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- Left 4 Dead 2
Mod e plugin per Left 4 Dead 2
Questo catalogo elenca 219.000+ progetti Left 4 Dead 2 da Steam Workshop. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
【崩坏3rd】魂妖刀 血樱寂灭 替换 武士刀 Replaces "Katana"
di 76561198825640445
说明 · 【崩坏3rd】魂妖刀 血樱寂灭 替换 武士刀 Replaces "Katana" · 添加了夜光贴图 (Added night light pictures) · 欢迎反馈 (Feedback is welcome) · 祝使用愉快~ (Have fun~) 借物表 · 模型 (Models) : miHoyo / 【绀海】雲鶴.Undefined · 动作(Animations):Kaizen · 粒子(Particle Effects):【绀海】雲鶴.Undefined / 遗世紫丁香 · 根据 虚无之刃 修改 · 本作为试作,之后会做其他的武士刀 · 必须订阅前置MOD!否则刀光不会生效! · 必须订阅前置MOD!否则刀光不会生效! · 必须订阅前置MOD!否则刀光不会生效! 截图 其他 · 喜欢/(不喜欢) 就请 点个赞/(给个反馈) 吧,谢谢大家了 禁止任何未经允许的转载
Benelli M4 Super 90[autoshotgun]
di 76561198016555488
Grab a benelli, shits about to get loud and up close. I did this in an hour, enjoy. Includes: -L4D1 anims -w_models -firing sounds Credits: -Valve: models/textures/sounds/animations -Nexon: models/textures/sounds -Lt.Rocky: animations porting -Rex: putting shit together
Left4Dead2 Cry Of Fear Music Mod
di 76561198012819017
Make L4d2 more creepy by installing this music mod! It replaces the most common songs heard in the game. I recommend installing it direct in the sounds folder. If you have any modding experience you know how to do that. Still. Installing it with the workshop works fine too but the music can be cut off sometimes. Have fun! All the music belongs to Team Psykskallar This mod is also available on l4dmaps for manually installing: http://www.l4dmaps.com/details.php?file=28069
Reduced Loading Bar
di 76561197975696683
Alternate version to Clean Loading Bar when using the l4d2 font.
Uruha Rushia Posters Collection
di 76561198426084103
-hololive- VTuber : Uruha Rushia Posters Collection Replaces C1,C4,C5,C6 Billboards,Grocery,Mall and Posters 15 Images of Large Poster Replaces every 32s -Hologram Live System- 润羽露西娅/潤羽るしあ/うるは るしあ 海报合集 替换了C1,C4,C5广告牌;C1广告牌,杂货店和购物中心海报;C6酒吧海报 15张大海报,每32秒换一次 大海报亮度相对于之前碧蓝航线的调低了一点,各位可以比较一下看看哪个亮度更好一些 必须物品并不一定要一起订,只是提示这些是同一系列而已 本以为可以很快做好并在元旦的时候发上来 结果到还是用了差不多一个月的时间,祝各位新春快乐
【Blue Archive】 Kosaka Wakamo's Crimson Calamity as CS:S Scout
di 76561198250733146
Mmmmmmmm...Well then, let's get started, shall we? - Kosaka Wakamo This is Kosaka Wakamo's Crimson Calamity as CS:S Scout. Wakamo's favorite rifle. Contrary to its old-fashioned appearance, it always smells of flame and gunpowder. Currently, it is often fired at "obstacles" around the teacher's surroundings. The Arisaka rifle (Japanese: 有坂銃, romanized: Arisaka-jū) is a family of Japanese military bolt-action service rifles, which were produced and used since approximately 1897, when it replaced the Murata rifle (村田銃, Murata-jū) family, until the end of World War II in 1945. The most common models include the Type 38 chambered for the 6.5×50mmSR Type 38 cartridge, and the Type 99 chambered for the 7.7×58mm Type 99 cartridge, which is comparable in power to a modern .308 Winchester round. Credits: - Original Mod: Insurgency: Sandstorm Mosin Nagant 1891/30 Rifle: ☆麻辣香锅☆ - Animations: New World Interactive - Materials & Thumbnail: Cuba - Port & Compiling: Kozeki Ui's Hot Milk - Original Assets: NatGames/Nexon - Showcase: Flstrd
MWR Glock19 Roni carbine conversion kit(Replace Uzi)
di 76561199181042028
Glock19的卡宾枪套件 替换Uzi冲锋枪 本次带来的是Glock19的Roni卡宾枪转换套件,枪身本体是一把Glock19,安装了Roni卡宾枪转换套件,以及PEQ激光指示器、下挂手电筒和一个HS401G5瞄准镜。 采用了MWR的动画,也就是使命召唤现代战争重制版的动画 一流的动画确保手感在线,同时有更为精细的检视动画,确保有威力的同时,也使观赏性更上一层楼! 如果你想使用本款MOD进行二创,无需请示,只需标注来源即可 Glock19's carbine kit replaces Uzi This time, we bring the Roni carbine conversion kit from Glock19. The body of the gun is a Glock19, equipped with a Roni carbine conversion kit, as well as a PEQ laser indicator, a hanging flashlight, and an HS401G5 sight. Using MWR animation, which is Call of Duty Modern Warfare: Remastered Animation of. The first-class animation ensures a tactile feel, while also providing a more detailed inspection of the animation, ensuring its power while also enhancing the viewing experience. If you want to use this MOD for secondary creation, you don't need to ask for permission, just indicate the source.
Scarier Common Infected Sounds (reupload)
di 76561198201963801
Please note that I take no credit for this mod. It was mysteriously removed from the workshop by the original author, Beeyun, without any explanation. If he contacts me and requests that I also remove it, I will do so. "Adds scarier, more human-like sounds to the common infected. You may need to go to the console and type: 'snd_updateaudiocache'" (Do this to avoid screeches and audio errors, these occur due to different sound lengths of the files, thus rebuilding the audio cache with the console command above is almost certainly necessary) I am reuploading this mod because it is the only one I have found that 'improves' the common infected sounds in a way that still fits their original appearance, making it suitable as a 'realistic' common infected sound mod. It was a favorite of mine, and when I realized I couldn't find it anywhere on the internet anymore, I decided to reshare it.
[Girls Frontline] Mossberg 590: Snowly Nil - Autoshotgun(Dynamic/Glow)
di 76561199446396908
Description: This is the first Girls Frontline skin mod I made, I hope you like it(*^-^*). Some animations and QC file were modified. ------------------------------------------------------------------------------------------------------ Thanks to the original authors Ænima² and Henrietta for permission, original mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=3277580591 Preview: Credits: - 8sianDude : Modelling, materials, textures - Lt. Rocky : Animations - 7EMP3ST : Rig, materials/shader, sound mix
[Blue Archive] Kazekura Moe as Coach
di 76561198212551528
A member of the RABBIT Platoon of SRT Special School. She is a dangerous girl who gets a thrill out of unleashing massive firepower without regards to any short or/and long term consequences. Her reason for not leaving SRT is due to her wanting to use the most advanced high explosive weapons. Moe has an addiction towards causing explosions and wreaking havoc whenever she gets the chance to. She also loves causing problems regardless of the consequences, including inflicting pain onto herself to an extent. Features: VGUI|三个基本图标 Tiny Survivors|比正常模型小 Custom Viewmodel|第一人称手臂 2D Facial Expressions|2D表情 Breast Jiggle Bone|为什么系列的最后一个角色都有胸部的骨骼 no audio available, cannot be done no Credits: Nexon Assets Cuba Compiling,Foot IK JazzMcNade 2D facial expression Knowing issue some attachment bones are missing|部分骨骼丢失导致红字,游戏内不影响(确信) stuck in the ground with couching and incap animation|蹲下倒地动画不正常
Resident Evil Safe Room Music Pack
di 76561198008929065
Replaces all the safe room themes with music from the Resident Evil Series. The songs replaced are as follows: No Mercy - Safe Haven from Resident Evil: Zero Crash Course - Chapter End from Resident Evil 5 Death Toll - Secure Place from Resident Evil 2 Dead Air - Free from Fear from Resident Evil 3 Blood Harvest - Save Theme from Resident Evil 4 The Passing - Moonlight Sonata from Resident Evil 1/REmake Cold Stream - Raid Mode Menu Theme from Resident Evil: Revelations Dead Centre - A Moment of Relief from Resident Evil: Code Veronica Dark Carnival - Gallery Screen Theme from Resident Evil Outbreak File #1 Swamp Fever - Item Management Theme from Resident Evil 5 Hard Rain - Unused Save Room Theme from Resident Evil 6(Fanmade) The Parish - Ada's theme from Resident Evil 2 The Sacrifice - Peace of Mind from Resident Evil 1/REmake
Olaf as Gnome
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Replaces the melee weapon the gnome with Olaf from the movie Frozen. "Hi, everyone. I'm Olaf and I like warm hugs!" Olaf is a snowman from Walt Disney Animation Studios' 53rd animated film, Frozen (2013). A snowman that Anna and Elsa built together as kids, Olaf represents innocent love and the joy the sisters once had when they were young before being split. He isn't just funny, he's also got a big role to play representing the innocent love in the scale of fear versus love. Credits: - Ada Wong: rigging it into the game l4d2 - animefancy-mmd deviantART giving me his orignal file ripped from the game app - Disney based on their character from the game Frozen Free Fall
Cat/Furry Nick v1 (Nick)
di 76561198044410218
This add-on uses Ellie's SYS RNG, & as such, requires the base add-on to function properly. You can download it, along with the still-required Shared Files add-on from the "Required Items" section on the right. Hoo boy, here we go again, huh? I guess I'm back to doing these again, this time under commission order! As such, I've elected to give direction of who ends up being what to the client, so if you got problems with whatever each survivor ends up being, I sure didn't ask! Money speaks louder, after all. But aside from that, my rust definitely shows with this one. It took a lot of time actually re-learn how to do anything with source engine, & even more time remembering how I put together any element of these mods in particular, yikes. Hopefully the quality still holds up at least, as I still aim to please. I don't have much else to say here, so as usual, I hope you enjoy. Features: -VGUI icons -FPS arms -Flex animation/Eye tracking -Compatible with SYS RNG (Body will randomize every map, or choose the skin you like the most!) -Reskin compatible (Use your favorite Nick skins & keep the clothes!) Non-RNG variant, as usual: tinyurl(dot)com/furrynicknoRNG Credits: petruz: Original model & SFM-related work (Can be found on FA under the same name) мяFunreal: Smoother Nick Arms Tiny King Trashmouth: L4D2 port, optimizations, & edits
Overhit_Hephaistos / 赫菲斯托斯 (Rochelle;罗谢尔)
di 76561198165910047
模型来自这位(Vlthar),模板使用这位的(Mluidgb),带有,飘骨,表情,眼球追踪。 The model comes from this person (Vlthar), and uses a template from this person (Mluidgb), It includes eye tracking, jigglebones, and facial expressions
CS:GO Glock-18 | Gamma Doppler
di 76561199041822738
CS:GO Glock-18 | Gamma Doppler Replaces the Pistol and dual Pistols Using original textures,animations,models and sound.
Synthetic Zoey
di 76561198012511558
Its Zoey! Put through the roboticizer into a sleek, attractive new synth form, from the infamous Daughter of Ares mod for Fallout: New Vegas, as a sort of salute to a popular mod that vanished from it's host site as a supposed result of misconduct on the part of the author. A five month-long project that got put through more revisions and redos than I'm proud to admit, and is essentially the starchild of everything I've come to know about the engine. Her clothing is compatible with retextures. If you were to use this with any mod that changes the texture on Zoey's jacket, it will apply to this mod. Do enjoy. Credits: (I'm not confident I did this list accurately, do let me know if I've got someone wrong or exempt) Fallout: New Vegas - Original body, UV & textures Resident Evil 5 - Glove model Izumiko - Modified body model & UV's Lucasjose501 - Body model modifications Riven1978 - Body model modifications Eiries - Body texture modifications Sky - Hair model Hellosanta - Hair textures mosx2 - Glove textures Red Menace - Modified clothing meshes Splinks - Eyelid model & UV's Salad - Vertex Animations Lt. Rocky - Model import; Model rig; Body texture modifications; Clothing UV modifications; Face Sculpting; Shaders; Vector Mapping; Vertex Animations; Compile; Dr. Ivo Fucking Robotnik
Pink Trashbins
di 76561199063522016
This changes the trash and recycling bins to Pink!
Clover (Rochelle)
di 76561197995317113
"Arses are for kickin', not settin'!" Replaces Rochelle with Clover from PAYDAY 2. Includes first person arms, HUD icons and a slightly modified version of my fixed Bill animation set (it will not conflict with that mod). Q: Why doesn't she use Zoey or Rochelle's animations? A: I initially started rigging her for Zoey's animations, but I quickly realized that Clover's model was built to fit the same animations that all of the male characters in Payday 2 use, so when I put her on Zoey's animations, her arms clipped into her body a lot. I didn't use Rochelle's animations because they are 90% the same as Bill's, just scaled down. Instead of making her Rochelle-sized, I opted to have her be the same height she and her fellow crooks are in the original game. Thanks to Splinks for rigging the first person arms (again) -- Before you post a comment about missing textures or animations, subscribe to Heister Support.
minecraft door sound
di 76561198315700984
minecraft door sounds replacement. Wooden, Iron & trapdoor
Deltarune - Ralsei Survivor (Louis)
di 76561198042475204
It's the Fluffy Boy himself, Ralsei! Ralsei has facial animations (including blinking), jigglebones to his ears and scarf, and the usual bile textures and viewmodel. Feels nice to be working on UNDERTALE - related characters again. Credit goes to Dragollo for creating the model. Inside the model is their signature. If you plan to use this model for any other use, credit Dragollo and do not delete the Dragollo signature. What? You thought I would just leave the mod all black and obscure? It was only for a day. Update An Ellis version is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1585158643
Arknights Skadi the Corrupting Heart- TOZ-194M(Pump Shotgun) (Glow) [Animated Skin 1K Textures]
di 76561198118821360
我在等你,博士。我等你太久,太久了,我甚至已经忘了为什么要在这里等你......不过这些都不重要了。不再那么重要了。 1K贴图:更流畅的动画/2K贴图:更高清的画面 请自行选择 1K Textures: smoother animation/2K Textures: higher resolution picture, please choose by yourself 2K贴图/2K Textures 替换了木喷 Replace Pump Shotgun 替换了模型,材质,声音,感谢原作者:Denny凯妈/zmg/katka Replaced the model, material, sound, thanks to the original author:Denny凯妈/zmg/katka 原MOD地址/The original MOD 希望你会喜欢,可以的话留下你的赞吧!谢啦!!☆⌒(*^-^)v Hope you like it, leave a like if you want. Thanks a lot o(^▽^)o
Realistic Jet Sounds
di 76561199213113211
This mod make the Jet sounds more "Realistic" Made by sallieEX
COD: MWII P890 Beyond All
di 76561198287497980
- Activision, Infinity Ward - Assets used - BaiF*ckmouse - Animations, Sounds and Shared the source compiled files - Pathfinder_FUFU - Materials, Extracting all the assets and Publishing - NizcKM - Fire Sounds, Porting the models and Compiling the models - M82A1闇冥 - Improving weapons - 席八星 YEET - Artworks - Mushroom guy - MWB Materials - ^dArNes - Helped me get through. - Scobalula - Greyhound and Parasyte Notices - You can improve this addon and release it to the workshop if you give appropriate credit. - You can upload this addon to any mod site if you credit all the creators of this addon. - You can't reupload this addon to the workshop under any circumstances. - You can't port this addon to other games unless you get permission from me. - Please don't use this addon for commercial purposes.
Health Restore after Ledge Hang
di 76561199222093932
-- English -- I think I'm known for making hardcore and difficulty scripts, mechanics and mutations, along with some furry mods here and there hehe But this time, I came to fix some good-old Left 4 Dead 2 bug, if you can call it like that. I'm talking about LEDGES, but probably you already saw it on the title... Those beautifil things who sometimes save our lives when we are about to hit the ground from a deadly height, leading to a embarrasing defeat by the ground itself. But being hanging from a ledge isn't always good, right? Let me explain: I've seen some people who didn't even noticed that something wrong happen when you hang from a ledge for too long. In that case, I'll tell you real quick what is it. When you hang from a ledge, you are tecnically incapacitated, BUT, at the same time you are still "not incapacitated". This can be seen by the simple fact you don't get revived with temporally health or lose any revive counts, instead you get revived with normal health. But... does the game gives you all your health back? Basically no. You see, the health you get from hanging it's actually a secondary health which it's attached to your real health. Meaning that every little change done to your health while hanging from a ledge will be save into your normal health, scaling it down by the same percentage. So, for example, let's say you hanged from a ledge having 80 health, the game will create a secondary health for when you are on the ledge. But let's say your teammates took so long or you received a ton of damage while on the ledge too, leaving you with 150 health. 150 equals to 50% out of 300, which means... when you get rescued from ledge, the game will scale down those 80 health you had by 50% too, leaving you with just 40. This makes sense if you receive damage, or you just think your arms get tired and take physical damage. But sometimes, can be awkward just being on a ledge for too long without getting hit and losing health anyways because of that. So here's my approach to fix this, but it has a cost... a realistic one xD How does this work? When being saved from a ledge, now your health will go back to 300 (100%) to avoid weird health scaling. This can be outsmarted by receiving damage while being saved, so I've made a system to avoid that. The savior will get staggered if the person hanging receive damage. I know this could be inconvenient in narrow bridges and in dangerous heights but I think it fits the realistic fact that you are on a vulnerable stance while reviving an ally from a dangerous situation. And lastly, if your teammate stops helping you up, your health will drop back to where it where before being helped. But I want you to tell me if this is okay with ya. Should I make another version of this script without this system? Tell me in the comments :) Compatibility: ➤ Works on/with: ˑ ➥ Singleplayer or Solo. ˑ ➥ Multiplayer but only on your own hosted local servers. ➤ Won't/May not work if: ˑ ➥ You don't let your game finish loading your workshop add-ons. ˑ ➥ You have other scripts which modifies health in weird matters while ledge hanging (Test yourself). ˑ ➥ There are 2 survivors with the same model hanging from ledges at the same time. ˑ ➥ You have another script with the same file names. Credits: ➤ Withgreen1 ˑ ➥ Idea and concept. ˑ ➥ Script creation and development. ˑ ➥ Implementation.
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Server Left 4 Dead 2 con supporto mod
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