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Frostline
76561197995219517 제작
Current version of the map: Beta 1.1 [strike]IMPORTANT: This map requires Frontline Supply Drop v1.1 or higher[/strike] I packed the files in since people wanted it. So enjoy a [strike]300MB[/strike] 65MB map file. Please welcome my first submission for the Frontline! community project - koth_frostline. This map started under a different name a couple of years ago (it was known as koth_frostburn back then). It went through several iterations in alpha stage. It was tested a few times on a server (at that time it was before full artpass with very little detail), but eventually I left it unfinished. When Frontline came around I figured that this map would fit the theme after a few modifications. And here it is, in all of its cold, snowstormy glory. If you encounter bugs let me know (screenshots and such will be handy). I do know there are some misaligned textures here and there, but I want to get this map out there to see what people think about it. Cheers!
arena_tfkart_portal_v2
76561198062372971 제작
This is a map designed for retroservers.tf Developed by https://steamcommunity.com/profiles/76561198050171441 This map is still in beta. At release it will be a 16v16 kart arena in the gameplay style of Super Smash Bros. It currently features GLaDOS as the games host, in a red vs blu 1v1 Map is fully playable in 16v16 In one of our servers IP 74.91.112.8:27015 Visit us at www.retroservers.tf for updates.
The Great Wall of Mann
76561198005377685 제작
"The Great Wall of Mann that seperates BLU and RED's top secret bases of top secret secret-ness has been penetrated. By who, you ask? That's irrelevant. The point is opportunity has presented it's fine, sexy self to us, and it's your fine, sexy job to secure the enemy base before they do the same to us. God speed men." - Saxton Hale
Madcap [ARENA]
76561197984863847 제작
This is the arena version of dm_madcap. The DM version is aviable here : http://steamcommunity.com/sharedfiles/filedetails/?id=454465919 Kill & fun !
El Vvis
76561197960465342 제작
El Vvis: a Mayann themed Player Destruction map From the sweat stained travel brochure left on the bus: "Welcome to El Vvis, the temple of two points and one god. The temple here was dedicated by the Mayann shamans to their local demigod. You will see 2 different representations of the deity throughout the El Vvis temple complex. There is also two altars: upper and lower, at which the shamans and generals slew their captive enemies at the end of battles. They would apparently choose which altar to use by tossing a crude form of dice or coin. You may find some bones underfoot at times. Please don't disturb the bones." The map is a Mayann death cult temple. Every 2 mins the map will choose a control point, upper or lower, to turn on. The control point will stay active for 60 seconds. Watch for the green beam to appear and jump into it. Here you will score points from collecting the Mann souls that generate when you have slain your enemies like the other team they are! Notes: The map's name is pd_elvvis2.bsp
pl_rainbowride
76561197993928301 제작
A contest map for tf2maps.net that got seriously out of hand. Featuring extensive vertical play, it's been revised and balanced over time and now it's ready for the big leagues. Single stage, 4 control points including final. Wonderful colored dev textures by Rexy. http://steamcommunity.com/id/Emeriastone/
cp_haddou
76561198010399228 제작
A new Frontline! ( http://frontline.tf/ ) themed A/D map aimed at 6v6 play. cp_haddou RC2! (Nov.16th) Changes: -Added a second exit from the Blu spawn to help prevent choking hazards. -Reduced cap time on first point by 10 seconds. -Removed fountain model and replaced it with a pedestal model to make it easier to jump on/maneuver around near the final point. (Your fountain model is beautiful, EArkham. I am sad to remove it). -Moved palm tree near the back of the curved divider beside the final point. (I found that backing up along the divider you ended up getting caught on the tree). -Added a clipping brush to all but one of the market stand models so you don't get stuck rubbing against them. -Removed the majority of the hip-high wall near the final point to increase maneuverability. -Removed market stand from the Gardens area near the final Point to increase maneuverability. -Rotated the palm tree in the middle of the Gardens area to make it easier for a class like Scout to jump onto the smaller hedges before jumping onto the higher hedges. -Added a medium healthpack into the tunnel that connects from the broken down tower route to the final point. -Moved Palm tree that was above the first point slightly to help prevent getting caught up against it. -Removed 'L' shaped hedge from above and behind the first point. Raised the ground to match the slope to effectively create more ground to easily move on. -Increased the height of the building above and behind the first point and removed some straw roof ends to increase maneuverability. -Moved the indoor market in the lobby near Blu spawn exit into the wall to increase maneuverability. -Changed the majority of prop urns from solid to not-solid in major areas to increase maneuverability. -Changed/added a new texture for the building behind and above the first point to help refresh the visuals. Also added some wooden supports to the corners of buildings I found were too noisy/hard to see the edges of. Welcome to the deep desert of Morocco my friend. A war has been brewing like an obstinate sand storm on the horizon. Blu has traveled many miles across the thirst-inducing desert to contest Red's capture of this unknown desert town. You can input the following command in your console without the quotes to load the map after it has finished downloading: "map workshop/797316429" Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/ New claystone wall textures/strawroof textures and window/carving overlays/tile provided by me. Be sure to check out my other maps below: cp_daytrip: https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext= koth_avalanche: https://steamcommunity.com/sharedfiles/filedetails/?id=747296123
Jump Water (Davi)
76561198125409130 제작
Best for soldier/demo (Just hold spacebar, and rocket/sticky jump!) Davi AKA Butterknife that Sentry
Turbine (but everyone is tiny)
76561198177327375 제작
ctf turbine but everyone (and sentries) is very small and it seems like we're in space for no reason. thanks to the original creator flobster too. ctf_turbine_everything_is_big.bsp
Upward Event
76561198029957149 제작
This is a halloween version of upward, it is still in heavy developement, download load it and check it out! Willing to adjust as people suggest, things are still very early so nothing is finalised.
DR Retroland
76561198004345476 제작
The synthwave and "Zombies in Spaceland" inspired deathrun map by Conne, now out for the awesome deathrun servers of TF2! [url=http://gamebanana.com/members/1069579]More of my maps here[/url] Credits and respective owners of some content used: KamiXaqui - Discoball model Apples - Arcade machine model Apples - NES Gun model CustomHQ - Boombox model G= - Isabelle model edit Infinity Ward - A bunch of textures & sounds Oney - The Room Tribute Battle Soundtrack Thanks and Special thanks: GreenSwede - Help with propper, model textures, bug fixes and playtesting DFS (Server) Artwork, textures, sounds and music; all rights goes to their respective owners. Credits also exists inside of the map. Music used: Betamaxx - Redlining 6th LOST YEARS - Nuclear LOST YEARS - Phoenix Rising Konami Shooting Collection - First Attack (Thunder Cross) Dazz Band - Let It Whip The Gap Band - You Dropped A Bomb On Me R.E.M. - It's The End Of The World As We Know It (And I Feel Fine) Ministry - Everyday is Halloween Berlin - Metro Corey Hart - Sunglasses At Night Trans-X - Living On Video Europe - The Final Countdown Obsession - Animotion John Foxx - Underpass Zombies In Spaceland - Up 'N Atoms Zombies In Spaceland - A.J Spawn Theme Zombies In Spaceland - Andre Spawn Theme Zombies In Spaceland - Poindexter Spawn Theme Zombies In Spaceland - Sally Spawn Theme
Barnblitz Pro
76561197999878878 제작
This is the barnblitz you've all enjoyed, but remastered! My intent is not to claim Valve's work as my own, this release is only a maintenance effort upon valve's pl barnblitz.
2Fort Rainstorm (ctf_2fort_rainstorm)
76561199057849853 제작
[h1]Description[/h1] 2Fort has recently faced a flash flood which has caused irreversible damage. The sewer systems are overflowing and both teams' bases have lost power due to a combination of destroyed power lines and flooding. The sound of birds chirping and machines humming has been replaced with distant thunder and eerie silence. [h1]Playing With Bots[/h1] 1. Go to the advanced tab in settings and check the box that says "Enable Developer Console" 2. Press the `~ key (under the ESC key) and type "map workshop/3532167437" 3. Once you have loaded into the map, open the developer console and type "nav_generate" (Only needs to be done once, after it's generated it will automatically save to your computer and will be used when you load up the map again) 4. Wait for the navmesh to generate 5. After navmesh has generated and the map has reloaded, type "tf_bot_quota 24" 6. Now you're ready to play this map with bots! 7. (EXTRA) If you want to make sure no one joins your game (because TF2 now enables steam networking by default) type "sv_lan 1" and "hide_server 1" into the developer console The reason you need to generate your own navmesh is due to TF2 not allowing you to upload a .nav file with your .bsp file. It is possible to combine the .bsp and the .nav by using pakrat but when I tried doing that it caused my game to crash whenever I loaded up the map. It seems like some others have also had problems with packing the navmesh into the map file so I decided to just not upload the map with the navmesh. I'll keep trying to get it to work but for now you'll have to settle with generating the navmesh yourself. [h1]Playing With Friends[/h1] 1. Make sure your friends have downloaded the map 2. (If you're currently playing TF2) Exit out of TF2 3. Right click TF2 in your steam library and click on Properties 4. Add "-enablefakeip" (no commas) to your Launch Options and load up TF2 again 5. Go to the developer console and type "sv_lan 0" to ensure your using steam networking, then type "map workshop/3532167437" into the developer console 6. After the map has loaded, go to the developer console and scroll up until you see "FakeIP allocation succeeded: <ip address> (The ip should look similar to this 169.254.237.133:9872 but not exactly the same) 7. Share the the ip address to your friends and tell them to join by typing "connect <ip address>" in the Developer Console 8. Now you're ready to play this map with your friends! Also if you're wondering the ip address that you find after loading into the map isn't your real ip address. It's a steam networking ip address that allows people to join your game without having to share your ip address. [h1]Map Info[/h1] - HDR support - Cube maps - Nice looking rain effects - Better looking water with real-time reflections - Minor gameplay changes like removal of basement resupply room and the drop down from the second spawn getting replaced with stairs
PAYLOAD Mountainside
76561198000823482 제작
[img]http://i.imgur.com/DTohOMF.png[/img] -- Payload Mountainside is a map based on the side of a mountain where the blu team have to push their cart down the mountain towards reds base, While a run away train is hurtling down the mountain aswell. Red must defend their base by any means! -- [img]http://i.imgur.com/mu0SyAl.png[/img] -- Map orphan of YM, updated and impoved by bakscratch Thread can be found here! http://tf2maps.net/threads/mountainside.27131/ For more information on mapping in genral check out! http://tf2maps.net/
Tr_aim v2
76561198436174792 제작
A single player training map for most classes Added: 4 speed options 3 music + mute More details Upgrade station (Use currency_give 99999 to get money) Changes: Better hit sound Night theme
Tidal
76561197970803850 제작
Cp_Tidal is set in a facility on the bayside. It's set at night time and it has a nice view of a suspension bridge across the bay. It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from. It's meant to feel really open and free compared to the normally chokey 5cp maps.
Pyromancer Achievement Map
76561198092788308 제작
A quick and easy map to get the pyromancer achievement. First join the map([url=https://steamcommunity.com/sharedfiles/filedetails/?id=521590182]guide[/url] if you don't know how) join BLU, then choose pyro, add bots to the other team(type "mp_teams_unbalance_limit 0;tf_bot_add 20 red" into the developer console, and start burning the enemies in the blue room. After you are done burning them, type "kill" into the developer console so your achievement progress will update/save.
Sinshine
76561198039117675 제작
A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!) This is a halloween adaptation of the well-known competitive CP map known as Sunshine - with a remade last point to facilitate more wicked play; a large clocktower in place of the old lighthouse on second to mediate more dastardly tricks; and 5 deathpits located near (or under!) every cap of the map. Tread wisely! Like Sinshine? Check out my other maps! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454138250]Sunshine[/url] - a competitive CP map played in the highest and biggest TF2 leagues across the globe! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=454774252]Edifice[/url] - a Gpit-style 3CP A/D map with architectural tendencies and the ability to defend both A and B at once! Map made by Phi. Additional detailing and optimization help by iiboharz. Additional support provided by Crash.
Potassium
76561198007027895 제작
[b]Map made for the TF2maps's Mapper's vs Machines Contest.[/b] Map+Nav+Pop files download : https://tf2maps.net/downloads/potassium.4305/ -Welcome to a chemical facility in the jungle. Why? Because bananas! Mann. co has figured out that the potassium in bananas is key for a new chemical weapon. Although, robots don't like it when you stea- I mean borrow their bananas. Keep the robots away from the underground banana storage warehouse at all costs! Credits: Un seau- Geometry, Detailing, Logic, Custom textures, Polishing. Qohen- Pop files Rytu- Geometry, Clips, Custom textures, Texture Polishing, Lights. Heyo- Borneo assets Frontline team Mayann team Swamp team Invalid nick's fuel tank prop
Split
76561197960948593 제작
3 stage PLR map with a hazardous twist. Created in 58 hours during the 2015 TF2Maps.net Winter 72hr contest. Streamed from blank VMF to completion. Custom particles by FissionMetroid [url=http://forums.tf2maps.net/showthread.php?t=23971]Split in Half Payload Cart[/url] by Bakscratch and myself This map is still pretty early in development, not sure if I'm going to continue it yet. Just tossing it up for completionist sake. [url=https://www.youtube.com/watch?v=fdpTT2pqIVY&list=PL2KT0JL74Qff_c1WbqNi4K5yAmpWAUQlq][img]https://i.imgur.com/86MAQiE.png[/img][/url] [url=https://www.patreon.com/UEAKCrash][img]https://i.imgur.com/c8SVilb.png[/img][/url]
cp_orange_x3
76561198041335496 제작
Cp_orange_x3 automatically compressed and downloadable with a single click. Alternatively, you can also download this map from [url=https://www.dropbox.com/s/cohtxs5ho67lmgm/cp_orange_x3.zip?dl=0]my Dropbox[/url]. _____________________________________________________________________________ Filename is "[b]cp_orange_x3.bsp[/b]". [url=http://tf2.gamebanana.com/maps/46051]Map made by GGODD2.[/url] This page exists as an easy way to download the map in question, not to have it included in the game.
Port of Skin Screenshot Map v2 by crashz
76561198091314962 제작
You might want to visit the CS:GO Version too: http://steamcommunity.com/sharedfiles/filedetails/?id=367814013 Type into the console "map workshop/654891146" to load this map, in case you can't find it. In order to hide your own hud, type in "sv_cheats 1; cl_drawhud 0" You shouldn't move around for the first 30 seconds, as you will respawn once the timer runs out. Credits: Ice-texture by: Comrade Stinger Sky-texture (mpa115) by: Karatekaefer Sky-texture (realsky3) by: Komaokc (unused) Special thanks to crashz for the permissions to upload this one.
Five Minutes at Freddy's 2
76561198393983367 제작
Five Minutes at Freddy's is back and better than ever! RED team must fend off a hoarde of BLU animatronics coming from SEVEN different office entrances, so teamwork is crucial! ~IMPORTANT~ This map can get very dark, so enabling "mat_supportflashlight 1" in your tf/cfg/autoexec.cfg file and "mp_flashlight 1" in the console is essential! ~Features (compared to cp_fnaf1)~ - SEVEN entrances for BLU to attack from! One main hallway, two side corridors, two vent systems, a sewer pipe, and a flooded basement. Use the water level to your advantage! - RED's area of control is much, much larger, and they have some tricks at their disposal! Four entrances can be blocked by doors (the red buttons close the doors, the green ones open them), but if one of the doors is closed for too long (150 seconds for main door, 120 for all others), that door will disappear! A red warning light will turn on to let you know when the door has 30 seconds of power remaining. - RED team can also access a camera aimed at BLU's spawn exits! Keep track of where BLU is heading to bolster your defences there, but don't turn your back on the action for too long. - At one minute left in the round, a familiar tune heralds a facility-wide power outage... - RED team has a MUCH longer respawn time than BLU, so cautious play is essential! Can you survive five minutes at Freddy's? If you're playing with bots, use the command "nav_generate" to create walkable terrain for the bots! (Otherwise they'll stand there doing nothing...) ~Special Thanks~ - Glubbable's Five Nights at Freddy's Slender maps, for most of the textures and many of the props - Ethosaur, for some props and the inspiration to try mapping again - Scott Cawthon, for FNaF (especially the FNaF 1 ambience and Toreador march) - r/fnafmemes, for some of the horrid memes plastered around the map
2Fort Night Extended
76561198828801998 제작
[h1][b] Basically it's 2Fort, with the night setting and with more space. [/b][/h1] [hr][/hr] [h3][b] Features: [/b][/h3] [b] - night setting - cool lights - more routes - more rooms - more spawn doors [/b] [h3][b] How to play the map? [/b][/h3] [b] You need to enter this command in console: [/b] - map workshop/2749870619 [b] Or you can: [/b] - Go to: Steam\steamapps\workshop\content\440\2749870619 - Copy "ctf_2fort_night_extended.bsp" - Paste to: Steam\steamapps\common\Team Fortress 2\tf\maps - And enter "map ctf_2fort_night_extended" in console [h3][b] How to play this map with my friends? [/b][/h3] [b]You need to have: [/b] - active server that runs tf2 - type in server console command: changelevel workshop/2749870619 [hr][/hr] [i]Also you can copy "ctf_2fort_night_extended.bsp" and paste it to the SFM maps folder. If you want to use this map in GMod, copy "ctf_2fort_night_extended.bsp" and paste it to the GMod maps folder. You'll need TF2 texture fix, so that walls use tf2 textures, not hl2 ones. [/i]
Team Fortress 2 Guides
Team Fortress 2 Server konfigurieren – Maps, Mods & Einstellungen
TF2 Dedicated Server einrichten: Maps, Mapcycle, SourceMod-Plugins, sv_-ConVars, GSLT-Token und Quickplay erklärt.
Team Fortress 2 Server mieten – Community Server Guide
Eigenen TF2 Community Server einrichten. Plugins, Custom Maps und SourceMod.