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Mod & Plugin Terraria

14.000+ mod tersedia Sumber: Steam Workshop
Instant Platform Fallthrough

Instant Platform Fallthrough

oleh 76561198345282800

Instant Platform Fallthrough allows you to fall through platforms instantly while holding your down key instead of stopping for a moment.[quote=tModLoader InstantPlatformFallthrough] Developed By diniamo[/quote]

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Ability To Read

Ability To Read

oleh 76561199211909216

modders will understand feel free to add as required item inspired by same addon on Garry's mod \ Teardown by subscribing on it, you accepting that you can read descriptions [quote=tModLoader AbilityToRead] Does nothing unless you can't read.[/quote]

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Pylons Prevent Evils

Pylons Prevent Evils

oleh 76561198162066834

[b]Dislike evil biome spread but don't want to disable it completely? Need to prevent areas from being contaminated? Pylons Prevent Evils is a small mod that prevents the natural spread of crimson/corruption near a pylon. Supports other biomes like the Hallow and Astral Infection![/b] [h1]Usage[/h1] You can adjust the pylon protection range by using thrown powders near any pylon. A larger area of protection will consume more quantities of powder. Using Purification Powder near a pylon will increase its range by 1 tile, up to a maximum of 160 tiles. Using Vile/Vicious Powders reduces range by 1 tile, a smaller area will reduce upkeep on the pylon protection health buffer. [img]https://i.imgur.com/pQL8teF.gif[/img] [b]↪ Adjusting the pylon protection range to purify spreading evils.[/b] Each pylon is assigned their own range, and destroying or moving an existing pylon will preserve their stats. Pylons can slowly clean existing corrupt/crimson blocks in the radius only while the player is near that pylon. Pylons need to be active to enable the protection range. If a pylon is active but the protection is still not enabled, teleport to that pylon to update its current status. The active pylon requirement can now be disabled in the mod configuration if you prefer to have it always active. This will not affect the pylon's ability to teleport players. [h1]Recent Updates[/h1] [b](22/08/2023)[/b] • Compatibility update for 1.4.4 (Modded pylon support still broken, working on it) [h1]Pylon Projectile Protection[/h1] [i](This feature can be toggled off in the mod config)[/i] Using a Fallen Star near a pylon will increase the [b]Protection HP[/b] by 50 (100 in hard mode, plus a 50% base increase in Master Mode). This makes all incoming enemy projectiles within the aura reduce damage by up to 75% (the damage is absorbed by the pylon). Charging the pylon with many Fallen Stars within a short period of time will greatly increase the amount of stars required to restore protection health, so it is recommended to charge slowly over time. [img]https://i.imgur.com/Owqk3m3.gif[/img] [b]↪ Pylon absorbing enemy projectile damage after buffing with a Fallen Star.[/b] Note that if a pylon has no protection health left, it will only reduce enemy projectiles in the aura by up to 10%. Enemy projectiles within the aura range that do not hit the player/miss will no longer reduce the pylon health buffer. Town NPCs also in range that take projectile damage will also absorb the health buffer. During the day, pylon protection health now slowly decays over time due to the nature of fallen star power. Pylons do not reduce enemy melee damage! [h1]Modded Support & Custom Tiles[/h1] This mod now [b]supports purifying modded biomes[/b] that have the ability to spread! If you would like to request a specific mod that meets the requirements of an infecting/spreading biome, refer in the comments. You can also do this yourself using the [b]Custom Tile Conversions[/b] feature in the pylon server configuration and choosing the specified blocks to convert. Please note there may be certain tiles not visible in the selection due to the current limited config options. [img]https://i.imgur.com/F72hBL9.png[/img] [b]↪ Server config display where players can add blocks to the pylon.[/b] [h1]Customization[/h1] Having a hard time seeing the default pylon aura? There are visual settings under the [i]PylonShieldClientConfig[/i] [b](Settings > Mod Configuration > Pylons Prevent Evils)[/b] to change how the pylon aura looks, as well as toggling it on/off. Changes made in the client config are only visible to you. The full list of particle ids can be found at the [url=https://terraria.wiki.gg/wiki/Dust_IDs]Official Terraria Wiki[/url] [img]https://i.imgur.com/RUkvGD7.png[/img] [b]↪ Client config display of where players can change aura settings.[/b] [h1]Credits[/h1] Original suggestion from [url=https://www.reddit.com/r/Terraria/comments/v8lzo3/]/u/Timofey7331[/url] on reddit. The full changelog can be found through the in-game description of the mod. [h1]Pylons Prevent Evils broken or not working?[/h1] Be sure the mod is [b]enabled[/b], [b]reloaded[/b] and [b]up to date[/b]. In the case of errors in-game, please provide a portion of the [b]client log[/b] from tModLoader in order to troubleshoot effectively. You can find the tModLoader logs in the folder as shown below: [img]https://i.imgur.com/BGm6zSb.png[/img] You can use [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2820025575]Steam's Discussions Tab[/url] and post the the most recent lines near the end of the file, or find anything relating to [b]PylonShield[/b]. Requests or questions can be done in the comments.

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The Amulet Of Many Minions: Combat Pets!

The Amulet Of Many Minions: Combat Pets!

oleh 76561198043876895

[b]== The Amulet of Many Minions! ==[/b] The Amulet of Many Minions is a mid-sized content mod that adds variety to the vanilla summoner progression while trying to stay at least somewhat true to vanilla balance. It adds a new, directly controllable minion type called the [b]Squire[/b], over 30 new minions, and a minion form for every vanilla pet! [url=https://forums.terraria.org/index.php?threads/the-amulet-of-many-minions.97188/]Terraria Forums Homepage[/url] [url=https://terrariamods.fandom.com/wiki/AmuletOfManyMinions]Wiki[/url] [b]== New in v0.16.1: Cross-Mod Compatibility with Assorted Crazy Things! ==[/b] As the latest version of both mods, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795859323]Assorted Crazy Things[/url] has added cross-mod Combat Pet support for this mod! While both mods are enabled, 60+ of ACT’s pets will gain a craftable minion version! For a detailed list of every cross-mod combat pet, see Assorted Crazy Things’ [url=https://github.com/Werebearguy/AssortedCrazyThings/wiki/Cross-Mod-Content#the-amulet-of-many-minionsi]wiki[/url]. You will need at least v0.16.1 of this mod, and at least v1.4.1 of Assorted Crazy Things installed. [hr][/hr] [b] == Bug Reports ==[/b] Please report any bugs to the #bug-reports channel of the [url=https://discord.gg/D7wpRZC]mod discord.[/url] [b] === Version History === [/b] v0.16.1 - Cross-Mod AI! [list] [*] Update Cross-mod API to support custom cross-mod behavior added by Assorted Crazy Things [*] Please report any newfound bugs to the [url=https://discord.gg/D7wpRZC]mod discord.[/url] [/list] v0.16.0 - Cross-Mod AI! [list] [*] Add mod.Call-based Cross-Mod combat-pet API. [/list] v0.15.0 - Balance Changes! [list] [*] Add a prehardmode minion and a prehardmode accessory [*] Add Empress of Light Squire [*] Fix very large and longstanding bug where squires benefited from damage bonuses twice [*] Add unique AI to Squashling and Cursed Sapling combat pets [*] Adjust the balance of a number of items, mostly early prehardmode minions and hardmode squires [*] [url=https://terrariamods.fandom.com/wiki/AmuletOfManyMinions/0.15.0]Full list of changes[/url] [/list] ~~ See the Wiki for older changelogs ~~ [b]== Credits ==[/b] Developers: Billybobmcbo, direwolf420, Metallumere Artists: SkyanUltra, frogpage Ideas/Feedback: Everyone on the mod discord A cheat sheet for getting started is given below. A complete list mod content can be found from the homepage. [hr][/hr] [b]== Early Game Item Guide ==[/b] The following mod items can be found in early pre-hardmode, and will get you started on your journey towards the Amulet. [b]== Pathfinding Rods ==[/b] [list] [*] Wooden - Sunflowers + wood @ Workbench [*] Granite - Granite Elemental Drops + Granite @ anywhere [/list] [b]== Minions ==[/b] [list] [*] Flying Acorn - 6 Acorn, 12 Wood @ Workbench [*] Miner Slime - Mining Helmet + Minecart + Silver/Tungsten Bars @ Anvil [*] Corrupt/Crimson Cell - 12 Demonite/Crimtane Bars + 6 Shadow Scales/Tissue Samples @ Anvil [*] Starry Skysword - 8 Feathers, 3 Fallen Stars @ Sky Forge [*] Meteor Fist - 14 Meteor Bars @ Anvil [/list] [b]== Squires ==[/b] [list] [*] Mushroom Squire - 8 Mushrooms, 18 Wood @ Anvil [*] Sea Squire - 3 Starfish + 3 Sea Shells + 3 Coral + 1 Shark Fin @ Anvil [*] Ancient Cobalt Squire - 6% drop from Man Eaters [/list] [b]== Combat Pets ==[/b] [list] [*] The elemental pals - Found in a wooden chest near spawn [/list] [b]== Armor ==[/b] [list] [*] Mildew Set - Mushrooms + Daybloom + Wood @ Workbench [*] Royal Squire Set (Helmet + Chestplate) - King Slime [/list][quote=tModLoader AmuletOfManyMinions] Developed By billybobmcbo, SkyanUltra, direwolf420, Metallumere, SPATULA LEMMY[/quote]

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Wikithis

Wikithis

oleh 76561198861838629

[h1][url=https://github.com/TheLuxure/Wikithis]Github[/url][/h1] Wikithis allows you to check wiki of selected item/npc in game! Works for every vanilla item, npc! Also will work with most modded items/NPCs. Supports multiple different languages. If you want to add support for this mod, then check lower! [h1]Adding cross-mod support[/h1] It's fairly simple to add cross-mod support! First you SHOULD have wiki for your own mod, that's important! Then, add some code to your Mod class that invokes Mod.Call on the Wikithis mod. Make sure to follow the message format perfectly. [code] "AddModURL", Mod mod, string domain, [OPTIONAL] GameCulture.CultureName culture[/code] [code] public override void Load() // You can use any other loading method, doesn't matters. { ModLoader.TryGetMod("Wikithis", out Mod wikithis); if (wikithis != null && !Main.dedServ) { wikithis.Call("AddModURL", this, "https://examplemod.wiki.gg/wiki/{}"); // You can also use call ID for some calls! wikithis.Call(0, this, "https://examplemod.wiki.gg/wiki/{}"); // Alternatively, you can use this instead, if your wiki is on terrariamods.fandom.com //wikithis.Call(0, this, "https://terrariamods.fandom.com/wiki/Example_Mod/{}"); //wikithis.Call("AddModURL", this, "https://terrariamods.fandom.com/wiki/Example_Mod/{}"); // If there wiki on other languages (such as russian, spanish, chinese, etch), then you can also call that: //wikithis.Call(0, this, "https://examplemod.wiki.gg/zh/wiki/{}", GameCulture.CultureName.Chinese) // If you want to replace default icon for your mod, then call this. Icon should be 30x30, either way it will be cut. //wikithis.Call("AddWikiTexture", this, ModContent.Request<Texture2D>(pathToIcon)); //wikithis.Call(3, this, ModContent.Request<Texture2D>(pathToIcon)); } }[/code] [h1]Translation Credits[/h1] Lin and Listentowind - chinese translation Project tRu - russian translation Taco - polish translation Sea Noodle - italian translation Henrykado - old brazilian portuguese translation ppiece of cat - old russian translation TheBrutalSkull ^-^ - old french translation Naudiz - old german translation[quote=tModLoader Wikithis] Developed By BasicallyIAmFox[/quote]

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Shoe Slot

Shoe Slot

oleh 76561198847194261

Shoe Slot adds an extra accessory slot for your shoes, or anything you wear on your feet really! [hr][/hr] Please pester other mod developers for compatibility! Mod call template: https://github.com/stormytuna/ShoeSlot#mod-call-template [hr][/hr] Source code: https://github.com/stormytuna/ShoeSlot Join the [url=https://discord.gg/yr3hUxUxpg]discord server![/url] If you enjoy my work, [url=https://ko-fi.com/stormytuna]please consider donating[/url] [quote=tModLoader ShoeSlot] Developed By stormytuna[/quote]

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imkSushi's Mod

imkSushi's Mod

oleh 76561198154970753

The One, The Only, The Ultimate! Now updated to tModLoader 1.4.4! 1052 Recipes (not a typo, actually is over a thousand recipes)! This mod is the Ultimate Extra Recipes Mod. It makes equivalent Ores and Bars Interchangeable and makes items dependant on world gen have recipes as well. It also makes multiplayer more friendly, and means you have no needs to use other worlds for things like Crimson/Corruption Items, or Shadow Orbs or Dungeon Chests and other things as well. Try it out! This was also one of the very first tModLoader Mods! You can also melt down armour, tools, and even iron doors with the melter! Now with more stuff! More than just recipes. More stuff! A great thanks to Blockaroz for sprites, and multiplayer testing. Another great thanks to Rartrin for updating the mod to 1.4.4. Please give feedback on the mod, if you find anything unbalanced, post it on the forum page. Thanks! [quote=tModLoader]Developed By imkSushi[/quote]

382,809 unduhan Detail →
Expanded Inventory

Expanded Inventory

oleh 76561197984919813

Inspired by the Extensible Inventory mod by hamstar. Adds the ability to swap between pages of inventories using arrow buttons or the included hotkeys. Can massively increase the size of your inventory, or provide extra slots for all those items from other mods. The number of pages added can be changed in the config (default 2). [quote=tModLoader]Developed By CoinPurse[/quote]

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The Clicker Class

The Clicker Class

oleh 76561198025023640

[img]https://i.imgur.com/nGCNZC9.png[/img] The [b]Clicker Class[/b] mod adds a set of weapons inspired by idle games like [i]Cookie Clicker[/i]. Show your enemies who's the boss by clicking them to death with a new line of weapons, the [b]Clickers[/b]. Add some silly spice to your full-game playthrough and prove who can click the fastest with the Clicker Class mod today! [img]https://i.imgur.com/uhEwN1b.png[/img] [list] [*] Built for the [b]1.4 version of tModLoader[/b]! [*] New content![list] [*] [b]70+[/b] new Clicker weapons [*] [b]30+[/b] new Clicker accessories [*] [b]5[/b] new Clicker armor sets [*] [b]1[/b] new Clicker buff potion [*] [b]7[/b] new Clicker prefix modifiers for items / accessories [*] [b]1[/b] new way of getting Carpal Tunnel (seriously, don't hurt yourself!) [*] [b]+[/b] new miscellaneous content (hair dyes, paintings, etc.) [/list] [*] Full support for [b]cross-mod compatibility[/b] and [b]language localization[/b]! [/list] [img]https://i.imgur.com/H8FlWSD.png[/img] [list] [*] Quickly access info related to the Clicker Class on the official [img]https://i.imgur.com/6aABPKy.png[/img] [b][url=https://terrariamods.wiki.gg/wiki/Clicker_Class]Clicker Class wiki![/url][/b] [*] Leave feedback, report issues, ask questions, and chat with other players in our [img]https://i.imgur.com/GB1M4Hv.png[/img] [b][url=https://discord.gg/csumDgv]Discord channel![/url][/b] [i](Note the Clicker Class Discord channel is part of the Thorium Mod Discord server)[/i] [*] Want to add Clicker content into your own mod? Check out our [img]https://i.imgur.com/Sc9j65M.png [/img] [b][url=https://github.com/SamsonAllen13/ClickerClassExampleMod/wiki]GitHub wiki![/url][/b] [*] Want to help localize the mod to another language? Check out the [img]https://i.imgur.com/Sc9j65M.png [/img] [b][url=https://github.com/tModLoader/tModLoader/wiki/Contributing-Localization]tModLoader wiki![/url][/b] [/list] [img]https://i.imgur.com/TONURLh.png[/img] [list] [*] [b]direwolf420[/b] for extensive coding help, code legibility, and cross-mod compatibility. [*] [b]Barometz[/b] for many sprites and accessory / armor ideas, as well as creating and maintaining the Clicker Class wiki. [*] [b]Amber[/b] for the idea and sprite for Mice Fragment. [*] Everyone who helped push us into creating this mod, including [b]catsounds[/b], [b]Citrus[/b], [b]Verveine[/b], and [b]Stevie[/b]. [*] The contributors who helped with language localizations:[list] [*] 🇫🇷 French: [b]Verveine[/b] [*] 🇨🇳 Simplified Chinese: [b]Celestepic[/b] [*] 🇷🇺 Russian: [b]RazzSG, Alino4kaHvoshch[/b] [*] 🇧🇷 Brazilian Portuguese: [b]Pixelnando[/b] [/list] [/list] [quote=tModLoader ClickerClass] Developed By DivermanSam, Barometz, and direwolf420[/quote]

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Calamity: Wrath of the Machines

Calamity: Wrath of the Machines

oleh 76561198981014900

A mod that changes Calamity's Exo Mechs battle. Credits to the following individuals for helping (whether directly or indirectly) in the creation of the mod: Sound Design: Moonburn, ConnorSFX and Lucille Karma Programming: Lucille Karma Music: jteoh[quote=tModLoader WoTM] Developed By Lucille Karma[/quote]

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[VSC Framework] Dialect

[VSC Framework] Dialect

oleh 76561198103506710

have you ever found yourself fantastically bored by the vanilla dialogue panel? are you looking for a more intimately and readily available NPC chat system? do you seek PASSION? ROMANCE!? someone who can LIVE UP TO YOUR EXPECTATIONS?!? ...well, you won't find any of that last bit here, save for possibly the part about expectations. what you WILL find, however, is Dialect, a framework - API - library mod that aims to overhaul the livin' hell outta dialogue internally for better use (and abuse, of course) by modders. to clarify, Dialect isn't meant to be a standalone mod (though a demonstrative change to the Guide's craftin' button are made in the UI/Examples folder). it's instead intended, most predominantly, for use by other mods as a way to add more diverse - intriguin' - interstin' dialogue displays! if you wanna learn how to use it, just check out the GitHub page (helpfully provided as the "homepage" or linked on the Steam Workshop page you subbed on) and get to workin'! as a framework for chat modification, Dialect comes pre-equipped with the followin' useful things to help you learn: - a well-documented chat button modification example that even applies in-game for ease of demonstration! - thorough XML documentation on every currently-available aspect of Dialect's API! - a freshened-up version of the vanilla dialogue style as an alternative option, for those just a little tired of the vanilla flair! - a few configuration options to generally apply to dialogue styles! note that dialogue styles don't HAVE to obey these; they just CAN (and SHOULD, though I can't force any of 'em to) havin' this mod installed also allows you to swap between Dialect's, vanilla's, and (if applicable) Dialogue Panel Rework's dialogue windows on the fly! this should allow Dialect to work mostly-seamlessly with mods which do not use it, or which assume you're already runnin' DPR instead BE AWARE: not all dialogue options will be available/function as expected on all modes; that's NOT my job to make happen, either (NOTE: this mod assumes that you're willin' to use it as a dependency if you wish to integrate it with your own. if this isn't your speed, I wouldn't bother; the mod has NO Mod.Call support whatsoever, and I don't plan to add any, as doin' so would defeat the point)[quote=tModLoader BetterDialogue] Developed By the pixelated Sign Painter[/quote]

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Better Treasure Bag Loot

Better Treasure Bag Loot

oleh 76561198805079871

[img]https://i.imgur.com/ki1CPZe.gif[/img] This mod optimizes the drop rate of the items in the vanilla treasure bags and master pets and mounts, so you don't have to kill a boss over and over again to get a single loot Here is the list of adjustments made by the mod: Master pets and mounts from bosses: - Drop rate adjusted to 100% All treasure bags: - Includes the trophy of the corresponding boss King Slime Treasure Bag: - Slimy Saddle drop rate adjusted to 100% - Ninja set will be dropped all at once Eye of Cthulhu Treasure Bag: - The most crimtane/demonite ores will be dropped (87) Deerclops Treasure Bag: - Eye Bone, Eyebrella and Radio Thing will be dropped all at once - The above items will be randomly attached to an additional one (for cross-mod compatibility) Wall of Flesh Treasure Bag: - All four emblems will be dropped all at once - Emblems will be randomly attached to an additional one (for cross-mod compatibility) (especially for calamity) Queen Slime Treasure Bag: - Gelatinous Pillion drop rate adjusted to 100% - Hook of Dissonance drop rate adjusted to 100% - Crystal Assassin set will be dropped all at once Mechanical Bosses Treasure Bags: - The most hallowed bars will be dropped (35) - The most souls will be dropped (40 for all) Plantera Treasure Bag: - Thorn Hook drop rate adjusted to 100% Golem Treasure Bag: - Picksaw drop rate adjusted to 100% - The most beetle husks will be dropped (23) Duke Fishron Treasure Bag: - Fishron Wings drop rate adjusted to 100% Empress of Light Treasure Bag: - Empress Wings drop rate adjusted to 100% Betsy Treasure Bag: - Betsy's Wings drop rate adjusted to 100% - The most defender medals will be dropped (49) If you find bugs or have any suggestions, feel free to discuss on Discord server: https://discord.gg/rEmGMQv5z7 Also, check out this [b]Quality of Life[/b] mod to check item drop rates in game! (Just as the screenshots of this mod) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2797518634][img]https://i.imgur.com/sMVpbeR.png[/img][/url]

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WeaponOut Lite: An Item Holding Mod

WeaponOut Lite: An Item Holding Mod

oleh 76561197998663380

[quote=Flashkirby (for multiplayer)]This is a "NoSync" mod, if you want players to see held items then both they and the server must have the mod installed (otherwise it will be clientside only)[/quote] [h1]Summary[/h1] [list] [*] Displays items you are holding [*] Customise poses available via the Mod Configuration menu [/list] [h1]Details[/h1] WeaponOut Lite is based on the original feature in WeaponOut before it become a content mod, focussing entirely on displaying held items. This version is just for the vanity effects. [h1]Credits[/h1] Developer: Flashkirby Beta Testers: Karob, RunicPixels, W1K Join the discord? https://discord.gg/4Sj4T344bE Where's the sauce? https://github.com/Flashkirby/WeaponOutLite [h1]Mod Compatibility[/h1] Mods shown in gifs https://steamcommunity.com/sharedfiles/filedetails/?id=3299878724 https://steamcommunity.com/sharedfiles/filedetails/?id=2811803870 Check the Steam Workshop thread for a full list of compatibilities and fixes: https://steamcommunity.com/workshop/filedetails/discussion/3455924006/595145468747528229/ [quote=Flashkirby]"fine then i'll do it myself" Hey folks this is the original author of WeaponOut. A huge thank you to all the porters over the years who have managed to get these mods running in 1.4! This ISN'T WeaponOut with the content like the fist weapon subclass and all that wonderful stuff, but it IS WeaponOutLite rewritten from the ground up to make use of all of the wonderful features that 1.4 gave us. This includes arm animations, config menus and so on. And yes this is multiplayer compatible. I don't have any major updates intended for this mod (it kinda does exactly what it needs to and nothing more), but I will be listening out for mod compatibilities - be sure to let me know (either here or in discussions) when you come across oddities, or just have suggestions. I'll be sure to read them eventually, Thank you for your patience. Flashkirby[/quote]

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Summoners' Association

Summoners' Association

oleh 76561198025715866

[img]https://i.imgur.com/W2c5CX6.gif[/img] This mod aims to fix a few grievances with summons and flesh out Summoner to be a fully developed class. This vision is of a summoner who has their hands full buffing and controlling minions and has little time for other weapons. [h1]Includes 5 items[/h1] [b]Summoners' Association Card[/b] - Displays summoner-related information [list] [*] Shows the amount of minions summoned (out of the total available) under every minion buff [*] Simply has to be in your inventory for it to work [/list] [b]Minion Control Rod[/b] - Dominate and direct your minions [list] [*] Left click to teleport all your minions to the cursor [*] Right click to target an enemy, or spawn a reticle as a target [/list] [b]Minion Selection Book[/b] - Allows summoning any minion from the inventory [list] [*] Radial UI that shows all summon weapons in your inventory [*] Keeps your hotbar clean [/list] [b]Minion Loadout Book[/b] - Allows summoning a set of minions from the inventory with one click [list] [*] Upgraded [b]Minion Selection Book[/b] [*] Lets you define a "loadout" for a one click summon, instead of having to use every weapon individually [/list] [b]Automatic Minion Loadout Book[/b] - Summons a minion set automatically after respawn [list] [*] Upgraded [b]Minion Loadout Book[/b] [*] Spawns the minions automatically when you (re)spawn [/list] [h1]Video Showcase[/h1] Using the [b]Minion Loadout Book[/b] to set and summon a minion loadout: [video mp4=https://github.com/user-attachments/assets/27f1f178-cec3-41ab-972a-56731f8ff728][/video] Teleporting minions with the [b]Minion Control Rod[/b]: [video mp4=https://github.com/user-attachments/assets/534f2b7c-11be-4634-9098-636023b13e11][/video] Targeting a location with the [b]Minion Control Rod[/b]: [video mp4=https://github.com/user-attachments/assets/e437c845-bb32-41fe-9ca3-cb103171bebd][/video] [h1]Other additions[/h1] [b]Minion&Sentry Slots Info[/b] - Displays the amount of minions/sentries currently summoned out of the available slots on the right side of your screen, like similar informational accessories [b]Minion&Sentry Slots Icon[/b] - Displays the amount of minions/sentries currently summoned above your defense [b]Persistent Buffs[/b] - Summoning Potion, Bewitching Table, and War Table buffs will persist on death or world exit, allowing for a smoother experience [hr][/hr] Contains two configs: 'Server Config' contains settings related to the reticle from Minion Control Rod, Loadout Book, and vanilla tweaks, while 'Client Config' contains settings related to the UI and info icons If you experience issues with Minion Control Rods' reticle feature, let us know on the homepage; You can continue using this mod by disabling the feature in the 'Server Config' [b]Changelog:[/b] v0.5.4 * Added additional behaviors to Minion Loadout Book and its upgrade: * Can now select regardless of player's minion limit * Added an additional button next to each weapon that when clicked, fills any remaining minion slots with this weapon * Added a small mod icon * Removed blank space around the Summoner's Association Card sprite v0.5.3 * Added "Toggle Persistent Buffs" server config setting, on by default * Added "AddPersistentBuff" Mod Call [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/SummonersAssociation]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader SummonersAssociation] Developed By jopojelly, direwolf420[/quote]

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Chinese Translation Patch for Thorium & Thorium Addons

Chinese Translation Patch for Thorium & Thorium Addons

oleh 76561198981323733

[h1]Chinese Translation Patch for Thorium & Addons[/h1] This patch includes: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416] Thorium [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3070717963] Thorium Helheim [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3142064272] Unofficial Calamity Bard & Healer [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3221054201] Unofficial Redemption Bard, Thrower & Healer [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3345264991] Unofficial Spirit Bard, Thrower & Healer [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3358668348] Unofficial Spooky Bard, Thrower and Healer [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3404410551] Unofficial SOTS Bard, Thrower and Healer [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3506148033] Unofficial Macrocosm Bard, Thrower and Healer [/url] [/list] [quote=tModLoader]Developed By moon.ditch[/quote]

357,990 unduhan Detail →
Calamity Rarities

Calamity Rarities

oleh 76561198126642609

Calamity has added ModRarity support to their items as of Calamity v2.0.1.2. This mod now only gives Calamity items with unique rarities ModRarity compatibility. [h1]Config Options [/h1] [list] [*]Use Unique Rarities: Enable this to give calamity items with unique colored text their own rarity so that they show up with those colors when being hovered over in the hotbar and dropped in the world. The items that this affects are listed here: https://calamitymod.wiki.gg/wiki/Rarity This setting requires a reload and cannot be changed while in a world. It must be changed by going to Workshop->Manage Mods->Then pushing the Cog next to Calamity Rarities [/list][quote=tModLoader CalamityRarities] Developed By Jadams[/quote]

323,095 unduhan Detail →
Better Boss Health Bar

Better Boss Health Bar

oleh 76561199362047571

For a version beyond 1.4.4.0, please go to https://steamcommunity.com/sharedfiles/filedetails/?id=3018447913. This is a reimplementation of n0t_UN_Owen's mod Better Boss Health Bar, which was removed from the Steam Workshop and ultimately from the mod list after citing that the 1.4.4 update made the health of the boss appear, which makes this mod "obsolete". New mod icon is made by hhh. Previous mod icon was made by Setnour6 (original link: https://imgur.com/a/9oJ5fyW ) Improves the vanilla boss health bar, and is Configurable and (kind of) mod compatible Health format: <Boss name>: <Current life>/<Max life> (<Health in percentage>%) There are also three icons at the bottom, the chainmail represents defense, the shield represents knockback resistance, and the sword represents attack damage. Also adds a small visual change where the boss icon flashes red when being hit Eater of Worlds, Brain of Cthulhu, Martian Saucer, Flying Dutchmen and Lunar Pillars have their own custom display info Settings: -> Boss name - Displays boss name -> Boss health in integer - Displays boss health in <current life>/<max life> format -> Boss health percentage - Displays boss health in percentage -> Boss invincibility warning - Displays if the boss is currently invincible -> Font Color - (in RGB format) Color of the boss health bar font, white by default -> Font Offset - (in pixels) Offset of the displayed text, 0x -4y by default -> Boss stats (defense, KB resistance and damage) - Can be toggled, have their own separate text color and offset settings, displayed under the health bar -> Boss target - displays the name of the player or npc the boss is currently targetting

233,340 unduhan Detail →
Lan's Unlimited Buff Slots

Lan's Unlimited Buff Slots

oleh 76561198047355744

Gives the player an extra 200 buff slots so buffs doesn't override each other. Now uses TModLoader's internal code for this. [quote=tModLoader]Developed By Lanboost[/quote]

327,159 unduhan Detail →
Unofficial Calamity Bard & Healer

Unofficial Calamity Bard & Healer

oleh 76561199125907379

This mod now has a wiki, but it is incomplete, feel free to help: https://terrariamods.wiki.gg/wiki/Thorium_Crossmod/Unofficial_Calamity_Bard_%26_Healer Alternate download (or if you wanna support me, just download it and delete the file after, you don't have to pay at all) https://www.curseforge.com/terraria/mods/unofficial-calamity-bard-and-healer This mod aims to add Thorium bard and healer class content based off of the Calamity, Catalyst, Infernum, Entropy and Hunt of the Old God mods Most of the weapons are obtained either through killing bosses, crafting with world materials, decrypting schematics or exhuming items from Calamitas NPC -Recommended to be used with boss checklist if you do not know which boss drops which Special thanks to: -skyzephire for contributing sprites (resprited Slag Fury's Intent, Duality and Transfiguration) Notable additions: -Calamity armor sets for bard (Aerospec, Statigel, Daedalus, Hydrothermic, Tarragon, Bloodflare, God Slayer, Auric Tesla) -Calamity armor sets for healer (Aerospec, Statigel, Daedalus, Hydrothermic, Tarragon, Bloodflare, Silva, Auric Tesla) -A bard weapon with an Ark of the Cosmos-like crafting tree -Elemental themed weapons and accessory for healer -Ethereal Talisman equivalent for bard -Draedon arsenal instruments and healing spells -New scythe variant (Heavy scythes, identified by their vertical sprites as supposed to diagonal, they always grant soul essence on direct hits at the cost of slower overall attack rate, do note that all my other cross mods will contain this new variant!) -A config option to merge thrower and rogue's damage types Notable compatibilites: -Adds Intergelactic and Augmented Auric Tesla bard and healer helmets when Catalyst mod is installed -Adds Metanova bard and healer weapons when Catalyst mod is installed -Adds Bereft Vassal bard and healer drops when Infernum is installed -Adds Goozma bard and healer drops when Hunt of the Old God is installed -Supports Fargo's Souls x Calamity Compatibility Mod, adding some bard and healer helmet effects to some added enchantment accessories It also changes some aspects from both mods and allow them to interact with each other. Changes include: -Allows Calamity multiclass armor sets (like Demonshade, Omega Blue and Astral) to work with bard and healer -Allows Cosmic Anvil to craft Thorium Anvil recipes -Allows Draedon's Forge to craft Soul Forge and Thorium Anvil recipes while also changing its recipe to require a Soul Forge as supposed to hardmode ore forges -Bard and healer weapons now work with Luxor's gift and spawn their own custom projectiles -Belching saxophone, Anahita's arpeggio and Face Melter are now bard weapons and give empowerments (if Ragnarok Mod is installed, this mod overrides it) -Celestial Carrier and Shooting Star Turbo Tuba now have armor set bonuses like Exodus wings -Registers some of Calamity's damage over time effects to Thorium's list of damage over time debuffs for the sake of certain healer items -Registers some of Calamity's status effects to Thorium's list of cureable status debuffs for the sake of certain healer items -Resource consumption reduction works on rogue, decreasing stealth usage -Resource maximum empowerment works on rogue, increasing maximum stealth -Resource regeneration empowerment works on rogue, increasing overall stealth generation -Revengance adrenaline mode triples healing bonuses while active -Revengance rage mode grants infinite inspiration while active -Recipe changes for progression reasons (e.g. "Terra" weapons from Thorium, early pre-hardmode stuff because of its progression rework) Note: This mod needs both Thorium and Calamity to work! If you're interested, I made one of these for Redemption, Spirit and Spooky mods Side notes: -If you are using Ragnarok mod, be sure to check its configs! It now attempts to "de-duplicate" certain features from this mod, so keep that in mind. -Healer spells added by this mod do not work with healing dummies due to the projectiles using custom hitboxes -If you want AI changes for Thorium's bosses go see my other mod called "Thorium Helheim" which has Calamity and Fargo integration -Some bard weapons are based off of actual Calamity music instruments (and yes, that means the bell as well.)[quote=tModLoader CalamityBardHealer] Developed By n0t_UN_Owen[/quote]

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Calamity Ore NPC

Calamity Ore NPC

oleh 76561198224740336

[h1] PROGRESSION BASED [/h1] [h2] CALAMITY SUPPORTED [/h2] [h3] CALAMITY ORE NPC [/h3] [hr][/hr] [h2] NEW UPDATE (v1.3) [/h2] [b]Jeric the Abyss Diver[/b] has joined the roster! - A deep-sea merchant who specializes in [b]Abyss-related items[/b]. - Unlock him after progressing through the Calamity Abyss content! [hr][/hr] [h2] Previous Updates [/h2] - [b]v1.1:[/b] Added [b]Jin the Glitch[/b] – sells rare boss-summon items for One-Block Challenge worlds. - [b]v1.2:[/b] Added [b]Metanova Ore (Catalyst Mod)[/b] and the [b]Ancient Healing Stone[/b] item. [hr][/hr] [h2] Big Note: If you don't see ores, please note that this mod is progression-based. Therefore, you would need to clear out the bosses required for each specific ores.[/h2] [h3] Ore Unlock Progression [/h3] - Sea Prism - Aerialite Ore - Defeat The Hive Mind or The Perforators - Infernal Suevite - Hardmode - Cryonic Ore - Defeat Cryogen - Perennial Ore - Defeat Plantera - Shroomite Bar - Defeat Plantera - Scoria Ore - Defeat Golem - Astral Ore - Defeat Astrum Deus - Metanova Ore (Catalyst Mod) - Defeat Moon Lord - Exodium Cluster - Defeat Moon Lord - Uelibloom Ore - Defeat Providence - Cosmilite Bar - Defeat Devourer of Gods - Auric Ore - Defeat Yharon Jasper the Calamity Miner also sells Extra Items: - Energy Core - Murky Paste - Ancient Bone Dust - Demonic Bone Ash - Dubious Plating - Mysterious Circuitry - Planty Mush - Stormlion Mandible - Wulfrum Metal Scrap - Pearl Shard - Defeat Desert Scourge - Sea Remains - Defeat Desert Scourge - Sulphuric Scale - Defeat Eye of Cthulhu - Trapper Bulb - Hardmode - Mollusk Husk - Hardmode - Titan Heart - Hardmode - Corroded Fossil - Defeat Aquatic Scourge - Ashes of Calamity - Defeat Calamitas - Core of Calamity - Defeat Plantera - Grand Scale - Defeat Sand Shark - Plague Cell Canister - Defeat Plaguebringer Goliath - Infected Armor Plating - Defeat Plaguebringer Goliath - Effulgent Feather - Defeat DragonFolly - Bloodstone - Defeat Providence - Divine Geode - Defeat Providence - Dark Plasma - Defeat Ceaseless Void - Armored Shell - Defeat Storm Weaver - Twisting Nether - Defeat Signus - Ruinous Soul - Defeat Polterghast - Reaper Tooth - Defeat Polterghast - Exo Prism - Defeat Exo Mechs - Ashes of Annihilation - Defeat Supreme Calamitas Jin the Glitch sells items that would otherwise be non-existent in a Terraria-One Block Challenge World. He sells instant spawn boss items to help the Terraria Calamity One Block players to fight their favorite bosses. The following spawners are: - Ancient Healign Stone - sold for 1 Platinum. - Aquatic Scourge Spawner - Hardmode - Brimstone Elemental Spawner - Hardmode - Anahita & Leviathan Spawner - Defeat Plantera - Astrum Aureus Spawner - Hardmode - AstrumDeusSpawner - Defeat Astrum Aureus - Old Duke Spawner - Defeat Moon Lord - Terminus - Defeat Exo Mechs or Calamitas Jeric the Abyss Diver is the newest NPC to join the crew! Your [b]go-to NPC for all Abyss content[/b]: - Abyss accessories (Urchin Stinger, Life Jelly, Abyssal Amulet, etc.) - Abyss weapons and materials (Archerfish, Depth Cells, Lumenyl, Eidolic Wail, etc.) - Late-game Abyss treasures (Halibut Cannon, Abyss Shell Fossil, Calamaris Lament) [h3] For the NPCs to spawn, you must have atleast 1 copper coin in your inventory [/h3] [h3] For Jeric the Abyss Diver to spawn, you must defeeat the Eye of Cthulhu [/h3] Ever mad at the fact that mining and finding ores in Calamity mod is [u] tedious [/u] ? [b] Well, this mod solves that itch! [/b] With the [b] Calamity Ore NPC mod [/b], you can now just buy the ores and mods you need! Great for time-saving a lot of hours, specially for family dads who play terraria and don't have the time to grind like they use to anymore. [quote=logarhythm1204] The mod that helped me through calamity! [/quote] [hr][/hr] This mod takes heavy inspiration from https://steamcommunity.com/sharedfiles/filedetails/?id=2599842771 [quote=tModLoader]Developed By Finnblade[/quote] [hr][/hr] [quote=tModLoader CalamityOreNPC] Developed By Finnblade[/quote]

398,834 unduhan Detail →
JoJoStands

JoJoStands

oleh 76561198369281833

JoJo Stands: JoJoStands is a mod where we're trying to implement many stands and items from 1-7. JoJoStands forum post: https://forums.terraria.org/index.php?threads/jojostands.77244/ The JoJoStands Wiki: https://terrariamods.fandom.com/wiki/JoJoStands The Discord Link: https://discord.gg/EYKBhpK The mod is attempting to follow an open-source approach to continue the development of the mod. If there is any content that you feel would be nice to have in the mod and are capable of adding, feel free to clone the mod and submit a pull request in the main Github branch. That said, the mod is also looking for a new maintainer, i.e. take over the server and repositories and manage updates from now on. If you're interested, join the Discord and reach out! Credits: The JoJoStands Contributors: Placement, Phil, Techno, Blu, Hey Mister, Joser, Niker, D.Storm, Benney, NekroSektor, Ozi, StringsArn'tRealNumbers, Xenon, Com-Obie, Gundam_Belphagor, KrimsonHeadshot, Sicco-Jo, Pyther, Prooooooos21, Sewer Creature, Bruhimsons, Archerous, and SolarSunne. Alana Gilston, for making TerraUI which helped us make the Stand Slot The ExampleMod devs, because they're a good everything reference [quote=tModLoader JoJoStands] Developed By AnotherGuy[/quote]

337,887 unduhan Detail →
androLib

androLib

oleh 76561198055661385

androLib is a library mod created by andro951. It doesn't add anything to the game by itself. Used to handle the storage systems for bags and other forms of storage as well as other utility functions. **Want to make your own vacuum bag?** This mod is set up to allow other mod creators to easily create their own bags. (Bags are compatible with Magic Storage) If you would like to see what is required and what the bag would be like, check out the Vacuum Ore Bag mod. It is possible to create the bags without a hard dependency on this mod with the Register Call() if desired. I'm planning to create a text tutorial and potentially create a wiki for this mod. If you would like to create a bag for your mod before then, look at the Vacuum Ore Bag mod for an example. It only requires the 1 simple ModItem file and a Mod.Load() call. Feel free to reach out if you would like help creating a bag for your mod or if you find any issues with this mod. This mod is also set up to allow non-bag storage vacuum integration if desired. That would require a more setup on the other creator's part, but I do it with Weapon Enchantment, so let me know if you would like to do something like that. androLib is required by these mods: -Weapon Enchantment Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2809886101 Wiki: https://weapon-enchantments-mod-tmodloader.fandom.com/wiki/Weapon_Enchantments_Mod_(tModLoader)_Wiki -Vacuum Ore Bag Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3022671410 -Vacuum Bags Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3023408924&tscn=1692773450 Please give us your feedback!!!!!! https://discord.gg/mPywEhyV9b Ko-Fi: https://ko-fi.com/andro951 Patreon: https://www.patreon.com/andro951[quote=tModLoader androLib] Developed By andro951[/quote]

352,924 unduhan Detail →
Wing Slot

Wing Slot

oleh 76561198011144121

This mod adds a dedicated wing slot to the inventory. Now includes a config file! Access it from the in-game Mod Configuration. !!! WARNING !!! Remove items from the slots before disabling the mod; they will not be returned to your inventory! Due to the update to tModLoader 1.4, the following features have changed: [list] [*]Slots can only be placed at the bottom of accessories or in a custom location [*]Slots cannot be placed on another equipment page [*]Custom slot location is stored per-character [/list] [b]Credits[/b] [list] [*]Blockaroz for the fantastic mod icon! [*]Lastprismer for the Chinese translation [/list] [b]Changelog[/b] v2.0.4 2023-10-04 * Update for tModLoader v2023.8.3.3 * Fix reversed description and description_workshop v2.0.3 2023-08-11 * Update for tModLoader v1.4.4 v2.0.2 2023-03-15 * Fix: custom slot panel hides on load if not checked in mod config v2.0.1 2023-03-05 * Removed unneeded texture (will not affect slots) * Removed unneeded saved item (will not affect slots) v2.0.0 2023-03-05 * Slot location is stored per-character * Slots can be placed in default location or custom location * Fix: Slots work better * Fix: Wings appear on character on character select screen * Updated to tModLoader 1.4 v1.8.4 2022-01-28 * Fix: Items will drop correctly on death v1.8.3 2022-01-17 * Allows resetting the custom panel location if it goes offscreen * Fix: Slots display on the correct equipment page v1.8.2 2022-01-14 (HOTFIX) * Fix: Items in custom slots should not disappear on joining multiplayer v1.8.1 2022-01-13 (HOTFIX) * Added Chinese translation (thanks Lastprismer!) * Fix: Eye icon has correct visibility after reloading game * Fix: Loot bags/boxes should no longer be allowed in the slots v1.8.0 2022-01-12 * Added custom location option * Added moveable panel * Added translation files (make a pull request if you want to translate the mod!) * Fix: Wings and dye will be dropped if character dies in Mediumcore or Hardcore v1.7.3 2019-11-10 (HOTFIX) * Fix: mod.Call() keywords should work (again) * Fix: Cancelling mod loading won't crash the game v1.7.2 2019-11-10 (HOTFIX) * Fix: mod.Call() keywords work v1.7.1 2019-11-10 * Fixed version number v1.7.0 2019-11-10 * Fix mod for 0.11.5 * Implemented tModLoader ModConfig * Add getEquipSlotItem and similar mod.Calls v1.6.3 2019-08-17 * Build for tModLoader v0.11.4 v1.6.2 2018-09-16 * Fix: Changed equip override to right-click override and corrected functionality v1.6.1 2018-09-16 * Fix: Wing modifiers are applied correctly * Fix: Dyes work with visibility off v1.6.0 2018-09-15 * Added mod compatibility slot overrides v1.5.2 2018-06-25 (HOTFIX) * Fix: Mod is visible in tModLoader again v1.5.1 2018-06-23 (HOTFIX) * Fix: Can remove items from slots again v1.5.0 2018-06-22 Thank you, jopojelly, for making this release possible! * Added multiplayer functionality * Fix: Applies correct dust to wings * Fix: Removed WingSlotPlayer.Initialize() lag * Fix: Can no longer place multiple dyes in dye slots * Fix: Can only place wings in wing slots v1.4.1 2018-05-09 * Fix: Corrected release date in description v1.4.0 2018-05-09 * Setting to allow equipping wings in normal accessory slot * Setting to change slots' location v1.3.2 2018-01-09 * Fix: slots move correctly based on window size v1.3.1 2018-01-07 * Removed boffin from authors v1.3.0 2018-01-07 * Moved slots back to main equipment page * Fix: dyes should apply correctly v1.2.10 2017-11-06 * Compiled for tModLoader v0.10.1 v1.2.9 2017-07-12 * Shows hover text on wing slots v1.2.8 2017-07-09 * Updated credits v1.2.7 2017-07-09 * Removed unneeded references v1.2.6 2017-07-09 * Compiled for tModLoader v0.10.0.2 * Added support for custom dyes v1.2.5 2017-03-28 * Fix: slots work with autopause on v1.2.4 2017-01-02 (HOTFIX) * Fix: wing slot moved back to second equip page v1.2.3 2017-01-01 * Moved wing slots to equip page one under accessories * Fix: wing slots have correct opacity v1.2.2 2016-12-28 * Fix: mouse draws above item slots * Fix: dyes no longer affect other equips v1.2.1 2016-12-28 (HOTFIX) * Fix: game crash when using minecart v1.2.0 2016-12-27 * Added dye slot. * Updated to latest TerraUI v1.1.5 2016-12-26 * Right-clicking vanity wings will switch positions with equipped wings * Fix: animated wings draw correctly * Updated to latest TerraUI v1.1.4 2016-12-23 * Fix: compiled for tModLoader v0.9.0.3 * Fix: rewritten for new IO system * Fix: shift+click not working if equipment page is hidden * Updated to latest TerraUI v1.1.3 2016-10-01 * Fix: compiled for Terraria 1.3.3.2 * Fix: slots moved to left of PVP icon v1.1.2 2016-08-14 * Fix: wings are no long duplicated when left-clicking slot * Fix: vanity wings are no longer moved to the accessory wing slot on load v1.1.1 2016-08-13 * Fix: can no longer interact with slots when they are not visible v1.1.0 2016-08-10 * Added vanity slot * Visibility button added to wing slot * Visibility can be changed if the wing slot is empty * Sound is played when visibility is changed * Visibility button must be clicked instead of the whole slot * Updated to TerraUI v1.0.3 2016-08-09 * Fix: Wings can no longer be moved to the coin or ammo slots v1.0.2 2016-08-07 * Now saves visibility setting v1.0.1 2016-08-07 * Added Boffin to authors v1.0.0 2016-08-07 [quote=tModLoader]Developed By abluescarab[/quote]

332,320 unduhan Detail →
Teleport to pylons from anywhere!

Teleport to pylons from anywhere!

oleh 76561198179641913

This mod allows you to teleport to pylons without needing to be near a pylon. It can also override other pylon limits. With the latest update, it should work with pylons added by other mods, as long as they have updated to the new tModLoader code. The limits this mod can override are the following: - Distance limit: Will allow you to teleport to a pylon even if you aren't near them. You can either set the distance limit to infinity, or to a custom value between 0 and 1000 blocks. - NPC count: Lets you teleport while ignoring the required number of NPCs near the pylon. - Type limit: Will allow you to place any amount of pylons of any type. - Biome limit: Ignores the biome requirements of the pylon. - Danger check: Will ignore any dangers (invasions) in the world. All of this can be configured from the mod's config. You can see this mod's source code here: https://github.com/Chik3r/TerrariaNoRangePylon [quote=tModLoader]Developed By Chik3r[/quote]

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Server Terraria dengan dukungan mod

Semua mod bisa langsung diinstal dari dashboard dengan sekali klik.

Sewa server Terraria