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Barotrauma 모드 & 플러그인

모드 81,000+개 사용 가능 출처: Steam Workshop
奇迹之海武装(停止更新abandoned)

奇迹之海武装(停止更新abandoned)

76561198220228133 제작

停止更新,不再维护

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Modular Backpack

Modular Backpack

76561198335391165 제작

[h1]IMPORTANT INFORMATION:[/h1] [b]This mod is currently not being developed and very outdated! Please use the updated forked version by Draconis13 you can find [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3362165048]HERE[/url]![/b] [h2]This mod adds a modular backpack customizable at a fabricator with up to 43 combinations possible![/h2] [h3]Items and customization:[/h3] [b]- Modular Backpack:[/b] Simple backpack with 9 slots for items [b]- 4 pouch:[/b] Medical, Ammo, Mining and Tools adding 6 slots for specific items and buffing their respective category [b]- Holsters:[/b] Rifle and Pistol holsters adding one slots for two handed and one handed firearms (respectively) [b]- Light:[/b] A powerful searchlight mountable on your backpack for an easier exploration of the darkness below (require a battery) [b]- Monitor:[/b] A monitor mountable on your backpack to monitor all of your submarines systems and hulls. Come with an integrated sonar (require a battery) [b]- Scooter:[/b] An underwater scooter mountable on your backpack to gotta go fast (require a battery) [b]- Ammocrate:[/b] Large contraption mountable on your backpack for an easier time looting those heavy wreck ammunition (ammobox) [b]- Shell Rack:[/b] Same as the Ammocrate but for shells [b]- Rebreather:[/b] Large contraption allowing you to breath underwater and to refill up to 2 oxygen tank (require a battery) [b]- 4 Special Pouches:[/b] Ammunition, medical, mining or tools, each one can store up to 6 items related to their specialization. While they can be put in any submarine container's, they can't be put IN backpacks and character inventories. [h3]Overrides:[/h3] [b]- The weapon holder:[/b] has been overrided to allow both weapons and modular backpacks to be put inside. Also, you can now craft, hold and place them anywhere on your sub. [b]- The vanilla toolbelt :[/b] has been overrided to not become irrelevent compared to other modular backpacks. It has now be buffed to increase both your electrical and mechanical skill, as well as massively boosting your repair speed. [b]- The vanilla decorative workbench :[/b] No longer overrided ! [h3]Balance and Encumbrance:[/h3] As you may already know, mods adding containers like backpacks, crates, storage, etc. shift massively the balance of the vanilla game. That's why i added drawbacks to using and filling those backpacks. The most obvious one are the stats change when holding or wearing one. For instance, while the Ammocrate modification allow you to hold up to 6 ammobox at once, filling it will not only slow you down, but also reduced the effectiveness of all your skills. This is called the encombrance system. To make it short : the more you fill a backpack, the more you will suffer for maluses. And even more than that, Each modification have properties : following the ammocrate example, it will be very hard to swim fast with it as well as to repair the submarine systems. And don't think about cheesing the system by holding them in your hands : the effects will still applies. Of course, even with that, the game may become too easy. So think about those difficulty mods like Barotraumatic and Neurotrauma ! [h3]Important notes:[/h3] 1- Only the basic Modular backpack is buyable and sellable. All other variation are to be crafted 2- You will need a Workbench to customize and craft other modular backpacks 3- All Backpacks can be hold in hands, but maluses still applies when doing so. So be careful [h3]Supported Languages:[/h3] - English - French - Russian translation available [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2986079116]HERE[/url][/u][/b]

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Saber Armaments (OLD - v0.13.0.11)

Saber Armaments (OLD - v0.13.0.11)

76561198844410010 제작

[h2]Mod not working?[/h2] [b]Potential fix:[/b] ("A note about the patch: Unfortunately, there may still be some issues with mods. If a mod fails to update automatically, please head to the in-game Steam Workshop menu and click "reinstall" next to the mod in question. If players who try to join your server get errors about mismatching mods, then you as the host may also need to reinstall mods in this way to make sure they're up to date." - BaroNews) Please provide feeback on Weapon and Ammo Balancing. Are they too expensive? Too Cheap? Too Rare? Etc. Your feedback will effect future mods/updates for the better! [h1]Russian Translation for Saber Arms by Enigma:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2443033504 [h1]Armor can be found here:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2415020662&tscn=1614923957 [h2] Updates 04/22/21: [/h2] Due to an In-game bug, progress has been a little bit delayed. Big thanks to [b]Jlobblet[/b] for helping me and for setting up a report on Github. Saber Armaments Lore has been updated and moved to Discussions Tab. Custom Crosshairs for weapons with Optics. New weapons/modifications/redesigns added [b]New weapons:[/b] MTR65 Mk.2 (4 Modifications) MTR-H68 Mk.2 (3 Modifications) M419 Mk.4 Mod 1 (2 Modifications) MC419 Mk.4 Mod 0 Tactical Harpoon Gun Compact Spear Gun MAS6 Mk.1 Custom Jovian Carbine Refitted MAS12 SPMG Mk.3 Completely redesigned Ammo Magazines. [b]Added new Spears, Harpoons, Shotgun shells and PHM Drum Mag:[/b] Fin Stabilized Spear Fin Stabilized Harpoon APFS Spear APFS Harpoon 10 Gauge Shotgun Shell (Short, Buckshot) (Slug) 23x75mm Cartridge (Shredder-16) (SLKE Slug) 8.6x48mm PHM Drum Magazine [h3]Mod Info:[/h3] Complement your arsenal with a small array of weapons belonging to a long dead Mega Corporation that no one ever talks about. Salvaged from the wrecks of Unidentified Military Vessels found throughout Europa, a majority of these weapons are refurbished and sold to Submariners and Security Forces for a hefty price. Europan Coalition Submersibles utilizing Fabricators come with blueprints that allow the Reconstruction of some of these weapons as well as their respective munitions. However, some of the more 'Unique' weapons are only obtainable from Wreckages, Military Bases or Research Facilities. This mod adds in a variety of weapons and weapon modifications to the game as well as munitions for each weapon. Weapons use custom sounds and have varying traits. [b]Weapons:[/b] (Assault Rifles) MTR65 Mk.1 Mod 0 MTR65 Mk.2 Mod 0 MTR65 Mk.2 Mod 1 [Can be modified] MTR-H68 Mk.2 Mod 0 MTR-H68 Mk.2 Mod 1 [Can be modified] M419 Mk.2 Mod 0 [Can be modified] M419 Mk.4 Mod 0 M419 Mk.4 Mod 1 [Can be modified] XaMTR86 Mod 1 (Special) Jovian Carbine XM10C (PDWs) MP58 Mk.1 Mod 3 [Can be modified] MP58 Mk.2 Mod 1 (SMGs) Viper 47 Mk.2 Mod 1 Wasp 45 Mk.1 Mod 0 (Sidearms) SD45 SM45 RCSR 7 (Shotguns) MAS10/2G [Can be modified] Refitted MAS12 MAS6 Mk.1 Custom (Battle Rifles/Marksman Rifles) MBR419 Mk.1 Mod 0 (Battle Rifle) [Can be modified] (Support Weapons) MSW58 Mk.2 Mod 0 SPMG Mk.2 Mod 0 SPMG Mk.3 Mod 0 SPMG Mk.3 Mod 1 [Can be modified] XaSPMG Mod 1 Tactical Harpoon Gun Compact Harpoon Gun [b]Ammunition:[/b] 10 Gauge Shotgun shell (Short, Buckshot) 10 Gauge Shotgun shell (Slug) 10 Gauge Shotgun shell (Buckshot) 23x75mm Cartridge (Shredder-16) 23x75mm Cartridge (SLKE Slug) 10x29mm Revolver Round 4.7x38mm Magazine 4.7x38mm Magazine, Special 4.7x38mm Longitudinal Magazine 4.7x38mm Longitudinal Magazine, Special 5.8x42mm Magazine 5.8x42mm Magazine, Special 5.8x42mm Longitudinal Magazine 5.8x42mm Longitudinal Magazine, Special 6.5x39mm Magazine 6.5x39mm Magazine, Special 6.8x48mm Magazine 8.6x48mm Drum Magazine 8.6x48mm PHM Magazine 8.6x48mm PHM Drum Magazine Fin Stabilized Spear Fin Stabilized Harpoon APFS Spear APFS Harpoon [b]Weapon Information:[/b] MTR65 Mk.1 Mod 0: Caliber: 6.5x39mm Can be Upgraded MTR65 Mk.2 Mod 0: Caliber: 6.5x39mm Can be Modified MTR68-H68 Mk.2 Mod 0: Caliber: 6.8x48mm Can be Modified MTR65/H68 Mk.2 Mod 1 (CQC): Uses Tactical IR laser sight, Toggleable Wide-beam Flashlight, Red Dot Sight (MR): Uses Standard Narrow-beam Flashlight, ACGO Sight. (SFS): Uses Under-barreled Spear Gun, Standard Narrow-beam Flashlight MP58 Mk.1 Mod 3: Caliber: 5.8x42mm Can be Upgraded MP58 Mk.2 Mod 0 Caliber: 5.8x42mm Can feed from both Longitudinal and Box Magazines. M419 Mk.2 Mod 0: Caliber: 6.5x39mm Can be Upgraded MBR419 Mk.1 Mod 0: Caliber: 6.8x48mm Can be Upgraded Viper 47 Mk.2 Mod 1: Caliber: 4.7x38mm Can only feed from Longitudinal Magazines. Wasp 45 Mk.1 Mod 0: Caliber: 11x23mm (.45) Can feed from any .45 Caliber Magazine. SD45: Caliber: 11x23mm (.45) Can only feed from .45ACP Pistol Magazines. SM45: Caliber: 11x23mm (.45) Can feed from both Standard and Pistol .45ACP Magazines. RCSR 7: Caliber: 9x29mm (.38), 10x29mmR Can load either .38 or 10x29mm. MSW58 Mk.2 Mod 0: Caliber: 5.8x42mm Can feed from both Longitudinal Magazines and Box Magazines. SPMG Mk.2 Mod 0 Caliber: 8.6x48mm Can only feed from Drum Magazines. Can be Upgraded SPMG Mk.3 Mod 0 Caliber: 8.6x48mm Can feed from both Drum Magazines and Box Magazines. Can be modified SPMG Mk.3 Mod 1 Body Shroud redesign Body Shroud redesign, TLA Sight XaSPMG Mod 1: Caliber: 8.6x48mm Can feed from both PHM Drum Magazines and PHM Box Magazines. M419 Mk.4 Mod 0: Caliber: 4.7x38mm Can only feed from Box Magazines XaMTR86 Mod 1: Caliber: 8.6x48mm Can only feed from 8.6, Special Magazines.

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更好的床铺

更好的床铺

76561198257023744 제작

原版床铺回复速度从每秒0.05提升到每秒0.5,医疗床回复速度提升到每秒0.75(基于原版数值提升十倍). 床铺治疗以下损伤: 身体损伤(钝器伤,撕裂伤,咬伤,枪伤,器官损伤,深层组织损伤) 脑震荡 / 伤口感染 失血 / 流血 恶心 / 醉酒 阿片类药物成瘾 / 戒断 Original bed regeneration increased from 0.05 to 0.5, medical bed regeneration increased to 0.75. (Ten times the original value) Beds treat the following injuries: damage (blunt force trauma, lacerations, bites, gunshot wounds, organ damage, deep tissue damage) Concussion / Infection Blood loss/bleeding Nausea/drunkenness Opioid addiction/withdrawal

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MoreMissionsMod

MoreMissionsMod

76561197978143192 제작

Makes more missions spawn at outposts and cities. Only made for vanilla Baro, will most likely conflict with any other mod that modifies missions.

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Total Russian Translation (TRT)

Total Russian Translation (TRT)

76561198798090397 제작

[h1]Тотальный Русский Перевод (ТРП)/ Total Russian Translation (TRT) [/h1] [h1]Вы НЕ обязаны иметь все моды из списка ниже для работы русификатора. Подписывайтесь только на те моды, которые вам нужны![/h1] [h2]Большинство переводов работают на 100%, но некоторые частично не переведены из-за устаревания. На момент 02.2026 почти все переводчики приостановили свою работу по различным причинам. Хотите поддержать идею того, что все переводы должны быть в одном месте? С радостью добавлю перевод / обновление с указанием автора. [/h2] [h2]Для чего этот мод?[/h2] Тотальный Русский Перевод (ТРП) — это комплексный мод, обеспечивающий качественный перевод на русский язык для более чем десятка ваших любимых модов. Главная цель ТРП — упростить жизнь игрокам, устранив необходимость скачивать огромное количество отдельных переводов, и предоставив один удобный и полный перевод. [h2]Особенности[/h2] ✓ Объединяет больше пятидесяти русских переводов в одном месте. ✓ Упрощает процесс установки переводов. ✓ Постоянно обновляется и расширяется для включения новых модов. [h2]Переведённые моды[/h2] [list] [*]Admiral Job (指挥官) [*]Alien Upgrades [*]Anomalous Artefacts [*]Artifacts and Ruins Enhanced [*]Atmospheric Derelicts [*]BaroCraftables+ [*]BaroDrama V5 [*]BaroPlus (Open) [*]Barotraumatic [*]Baroverhaul [*]Botanophobia [*]Clowns Expanded Redux [*]Deep Sea Warfare [*]Doctor Javier's Medical Arsenal [*]Doctor Javier's Surgical Bomb - NT Expansion [*]DynamicEuropa [*]EK Mods for 1.x.x.x [*]Enhanced Armaments [*]Enhanced Husks [*]Enhanced Reactors [*]First Aid Kit (Level 1 - Crew Level) [*]Fuel For The Fire [*]Genes+ Revived and Expanded [*]Gigachad [*]GTFO Weapons [*]Hardcore Mod Full Release version [*]Hellfire SMG [*]Husk Mod Missions [*]Id Card Overhaul [*]Immersive Repairs [*]Improved Psychosis [*]Modern Russian Weapons (FIXED) [*]Modular Backpack [*]Moloch Milk [*]More Level Content [*]NT Blood work [*]NT Chem addiction rework [*]NT Eyes [*]NT pill containers [*]Pile Bunker [*]Robotrauma Medical Conversion Tweaked [*]Semi-Automatic Pistol [*]Shiftrauma! [*]SOFA'S TOOLS [*]Ssparky's Additional Ores [*]Stations From Beyond Outpost Pack [*]Sunken Tapes [*]Sweeper Gear [*]T.S.M MISSIONS-问君此去几时还 [*]Technician Job [*]THG Armory - 'Vanilla' Ammo Pack [*]THG Armory - 'Vanilla' Armor Pack [*]THG Armory - 'Vanilla' Melee Pack [*]THG Armory - 'Vanilla' Throwing Weapon Pack [*]THG Armory - 'Vanilla' Turret pack [*]THG Armory - 'Vanilla' Utility Pack [*]THG Armory - 'Vanilla' Weapon Pack [*]Trolleys [*]Underwater Sledge [*]Vlad's Enhanced Backpacks [*]Wifi Camera [*]九州武库 [*]多功能工具MultifunctionalTool [*]奇迹之海武装 [*]贪玩潜渊症(TanwanTrauma) [i]Моды больше некликабельны из-за ограничений стима по кол-ву символов.[/i] [/list] [h2]Установка[/h2] Просто подпишитесь на этот мод в Мастерской Steam, и он автоматически загрузится, затем включите его в списке модов. Он должен стоять над модами, которые переводит. Чем выше, тем лучше, другими словами. Для правильной работы переводов с пометкой (Lua), требуется client-side Lua. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234]Подробности на главной странице мода. [/url] Если у вас уже установлены какие-то переводы, включённые в ТРП, рекомендуется отписаться от них для правильной работы. Имейте в виду, что в ТРП не включены сами моды, только их переводы. [h2]Поддержка[/h2] Если у вас возникли проблемы или вопросы относительно этого мода, не стесняйтесь задать их в разделе обсуждений. Если вы нашли ошибки в переводе, обязательно напишите в каком моде вы их нашли. Крайне желательно приложить скриншот проблемы. Проще всего это сделать через Imgur. [h2]Благодарности и авторы[/h2] [b]Переводчики:[/b] ඇ [url=https://steamcommunity.com/id/enigmatic_mb/]Enigma[/url] ඇ [url=https://steamcommunity.com/id/techcat/]Techcat[/url] ඇ [url=https://steamcommunity.com/profiles/76561198157442606/]Dazay[/url] ඇ [url=https://steamcommunity.com/id/Heelge]Heelge[/url] ඇ [url=https://steamcommunity.com/id/ViktorLivs/]Viktor Livingshield[/url] ඇ [url=https://steamcommunity.com/profiles/76561198965705560]Царь Некит[/url] ඇ [url=https://steamcommunity.com/id/111162200000]slava[/url] ඇ [url=https://steamcommunity.com/id/SFGtoha/]Anthony[/url] ඇ [url=https://steamcommunity.com/id/qemos/]qemos[/url] ඇ [url=https://steamcommunity.com/profiles/76561198321525258]Copius Coffius[/url] ඇ [url=https://steamcommunity.com/profiles/76561198309476574]R O U T E R[/url] ඇ [url=https://steamcommunity.com/id/Rinnola]Пикми Лёша[/url] ඇ [url=https://steamcommunity.com/id/LeFusilTerribles]Газул Штепсель[/url] [b]А также:[/b] Отдельные благодарности [url=https://steamcommunity.com/id/zipliks/]Luger[/url] за написание кода на Lua для мода и [url=https://steamcommunity.com/id/evilfactory/]Evil Factory[/url] за помощь с этим.

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[EA-HI]FrozenTilapia-冰冻罗非鱼级[SC][En]

[EA-HI]FrozenTilapia-冰冻罗非鱼级[SC][En]

76561198986988532 제작

史强把面前的文件从袋中抽出一半又塞了回去,显然没了兴趣。“说得对,鱼都能犯罪呢!我办过一个杀人案,一个娘们儿把她丈夫的那玩意儿割下来了。知道用的是什么?冰箱里冷冻的罗非鱼!鱼冻硬后,背上的那排刺就跟一把快刀似的……”——《三体》 [hr][/hr] [img]https://steamuserimages-a.akamaihd.net/ugc/1830159746169505364/6FEA4D465978DCEBC9815AE94D6FB6329550F442/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]如果你喜欢我的作品,请给我一个免费的赞吧! 你们的支持是我最大的动力![/h1] [h1]简介[/h1] [hr][/hr] [code] [h1]基本性能[/h1] “冰冻罗非鱼”级深潜型核潜艇 定位:单人/多人联机 价格:5999 规格:39*14 载货量:40 推荐船员数量:4-7 推荐驾驶经验:初窥门径 最大平动速度:49 最大上浮速度:19 最大下潜速度:35 武器:4+2+1 工业组件:齐全 其他:无人机,探矿雷达 [/code] [h1]功能介绍[/h1] [hr][/hr] [b]快速响应引擎[/b] 急速响应,30公里加速仅需2秒: 触发方式,油门踩到75以上自动触发 [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018920453/F77C8B1B0B9B1D0FEE8542446AEE260EAD988D43/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]指令控制[/b] 通过终端说悄悄话吧 提供了多个指令 [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018909114/83CE9DA7825A211020FF0E456525103605D84039/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]刹车[/b] 急速后刹系统:点击开关 [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018907780/79B58DF2A1E1529DB65A1765EB229FD8BF08C726/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]角度切炮[/b] [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018904621/C82158E9545F97A9CF1D5D100DE6C4DB9D7F0761/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]禁闭室[/b] 点击放电 [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018900964/57E7557C85AEB07ADE222AA897B20701F30DF816/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]可自定义能源扩展坞接口[/b] 增加了船的兼容性 [img]https://steamuserimages-a.akamaihd.net/ugc/1818900391018897670/B2CAB5BF91E97FAA30BA3A68321A39B3E4904D87/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]"Raven's Eye"无人机[/b] 双击切换模式 长按射击 [img]https://steamuserimages-a.akamaihd.net/ugc/1813269674153826163/67F8AB3ABE29454502C12088B39F950F0689A7EF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h1]感谢、引用[/h1] [hr][/hr] 感谢蓝海船舶重工群在制作中的助力 尤其:noking,siner,tec-195,苏大妈 无人机来源:青铜时代号 感谢[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2810199229]冰冻罗非鱼改[/url]提供的气闸修改思路

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万年风雪

万年风雪

76561198278902522 제작

万年风雪号欢迎各位,我们的征途是星辰大海! 更多信息在: 视频介绍:https://www.bilibili.com/video/BV12v411T78d 文章介绍:https://www.bilibili.com/read/cv13592343 若有版本更新会置于文章最后。

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Improved XP Rates

Improved XP Rates

76561198024395788 제작

This mod buffs the brutal vanilla XP formulas, resulting in higher rates. Experience rates in Barotrauma are dynamic to your character's skill levels. Which means that the higher your level the more actions (and time) it will require for you to level up. This mod aims to increase the XP rates so you level up faster in the early game and have a sense of progression in the late game. This makes it possible to reach levels of 80+ in a playthrough. This mod was intended for our friend group only, but we've decided to share it with everyone. Keep in mind this [b]is[/b] early access and we will tweak it as we go. Things we've changed: [i]this list is currently out of date[/i] - Structure Repairs 4x - Medicinal (CPR & Healing) 5x - Hull Repairs 10x - Helm Steering 4x - Fabricator 2x - Hostile Kills 4x - Turret Operating 8x - Assistants earn 1.5x We drew inspiration from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2372843630]this mod[/url], however added personal touch to make Barotrauma a more fun experience overall.

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Anime Waifu

Anime Waifu

76561198012344899 제작

"Anime Waifu" is a mod that replaces the sprites of humans with anime sprites. This mod was not created from scratch and include parts of other mods. [h3]Gallery of all 200+ suits:[/h3]https://imgur.com/a/5iVqQFE Highly recommended to play with these mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3726361404] In Game Character Customizer [Lua Cs][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3123289876] Enhanced immersion [Lua][/url] Compatibility patches: (If you see vanilla human, adjust mods load order.) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3414142378] Dynamic Europa[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3581165205] Combat Overhaul Legacy[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3441382493] Enhanced Armaments [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3320024122] Neurotrauma[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3307161246] Real sonar [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3455057108] Enhanced Reactors[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3641208079] Abnormalities[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3592717290] T.S.M MISSIONS[/url] [h3]Difference compared to other anime mods:[/h3] 1)Added a sewing machine, which allows for quick and convenient crafting of any clothing from the mod, as well as making items invisible (hiding them). 2)Clothing is now divided into two types: [b]Regular[/b] - plus 5 to skills, 5-10% protection against internal ship threats, 3 slots for medical items or small tools like a screwdriver. (Essentially a medical uniform merged and averaged with the assistant and mechanic clothes) [b]Combat[/b] - 10% resistance to bites and bullets, 2 slots for any non-heavy weapon or its ammunition, as well as boxes for external turrets or railgun shells. (Security uniform as is, but with 2 slots, so that the medical one isn't just better in everything except for a tiny resistance) 3)Added unnatural hair colors, lots of hairstyles, faces, eye colors; significantly reduced the chance of your bot spawning with dark skin but increased the chance of red skin (hello Karlach!). 4)No unnecessary overrides like weapons, only things that can be worn. 5) The character's legs are no longer bent forward at the knees (doesn't anyone actually care?), and they no longer shake when the character is standing or sitting. The ankles no longer twist at an unnatural angle. 6)Reworked a kiloton of textures [i](rearranging clothing elements, adding details, recoloring, fixing crooked sprite positioning, fixing white outlines)[/i] that has to make mod more diversity and less horny. [h3]Non-vanilla and non-cosmetic changes:[/h3] 1)Non-helmet headgears provides an additional skill bonus, and you can also fit a thermals, health scanner, or battery (somewhat flashlight replacement) in them. 2)The bandolier now has a slot for heavy/medium weapons. 3)Even cooler PUCS suits. In short, some protect more than a regular PUCS suit, some increase mobility, and so on. Don't worry about balance; you'll be lucky to craft even a couple of these in an entire campaign. Heels change a human`s ragdoll (consider it height), so all other modded clothing and suits will float above the ground, or even worse... [h3]Credits:[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879783286] WITD, that i take as basis for this mod[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2840944693] Original WITD[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2809175631] [EA-HI] 木卫二萌化计划, since the mod is old as WITD, im not sure of how much items it contain, but lets say at least 10 suits. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926645608] [EA-HI] Lite, 1 wa2000 and just a bit of assets[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2853726750] Endfield RW, at least 10 new suits[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3126336445] Endield 3.0 20 extra suits[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2814899126] Clown + renewed old GF skins[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824042252] Base for 2B suit[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3235909362] Sora suit[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3290704222] "bulletproof" suit[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2931830318] Jeans, pants for engineer and mechanic, heels for vip2[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3278930107] 2 hats[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3127901589] probably over 20 skins, lost count sry[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3379298529] 4 wigs and 1 hair[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3389376112] lots of harstyles and 10 suits[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3454874428] anime banners and NY hat[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3595081653] 6 hairstyles and base for 2 faces[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3467485193] base for emotes[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3678471724] 2 emotes[/url] [h3]Preview image[/h3] pixiv 93879664

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ExtendedMonsters [Spawner Edition]

ExtendedMonsters [Spawner Edition]

76561198106790142 제작

This mod brings back most of creatures from old versions of the game with improved behavior and ragdolls, also it adding completely new creatures. Includes [spoiler] a bit unbalanced [/ spoiler] spawn list and a drop list with new items for almost every monster. Initially, this mod was created for playing with friends, but I made it public because why not. [Development of this mod was indefinitely stopped because i'm not playing Barotrauma now. Mod is still working for me, but i can't return good spawnlist because the only way i know to merge vanilla and mod spawnlists was just removed in one of the new updates and i don't want to rewrite tons of code which will have all vanilla creatures after every update.]

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Material IO

Material IO

76561198096048135 제작

Supported Languages:English, Русский, 简体中文, 繁体中文 This mod adds a new container to store your materials —— IO Storage Container With this, you can have significantly less material instances in your game session which might be helpful for performance. [h1]C# version[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008]Item IO Framework[/url] This version has better performance and is capable of storing any stackable item. [h1]WARNING: DO NOT USE "fixitems" IN THE CONSOLE OR YOUR IO CONTAINERS WILL BE FILLED[/h1] [h2]How to use?[/h2] Buy or craft IO Storage Containers and use it like a normal one. [h2]How this works?[/h2] It removes actual items and add the number of them to the container's condition. When you take items out of the container, its condition will be reduced and new items will spawn. [h2]Can the fabricator use the materials stored in this container?[/h2] Yes, this container is designed to keep the material instance count at 8 if possible. When placed in a container linked to a fabricator, the fabricator can take materials from it directly. [h2]Backward compatiblility[/h2] If you are running an old campaign started before Material IO 1.0 update, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3353560755]this version[/url] instead.

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DynamicEuropa - Large Map Size Patch

DynamicEuropa - Large Map Size Patch

76561198044041937 제작

[h1]Info:[/h1] The new map size of DynamicEuropa is too small for your taste? Install this patch and get the giant world map back. Severely increases the location count and map size vertically, allowing for a bigger campaign playground. [h1]Load Order:[/h1] - DynamicEuropa - Large Map Size Patch - DynamicEuropa [h1]Important:[/h1] You will need to start a new campaign for it to take affect. Does absolutely nothing on existing campaigns.

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T.I.T.A.N. power suit V2

T.I.T.A.N. power suit V2

76561198075697378 제작

[h1][u][b] "When all hope seems lost, just don't forget: Aim for their head" [/b][/u][/h1] [h1] "As always, this is NOT a replacer"[/h1] [h1] "Community update. Quality of life improvements!"[/h1] [b][u][/u][/b] [quote] [u] From:[/u] Head designer Matthias [u]To:[/u] [spoiler]Bnllzmcdq Ktbhzm [/spoiler] [h1][u] Latest ongoing project report: 'T.I.T.A.N.' [/u][/h1] With the rampant surge on Europa's envioroment, Marine Corps is going to be forced to change drastically. For record purposes I've got to add how this idea came about, so hang on to the display to read the specs further down in this report: A dude named Paul, an assistant and last survivor of a Shapeshifter type sub, found one of our A.B.Y.S.S. units in a ballast room. Apparently ballast flora got the worst of them and then they got ambushed by threshers, awfull suff. However, the suit was damaged and in no condition to go help him out. Except this assistant was smart, he grabbed some titanium alloy that was in engineering and with a welder he just taped it into the suit "repairing" it just enough so he could get out. All of this while under a thresher swarm's pressure! He says the titanium helped a lot to keep the threshers' bites at bay. An informant, called himself, "silverwolf123" came at us with this story and how it could make us some profit. Got us thinking. At first, we dismissed the idea of a suit made out of pure titanium alloy with no treatment due to it's weight, but the idea of being pretty much unkillable outside of the sub was too good to pass, so we got on working. This model has helped us making breakthroughs that will help the entire line of warsuits. But that in a later note, right now I have the pleassure to present to you T.I.T.A.N. Ironically, it uses less titanium-alloys than the A.B.Y.S.S. (at it's maxium potential), however, A.B.Y.S.S. never made use of 100% efficiency on those, there was always a lot of useless leftovers that had to be discarded. T.I.T.A.N. Uses every bit of it without any spoils. The result is a much harder carapace capable of [u][b]resisting most forms of damage [/b][/u], and making the user [b][u]virtually inmune to fire and pressure[/u][/b] (citation needed), and [b][u]hardly feel anything that could stun them[/u][/b]. To top it all off, the helmet HuD allows for maximun concentration making [b][u]psychosis a non issue[/u][/b] and an assisted movement frame to [b][u]greatly slow paralysis effects[/u][/b]. But T.I.T.A.N. goes beyond defensive, it also comes with utility: An [b][u]integrated sonar[/u][/b], allows it to be hands free while in the ocean, and it's [b][u]propelled legs[/u][/b] allow it to move at deceptive fast speeds underwater. Now the coelanth is not the only leviathan with high speeds in the dephts. Besides utility and defense, T.I.T.A.N. features unique weaponry meant for the suit itself: the [b][u] 'Worm Ender' auto cannon[/u][/b], a destructive force capable of holding the line against the biggest of foes; and [b][u]'Depth boiler' flamer[/u][/b], a naphalm hot oven capable of cooking crawlers in the coldest of ice, allow the user to be a menace to anything the abyss can throw at us. Both of these are [b][u]recharged when kept inside the T.I.T.A.N.[/u][/b] This beast of attire does not come without it's drawbacks though: Firsts it must be construcced by an experienced mechanic, and a lot of patience. It is also powered by two custom made internal batteries, the which are kept topped off by the very same sub. In other words, you gotta recharge the suit with submarine energy on a custom made platfrom that connects to the power supply of the submarine. The batteries are heavy duty, and can be kept full for long periods of time. But the user should still hurry while far from the sub as if the batteries die, so will the user. Most sytems run along with the battery, specially the oxygen generator and pressure dampers. So while you don't have to fill it with tanks, you MUST keep it powered at all times. When out of power, critical systems start failing. No power saving mode due to technicall issues. The suit is meant to suplement the A.B.Y.S.S. for when a large creature endangers the sub, and It's not recomended to have more than one per sub or to use it regularly, unless supported by other soldiers and/or a high-end reactor. Hope this project calms your nerves, The nightmares might have evolved, but so have we. -- Matthias K. [/quote] [h1][u][b] Contents [/b][/u][/h1] [list] [*][b]A new diving suit 'T.I.T.A.N.'[/b] designed to receive and deal great punishment. Grants great resistance, and greatly slows the progress of paralysis and psychosis afflictions but does not stop them nor heal them. Has an integrated sonar. Moves slowly on land and moderately in water. [*][b]SUIT FUNCTIONS! (NEW)[/b]: The suit now has two toggle states one activates the plasma burn ability, which deals plasma burn to nearby characters; and Plasma shield, which greatly increases physical resistances. Both of these increase the energy consumption of the suit. Both also work underwater. [*][b]A new platform to charge the suit.[/b] Must be wired to work and draws power. Can be crafted, if so, place it by aiming (default right click) first, and then pressing use (default e). [*][b]'Cleaner' assault rifle:[/b] An assault rifle used for extended deployment. Its ammo is heavy, expensive, and packs a punch!. Coated with poison, it is capable of waving goodbye to even the worst Europa has to offer. Still will need help from the sub to tackle the biggest of prey. WARNING: WHEN USED WITHOUT THE T.I.T.A.N. SUIT, IT DEALS HEAVY BRUISES TO THE USER [*][b]Neurotoxin[/b] custom affliction: Deals damage over time. Applied by the cleaner rifle [*]The component T.I.T.A.N. power cell, can now also be used to restore the 'T.I.T.A.N.'s energy by placing it into it's charging slot. Power cell are recharged like any other battery. [spoiler] they might look wanky in a charging dock[/spoiler] [*]Everything is crafted ONLY (or added via sub-editor). Everything is named 'T.I.T.A.N.' to find it easily in the fabricator. Hope you got a supply of titanium-aluminum alloys. [/list] [h1] Changes of 3.0: [/h1] [list] [*] ALL arm cannons have been deprecated (they still exist in game for the sole purpose of being dismantled into their base components, 100% refund cost). The function of these weapons has been implemented on either the cleaner rifle (neurotoxin is base line) and the suit (plasma burn ability). [*] T.I.T.A.N. Now drains its energy at a much lower pace when used normally, however, it also now boasts an array of new abilities which will drain the power when activated. Plasma burn will help you deal with small critters (like the baby variants) while the plasma shield will make you near invisible versus physical damage. Keep in mind both of these will start draining your energy at deceptively high rates meaning, you'll have very little effective use time if you keep them on. Use them tactically and when the situation requires it. [/list] [h1] Know Issues: [/h1] [list] [*]There is a chance that the burn/bruising inflicted by using the weapons can pierce through the resistances. This is sadly something to do with how the game calculates damage. I tried in this last update to fix it, but there's a chance this still happens. [*]Neurotoxin is not treatable yet. I am working on this but could take a bit longer. Avoid friendly fire. [/list] Now with Polish translation! Thanks to [url=https://steamcommunity.com/id/Kaofan] Kaofan [/url]. Go check them out! And a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985864231] Russian translation [/url] made by [url=https://steamcommunity.com/id/iErr0r32] iErr0r32 [/url]. Thank you very much, it is appreciated. [h1]Please, report any issues you find. Happy new year Seafarers[/h1]

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Creatures of the Depth

Creatures of the Depth

76561198398545904 제작

[DISCONTINUED!] Hey fellas! I quit gaming and will no longer be updating this mod, feel free to use it for any projects you wish! Mod filled with creatures from the deep. Currently featuring 9 creatures (A few W.I.P), creatures that are done and balanced will be able to spawn naturally! I've also added custom missions! Any feedback is much appreciated! ---Features--- Creatures: - Ancient Mudraptor - Nightraptor - Guppy - Sea Urchin - Sea Urchin Docile - Bomb Shark - Sea Urchin Queen - Human Guppy - Fractal Squid - Russian Translations [Most of the sprites are created by AI stuff so apologies if they look a bit iffy, slowly getting better with this stuff as evident with the latest creature being the Fractal Squid. If you guys know of any way to more easily create sprites by hand let me know!] BTW Credit to Laserman for the Guppy Human Body Sprite!

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AVP-Aliens

AVP-Aliens

76561198003268863 제작

[h1]Description: [/h1] This is going to be the Alien (xenomorphs, engineers, etc) side of the AVP universe. This mod would not be possible without the community and is still active. The mod hosts a huge selection of xenomorphs from movies to games. They will show up both in missions and in game We have facehuggers/motes, that work. K-series so you can have you own "tamed" xenomorphs. As well as missions and map spawning. Ive tried to make it so both xenomorphs and the base fauna can show up. Ive also added some engineer equipment as well. Steam deleted a bunch of my description for some stupid reason so idk if I can get it back but ill try. We also have a full life cycle from Facehugger to Xenomorph to even queen if its a royal face hugger. We also have xenomoph morphs for most of the creatures in barotruma Join my discord here! https://discord.gg/Zv7nyeG8jQ

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Item IO Framework

Item IO Framework

76561198450282069 제작

[h1] Info [/h1] Use c# to implement a stacking box. The box's condition is used for de-spawning and spawning stack-able items. Stores up to 1024 items with one entity. Since this update introduces new implementation, a new mod is released for safety of user items. Networking implemented but not tested. Help welcome. [b]Original mod:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2950040937 With this mod enabled, you can have other mods that have a stacking slot like this: [code] <Item xxxx> <!-- other things --> <ItemContainer xxxx/> <ConditionStorage slotIndex="0" maxItemCount="1024" showCount="true" showIcon="true" iconScale="0.6" iconShiftX="0" iconShiftY="0.1" /> </Item> [/code] All parameters in ConditionStorage are optional, default values are as above. [b] Open source git repo available at: [/b] [url=https://github.com/shangjiaxuan/Barotrauma-Item-IO-Framework-Mod] Repo[/url]

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Saber Personal Protection (OLD - v0.13.0.11)

Saber Personal Protection (OLD - v0.13.0.11)

76561198844410010 제작

[h2]Mod not working?[/h2] [b]Potential fix:[/b] ("A note about the patch: Unfortunately, there may still be some issues with mods. If a mod fails to update automatically, please head to the in-game Steam Workshop menu and click "reinstall" next to the mod in question. If players who try to join your server get errors about mismatching mods, then you as the host may also need to reinstall mods in this way to make sure they're up to date." - BaroNews) [h1]Weapons related to Saber Corp can be found here:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2406147363&searchtext= [h1]Russian Translation for Saber Armors by Enigma and Geralt of Polska:[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2445005190 [b]Updates:[/b] Hotfix 4/22/21: Fixed Pressure Protection values for Abyss update [b]Mod Info:[/b] Balance the odds with this small pack of Personal Protective Equipment. Developed by the same dead Mega Corporation that brought you Saber Armaments, the O.R.C.A (Omni-protective Radiation-resistant Combined Armor) Set and other PPEs will keep you and your Crew safe and sound as you traverse the Abyss. With a full set of Heavy O.R.C.A, the only thing you should fear is running out of oxygen... ... and anything bigger than a submarine. Europan Coalition Submersibles utilizing Fabricators come with blueprints that allow the construction and modifications of Salvaged and Renewed Armor. Armor which has been Refurbished or found in Pristine Conditions are only obtainable from Wreckages, Military Bases or Research Facilities. This little mods adds 5 Undersuits, 9 Vests, 9 Helmets and 2 Special Power Packs. [b]Suits:[/b] Salvaged O.R.C.A Undersuit Salvaged O.R.C.A Undersuit, Dark Orange Heavy O.R.C.A Suit 'Horizons' X-AMCP Suit v.0.8 (Special) [b]Vests:[/b] Lightweight Modular Vest Light O.R.C.A Vest LightO.R.C.A Vest, Dark Orange Modified O.R.C.A Vest Modified O.R.C.A Vest, Dark Orange Modified O.R.C.A Assault Vest, Dark Orage Heavy O.R.C.A Vest Heavy O.R.C.A Vest, Dark Orange Super Heavy O.R.C.A Vest [b]Helmets:[/b] Salvaged O.R.C.A Combat Helmet Salvaged O.R.C.A Combat Helmet, Dark Orange Salvaged O.R.C.A Diving Helmet Salvaged O.R.C.A Diving Helmet, Dark Orange Powered O.R.C.A Helmet Powered O.R.C.A Helmet, Adv.Rebreather Powered O.R.C.A Helmet, Dark Orange Powered O.R.C.A Helmet, Dark Orange (Armet Mod 0) Powered O.R.C.A Helmet, Dark Orange (Armet Mod 1) (All Salvaged O.R.C.A Helmet's can have a Battery/Flashlight attachment applied via Fabricator) [b]Other:[/b] Xa-PAK Xa-PAK, Dark [b]Armor Information:[/b] Suits: Salvaged ORCA Undersuits: Tactical Undersuits designed for enclosed, semi-hazardous combat environments. Cannot withstand heavy water pressure. Heavy ORCA Suit: Reinforced Suit designed for hazardous environments. Capable of withstanding heavy water pressure Heavy ORCA Suit, Dark Orange: Reinforced Suit designed for hazardous combat environments. Capable of withstanding heavy water pressure. Utilizes Lightweight material for improved mobility with little sacrifice to protection. Horizons X-AMCP Suit v.0.8: Experimental Mechanical Counter Pressure Suit designed for highly hazardous environments without decreasing mobility. Capable of withstanding heavy water pressure. Vests: Salvaged ORCA Vests: Worn Saber Armored Vests that have been renewed using Coalition Body Armor and Steel. General defense stats are similar to regular Body Armor but will provide minimal defense against radiation and fires. If a fabricator is available, Salvaged ORCA Vests can be replicated. Modified ORCA Vests: Renewed/Refurbished ORCA Vests that have been modified with Light Reactive Armor and an Internal Power Source. Provides better than average protection while shaving off unnecessary weight, providing a minor boost to mobility. If a fabricator is available, a Light ORCA Vest can be built into a Modified ORCA Vest. Modified ORCA Vests, Dark Orange: Renewed/Refurbished ORCA Vests that have been modified with Composite Laminate Padding and an Internal Power Source. Provides enhanced protection from Explosives and Firearm with little sacrifice to overall defense. Provides better than average protection while shaving off unnecessary weight, providing a minor boost to mobility. If a fabricator is available, a DO Light ORCA Vest can be built into a DO Modified ORCA Vest. Modified ORCA Assault Vest, Dark Orange: Upgraded DO Modified Vest outfitted with an Assault Collar. Enhances overall defense and provides Substantial amounts of Protection from Explosions while only sacrificing a minimal amount of mobility. Comes with an Integrated Spotlight. Heavy ORCA Vests: Modified ORCA Vests given a heavier version of Reactive Armor. Heavy armor slows down the wearer by a small amount but provides a dramatic boost to defense. Super Heavy ORCA Vests: Heavy ORCA Vests with Advanced Reactive Armor which reinforces already existing Heavy Reactive Armor. Slows wearer significantly but provides unparalleled defense against most threats found throughout Europa. Helmets: Salvaged ORCA Combat Helmets: Worn Saber Combat Helmets that have been renewed using Material stripped from Standard Issue Coalition Ballistic Helmets. Provides considerable protection to the wearer's head and can be easily modified via a Fabricator. Salvaged ORCA Diving Helmets: Worn Saber Combat Helmets redesigned for Underwater diving. Utilizes a Special Diving Mask that uses a compact rebreather. Takes up less oxygen than a regular Diving Mask. Can be modified via a Fabricator. Powered ORCA Helmets: Experimental Helmets utilizing an internal power source. Very little is known about them. Other: Xa-PAKs: An External, Mobile power source designed specifically to be worn with O.R.C.A Vests. Enhances existing Power Source or Provides power to unmodified Vests and integrates an advanced Weight Shifting Mechanism that can help the wearer control their movements with heavier armor.

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Unoculus (Subtitles & Real Silent Update)

Unoculus (Subtitles & Real Silent Update)

76561198111337338 제작

[h1]UPDATE 1.6 OUT NOW[/h1] [h3]Subtitle system and a real functional silent running mode![/h3] Checkout the changelog for more ;) (due to unfortunate circumstances (Barotrauma/Steam workshop upload sucks) I had to seriously downgrade the quality of the preview image) [img]https://i.imgur.com/AiHGzvQ.gif[/img] [quote=Milix] Basically, I wanted to have the Cyclops from Subnautica, but with its features like its juicy voice. So… I made myself one, and this sub talks.[/quote] [h1]Features :[/h1] [h2]Talk[/h2] The sub will talk when something’s wrong. Like, when there’s a fire because you stayed too long in ahead flank, when a creature’s attack, when some systems need attention and more. [h2]Auto switch power [/h2] There is no waste of power. When you're docked, the reactor shutdown himself and switch on the power of the station (Can be disabled with the switch to the right of the reactor). The charge of backup battery can also be disabled with the switch on the purple junction box. [h2]Status hologram[/h2] In the command room, the Status hologram will indicate what’s going on in the sub. When a room have oxygen, it’ll turn green, when it’s flooded and has oxygen it’ll turn cyan, when it’s flooded and don’t have oxygen it’ll be blue and when it has nothing, it’ll be completely black. The systems will turn green to black depending on its state. [h3] NEW FEATURE : See changelog of patch 1.3 for more details[/h3] [h2]Ahead speeds[/h2] You have 3 speeds modes. Ahead slow, about 10 km/h ; ahead standard, about 16 km/h and ahead flank, about 27 km/h but only for a limited time. [h2]Weapons & enemy approaching[/h2] There are many weapons like a chaingun, a coilgun, a pulse laser and a railgun with 2 loaders changeable. There is also 1 normal hardpoint (2 with the drone) and 1 big hardpoint to customize your sub. For every gun (except the drone), there is an alarm buzzer when an enemy approaching (the sub will also talk when a monster hit the hull). [h2]Drone[/h2] You have a drone, you can go in and control it directly in, or you can just stay in the main sub on control it from there. It’s quite fast but very weak, so be careful with! When on your side you have the green light, you have the control. When you have the red light, the other terminal have the control. [h2]Misc.[/h2] A unit load device, a crush depth indicator who show you which suit to use, there are a lot of things to discover by yourself. [h1]Include[/h1] [list] [*] The Unoculus + its Seafly (Equivalent of the seamoth) [*] His Wreck [*] A custom mod for all voices, custom navigation terminals, custom neon and more… [*] A lot of “text files” for translations[/list] [h3]Specs[/h3] [list] [*]Class : Scout [*]Recommended crew size: 3 - 8 [*]Recommended crew experience: Intermediate [*]Price: 35,000mk [*]Tier : 3 [*]Cargo Capacity: 24 Boxes [*]Max speed in ahead slow: 10 km/h [*]Max speed in ahead standard: 16 km/h [*]Max speed in ahead flank: 27 km/h [*]Max ascent speed: 18 km/h [*]Max descent speed: 12 km/h [/list] [h3]All features[/h3] [list] [*]Automatic Reactor (Can be disabled with the switch on the left of the reactor) [*]A percentage for the remaining fuel (and warns when low) [*]Auto Switch power [*]Automatics doors [*]Backup batteries [*]Big Engine (thanks to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3236051550]张小弟[/url] for the design!) [*]Drone [*]Auto warning for gunners [*]2 Unit load device [*]Auto fire extinguisher for 2 room (Reactor room, junction boxes room) [*]Junctions boxes labeled (Priority : Right to left) [*]1 coilgun, 1 pulse laser, 1 chaingun, 1 railgun with 2 loaders, 1 normal hardpoint (2 with the drone), 1 big hardpoint, a decoy launcher. [i]Thanks to Working Joe and his barotronics pack for the changeable loader[/i] [/list] [h1][b]This sub is now compatible with Peformance fix, but it's still not recommeded[/b][/h1] [h3]See changelog for more details.[/h3] [h1]This sub is now compatible with Real Sonar, but you have to download this patch[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3003305492 [h1][b]THIS SUB AND HIS MOD HAVE A QUITE HEAVY IMPACT ON PERFORMANCES[/b][/h1] [h3]Credits:[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3236051550]张小弟[/url]: Engine's Design Nas4xou: Helped with a bunch of stuff such as decorations, design, beta tester and more! Gizmo: Psychopath beta tester (We all know you threw this grenade on purpose.) Luukex: ChienDeLaCasse, beta tester (I apologize for the deliriumine and paralyzant.) (lmao no i dont) Attila: Ghost beta tester Wyvern: The Drunk Captain. Didn't do anything here, but they're just being cute :) [h1]Thank you and Have fun![/h1]

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Fully functional Russian roulette

Fully functional Russian roulette

76561198269812804 제작

This mods adds an ACTUALLY fully functional Russian roulette revolver, with odds of the shot going off PROPERLY scaling with pulls of the trigger, and flavour sound effects ! The gun can even be loaded with revolver ammo to leave you barely alive, or handcannon ammo to properly gamble with your life. Spin the cylinder to reset the chance of the shot going off next to 1 in 6 ! Properly simulating this in Barotrauma was… an absolute pain. As I am writing this, I can't believe this agony is finally behind me. For that reason, favourites and upvotes would be greatly appreciated ! And do comment below to share the adventures this brought to your expeditions ! I think the idea of Russian roulette is hilarious in Barotrauma. No overrides. Shoutout to [url=https://steamcommunity.com/profiles/76561198324212148]你好[/url] for the Chinese translation !

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LuaCsForBarotraumaXPath

LuaCsForBarotraumaXPath

76561198450282069 제작

This is a version of Lua mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2559634234 ) with the partial override patch merged: https://github.com/Regalis11/Barotrauma/pull/9779 Install like you would install client side lua. Then mods ca

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Robotrauma [DEPRECATED]

Robotrauma [DEPRECATED]

76561198107201858 제작

[h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983340969] THIS MOD IS NO LONGER BEING UPDATED, COMMUNITY RUN PATCH HERE[/url][/h1] heyyyyyy buddy, if you haven't noticed by now, the mod's development is finished. I'm not updating it anymore. Tired of your decaying flesh prison? Crave the strength and certainty of steel? Well this is the mod for you! +Updated title because you all cant read. Adds Robots as a separate genders for humans HAS: 16 different heads 5 Achievements Skins Hireable Robots Pain sounds Pressure Immunity (up to 2000m) Doesn't need oxygen Immunity to bleeding and Husk Repairing system New items 14 Exo-Frames NanoDye New pets Genetics overhaul with 18 unique drives [b]Overrides Human.xml and other items. Any issues you may encounter are caused by mod conflicts.[/b] However, these benefits come at a cost of having to deal with constantly draining power, only satiated by consuming the power out of battery cells and fuel rods. And the vulnerability of electrical components to water. But Exo-Frames can be used to protect against water damage and recharge your battery! Repairing robots is tough work! It will take lots wrenching, screwing, and welding to get a bot fixed up! [h1]Most issues are probably due to other mods, put Robo-Trauma at the top of your mod list[/h1] NEUROTRAUMA COMPATIBILITY PATCH: https://steamcommunity.com/sharedfiles/filedetails/?id=2951934198 [h1]WHAT I CANT DO:[/h1] Change human AI to work better with robots especially relating to medical. Make robots human only head down to the wiki/guide! https://steamcommunity.com/sharedfiles/filedetails/?id=3013086782

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[BOS]Diving

[BOS]Diving

76561198157628895 제작

[h1][BOS]Diving 潜水模组 CN/EN[/h1] “上九天揽月下五洋捉鳖” ●●●简介●●● 1.增加一套潜水服 2.增加一个水下推进器 3.增加一个耳机 4.增加一个球灯 5.潜水服面罩半透明化 ●●●参数●●● 1.堡垒潜水服:在深渊潜水服的基础上提高抗性到80%,增加眩晕,麻痹,自带声呐,略微减速,能抵御10000米水压 2.高级水下助推器:速度更快,并自带声呐信标功能,可开关灯光照明 3.增强耳机:提升通讯距离 4.球灯:一个便携灯,可大范围照明 5.半透明头盔被官方抄了 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用潜水模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

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ALIEN - XENOMORPH-Fix

ALIEN - XENOMORPH-Fix

76561198110559113 제작

Disclaimer: This mod is a fixed version of the "ALIEN - XENOMORPH" mod made by harrixon and rickashell. All credit for sprites and the original script goes to them. I [b]only[/b] made the fix and changed the project structure. If the creators have a problem with this mod I will take it down immediately. Link to original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1817618698 If you like this mod show the creators some love Original discord link: https://discord.gg/qPzJwej End of Disclaimer [img]https://i.imgur.com/Nf6UDBW.png[/img] This mod adds the terrifying creature from Ridley Scott's critically acclaimed ALIEN universe into Barotrauma. Features include: [img]https://i.imgur.com/qpejMmN.gif[/img] [b]The XENOMORPH.[/b] Painstakingly recreated in-game, revel in it's disturbing appearance, complete with it's iconic tail, as it tears your crew apart. [img]https://i.imgur.com/1XbRqm5.gif[/img] [b]Intense and dynamic sound effects.[/b] Hear every roar, growl, and hiss as the creature stalks you in your sub. [img]https://i.imgur.com/T7QLM0R.gif[/img] [b]Missions, and random events all revolving around the XENOMORPH.[/b] Weyland-Yutani have a strange interest in Europa, are you up to their tasks?

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