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Mod & Plugin Squad
AdawiaPark ( Broken )
oleh 76561198050647640
MAP IS BROKEN AFTER v17. ITS GOING TO TAKE TO LONG TIME TO MAKE IT TO WHAT IS WAS. THANKS EVERYBODY FOR ALL THE SUPPORT! Featuring a dense urban area inspired by a real Syrian Park, Adawia aims to bring a hint of verticality to an already dangerous battlefield. The added threat of danger from any angle should definitely keep squaddies on their toes and looking for trouble. Both Militia and Insurgent teams will need to make liberal use of rooftops and underground shelters to navigate their way to a win. Be sure to pick your path wisely and cover your squadmates: the enemy could be lurking anywhere.
Operation Silver
oleh 76561197970545960
Big update in the works, this might work once b19 modding is fixed, TBA. (b0.38) b19 ready? test, A map set in a hilly region, filled with lush but dry river banks, steep hills, and winding roads. Feedback welcome, join the Discord: https://discord.gg/BCWbjYV Silver_aas_v1 - Standard, 12 caps, US vs RU 320t Silver_aas_v1_Night - Standard, 12 caps, US vs RU 320t Silver_aas_v2 - Standard, 6 caps, US vs RU 320t Silver_aas_v2_Night - Standard, 6 caps, US vs RU 320t Silver_TC1 - Standard, US vs RU 320t Silver_Skrim_1 - Standard, US vs RU 250t Silver_aas_v1_Inf - Infantary only, 3x transports, 3x logi, 12 caps, US vs RU 320t Silver_aas_v1_HM - Heavy Metal, 10x Tanks, 12 caps, US vs RU 320t Appx 1.4gb. Designed with helicopters in mind 85-90% complete I will do further optimisation Night lighting is still in testing but is close All previous layers will return in time expect PAAS which is no longer supported Bonus map removed - TBA. **To-Do list:*** (most of these are done (99%) Finish northern areas - foliage, compounds, detailing. Add POIs and cover to TC hexes areas. Final road pass and re-edit road model and texture Final foliage pass Rocks pass - edit models and general clean up. Update landscape material layers - final - last updated 18/02/2020 Update Mini map - final - last updated 03/08/2019 Re-check/re-add sound cues Remake Previous gameplay layers - skirmish, HM, Inf. etc. Lighting final for day and night plus AO tweeks. **Optimisation;** Merge meshes (reduce draw calls) Edit and trim models Edit all foliage models and textures - reduce alpha over draw Edit and Trim background mountains Reduce file/download size
SChinese Version Tutorials by SAGA Clan
oleh 76561198150519308
[code] [b][u][url=linkedin.com/company/fire-arrow-interactive]🏹 Fire Arrow Interactive Studio 🏹[/url][/u][/b] [b][u][url=https://www.youtube.com/channel/UCmO79I3S4mYcpC--4725XJQ]⚡ Youtube Channel⚡[/url][/u][/b] [b][u] [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2241448911]🍉 𝔽𝕖𝕖𝕕𝕓𝕒𝕔𝕜 🍉[/url][/th] [th][url=https://discord.com/invite/EGwVKWp]🙌 𝕁𝕠𝕚𝕟 𝕚𝕟 𝕠𝕦𝕣 𝔻𝕚𝕤𝕔𝕠𝕣𝕕 🙌[/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/comments/2241448911]💌 𝕃𝕖𝕒𝕧𝕖 ℂ𝕠𝕞𝕞𝕖𝕟𝕥 💌[/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2318834225]💀 𝕊𝕢𝕦𝕒𝕕ℤ 𝕆𝕣𝕚𝕘𝕚𝕟 𝕄𝕠𝕕 💀[/url][/th] [/tr] [/table] [/u][/b][/code] [h1]⚠️ ℕ𝕠𝕥𝕚𝕔𝕖 ⚠️[/h1] [quote] [h1]This Mod Need Use Specific Map in Game[/h1] [/quote] [h1]🛠️ Features 🛠️[/h1] [quote][b][list] [*]All descriptions and pictures in Chinese [*]All dialogue of all characters in Chinese [/list][/b][/quote] [h1]☑️ How to Use ☑️[/h1] [quote] Q:How to get into training? A:[olist] [*]Enter any Jensen's Range training map [*]press the "~" button on the keyboard to call out the console and enter the following code: [h1]AdminChangeLayer Tutorial_Infantry_CN[/h1] OR [h1]AdminChangeLayer Tutorial_Helicopter_CN[/h1] [/olist] [/quote] [h1]🎨 Layer List 🎨[/h1] [quote] [list] [*][h1] Infantry [/h1] [list] [*]TrainingMap_CN [/list] [*][h1] Helicopter [/h1] [list] [*]TrainingHeli_CN [/list] [/list] [/quote] [h1]🍗 About SAGA CLAN 🍗[/h1] [quote] [h1]Welcome Join in SAGA CLAN [/h1] [list] [*]SAGA Clan was established in Aug. 2003. It was Originally a pure Battlefield™ Game Team. [*]With the expansion of team personnel and the increasing demand for "real battlefield simulation", Project Reality Team, ARMA Team and squad Team were established in 2009, 2013 and 2017 respectively. [*]The SAGA Clan always adheres to the concept of openness and shared development. It is hoped that players will join the team and integrate into the group =SAGA= to experience and learn the sense of discipline with leniency and severity, the sense of team love and mutual assistance, the sense of responsibility and the sense of dedication of others before themselves. [*]"Explore the military simulation to realize your military battlefield dream." -- a team with a history of 17 years. [/list]
Grozny/Грозный + Faction/Фракция [Moved to another mod]
oleh 76561198164453798
[url=https://discord.gg/P58xWH9EKY][img]https://i.ibb.co/72twFCs/bg-cover-SRP.png[/img][/url] CURRENT VERSION OF THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 CURRENT VERSION OF THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 CURRENT VERSION OF THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 CURRENT VERSION OF THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 CURRENT VERSION OF THE MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 For the faction, many thanks to [b]Xant[/b] Original map created by [b]Vakhaev Andrey[/b] For help thanks to Sugrot Main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2561424913 (in the future the mod will be included) Ds mod: https://discord.gg/7gndXCJC9q Mod adds new map, faction, vehicles, also marks on the map are visible only at squad level Layers: Grozny: -Grozny_AAS_v1 -Grozny_south - good for events -Grozny_Invasion_v1 -Grozny_Invasion_Gruppa_Sever Fools road: -FoolsRoad_CRI_vs_RUS_RAAS_v1 -FoolsRoad_CRI_vs_RUS_Invasion_v1 -FoolsRoad_CRI_vs_RUS_Destruction_v1 -FoolsRoad_CRI_vs_RUS_AAS_v1 -FoolsRoad_CRI_vs_RUS_AAS_v2 -FoolsRoad_CRI_vs_RUS Mestia: -Mestia_v1 Yehorivka: -Yeho_CRI_vs_RUS In vogue map of the formidable+faction
ReBalance [100KB] [COOP Compatible]
oleh 76561198151216260
[h1]⚖️ Squad ReBalance[/h1] [b]Squad ReBalance[/b] is a [i]ModLoader[/i] mod that allows server owners to fine-tune player handling, stamina, suppression, movement, and damage scaling through easy-to-edit JSON configs. ReBalance gives you full control over player experience — tweak gravity, sprint speed, stamina drain, hitbox damage multipliers, suppression radius, drowning heights, and more. Whether you’re designing a milsim operation or cranking up chaos for a fun night, ReBalance gives you the dials. [h2]✅ How Do I Use This?[/h2] View the full setup walkthrough in the [url=https://steamcommunity.com/workshop/filedetails/discussion/3522734567/586147117689480310//]🗂️ How To Use[/url] discussion tab. It covers: [list] [*] ModLoader install + ReBalance activation [*] How to configure movement, stamina, suppression, and damage [*] Full JSON reference for all tunable fields [*] Optional live config reloading (ReLoader) [/list] [h2]🧪 Testing Your Configs?[/h2] You can include the optional [b]ReLoader[/b] to reload your config live with the [b]P[/b] key: [code] { "mods": { "/ReBalance/BP_ReBalance.BP_ReBalance_C": true, "/ReBalance/BP_ReLoadSettings.BP_ReLoadSettings_C": false } } [/code] [b]REMOVE THE RELOADER BEFORE GOING TO A LIVE MATCH![/b] [h2]💬 Need Help?[/h2] Join the [url=https://discord.gg/kingofthehill]KOTH / ModLoader Discord[/url] for support, examples, and discussion with other modded server owners. [b]ReBalance is part of the ModLoader mod suite – just drop it in, tweak your JSON, and take full control over how the game plays.[/b]
InternationalMastersTournament
oleh 76561199175013452
Season 1 Maps: Layers with SMT (cast mod) have to be used with SiModsTournament mod installed. IM_Yehorivka_AAS IM_Yehorivka_AAS_SMT IM_Chora_AAS IM_Chora_AAS_SMT IM_Belaya_AAS IM_Belaya_AAS_SMT IM_FoolsRoad_AAS IM_FoolsRoad_AAS_SMT IM_Narva_AAS IM_Narva_AAS_SMT IM_Mutaha_AAS IM_Mutaha_AAS_SMT IM_GooseBay_AAS IM_GooseBay_AAS_SMT P.S If you have the Squad Tournament Cast mod installed on your computer, you should not use IM_xxxxxx_AAS_v1 layers, as they are not properly made layers.
Capture the Flag Game Mode(OUTDATED Update WIP)
oleh 76561198067382854
Capture the enemy flag and return it to your base inspired by COD2 Capture the Flag game mode. Capture the enemy flag and return it to your base while defending your own flag. Currentley this mod have 4 layers (AdminChangeLayer) Logar_CaptureTheFlagLayer --> recommended player amount 8 - 12 Sumari_CaptureTheFlagLayer_V1 --> recommended player amount +12 Sumari_CaptureTheFlagLayer_V2 --> recommended player amount +12 (flags are reverted for layer) Fallujah_CaptureTheFlag --> recommended player amount +20 (Recomended player amounts are here for just to give you idea about play field go nuts) Note from modder For people having problems regarding to mods, here all known genereal solution steps: 1- download mod and close steam wait, around 2-3 minutes 2-"Clear Cache" this option resets your settings such as mouse sens and graphics settings (my personal advice is clearing the cache until it is fixed even though that means multiple restarts <- this always worked for me) 3- Unsub from mod check if folder is there steamapps\workshop\content\393380\2065975972 and delete 2065975972 (which is a Aim Training mod folder) or desired mod folder, then resub 4- Sub another squad mod. here another mod (about 20mb https://steamcommunity.com/sharedfiles/filedetails/?id=2555494251) 5- Verify files or Download the game again Thanks for playing my mod Stay safe
SRP
oleh 76561198164453798
HotDrop Tournament Maps
oleh 76561198044930597
AdminChangeLayer HotDrop_SumariBala AdminChangeLayer HotDrop_Narva AdminChangeLayer HotDrop_Harju AdminChangeLayer HotDrop_Goose_Bay AdminChangeLayer HotDrop_BlackCoast AdminChangeLayer HotDrop_Fallujah AdminChangeLayer HotDrop_Mutaha AdminChangeLayer HotDrop_Chora AdminChangeLayer HotDrop_Yehorivka AdminChangeLayer HotDrop_Skorpo
Falluhah - Silent Insertion (UKFS vs MEI)
oleh 76561198141953035
Work in progress, expect updates and changes. -------------------------------------------------------- - full mill sim mission with extraction- -------------------------------------------------------- *Mission Goals* - Step 1, Search for intel on the location of the downed Helo. Step 2, Destroy the Helo remains and Stolen Cargo. Step 3, Find the missing Pilots and Recover their dogtags. Step 4, Proceed to one of the 3 Extraction Points and Escape! --------------------------------------------- *Mission name: "Silent Insertion". * All Suppressed Weapons. * 17 intel locations, 15 downed Helo locations & 15 Cache locations + more. (Locations change randomly on every re-try/failure/ mission start). Difficulty: Medium - Hard. Recommended players for this mission: - 7 to 9.
Task Editor - [2.8 MB] v10.4
oleh 76561198146000857
[code] AdminCreateDeployable /TaskEditor/BP_Manager.BP_Manager_C [/code] In events, a common question comes up: “What’s the objective and what should the team do?” Task Editor solves this problem — it allows you to create tasks, run briefings, and manage the scenario in real time during the game. [hr][/hr] With Task Editor you can: - Create a single task or a full chain of objectives - Mark tasks as completed or failed - Hide and update tasks in real time - Add icons - Configure scenarios separately for each team [hr][/hr] 🚀 Getting Started 1. Spawn as infantry 2. Open the console (~ key) and spawn the menu with: AdminCreateDeployable /TaskEditor/BP_Manager.BP_Manager_C 3. Open admin camera: Shift + P 4. Press F2 twice to enable the cursor [hr][/hr] 🧭 Main Interface Team 1 / Team 2 — select a team (must be selected manually) - Accept — apply changes - Add — create a task - Planet icon — sync with server [hr][/hr] ✍️ Creating a Task 1. Enter operation name → click Accept 2. Open the map (press M twice) and check display 3. Click Add 4. Fill in: - Title - Description - Choose an icon [hr][/hr] ⚙️ Task Management ➡️ Arrow — initialize (start task) 👁 Eye — hide/show 🗑 Trash — delete [hr][/hr] After starting: ✔ Checkmark — completed ✖ Cross — failed 👉 Buttons must be held (protection against accidental clicks) [hr][/hr] ⏱ Important Updates may have a delay (client ↔ server) Setup for the second team is identical To update the title — change the text and press Accept [hr][/hr] 🔄 If Tasks Disappear If you reconnect to the server and tasks are missing: - Enter camera mode - Press the planet icon (sync with server) [hr][/hr] ⚠️ Note Multiple admins can use the system, but do not edit tasks simultaneously — this may cause conflicts. [b]💛Support the Development[/b] If you enjoy this mod and would like to support its further development, you can do so via Boosty. Your support helps to: - expand the task system - add new features - improve the interface and mechanics - release updates faster [url=https://boosty.to/organizatorishe/single-payment/donation/785676/target?from=1]Support the development on Boosty[/url] Platform where events with Task Editor are hosted [url=https://discord.gg/SYeNGegP7P]PoligonProject[/url]
UE5 - 44TH GYN Mod
oleh 76561198020772377
44TH Royal Anglian GYN UE5 (Grow Your Nuts) maps Now with Cross team VoiP enabled on all layers! 5 Flag Invasion Layers 4444Tickets per side https://discord.gg/44thsquad Mapslayers included: Narva V1 V2 - (Home of Ted) Fallujah V1 V2 Harju Yehorivka Black Coast V1 V2 (V2 having larger final cap zone) Anvil Goose Bay Gorodok Tallil Al Basrah Lashkar Valley Faction name1 is Blufor, 2 Redfor and 3 Independent/GYN Faction. xxx3 Factions now have faster shovel on SL and Engineers.Also Engineers spawn with 10 Barbed wire and Sandbag walls
InvasionPLUS
oleh 76561199077463348
The InvasionPLUS mod for squad was created to add more invasion layers to squad and add a more unique invasion experience. All layers have a P at the end of the adminchangelayer command. ex. Adminchangelayer IPM_Tallil_Invasion_v1 Join the Discord to get updates on the mod and to report bugs https://discord.gg/2UjEUqBeAT DO NO LOAD BLACKCOAST INVASION V1 or v2 IPM_Albasrah_Invasion_v1 IPM_Albasrah_Invasion_v2 IPM_Gorodok_Invasion_v1 IPM_Tallil_InvasionP_v1 IPM_Tallil_InvasionP_v2 IPM_Tallil_Tanks_v1 IPM_Yehorivka_Invasion_v1 IPM_Foolsroad_Invasion_v1 IPM_Narva_Invasion_v1 IPM_Anvil_Invasion_v1 IPM_fallujah_Invasion_v1 IPM_fallujah_Invasion_v2 IPM_Mutaha_Invasion_v1 IPM_Mutaha_Invasion_v2 IPM_Belaya_Invasion_v1 IPM_Kohat_Invasion_v1 IPM_Kohat_Invasion_v2 IPM_Chora_Invasion_v1 IPM_Skorpo_Invasion_v1 IPM_Blackcoast_Invasion_v3 IPM_Goosebay_Invasion_v1 IPM_Kokan_Invasion_v1 IPM_Sumari_Invasion_v1 IPM_Jensens_Range_USMC-MEA_0
Shot Down over AlBasrah - Destroy & Extract! - (Night/Early Morning)
oleh 76561198141953035
Mission name: Shot Down but Not Out! FACTIONS: BAF vs MEI. MAP: Albasrah. Difficulty: Medium/ Hard. Time of Day: Night/ Early Morning. Added extra guns: MP5/ m110. Objective: Destroy the 3 AA guns and get to the Airport control tower to call for an Extraction.
Koshtantau
oleh 76561198132016266
[i]Koshtan-Tau is the highest peak (5,144m) of the Koshtan massif of the central Caucasus Mountains in the Kabardino-Balkaria Republic of Russia, near the border with Georgia. The peak was first ascended in 1889 by Herman Woolley and party. [/i] [h1]Description[/h1] Koshtantau is a map with high mountains, steep slopes and dense forests. In the middle of the map there is a radio station on a mountain top that can be reached through a long tunnel from the valley. There are several checkpoints along the road system. The map also contains an iron mine, a worker camp, a scrap yard and a crash site. [h1]Factions[/h1] Russian vs. Militia [h1]Current Layers[/h1] Koshtantau_AAS_v1 Koshtantau_AAS_v2 Koshtantau_RAAS_v1 Koshtantau_Invasion_v1 Koshtantau_Invasion_v2 Koshtantau_Training [i]I will add more Layers in future updates. Please leave a comment if you find any bugs or if you feel the need that something must be changed. I welcome any suggestions to continuously improve my map. [/i]
Squad_Aim_Map ( UNSUPPORTED_Husky forked it link in descr )
oleh 76561197960420276
Mjölnir Husky updated the mod, here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2610940958 [h1]LAST UPDATE :[/h1] ADDED LINUX SUPPORT Working with v2.8, might work with 2.9 , report back if it doesnt, i have a build ready I'm sorry guys i wont add feature / fix huge bugs after V2.9+ so you might find a good alternative here : https://steamcommunity.com/sharedfiles/filedetails/?id=2268749279 [h1]Known bugs : [/h1] Reload anim of shotguns (vanilla bug) The weapon is reloading, you can see when it's done in the ammo bottom right Or ADS Weapon attachments sometimes remain floating in the level after round end HS sounds On players it's bugged, on bots it's working. Knife not working on bots. [b]The classic Aim_map from CS 1.6 ported to Squad. The gameplay is close to the original with the same layout and crates position.[/b] [h1]Tips: [/h1] You have to join/create a SQUAD to spawn. You'll spectate if you try to spawn without a squad. Movement is locked for 2 sec at the start of the round. You can't fire for 5 sec at the start of the round and for 25 sec at the start of the game (spawn protection). When you are dead Left click to cycle 3rd Person Cam to other alive players. [h1]Command list in text chat:[/h1] [h2]!!!ALL COMMANDS MUST BE ENTERED IN THE DEPLOY MENU CHAT!!![/h2] !Info Print the command list !HSsound [on|off] Turn Headshot sound indicators on or off !vote HS [yes|Forced] Start a vote to toggle PVP HS only mode with : !vote HS "Yes" On an in progress vote, "Forced" (Admin only) bypass voting !vote BOT [Teleport|Move|Yes|HS|OFF] Vote for playing against Bots !vote BOT [Teleport|Move] Number_of_bots Teleport_Timer Round_Timer [HS] Start a vote to turn bot ON with the following parameters. If Bots are active it will start a vote to edit settings "Number_of_bots" 1 to 5 "Teleport_Timer" Non ZERO / max 5 / Separated by a DOT(1.5) "Round_Timer" 10 to 300 sec "HS" Turn on HS only Ex: !Vote Bot Teleport 4 1.5 90 HS !vote BOT [Yes|HS|OFF] "Yes" On an in progress vote, "HS" start a vote to toggle HS only, "OFF" to start a vote to turn bot OFF [h1]Server Admins:[/h1] !LeanSpamProt (Admin only)(Off by default) !SpectatorAFK (Admin only)(On by default) You can add theses config in the Server.cfg to edit the default AimMapLeanSpamProt=true AimMapSpectatorAFK=false You can restart the round, if needed by hitting the ' i ' Key The layers are : Squad_Aim_Map_Classic (original) [h1]NOT UPDATED YET :[/h1] Squad_Aim_Map_9v9 (big map) Squad_AWP_Map ( AWP map, sniper map with C14, and rocket launcher that you can pickup in the middle of the map) [h1]CREDITS:[/h1] For the KillFeed logic/UI: DevilsD - (Discord: DevilsD#0613) Arkanoid Steez ( https://steamcommunity.com/sharedfiles/filedetails/?id=1431936224&searchtext=promod ) For the round based logic/UI: wasti ( https://steamcommunity.com/id/arma-terrains/myworkshopfiles/?appid=393380 )
Behind Enemy Lines - Yehorivka - Ukraine VS Russia
oleh 76561198141953035
Factions: Ukraine Special Forces VS Russia. Classes: Fully customed + Timed IED Drones. Map: Yehorivka. Weather & Time of Day: Midday/ Foggy. Difficulty: Medium to Hard. Req 9 players. (NOT FINISHED YET) - many bugs to fix and things not working as intended.
Modpack_44th
oleh 76561198020772377
Powered by the 44th Royal Anglian Regiment! Created by Tadeasek, Brought over to UE5 (currently in testing) This mod is for 44th Royal Anglian Regiment Events&Trainings – join us at 44th RA Discord! [https://discord.gg/44thsquad] This mod can only be used on 44th servers. Layer list: Seeding map: 44th_GooseSeed Tournament maps: 44th_TallilTanksTM (Tournament map for 1v1 tank fights) Tank battles maps: 44th_YehovirkaMBT10v10 (also 44th_YehovirkaMBT4v4, 44th_YehovirkaMBT8v8, 44th_YehovirkaMBT12v12) 44th_YehovirkaIFV10v10 (also 44th_YehovirkaIFV4v4, 44th_YehovirkaIFV8v8, 44th_YehovirkaIFV12v12) 44th_TallilMBT10v10 (also 44th_TallilMBT4v4, 44th_TallilMBT8v8, 44th_TallilMBT12v12) 44th_TallilIFV10v10 (also 44th_TallilIFV4v4, 44th_TallilIFV8v8, 44th_TallilIFV12v12) Slasher night maps: 44th_MestiaSN 44th_HarjuSN 44th_BlackCoastSN Night event Maps 44th_BlackCoast_Halloween 44th_Narva_Halloween Capture the Gator 44th_Albasrah_CTG Grand Prix Maps: 44th_AlBasrah_GP 44th_Sanxian_GP CQB maps: 44th_GorodokCQB
JETBORN
oleh 76561199203844675
This mod brings powerful yet balanced Attack and Fighter Jets to the battlefield, crafted with real-world aviation physics and mathematical precision [h3] Current version does not contain any playable functionality so don't download this mod yet please. [/h3] [b]Instead, you may visit our [u][url=https://discord.gg/WbyUACBe4y] discord [/url][/u] server to track upcoming tests and news![/b] [h3] Future updates: [/h3] In the nearest update, we plan to bring our custom map of bigger scale than vanilla ones, optimized with procedurally generated objectives, pathways, and new props. Both sides of conflict will have fully controllable Su-25 and A-10 at the disposal. Our Vehicle Warfare game-mode was postponed. Instead, full-scale matches with infantry and close support will take place at the first update.
Al Basrah Night AAS v0.1
oleh 76561197961149771
This is the first version release of my night time rendition of Al Basrah. Experience the battle of the city under the moonlight with a number of new lights added to the map. I have also added more vehicles to make much more urban vehicle combat possible. Includes the following game modes - AAS - More coming soon! NOW ON [2.FJg] Modded Tactical Realism - Al Basrah Night & Storm Find it on the custom tab or directly connect via this URL steam://rungameid/393380//+connect167.114.220.150:7777 Special thanks to swurvin for inspiration & ChanceBrah / OWI for the amazing map! Please note this is the first release so feel free to give feedback!
Wake Island Atoll
oleh 76561197960960331
TESTING PURPOSES ONLY 8km² map. Wake, Wilkes and Peale Islands at 1:1 with elevation exaggerated to 3:1. RU vs US for now. Most buildings are placed at real locations. Single tunnel in place with two more planned. Layers: Wake_Atoll_aas_v1a - Generic layer only covering the southern side for testing purposes. TODOs: Timing between objectives tests. Fixing some left over missing assets not in current Squad Build. Culling & Foliage fade distance issues. Airstrip detailing Optimization and Texture pass on custom assets. Future: Helicopters Floating APCs etc Ship based start for RU -- Probably a cargo ship.
Squad Tower Defence
oleh 76561198318523932
Offline tower defence mod for Squad. REQUIRES SquidBots https://steamcommunity.com/workshop/filedetails/?id=2891780963 Open console (~), type adminchangelayer TowerDefence Spawn by the track (team and squad don't matter). Drag in a tower and start a round. Double click on towers to select them. Click the RTS Mode button in the top left corner to move characters around. Keybinds: Arrow Left-Right - round cheat Arrow Up-Down - money cheat i - toggle hud left alt - toggle free cam Current defenders: [list] [*]Rifleman [list] [*]Camo detection upgrade path [*]Infinite mag upgrade path [/list] [*]Grenadier [list] [*]Grenade launcher upgrade path [*]IED upgrade path [/list] [*]Marksman [list] [*]Timberwolf upgrade path [*]Camo revealing upgrade path [/list] [*]Machine Gunner [list] [*]Kord Machine Gun upgrade path [*]Zu23 AA Gun upgrade path [/list] [/list] 7 current runner (attacker) levels, with differing speeds and health. Camo has a 1/20 chance to spawn after round 20. Planned Updates: [list] [/list] [*]Vehicle Runners (need to code vehicles) [list] [*]Logi Truck [*]Tigr [*]BTR [*]T72 [/list] [*]Mortar Defender [list] [*]Hell cannon upgrade path [*]UB32 upgrade path [/list] [*]Anti Tank Defender [*]Helicopter Defender [*]FOB Radio Defender [/list]
IM_Tournament_Series
oleh 76561198047773299
International Masters (IM) originated from organizing and hosting competitive Squad tournaments, where we have already established ourselves as a key player in the scene. Our roots lie in the Squad competitive community, where we created a platform driven by passion and experience?allowing teams to compete regularly in a professional environment. From the beginning, our goal was to build a structured, fair, and sustainable competitive framework?and that?s exactly what we?ve achieved within the Squad space. But we want to go beyond Squad:, Building on the foundation we've laid, we are actively working on expanding IM into a multi-game tournament platform. In the future, we plan to offer structured and competitive formats in other titles such as Counter-Strike 2, League of Legends, PUBG and more. Throughout this evolution, our focus remains on quality, organization, and community involvement?regardless of the game. Our mission is to provide players and teams across different games with a reliable, transparent, and exciting tournament platform where true competition thrives. What We Do , , We offer a high-quality tournament structure characterized by regular competitions, clear rules, and professional organization. Our focus is on long-term development, providing Squad players and teams with a reliable platform where they can grow and improve over time. Our core activities include:, Organizing and hosting tournaments, Providing a platform for teams, players, casters, and referees, We are committed to building a competitive, professional, and well-connected gaming community, where teams can thrive in a consistent and transparent competitive environment. Why , , International Masters stands for high-quality, professionally organized esports tournaments with global ambition. We host and promote curated events that offer more than just brackets. With us, structure meets intensity, community meets visibility, and performance meets a real stage. In a world where esports is growing every day, we focus on quality over quantity. Our goal is to provide players, teams, and audiences with a tournament experience that is thoughtful, fair, and professionally executed ? from the first announcement to the final map. Professional Tournaments, , Every event on International Masters is carefully designed and run by our experienced team. We rely on proven admins, clear rulebooks, seamless processes, and a competitive system built around performance whether you're a solo player or part of a pro organization., , Esports as an Experience, , To us, tournaments are more than just matches. With live broadcasts, casting, highlights, interviews, and storytelling, we turn every event into an experience. For the players. For the fans. For the scene., , Community Meets Structure, , We create space for rising talents, ambitious players, semi-pro teams, and established organizations. Our platform brings together those who don?t just want to play ? but want to compete, grow, and win. And we provide the structure they need to get there., , We Are Esports, , The team behind International Masters consists of experienced esports professionals ? tournament organizers, analysts, players, and creators. We don?t see esports as a trend, but as a culture. And we work every day to give it the stage it deserves.
Gordans_Playground
oleh 76561198145894130
*** 10.5 Updated - Now Linux Compatible *** 7/21 Update: Zombie Mode with 4 different play areas (Torpedo Factory, Fort, Apt, Church) Experimental Playground for new game modes and scenarios - Work in progress. Please provide feedback or give me ideas for a build! Test yourself in these high pressure scenarios where teamwork, coordination or pure skill will determine your success. As of 6/26/26: There are over 30 scenarios to try out! New to the game or looking to introduce some new players? Use the Difficulty Selector - Casual / Standard / Hardcore / BONKERS Tired of playing the Medic role or being forced to use a specific kit to complete a mission? Try the Kit Mode Selector - Base / Base + / Geared In addition, this mod features Bot Player Multiplier for sustained intensity across group sizes. Current Game Modes: *New* Zombie - Zombie wave survival with several zombie types. *New* Recapture - Retake and defend objectives across the map. Wave Defense - (Build / 1Life / Standard) Extraction - Get out of enemy territory and get to the exfil point. Raid = Destroy enemy ammo caches across the map then head to extraction. Path = Barriered mini campaign style scenarios. Destroy the gates to get to extraction. Infiltration = Enter enemy site through seal entrance and exfil before reinforcements catch up. QRF = Quick reaction force will be assigned various tasks throughout the match as enemies try to capture our stronghold. CounterOffensive = Reopen reinforcement lanes and overtake enemy HAB
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