- 모드
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- Squad
Squad 모드 & 플러그인
Global Escalation [ Development paused ]
76561199465523009 제작
Development paused ------------------------------------------------------------------------------------------------------ Mod Suggestions/Bug Reports : dsc.gg/TRI ------------------------------------------------------------------------------------------------------ 💬 Do you want to know more? Check out my new mod I am working on, a PvP Zombies/Humans mode. https://steamcommunity.com/sharedfiles/filedetails/?id=3548962787 ------------------------------------------------------------------------------------------------------ 💬 Enjoying the mod? If you’d like to support its development, you can donate here: 📦 buymeacoffee .com/globalescalationmod All donations are optional and help with future updates! ------------------------------------------------------------------------------------------------------ Global Escalation Is Back! The Team Has Been Working Hard Updating GE With Features/Factions/Vehicles/Optimization. GE Mod Can be hosted only on Windows Servers Thank You For Your Support We Will See You All In-Game Spread The Word! ------------------------------------------------------------------------------------------------------ Mod is always WORK IN PROGRESS and may not be 100% Suggested EU Regions Servers - [TRI] GlobalEscalation Mod | The Real Invasion | dsc.gg/TRI - [TRI] GlobalEscalation Mod #2 | The Real Invasion | dsc.gg/TRI - [TRI] GlobalEscalation Mod #3 | The Real Invasion | dsc.gg/TRI - [TRI] GlobalEscalation Mod #4 | The Real Invasion | dsc.gg/TRI ----------------------------------------------------------------------------------------------------- Play on our community server with this mod! - [TRI] GlobalEscalation Mod | The Real Invasion | dsc.gg/TRI https://discord.gg/wMepGxtq2C Known issues: Some Gun names wrong / some weapon icons wrong / some models need fixing up FACTIONS BluFor -Armed Forces of Ukraine -Ukraine International Legion -Israel Defense Force -United States Special Forces -Turkish Armed Forces (Vanilla Squad) -Turkish Special Forces -United States Marine Corps -United States Army -Australian Defense Force (Vanilla Squad) -Canadian Armed Forces (Vanilla Squad) -Finnish Defence Forces -Polish Land Forces -Iraqi Special Forces "Golden Division" -Iraqi Ground Forces OpFor -Russian Airborne Forces -Russian Ground Forces -Russian Naval Infantry -Russian Special Operations Forces -Chinese Peoples Liberation Army (Vanilla Squad) -Syrian Army Independent Forces -AQ Middle Eastern Insurgents -Hamas Resistance -Hezbollahi -Wagner PMC -Shadow Company PMC -Middle Eastern Alliance (Vanilla Squad) -Konni Group PMC -Western PMC (Vanilla Squad) -YPG -Free Syrian Army -Chechen Insurgents Play on our community server with this mod! - [TRI] GlobalEscalation Mod | The Real Invasion | dsc.gg/TRI https://discord.gg/wMepGxtq2C Credits to WAP for inspiring and assisting with some of the assets.
[Download: 68MB] Squad AdminTools! | Gameplay Improvements, Tweaks, and more | VoiceConnect
76561198165405936 제작
File mismatch? Check out the mod description in SteamWorkshop. Enhances the game Squad. 🎯 Key Features: - Admin Tools - Admin Support Chat - Game Improvements - Cross-team Voice Chat - Fatality Mode - ICO Tweak - New Vehicles - SATGraphics All settings can be enabled or disabled through the config. It is possible to bring the game to a full vanilla or a modded experience. If cross-team voice chat is enabled: ===================================== If the player is unconscious (Wounded State), communication is interrupted: > He does not hear the enemy. > The enemies do not hear him. ===================================== If you are a Server Owner and want to use this mod, join the Discord. https://discord.gg/vzTdY9SbEb Supports SuperMod, GlobalEscalation, SteelDivision [h1] To launch: [/h1] - Open the VoiceConnect_Init or SAT_Gorodok/SAT_Tallil layer. It will modify all subsequent layers. It will automatically switch to the next layer. - Voice Connect only works on subsequent layers that will be active. After the server is turned off, you need to restart the Init layer. This Layer should be the first in rotation so that it starts first when the server starts SAT_Gorodok_SeedCAS_v1/SAT_Tallil_Seed_v1 functions as an Init, but it's already a fully-fledged Seed layer. [h1] Troubleshooting: [/h1] [b]File Mismatch or Network Object Failure:[/b] 1. Exit the game completely. 2. Unsubscribe from the mod. 3. Wait 10 seconds. 4. Join the server with this mod. It will download automatically. [b]If you are the server host and everyone is experiencing the error with the latest version:[/b] - Remove this mod from the "SquadGame/Plugins/Mods/" folder. Install it through SteamCMD. - Only install mods through SteamCMD! old mod name: [Download: 52MB] Squad VoiceConnect | AdminTools | Gameplay Improvements, Tweaks, and more | VoiceConnect
Middle East Escalation (Not Updated)
76561198021126129 제작
[b]Special thanks to the entire Tactical Collective team for their help with the mod![/b]
Galactic Contention - COMING JULY 31ST 2026 Operation Epic Shaders and Pointers (Not Updated)
76561199152160359 제작
[h1]Galactic Contention Mod (NOT UPDATED / NOT 9.0 READY)[/h1] [b]A total conversion mod for Squad set in the Clone Wars. The mod size is 35 - 45 GB.[/b] [i]WARNING: This mod may potentially trigger seizures for people with photosensitive epilepsy. Discretion is advised.[/i] [url=https://discord.gg/TsYfXhtjvn][img]https://raw.githubusercontent.com/Buff-oG/Galactic-Contention-Server-Template/main/Media/GC_LogoWithDiscordPrint.png[/img][/url][i]Click here for discord.[/i] - - - - - - - - - - [h1]About[/h1] [list] [*]Over 20 maps [*]Over 175 layers [*]Over 150 unit types [*]Over 15 factions (Battalions, sub-factions, variations, races etc) [*]Over 25 vehicle types [*]Commander assets [*]GLOPS (Galactic Contention Operations, managed via the discord for Star Wars missions and briefing) [/list] - - - - - - - - - - [h1]Server list with the full intended experience:[/h1] [list] [*][GC] Galactic Contention <!> MapVote <!> Stat track | discord.gg/galacticcontention [*][GC] Galactic Contention 2 <!> MapVote <!> Stat track | discord.gg/galacticcontention [*][GC] Galactic Contention 3 <!> MapVote <!> Stat track | discord.gg/galacticcontention [/list] #1 [GC] Galactic Contention <!> MapVote <!> Stat track | discord.gg/galacticcontention https://www.battlemetrics.com/servers/squad/23546979 #2 [GC] Galactic Contention 2 <!> MapVote <!> Stat track | discord.gg/galacticcontention https://www.battlemetrics.com/servers/squad/23461020 #3 [GC] Galactic Contention 3 <!> MapVote <!> Stat track | discord.gg/galacticcontention https://www.battlemetrics.com/servers/squad/23567965 [quote=GC Community Manager]Galactic Contention creators and community creates and hosts GLOPS [i]Galactic Operations[/i] events throughout the year. Q. What is GLOPS? A. Gameplan consists of custom community planned objectives and scenarios on various maps in our custom server. A. GLOPS widely differs from the standard gameplay. A. GLOPS is more team orientated with verbal communications than a usual GC match.[/quote] - - - - - - - - - - [h1]How to join?[/h1] [olist] [*]Start Squad [*]Click on the top of your screen "SERVERS" [*]Click top left of your screen "Filters" [*]Check and or set the options below: >Language = ANY >Playstyle = ANY >Experience = ANY >Map Rotation = ANY >Show Full Servers >Show Empty Servers >Show Modded Servers >Show Queues Seperately >Show Reserved Slots [i]>>>Here's a preview<<<[/i][img]https://raw.githubusercontent.com/Buff-oG/Galactic-Contention-Server-Template/main/Media/recommended_server_filters.png[/img] [*]Click on the search bar top left [*]Type "[i]galacticcontention[/i]" or "[i][GC][/i]" [*]Join one of the servers that is hosted by the Galactic Contention Team for the full intended experience! [/olist] - - - - - - - - - - [h1] Want to try the mod alone? [/h1] To play around in singleplayer you must be on the Main Menu of Squad. [olist] [*]Press the tilt key ' [i]`[/i] ' to open the command console of the game. [*]Type ' [i]adminchangelayer GC_MAPNAME[/i] [*]Pick the map of your choice and press enter >Picture of layer selection for singleplayer [i]>>>Here's a preview<<<[/i][img]https://raw.githubusercontent.com/Buff-oG/Galactic-Contention-Server-Template/main/Media/layer_example.png[/img] [/olist] While in single player, press the key(s) ' [i]Shift + K[/i] ' or simple the ' [i]End[/i] ' key to bring the Ai menu in single player if you wish to play solo/offline. [quote=Buff]Single player experience may vary! Some of the features are not working in singleplayer. If the AI spawn is not working, press the key(s) ' [i]Shift + O[/i] ' and the AI spawners will be available [/quote] - - - - - - - - - - [h1] Troubleshooting? [/h1] Q. I'm having trouble installing/running the mod? A. If you have some issues, please join our Discord Server: https://discord.gg/TsYfXhtjvn or https://discord.gg/galacticcontention - - - - - - - - - - Mentions // Credits: DanDaman - Retired Dev and contributor of old code CoolAgain - Clones VOs WrathMetal - Droid VOs ShapeShifter - Clone VOs and VOs - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [h2]Server Configuration template of Galactic Contention:[/h2] [url=https://github.com/Buff-oG/GC-Server-Conf-Template][img]https://cdn.iconscout.com/icon/free/png-512/free-github-brand-logo-47401.png?f=webp&w=256[/img][/url][i]Click here for github server configuration[/i]
Steel Division [ENEMY VOIP] [UPDATED FOR v10.5.1]
76561198072239597 제작
[h1]Steel Division[/h1] [h1][url=https://discord.gg/steeldivision] Discord [/url][/h1] We are proud to announce that we have once again partnered with PSG Hosting! If you use our affiliate link to purchase game servers you will be helping fund future SD development so thank you. Please use the link below for all your Squad and other game server needs. https://psg-hosting.com/SteelDivision [h1]This fund has been created to finance the expenses (3D model purchases and coffee/beverages) of the Steel Division team, which rely entirely on your donations. We're happy to accept your participation regardless of the amount, because all help is welcome! https://ko-fi.com/awildpanther[/h1] Dive into intense tactical Special Forces gameplay with Steel Division [h1]Gameplay Features:[/h1] Pre ICO Gameplay (Very low sway, recoil, and suppression) Buddy Rallying For All Factions 3 Bandages Per Player Shovels for Squad Leaders No Suicide Respawn Timer Penalty [h1]Keybinds:[/h1] [table] [tr] [th]SD Action[/th] [th]Squad Bind[/th] [th]Default[/th] [/tr] [tr] [td]Night Vision[/td] [td]N/A[/td] [td]0 (Zero)[/td] [/tr] [tr] [td]Thermal[/td] [td]SWITCH TO ITEM 9[/td] [td]9[/td] [/tr] [tr] [td]Headlights[/td] [td]TOGGLE BIPOD[/td] [td]C[/td] [/tr] [tr] [td]Toggle Alt Sight[/td] [td]SIGHT RANGING + INCREASE RANGING[/td] [td]X+Scroll[/td] [/tr] [tr] [td]Flashlight ON/OFF[/td] [td]N/A[/td] [td]ShiftL+I[/td] [/tr] [tr] [td]Laser ON/OFF [/td] [td]N/A[/td] [td]Shift+O[/td] [/tr] [tr] [td]Laser Color Change [/td] [td]N/A[/td] [td]Alt+O[/td] [/tr] [tr] [td]Laser IR Mode[/td] [td]N/A[/td] [td]Shift+L[/td] [/tr] [/table] [h1]Custom Features:[/h1] Night Vision Thermals Cross VOIP FPV Drones C-130 Paradrop Attack Helis MANPADS Flashlights Lasers Secondary Sights Anti Personnel Mines Flashbangs Flare Grenades (Including GL) Shotguns Suppressors Infantry Deployed Mortars Vehicle Headlights Laser Rangefinder Binoculars [img]https://i.imgur.com/EEMOOef.png[/img] [img]https://i.imgur.com/BSA3cTo.png[/img] [img]https://i.imgur.com/QrfUgDp.png[/img] [img]https://i.imgur.com/jSmUL9M.png[/img] [img]https://i.imgur.com/x2LxDoU.png[/img] [img]https://i.imgur.com/Ya1VBq2.png[/img] [img]https://i.imgur.com/plN4Rm0.png[/img] [img]https://i.imgur.com/7ibgeaL.png[/img] [img]https://i.imgur.com/PR75PkC.png[/img] [img]https://imgur.com/xmqQFaE.png[/img] [img]https://imgur.com/rOy6ixC.png[/img] [h1]Credits[/h1] Wirb: Cruise Missiles/Ballistic Missiles/B-52 29th ID: M109. Littlebird, M142 HIMARS, AH-64, Mi-28, AA Vics IvanTheTerrible: Napalm Grad
SuperMod [32 FACTIONS] [NEW VEHICLES / WEAPONS / MAPS / FEATURES]
76561199170860215 제작
[img]https://i.imgur.com/znYEX3W.png[/img] By the creators of the French Faction mods , Squad Overhaul , VDV , BAF , MEE , JGSDF , FDF...Tactical Collective has brought together the finest SQUAD modders, to bring together under a single project all the mods developed over the last few years. SPM aims to be the worthy successor to Project Reality, bringing a massive amount of content and developing new gameplay mechanics. The emphasis is on quality and realism, to guarantee an immersive, tactical experience. A return to basics for veteran players, with a complete overhaul of the ICO to make weapon handling more enjoyable. A focus on situational intelligence, rather than basic, linear gameplay. VOIP compatibility with the Squad Admin Tool mod and all its management tools for server admins. [list] [*] The mod includes a hundred new vehicles, with over a thousand different versions. [*] Over a hundred new weapons and optics. [*] 32 playable factions out of a planned 50. [*] 3 custom maps and 3 more under development. [*] 2 additional compatible maps referenced in the workshop. [/list] [h1]SuperMod Discord Link : [/h1] [h1] [url=https://discord.gg/JwgTxtx25t] Click Here [/url][/h1] [h1]PSG Hosting (Partner) : [/h1] [h1] [url=https://psg-hosting.com/clients/aff.php?aff=26] Rent a Squad server [/url][/h1] [hr][/hr] [h1]⌨️ KEYBINDS[/h1] You can modify your keybinds by using our custom menu in the controls setting when using any SuperMod layer (not accessible from the main menu without loading the map). Here is the list of customizable keybinds : [h2]🔫 Infantry :[/h2] [list] [*] [b]Activate NVG[/b] [*] [b]Tilt Weapon Left[/b] (Press twice for Tilt Right) [*] [b]Raise Weapon[/b] (Press or Hold) [/list] [h2]🚁 Helicopter :[/h2] [list] [*] [b]Release Flares[/b] (Hold for Multiple) [*] [b]CAS Focus Zoom[/b] [*] [b]Toggle Exterior Lights[/b] [*] [b]Toggle Interior Lights[/b] [*] [b]Change Interior Lights Color[/b] [/list] [h2]🔩 Vehicle :[/h2] [list] [*] [b]Alternative Weapon Use[/b] (Coaxial) [*] [b]Automatic Zeroing[/b] [*] [b]Reset Automatic Zeroing[/b] (Hold Ctrl) [*] [b]Start Modify Manual Zeroing[/b] [*] [b]Increase Manual Zeroing[/b] [*] [b]Decrease Manual Zeroing[/b] [*] [b]Toggle Night Sight[/b] [*] [b]Toggle Sight Illumination[/b] [*] [b]Toggle Periscope View[/b] [*] [b]Switch to Backup Sight[/b] [*] [b]Start Modify Pancratic / Continuous Zoom[/b] [*] [b]Pancratic / Continuous Zoom In[/b] [*] [b]Pancratic / Continuous Zoom Out[/b] [/list] [list] [*][url=https://docs.google.com/spreadsheets/d/1wz1d1KFr06GLtg0ySo927y0tn8R-pFaymvJ7Rn0e9sQ] Custom features vehicles list [/url] [/list] [img]https://i.imgur.com/igzlUsg.png[/img] We're proposing a unique gameplay for special forces that emphasizes an offensive style and increased mobility at the expense of armored capability (no MBT/IFV/APC). Special forces cannot build HABs, but use a combination of mobile deployment vehicles and advanced rally system. They also have access to radios, but cannot build deployable defenses (Hesco). The rest of their capabilities are as follows: [list] [*] Airdropped supply of ammunition crates. [*] Increased endurance reserve. [*] Increase stamina recovery. [*] Rally points increased to 2 in inventory. [*] Buddy rally system. [*] Rally appearance time reduced to 45 seconds. [*] Rally destruction radius reduced to 20 meters. [*] Special Forces are equipped with state-of-the-art optics and silencers, giving them a natural advantage over the enemy. [*] More ATGM vehicles [*] More ammunition in the rifleman's ammo bag. [/list] [img]https://i.imgur.com/ihZfdhz.png[/img] [list] [*] New CAS helicopters [*] New Anti Air kits [*] New game modes : CAH/RVAAS/SeedVehicle [*] New Vehicle Borne Improvised Explosive Device "VBIED" (Garry / Patrick / Bob) [*] New special Squad Leader kits (Reco / Sniper / Engineer) [*] New special Fireteam kits [*] New special forces sub-factions (no HAB & only light vehicle) [*] New commander assets [*] Added cockpit view for CAS helicopter gunner [*] Added HMD for CAS helicopter pilot and gunner (EC665 / AH-64D) [*] Added periscope view for Main Battle Tanks [*] Added auto zeroing system for Main Battle Tanks [*] Added manual zeroing system (Leclerc / T-62 / T-64BV / BMD-2M / BMP-2) [*] Added manual zoom system (T-64BV) [*] Added weapon tilt [*] Added lower/raise weapon [*] Added camo net for SL Sniper kit [*] Added shotgun (buckshot) [*] Added ladder for rifleman/engineer [*] Changed rally count from 1 to 2 for SL Reco kit [*] Changed bandages count from 9 to 12 for medic 1 [*] Changed ammo bag munition count from 100 to 155 for rifleman without x4 optics [*] Changed commander asset to be used next to radio instead of the HAB [*] Changed suppression effect : No blur but vignette effect (screen being black around the center) [*] Changed pistol walking speed when ADS from 60% to 100% of non ADS speed [*] Deleted respawn delay for TK and suicide [*] Increased stamina pool [*] Increased stamina recovery [*] Increased weapon lower time for LMG and HMG [*] Increased resistance to fall damage [*] Decreased weapon sway [*] Decreased recoil [*] Decreased destruction radius of all rallypoint to 20 meters [*] Decreased spawn timer of all rallypoint to 45 seconds [*] and many more custom features and systems... [/list] [img]https://i.imgur.com/fCsuLeO.png[/img] [h3]Regular / Irregular :[/h3] [list] [*] Afghan Insurgents [*] African Insurgents [*] Australian Defense Forces [*] British Armed Forces [*] Canadian Armed Forces [*] Eastern Irregular Militia Forces [*] Free Syrian Army [*] French Land Army 2010 [*] French Land Army 2020 [*] Iranian Army Ground Forces [*] Iraqi Ground Forces [*] Israeli Defense Forces [*] Middle Eastern Insurgents [*] Middle Eastern Irregular Militia Forces [*] Palestinian Insurgents [*] People’s Liberation Army [*] Ukrainian Ground Forces 2020 [*] Ukrainian Ground Forces 2024 [*] Russian Airborne Forces [*] Russian Ground Forces [*] Syrian Arab Army [*] Turkish Land Forces [*] United States Marine Corps [*] United States Army [/list] [h3]Special Forces / Elite Units :[/h3] [list] [*] French Special Forces [*] Iraqi Special Forces [*] Islamic Revolutionary Guard Corps [*] Marine Force Reconnaissance [*] Russian Special Forces [*] Ukrainian Special Forces [*] United Kingdom Special Forces [*] United States Special Forces [*] [url=https://docs.google.com/spreadsheets/d/1LZ2RnGKodHFFlrgUpEuibid3VWoLFLKzPYOyoOOtA_0/edit?gid=1796438364#gid=1796438364] Complete faction list [/url] [/list] [img]https://i.imgur.com/3rIZ1fw.png[/img] [h3]Compatible Maps[/h3] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3726472400] Chornivsk [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3436010829] Hrodna Border [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995310287] Rassvet [/url] [/list] [list] [*] [url=https://docs.google.com/spreadsheets/d/1LZ2RnGKodHFFlrgUpEuibid3VWoLFLKzPYOyoOOtA_0/edit?gid=1166204155#gid=1166204155] Complete layer list [/url] [/list] [h3]Compatible Fireteam missions[/h3] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3668867448] Tuman [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3620170504] Operation Backfire [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3701811607] GoonPatrol Fireteam Pack [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3723565664] Platoon Operations [/url] [/list]
[9.0+][Vote] IncredibleCrazyMode - Squad Next Generation
76561198145443223 제작
[h2]Squad Next Generation[/h2] [hr][/hr] ICM is the best optimization mod, focusing on experience, details and balance. There are 280 layers, all game modes, 21 factions, and a more balanced combination, which can completely replace the vanilla game. Spend 1 year, 80 iterations, it has no bugs. ICO has been eliminated: guns control, soldier stamina, and suppression effects have all been optimized. New functions such as fast-rope / parachute, backup sight switching, and single-player vehicles. Support voting and voice chatting with enemies. [b]Noobs have no learning costs, VETERANS ARE STILL VETERANS![/b] Supports Chinese and English, Windows and LinuxServer platforms. Search ICM in server list to query available servers. [hr][/hr] [h2]Contact[/h2] QQ:814024113 KOOK:15388716 Discord: https://discord.gg/U2B7mzRuPK [h2]Layers Table[/h2] https://docs.google.com/spreadsheets/d/12u3cGeGyH5rOgU2z8poP5ke8i-U00TunLHXv_iMYu1U/edit?usp=sharing [h2]Features[/h2] • [b]Update once a week! Easier feedback[/b] • 280 layers, all game modes. 21 factions, 8 unit types, all rebalanced. Support voting • New factions: IDF, Hamas & Hezbollah, Royal Thai Army, Vietnamese People's Army, Ukrainian Foreign Legion, Wagner Group, Russian Naval Infantry • All guns can use backup sights • Single-player vehicle, control movement and turret at the same time • Use fast-rope / parachute to quickly detach from helicopters • Same infantry experience as version 5.x, against ICO • Talk to nearby enemies, indirect fire assistance, automatic shoveling • (Optional) Remove shadows and fog • 8 new roles, 40 new vehicles, 30 new items, 20 new deployables • Driving armed helicopters to fire from the sky • Using anti-infantry mines to build traps • More individual tactical equipment, such as portable ladders, drones, fixed weapons • Medical stations and medical vehicles provide endurance • Call bombers, rockets, and smoke shells to reverse the situation • Use music, fireworks and snowmen to decorate your positions • Crazy seeding layers. Build skyscrapers, tank battles, or use knives and stones to participate in World War IV • (Optional) Disable fog of war on RAAS layers to eliminate randomness and make the confrontation more intense • (Optional) Hardcore mode, you can only revive at the main base, surviving is the most important [h2]List of New[/h2] Command actions: Bomb airstrike, rocket barrage, smoke barrage Individual weapons: A richer combination of weapon accessories. Various types of silencers, Bravo4, TAC30 sights Tactical equipment: Individual drones, anti-personnel mines, portable ladders, portable fixed weapons (heavy machine guns, SPGs) New vehicles: • 10 types of armored logi vehicles, medical vehicles • Self-propelled mortars (LAV-M, M1129, 2S24) • Self-propelled anti-aircraft guns (Shilka, M163A2-RWS) • Wheeled armored vehicles (ZTL11, BTR90) • Tracked armored vehicles (FV520, ZSD04, WZ503) • Mobile resurrection vehicles (MTLB, WZ506) • General-purpose helicopters (Z9) • Armed general-purpose helicopters (UH60M, UH1Y, MI8, Z9W) • Attack helicopters (AH64, Z10, KA52) New deployables: • Tactical (smaller HAB, medical station) • Defense (single sandbag, trench, floor, scaffolding, table) • Weapons (M167 anti-aircraft gun, INS machine gun bunker, automatic grenade bunker) • Easter eggs (music player, snowman, Christmas tree, fireworks)
ZombieMod SquadZ:Origin[V8.2][2025.8.14][UE4MOD]
76561198268228172 제작
We have updated the mod link. You can play SQZ via the new link below. NewModLink: https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375 We have updated the mod link. You can play SQZ via the new link below. NewModLink: https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375 We have updated the mod link. You can play SQZ via the new link below. NewModLink: https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375 We have updated the mod link. You can play SQZ via the new link below. NewModLink: https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375 NewModLink: https://steamcommunity.com/sharedfiles/filedetails/?id=3561857375 [code] [b][u][url=linkedin.com/company/fire-arrow-interactive]🍭 Fire Arrow Interactive Studio 🍭[/url][/u][/b] [b][u][url=https://www.youtube.com/channel/UCmO79I3S4mYcpC--4725XJQ]⚡ Youtube Channel ⚡[/url][/u][/b] [b][u] [table] [tr] [th][url=https://steamcommunity.com/workshop/filedetails/discussion/2318834225/3106890436344007113]🍉 𝔽𝕖𝕖𝕕𝕓𝕒𝕔𝕜 🍉[/url][/th] [th][url=https://discord.com/invite/EGwVKWp]🙌 𝕁𝕠𝕚𝕟 𝕚𝕟 𝕠𝕦𝕣 𝔻𝕚𝕤𝕔𝕠𝕣𝕕 🙌[/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/comments/2318834225]💌 𝕃𝕖𝕒𝕧𝕖 ℂ𝕠𝕞𝕞𝕖𝕟𝕥 💌[/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2407664058] ℂ𝕠𝕞𝕓𝕚𝕟𝕖 𝔽𝕠𝕣𝕔𝕖 𝕄𝕠𝕕 [/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2318834225]🔔 𝕌𝕡𝕕𝕒𝕥𝕖 🔔[/url][/th] [/tr] [/table] [/u][/b][/code] [h1]⚠️ ℕ𝕠𝕥𝕚𝕔𝕖 ⚠️[/h1] [quote] [h1]💡You cannot switch between vanilla maps or other mod maps in the server. May lead server crash. Your server rotation must be all mod map.[/h1] [/quote] [quote] [h1]💡[u]Thank @Smed [/u] Provide squadz source file. Squadz: origin is based on the continuation of squadZ[/h1] [/quote] [quote] [h1]💡[u]As the mod is currently in a special phase, updates are being made quite frequently recently, please kindly bear with us and thank you for your continued support for SquadZ.[/h1] [/quote] [h1]✔️ 𝕊𝕢𝕦𝕒𝕕ℤ : 𝕆𝕣𝕚𝕘𝕚𝕟 8.2[2025.8.14] ✔️[/h1] [quote] [h1]Make sure your server has the following settings:[/h1][list] [*]AllowTeamChanges=true [*]PreventTeamChangeIfUnbalanced=false [*]EnforceTeamBalance=false [/list] [/quote] [h1]🔎 Game Mode 🔎[/h1] [quote] [table] [tr] [th]Game mode[/th] [th]Description[/th] [/tr] [tr] [td]Hives[/td] [td]Destroy zombie hives[/td] [/tr] [tr] [td]TheLost[/td] [td]Humans need to survive for a specified time[/td] [/tr] [tr] [td]Extraction[/td] [td]Humans need to survive for a specified time(AI Spawn)[/td] [/tr] [tr] [td]LastStand[/td] [td]Defend the last fortress of mankind[/td] [/tr] [tr] [td]LastStand V2.0[/td] [td]Defend the last fortress of mankind(AI Spawn)[/td] [/tr] [tr] [td]VIP[/td] [td]Protect the VIP from death within the specified time(AI Spawn)[/td] [/tr] [tr] [td]Battleground[/td] [td]Experience fierce battlefield in zombie mod[/td] [/tr] [tr] [td]PVE[/td] [td]Resist AI attack within specified time[/td] [/tr] [tr] [td]48HoursSurvival[/td] [td]Pick up gold bars and buy equipment within the allotted time to defend[/td] [/tr] [/table] [/quote] [h1]🎨 Layer & Level List 🎨[/h1] [quote][list] [*][h1]SQZ_405Campsite[/h1] [list] [/list] [*][h1]SQZ_Albasrah [/h1][list] [/list] [*][h1]SQZ_Anvil[/h1][list] [/list] [*][h1]SQZ_BlackGold [/h1][list] [/list] [*][h1]SQZ_BloodyBridge [/h1][list] [/list] [*][h1]SQZ_Chora [/h1][list] [/list] [*][h1]SQZ_Fallujah [/h1][list] [/list] [*][h1]SQZ_FoolsRoad [/h1][list] [/list] [*][h1]SQZ_Forest [/h1][list] [/list] [*][h1]SQZ_ForestOfRoad [/h1][list] [/list] [*][h1]SQZ_ForgottenIsland [/h1][list] [/list] [*][h1]SQZ_GooseBay [/h1][list] [/list] [*][h1]SQZ_Kokan [/h1][list] [/list] [*][h1]SQZ_LogarValley [/h1][list] [/list] [*][h1]SQZ_Mestia [/h1][list] [/list] [*][h1]SQZ_MilitaryBase [/h1][list] [/list] [*][h1]SQZ_Muttrah [/h1][list] [/list] [*][h1]SQZ_Narva [/h1][list] [/list] [*][h1]SQZ_OilTown [/h1][list] [/list] [*][h1]SQZ_Sandbox [/h1][list] [/list] [*][h1]SQZ_SerpentBasin [/h1][list] [/list] [*][h1]SQZ_Sumari [/h1][list] [/list] [*][h1]SQZ_Snowfield [/h1][list] [/list] [/quote] [h1]📎 Special keys 📎 [/h1] [quote] [table] [tr] [th]Keys[/th] [th]Function[/th] [/tr] [tr] [td]H[/td] [td]Humans can toggle lights, zombies can toggle night vision in the night[/td] [/tr] [tr] [td]F[/td] [td]Zombies can use special skills[/td] [/tr] [tr] [td]I[/td] [td]toggle skin menu[/td] [/tr] [tr] [td]X[/td] [td]Double click to switch sniper magnification,Use multiple sights[/td] [/tr] [tr] [td]P[/td] [td]Toggle Operator night vision / zombie night vision enhancement / attack helicopter thermal vision.[/td] [/tr] [/table] [/quote] [h1]🌼 Special thanks 🌼[/h1] [quote] Smed has contributed a lot of basic code and a lot of time to this project, thanks to smed's hard work for this mod. [/quote]
SquadV reborn pretest(NanshaStorm Layer updated)
76561198268228172 제작
Our mod adds a variety of new weapons, ground, and air vehicles. The main idea of the mod is to provide players with gameplay featuring modern and near-future (2017-2030) technology. our mod has chosen a different path of development. We are focusing on introducing new mechanics and overhauling the gameplay of the original game. You can also check announcements and leave your feedback on Discord and QQ. SFIL maps: SQV_AlBasrah_SFIL SQV_BlackCoast_SFIL SQV_Fallujah_SFIL SQV_GooseBay_SFIL SQV_Gorodok_SFIL SQV_Haju_SFIL SQV_Kohat_SFIL SQV_Manicougan_SFIL SQV_Mutaha_SFIL SQV_Narva_SFIL SQV_Skorpo_SFIL SQV_Talil_SFIL SQV_Yehorivka_SFIL SQV_Sumari_SFIL All Maps:https://docs.google.com/spreadsheets/d/1RCzOoOkYxYyFLLW7w5Ey-BgOFZWvB3dYyvcaa9FqOis/edit?gid=0#gid=0 All Vehicles: https://docs.google.com/spreadsheets/d/1AQO8lvs_pJEhT7Kh_XW8kTMrdVksgJQmaa4vQUXMknc/edit?gid=0#gid=0 Thanks a lot to VAPRO Discord (ENG/CHN) - https://discord.gg/gDtaPbs5mq QQ(ENG/CHN) - 650237007 QR code below Bilibili - https://space.bilibili.com/1814958641
= Arena Brasil = Facçoes
76561198116949565 제작
[img]https://i.imgur.com/JOEcubU.png[/img] TrincaFerro - BOPE - Mapa Favela - [ArBr] Mapas feito por: RockLeeBR Facções feita por: Feliphe Loiro Windowns Mapa Favela Brasil - Mapa feito a partir do odio e dias perdidos da minha vida. Agradecimentos especiais (Sem voces isso nao seria possivel): Zolp Stepan Sidorovich Isaias Soldado Rofrigues ClarkCrente GomeEx Hubi Boa morte Treze Bruce Frevo Cyborg bruninho_el_loko Hudson Julio pistolada RasgaBucho ========================== FACÇÕES EM PROGRESSO: PMRJ BOPE CV TCP EXERCITO BRASILEIRO VENEZUELA ESPANHA ========================== MAPAS: TrincaFerro Favela do Cocão Favela do Panda Ilha da Cobra Trincheiras) [h1] Incompatibilidade nos MODS / Mismatch in mods [/h1] [img]https://i.imgur.com/hKCjgEX.png[/img] https://steamcommunity.com/workshop/filedetails/discussion/3159021895/598518313861022062/ [h1] Server nao aparece na lista / Sever does not appear on the list [/h1] [img]https://i.imgur.com/Lal23Q3.png[/img] https://steamcommunity.com/workshop/filedetails/discussion/3159021895/598518313861022787/ [img]https://i.imgur.com/0dG2g3t.png[/img] https://discord.gg/dxAU7q62VA
Hawks Layer Pack [Vanilla] [36MB] [v10.5.1]
76561198005420431 제작
Cooked for Linux and Windows [h1]Hawks Layer Pack [Vanilla] [36MB] [v10.5.1][/h1] [H2] Join the Discord [url=https://discord.gg/KHnAAvUEyc](Click Here)[/url] [/h2] [h2] Servers Running [/h2] LIYAB (sg) [hr][/hr] [h1]Vanilla Squad, Just More[/h1] Hawks Layer Pack makes its best effort to mimic Vanilla philosophy in the vast majority of cases. Ticket counts are the same as regular Squad. Spawn timers are the same as regular Squad. FOB and HAB mechanics are the same as Squad. There are specific layers where these are strayed from, but only where it makes the experience better. Other than point selection, Hawks Layer Pack contains nothing custom. This allows server owners to slot the mod into any vanilla server for a seamless experience. [h1]Fully Vote Compatible[/h1] Enjoy a seamless experience with vanilla layers with the native Squad voting system with all RAAS/AAS layers using Squad's Vanilla Units. Invasion and other select layers use their own custom pools that are also compatible with voting. [h1]More Layers, More Variety[/h1] Hawks Layer Pack offers a large variety of layers to supplement any server’s rotation. RAAS layers offer high variability of point layouts. Invasion uses custom units to try and target a particular distinct playstyle, with custom voting pools for each layer [hr][/hr] [h1] Layers [/h1] All layers start with HLP_ [url=https://docs.google.com/spreadsheets/d/e/2PACX-1vTPM4n-Nya0FIQ5m07ZL4A04ggB2rF6yce0iZpUeA4o07vNn1EMQ45JOO4tDtsk46xO8J1V38-xxTh3/pubhtml]More layer and faction information click here [/url] [h2] Highly Variable RAAS Layers [/h2] This mod offers many highly variable RAAS layers using a custom point selection algorithm developed prior to 2.12’s release of the new RAAS lattice structure. What this offers is an experience that is highly unpredictable for the enemy to guess your caps before you, while still maintaining some semblance of sanity in having points not jump across the entire map. [h2] Invasion and TC Layers [/h2] On top of RAAS layers, this mod contains many Invasion and TC layers looking at trying something new to experience layers like you never have. Either focusing on unique vehicle loadouts, an attempt at balanced insurgent attacking layers, or mix-and-match factions containing multiple nations on the same team. Invasion has some small modifications that make a big difference. At game start, all teams are locked by the staging phase, but the defenders are able to spawn on the first point with a light vehicle spawn. This allows most games to progress past the first point, but if the initial defense manages to delay long enough, a hero defense can still happen. As the game progresses, defenders gain more and more advantage based on vehicle loadouts and point locations.
[20MB] SquidBots Zeus - Create your own Mission!
76561198318523932 제작
Mission editor mod for Squad with AI Discord: https://discord.gg/HWmwPqPCRy
Custom Training V10
76561198975131662 제작
Game Version at MOD Update: V10 Custom Training Ground Note: Single-player vehicle damage is not accurate; please use on a server. Console command for map change: AdminChangeLayer Training_v1 -Support for English -Compatible with Windows and Linux -Displays armor thickness for all vehicles -Practice rocket launcher shots freely at any angle and distance -Toggle transparency for vehicles -New slaughterhouse area -Moving targets and AI targets with damage indicators -Added vehicle information system (armor/engine/ammo) -Displays ballistic trajectories Server Installation Instructions for MOD Game Directory: SteamLibrary/steamapps/workshop/content/393380/2848273764 (Copy folder to the server) Server MOD Storage Directory: /SquadGame/Plugins/Mods/2848273764 https://discord.gg/J2rN6zFZAC
[127MB] [ TF ] Task Force Mod
76561198165405936 제작
[ TF ] Task Force Zero mod, the official mod for our TF servers. discord.gg/1TF The goals of this mod are to bring a fresh and immersive experience to Squad by reworking vanilla layers, rebalancing gameplay and making creative design choices, while ensuring gameplay remains smooth, tactical, and authentic to the TF community style. ========================== This is the Windows version of the mod (for players). To make the mod work on a server, you need to install one of these versions: - LinuxServer: https://steamcommunity.com/sharedfiles/filedetails/?id=3584051638 - WindowsServer: https://steamcommunity.com/sharedfiles/filedetails/?id=3584051792 ========================== Experiencing a "File Mismatch" error? - Exit the game. - Unsubscribe from the mod. - Wait 5-10 seconds. - Launch the game and join the server. The latest version of the mod will download upon joining.
SquidBots - Bots for Seeding [NOW PART OF BASE GAME]
76561198318523932 제작
As of v8.1, SquidBots is integrated into Squad's base game for all seeding layers and in the mod SDK. This mod is now longer necessary and will not be updated (the Zeus mod will still be updated). Bots for Squad - ONLY AFFECTS SEEDING LAYERS Uses vanilla Squad, no changes to gameplay other than bots. Works in offline mode, and on multiplayer servers. Cooked for Windows and Linux. [url=https://cdn.discordapp.com/attachments/531948662759096390/1046245029758374011/image.png]ALLOWED BY OWI TO USE ON LICENSED SERVERS[/url] Edit: Now definitely allowed on servers after [url=https://forums.joinsquad.com/discussion/22/squad-server-administration-policies]Server License Agreement Update[/url] https://discord.gg/DTJcdQEF6w Bots per match can be configured in admin cam (Alt P) - Defaults to 40 bots. Default can be set in SquidBotsDefaultBotCount.cfg Players automatically replace bots. With the bot count set to 40: On an empty-ish server [table] [tr] [th]Team 1[/th] [td]3 players[/td] [td]17 bots[/td] [/tr] [tr] [th]Team 2[/th] [td]5 players[/td] [td]15 bots[/td] [/tr] [/table] On a more full server [table] [tr] [th]Team 1[/th] [td]16 players[/td] [td]4 bots[/td] [/tr] [tr] [th]Team 2[/th] [td]18 players[/td] [td]2 bots[/td] [/tr] [/table] Seeding Layers: [list] [*]Sumari_Seed_v1_Bots --- (USA vs RUS) [*]Sumari_Seed_v2_Bots --- (AUS vs INS) [*]Sumari_Seed_v2_Bots --- (USA vs PLA) [*]Tallil_Seed_v1_Bots [*]Fallujah_Seed_v1_Bots [*]Harju_Seed_v1_Bots [*]Mutaha_Seed_v1_Bots [/list] Free For All Layer (Bots a 3rd separate team from players): [list] [*]Sumari_Seed_v1_FFABots [/list] Do not expect these bots to be the holy grail of AI. They're dumb, and they cheat.
[15MB] Squad Plugin Framework
76561198318523932 제작
https://github.com/Dan186D/Squad_Plugin_Framework https://discord.gg/DTJcdQEF6w
[15MB] Flashlights (SquadPluginFramework)
76561198318523932 제작
Requires, SquadPluginFramework https://steamcommunity.com/workshop/filedetails/?id=2923657563 https://discord.gg/DTJcdQEF6w Adds flashlights to soldiers. Toggle keybind - L
SquadOpsHC
76561198439902940 제작
[b]Squad Ops Hardcore[/b] is the public gameplay mod of the Squad Ops community. HC was designed by using the immersive, tactical, and teamwork-oriented foundations of our Operations to create new game modes, kits, factions, weapons, and more! At the moment, only the Invasion gamemode is fully supported, but our team will be rapidly working to bring KOTH, AAD, RAAS, and SND to a functional state. [h1] Tactical and Teamwork-Oriented [/h1] HC makes decision-making and coordination more important than ever before! Stamina boosts, medic revive speed and heal increases, kit and stamina changes, and rally + FOB changes allow and encourage players to work as a squad to complete objectives and take down enemies. Suppression changes, a plethora of new vehicles, a broad commander system overhaul, and various other changes mean that thinking deep and moving fast are crucial to a team's success. [h1] New Experiences [/h1] Whether it's the tactical sandbox of King of the Hill, the brutal, meter by meter grinds of Attack and Defend and Territory Capture, or the cat and mouse action of Search and Destroy, HC presents players with all sorts of new experiences! King of the Hill takes a portion of the map as the "area of operations," and makes players' own FOBs into the primary objectives, meaning you get to decide every aspect of how the game is played. Attack and Defend is a higher intensity version of Invasion, in which defenders are given time to fortify a single cap zone, and then attackers must bring their overwhelming firepower to bear in order to wipe the defenders off the map. Territory Capture is an homage to the Territory Control mode from the Red Orchestra/Rising Storm series, and is an infantry focused version of invasion with adjusted spawn mechanics. Search and Destroy is our own take on insurgency, in which attackers have 90 minutes to find and eliminate a series of caches spread around the map, as well as the main hideout of the irregular combatants. Not all irregular assets need be destroyed, allowing both teams to adapt to the conditions of each round. Whether you're playing these new offerings or a more standard Squad mode, you're guaranteed a unique experience with HC mod. Want to learn more about HC or Squad Ops? Come talk to us on [url=https://discord.com/invite/squadops] our Discord[/url]! We offer public servers and one-life events, as well as a venue to discuss the mod and report bugs. [h1] Major Changes and Additions [/h1] Infantry Gameplay: [list] [*] Stamina pool increased by 33%, stamina regen increased by 10% [*] New kits with added weaponry, such as the breacher [*] All kits now have three bandages maximum [*] Medics can revive in four seconds, non-medics in eight [*] Medics have 12 bandages instead of 9 [*] Revived players start with 35% health instead of 5 [*] Reduced max sway by 25% on all weapons [*] Reduced max sway for bipods by 50% [*] Suppression aimpunch increased by 25% [*] Added simple dirt trench meshes, all non-crew kits may use them to entrench anywhere on the map [*] Added ironsights/red dot options to some kits [*] Added ability for all rifles without bipods to be braced on surfaces that bipods can deploy on, with a recoil + sway reduction while braced [*] Added the optional ability to talk to the other team in local comms. This is default bound to H, and can be rebound through the custom mod keybind menu, default bound to U. [*] Added steerable parachutes, which can be activated via the right shift key while falling. The chute takes 3 seconds from successful activation to open, so the player must be at a considerable height in order to survive their fall. Helicopter parachute insertions are technically feasible, but should not be attempted from low altitude, as in real life. This key can also be rebound via the custom keys menu. [*] Instadead and dead-dead mechanics [/list] Vehicle Gameplay: [list] [*] Added cut content - CAS helicopters for all applicable factions [*] Added the AH-1Z Viper attack helicopter to USMC [*] Added Gerry, Turtle Gerry, and Big Gerry [*] Added the infamous Kornet techie [*] Infantry AT sway temporarily reduced pending full deployment of damageable crew update [/list] SL and Commander Gameplay: [list] [*] Conventional artillery now 12-round barrage, ten minute cooldown [*] Conventional airstrikes have ten minute cooldown [*] Added bomb airstrikes with a 15 minute cooldown, bombs will damage players through cover [*] Conventional UAVs and Irregular drones have a ten minute duration with a two minute cooldown [*] Irregular heavy mortars have a ten minute cooldown [*] Irregular forces now have rocket barrages on a ten minute cooldown [*] All factions have smoke mortar barrages with a five minute cooldown [*] SL markers no longer show up in the first-person view of the player, only on the compass [*] SL markers no longer range to target [/list] This list will continue to grow as development continues!
Troopers (UE5 & v10.5)
76561198043911713 제작
[h1] Troopers, a PvE mod. WITH UE5, ADDITIONAL SETUP IS REQUIRED FOR SERVER OWNERS Want to stay up to date? Check out the Discord here:[/h1] [url=https://discord.gg/YYgjTn5tnf][img]https://i.imgur.com/71QuNnG.png[/img][/url] [h1] If you've enjoyed my mods, consider a small donation [url=https://ko-fi.com/xpe_1312][img]https://i.imgur.com/gjwCAS7.png[/img][/url] Or https://www.patreon.com/xpe [/h1] [hr][/hr] IMPORTANT: As of Squad UE5, Servers that want to run the Troopers Mod require a special setup to run the mod properly, server owners please see the #admin-info channel in the discord to the required instructions. Is your server hosting this mod? Please add "Troopers" to the name to make it easier to find. [hr][/hr] Potential fixes from the GC team for the infinite running man/loading screen issue can be found in the discussions tab. Have any suggestions or feedback? I'd love to read them. If you would like to support me in any way, please shoot me a message through Discord or Steam. Credits to: [list] [*] ADRUNKEWOK [*] Anguz [*] 4rchangel [*] CPT_BUTTWIPE [*] Devlikeapro [*] Momo [*] Pyrokills [*] rogueterra94 [*] Vanilla [*] Vona [/list] for their hard work on creating assets for the mod!
[8.0] Panjwai
76561198031064125 제작
[h1][b]v8.0 Compatible & Linux Server Ready[/b][/h1] [h1]Panjwai[/h1] [b]4km x 4km[/b] The Panjwai district is located in Afghanistan west of Kanadahar City. It is widely considered the spirtual home of the Taliban. The soviets failed to clear this area with 6000 men in 1987 during the Soviet-Afghan War. In the early 2000s, this area saw heavy fighting between Canadian, American, British, and Dutch forces against Taliban insurgents in pitched battles and ambushes. The dense vineyards and mud-walled compounds made navigating the terrain difficult for coalition forces and gave the Taliban opportunity to ambush and engage typically superior conventional opponents. The map features two river valleys, separated by a more arid highground. Many capture zones have underground caves and tunnels allowing infantry to move safely and quickly in the more vulnerable open terrain. The center points of the RAAS lanes will see fighting over the town of Panjwai, an underground mountain complex, central mountain towns, a large FOB, or a power plant. Creative license was taken as the real Panjwai district is mostly flat farmland with large barren mountains, foliage-covered mountainous and forested areas were added to make fighting over different parts of the map feel more varied. [h2]Development[/h2] The map is a work in progress, the entire map is now playable. Performance has not been thoroughly tested, especially in helicopters. Final detail passes have yet to be done so some secondary capture points may lack cover or feel empty. [h2]Current Layers[/h2] [b]Panjwai_AAS_v1[/b] [list] [*] Voting Options: BLUEFOR, REDFOR, PAC, INDEPENDENT [*] Mid Day Lighting Layer [*] 7 Capture Points [/list] [b]Panjwai_RAAS_v1[/b] [list] [*] Voting Options: BLUEFOR, REDFOR, PAC, INDEPENDENT [*] Mid Day Lighting Layer [*] 7 Capture Points [/list] [b]Panjwai_Invasion_v1[/b] [list] [*] Voting Options: BLUEFOR, REDFOR, PAC, INDEPENDENT [*] Mid Day Lighting Layer [*] 5 Capture Points [/list] [b]Panjwai_Skirmish_v1[/b] [list] [*] Voting Options: BLUEFOR, REDFOR, PAC, INDEPENDENT [*] Mid Day Lighting Layer [*] 7 Capture Points [/list] [b]Panjwai_Skirmish_v2[/b] [list] [*] Voting Options: BLUEFOR, REDFOR, PAC, INDEPENDENT [*] Mid Day Lighting Layer [*] 7 Capture Points [/list] [h2]Known Issues[/h2] [list] [*] Playable area bounds not visible on minimap [*] Some POIs still need a detailing pass so may lack cover or feel empty [*] Ambient SFX is lost in extreme NW corner of map [*] On sandstorm lighting layers, scoped optics looking in the direction of the sun will get blown out and turn all white over time [/list]
= Arena Brasil = Mapas
76561198113745611 제작
[img]https://i.imgur.com/JOEcubU.png[/img] TrincaFerro - BOPE - Mapa Favela - [ArBr] Mapas feito por: RockLeeBR Facções feita por: Feliphe Loiro Windowns + Linux / Mapa Favela Brasil - Mapa feito a partir do odio e dias perdidos da minha vida. Agradecimentos especiais (Sem voces isso nao seria possivel): Soldado Rodrigues Zolp Stepan Sidorovich Isaias ClarkCrente GomeEx Hubi Boa morte Treze Bruce Frevo Cyborg bruninho_el_loko Hudson Julio pistolada RasgaBucho ========================== FACÇÕES EM PROGRESSO: PMSP PMRJ BOPE CV TCP PCC EXERCITO BRASILEIRO VENEZUELA COLOMBIA ========================== MAPAS: Comunidade Sumario Vidigal Complexo do Vale Rio Tambaqui (Amazonia) Trinca Ferro Favela do Cocão Favela do Panda Ilha da Cobra Trincheiras (WIP removed) Zona Rural (WIP) [h1] Incompatibilidade nos MODS / Mismatch in mods [/h1] [img]https://i.imgur.com/hKCjgEX.png[/img] https://steamcommunity.com/workshop/filedetails/discussion/3159021895/598518313861022062/ [h1] Server nao aparece na lista / Sever does not appear on the list [/h1] [img]https://i.imgur.com/Lal23Q3.png[/img] https://steamcommunity.com/workshop/filedetails/discussion/3159021895/598518313861022787/ This mod works on the Brazilian server "ARENA BRASIL", Put your ping to the maximum and activate all the boxes to find it. [img]https://i.imgur.com/0dG2g3t.png[/img] https://discord.gg/dxAU7q62VA
Hrodna Border [10.5][SPM]
76561198154856189 제작
As CSTO forces rush across the Polish border, NATO scrambles to re-secure this vital rail and road corridor. [h2]Description[/h2] Located south of the strategic Suwalki Gap along the cross border route between Bialystok and Grodno/Hrodna, the map features a fictionalized vision of the border crossing and its surroundings. This map brings new flavor to the Eastern European collection of maps in Squad, featuring many small villages, a larger town, a large rail line, a border crossing, a LNG terminal, dilapidated abandoned bunkers from the old Soviet WW2 era Molotov Line, and much much more. [url=https://earth.google.com/web/@53.52671031,23.64022817,136.61968466a,21369.37428475d,35.00001974y,313.81977467h,0t,0r/data=ChYqEAgBEgoyMDIxLTA4LTE2GAFCAggBOgMKATBCAggASg0I____________ARAA?authuser=0]Check out the real location![/url] [h3]Vanilla Layers[/h3] Hrodna_Border_RAAS_v1 Hrodna_Border_RAAS_v2 Hrodna_Border_AAS_v1 Hrodna_Border_AAS_v2 Hrodna_Border_Invasion_v1 Hrodna_Border_Invasion_v2 Hrodna_Border_Seed_v1 [h3]SuperMod Layers[/h3] All current layers can be found in the SuperMod layer [url=https://docs.google.com/spreadsheets/d/1LZ2RnGKodHFFlrgUpEuibid3VWoLFLKzPYOyoOOtA_0/edit?gid=1166204155#gid=1166204155] spreadsheet [/url] starting at line 143 [h3]Info[/h3] Mod is cooked for both Windows and Linux [b]For anyone hosting with AWN getting error code 400[/b]; This is caused by an issue with steam, connect to your server's FTP, and [b]delete all folders and files[/b] in the \steamapps\workshop\ directory. This will clear out whatever is causing Steam to error out then try and add the workshop mod again. (As per AWN's FAQ) If there is no server available and you wish to check out the map, you can do so by; 1 - Hit the ~ key in main menu or SP training 2 - Type in adminchangelayer hrodna into the console, then use arrow keys to choose a layer in the command list 3 - Once loaded in, you can use shift-p to enter admin cam and explore as you please. (Type debugskipstaging if you want to drive around and don't like waiting.) Any Questions? My DM's are open, Discord: @rell0776
ModLoader [3MB] [10.5]
76561198151216260 제작
[h1]Looking for ModLoader Addons?[/h1] See the ModLoader Collection [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523300403/]here![/url] [h2]Now Supports COOP![/h2] Load the included [b]ModLoaderInit[/b] mission and setup your mods in [code]/steamapps/common/Squad\SquadGame/Saved/ModLoader/ModLoader.json[/code] [h2]WTF Is ModLoader?[/h2] ModLoader's function is in the name, it lets you load mods without needing to cook them as layers using Squad's typical modding workflow. You can spawn any actor directly into a single player, coop, or multiplayer server. Create your own functionality, or download existing plugins. [h2]✅ Drop Mods Into Any Layer — No Custom Layers Needed[/h2] [b]Ever wanted to inject modded actors into vanilla Squad or other mods — without rebuilding layers?[/b] [h3]How It Works[/h3] [list] [*]Load the included layer: [b]ModLoader_v1[/b] [*]This automatically registers ModLoader into your server session. [*]Roll into any map — vanilla or modded. [*]ModLoader runs silently and spawns all actors defined in: [b]/Saved/ModLoader/ModLoader.json[/b] [/list] [h3]📦 Lightweight & Flexible[/h3] This mod includes minimal content to keep file size small. It’s built purely as a framework for gameplay expansion — no custom layers required. [hr][/hr] [h1]This is a Mod for Modders![/h1] [b]If you are not a modder you dont need to read any further![/b] All you need to know is this mod provides a framework for other mods to be smaller and easier to implement! [h3]👨💻 Unlimited Runtime Control[/h3] Want to spawn your own Blueprint logic into [i]any[/i] map? ModLoader reads a string array called `[b]mods[/b]` from a simple JSON file: [b]/Saved/ModLoader/ModLoader.json[/b] [url=https://steamcommunity.com/workshop/filedetails/discussion/3516838562/598531619385514890/]View the Example Thread[/url] ModLoader will spawn each of these actors at [b](0,0,0)[/b] in the order listed. These actors can then: [list] [*]Bind to [b]PlayerControllers[/b] or [b]Soldiers[/b] [*]Force material overrides [*]Trigger functions on begin play [*]Manage your own mod logic entirely in Blueprint [*]Stack multiple mods together dynamically [/list] [b]The sky’s the limit.[/b] This is a silent runtime injector — no layer editing required, fully compatible with vanilla and other modded content. [h2]Current Example Mods[/h2] Army Men: Changes player materials to a greenish plastic. team0 is darker green and team1 is a blueish green. [code]"Blueprint'/ModLoader/ExampleMods/ArmyMen/BP_ArmyMen.BP_ArmyMen_C'[/code] Combat Footage: Global post process effect which mimics early 2000's mjpeg compression on the edges of screen, and applies a gopro-style disortion [code]"Blueprint'/ModLoader/ExampleMods/Shaders/BP_Shader_CombatFootage.BP_Shader_CombatFootage_C'"[/code] Moon Gravity: Applies moon-like gravity to player's movement component [code]"Blueprint'/ModLoader/ExampleMods/Moon/BP_MoonGravity.BP_MoonGravity_C'"[/code] More Stamina Applies additional stamina to all players every .1 sec [code]"Blueprint'/ModLoader/ExampleMods/GameplayTweak/BP_MoreStamina.BP_MoreStamina_C'"[/code] Vehicle Horns Using "Q" on any ground vehicle will honk the horn [code]"Blueprint'/ModLoader/ExampleMods/VehicleHorn/BP_VehicleHorns.BP_VehicleHorns_C'"[/code] [h2]NEW! Current Example Rulesets[/h2] ModLoader now has a "rulesets" section to add SQGameRulesets into the game mode directly!!! End Init Simply ends the ModLoader_v1 init layer 60 seconds after match starts [code]"/ModLoader/Rulesets/ModLoader/BP_EndInit_Ruleset.BP_EndInit_Ruleset_C"[/code] 1 Life Player are notified when they spawn; they have only 1 life. After death respawning will kill players. [code]"/ModLoader/Rulesets/Gameplay/BP_1Life_Ruleset.BP_1Life_Ruleset_C"[/code] Unarmed Forces the player inventory to only contain the surrender (unarmed) item. [code]"/ModLoader/Rulesets/Inventory/BP_Unarmed_Ruleset.BP_Unarmed_Ruleset_C"[/code] Knife Only Forces the player inventory to only contain a bayonet [code]"/ModLoader/Rulesets/Inventory/BP_KnifeOnly_Ruleset.BP_KnifeOnly_Ruleset_C"[/code] Add Grenades Adds 10 F-1 grenades to player inventory. [code]"/ModLoader/Rulesets/Inventory/BP_AddGrenades_Ruleset.BP_AddGrenades_Ruleset_C"[/code] Add Mega Shovel Adds a Mega Shovel to the player inventory. [code]"/ModLoader/Rulesets/Inventory/BP_AddMegaShovel_Ruleset.BP_AddMegaShovel_Ruleset_C"[/code] [h3]🔧 Need Help or Want to Expand?[/h3] Join our Discord for support & integration tips: [url=https://discord.gg/KingOfTheHill]discord.gg/KingOfTheHill[/url] Thank you [b]Stepan[/b] for collaborating on this project!!! Without your help, we would have nothing.
Dynamic Direction [DISCONTINUED]
76561199214258588 제작
UPDATE - It is extremely unfortunate that we are announcing that DD will not be updated for the foreseeable future. After putting thousands of hours into the mod with Rubba we can no longer justify spending any additional hours to upkeep the mod only to have it break completely with each and every poorly documented SDK update. This decision also comes after it has taken months for OWI to address their server performance issue with no actual solution yet deployed. I know this may upset our fans, but its just not viable for either of us anymore. Hopefully the future will change things, we will update you the second it does. [img]https://i.imgur.com/BshIMWy.png[/img] [h1] IMMERSIVE, TACTICAL, TEAMWORK [/h1] [b]Dynamic Direction[/b] is a mod centered around immersive, tactical, and teamwork-oriented gameplay! The culmination of hundreds of hours of game design and development over two years, Dynamic Direction forces you to think strategically, coordinate, and act fast to win the day in a hardcore milsim-style sandbox! [h1]OFFICIAL SERVERS:[/h1] - [NA #1] Karmakut Community Dynamic Direction - hosted by awn.gg - [NA #2] Karmakut Community Dynamic Direction - hosted by awn.gg [h1]TROUBLESHOOTING:[/h1] Q: When I try to join the server I get a black screen. A: You will need to wait for the next map or: exit the game, type "Disk Cleanup" in File Search, select your C: drive, select Direct X Shader Cache, and click "Ok". Q: I have the infinite running man glitch. A: Unsubscribe from the mod, navigate to your steamapps > workshop and delete appworkshop_393380, then navigate to steamapps > workshop > content and delete the 393380 folder, then resubscribe to the mod using the Steam page. Q: When I try to join the server I get file mismatched. A. You have an outdated version of the mod. Unsubscribe on Steam Workshop, Resubscribe on Steam Workshop, and restart Steam. [h1]How to Play Occupation:[/h1] The biggest change to Dynamic Direction is the addition of the Occupation gamemode. Occupation is a KOTH-style sandbox which allows players to establish their own objectives (FOBs or caches) to dictate where they would like to fight. In each game an AO will appear as a purple circle and designates where the majority of play will be and if a team gains a significant player advantage in the AO they will begin bleeding their opponent. In this AO players will place FOBs/Caches and their own objectives, maneuver as they'd like and choose attack targets and defensive locations at their own discretion. [h2]Conventional Force Mechanics[/h2] - Conventional Forces (MEA, GB, RU, US, CAF, AUS) FOBs are limited to 1 at a time and are worth 150 tickets, so be sure to build them up and defend them. - CF FOBs and HABs have increased health and are only removed by shovels, so focus on actually clearing the FOB first before trying to remove the radio. - CF FOBs generate +1 ticket per minute if in the outer AO circle, and +2 tickets per minute if the FOB is located in the inner circle. - CF Patrol Bases can be placed one at a time, after 10 minutes of in-game time has elapsed. Patrol Bases have a life span of 15 minutes after which they will drain -75 tickets from the enemy team and a cooldown of 30 minutes that starts after they are destroyed or completed. Patrol Bases cost -50 tickets when lost and are only vulnerable to shovels. Only sandbags and ammo crates can be built at patrol bases. [h2]Irregular Force Mechanics[/h2] - Irregular Forces (INS and MIL) have had their FOBs replaced with 3 Caches which can only be destroyed by using 2x IEDs or combat engineer charges and do not require logistic vehicles to be built, only 4 players in proximity. - IRF Caches cost -10 tickets if lost, drain -1 ticket from the enemy team every minute, and generate 50 ammo and build a minute, so be sure to place as many down as possible. [h2]Other Important Mechanics[/h2] - AO Player lead bleed stages: 10-14 lead = -1 tickets per min 15-19 lead = -5 tickets per min 20-24 lead = -10 tickets per min 25-29 lead = -15 tickets per min 30+ lead = -30 tickets per min - Suppression has been completely reworked. - Players can now only see their Squad and other Squad Leaders on the map - Revive times have been reduced with non-medics at 6 seconds and medics at 10 seconds - Respawn times have been increased, rallies are now 60-second non-wave, and FOBs are now 90-second non-wave to encourage players to wait for bandages - Persistent Ammo is much harsher Full Mod Overview: [url=https://forums.karmakut.com/index.php?/dynamicdirection//][img]https://i.imgur.com/gVZXHcg.jpeg[/img][/url] Support the Mod: [url=https://discord.com/channels/299304308363755522/role-subscriptions] [img]https://i.imgur.com/g5g8mzB.png[/img][/url] Join the Team: [url=https://forms.gle/EJNeM3bsJyhXfPiz6] [img]https://i.imgur.com/UjkiNYF.png[/img][/url] In Collaboration with Impact Studios: [url=https://discord.gg/mcqFjAm4Y7] [img]https://i.imgur.com/XZVKwbs.jpg[/img][/url]
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