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Mod e plugin per tModLoader
Questo catalogo elenca 14.000+ progetti tModLoader da Steam Workshop. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
How to kill Cryogen(real)(but really just op stuff)
di 76561199549000736
How to kill Cryogen(real) is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Louvreratana
Nerd Swords
di 76561198891723949
Nerd Swords is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Food Mod
di 76561199119127154
Food Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Projectile Clarity
di 76561199026508421
A lightweight client-side mod that makes chaotic fights easier to read: teammates' projectiles are dimmed so hostile enemy and boss projectiles stand out clearly. Fully configurable opacity via the in-game Mod Config. Works generically across modded content (tested with Calamity) without hard-coding specific projectile IDs. Developed By Zach
Everyone as One Player
di 76561198215596955
Ever seen those minecraft mods where everyone works together to control one singular player? Yeah, this isn't that. It would be theoretically possible to hook into the controls, remove each other player's character, and focus on one main character. This doesn't exactly work well, though. How would you divide up the controls? Placing and attacking are the same button, and movement is already hard enough. So what I've done is made it so that one main player gets movement control, and each other player is free to mess around with inventory and placing and attacking. All other players' positions, velocities, inventories, armor, accessories, dyes, loadouts, hp/mana values, and consumed life crystals/fruit and mana crystals are synced to the main player's. Additionally, there is an optional config to sync buffs as well. WARNING: Since it syncs inventories, items WILL be replaced. I recommend starting a new character. Only the main player has collision. Only the main player can pickup items. Due to how syncing works, the following items are disabled for non-main players: - Life Crystals, Life Fruits, Mana Crystals - Potions (items that give potion sickness) - Buffs (if buff sync is enabled) Currently, the main player swaps every minute (3600 ticks divided by 60). The order is dependent on ordinal compareTo (basically, earlier in the alphabet goes first). The one exception is the last player to join, who gets placed last in the order. When players join or leave, the main player/player swapping is synced. Here's some more detail on the creative process: I first started syncing which player is the main player. I had to make it deterministic for performance reasons (you would not like it if it synced every frame), so it only gets set when players join/leave. The sorting is just C#'s ordinal compareTo for each player's name. It just has to be consistent between each client. Then I messed around with position/velocity, and control disabling. It was relatively simple. Since these things are automatically synced by terraria by default, I just had to set them to the main player's. Here's where my issues started. I wanted to find a way to mirror without completely replacing your inventory. I went with hooking into the Draw method, which would replicate the main player's inventory, and hooking into the item slot onclick methods. I had to do some weird dancing between client and server and main focus client to send client clicks to the main client's computer to simulate those same clicks, otherwise it wouldn't sync properly. It was a whole mess. Later I tested out setting the inventory to the main player's inventory and found that it worked flawlessly, so I gave up with this and simply used that method instead. What I could do to solve the inventory replacement issue is to save a snapshot upon joining the world, then loading it upon leaving the world. That's for future me to implement, if I ever do.
TheTerminator Texture : The Cerebrotron
di 76561199418172305
🎨 PrimeRework终结者材质包 | TheTerminator Texture Overhaul 这是一个专为PrimeRework 模组设计的纹理替换包,用于替换游戏中原本的TheTerminator材质为半脑半机械的外观 This is a texture replacement pack specifically designed for the PrimeRework mod , replacing the original TheTerminator textures in the game. 需要依赖于PrimeRework模组 Developed By SuSen36
20 Grave Boulders Death
di 76561198385745042
Have you ever wanted 20 gravestone boulders to drop on death? Me neither, but here's a mod that does exactly that. Yes it's annoying. Developed By hoopie
纽带 -Nexus-
di 76561199042357079
这是一个非常初期非常简陋粗糙的小模组,内容上受《奈克瑟斯》的影响,但是很多设计仍然没有实现。 自己仍然在学习阶段,会保持一定的更新频率。 包含9个物品,其中2个饰品,1把武器,1个食物,1个未实现的召唤物以及3个说明。 还包含4种敌怪,1个城镇NPC。 目前贴图比较粗糙,而且可能存在一些未发现的BUG,很长一段时间可能都不会支持多人游戏。 后续的更新会先完善NPC和一些设计理念,并添加一些新的物品。 --- This is a very early, rough and simple mod, inspired by "Ultraman Nexus" but many designs are still unimplemented. I'm still in the learning stage and will maintain a certain update frequency. Includes 9 items: 2 accessories, 1 weapon, 1 food, 1 unimplemented summon item, and 3 notes. Also includes 4 types of enemies and 1 town NPC. Currently the textures are rough and there may be undiscovered bugs. Multiplayer support may not be available for a long time. Future updates will first improve NPCs and some design concepts, and add some new items. Developed By MikuMiV
Keepers Of The Realm
di 76561199135001031
Keepers Of The Realm is a mod that adds: Many New Weapons Many New Armor Sets Many New Bosses Many New Drops From Enemies And much more Developed By Aiden
[1.4.3-1.4.4] All NPCs Shoot Laser to You
di 76561198983211065
All NPCs Shoot Laser to You by Nil256 ---------------------------------------- Literally, all NPCs become to shoot a laser to a player. The damage, speed, and shot interval of the laser is customizable from the config. ---------------------------------------- Developed By Nil256
Cosmo Vanity Set
di 76561198240685492
Adds a furry vanity set of Cosmo. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: @ItsCosmoTewulf on youtube. Developed By Hex
Yamaso
di 76561199014178286
Ever wondered what comes after the Great Zenith?, well nothing. But this mod adds the Zenith a great challenge (Crafted with 2 zeniths at a Anvil) ERROR FOUND IN CODE: THE DESCRIPTION OF THE ITEM IN GAME ISNT SHOWING! 2X MEELE DAMAGE OF ZENITH INSANE KNOCKBACK SHOOTS NEBULA PROJECTILES CAN SHOOT WHEN HOLDING M1
PipeConsoleCommands
di 76561198387920638
Implement stdin by using pipe. Pipe name is outputed in console.
3Stones
di 76561198092199024
3Stones adds 3 different stones to your world: The Speed Stone, The Stone of Iron Will, And the Stone of Sixth Sense. For the Speed Stone you will need 15 Diamonds and 20 Emeralds, For the Iron Stone you need 15 Meteorite Bars and 20 Emeralds, and for the Sixth Sense Stone you need 10 Crystal Shards and 20 Emeralds Soon I will be building a story/progression path towards these stones, as well as hypothetically adding more items. V0.2 update: -Changed the Iron Stone's crafting to Meteorite bars, instead of generic Iron. -Fixed some typos. -Iron Stone now grants "Iron Skin" buff, aswell as Obsidian Skin and Regen. -Speed Stone now makes you faster. -Stone of Sixth Sense now makes you dig (alot) faster. V0.2.1 update: -Iron Stone made you fast, and I changed that. -Some edits to Speed Stone, nothing major.
Block's Leveling Mod - Russian Translation
di 76561199816544163
Русификатор Данный мод полностью переводит Block's Leveling Mod на русский язык. Перед игрой прочтите описание мода снизу, чтобы понять как в него играть. Приятной игры. Block's Leveling Mod Block's Leveling Mod добавляет оружию механику прокачки, позволяя использовать его дольше, если вы усердно сражаетесь им, повышая его уровень. В основе этой системы лежит механика из Example Mod (спасибо Andro951!), но со всесторонней переработкой для полноценной, сбалансированной и отполированной реализации. Начало работы с прокачкой оружия (ОБЯЗАТЕЛЬНО К ПРОЧТЕНИЮ!): Повышение уровня оружия - разумеется, главная механика этого мода. Вот краткое руководство для начала: - По умолчанию оружие не может повышать уровень; механику необходимо активировать предметами - рунами опыта, используя «Кузню рун опыта» - Сперва создайте «Кузню рун опыта» из печи и 3 упавших звёзд - Затем поставьте кузню и создайте в ней «Дремлющую руну опыта» из 5 каменных блоков и 1 самоцвета (любого) - Дремлющие руны опыта бесполезны сами по себе; они - базовый ингредиент для крафта других рун опыта - Используйте Гида или мод Recipe Browser, чтобы увидеть рецепты действующих рун опыта - Редкость оружия (до перековки) определяет, какие руны опыта с ним работают; убедитесь, что создали подходящую для вашего оружия руну! - Когда у вас есть оружие и подходящая руна, нажмите ПКМ по кузне рун опыта, чтобы открыть её интерфейс - Поместите оружие и руну в соответствующие слоты интерфейса кузни и нажмите кнопку «Применить»! - Если всё сделано верно, руна израсходуется, и ваше оружие сможет получать опыт и уровни. В противном случае подсказка кнопки «Применить» укажет на ошибку Другие возможности: Подробнее о многих перечисленных ниже функциях - в закреплённом обсуждении Detailed List of Features! - Сферы опыта, дающие бонусный опыт оружию или игрокам - Повышение уровня игрока с опциональным усилением урона и сопротивления урону - Престиж - сброс уровня оружия или игрока для ещё большей мощи - Масштабирование врагов; опциональная функция, повышающая здоровье и защиту врагов по мере прохождения - Медали; ещё одна опциональная механика динамического лимита уровня, который необходимо повышать с прогрессом - Звуковое и текстовое оповещение при повышении уровня - Подсказки с отображением опыта, уровня и силы оружия - Множество настроек с (чрезмерно) подробными описаниями для тонкой настройки баланса - Кросс-мод совместимость с другим моим модом: «Weapon Augments» - Опциональное дополнение, добавляющее уникальное оружие с системой прокачки: «Heroic Weapons» - И многое другое! Developed By Arick
Ascendancy
di 76561198292577383
Ascendancy is a progression overhaul focused on growth over time. You begin with reduced baseline power (negative scaling at low levels), then earn your way back to vanilla strength and beyond through skill leveling. World Threat System: - Tracks overall player progression (combat levels, endurance, and boss progress). - Raises world pressure as threat increases: stronger nights, higher elite/special spawn chances, biome mutations, and Restless Wilds surges. - Includes World Threat pressure, World Response memory, and elite enemy variants; Nemesis remains experimental and dormant for 0.60. Balance and features are still actively being tuned. Developed By Xenumbri
miners gnome
di 76561199706090314
miners gnome is a custom race mod. Made with MrPlague's Authentic Races. Developed By ALeX
Draedon's Expansion KR 한글패치
di 76561198994391964
Draedon's Expansion의 한글패치입니다. 드레이돈의 새로운 장난감을 만나보세요. 오역이나 피드백은 언제나 환영입니다! Developed By Blackey
Jimbo的沙漠扩展简体中文本地化
di 76561199034089855
此MOD是Jimbo's Desert Expansion(Jimbo的沙漠扩展)MOD的中文本地化包,如有问题请联系制作者 This is a Chinese localization language pack. If your native language is not Chinese, please do not subscribe Это локализованный языковой пакет на китайском языке, если ваш родной язык не китайский, пожалуйста, не подписывайтесь Developed By RulerCastas
SaveSpawn
di 76561198001623520
Saves where you were on logout or disconnect and spawns you at that location upon rejoining. Developed By Bob
DestroyTheEvil
di 76561199114820321
Destroy The Evil is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Craftable RoverDrive
di 76561198381047690
my friend wouldn't stop bitching about how badly he wanted me to teach him to get bimbos or some shit so I made this mod in a rush, explaining why I didn't even set up a proper description or title
obama prism
di 76561199121751138
obama prism is a pretty cool mod, it does...this. Modify this file with a description of your mod.
tZero
di 76561197976619824
tZero is a physics mod designed to improve movement at all levels of the game. It has no physics overlaps with overhaul, and may be used in conjunction with it (provided you turn off overhaul's bunnyhopping and walljumps in its config). tZero adds a designated jump button to jump with no wing or double-jump modifiers. Holding down when a jump is performed will reduce jump height. Well-timed jumps will add some of your vertical velocity to your horizontal velocity (bunnyhopping). A timing buffer exists and allows you to input jump slightly early when landing, the buffer is more lenient the faster you are already moving. While going fast enough, waterwalking is applied to the character. Holding away and jump within 7 frames of colliding with a wall will perform a wall-jump, refreshing air movement options. The jump strength is determined by your horizontal velocity at impact. The designated simple jump button will also work. Holding up or down during a wall-jump will influence the angle of the jump. Developed By Leiffff
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