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Mod e plugin per Factorio
Questo catalogo elenca 22.000+ progetti Factorio da Factorio Mod Portal. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
Teleporters Balanced
di StevenHickson
Adds Teleporters balanced for Space Age
Biter Evolution Tweaks
di nakedblast
Configurable evolution thresholds for Armoured, Cold and Explosive biters (when present). Spawner evolution is adjusted in data stage; a lightweight runtime filter prevents small special biters from appearing before the configured evolution threshold.
Easy Chemistry and ATF Shop Recipes
di Grekoniasty
Simplifies sulfur and nitinol production and adds new ATF buying recipes for Bob's Mods and Factorissimo items.
Explosive Personality
di SudoJunior
As if it wasn't hard enough to defend your factory.
Old School Rocket Difficulty
di andystrangelove
Restores pre-2.0 rocket part resource requirements by adding back the circuits removed with rocket control units.
Advanced Chemical Plant +50% Productivity
di dziulius
Applies a flat +50% productivity bonus to the Advanced Chemical Plant from the 'Advanced Chemical Plant' mod.
Moshine/AAI Industry Compatibility
di SWatt_Officer
Adds a new green circuit recipe to allow compatibility between Moshine and AAI Industries due to a lack of stone on Moshine.
Stone Furnace Speed Multiplier
di Fah44d
Adds a startup setting to multiply the crafting speed of the stone furnace.
Small Space Age Pigs Fork
di PigStyle
Fork of https://mods.factorio.com/mod/Small-Space-Age I wanted to add some alternative out of map graphics, and change the spherical projection to flat (default map gen, limited world sizes). So I asked six if he was cool if i forked, and he was, so here we are!
Biter Clash
di PunkSkeleton
A PvP or player vs bot scenario in which: - Develop a small blueprint and deploy it before the game starts for faster early game - Research and construct “biter-nests” to deploy them on the edge of the enemy teams area - Defend your rocket silo against biter attacks from the enemy Tutorial with a new single player mode: https://youtu.be/JAv33ifvyuo Modern game to see what it's about: https://youtu.be/Ept8Sl5p32c Please join to find matches.
Wooden Fulgora: Coralmium Agriculture (rebalanced)
di cackling.fiend
Rebalances Coralmium to be a bit more versatile and removes items that shouldn't come out of a plant.
Fire Place 2.0
di roland77
WIP version, trying to fix 2.0 issues. Have a nice evening at a warm campfire.
Resources Anywhere
di BlueTricity
This mod changes all miners and pumps to be able to be placed anywhere and collect any resource it is filtered to without resource tiles.
Reduced Krastorio 2 Loader Power Requirement
di psyanara
Reduces the electricity requirement for Krastorio 2 loaders by 75%
20R SE 0.7
di nakedblast
20R community pack: Space Exploration 0.7 with SE ecosystem, LTN, planning tools, QoL, and themed enemies (Armoured Biters, Frost Biters, Explosive Biters).
Diversitree
di S6X
Randomizes planted trees to look more like natural forests.
Diesel Locomotive Sound Replacement
di trainman264
Custom GEVO-style 4-notch diesel sounds with acceleration-based notching.
K2: Reinforced Plates (2.0)
di NickLatkovich
Adds Krastorio 2 reinforced plates (2.0)
Orbital Interlink
di Kubius
Accumulator-type device able to transfer electricity between a planet and the space platforms orbiting it.
Ultracube Compatibility
di Killimataro
Makes some mods work with Ultracube & Nixietube name fix
Caramelldansen Labs Fixed
di jwright159
Turns your Research Labs into a Rave with a touch of Caramelldansen. Fixed playback limit + more mod compat.
Cheaper Accumulators
di blen2
Reduces the crafting cost of accumulators and adds a multiplier to increase output.
Cheaper Solar Panels
di blen2
Solar panel recipe is cheaper and crafted amount can be multiplied using a startup setting.
Disable Construction Robots
di gridbug99
This mod gives you a selection tool that allows you to disable the construction zone for roboports. A shortcut button turns all Roboport construction zones back on. Useful for when you're planning a new part of the factory with ghosts and don't want your bots to start to start construction until it's done.
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