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- tModLoader
Mod e plugin per tModLoader
Questo catalogo elenca 15.000+ progetti tModLoader da Steam Workshop. Le voci possono essere lato server, lato client o necessarie su entrambi, e includere mappe o altri contenuti generati dagli utenti. Prima dell’installazione verifica la pagina sorgente collegata, la versione del gioco e le dipendenze.
MyFirstMod
di 76561199681180910
Modify this file with a description of your mod. Developed By Learning
Sgimund
di 76561199183274661
Modify this file with a description of your mod. Developed By jotzzendalen
more early items
di 76561198303713530
This is a mod that add more items to the early game Developed By blockcat
Stupid Shit
di 76561199016736632
Stupid Shit is a pretty TERRIBLE mod Developed By AWESOME
AGM
di 76561198846989942
AGM is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Roberto Swanken Jola
The Ghost Sword!
di 76561197977016926
The Ghost Sword! is a pretty cool mod, it does...this. Adds a ghost sword crafted from 100 ectoplasm at A Anvil! (dont ask why its at a anvil) Developed By Pumpking
ALGODOOO
di 76561199194459873
algodooo这个模组是关于algodoo弹珠竞赛的一些物品(目前这个mod没啥物品) Developed By 32
MYL
di 76561199439329542
MYL is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By MYL
Carson
di 76561199485290084
Carson is a pretty cool mod, it does...this. Modify this file with a description of your mod.
1
di 76561199062261069
1 is a pretty cool mod, it does...this. Modify this file with a description of your mod.
um
di 76561198077206616
um is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Terraria Tavern
di 76561198103216271
Terraria Tavern lets you turn your own player-built structures into functioning taverns using mostly vanilla Terraria furniture. When night falls, town NPCs will visit valid taverns, sit in available chairs, order food and drinks, socialize, and leave behind coins. Your tavern’s seating, lighting, decorations, size, and menu variety determine its quality. Better taverns attract more visitors and earn higher payments. HOW TO BUILD A TAVERN Place a Tavern Sign inside the building you want to register. A working tavern requires: • An enclosed room with background walls • At least one door • At least one Keg • At least two chairs, stools, or benches • At least one Table or Work Bench • At least one light source • A Tavern Sign Right-click the Tavern Sign to inspect the building. It will tell you whether the tavern is valid, what requirements are missing, how many seats are available, the current quality rating, stored earnings, menu stock, and whether the tavern is open. Taverns open at night and close at approximately 2:00 AM. CREATING A TAVERN MENU The Tavern Menu allows you to choose what your tavern sells. 1. Place any vanilla Chest or Dresser near the Tavern Sign. 2. Open the container and select Rename. 3. Name it exactly: Tavern Menu 4. Place food and drinks inside it. Guests can purchase vanilla food that provides a Well Fed effect, along with Bottled Water, Ale, and Sake. Each purchase removes one item from the Tavern Menu and adds money to the tavern’s earnings. Stocked items earn more than their normal NPC resale value, and high-quality taverns receive an additional payment bonus. If your tavern has no menu—or the menu runs out of stock—guests can still purchase House Water. Your tavern can remain open even when no items are available. COLLECTING YOUR MONEY Craft a Tavern Till and use it while standing near your tavern. All stored earnings from nearby taverns will be given to you as coins. TAVERN QUALITY Tavern quality improves with: • More seating • A greater variety of menu items • Additional lighting • Decorations • A properly enclosed interior Quality ranks include Roadside, Cozy, Popular, Renowned, and Legendary. Higher-quality taverns attract more guests and provide better profits. CRAFTING Tavern Sign: • 12 Wood • 1 Chain • Crafted at a Work Bench Tavern Till: • 10 Wood • 5 Iron or Lead Bars • Crafted at a Work Bench OPTIONAL TESTING COMMANDS /tavernopen — Forces tavern hours for approximately two minutes. /tavernkit — Provides the basic items needed to construct and stock a test tavern. Build anything from a tiny roadside pub to a grand castle inn, underground alehouse, seaside restaurant, or complete tavern district. Your design determines how lively and successful the tavern becomes!
Boss Escape Reward
di 76561199637445861
If a boss summoned by you escapes and despawns, you will get its summoning‑item as compensation at your position. Bosses spawned naturally or activated by blocks will not give rewards. Developed By 霜降谷衣
Playing the Genshin Impact trailer to death
di 76561198217514400
"Genshin Impact" is an open-world adventure RPG developed by miHoYo. In the game, you'll explore a fantasy world called 'Teyvat.' In this vast world, you can travel across seven nations, meet companions with unique personalities and abilities, fight powerful enemies together, and embark on a journey to reunite with your lost family. Or, you can just wander around without any particular goal, immersing yourself in the lively world, letting your curiosity drive you to uncover the secrets hidden in every corner... all the way until you reunite with your separated family and witness the culmination of everything at the end. Developed By Triple-A Game
Boss战NPC无敌
di 76561199384558560
Boss 战时让所有城镇 NPC 免疫伤害。任意 Boss 存活时,村民自动无敌,Boss 被击败后恢复正常。只保护城镇 NPC,不影响敌人。 Makes all town NPCs immune to damage while any boss is alive. Town NPCs automatically become invincible during boss fights and return to normal once the boss is defeated. Only affects town NPCs, not enemies. Developed By Ston_ne
Angler's Bait Counter / 渔夫鱼饵商店
di 76561199435719601
Angler's Bait Counter / 渔夫鱼饵商店 Adds a dedicated Bait Shop button to the vanilla Angler while leaving his original Quest button and quest logic untouched. Stock - Apprentice Bait — 5 silver - Journeyman Bait — 15 silver - Master Bait — 50 silver The shop uses the three items' existing vanilla values. NPC happiness discounts and surcharges, item resale, multiplayer shop behavior, and quick-buy controls therefore behave like a normal Terraria shop. Features - No new items, recipes, NPCs, currencies, or configuration menus - No world or player save data - No dependencies other than stable tModLoader - English and Simplified Chinese button text - Safe to add to or remove from an existing world 中文说明 为原版渔夫增加独立的“鱼饵商店”按钮,同时完整保留原有的“任务”按钮与钓鱼任务逻辑。 商店出售:初学者鱼饵(5银)、熟手钓饵(15银)、大师钓饵(50银)。售价直接沿用原版物品价值,因此会正常受到NPC幸福度的折扣或涨价影响,也不会产生倒卖漏洞。 Compatibility / 兼容性 Designed for stable tModLoader 2026.6 (Terraria 1.4.4). Mods that also replace the Angler's unused second chat button may conflict; avoid enabling two Angler shop mods at the same time. 适用于稳定版 tModLoader 2026.6(Terraria 1.4.4)。若其他模组也占用渔夫原本空置的第二个对话按钮,可能发生冲突;请勿同时启用多个渔夫商店模组。 Developed By starch
Calamity Rarities - Tradução PT-BR
di 76561198423271778
O Calamity adicionou suporte a ModRarity para seus itens a partir da versão 2.0.1.2 do Calamity. Este mod agora apenas concede compatibilidade de ModRarity aos itens do Calamity com raridades únicas. Opções de Configuração - Usar Raridades Únicas: Ative para dar aos itens do Calamity com texto de cor única sua própria raridade, para que apareçam com suas cores correspondentes ao passar o cursor na barra de atalhos e quando caídos no chão. A lista de itens afetados pode ser vista em: https://calamitymod.wiki.gg/wiki/Rarity Esta configuração exige recarregar os mods e não pode ser modificada com um mundo aberto. Deve ser alterada em Oficina -> Gerenciar Mods -> Engrenagem ao lado de Calamity Rarities. Créditos - Mod Original criado por: theguy - Tradução para Português Brasileiro (PT-BR) por: Gabriel Developed By Gabriel
NoniumCN
di 76561199532189456
为Nonium Mod制作了翻译。 其中可能有少量的空缺内容,如果原模组更新则可能有更多。个人机翻很难跟上更新速度,我会寻找随机时间进行更新。 如果有建议或问题请留言,我会尝试修复。 Developed By Rina
Glimmering Ribbon Standalone
di 76561198277616639
Vanity Item. Item sprite by Dia, Player sprites by Silky Elwyn, implementation by Sagittariod. Craftable and obtainable upon character creation if the player is named "Charlotte".
Damage Class Swapper/武器伤害类型切换
di 76561199029496432
允许玩家为任意手持武器循环切换伤害类型(近战、远程、魔法、召唤;加载灾厄Mod时追加真近战、哨兵、盗贼)。 每把武器独立记忆切换状态,互不干扰。切换伤害类型后: - 武器完全按照切换后的伤害类型运作(吃对应类型的增伤/暴击/攻速加成) - 重铸时开放对应伤害类型的修饰词池——切换成魔法可打"神话"、远程可打"虚幻"、近战可打"传奇"、盗贼可打"化境"(目前有兼容性问题),且重铸后伤害类型保持不变 - 支持切换"使用射手弹药机制",并在子弹/箭矢/火箭弹三类弹药间循环 绑定键功能:切换伤害类型 / 开关射手弹药模式 / 循环切换弹药分类。 Developed By CustomModder
Team Boss Contracts
di 76561198121956254
Team Boss Contracts Этот мод добавляет новую механику контрактов охоты на боссов. Новый раздел находится у гида. Если вы убили последнего босса в тире,то тир закрывается и не получится легко получить награды. Награды также можно посмотреть у гида. Для принятия контракта надо поставить свои деньги (или деньги команды), при не соблюдении условий контракта деньги пропадут. Также в самом бою с боссом будут надписи указывающие о провале или успехе, также другие детали. В каждом тире есть свой список боссов который я добавил вручную ориентируясь на мод boss checklist, так что его тоже используйте чтобы понимать какие боссы к каком тиру относятя. В настройке мода можно изменить условия для выполнения почти всех контрактов. В тирах есть 4 уровня сложности. Мод надо использовать с Calamity, Thorium, Unofficial Calamity Bard & Healer, Thorium Helheim чтобы предметы в наградах отображались. В наградах предметы из этих модов (не наносящие урон), также деньги, слоты для аксессуаров, и специальные медали из другого моего мода Tinkerer Medal Economy. (советую использовать с этим модом ради мотивации фарма денег), также стоит использовать с моим модом Hero Path RPG. Мод изначально делал для своей сборки игры с друзьями, поэтому есть смысл использовать почти все моды вместе что я сделал. Мод полностью сделать с помощью нейросети Gemini. This mod adds a new boss hunt contract mechanic. The new section can be found with the guide. If you’ve defeated the last boss in a series, that series closes and you won’t be able to easily claim the rewards. You can also view the rewards with the guide. To accept a contract, you must put up your own money (or your team’s money); if you fail to meet the contract’s conditions, the money will be lost. Additionally, during the boss fight itself, text will appear indicating whether you’ve succeeded or failed, along with other details. Each run has its own list of bosses that I added manually based on the “Boss Checklist” mod, so be sure to use that as well to understand which bosses belong to which run. In the mod’s settings, you can change the conditions for completing almost all contracts. There are 4 difficulty levels in the tiers. You must use this mod alongside Calamity, Thorium, Unofficial Calamity Bard & Healer, and Thorium Helheim for reward items to appear. Rewards include items from these mods (that don’t deal damage), as well as money, accessory slots, and special medals from my other mod, Tinkerer Medal Economy. (I recommend using this mod for motivation when farming money), and it’s also worth using with my Hero Path RPG mod. I originally created this mod for my own game build with friends, so it makes sense to use almost all the mods I’ve made together. The mod was created entirely using the Ge neural network. Developed By Viper
Mod by Mariofana
di 76561199081641636
Just a mod made by yours truly. Features a few new weapons for every class. Developed By Mariofana
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