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Mod e plugin per Factorio
Questo catalogo elenca 23.000+ progetti Factorio da Factorio Mod Portal. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
Flare Stack Plus
di AlexBrin
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Fixed Ammo Loader+
di SoapyShazbot
Storage chests that will automatically load turrets and vehicles with ammo and fuel.
Discord Tile
di _CodeGreen
Replaces Lab Tile 1 and 2 with the color of Discord desktop background
(Not so) Equivalent Exchange
di LoLifeLeah
A simple resource generation mod similar to the Spaceblock resource generation mechanic. This mod allows you to craft resources 'out of thin air' to enable runs without ore patches, water and oil. It also adds a burner assembling machine to make your life a little easier in the early game. Balancing/localization help is also greatly appreciated.
QuieterRockets - No alarm sounds, with SE(Space Exploration) support!
di OmaiGrundles
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Wire Shortcuts
di daydev
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Recursive Blueprints
di DaveMcW
Automate blueprints to build a self-expanding factory.
Bigger Stacksize self made
di Unbekannter
This Mod increases stack sizes of resources.
Flashlight Weapon
di Leoncio
You will be able to keep enemies away and hurt them with the light from a new craftable Flashlight.
Krastorio Reinforced Plate Conversion
di muuyo
Adds 2 recipes that convert Krastorio Reinforced Plates from/to dark/light.
Autoplace Water Ways for Cargo Ships
di DedlySpyder
This mod automatically builds the water way rails from the Cargo Ships mods, when building them as a ghost
ingteb
di ixu
Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]
Assault Spidertron
di Dave-1993_
A more versatile spidertron alternative. Has slightly better health and the rocket launchers were replaced by a flamethrower, a machine gun and a high caliber main cannon that uses artillery ammo.
Beeg Beeg Electric Pole
di yaymy
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Electric Ammo
di RedRafe
Adds electric ammos, with power level similar to piercing rounds, that can be produced from charged batteries (from Freight Forwarding or Battery Powered mods). Also supports Krastorio2
All Roads Lead To Spaaaaaaace
di Sidoupiar
Adds some functions, modes, tools, items, recipes and technologies.
!NACH0's Very Modded Modpack: Settings
di CosMia
Automatically sets all the settings for the mods contained within the main modpack.
!NACH0's Very Modded Modpack: Compatibility Updates
di CosMia
The core of my custom modpack, has all the mods as dependencies, and applies any compatibility patches that are required so the game actually loads. does not setup gameplay compatibility meaning recipes, tech and stuff will be weird.
Ceisc's Maximum Range Projectiles
di Ceisc
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
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Factorio Guides
Installare mod di Factorio sul server - Guida
Installa correttamente le mod di Factorio sul tuo server: portale mod, cartella mods, mod-list.json, sync giocatori e troubleshooting.
Noleggiare un server Factorio – costruire una fabbrica multiplayer
Configura un Factorio Dedicated Server: server-settings.json, opzioni mappa, mod, diritti admin, controlli e troubleshooting spiegati in modo compatto.
Server Factorio con supporto mod
Installa le mod compatibili e supportate dal pannello del server.
Noleggia un server Factorio