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tModLoader Mods & Plugins

14.000+ mod disponibili Fonte: Steam Workshop ↗

Questo catalogo elenca 14.000+ progetti tModLoader da Steam Workshop. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.

HAMMER (Psychopomp) – tModLoader Mod

HAMMER (Psychopomp)

di 76561199058079155

Hammer the skulls of your enemies and bystanders with this magnificent hammer :3 Developed By ZAFKIEL

509 download Dettagli →
CalamityFH – tModLoader Mod

CalamityFH

di 76561198228871208

FHats is a pretty cool mod, it does...this. Modify this file with a description of your mod.

263 download Dettagli →
there's nothing here – tModLoader Mod

there's nothing here

di 76561199104345470

tysm ozzatron for destroying calamity, fk you

694 download Dettagli →
The Mates Version 2 – tModLoader Mod

The Mates Version 2

di 76561198926819860

The Mod for My friends. Modding Beginner. *I recommend playing with Calamity Mod* *This is playtested with Calamity Mod (I like calamity lol)* *Once I start making bosses, "Vanillia" balancing will be better lol* Update Version: 0.2.0: Random Stuff Go! The Payday Weapon Update: Assault Rifles New Content: - Gun Crafting Station (Complete) - AK Blueprints (Complete) - AK Family from Payday 2 (2/4 complete) - AMCAR Rifle (Complete) - CAR-4 Rifle (Complete) - Nitro CAR-4 Rifle (Complete) - UAR Rifle (Complete) - Valkyria Rifle (Complete) - Some Teaser Items for the next update Update Version 0.2.1: The Eisenhart Family (In Progress) - Alexander Eisenhart Items - Metallic Greatsword (Rework) - Blight-Infused Metallic Greatsword - Emilia Eisenhart Items - Tome of Blighted Magic (Weapon) - Tome of Blighted Sorcery (Weapon) - Chaos Controlled (Weapon) - Chaos Unleashed (Accessory) - Grief (Weapon) - Lament (Accessory) - Epiphany (Accessory) - Renatus Eisenhart Items - Blighted Greatsword (Weapon) - Flame Dash Enchantment (Accessory) - Flame Lashes (Weapon) - Scorcher's Blessing (Accessory) Extra: - Soulbound Greatsword - Pre-Hardmode Versions - (Weapons) Developed By CKTedeza1412

497 download Dettagli →
Advanced Keybinds (Keyboard and Multi-Key Settings) – tModLoader Mod

Advanced Keybinds (Keyboard and Multi-Key Settings)

di 76561198452275859

For players who use lots of MODs and run out of keybinds Multi-key combinations, hold actions, and shortcuts to settings screens Features • Assign up to 3 keys to a single action (Example: Press Ctrl + Z + Right Click to open the Full Map) • Supports hold actions (trigger after holding for a set duration / trigger on release based on how long the key was held) • Configure keys from the usual Key Bindings screen • While a keybind entry is selected: Right-click to clear it, middle-click to restore the default • With Release Hold, you can assign multiple actions to the same key using different hold durations (When the key is released, one action is executed according to how long it was held) Recommended For Recommended if you have ever felt that you do not have enough keybinds How to Use Open the Key Bindings screen as usual → Click the entry you want to configure → Set the keys in the panel → Save (You can also save by left-clicking outside the panel) Hidden Shortcuts Hidden shortcuts that work even without assigning keys Input Action Ctrl + Shift + Alt + Right Click Open Key Bindings Ctrl + Shift + Alt + Middle Click Open MOD Settings Ctrl + Shift + Alt + Left Click Open General Settings A hidden shortcut that made AI tell me, “No, that does not belong in this MOD” (may be removed) Input Action Ctrl + Shift + Alt + M Prevents the cursor from moving outside the game window Supported Operating Systems This MOD is intended for Windows. Mac has not been tested. Linux has not been fully tested, but installation may be possible. Steam Deck uses Linux, so it may work there as well. Notes • Some keys may be unavailable or unstable (such as keys specific to certain countries or keyboard layouts) • Hold actions are available only for single-key bindings • Windows key suppression can be changed in the MOD settings (default: Off) When suppression is enabled, the Windows key is controlled while the game window is active and works normally again when the game is inactive (after clicking outside the window) • The F7, F8, F10, and F11 functions can be enabled or disabled in the MOD settings • Controller settings can be changed in the MOD settings • Some special actions from other MODs are not supported From the Author I created this with Cursor AI for personal use I found it useful, so I decided to release it Bug reports are welcome, but I cannot guarantee that I will be able to address them Translations were created using translation software

696 download Dettagli →
Drummy Walnut's Combat Drums – tModLoader Mod

Drummy Walnut's Combat Drums

di 76561198724532714

This mod is an adaptive music mod that layers in custom drum tracks during combat. When enemies are nearby, percussion is dynamically introduced to the soundtrack, increasing intensity in real time and fading out once combat ends. All supported tracks include handcrafted drum arrangements designed to align with Terraria’s original music. Companion videos for each track are available on Drummy Walnut’s YouTube channel, showcasing the full drum performances. Supported music tracks: - Alt Overworld Day - Boss2 - Corruption - Jungle - Mushrooms - Night - Overworld Day - Plantera - Underground - Underground Corruption - Underground Desert While not all tracks are currently supported, new ones are added regularly! Developed By Drummy Walnut

701 download Dettagli →
Table For Conversion Pro – tModLoader Mod

Table For Conversion Pro

di 76561198890889949

Table For Conversion Pro is pretty COOL! A secondary development based on the original Table For Conversion! Refactored UI and energy calculation logic, hoping to bring you a better experience! Click here for the Original Mod Energy Calculation Method: Energy = Base Sell Price × Rarity Multiplier × Stage Multiplier + Scarcity Bonus (Higher rarity = higher multiplier; Hardmode/Post-MoonLord items get extra stage multipliers) Changelog: v0.1.0: - Initial Release. v0.1.1: - Fixed modded items having no energy. - Fixed UI closing bugs. v0.1.2: - Fixed a critical bug where registered items would shift IDs (turn into other items) after mod updates. - Added Quick Convert Hotkey (Default 'C'): Hover over an item and press 'C' to convert it. - Added Custom Buy Amount: You can now input exactly how many items you want to buy. - Fixed an issue where some modded items could not be converted. v0.1.3: - Refactored the category system, and added "All" category to submenus for easier item lookup. Developed By NorthStarXyz

537 download Dettagli →
All The Challenges – tModLoader Mod

All The Challenges

di 76561199010398189

All The Challenges All The Challenges is a mod that adds an assortment of various customizable challenges, inspired by the challenges done by Youtubers like Wand of Sparking and Gungnir. Some are based on challenges done before in videos, some are entirely unique and made up by me! Activating and customizing challenges is extremely easy, all done through the mod's config. To enable challenges, go to the config, navigate to the challenge(s) you want to activate, and after doing so, press "Save Config", "Back", and back in your Mods List, "Force Reload". If you don't remember what they were originally set to, press "Restore Defaults". Keep in mind that only does it for whichever section you have open! There are currently 46 Challenges, including: Weapon Challenges: - Disabling Melee, Ranged, Magic, and Summoner weapons - Disabling or keeping enabled specific weapon categories; - Shortswords, "Other Swords", Spears, Boomerangs, Yoyos, Flails for Melee, - Bows, Guns, Launchers, Thrown, and "Other" for Ranged, - Wands Magic Guns, Spell Books, "Other" for Magic, - Whips, Minions, and Sentries for Summoner And so this doesn't go on forever, here's a few standout challenges! - 1 HP: Exactly as it sounds, you're limited at 1 HP. - No Enemy Drops: Can be customized to include or exclude coins, prevents enemies from dropping loot! - No Life Regen: Disables passive life regen. - Enemy Life Regen: Enemies regenerate life, changes depending on their stats. - Flipped Gravity: Gravity is flipped! My personal favorite of the unique challenges, easily the most complex of them all, is the Midas challenge! Everything you touch - blocks, items, weapons, coins - all turn to gold! This means you have a very limited selection of items to deal with: either items that are made of pure gold, or items that have golden handles, and thus aren't converted. To make it more playable and fun, torches turn into Gold Torches, and hooks into Gold Hooks. (This mod adds no content, so both are secretly converted items from the base game, but only when the challenge is enabled). That list is a lot longer than you might expect, yet still very limited. Here's some - but not all! - of the items available that fit this limitation. In addition, there's support for any other mod that adds gold items! As long as the item has "gold" in the name, it's supported! Playing with other mods would probably make this challenge a lot more interesting. Next is Meteor Apocalypse, another really cool one. Meteors constantly rain down from the heavens, littering the surface of the planet. This includes both small projectile meteors capable of killing both the player and NPCs/enemies, as well as genuine meteors that land throughout the world. The limit for meteor landings is removed. There may be lag, but testing with a mid-end PC there was none. Finally, there's the Aquatic Challenge. I'm sure you've guessed - you now breath water instead of air! The time for asphyxiation (running out of air water) is increased for gameplay reasons, same as speed of recovery. The Gills Potion is converted to the Lungs Potion, Diving Helmet and Diving Gear (including upgrades) into the Undiving Helmet and Undiving Gear, and the Breathing Reed... still the Breathing Reed, just with water inside it! In addition, different gameplay conditions change the speed of asphyxiation, like the type of biome the player is in as well as the weather. There are a few more challenges than just these, but those are my favorite and the most signficant of them. If you have ideas for challenges you'd like me to add, or think would be cool, I'd love to hear it! A lot of the ones in the mod now came from suggestions from friends. The only exception for challenges are any that change world generation, as there's already a mod for that: see "Advanced World Generation" if you want to make challenges for things like that! Developed By Conq_

544 download Dettagli →
Umamusume Cursors 赛马娘指针汉化 – tModLoader Mod

Umamusume Cursors 赛马娘指针汉化

di 76561199619689600

在模组配置中,全部 42 个光标都可以被选中!无需编辑任何文件。 这是一个汉化这是一个汉化这是一个汉化 这是一个汉化这是一个汉化这是一个汉化 这是一个汉化这是一个汉化这是一个汉化 这是一个汉化这是一个汉化这是一个汉化 Developed By LUJIA

652 download Dettagli →
1/10000 chance to instantly die every second – tModLoader Mod

1/10000 chance to instantly die every second

di 76561199717659693

This is a mod that gives the player a 1/10000 chance to die every second (duh) The chances of instant death are (now as of version 1.1) configurable. You can also turn the mod off entirely through configs. This mod should be played in hardcore mode with Cardiac Arrest mod enabled alongside it for the best experience. Cardiac Arrest Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2964211248 1/10000 chance for withered foxy jumpscare (inspiration): https://steamcommunity.com/sharedfiles/filedetails/?id=3481943642 Developed By autism_manifesto

680 download Dettagli →
Weapon Affinities – tModLoader Mod

Weapon Affinities

di 76561198091163561

Weapon Affinities adds a new value to all damage-dealing items in the game - Affinity. This Affinity value takes the form of a percentage on every weapon, that is unique to that weapon type and the player wielding it. The Affinity of a weapon will increase or decrease a weapon's damage based on the value. For example, a Mythril sword may have a 20% Affinity while a Palladium sword could have 90%, making the Palladium sword the superior pick. The point of the mod is to encourage variety of your arsenal and spice up the gameplay. This mod also adds several accessories that can bolster lower-tier Affinity items, making them much better in a pinch. Developed By hauntwons

479 download Dettagli →
lucky mod – tModLoader Mod

lucky mod

di 76561198109511438

lucky mod is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By jend

289 download Dettagli →
Uknoundusty's Bell Subclass – tModLoader Mod

Uknoundusty's Bell Subclass

di 76561198926321522

Welcome to the Bells Subclass mod! This mod adds a subclass of magic weapons called bells! Current Weapons: Wooden Bell Craftable with: 16 wood at a crafting table Diamond Bell Craftable with: 15 diamonds, 5 platinum bars and 8 wood at an anvil Rusted Bell Craftable with: 10 wood and 21 iron/lead ore at an anvil Hell Bell Craftable with 15 hellstone bars, 1 bell shell and 25 obsidian at a hellforge Inflicts On Fire! for 5 seconds Bloody Bell Craftble with 16 crimtane bars and 1 bell shell at an anvil Inflicts Betsy's Curse for 0.5 seconds and Bleeding for 10 seconds Demonic Bell Craftable with 16 demonite bars and 1 bell shell at an anvil Inflicts Shadowflame for 1.5 seconds Boney Bell Craftable with 75 bones, 100 cobwebs and 1 bell shell at an anvil Grassy Bell Craftable with 15 jungle spores, 12 stingers and 1 bell shell at an anvil Inflicts Poisoned for 10 seconds Meteor Bell Craftable with 14 meteorite bars, 1 bell shell and 8 fallen stars Inflicts On Fire! for 3 seconds Night's Bell Craftable with the Boney Bell, Grassy Bell, Hell Bell and your world evil's bell at a demon altar Inflicts Betsy's Curse, Shadowflame and On Fire for 0.75 seconds -----HARDMODE----- Glaciated Bell Craftable with 100 ice blocks, 1 bell, 10 souls of light and 10 souls of night Inflicts Frostburn for 4 seconds Crystal Bell Craftable with 20 crystal shards, 5 souls of light, 10 adamantite/titanium bars and 1 bell Inflicts Venom for 1 second Oxidized Bell Craftable with the Rusted Bell, 10 souls of night and 20 cursed flames Inflicts Cursed Inferno for 2 seconds Excalibell Craftable with 20 hallowed bars, 5 souls of light and 1 bell at a mythril anvil Inflicts Daybroken for 0.5 seconds Empress' Bell Dropped from the Empress of Light Tubular Bells Craftable with: 50 gold bars, 500 martian conduit plating, 1 bell, 25 souls of light and 15 souls of sight at a mythril anvil Inflicts Electrified, Bleeding and Crippled for 3 seconds UPDATE 0.2.4 - Fixed Bell Animations UPDATE 0.2.3 - Added Empress' Bell - Nerfed the Excalibell's debuff duration - Ported to 1.4.4 - Updated the Crippled debuff icon UPDATE 0.2.2 - Added Meteor Bell - Modified world evil bells' recipes - Buffed Bloody Bell's attack speed - Fixed Oxidized Bell using the Cursed Flames weapon in it's recipe - Buffed the Hell Bell's debuff duration NOTE: THIS MOD IS STILL REALLY EARLY IN DEVELOPMENT, EXPECT DRASTIC CHANGES THROUGHOUT THE UPDATES Developed By Uknoundusty

369 download Dettagli →
Geminized – tModLoader Mod

Geminized

di 76561198078930018

Gemenized adds several weapon upgrade paths based on combining vanilla weapons and gems. The point of this was to make expert mode easier by being able to farm for stronger weapons. This is a port of my old mod. I havnt worked on it for a long time, but I felt I could at least port it over. ___ 0.8.7 -- added Tempest Staff line ___ 0.8.4 -> 6 -- increased dmg of consumables -- lowered cost of regular consumables -- increased cost of infinite consumables -- raised dmg values in line with vanilla buffs

436 download Dettagli →
Eclipse Rebirth – tModLoader Mod

Eclipse Rebirth

di 76561199247814655

If any problems with this mod, remember it is still in BETA. To contact me: https://discord.gg/QQQ2yzTaZP Most of the textures have not been created for now... Welcome to Eclipse Rebirth, a mod that introduces an epic new chapter to the world of Terraria! This mod brings a host of powerful new items, challenging bosses, and a stunning new armor set, all designed to elevate your adventure to new heights. Embrace the power of the cosmos and become a legend in the midst of a celestial conflict! ~~ Lore ~~ In the forgotten ages of Terraria, when the skies were once lit by the endless dance of the celestial bodies, an ancient and malevolent force known as the Celestial Overlord emerged from the void. This cosmic tyrant sought to plunge the world into eternal darkness, consuming the light and magic that once blessed the land. Only the bravest heroes stood against this celestial menace, wielding legendary weapons and armor forged from the very essence of the stars. Eclipse Rebirth resurrects this ancient conflict, reviving the Celestial Overlord and his celestial legions to challenge modern heroes. The Celestial Overlord, a fearsome boss of unparalleled power, commands the skies with meteor showers and destructive energy. To stand a chance against this cosmic giant, you must harness the power of the Celestial Armor set—crafted from the remnants of fallen stars and imbued with celestial energy. ~~ Features ~~ + Celestial Starfall Staff: Wield the might of the cosmos with this powerful staff, summoning a relentless barrage of stars and meteors to obliterate your enemies. + Celestial Armor Set: Equip the Celestial Helmet, Chestplate, and Leggings to gain formidable bonuses. This set enhances your magic damage, boosts your maximum mana, and provides unmatched protection, while summoning celestial guardians to aid you in battle. + Fallen Hero Sword: Unleash the wrath of the fallen hero with this mighty sword, which rains celestial projectiles upon your foes and inflicts debilitating curses. + Phoenix Amulet: Harness the power of the phoenix with this legendary amulet. It grants you a temporary invulnerability and instant respawn ability, with a cooldown that must be managed wisely. + Celestial Upgrade: Enhance the power of your Celestial Starfall Staff with this celestial relic. It boosts the staff’s damage and augments its abilities, making it even more formidable against the darkest of foes. + Void Emperor Sigil: Summon the Void Emperor using the Void Emperor Sigil, a powerful artifact that channels cosmic energy to bring the ultimate challenge. Void Emperor Boss: Confront the formidable Void Emperor, a multi-phase boss with devastating attacks and overwhelming power. Beware his celestial fury as he transforms and evolves throughout the fight, testing your skills and resolve. ~~ Thank you for downloading this mod ~~ Unleash the power of the stars and rewrite history in Eclipse Rebirth. Prepare for a journey like no other, where the boundaries of the cosmos are yours to command! PS: Leave a review on the steam page if you liked this mod!

500 download Dettagli →
The Knockback Stick – tModLoader Mod

The Knockback Stick

di 76561199504978501

Yes,this is the stick from minecraft,but unfortunately the knockback in Terraria is capped ,so it has the maximum knockback you can have in terraria Developed By Kochpunk

558 download Dettagli →
More Shortswords – tModLoader Mod

More Shortswords

di 76561198926321522

More Shortswords is a mod that adds... well... more shortswords. These shortswords are made to fill in the different parts of progression that are unfortunately shortswordless. These shortswords balance their high damage and secondary effects by using the old 1.3 shortsword mechanics. Update 1.1.5 - Rebalanced the gem shortswords in order to make them fit more into their point of progression. Update 1.1.4 - Added 6 new shortswords corresponding with the 6 main gem types. Amber Shortsword is coming soon. - Buffed and nerfed a bunch of stuff to make the mod a teensy bit more balanced. Update 1.1 - Added Twig - Added Astral Rage - Tweaked The Geyser - Changed the recipe for Dusk Dagger - Buffed Vile Saber attack speed - Renamed Bleeding Rapier to Crimson Bloodletter Developed By Dusty

505 download Dettagli →
SummonersAssociation Starter Bag – tModLoader Mod

SummonersAssociation Starter Bag

di 76561198359282637

Summoners, it's time to free your hands! Still struggling to resummon your minions in the heat of battle? Annoyed by the lack of management features at the start of the game? ✅ Subscribe to this mod and reach peak power from the very beginning! ✅ One-click summoning—face the Reaper without fear! ✅ Minions died? They auto-revive! You just focus on the fight. Your "Newcomer's Starter Bag" has been delivered to your in-game mailbox/inventory. Open it and receive this powerful gift immediately, making your summoner career relaxed and delightful from the very first second! Say goodbye to hassle and embrace mighty power! Come and experience seamless summon management now. Developed By elan

604 download Dettagli →
Elemental Mod – tModLoader Mod

Elemental Mod

di 76561198815008296

Elemental Mod – Adding an Elemental System to Terraria Bring a whole new layer of challenge to your vanilla Terraria. Weapons, armor, accessories and Bosses can now have elements — each with strengths, weaknesses, and unique interactions. UPDATE v1.1 Fix world generate crash & Random elemental are only apply to Acessories! :) Strong & Weakness Tech → Flame → Frost → Nature → Tech Light ↔ Dark Legend ↔ Legend → Flame, Frost, Nature, Tech (Legend is weak against itself.) Elemental Boss & Enemy Enemies deal more damage to strong elements and less to weak ones. Most projectiles inherit the element of their parent, though some different. Hover your cursor over an enemy to see its element! Elemental Weapons & Ammo Weapons deal more damage to strong elements and less to weak ones. Ammo can override your weapon’s element, adding strategy to every shot. Elemental Armor Gain resistance to its own element and its strong counterpart. Weak elements deal more damage, so choose your gear wisely. Elemental Accessories Accessories can randomly gain a element or remain neutral. Even a small boost can tip the scales in your favor! Elemental Dummy Right click to change Target dummy element. Warning I’m a beginner modder who loves Terraria, so this mod may contain bugs or mistakes. Elements are manually added to most items, armor, and NPCs. — Bugstax Developed By Bugstax

594 download Dettagli →
Parrying Mobs – tModLoader Mod

Parrying Mobs

di 76561198950064642

Now, with this mod enabled, mobs will be able to parry and turn weapons onto YOU! Compatible with other mods (probably) with a customizable config to choose how often mobs decide to parry your attacks. Developed By Lunar

527 download Dettagli →
The Yin-Yang Orb (Touhou 1) – tModLoader Mod

The Yin-Yang Orb (Touhou 1)

di 76561198074449482

Hey you, yes you. Do you think playing as summoner isn't painful enough? Do you think the summoner class needs to move a lot more than it's needed to? Do you think summoner needs a more powerful weapon that should grow as you progress through the game? no? that's too bad, i did it anyway. This mod adds the Yin-Yang Orb from Touhou 1 (Highly Responsive to Prayers) as a Summon Weapon. It includes the original game's behaviors: - An Orb that bounces around your screen - Getting hit with it WILL kill you (just like in the original game) - Using your action button can reflect the orb and bounce it away It also includes a couple tweaks done in the orb's original core mechanics to be more adaptable to Terraria itself and more reliable, so as to avoid making the weapon feel underwhelming to use and at the same time, too risky for it to be worth it: - The weapon's damage is also progression-based, boosting damage by 4% per first-time boss kill - Only one orb can be summoned but subsequent uses of the weapon will increase its damage, similar to how the Desert Tiger or the Stardust Dragon works! - Upgrading the orb also will give the orb a small Defense Breach boost, causing it to ignore the enemies' defense partially, capping at 30% defense breach - Upgrading the orb to level 10 will also give the orb a chance to enter "Pierce Mode", causing it to continuously hit enemies without having to get bounced away - Altough getting hit with your own orb does kill you, it doesn't directly one-tap you like in the original game. it'll deal the exact damage displayed in the tooltip, this is to make it somewhat forgiving in case the player doesn't pay attention due to the chaos. Beating Moon Lord will remove that drawback - Pressing the action button will trigger a shield, temporarily boosting the orb's damage and speed when the orb is successfully bounced off with it - Invisible Barriers will stay with the player's vicinity, preventing the orb from drifting away from the fight - The weapon is craftable by simply getting cobweb, a squirrel, and either the Shadow Orb or Crimson Heart With all the details said, the mod will be balanced out and stuff will be changed over time. Future content will include: - Whip Interactions (whipping the orb won't do anything aside from the usual Summon Tag damage) - A new utility whip designed for it - A new boss - A different way of making the weapon obtainable (as of now, it's just craftable) - Overall damage and gameplay balance changes - A better coat of paint on the sprites - A more consistent way for the orb's behavior and physics (check for known bugs and issues below) Even with the extremely chaotic and risky drawback i gave to the weapon, and all jokes aside, i hope you enjoy using it, as it's my first-ever mod and i made sure to at least have most of the obvious issues patched up. Any feedback or critiques are appreciated, as long as it's civil. - ModVersion: 0.1 - tMLVersion: 2025.5 - tMLBuildPurpose: Stable KNOWN BUGS/ISSUES: "ORB IS LOSING VERTICAL ENERGY AND CAUSING IT TO ROLL INSTEAD OF BOUNCE" - I'm aware of this one, this happens mostly with slopes or any tiles that aren't full tiles, i will look into improving this one but for now, avoid fighting in uneven surfaces/areas with slopes "ORB GAINS TOO MUCH SPEED/BECOMES TOO QUICK WHEN HITTING EITHER OF THE INVISIBLE BARRIERS" - This one is also something i'm looking forward to get it fixed aswell. As of now, it's the best i could think of but it's not consistent, the way it works is simply that since the walls and ground move with the player, the Barriers predict where would the orb bounce and then it bounces back and gives the orb a bit of speed to avoid tunneling, or even a bit of a speed loss due to the player's movement. the smart ground i designed for the orb also suffers from the same issue, but again, it's the best i could think of, but i will address this one issue mostly, so tl;dr: it's an intentional choice but i'm aware it's inconsistent as hell and possibly causes the orb to occasionally tunnel, and i might change it completely in the future "THE BARRIER PARTICLES STAYS AROUND IN ONE TIME, AND FOLLOW THE PLAYER IN OTHERS" - This one is also intentional and only happens with the ground, the way the "Smart Ground" works is that when the player is standing in a tile, the smart ground locks itself to that Y position, and when the orb would go to where's supposed to be a pit, the orb will bounce in that invisible ground instead, and the particles will stay at where it bounced instead of following the player. and as soon as the player either goes to a higher/lower position or goes too far away from the last locked position, the ground will either update its position or just reset and go back to its default position, which is under the player, to which will follow the player while they don't touch the actual ground/tiles "ORB DEALS WAY TOO MUCH DAMAGE" - This one will be balanced aswell, i beefed up the damage because since the weapon bounces around and can't be exactly controlled, and doesn't really target enemies, i wanted to make it so each hit feels meaningful enough, and considering late game bosses can get hundreds of thousands of HP, 700-1000 damage per hit feels too underwhelming in the middle of the chaos, especially when the summon isn't like Terraprisma or the Stardust Dragon, where the DPS is consistent. in short: don't be surprised if you see the orb dealing like 5k damage at later stages Developed By SumiVR

590 download Dettagli →
Spongebob Weapons – tModLoader Mod

Spongebob Weapons

di 76561198124097757

Spongebob Weapons adds items inspired by the hit Nickelodean show "Spongebob". Made for me and my friend, released so it can be enjoyed by others. I have nearly zero experience with C#, so huge thanks to the team behind Example Mod. Might add more content when I get the inspiration to do so. Drop reccomendations in the comments. WARNING! THE WEAPONS IN THIS MOD ARE NOT BALANCED! They aren't insanely over powered or anything, they just aren't meant to be taken seriously. Rather, they are for meme purposes. Currently adds... Spat - Spongebob's trusty spatula, swings slow and plays the "I'm Spongebob!" sounds effect. Jelly Fishing Net - A fast swinging upgrade to the Bug Net. Deals extra damage to the "Special Jellyfish". Also functions as a Golden Bug Net. Mayo - An item that spawns in a poorly drawn Patrick Star pet. Krabby Patty - An item that is currently used to craft all of the above items. (This will likely change as the mod evolves into something bigger) Special Jellyfish - A larger version of the regular jellyfish found in the ocean biome. Upon death, these jellyfish drop Krabby Patties. (This will also likely change later) All recipes are currently crafted at a Mythril Anvil until further notice. Developed By Sencored

322 download Dettagli →
Stupid Mode – tModLoader Mod

Stupid Mode

di 76561198416462082

Stupid Mode will make your game difficult in the most stupid way possible. As of current, Stupid Mode adds various changes, both in boss fights and outside of them. Rather than listing these changes, I'll just list the affected boss fights. - King Slime - Eye of Cthulhu - Eater of Worlds - Brain of Cthulhu - Deerclops - Queen Bee - Skeletron - Wall of Flesh - Queen Slime ~ Moon Lord (I added something to the fight, although the mod does not cover all content up to this point.) This mod is NOT compatible with multiplayer as of yet. I do NOT own all assets used in this mod. Assets that have been borrowed are credited below. Music Used: Ultimate Battle - Laura Shigihara Chaos King - Toby Fox Bee Queen's Theme - Klei Entertainment EFS of Winter - Klei Entertainment Broken Vessel - Christopher Larkin Attack Of The Killer Queen (MeowSynth) - Gerlumb Sounds Used: Taunt - Pizza Tower Characters Used: Niko - OneShot Sprites Used: Niko - OneShot Developed By trashoflevillage

411 download Dettagli →
Sprit Lamp's Vanity Set – tModLoader Mod

Sprit Lamp's Vanity Set

di 76561199821596456

Developed By Constantine The Wyvern

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