!Unsupported!!! King of the Hill (KotH) Inventory Mod
oleh 76561197960420276
!!!!Unsupported!!! Add looting to the KotH mod. Let you loot the full inventory of dead players from their lootbag. Loot with 'F' Open inventory ' i ' (default, can be changed in Settings Keybinds General at the bottom) Close inventory 'ESC' or ' i '
Echoes of Conflict [COOP UE5 NOT SUPPORTED]
oleh 76561198065428155
[b] Created for the Squad community by Tadeasek. [/b] Cooperation with a graphic designer [44th] Brave. [b] Need help, custom layer or just want to write feedback? Join the [url=https://discord.gg/kqE3ftCE34] Tadeasek Mods Discord! [/url] [/b] COOP mission and bots are new to the game. Expect various bugs. [b] Support small creators at [url=https://ko-fi.com/tadeasek] Ko-fi Tadeasek [/url] [/b] This mod includes custom COOP fireteam missions designed for more than five players. The missions are larger and more difficult than standard ones and are recommended for about 15–20 players. You can create a P2P lobby, and when entering the player field, you can change your lobby to up to 9 players. [img]https://i.imgur.com/wp2S6EE.jpeg[/img] If you want to play with other players in our community, which can accommodate up to 20 players and runs EoC layers with special plugins for voting on other layers and so on. You can find the server in the Server Browser under the name: [list] [*][b][EU] Echoes of Conflict | Advanced COOP Missions[/b] (37.202.197.68:10203) [/list] [h1]Missions in this Mod:[/h1] [img]https://i.imgur.com/cncZgwC.jpeg[/img] [b]Scenario:[/b] A forward-deployed US valley base in the Kohat Toi region has been overrun and converted into an enemy command hub and storage site for captured nuclear munitions. The surrounding Ember Valley is now crawling with insurgent traffic, fortified checkpoints, and occupied villages acting as relay nodes for high-value cargo. [b]Mission:[/b] Your squad is being inserted into Ember Valley to trace enemy logistics, recover hard intel on the occupied US base, confirm the presence of nuclear munitions, and destroy them before they can be moved or armed. Expect layered defenses: patrols in the valley, strongpoints in settlements, and a heavily fortified perimeter around the captured base deep in the valley. [b]Map & Time:[/b] Kohat Toi (Pakistan), Evening [b]Objectives:[/b] [list=1] [*] Secure a foothold at the valley entrance and establish a safe route for follow-on forces. [*] Find actionable intel on the occupied US base in Kohat Toi – a laptop with documents revealing special weapons locations. [*] Use the intel to identify and confirm the presence of several nuclear munitions stored in the Kohat Toi region. [*] Infiltrate the occupied base and destroy all identified nuclear munitions using demolition charges. No device may remain intact. [*] Exfiltrate back to the US mountain base (designated extraction zone), bringing any critical intel and avoiding or repelling counter-attacks during withdrawal. [/list] [b]Execution:[/b] Proceed methodically through Ember Valley. Use cover and suppressive fire inside settlements and compounds. Watch rooftops, low walls, and orchard lines. Insurgents are lightly equipped but highly mobile – expect ambushes, flanking attempts, and possible technical reinforcements. Stay together, maintain comms, and control your sectors. [b]Available Assets:[/b] [list] [*] 5× M1151 M240 [*] 3× M939 Transport [*] 2× MATV M2 [*] 1× UH-60M M240 [*] 1× M2A3 [/list] [b]Difficulties:[/b] [list] [*] Extra lives: 30 allowed deaths [*] Standard: 15 allowed deaths [*] One Life: 0 allowed deaths [/list] [b]Layer Name:[/b] [list] [*][b]EoC_ValleyOfEmbers[/b] [/list] [img]https://i.imgur.com/zZcZOw6.jpeg[/img] [b]Scenario:[/b] High in the Caucasus mountains, the town of Mestia lies shrouded in mist. Militia fighters have turned its medieval stone watchtowers and abandoned Soviet positions into a layered defensive network overlooking every approach. Spotters, DShK nests, and MANPADS teams watch the valley roads and ridgelines, turning any conventional assault into a slow, bloody climb. Fog, dense forest, and steep terrain favor the defenders – and they know the ground better than you do. [b]Mission:[/b] Your squad is part of a light infantry element deployed to break the militia’s hold on Mestia with minimal assets and limited support. You will fight your way up the valley, dismantle their air-defense and heavy weapons coverage, locate their hilltop command post, and destroy artillery stockpiles prepared for strikes deeper into the region. Finally, you must hunt down and eliminate the militia commander, Tengiz Makharadze, before extracting back to the main approach road. [b]Map & Time:[/b] Mestia (Georgia), Misty Dawn [b]Objectives:[/b] [list=1] [*] Destroy militia anti-air positions and heavy weapons nests covering the main access routes into Mestia. [*] Sweep the hills and mountain trails above Mestia and locate the primary militia command post hidden among the tower complexes. [*] Destroy stockpiled artillery rockets and ammunition caches hidden in and around the militia command post area. [*] Identify and eliminate the militia’s senior commander, Tengiz Makharadze, to break organized resistance in the sector. [*] Withdraw in good order and extract back to the designated convoy staging point on the main approach road into Mestia. [/list] [b]Execution:[/b] This is a low-asset infantry operation. You are outgunned in heavy platforms but superior in training and coordination. Use vehicles primarily for movement and logistics, not as battering rams in the tight streets and steep terrain around Mestia. Expect enemies on ridgelines, in treelines, upper floors, and tower tops with overlapping fields of fire. Check windows, roofs, and high ground constantly. The valley and village approaches are kill zones – use smoke, suppression, and bounding overwatch when crossing open ground or moving between compounds. Once you push into the upper town and tower areas, fight in small, coordinated elements, clearing towers and compounds room by room. Ammunition and medical supplies are limited: keep a logistics route open and don’t squander vehicles or lives. After eliminating Tengiz Makharadze and destroying the artillery stockpiles, break contact in a controlled manner and fall back along a secure route to the extraction point on the main road. Success depends on maintaining momentum, holding the initiative, and using terrain and coordination to compensate for the lack of air and armored support. [b]Available Assets:[/b] [list] [*] 2× M1151 M2 [*] 2× M1151 M240 [*] 3× M939 Transport [/list] [b]Difficulties:[/b] [list] [*] Extra lives: 20 allowed deaths [*] Standard: 10 allowed deaths [*] One Life: 0 allowed deaths [/list] [b]Layer Name:[/b] [list] [*][b]EoC_WatchtowersInTheMist[/b] [/list] [h3]Others missions are in development.[/h3]
Combined Force [Not Ready v2.12]
oleh 76561198150519308
[code] [b]🍭[u][url=linkedin.com/company/fire-arrow-interactive]Fire Arrow Interactive Studio[/url][/u]🍭[/b] [b]⚡[u][url=https://www.youtube.com/channel/UCmO79I3S4mYcpC--4725XJQ]Youtube Channel[/url][/u]⚡[/b] [b][u] [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2407664058]🍉 𝔽𝕖𝕖𝕕𝕓𝕒𝕔𝕜 🍉[/url][/th] [th][url=https://discord.com/invite/EGwVKWp]🙌 𝕁𝕠𝕚𝕟 𝕚𝕟 𝕠𝕦𝕣 𝔻𝕚𝕤𝕔𝕠𝕣𝕕 🙌[/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/comments/2407664058]💌 𝕃𝕖𝕒𝕧𝕖 ℂ𝕠𝕞𝕞𝕖𝕟𝕥 💌[/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2318834225]💀 𝕊𝕢𝕦𝕒𝕕ℤ 𝕆𝕣𝕚𝕘𝕚𝕟 𝕄𝕠𝕕 💀[/url][/th] [/tr] [/table] [/u][/b][/code] [h1] ⚠️ ℕ𝕠𝕥𝕚𝕔𝕖 ⚠️ [/h1] [quote] [h1]💡This mod is still under development, and some mechanics may be changed in the future![/h1] [/quote] [quote] [h1]💡Thanks for [u]@worldlife[/u] hook function support[/h1] [/quote] [h1]🛠️ Features 🛠️[/h1] [quote][b] [*]4 New Helicopters [list] [*]AH-64 “Apache” [*]Mi-24 “Hind” [*]AH-6 “Little Bird” [*]Mi-28 “Havoc” [/list] [/list] [*]2 New Anti-Air Artillery Vehicles [list] [*]M6 “Linebacker” [*]9K22 “Tunguska” [/list] [/list] [*]Upgraded Versions of Existing Armor (including thermal vision for tanks) [list] [*]M1A2 “Tusk II” [*]T72-B3 (with reactive armor) [*]M1128 Stryker variant [/list] [/list] [*]Suspicious Technical for INS [*]Working lock-on missile systems [list] [*]Attack helicopter laser-guided missiles [*]Anti-air artillery radar missiles [*]Infantry anti-air weaponry (MANPADS) [/list] [/list] [*]Working helicopter countermeasures [list] [*]Radar/IR countermeasures [/list] [/list] [*]Other Details [list] [*]Helicopter supply drop mechanics with physical crates [*]Working fastropes [*]Observer kits with grappling hooks + laser designators [*]Snipers soon to come [/list] [/list] [*]Misc Gameplay Changes [list] [*]All SLs receive laser rangefinding binoculars: SL marks no longer provide range on compass [/list] [/list] [/b][/quote] [h1]💻 Commands 💻[/h1] [quote] [table] [tr] [td]AH64[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/AH-64D/BP_AH64.BP_AH64_C[/td] [/tr] [tr] [td]AH64 Desert[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/AH-64D/BP_AH64_Desert.BP_AH64_Desert_C[/td] [/tr] [tr] [td]AH-6[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/AH-6/BP_AH-6.BP_AH-6_C[/td] [/tr] [tr] [td]Mi-24[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Mi35/BP_Mi24.BP_Mi24_C[/td] [/tr] [tr] [td]Mi-28[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Mi-28/BP_Mi28.BP_Mi28_C[/td] [/tr] [tr] [td]9K22[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/9K22/BP_9K22Tunguska.BP_9K22Tunguska_C[/td] [/tr] [tr] [td]M6 Linebacker[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/M6/BP_M6Bradly.BP_M6Bradly_C[/td] [/tr] [tr] [td]M1128 MGS[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Thermal/M1128/BP_M1128.BP_M1128_C[/td] [/tr] [tr] [td]M1A2 TUSKII[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Thermal/M1a2_Thermal/BP_M1A2_CFM.BP_M1A2_CFM_C[/td] [/tr] [tr] [td]T72-B3 CFM[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Thermal/T72B3_Thermal/BP_T72B3_Thermal.BP_T72B3_Thermal_C[/td] [/tr] [tr] [td]Mi-8 Airdrop/Fastrope/Flare[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Thermal/Mi8_Child/BP_Mi8_Child.BP_Mi8_Child_C[/td] [/tr] [tr] [td]UH-60M Airdrop/Fastrope/Flare[/td] [td]AdminCreateVehicle /CombinedForces/Vehicle/Thermal/UH60Child/BP_UH60_Child.BP_UH60_Child_C[/td] [/tr] [/table] [/quote] [h1]🎨 Layer List 🎨[/h1] [quote] [list] [*][h1]Training Layer[/h1] [list] [*]CFM_JensensRange_Training [/list] [*][h1]Common Layer[/h1] [list] [*]CFM_Yehorivka [list] [*]CFM_Yehorivka_RAAS_v1 [*]CFM_Yehorivka_RAAS_v1_Night [/list] [*]CFM_Mutaha [list] [*]CFM_Mutaha_AAS_v1 [*]CFM_Mutaha_AAS_v1_Night [/list] [/list] [/list] [/quote] [h1]☑️ User Manual ☑️[/h1] [img]https://raw.githubusercontent.com/CillinjoLo/WorkshopPicture/main/Manual/CFM_ManualEng.jpg[/img] [img]https://raw.githubusercontent.com/CillinjoLo/WorkshopPicture/main/Manual/CFM_ManualEng2.jpg[/img]
GoonPatrol Supermod Fireteam Pack
oleh 76561198154738967
[h1]Join The GoonPatrol[/h1] Most missions are open-ended, long-form, and difficult. All are designed for a server of 9-15 These missions are made to be played on my GoonPatrol Supermod servers, and are not tested for any other environment. You are intended to utilize the building/logistics system, communicate effectively, and move methodically to win. Lack of coordination will be punished. [h3]Search GoonPatrol or Goon in the fireteam search bar to play on my official servers[/h3] [b]GoonPatrol Official Supermod PvE 1 | Best Missions | TX |[/b] [b]GoonPatrol Official Supermod PvE 2 | Best Missions | NY |[/b] If you can't find it, set your ping filter to unlimited Otherwise feel free to play these with your friends, these should work locally hosted. Just be careful about rushing or spreading out, God save your framerate if you do. Stability is not guaranteed with excess players, bad planning, or varied mods [b]This mod requires Supermod, AND the original Goonpatrol Fireteam Pack as dependencies[/b] [b]There are currently 39 missions in 7 gamemodes[/b]
Resurgence
oleh 76561198041159889
[u] [h1] [b] UPDATED FOR 10.5 [/b] [/h1][/u] [h1] Resurgence Overview [/h1] Resurgence reworks Squad’s core gameplay with suppression overhaul, recoil revamp, weapon handling improvements, and adding subtle quality of life enhancements. It focuses on strengthening infantry gunplay for players, and facilitates an immersive and balanced vanilla experience. Every single weapon has been touched to have unique handling based on weapon type, and how they function. [b] All factions have these changes, it is a complete overall while keeping vanilla core gameplay loop.[/b] [h1][u] Core Features [/u] [/h1] [b] Suppression Rework: [/b] [list] [*]Visual clarity: no more blur, replaced with a tunnel effect. [*]Role-based suppression [*]Rifles will suppress over sustained fire, but wont instantly cause it, you're able to re-engage without instantly becoming ineffective. This leaves suppression as a tactical usage rather than immediate application. [*]LMGs/MMGs apply suppression quickly, giving AR's/MGs their desired role. [*]Close sniper and AT flybys will cause a quick flinch, however leaves no lingering effects. [/list] [b] Overhauled Recoil: [/b] [list] [*] Adds mounting for all primary weapons and secondary (Excluding GL, and AT) Uses the Bipod keybind to mount [*]Reduces exaggerated recoil, adds custom recoil, and is completely fine tuned (similar to how Rising Storm 2 functions). [*]Focuses on player control, not randomness. [*]Irons/1x sights: reduced vertical recoil, slightly increased horizontal. [*]Optics: increased vertical recoil, rewards controlled fire. [*]LMG/MMG -- Reduced recoil and misalignment engage effectively at 300m - 500m. [/list] [b] Weapon Handling: [/b] [list] [*]All weapons can mount onto ledges to help with sway after exhaustion levels are reached (bipod keybind) [*]Quality of Life Enhancements (QoL) [*]NATO UGLs now carry HEDP rounds: up to 51mm penetration, inspired by its real life counter part. [*]TOW Vehicle/Deployable rework -- Less sporadic, reducing the chance of randomly hitting the ground. [*]HMG Deployable/Vehicle rework -- Tweaked MOA values to IRL values and removes spread [/list] [h1][u] Hawks Layer Pack compatible (Excluding invasion Right now) [/u] [/h1] [h1][u] Evolution compatible [/u] [/h1] [b]IF YOU'RE NOT USING HAWKS LAYER PACK, YOU NEED TO SET THE LAYERS TO EXCLUDE[/b] [b] All factions and layers are prefixed with "RS_" [/b] DISCORD: https://discord.gg/CjwRgzJv4r [h1][u] SERVER ADMIN INFO [/u] [/h1] [b] Layer document has both vanilla layers and Hawks Layer Pack compatibility. Layer document: https://docs.google.com/document/d/1WgrEhFAx4BENp664i5Rjn3zaL2-1mTcWOd3SU1mku_I/edit?usp=sharing [b] Fireteam missions are prefixed with RS, should be at the bottom of the laptop[/b] [b] Compatible with SAT (Squad admin tools) [/b] For those who want to test on jensen's range here are the layers: RS_JensensRange_ADF-PLAAGF RS_JensensRange_AFU-RGF RS_JensensRange_BAF-IMF RS_JensensRange_CAF-MEI RS_JensensRange_CRF-VDV RS_JensensRange_USA-PLA RS_JensensRange_USMC-GFI RS_JensensRange_WPMC-TLF [h1][u] Future road map: [/u] [/h1] [list] [*] Additional faction add ons so server admins can pick and choose what they want [*] More command assets [*] Expanded roles (Giving additional QoL features to roles) [*] Vertical mounting not just horizontal (Think of bracing against a wall) [*] [b] GARY [/b] [/list] [h1][u] Current Server Hosts: [/u] [/h1] [list] [*] LIYAB [*] PSTN #4 [*] [NA] Resurgence | RS Vanilla+ | dsc.gg/resquad
Operation Backfire [NOT Updated] [COOP] [SuperMod] | Update 1.1
oleh 76561198292783292
A group of hardline military leaders overthrows Iraq's civilian government, takes control of southern oil fields and ports, and arms loyal fighters with advanced air-defense weapons while attacking foreign tankers and forcing Western personnel out. The U.S. responds with a new intervention: break the military regime's hold on key strategic sites, destroy their missile stockpiles, and help restore a more cooperative government in Baghdad to stabilize the region and reopen safe shipping routes. Your enemy is a modern Iraqi Army, heavily armed with Russian, Ukrainian and American equipment Your Squad is a Marine Force Reconnaisance, armed with most advanced weapons and two helicopters: UH-1Y Venom and AH-1Z Viper You have to sneak behind enemy frontlines on Helicopters to Ali AirBase, destroy 3 containers with manpads and return to the main base. Be aware that this AirBase is heavily fortified with IFV's Infantry, AA Vehicles and Tanks. This mod requires SuperMod to be installed This mod is recommended for 5 or more players AdminSetMaxNumPlayers _____ (use this command to increase the player limit) New update 1.1: -Added Raid Siren for Ali AirBase -Added ammobag for everyone (200 ammo) -Fixed UH-1Y scope -Light optimization for AH-1Z -Optimized the quantity of bots -Added Linux support Join the SuperMod Discord: [h1] [url=https://discord.gg/JwgTxtx25t] Click Here [/url][/h1] Support me: linktr.ee/repixsquad
Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS]
oleh 76561198032448305
[h1]Wil's Fools Road[/h1] [b]Introducing Wil's Fools Road Mod for Squad[/b] Revitalize Your Gameplay with a Classic Reimagined Wil's Fools Road is a meticulously crafted mod designed to revisit and update the beloved Fools Road map, preserving its iconic structure while enhancing the overall experience. This re-imagined map features: [list] [*][b]Upgraded Foliage:[/b] Experience improved vegetation that brings new life to the landscape. [*][b]Updated Ground Textures:[/b] Enjoy a more immersive environment. [*][b]New Points of Interest:[/b] Discover fresh strategic locations that offer new challenges. [*][b]Terrain Enhancements:[/b] Navigate through improved terrain that adds variety to your gameplay. [*][b]Integration:[/b] Wil's Fools Road is seamlessly integrated into your Squad experience. Its intended purpose is to be available as an additional map in layer and map voting rotations. [/list] [b]Enhanced Tactical Depth[/b] Fools Road, considered a small to medium-sized map, gains even more tactical depth after the ICO update. Smaller maps like this one now provide a fresh gameplay dynamic, emphasizing strategic engagements and making each battle more intense and exciting. Whether you're a veteran player or new to the game, this mod offers a fresh perspective on a classic favorite, enriching your tactical engagements and strategic planning. Explore the enhanced Fools Road and elevate your Squad sessions with Wil's Fools Road Mod. [b]Cooked for Linux and Windows[/b] [b]Featured on The Wrench for February 2024[/b] [url=https://steamcommunity.com/app/393380/eventcomments/4209246273262996490?snr=1_2108_9__2107]The Wrench[/url] If you like the map and its design changes, please leave a like for the mod on the workshop. Check below for preview screenshots, more information, as well as a list of POI's. [h1]Change Spotlight[/h1] At this time, this mod is considered released and mostly finished. It has been 2 years in the making at this point since I started this project. All that remains is polishing up the map further, adding in more layers, and marketing to try to get servers or other mod devs to run\reference the map. [h1]Server Status[/h1] The server is in the custom browser - [WFR] Wils Fools Road To see status, please join us on my discord server. From time to time, I will periodically start a custom server for this mod, be sure to look for it in the Custom Browser. If you do not see the server, try increasing ping to max (~) or check filters for empty\modded servers. [h1]Wil's Mod Discord[/h1] Please visit us on [url=https://discord.gg/5YJ8ZtnxDE]Discord[/url] [h1]Information For Other Mod Creators[/h1] I have decided to expand the project slightly and included the ability to make Layers for third-party mods for the map overhaul in this project. For more information, please see here; [url=https://github.com/Wil1909/Wils-Fools-Road-Templates/blob/main/README.md]GitHub README[/url] [h1]Vanilla Layers - Current layers[/h1] [list] [*]WFR_FoolsRoad_AAS_v1 [*]WFR_FoolsRoad_AAS_v2 [*]WFR_FoolsRoad_AAS_v3 [*]WFR_FoolsRoad_Destruction_v1 [*]WFR_FoolsRoad_Invasion_v1 [*]WFR_FoolsRoad_Invasion_v2 [*]WFR_FoolsRoad_Invasion_v3 [*]WFR_FoolsRoad_Invasion_v4 [*]WFR_FoolsRoad_Invasion_v5 [*]WFR_FoolsRoad_RAAS_v1 [*]WFR_FoolsRoad_RAAS_v2 [*]WFR_FoolsRoad_RAAS_v3 [*]WFR_FoolsRoad_Skirmish_v1 [*]WFR_FoolsRoad_TC_v1 [*]WFR_FoolsRoad_TC_v2 [*]WFR_FoolsRoad_PAAS_v1 [*]WFR_FoolsRoad_PAAS_v2 [*]WFR_FoolsRoad_Seed_v1 [*]WFR_FoolsRoad_Seed_v2 [/list] [h1]Thirdparty Mod Layers[/h1] [list] [*]WFR_FoolsRoad_KOTH [*]WFR_FoolsRoad_KOTH_v2 [*]WFR_FoolsRoad_KOTH_v3 [*]WFR_FoolsRoad_KOTH_Seed [*]WFR_FoolsRoad_Zues* [/list] *Requires Squidders Squidbots mod(s) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914624834]Squidbots Mod[/url] [h1]Extra Layers[/h1] [list] [*]WFR_FoolsRoad_Showcase [*]WFR_FoolsRoad_Showcase_Seed [/list] [h1]Can be used with the following mods[/h1] [list] [*]/gMg\ Event Layers: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3012445131]Outdated[/url] [*]/gMg\ Event Layers - Fools Road: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040353353]Outdated[/url] [/list] [h1]Check out my other mods[/h1] [list] [*]Operation First Light: Re-Introduced: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309927178]Operation First Light: Re-Introduced - Workshop[/url] [*]Wil's Training Maps: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886958275]Wil's Training Maps - Workshop[/url] [/list] [h1]Servers Running Mod[/h1] Know of any servers or other mods incorporating this map/mod, please leave me a comment so I can add it to the list. [h1]Experimental Feature[/h1] Some buildings and towers around the map (mostly in new POIs) will spawn a random building from a 'list'. This is an experimental feature at this time. [img]https://steamuserimages-a.akamaihd.net/ugc/2080157681028774788/9A8D74B61E69E7ACA50BD82C02B069781FDCC2E8/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img] [img]https://steamuserimages-a.akamaihd.net/ugc/2080157681028775165/7102E460A2F9E086606D6720AA928F9E3A114401/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img] [h1]List of POIs[/h1] [table] [tr] [th]South East Entry Point[/th] [th]FOB Azumakit[/th] [th]Dylym[/th] [/tr] [tr] [td]Hill 12[/td] [td]Hill 12 East[/td] [td]Hill 12 West[/td] [/tr] [tr] [td]Mine Entrance[/td] [td]Dinkem[/td] [td]Hill 25[/td] [/tr] [tr] [td]Train Station[/td] [td]Logging Storage Site[/td] [td]Hill 24[/td] [/tr] [tr] [td]Hilltop Trenches[/td] [td]Warehouse 32[/td] [td]Ridgeline South[/td] [/tr] [tr] [td]Ridgeline North[/td] [td]OP Fortress[/td] [td]Elm Farmstead[/td] [/tr] [tr] [td]VCP C.A.S.T[/td] [td]Ammo Hill[/td] [td]Logging Site[/td] [/tr] [tr] [td]Hill 13[/td] [td]Hill 11[/td] [td]Underground Tunnel[/td] [/tr] [tr] [td]Hill 123[/td] [td]Ruins[/td] [td]Verto[/td] [/tr] [tr] [td]FOB Papanov[/td] [td]Trenches[/td] [td]Springwater Homestead[/td] [/tr] [tr] [td]Hilltop Encampment[/td] [td]VCP MIRU[/td] [td]Loggers Homestead[/td] [/tr] [tr] [td]Taxi Homestead[/td] [td]Homestead[/td] [td]Homestead Hills[/td] [/tr] [tr] [td]North Road Valley[/td] [td]North Road Pass[/td] [td]Fortress[/td] [/tr] [tr] [td]Yedinorog[/td] [td]Silver Castle[/td] [/tr] [/table] 41 Total Possible Points [h1]Before/After[/h1] [img]https://i.imgur.com/iGON93p.gif[/img]
AUSSIE (OUT OF DATE) NOW DLC
oleh 76561197983531453
This is a product of Zero Hour Interactive, formally known as Midnight Interactive. SOLD to OWI (Offworld Industries) in early 2020 to become Official DLC for Squad in 2021 Finally got added in 2022 In the time being please check out Burning Lands Vietnam https://zerohourinteractive.com/ & https://burninglandsvietnam.com/ ------ MOD is outdated and may not work correctly. https://discord.gg/h4wNbk7
Destruction Mod
oleh 76561198246251800
Updated v7.2.1 Introducing DESTRUCTIBLE assets into squad! Blow apart windows, Breach through doors. IED brick walls! Includes a lot of static an animated assets aswell! BETA: All destructible assets damage values are subject to change as I receive feedback. Assets are split into sections to ease searching within Zeus [D] Destruction Assets [S] Static Assets [A] Animated/Physics Based Assets
29th ID Motor Pool
oleh 76561198325072119
Commands: AdminCreateVehicle /MOTOR_POOL_29TH/AH64/BP_AH64.BP_AH64_C AdminCreateVehicle /MOTOR_POOL_29TH/M109/BP_M109A6_D.BP_M109A6_D_C AdminCreateVehicle /MOTOR_POOL_29TH/M1128MGS/BP_M1128.BP_M1128_C AdminCreateVehicle /MOTOR_POOL_29TH/M1128MGS/BP_M1128_Desert.BP_M1128_Desert_C AdminCreateVehicle /MOTOR_POOL_29TH/Tunguska/BP_2k22m1.BP_2k22m1_C AdminCreateVehicle /MOTOR_POOL_29TH/Littlebird/BP_MH6.BP_MH6_C AdminCreateVehicle /MOTOR_POOL_29TH/Havoc/BP_MI28.BP_MI28_C AdminCreateVehicle /MOTOR_POOL_29TH/M163/BP_M163.BP_M163_C AdminCreateVehicle /MOTOR_POOL_29TH/HIMARS/BP_HIMARS.BP_HIMARS_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_M1126_dcc_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_M1126_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/CommandVehicles/BP_BTR80_29th_C AdminCreateVehicle /MOTOR_POOL_29TH/BTR-90/BP_BTR90_RUS.BP_BTR90_RUS_C AdminCreateVehicle /MOTOR_POOL_29TH/MK19/BP_M1126_MK19.BP_M1126_MK19_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/29th_BP_M1151_TOW.29th_BP_M1151_TOW_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/29th_BP_M1151_TOW_Woodland.29th_BP_M1151_TOW_Woodland_C AdminCreateVehicle /MOTOR_POOL_29TH/Humvee/BP_M1151_MK19_Woodland.BP_M1151_MK19_Woodland_C
Squad Aim Map - Reworked [SQv10.5.1]
oleh 76561197991724937
Version: v2.0.4 - 2026-06-16 My discord: https://discord.gg/f8bQBaPtMF [b] Delete/Unsubscribe the old aim-map mod first! [/b] New created by Husky AdminChangeLayer Squad_Aim_Map_Trainer AdminChangeLayer Squad_Aim_Map_fy_pool_day AdminChangeLayer Squad_Aim_Map_fy_pool_day_v2 (TDM version) AdminChangeLayer Squad_Aim_Map_fy_poolparty AdminChangeLayer Squad_Aim_Map_fy_poolparty_v2 (TDM version) Original by kaiz - Improved by Husky AdminChangeLayer Squad_Aim_Map_Classic AdminChangeLayer Squad_Aim_Map_9v9 AdminChangeLayer Squad_Aim_Map_AWP Known bugs : Bots die also if only slightly damaged HS mode don't work correctly sometimes FY maps don't have correctly bots setup The classic Aim_map from CS 1.6 ported to Squad. The gameplay is close to the original. Tips: You have to join/create a SQUAD to spawn. You'll spectate if you try to spawn without a squad. Movement is locked for 2 sec at the start of the round. You can't fire for 5 sec at the start of the round and for 25 sec at the start of the game (spawn protection). When you are dead Left click to cycle 3rd Person Cam to other alive players. Command list in text chat: !Info Print the command list !HSsound [on|off] Turn Headshot sound indicators on or off !vote HS [yes|Forced] Start a vote to toggle PVP HS only mode with : !vote HS "Yes" On an in progress vote, "Forced" (Admin only) bypass voting !vote BOT [Teleport|Move|Yes|HS|OFF] Vote for playing against Bots !vote BOT [Teleport|Move] Number_of_bots Teleport_Timer Round_Timer [HS] Start a vote to turn bot ON with the following parameters. If Bots are active it will start a vote to edit settings "Number_of_bots" 1 to 5 "Teleport_Timer" Non ZERO / max 5 / Separated by a DOT(1.5) "Round_Timer" 10 to 300 sec "HS" Turn on HS only Ex: !Vote Bot Teleport 4 1.5 90 HS !vote BOT [Yes|HS|OFF] "Yes" On an in progress vote, "HS" start a vote to toggle HS only, "OFF" to start a vote to turn bot OFF Server Admins: !LeanSpamProt (Admin only)(Off by default) !SpectatorAFK (Admin only)(On by default) You can add theses config in the Server.cfg to edit the default AimMapLeanSpamProt=true AimMapSpectatorAFK=false CREDITS: For the main mod: kaiz https://steamcommunity.com/sharedfiles/filedetails/?id=1936218928 For the KillFeed logic/UI: DevilsD - (Discord: DevilsD#0613) Arkanoid Steez https://steamcommunity.com/sharedfiles/filedetails/?id=1431936224 For the round based logic/UI: wasti https://steamcommunity.com/id/arma-terrains/myworkshopfiles/?appid=393380
SquadForts
oleh 76561198318977306
A Super-FOB game mode. The commander on each team will place a radio. Once both radios are placed, the build phase timer is started and player build defenses. After the building phase, teams will take turns attacking each others Super-FOBs. The fastest FOB take down wins. If neither teams radio is destroyed within the time limits, whichever team built more wins. Radio Bleed-out is disabled in this mode. Typical Game Flow: Both Teams Select a commander Both Commanders place a radio Both Teams spend X Minutes building up their FOB Team One attacks Team Two's fob for Y Minutes or until Team Twos radio is destroyed Team Two attacks Team Ones FOB for Y Minutes or until Team Ones radio is destroyed Winner is decided by faster destruction, or if neither radio is destroyed, by total construction points of built and half built (50% value) structures. Server Operators - This mod has many configurable options. These will default if not set. You can add the following to CustomOptions.ini BuildPhaseMinutes=30 //(5-60) in minutes StagingPhaseMinutes=2 //(1-10) in minutes AttackPhaseMinutes=30 //(15-60) in minutes RadioPlacementMinutes=5 //(1-10) in minutes BuildPhaseMaxBudget=100000 //(20000-2147483647) In Logistics/Construction Points RadioPlacementPhaseSpawnDistance=300 //(50-500) in meters AttackPhaseAttackerSpawnDistance=600 //(150-1500) in meters -LayerRotation.cfg Forts_AlBasrah Forts_Fallujah Forts_Gorodok Forts_Mutaha Forts_Narva Forts_Yehorivka
RaidMod
oleh 76561198035083702
**Raid Mode + Artemis** Artemis is a sandbox experience much like ZUES from ARMA3. With it, you spawn vehicles, buildables, and AI in whatever way you want to create custom experiences for you and your friends to enjoy. - [Shift + p] to enter admin cam, [CAPS LOCK] to open and close Artemis menu. Raid mode adds a new Hardcore, PvPvE, raid-based, team objective game mode to Squad. In Raid Mode, take up arms as a specialized soldier in a squad given a unique mission to accomplish. **Mission Based** Each mission is unique occurring at random locations on the map. One second you may be squashing a rebellion of AI controlled insurgents and the next establishing a fire control base at strategic locations. Complete missions to control the map and win the game. **Hardcore Game Mode** Your life matters because it can be ended at any moment. When you die, you lose everything and are returned to main base, no longer a part of your squad, and left to take on new challenges in this persistent, team objective game mode. **Customization** Customize every aspect of your soldier, choosing what items to bring with you in to battle. LMG or LAT? Why not both? Medic kit too under powered? Add in an under barrel grenade launcher! It's all your choice! **Currency System** Complete missions, neutralize the enemy, and do other things that help your team to earn a special currency that can be used to purchase new kits. But make sure you extract back to main alive or risk losing everything you earned. **Adaptive Logistic and Asset system** Building and logistics are tied to influence over map sectors. Utilize team wide strategies to control the map and build bases that have an impact on how your team completes missions. Vehicle assets are now tied to the currency system and requires you to work with other players to get access to powerful tools. Current maps (Console command - "AdminChangeLayer <Map Name>"): **Raid Mode** RM_Yehorivka_Raidmode_v1 RM_Mutaha_Raidmode_v1 RM_Fallujah_Raidmode_v1 **Artemis** RM_Yehorivka_Artemis_v1 (Known bug: Spawned items are not selectable in singleplayer) **Certain UI elements and game play features may not work when loading layers from training range** Join the Discord for updates and news: https://discord.gg/V6fB7byFRT
Improved_Layers
oleh 76561198392183441
Collection of vanila layers with disabled shadows and custom made layers
Operation First Light: Re-Introduced [SQ v8.2] [Map] - [KOTH][ZEUS]
oleh 76561198032448305
[h1]Operation First Light: Re-Introduced[/h1] Operation First Light returns—a beloved map from Squad's early history, cherished for its intense infantry combat and strategic depth. Originally removed due to scale and potential technical issues, this map has been brought back for the community to enjoy once again. This re-introduction of Operation First Light is an early alpha release but is fully playable in its current state. The map remains largely unchanged from its original form, preserving the unique blend of close-quarters combat and tactical opportunities that made it a fan favorite. Light updates to terrain textures and foliage have been considered, but the core experience remains true to the original. Perfect for smaller groups, organized play, or as a refreshing seeding layer, Operation First Light: Re-Introduced offers a different pace compared to the larger-scale battles typical of Squad. Whether you're revisiting an old favorite or experiencing it for the first time, this map is ready for action. [h1]Change Highlights[/h1] Version 0.0.3 includes a new foliage overhaul for the map and breaths new 'life' into it. Read the changelog for more information including known issues. [h1]Discord[/h1] Join the community on [url=https://discord.gg/5YJ8ZtnxDE]Discord[/url] for updates, feedback, and organized events featuring Operation First Light: Re-Introduced. [h1]Layers[/h1] [list] [*]WOPFL_FirstLight_AAS_v1 [*]WOPFL_FirstLight_Invasion_v1 [*]WOPFL_FirstLight_Seed_v1 [/list] [h1]Third Party Supported Layers[/h1] [list] [*]WOPFL_FirstLight_KOTH [*]WOPFL_FirstLight_KOTH_v2 [*]WOPFL_FirstLight_KOTH_Seed [*]WOPFL_ZEUS* [/list] *Requires Squidders Squidbots mod(s) - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914624834]Squidbots Mod[/url] [h1]Check Out Other Mods[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3040351557]Wil's Fools Road[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2886958275]Wil's Training Map[/url] [/list] [h1]Servers Running Mod[/h1] Know of any servers or other mods incorporating this map/mod? Please leave a comment, and it will be added to the list!
Fuerzas Latinas V1.05 | Squad LATAM Expansion
oleh 76561198781397194
🌎 Fuerzas Latinas es un mod para Squad enfocado en expandir la experiencia de combate moderno en Latinoamérica, incorporando nuevas facciones, vehículos, armamento y estilos de guerra inspirados en fuerzas militares y grupos irregulares de la región. El proyecto busca ofrecer una experiencia más inmersiva y táctica mediante contenido personalizado, divisiones únicas, soporte aéreo, vehículos adaptados y una identidad visual propia para cada facción. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔹 Facciones inspiradas en fuerzas latinoamericanas 🔹 Vehículos terrestres y helicópteros personalizados 🔹 Armamento, audios y modelos exclusivos 🔹 Nuevas divisiones y estilos de combate 🔹 Gameplay combinado enfocado en balance y táctica 🔹 Actualizaciones constantes y soporte activo ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌 Actualmente el mod incluye contenido para: 🏳️ Argentina 🏳️ Chile 🏳️ Colombia 🏳️ Venezuela 🏳️ Fuerzas Mapuche 🏳️ FARB 🚧 Contenido en desarrollo: 🏳️ Uruguay 🏳️ Perú ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fuerzas Latinas continúa en desarrollo activo y seguirá expandiendo contenido, optimizaciones y nuevas experiencias para la comunidad de Squad. ⚠️ Algunas características, vehículos y sistemas pueden cambiar durante futuras actualizaciones y fases de balance.
Squad2042
oleh 76561198368863159
GULF OF OMAN UPDATED!
oleh 76561198076479836
[img]https://i.imgur.com/qREVAWs.png[/img] [quote]Last update 21/04/2023[/quote]
Squad Radio [BETA] [10.5]
oleh 76561198798679504
Hosts (fireteam, dedicated server, standalone) specify radio stations and their respective songs. Vehicles will then be able to tune in to these station, as you would IRL. If multiple vehicles tune into the same station, they will be in sync. Currently, drivers can change stations and toggle the radio via hotkeys or in game widget. Volume is adjustable on a per-player basis by the in game widget so you can disable music all together. Keybinds: END - toggle radio Page Up - Next Station Page Down - Previous Station Widget in Deployment/Command Menu show current song info + controls ModLoader Actor ref: "/SoundByte_Manager/Blueprints/BP_SoundByteManager.BP_SoundByteManager_C": true NOTE: This mod is still a work in progress, while the prototype phase is complete, still needs fleshing out NOTE 2: Links must be direct download/play (youtube wont work)(ie website. com/audio.mp3) tags: music, sounds, radio stations
Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP]
oleh 76561198005420431
Evolution is a game mode mod for Squad. Objectives are dynamically placed randomly on the map on a timer. As the game goes on, the complexity increases. 🗺️ Objectives spawn dynamically — randomly placed across the map on a timer 📈 Complexity scales as the game goes on — early game is just the warm-up. Generate tickets by holding points, eventually it will switch to bleeding the enemy. 🎯 Own the battlefield — drain their tickets to win, hold points to increase your chances 🏗️ Flags are always in play — your superfob on point won't be wasted You know that one guy who always says "I wish RAAS was fully random"? This one's for you. --- [h3]Current Rules[/h3] - Vanilla AAS/RAAS Units - Flags are placed on a timer, which can differ per layer, but right now most points are placed 15 minutes after the previous one. - Once flags are placed and revealed, they will remain locked for 5 minutes to allow both teams to position for them before capture starts. - Flags generate 2 tickets per minute each. - Capturing a neutral flag grants your team 20 tickets. Flipping a flag grants you 20, and removes 20 from the enemy. - 10 minutes after the final flag is revealed, the flags flip from Generating tickets for your team, to bleeding as many from the enemy. This is to help guard against stalemates where both teams sit generating tickets forever [h3]Layers Available (more on the way)[/h3] EGM_Fallujah_Evolution_v1 EGM_Fallujah_Evolution_v2 EGM_Gorodok_Evolution_v1 EGM_Kokan_Evolution_v1 EGM_Yehorivka_Evolution_v1 EGM_Mutaha_Evolution_v1 EGM_Narva_Evolution_v1 EGM_Manicouagan_Evolution_v1 EGM_Chora_Evolution_v1 EGM_GooseBay_Evolution_v1 EGM_AlBasrah_Evolution_v1 [h3]Resurgence Support[/h3] **Evolution supports the Resurgence gunplay overhaul mod. The following layers are Resurgence enabled. DO NOT use these layers if you don't also have Resurgence installed on the server.** https://steamcommunity.com/sharedfiles/filedetails/?id=3687169051 RS_EGM_Fallujah_Evolution_v1 RS_EGM_Fallujah_Evolution_v2 RS_EGM_Gorodok_Evolution_v1 RS_EGM_Kokan_Evolution_v1 RS_EGM_Yehorivka_Evolution_v1 RS_EGM_Mutaha_Evolution_v1 RS_EGM_Narva_Evolution_v1 RS_EGM_Manicouagan_Evolution_v1 RS_EGM_Chora_Evolution_v1 RS_EGM_GooseBay_Evolution_v1 RS_EGM_AlBasrah_Evolution_v1 [h3]Known Issues[/h3] - When running in local mode, the scoreboard tickets dont update. Works fine on a server. - Flag names sometimes don't show when the map is fully zoomed out - Map UI timers and bleed counters are not functioning as expected on a real server. To be fixed asap [h3]Future Plans[/h3] - Point selection logic updates to avoid water, this currently is blocking us from adding more maps
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