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- Left 4 Dead 2
Mod e plugin per Left 4 Dead 2
Questo catalogo elenca 216.000+ progetti Left 4 Dead 2 da Steam Workshop. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
[C:MW] Spear (pitchfork)
di 76561198058912060
Replaces pitchfork I was looking for sounds for my other add-on that's currently WIP, but I found some neat models instead. Oh well. Features: - Model - Textures - Sounds - HUD icon - Reskin compatibility Credits: Torn Banner Studios - model, textures, audio Lt. Rocky - pitchfork source files L0qi - textures, audio, compiling Special thanks Gildor - UE Viewer Additional tags: Chivalry: Medieval Warfare
Danzai Bunny Rurune 替换 Ellis
di 76561198314961012
Danzai Bunny Rurune replacement Ellis 包括基本的飘动骨骼,vrd,vgui,法线
Crowbar + Hammer + Wrench (RNG)
di 76561198012516868
It's time of great engineering. A crowbar isn't the only tool ideal for crushing skulls. Hammers and wrenches can also be effective solutions to the zombie apocalypse. Now, with three times the variety of tools, you can enjoy three times the fun of engineering. 12 skins in one bundle This add-on expands the Crowbar, which previously had only one skin, to include four skins each for the Hammer and Spanner, for a total of 12 skins. It also uses the vanilla Crowbar skin, making it compatible with other Crowbar reskin add-ons. Conditions for Use This skin is controlled by vscript. Therefore, the server you play on must use the Manacat Common Library. 1. If you are a local server host, if you are using the Common Lib, no additional configuration is required. 2. If you've joined another server, there's usually no problem if that server uses the Common Lib. If the server you're on isn't using the Manacat Common Library, there's a minor issue where the outline of the crowbar appears to be a combination of a crowbar, a hammer, and a spanner. Recommended: Try use it together. Extended Skin Pack Collection Desert Eagle + R8 Revolver (Magnum) If you want standalone versions - Crowbar-only - Hammer-only - Wrench-only Credits and Thanks The model and base texture of the hammer and wrench were obtained from CS:GO. All model editing and animating were done by MANACAT. Almost all of the variation skins were created by Orxata. While MANACAT did some post-production work, it's almost entirely Orxata's work. Without Orxata's help, this project would have taken a very long time to produce. SirWololo created the skins for each hammer and wrench, but they were never used. However, his ideas are still reflected in the skins. Henrietta, for advice on particles; Cuba for showing me how to add fidget noises to idle animations (though I didn't end up using that method...) Here's my thanks to them. If you can make better skins or animate better than me, you can contribute to improving this project. I'm not a skilled expert, so I'd like to connect with skilled people. Please contact me via Discord. Manacat Square, a Discord server created for efficient communication, is where you can get advance notice of Manacat's L4D2 work, ask questions to Manacat or other users, and share opinions. Paypal for donations: If my works are helpful to you, donate as much as you wish. That helps me keep making somethings.
[R-18] Furry Gas Cans (Female Only)
di 76561198062065555
Original link is missing, I don't know why removed... :( - Changes - 1. Removed All Femboy, Futanari Picture. (13 → 10) 2. RNG → Animated - illustrators - Slugbox, Schwoo, Dambibaek, Lightningfire12, Porin, Yawg, Teckworks, Kittydee, Bhawk
Koopas & Goombas (CI)+Sounds
di 76561198115041562
Stay Puft made this. (NOT ME) Original: http://www.l4dmaps.com/details.php?file=14228 Replaces Common Infected with Goombas and Koopas from Super Mario games. These models may not work in multiplayer. If you have model problems, you maybe have too many models/scripts/misc. activated that have conflicts with this mod. For better experience testing any script, deactivate all other mods.
[Genshin Impact]Xiang Ling replace Nick
di 76561198842145522
Xiang Ling replace Nick
Koopa & Goomba for Common Infected
di 76561198806171279
Replaces the Common Infected with Koopa Troopa and Goomba from the Mario series, Uncommon Infected are Dry Bones.
MW2019 Ellis
di 76561198166586745
模型:Modern Warfare2019 替换-Ellis 感谢MLUI的表情修复 --------------------------------------------------------------------- 喜欢的也是可以点个赞和收藏
Infected City by Super Fly
di 76561197985147801
Here is Infected City with the missing stringtable file and the mission file cleaned up. Versus has been added back in. Super 5 map campaign by none other than Super Fly.
Left HUD
di 76561197971037155
On Your Left! Vertical HUD with all player and teammate data located on the left side of the screen. This is a variant of my "Small Vertical HUD" with slightly longer health bars, which allows to better display player names when they are longer than desirable. (Yes, we all know someone who has an absurdly long nickname). The intention is to have all the game information in a single area, as compact and readable as possible. That meant discarding certain fonts and font sizes that would make the HUD look bad at lower resolutions. It has been tested at resolutions of 1280x720 and 1920x1080. While it shouldn't give problems at other resolutions, I can't say that for sure. What this HUD contains: - Custom animated health bars, including temporary health (pills, adrenaline, incap). Each health stage (green, orange, red) flashes at a different rate, increasing as health decreases and the color changes. - Animated incapacitation image. - Image for death. - The chat has been placed a little higher to avoid overlapping with the teammates' hud. - New texture in white fot the Helping progress bar. - Support for most custom crosshairs: ( https://steamcommunity.com/sharedfiles/filedetails/?id=2213284571 ) ---NOTE: As can be seen in one of the images, there is a problem with the M60. Because of the way the game displays the ammo for this weapon, the amount remaining is displayed above the health bar, although it can be seen without much problem. ** If any survivor mod contains a vmt file for the incapacitate image, it could cause incompatibilities, but except in very rare cases it should work without a problem. There are no changes in the rest of the panels for the different game modes. Only the main hud of the player and his teammates changes. I think the screenshots explain everything better. The full-screen screenshots were taken on a laptop computer at a resolution of 1920x1080. - The color icons of the survivors shown in the screenshot with custom elements belong to the "Color Survivor Portraits " mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3071241050 - The icons in the screenshot with custom elements belong to the mod "HUD Icons for items": https://steamcommunity.com/sharedfiles/filedetails/?id=2847729323 ____________ This item is not authorized for posting on Steam, except under the Steam account named "Vilinsecto" If you want to modify or reuse this addon, ask me first.
Weapons Damage Modify/Weapons Improve
di 76561198086940328
( Google translate :( ) Please forgive me if there is any problem in making mod for the first time If you have any good suggestions, please leave a message in the comment area. I will modify it according to the message For the updated contents of each version, please see the change description on the right Pistols: The main idea for adjusting handguns is to make the initial handguns more useful (because they are too useless). Because of its excellent attributes, Magnum is more inclined to magnify its advantage - damage. 1. Magnum Single shot damage increased by 50%, collimator diffusion and backseat decreased slightly, and backseat decreased slightly. 2.9mm pistol Ammunition capacity increased to 20 rounds, single shot damage increased by 50%, shooting speed slightly increased, penetration damage increased, backseat and crosshair diffusion decreased in the middle, and range slightly increased. SMG: The adjustment idea of submachine gun is to differentiate mobility, so the adjustment will focus on moving accuracy, recoil force and moving speed. After adjustment, the MAC-10 and UZI are more inclined to mobile clutter removal, and the MP5 is more suitable for the special feeling of fixed-point shooting. 1. MAC-10/Silencing submachine gun Damage increased by 30%, range slightly increased, recoil force reduced in the middle, collimator diffusion reduced in the middle, accuracy increased in the middle, movement speed increased to 260, penetration increased. 2. UZI Ammunition capacity increased to 60 rounds, single shot damage increased by 30%, range increased slightly, recoil reduced in the middle, crosshair diffusion reduced in the middle, accuracy increased in the middle, movement speed increased to 260, penetration increased. 3.MP5 Bullet capacity reduced to 45 rounds, single shot damage increased by 35%, range slightly increased, accuracy slightly increased when standing, and accuracy slightly increased when moving. Shotgun: The adjustment idea of shotguns is to specialize different shotguns by differentiating their impurity removal ability, bullet diffusion and damage attenuation. The adjusted iron jet has the characteristics of the highest single shot damage, the lowest bullet diffusion, and the lowest distance attenuation, but the lowest cartridge capacity and the inability to effectively clear impurities due to the low bullet diffusion. Wood spray has the second highest single shot damage, the second lowest bullet volume and the second highest distance attenuation, and so on. 1. Chrome Shotgun The ammunition capacity is reduced to 6 rounds, the single shot damage is increased by 150%, the number of bullets is 10, the range is slightly increased, the dispersion of bullets is greatly reduced, the distance attenuation is greatly reduced, the penetration is greatly improved, and the movement speed is increased to 230. 2. Pump Shotgun Ammunition capacity increased to 9 rounds, single shot damage increased by 50%, number of bullets increased by 12, speed of fire increased slightly, range increased slightly, ammunition change speed increased slightly, distance attenuation decreased in the middle range, bullet dispersion decreased in the middle range, penetration increased in the middle range, and movement speed increased to 230. 3. AutoShotgun Ammunition capacity increased to 12 rounds, single shot damage increased by 30%, number of bullets increased by 13, shot speed increased slightly, bullet dispersion decreased in the middle, cartridge change speed increased slightly, penetration power increased slightly, and number of penetrations increased slightly. 4. SPAS Bullet capacity increased to 15 rounds, single shot damage increased by 20%, number of bullets increased by 11, shot speed increased slightly, bullet dispersion decreased slightly, cartridge change time decreased in the middle, recoil force and crosshair diffusion decreased slightly, and bullet penetration improved. Rifles: The adjustment idea of rifles is to differentiate single shot damage, firing speed and ammunition capacity to deal with enemies at different distances. The adjusted M16/SG552 has better stability and maneuverability, and is more suitable for medium and short distance. AK has higher single shot damage, making it more efficient to clear clutter/kill points, and more comprehensive. SCAR emphasizes the explosive and precise attributes of three consecutive shots, making it more suitable for the sense of killing at middle and far points. 1.M16 Single shot damage increased by 33%, accuracy of movement increased in the middle range, backseat decreased slightly, shooting speed increased slightly, number of bullet penetrations increased, and movement speed increased to 240. 2.AK Single shot damage increased by 20%, accuracy when standing slightly increased, backseat and crosshair diffusion slightly reduced, and shooting speed slightly increased. 3.SG552 The cartridge capacity is reduced to 40 rounds, the single shot damage is increased by 40%, the accuracy of moving is improved in the middle range, the backseat and the collimator diffusion are reduced slightly, the moving speed is increased to 240, and the range is increased slightly. 4.SCAR The cartridge capacity is reduced to 30 rounds, the single shot damage is increased by 75%, the backseat and crosshair diffusion are greatly reduced, and the range is increased in the middle. 5.M60 The ammunition capacity is increased to 200 rounds, and the spare ammunition is adjusted to 800 rounds. The recoil force and bullet diffusion are reduced in the middle range, and the accuracy is increased in the middle range. The range is increased slightly, the firing speed is increased slightly, and the penetration is increased. (Please note that the M60 cannot empty the magazine, otherwise the M60 will be discarded directly. Please reload magazine before emptying the magazine!) Sniper gun: The adjustment idea of sniper gun is to focus on two original weapons (CS weapons) The bird sniper is more suitable for wandering, and has certain damage at the same time; The big sniper greatly increases the damage, making it a special sense killer. More emphasis is placed on the company sniper attribute of military sniper. 1. Hunting Rifle Single shot damage increased by 40%, slightly reducing recoil and collimator diffusion. 2. Military Rifle Single shot damage increased by 20%, recoil force and collimator diffusion reduced in the middle, and shooting speed increased in the middle. 3. Scout Bullet capacity reduced to 10 rounds, single shot damage increased by 125%, recoil reduced in the middle, accuracy increased in the middle, shooting speed slightly reduced, and movement speed increased to 260 4.AWP Bullet capacity reduced to 5 rounds, single shot damage increased by 650%, accuracy penalty slightly increased when moving, and shooting speed decreased in the middle. Special weapons: Grenade launcher: increase the ammunition capacity to 6 rounds, adjust the spare ammunition to 120 rounds, increase the movement speed to 250, and increase the penetration.
Shigure (Kancolle) Replacement for Zoey
di 76561198015030094
Shiratsuyu Class Destroyer Shigure by ぽんぷ長 Get her voice pack by Lillipa here Features: -Eyeblink -Lipsync -firstperson arms -Hud and lobby icons -Jigglebones for hair, skirt, bust, and tie -Boomer bile textures Rochelle version here Don't forget to check out the collection for more Kancolle in L4D2! For those unfamilar to who/what she is, I suggest checking out here and here. Ported from MMD. Credits: Models and Textures: ぽんぷ長
安全屋加载音乐
di 76561199267092670
替换了进入安全屋的加载音乐、 BGM:Intro 。 进入安全屋加载时会: お兄ちゃん♪───O(≧∇≦)O────♪ (ฅ>ω<*ฅ)欧尼酱~(ฅ>ω<*ฅ) お兄ちゃん♪───O(≧∇≦)O────♪ (ฅ>ω<*ฅ)欧尼酱~(ฅ>ω<*ฅ) 虽然声音好像有点小 不过并无大碍 (萝莉控专属≧∇≦) ps:这是小号,只是把原来大号的mod移到小号这。自己大号这mod已删
RE8 Village Magnum Research BFR (Magnum)
di 76561198102348071
A massive single-action only revolver featured in Resident Evil 8 Village is the Magnum Research Inc. Big Frame Revolver (MRI BFR), known as "Handcannon PZ" in-game. This firearm can be unlocked in the Point Shop after completing the game at least once, and purchasable via Duke's shop. The Big Frame Revolver (BFR) is a single-action only revolver featuring a heavy stainless steel frame, modelled after the 19th century Colt SAA. It can be chambered in a variety of powerful cartridges. - Replaces the Desert Eagle Magnum Features: - No flashlight mount - wrist breaking simulator - BFR = BIG F*CKING REVOLVER Credits: - Handcannon PZ model: Capcom - Animations: empty - Firing sound mix: empty/Navaro - Handling sounds mix: empty/Strelok - Ripping, porting, materials, sound mix edit and compiling: 8sianDude You can leave your suggestions in this group discussion here
MW22 TTI Combat Master 2011 Silencer Ver.(Replace 9mm Pistols)
di 76561199181042028
这次带来的是TTI Combat Master 2011的消音版本。 动作套用的是由老B灯闇冥的制作的MW22 9mm戴蒙手枪的动画,依旧是MW22的高质量动画,枪械检视很帅(附带救援检视动画),在此替闇冥MOD被盗的遭遇感到惋惜。。。 枪的整体模型源自于G'MOD,MOD名称:MW Unofficial TTI JW4 Pit Viper;双枪模式依旧是一把手枪,在裸枪上加装了激光指示器和红点瞄准镜,模型来自于老B灯猇麒的MOD,MOD名称:TTi Combat Master 2011(战斗大师),他的是替换马格南手枪的噢。 献给一切喜欢写实的朋友! This time, we bring the silencer version of TTI combat master 2011. The action is based on the animation of my friend 闇冥's MW22 9mm Diamond pistol, which is still high-quality animation of the MW22. The gun inspection is very handsome (with rescue inspection animation), and I feel sorry for the theft of Darkness's MOD... The overall model of the gun is derived from G'MOD, named MW Unofficial TTI JW4 Pit Viper; The dual gun mode is still a pistol, equipped with a laser pointer and a red spot sight on the bare gun. The model comes from my friend 猇麒's MOD, named TTi Combat Master 2011, which replaces the Magnum pistol.
SCHISM HUD: Team (NoHUD)
di 76561198002317768
This HUD element is well non-existent. This mod literally turns off the HUD element while preserving crosshair and screeneffects support. *SchismHUD: Main and all components are individual parts that make up a complete full featured Hud. For the best experience please download and install at least one option from each of the linked mods in the collections tab above!
[MP5] Apex Legends: Volt SMG - Tech Noir
di 76561199643779161
Volt SMG skin "Tech Noir" from Apesex Legends. rig to animation port by Twilight Sparkle, replacing the MP5 SMG Features: - HD firing sound (FP only) - Glow map - HUD icon - Inspect anim (when look at item) - Custom muzzle fx (requires particle mod) Credits: Biast12 - Assets extract Twilight Sparkle - Animations 7EMP3ST - Rig, materials/shader, sound mix, animations
DOAXVV Yukino - Neon Night Panther (Coach)
di 76561198841422096
八人包链接在bilibili的专栏上,我b站id:powerwalk。 replace coach。 做好了,Yukino的新衣服。 使用了MLUI大佬的模板,shuubaru大佬的模型, 做了飘动骨骼、第一人称手模、眼球跟踪、表情、vgui。
Golden F90 MBR (M16)
di 76561198097181139
Here comes the golden version of the F90 MBR. Hope you like it. black version Credits: Crytek - Models & Textures & Sounds Me - Textures & Materials & Animations 黑铁版 上次那个F90MBR的黄金版,这种不是纯黄金带点花纹的我贼喜欢。 为了保证效果,请将画面设置到最高。
Infected Death Expressions
di 76561198325477523
Restores the death expressions that were present in the beta builds. L4D1 Version
RE8 Village Francis "BSAA Soldier" (Resident Evil Village)
di 76561198054965080
This mod replaces Francis You also need to subscribe textures that are here! Features: - First Person Arms - VGUI Icons : Lobby / Ingame / Incap - Custom Attachments (Pills & Molotov in Bags or new holster) - Eyes + Tracking - Face Expressions - Animations Francis - Procedural bones - Proportion to the original skeleton - Textures & Model optimized for L4d2 - Boomer Bile - Works online (except for games that disable mods) - Addon no interferes with other RE8 Village mods! - Mod support added (put textures and vmt to folder "\reskins") - Compatible with texture bill modifications! Notes: BSAA = Bioterrorism Security Assessment Alliance If you do not know this character, I recommend you to see wiki page A side project from the new RE Village I thought about BSAA before, but there were no good models back then. It is the priority place and it is enough to put textures there and it will replace with the original ones. So if you want a mod textures put vmt with textures there and it's ready! so If you find any bugs or problems please let it know on the comments. Credits: - jQueary For bese models! - Capcom All Source Assets Resident Evil. - Majka Works with optimization and adaptation to L4d2 (textures, mesh and bones bla bla bla :D ) Weapons RE3 & RE8 used from 8sianDude and RE8 iteams (medibox + bile) form Ramm.asmiette
Halo Retexture Project v4.0
di 76561198065037649
v4.0 - Added additional stuff from Halo 5 and implemented some RNG to a few props, I'll add more in time After some long hiatus, I've decided to get back into the swing of things. While a lot has been left alone in this addition, much of it has been clean up. In addition to this I've reconstructed some images from the Halo games to look brand new. This addition mainly contains additions from Halo 5: Guardians. I'm still working on more currently, but I thought I'd release what I have and update it more frequently. I plan on implementing some RNG into this.That is once I actually figure that out :P
[COMM - R18+] Footanari Loona
di 76561198048248045
Commissioned by Musumusu Helluva Boss character model by AeridicCore, playing as Rochelle Features: - Facial flex - Eye tracking - HUD icons - Custom bile - Viewmodel arms - Big canine PP - Jigglebones - Support reskin (materials\survivors\loona\skin\) - 'Special' grenade attachment Credits: Vivziepop - Character design AeridicCore - Models, textures AkkoArcade - PP model, textures 7EMP3ST - Rig, source material conversion Coomba - Bile normal map nsfw futa furry anthro
More Ammo(更多备用弹药Mod)
di 76561199175883691
Rifle:360→720 突击步枪 Sniperrifle:180→560 狙击枪 Shotgun:72→150 单喷 AutoShotgun:90→250 连喷 SMG:650→960 冲锋枪 Huntingrifle:150→240 猎枪 Grenadelauncher:30→200 榴弹发射器 M60:0→900 重机枪 More Ammo,Use these ammo to kill more infected. 更多弹药!使用这些弹药杀死更多的感染者吧! 注:并不是必须订阅此mod全武器加强才有效,可订阅也可不订阅 控制台输入sv_consistency 0 可以无视与其他mod的冲突(就是红了照样用,莫得关系,亲测) 小寄巧,找到此mod文件后,可以剪切至Left 4 Dead 2 > left4dead2 > addon文件夹里,可以跳过进入游戏后的mod加载哦(~ ̄▽ ̄)~ 喜欢的话可以点个赞谢谢啦(。・ω・。) https://steamcommunity.com/sharedfiles/filedetails/?id=2977935455 这个是我做的全武器加强mod,一起食用效果更佳OvO
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Server Left 4 Dead 2 con supporto mod
Installa le mod compatibili e supportate dal pannello del server.
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