- 모드
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DayZ 모드 & 플러그인
이 카탈로그는 Steam Workshop의 DayZ 프로젝트 107,000+개를 보여줘. 항목은 서버 측, 클라이언트 측 또는 양쪽 모두에 필요할 수 있으며, 맵이나 기타 사용자 제작 콘텐츠도 포함할 수 있어. 설치하기 전에 연결된 원본 페이지, 게임 버전, 의존성을 확인해.
Enhanced Banking
76561198141097113 제작
Enhanced Banking This mod will change your Servers Economy and brings it to the next level. Even if you already had a banking mod on your Server. This is different. Features - Easy import from Deadcraft's Banking or Advanced Banking by setting one option in the config (Mod does not need to be loaded for that) - Pesonal Bank account - Option to Rob ATMs - Group Bank Account (requires Advanced Groups) - Option to required a Credit Card - Robbing ATMs depends either on luck or on how much money was deposited there (controllable via Config) - When robbing an ATM you must stay within a Radius, but you can still defend yourself - Option to announce when Player robbes an ATM and also mark it on the map - Works without a Trader Mod and with custom currencies (default are from the Trader mod) - Multipe ATM variantes included - Option to easily add your Own Models by letting the Object inherit "LB_ATM_Base" How to install With Advanced Groups Mod All your config Files will be located in your profiles/LBGroup folder Without Advanced Groups Mod All your config Files will be located in your profiles/LBBanking folder the two important files are ATMConfig.json - importFromDeadcraftBanking: 0 -> if set to 1, Enhanced Banking will try to import all Data from Deadcraft's Banking Mod (must not be installed) - importFromKRBanking: 0 -> if set to 1, Enhanced Banking will try to import all Data from the Advanced Banking Mod (must not be installed) - personalATMAccountEnabled: 1 -> controlls if the Personal Account should be available - personalATMAccountMaxMoney: 100000 -> Maximum Money a player can have (+ individual Bonus Limit) - personalATMStartMoney: 1000 -> Money a Player get's when using the ATM the first time - transactionDelayMS: 2000 -> Delay in Milliseconds between Transactions to prevent Spam - currencySuffix: "$" -> Custom currency Suffix if you use a different currency - hintRobAmount: 0 -> If set to 1, a hint with an estimated amount of money will be displayed before robbing the ATM (Hint messages and limits are set in robAmountHints !) - robMinimalAvailableMoney: 1000 -> Money, that must be available to rob. If expected Money is lower than the limit, the ATM cannot be robbed - markRobbedATMOnMap: 1 -> Will Mark the Position of the robbery on the Map (Only Advanced Groups or Basic Map) - robmarkerName: "" -> Name of the Marker. Will replace "$PLAYERNAME$" with the actual Playername of the robbing player - robmarkerIcon: "" -> Path to the Icon which will be used for the Map Marker - robbingTimeMinutes: 15 -> Time in minutes it takes to rob an ATM - minPlayersOnlineToStartRobbing: 25 -> Minimum Amount of Players online to allow ATM robbing - notifyAllPlayersWhenATMIsRobbed: 1 -> Will send a popup notification which will be displayed at the top to all Players. Will replace "$PLAYERNAME$" with the robbers name and "%ATM_POSITION%" with the position set in the ATMs config (see below) - robbingFinishedNotificationMessage: "" -> Message beeing displayed for everybody when the ATM was robbed successfully - robAmountHints: [] -> array which defines which hint will be displayed for a specific amount of money beeing available - minMoney: 0 -> Minimum Money beeing available for this hint to be displayed - description: "Low" -> The actual text, that will be shown - currencyValues: [] -> array which defines the value of each currency - itemclassname: "MoneyRuble1" -> Classname of the Item (Case sensitive !) - value: 1 -> Actual Value of the Item (if stackable, it's a single item of the stack) These options only apply if used together with the Advanced Groups Mod ! - groupATMAccountEnabled: 0 -> Enabled the Group Account feature - groupATMCreationCost: 10000 -> How much Money it costs to create a Group Account for the Own group (will be removed from the players inventory) - groupATMAccountBaseMoney: 20000 -> Maximum Money which every Group has independent of the membercount - groupATMAccountPerPlayer: 25000 -> Additional Amount of Maximum Money every Group has for each Member -> 2 Members * 25000 + BaseMoney = 50000 + BaseMoney = 70000 Maximum -> 5 Members * 25000 + BaseMoney = 125000 + BaseMoney = 145000 Maximum -> Higher Basemoney will give smaller groups an advantage - groupATMMinPlayers: Minimul amount of Players needed to create a Group Account. (Account can still be accessed if member count falls below this value after creating the Account) ATMPositions.json - classname: "LB_ATM_Green" -> Item Classname of the ATM which will be spawned - position: -> Position where the ATM is located - orientation: -> Orientation of the ATM - robPosition: "Green Mountain" -> Position which will be displayed in the Robbing Notification - canBeRobbed: 0 -> Defines if the ATM can be robbed or not. Should not be enabled for ATMs in the Safezone - needLockpickToRobATM: 1 -> Forces the Robber to have a Lockpick to rob the ATM - minutesLockedAfterRobbing: 10 -> Time in Minutes the ATM cannot be accessed by ANYONE after robbing was finished (both if successful or not) - minutesNotRobbableAfterRobbing: 60 -> Time in Minutes the ATM cannot be robbed by ANYONE after robbis was finished (both if successful or not) - minutesRobberNeedsToWaitBeforeRobbingAgain: 1440 -> Time in Minutes the Robber needs to wait until he can rob the ATM again (default is one Day) - useDepositedCashToCalculateRobbedMoney: 1 -> Use deposited Cash as base for the amount of money, that can be robbed from the ATM. (details below - cashDeposited: 0 -> Keeps track of how much money was deposited minus the withdrawn money. This value will be overwritten by the Server while running - depositedCashIncreasePerMin: 20 -> Amount of money added to cashDeposited every minute to make less frequently used ATMs more appealing for robbers - robbedDepositedCashPercent: 0.10 -> 0.10 = 10%, 0.20 = 20% .This Value affects the amount of money that will be robbed from the deposited Cash (see below) - maxMoneyRobbedFromDepositedMoney: 20000 -> Cap for the maximum Money that can be robbed when using useDepositedCashToCalculateRobbedMoney: 1 - staticMinRobbedCash: 10000 -> if using useDepositedCashToCalculateRobbedMoney: 0, a random number between this value and staticMaxRobbedCash will be picked - needCreditCard: 0 -> No Credit Card required to access the ATM needCreditCard: 1 means you need to have a Credit Card in your Hands to access the ATM - lastRobbers: -> Array which keeps track of the last robberies (expired will be deleted automatically) Robbed Money Calculation - if you have useDepositedCashToCalculateRobbedMoney set to 1: The exact formula would be cashDeposited * robbedDepositedCashPercent which is capped at maxMoneyRobbedFromDepositedMoney. -> 35000 * 0.10 = 3500 -> 75000 * 0.20 = 15000 -> 120000 * 0.20 = 24000 (capped at 20000) - if you have useDepositedCashToCalculateRobbedMoney set to 0: The exact formula would be a random Number between staticMinRobbedCash and staticMaxRobbedCash -> 10000, 20000 -> 12543 or any other number between 10000 and 20000 All Options not explained here should not be touched and are internal variables which can break the Mod if changed Copyright 2020 LBmaster. You are not allowed to publish this Object on Steam. Only the Steamaccount LBmaster is allowed to do so ! You are not allowed to repack / modify / reupload this mod or parts of it unless you have written Permission by me ! Also Thanks to DrJones for letting me use part of his Trader Money logic
PsychoGaming Vehicles
76561198128288314 제작
Off-road Buggy 08 Chevy Tahoe 08 Chevy Tahoe Police Mitsubishi Lancer Nissan Skyline Psycho Bus AMC - 4 Different Variations F150 - 4 Different Variations
ItemCollisionNerf
76561197996918635 제작
ItemCollisionNerf is a simple mod that aims to remove the collisions of players with them certain items that are frequently abused to bypass raiding mechanics. This is still experimental - use with caution, but please feel free to repack and edit as needed. License: ADPL-SA
Autorun Mod
76561198163561431 제작
Autorun Mod Description: DayZ auto running mod. Install: - Drag and drop the mod folder @Autorun Mod into the root of your DayZ Server; - Add @Autorun Mod into your -mods= param in your startup method "-mod=@Autorun Mod;@Crossbow Mod;@Dealer Trader"; - Go to the key from this mod located inside the @Autorun Mod folder in the "keys" section; - Move the .bisgn key into your "keys" folder in the root of your DayZ Server. Key features: - Auto-start on quick double-click key (default "Shift"); - Allows you to automatically work even with an open inventory or an open map; - Power punchs, aiming and jumping during action; - Unlimited action time. Control: - Quick double-click "Shift" for sprint; - Click "Ctrl" to jogging (during action); - Quick double-click "Ctrl" to walking (during action); - Click "Shift" for return to sprint (during action). Usage & Terms: - You are NOT allowed to upload modified versions of this mod; - You are allowed to add it to collections; - You are allowed upload it to the server mods pack; - You are allowed to monetize server while running this mod. Contacts: Discord . VK . Other Mods: Autorun Mod . Dealer Trader . Описание: Авто-беговой мод DayZ. Установка: - Перетащите папку мода @Autorun Mod в корень вашего DayZ Server; - Добавьте @Autorun Mod в параметр -mods= вашего метода запуска "-mod=@Autorun Mod;@Crossbow Mod;@Dealer Trader"; - Перейдите к ключу от этого мода находящемуся внутри папки @Autorun Mod в разделе «keys»; - Переместите ключ .bisgn в папку «keys» в корень вашего DayZ Server. Ключевые особенности: - Авто-запуск по быстрому двойному клику клавиши (по умолчанию "Shift"); - Позволяет автоматически работать даже при открытом инвентаре или открытой карте; - Силовые удары, прицеливание и прыжки во время действия; - Неограниченное время действие. Управление: - Быстрый двойной клик "Shift" для спринта; - Кликните "Ctrl" для пробежки (во время действия); - Быстрый двойной клик "Ctrl" для ходьбы (во время действия); - Кликните "Shift" для возврата к спринту (во время действия). Использование и условия: - Вам НЕ разрешается загружать измененные версии этого мода; - Вам разрешается добавлять его в коллекции; - Вам разрешается загрузить его в пакет модов на сервере; - Вам разрешается монетизировать сервер во время работы этого мода. Связь: Discord . VK . Другие моды: Autorun Mod . Dealer Trader .
A-6 Secure Containers
76561198097024805 제작
Description Hello! A-6 Secure Containers is a mod I had requested to be created for my community when I running it. I figured this mod should be available for all to use! It functions exactly like Tarkov's Secure Containers. The Secure Container attaches to your character, and whatever goes inside of it, stays with your character even through death. Secure Containers that are not attached to the secure container slot will not carry over death. Setting up Starter Secure Containers Locate the Types Folder in the mod files, in that folder will be “SecureContainer_types.xml”. Setup how you would like to spawn them if you want to spawn them like regular loot on the map. Setup the lifetime as you normally would. There is fail safe JSON lifetime setting that is used for when the player dies, but whenever a player detaches the container from their slot it will default back to the lifetime you have set in your types. Next, open the "SecureContainersSettings.json" file located in your Server Profiles folder. This should automatically generate for you. "StarterSecureContainerType" is set to "A6_SecureContainer_Alpha" by default. If you wish to not use a Starter Secure Container, just leave the type empty. "SecureContainerLifetime" is used when a player dies, the Secure Container will be set to this lifetime while it is waiting to be returned to the player it's owned to. By Default, this is set to 604800 seconds ( 7 Days ). This only applies with player death, all other secure containers use the types lifetime if defined. Setting up Blacklisting / Whitelisting Open the "SecureContainersSettings.json" file located in your Server Profiles folder. This ItemList can be flipped between Blacklisting and Whitelisting with "ItemListMode", by default, ItemListMode will be set to "1". ItemList Modes are "1" for Blacklisting and "2" for Whitelisting. Example of file below: { "FileUpdateEnable": "1", "StarterSecureContainerType": "A6_SecureContainer_Alpha", "SecureContainerLifetime": 604800, "ItemListMode": 1, "ItemList": } By default Weapons & Clothing are blocked from being put in the Secure Containers. I advise you don't allow clothing or weapons to be put in, because if any mod uses ClearInventory or RemoveAllItems, clothing items and weapons inside the container will yeet. This a current limitation with scripting and conflicts with other mods to make this work properly, I have to search player inventory and then clear all clothes and then weapons, instead of clearing all Items. If you switch to Whitelisting mode, remove "Weapon_Base" and "Clothing" from the list, as whitelisting will only allow the items in "ItemList" to go into the container. Dogtags Mod Compatibilty Open the mod folder & inside is a CompatibilityMods Folder. In there is the pbo called "A6_SecureContainers_Dogtag_Compatibility". You will need to pack this mod in your server pack if you run Dogtags by Wardog. This is because of some functions in Dogtags are conflicting with this mod. ClassNames - A6_SecureContainer_Alpha ( 2x2 Inventory ) - A6_SecureContainer_Beta ( 3x2 Inventory ) - A6_SecureContainer_Epsilon ( 4x2 Inventory ) - A6_SecureContainer_Gamma ( 4x3 Inventory ) - A6_SecureContainer_Kappa ( 4x4 Inventory ) Join my Discord! CLICK ME!!! PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". Monetization while using this mod is approved.
Ground Zero Core
76561198880306591 제작
Ground Zero Server Mod Pack. Please visit Our Discord for more info. You are not allowed to use this mod on any of your servers. Do not unpack or repack any of the contents. SkyZ - Skybox Overhaul by ruffaz - https://steamcommunity.com/sharedfiles/filedetails/?id=2536780687
Radiation Zone
76561198077747785 제작
This version is outdated. I highly recommend you to swap on successor of this mod ND-Misssions CURRENTLY AVAILABLE IN RADIATION ZONE - Notification system - Missions - Non radiation mission - Radiation mission - Car accident - RP elements - Vehicles behavior - Radiation resistance skill SERVER INSTALATION - Make sure to copy file "AlPepino.bikey" to keys folder - Copy "NextDays" folder from addon to your server profile folder. It contains mission files for Chernarus (default missions set) - Paste file content from Extras/AddToTypes.xml to your types.xml - All remaining necessary files will be created at first server start More detailed info about mod is available here PLUGINS FOR THIS MOD - plugin for supporting Vanilla++ Map, link USEFUL LINKS NO REUPLOADS OR REPACKING ALLOWED
NoRelogHere
76561198829279936 제작
Description This server-side mod allow prevent player relog in certain parts of map. It especiallty done for Namalsk Lantia (default config). It solve situation when one player logged off in Lantia and waiting for friend which open portal again. This mod helping resolve this situation and teleport that player outside Lantia. Can be used in military areas too as some kind of punishment of players who relogging inside those military areas. Installation When mod run first time, it will create default example config under profile folder/NoRelogHere. Json config is very simple and from example config you will very easy understand structure. Don't forget copy key to keys folder at server and run it as -servermod=@NoRelogHere. In config you can define area name, position of center, radius in meters and teleport locations where will be player moved after relog. Further Info Mod was originally created for the server Morava-Games.cz Morava Games but is universal and can be used on every maps. No repacks allowed. Don't ask. Repacking is cancer of DayZ community. Side note: Its absolutely pointless try repack serverside mod :-) You are allowed to look into mod for learning purposes or if you want know how it works. Discord: https://discord.gg/49FvN7rRpF Any feedback welcome! -Hunterz-
BuildingsModPack6
76561198119313776 제작
Many new buildings (low poly) for DayZ - BuildingsModPack (Part1) - BuildingsModPack (Part2) - BuildingsModPack (Part3) - BuildingsModPack (Part4) - BuildingsModPack. Tunnels (Part5) - BuildingsModPack (Part7) - IndustrialModPack. Repack is not allowed!!! You cannot open, modify or use individual parts of this mod without my permission and a link to this mod in Steam Any issues please contact me in dc - Starlv #6379
Ground Zero Clothing
76561198880306591 제작
Repacking or re-uploading any part of this mod is not allowed.
Ground Zero Weapons
76561198880306591 제작
Ground Zero Server Weapon Pack. Please visit Our Discord for more info. You are not authorized to use this mod on any of your servers. Do not unpack or repack any of the contents. Special thanks to LordeJadus for the donation of these weapons <3
Devils Dandruff
76561198300245706 제작
If you like this mod, please give it a thumbs up and make it a favourite. Cheers. NOTE: Before you post in comments, I am TOTALLY aware that opium poppies produce heroin and not cocaine. Have you ever seen a coca shrub? They are boring, unattractive compared to an opium poppy. That is why I chose to use it. If you haven't realised, this is DayZ, everything is NOT factually accurate, there are some liberties taken. Devil's Dandruff This mod completes your Black Market/Drug Trader by introducing spawnable poppy plants, allowing the crafting of raw product and finally the refining of 100% pure Devils Dandruff to sell at traders. Here is the crafting recipe needed to complete your gansta economy. Gather 20 poppies, find a bag of Cutting Agent and combine in hand to produce 5 raw rocks of Devils Dandruff. Produce 100 rocks and combine with a bottle of Sulfuric Acid in hand to produce a key of the finest pure white Colombian nose candy which can be taken to your Black Market trader for a large pay day. Classnames DevilsDandruff_Poppy_Plant DevilsDandruff_CocaineRocks DevilsDandruff_CocaineBrick CuttingAgent SulfuricAcid Included are types and events files, trader config and readme.txt I made a typo error in trader config. change the '1' for a * in the qty column so that the cutting agent and sulfuric acid are bought as full qtys. otherwise you only buy 1% of the full product. Special thanks: asorrycanadian#5002 - for allowing me to annoy him with questions, thanks for all the answers. ]==[#1872 - for the fantastic 3D models, you're a true artist. Any questions, issues or feedback, contact my Discord: @OneLargeMammal#7753 I DO NOT GIVE PERMISSION TO UNPACK, REPACK OR REUSE AND EDIT THESE FILES UNLESS I SPECIFICALLY GIVE IT. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".
KarmaKrew Chernarus Balance
76561199396112643 제작
Unpacking, repacking, copying code/models/textures is not allowed under any conditions. Copyright 2019-2026 KarmaKrew. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561199396112643
RUSForma
76561198252175452 제작
Военное обмундирование Российской армии новая и недалекого прошлого многое другое (В будущем если будет потребность игроков будем делать обмундирование и других стран) Информация о вещах и кодировка для админов находится в папке мода. Любые повторные загрузки или переделки (отдельно или в составе мод-пака) в мастерскую Steam или на любую другую платформу запрещены и нарушают EULA мастерской Steam раздел 6D. и могут представлять собой кражу интеллектуальной собственности. Уведомление об удалении будет выдано без предупреждения через DMCA, и может быть взыскан ущерб за кражу или коммерческое использование мода без разрешения. группа в контакте https://vk.com/public199735329 Добавлен новый пакет с новыми функциями, сменные погоны, значками и шевронами и многое другое Параллельный проект https://steamcommunity.com/sharedfiles/filedetails/?id=2475794982 мод Автомобили https://steamcommunity.com/sharedfiles/filedetails/?id=2536888090&searchtext= Можно так же купить для своего мода автомобили, одежду оружие https://vk.com/market-199735329
CookZ
76561198043426720 제작
This is a very simple mod that adds some recipes to be used with the pan and the pot/cauldron. I appreciate any feedback or suggestions related to bugs or content. How to use this mod Just use the pot/cauldron or the pan as you normally would. If no recipe fits the ingredients, the ingredients will be cooked as usual. If a recipe is met, all ingredients will be removed from the cooking equipment, and the resulting dish will be added. Packaging materials For some recipes, packaging is needed. Empty cans or boxes can be crafted and need to be placed in the inventory slots of the pot, cauldron, or pan. metal sheet + hacksaw -> 10 empty cans paper + paper -> empty box bark + any axe or knife -> empty box Recipes Listed here are only a couple of recipes. To see all recipes, you can craft an in-game cookbook using two pieces of paper. If attachments, water, and ingredients match a recipe, then all items will get a green selection border. Pan: 4 x potato + 1 x lard + 1 x empty box -> fried potatoes box 1 x fish fillet + 2 x potato + 1 x lard + 1 x empty box -> fish and chips box 3 x any meat + 1 x lard + 1 x empty can -> mystery meat can Pot/cauldron with at least 500 ml water (ALL water is removed in the cooking process): 2 x potato + 1 x green bell pepper + 1 x any meat + 1 x empty can -> goulash can 1 x rice + 2 x any mushroom + 1 x empty box -> mushroom risotto box 2 x lard + 2 x powdered milk -> makeshift cheese Pot/cauldron without water: 6 x plum -> plum marmalade 2 x pig steak + 1 x lard + 1 x empty can -> tactical bacon can (also works in pan) 1 x guts + 1 x cow steak -> 2 x beef sausage Translations This mod is translated into the usual DayZ languages – most via auto-translate :) If you find any issues, please let me know in the pinned discussion. FAQ - Q: Will you support ingredients from OtherMod? A: Not officially – I don’t want to add dependencies on other mods. In some cases, the DayZ inheritance structure may allow compatibility, but this is not guaranteed to work or remain stable. Configuration Server owners can configure this mod via a JSON configuration file generated in the missions folder. See the README.txt for details. Special thanks to: - Doc, for providing the initial types.xml - Black Soull, for suggesting the Ukha recipe - MaGhor, for suggesting the Lecso recipe - BOT Nils, for making the code more robust by class prefixing - Bender, for suggesting various recipes, reporting bugs, and providing general feedback - Cabana, for suggesting the in-game cookbook - Sgt SaVage, for reporting bugs and suggesting recipes - lothsun, for reporting bugs - DaPlum & Khorozone, for suggesting sausages, other recipes, providing feedback on general mod mechanics, and a lot of debugging support - The MAG server for giving a lot of great feedback - and many more for giving feedback and reporting bugs :) - wallerron, for initially creating amazing recipe overview images Find high resolution images here. You are allowed to use this mod on your monetized server, as long as this mod is not part of the monetization.
Invisible Clothing Mod
76561198064769641 제작
Hi all, Here's a little mod I've created for admins to use. It's a full outfit which makes you completely invisible, useful for baiting hackers, being discreet listening profanity in the traders or just sitting AFK without attention. Class names: Head_Admin, Top_Admin, Backpack_Admin, Pants_Admin, Boots_Admin, Arms_Admin. Hatchet_Admin, Shovel_Admin, If you wanna remove the invisible head, just strip yourself using the admin tools I allow monetization on server using this mod. Enjoy! Pope P.S Feel free to pack this into your Server mod if you desire, Just give it a like ;)
[TDB] Server-Modpack
76561198402213832 제작
Official Server-Modpack of TheDayBeforeServers Includes the following: Autorun Custom recipes Custom items Custom Scripts Windstrides clothings Advanced Group System Panacea Weapons Raid Schedule This mod contains licensed material from Bohemia Interactive that has been licensed under ADPL-SA. This mod includes PBOs originally created by Utopia. Special thanks to Utopia for allowing the repacking of these files. Check out their amazing work and other mods at their Discord If you have any questions please join our Discord Repacking this mod is forbidden!!! Using this mod on your server without our permission is forbidden!!!
bzReload
76561198000083297 제작
Mod for "classic" weapon reload Press reload: attach/reload magazine, load chamber, chamber next round. Hold reload: detach magazine, empty chamber. While holding magazine in hand, press reload to cycle through available ammo that fits the magazine. Use the key provided to allow mod's usage on your server. Notes: Weapon unjamming takes priority over detaching magazine, unloading. During reload, if the old magazine can't fit in the inventory, it will be dropped on the ground. Magazine will not be detached if there is no space for it in the inventory. Hold reload button to fill magazine is disabled in this mod.
Mikey's Custom Building & Ports
76561198033794149 제작
Currently added - Arma 2 Villa (doors are currently none operational this will hopefully be resolved in future updates). 01/01/21 - added 4 new buildings 04/01/21 - Added Ammo Storage Bunker (working doors and ladders) 06/01/21 - Added army hut variant (more sizes coming) 06/01/21 - Added BagFence's corner/straight/round 13/01/21 - New custom building modelled by myself added (mxb_single_story_H1 is the class name) 25/01/21 - New A2 building added (mxb_Sara_zluty_statek_in) 12/02/21 - added anti Air Radar EAST (radar has animation) ### I am loking to revive this mod and fix some of the issue since coming back to dayz ### Planned updates UG bunker will possibly be removed (this was unfinished project) maybe continued Villa doors will be made operational fix some config issues Any future repacking is denied
GarbageSearch
76561198067878894 제작
**UPDATE** Removed 'temp fix' for BIs messup with 1.18.. all works properly now. Changed to vanilla notication system when finding stuff. If you get errors about STATICFIX, you’ll need to remove that PBO manualy, Steam is supposed to remove it but sometimes doesn’t. Adds the ability to search for random drinks, food and low end items in garbage bins and piles located on the map. Currently this is for Chernarus, Livonia, and DeerIsle only. more maps to come! ALL MAPS! Allows up to 40 custom items to be found, meaning you can use ANY item from other mods as well! Make sure not to cut yourself when searching the trash, use gloves! And a mask might help with the revolting stench NEW: Dynamic Maps!! It is now dynamic to ALL maps(so far) Now will find custom placed garbage bins using bldr_ Items. Added server config into the server profile folder. Allows to turn on and off debug logs (can help increase server start time when disabled) Allows to add up to 40diff itemsto be found during a search. NOTE: Make sure to restart the server TWICE after making changes. TODO: Add more maps. Separate items in to catogorys for diff chances to find This is a WIP! Please report any issue you come across! Other Mods: ] -Removes muffled voice from helemts and gas masks ] -Adds ability to salvage parts and fuel from wrecks, and fuel from active cars. ]-Adds ability to search vending machiens for drinks. USAGE & TERMS: - You may not repack or publish this mod on any platform including Steam. PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK". Use a Collection if you want to include this mod on your server for your users. Copyright © 2020 Zedmag Please consider donating, Thank you!
RenegadeGear
76561198067734448 제작
Discord: https://discord.gg/Qu4MAJH6ZA This mod is packed with custom clothing, tents, barrels, first aid kits, protector cases, weapons and much more. Over 1000 items. Trader config and types file in mod folder and in discussions. Coming in the future:- More food and drinks Flags RenegadeExtensionMod - new fixes will be added using a new extension mod as updating this mod presented too many issues with people. Link to extension mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2867458489 Suggestions for new items are welcome, join Discord and let me know your ideas! YOU CANNOT UNPACK, CHANGE , REUPLOAD OR REPACK THIS MOD INTO MODPACK OR SERVERPACK WITHOUT MY PERMISSION
IAT_FacePaints
76561197985160398 제작
ItsATreee Face Paints This mod is an enhancement on my first version of Survivalists_FacePaints . This version improves on menu scripting to allow for moddable options. The build process for this mod is also overhauled to allow new paints to be added quickly and without manual effort so expect to see improvements on existing paints and new paints & categories to show up over time. Only 60MB large with over 70 face paints! Features - 29 distinct camo patterns ranging from realistic to wierd - 31 country flags to bring out your inner hooligan - 8 Tatoo or Full/Partial Face Mask - 8 Facial scars - Cycle through options with a single item to reduce clutter - Use a rag to wash off the paint when you are finished being pro - Cannot paint face while wearing sunglasses or a mask How To Use Suscribe to the mod and that is it!. The only item in this mod is IAT_FacePaintStick_Default. Modify damage per use in the server configuration file. $profile:\\ItsATreeMods\\FacePaintsConfig.json Does this file not exist? Step 1. Inside your Profile folder make a new folder called ItsATreeMods. Step 2. Go inside that new folder and create a new file called FacePaintsConfig.json. Step 3. Paste the below into the file and save. (Update 2.0 to whatever damage value you want) { "m_EnableEatGlowStickAction": 1, "m_PaintStickDamagePerUse": 2.0, "m_SavePlayerPaintsToDatabase": 0 // 0 means no saving, 1 means save to db } Here is the types.xml contents <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <types> <type name="IAT_FacePaintStick_Default"> <nominal>15</nominal> <lifetime>14400</lifetime> <restock>1800</restock> <min>8</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <usage name="Military"/> </type> </types> Why are my paints not staying after relogging or server restarts? By default this mod does not save anything to the server database, however, I have added a toggle in the json config to turn on this option. Note - Turning this feature on requires a wipe to remove the mod in the future. Scripting?? In PlayerBase I have a function as shown below, you can call this on the server (not client) to set the facepaint of the player. The category and paint index represent the mapping on PaintOptions. void SetFacePaint(int categoryIndex, int paintIndex); Special Thanks - Thank you to Ammo for verifying the approach and giving hints here and there to get this across the wire. Usage & Terms - You MAY NOT repack or publish this mod on any platform including Steam. - You MAY use this mod on monetized servers within the scope of Bohemia's Monetization Guidelines PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" OR "MOD PACK" Subscribe via the workshop, use a "Collection" or do not use the mod at all.
Area of Decay Apocalypse
76561198171970843 제작
Area of Decay Apocalypse which will feature samples of Chemical Defense equipment. The first sample will be a British Chemical Protection Suit (CBRN). In the future, this modification will be supplemented with other equally well-known samples, such as the OZK, RKHBZ, HAZMAT. In general, stalker stay with us will be fun. The modification is publicly available for subscription and use. 3D Artist of assets: Jama Jurabaev ClassName(CBRN) CBRN_AoD_Himza_Backpack CBRN_AoD_Himza_Belt1 CBRN_AoD_Himza_Belt2 CBRN_AoD_Himza_Body CBRN_AoD_Himza_Pants CBRN_AoD_Himza_GasMask CBRN_AoD_Himza_Filter_L CBRN_AoD_Himza_Filter_R CBRN_AoD_Flashlight CBRN_AoD_Himza_Gloves CBRN_AoD_Himza_Boots CBRN_AoD_Himza_Helmet CBRN_AoD_Himza_Vest CBRN_AoD_Magazine_Vest_Holster1 CBRN_AoD_Magazine_Vest_Holster2 CBRN_AoD_Vest_Pouches1 CBRN_AoD_Vest_Pouches2 CBRN_AoD_Pistol_Holster ClassName(RHBZ) RHBZ_AoD_Himza_Backpack RHBZ_AoD_Himza_Belt RHBZ_AoD_Himza_Body RHBZ_AoD_Himza_GasMask RHBZ_AoD_Himza_Gloves RHBZ_AoD_Himza_Pants RHBZ_AoD_Himza_Boots ----------------(NEW)----------------- RHBZ_AoD_OxyBalon ---------------------------------------- ClassName(Hazmat) HAZMAT_AoD_Himza_Backpack HAZMAT_AoD_Himza_Body HAZMAT_AoD_Himza_GasMask HAZMAT_AoD_Himza_Gloves HAZMAT_AoD_Himza_Pants HAZMAT_AoD_Himza_Boots ----------------(NEW)----------------- HAZMAT_AoD_OxyBalon_L HAZMAT_AoD_OxyBalon_R ---------------------------------------- (CBRN) ReTexture Class-Name (RHBZ) ReTexture Class-Name Config Source + texture ------------------------------------------------------------------------------------------------------ Запрещено перепаковывать, изменять или использовать контент из мода без разрешения! It is forbidden to repackage, change or use content from this mod without permission! ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------ License: This Content is shared under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 license. You must give credits to authors if you include this modification as dependency. You must ask authors for permission if you want to include any content provided by authors in your mod pack or your own modification. You are not allowed to remix/transform/modify this content if you didn't get permission from authors.You are not allowed to use this content in any way for commercial usage. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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