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Barotrauma Mods & Plugins
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Doctor Javier's Surgical Bomb - NT Expansion
door 76561198434643316
[h1] Welcome to Dr. Javier's line of medical products [/h1] Have you ever been wondering "Hmm, I just want to make that guy explode", and now you can with my new invention! Just take a stick of UEX, a wi-fi component, and some duct tape then throw it in your trusty fabricator and voila, a surgery bomb! Follow my video above so you viewers at home can detonate an explosive from within someone's bowels from the comfort of your own submarine. See you next time. [b] NOTICE: THE VIDEOS AND GIFS ARE OUTDATED! THEY WILL BE REPLACED SOON [/b] [img]https://media.discordapp.net/attachments/1076319958046343260/1113300059212238969/MomentsclipfromMay302023.gif?width=1002&height=564 [/img] [h1] Guidebook [/h1] Unsure of what to do with your new bomb? [b] Dr. Javier [/b] has got you covered with his official guidebook! ---------------------------------------------------------------------------------------------------- This mod adds 8 new items. This guidebook will cover their functions. Author: Dr. Javier [img] https://media.discordapp.net/attachments/561607258337706042/1116805917984436224/image.png [/img] [code]Here are all the surgical bombs. They have the same explosion power of what you make it out of. The last one is MY explosive, explosion power is comparable to a thermonuclear warhead. [/code] [img] https://cdn.discordapp.com/attachments/1076319958046343260/1113297609029861496/image.png [/img] [code]The surgical bomb detonator. Craftable with 1 detonator and a Wi-Fi component. The red big button detonates all targets with surgical bombs. (Type !detonate [character] to detonate specific targets.)[/code] [img] https://cdn.discordapp.com/attachments/1076319958046343260/1113297993421037599/image.png [/img] [code]Pliers. You can take surgical bombs out of patients who contain them. There's a video on how to perform the removal procedure. Craftable with just a single piece of iron. You'll need a medical fabricator. [/code] [img]https://cdn.discordapp.com/attachments/1076319958046343260/1113309086138765332/image.png [/img] [h1] You should also take a look at my other inventions: [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983722514] Dr. Javier's Medical Arsenal [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2992398939] Dr. Javier's Nitroglycerin [/url]
Abyssal armory - Reinforcements
door 76561198075697378
[h1] TL;DR Section provided as always [/h1] [quote] [h1]Weapon breakdown: The A.R.C. Assault rifle[/h1] The A.R.C. is the main focus for the wardens at MarineCorps. This fast shooter rifle kills its victim when it just barely realized it was being attacked. It holds an advanced 50 round-mag, but it's not really noticeable since it shoots 20 rounds/s, making it a really ammo hungry gun. Trigger dicipline is key to master this war tool. The recoil might surprise untrained personnel, but with some use to it becomes the most accurate weapon in the sea. [/quote] [quote] [h1]Weapon breakdown: The A.H.C. Pistol[/h1] The A.H.C. is the backup of the wardens. Though it doesn't match the fire-rate of the rifle, it still is faster than any other gun in coalition arsenal. It holds a more noticeable 25 round-mag compared to the rifle due to it's lower fire-rate. other than that, it has become quite popular by dual-wielder maniacs; apparently when paired one in each hand it has more dps than the rifle if you can stand the tedious reload [/quote] [quote] [h1]Weapon breakdown: 6-N4D3 Launcher [/h1] Staff had a hell of a time trying to get a genius name for a 6 slot grenade launcher. It has nothing too fancy, it just holds 6 grenades and fires them at a very reasonable rate. Deadly piece of gear Anything that fits in the regular grenade launcher fits in this one, approved [spoiler](vanilla)[/spoiler] or not; so don't be afraid to call it a direct upgrade. [/quote] [quote] [h1]Weapon breakdown: Firepower Shotgun [/h1] Definitely ran out of names with this one. Auto shotty, 8 bullet chamber, up from the previous 6, and fires a hell of a lot quicker. What? We like the fire-rate of our guns as high as our scientists are... Don't tell them I said that. Utilizes the same caliber as the riot shotgun, allowing it to be more modular and removing us the pain of making a custom shell just for it. Might be extremely deadly, I don't feel sorry for the creatures though. [/quote] [quote] [h1]Ammo breakdown [/h1] [b]Surplus[/b]: Awful, cheap, I don't even know why we designed it. I guess it's good in a pickle but it deals very low damage; doesn't even make the target bleed. High fire-rate, headshots, and it's wild availability can reach to compensate this I guess. [b]Regular:[/b] Standard quality, designed to face pretty much anything without feeling useless. It's less common and requires a bit more skill to make than the surplus version. [b]AP:[/b] Higher quality, designed to eat through armor and reach targets with ease. It's much less common and probably only available at military specialized outposts unless you got a fabricator at hand. [/quote] [h1] TL;DR: [/h1] [list] [*]4 New guns craftable('easy' recipe). They are direct upgrades but require decent weapons' skill to craft. Probably too easy still. [*]3 New ammo types for the guns, craftable. Deconstruct filled mags with 0% durability to reclaim an empty mag and refill it with ammo. Don't waste plastic, let the mayhem continue! [*]3 New portable containers for ammunition [*]1 New container for ammo (added only on the sub editor) [/list] [h1] Known Issues [/h1] [list] [*]Due to an update, broken guns could no longer be repaired using the screwdriver, so the idea got scrapped. It's in here because I really wanted them to break on use and give them maintenance after missions. RIP my idea [/list] Now with Polish translation! Thanks to [url=https://steamcommunity.com/id/Kaofan] Kaofan [/url]. Go check them out! And a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2985864231] Russian translation [/url] made by [url=https://steamcommunity.com/id/iErr0r32] iErr0r32 [/url]. Thank you very much, it is appreciated. [h1]Please, report any bugs or feedback, as it's always welcome. Have fun crew![/h1]
深渊基因 Abyss Gene
door 76561198044432733
添加了三种新的遗传物质: 1. 深渊基因:免疫所有伤害,水下呼吸与抵抗水压。 2. 画皮基因片段:水下呼吸、抵抗水压与免疫画皮感染。 3. 自愈基因:获得自愈能力。 三种遗传物质均可以在哨站商店中购买,基础价格已调整为 500000mk 与 200000mk。 也可以通过医药加工台使用一个未鉴定遗传物质制作。 如果你不想让遗传物质在商店中出售或通过制作获得,请使用 Mod 文件中 Replacement 文件夹下的 genetic.xml 覆盖 Genetics 文件夹中的同名文件。 物品ID: geneticmaterialabyss geneticmaterialsuperhusk geneticmaterialsuperselfhealing Three new genetic material has been added into game. 1. Abyss Gene: Invincible, breathe underwater and resist water pressure. 2. Husk Gene Fragment: breathe underwater, resist water pressure and immune to husk parasites. 3. Self-healing Gene: self-healing ability The mod item can be purchased at the outpost shop, and its base price has been adjust to 500000mk and 200000mk. Also, it can be fabricated through Medical Fabricator by one Unidentified Genetic Material. If you don't want genetic material from this mod to be sold in stores, please go to the mod file and use genetic.xml in the Replacement folder to overwrite the file with the same name in the Genetics folder. itemIDs: geneticmaterialabyss geneticmaterialsuperhusk geneticmaterialsuperselfhealing
Ammo Mod
door 76561198271084076
[h1]Ammo MOD[/h1] [hr][/hr] [b] This is a modification what add several new ammunitions to different weapons and add some new weapons and equipment as well[b] [u]At this moment mod contain:[/u] [list] [*]3 new railgun shells [*]2 new railgun canister shells [*]3 new coilgun ammunition box [*]2 new chaingun ammunition box [*]4 new FLAK ammunition box [*]8 new weapons with some new ammunition as well [*]1 new tool [*]2 new equipment [*]adds quality to railgun shells [*]adds possibilities for some items to craft several at once [*]2 new material [*]4 new Deep Charges [*]New magazines for new and existing weapons [*]Fix Foam grenade for grenade launcher [*]2 new shotgun shells [/list] [hr][/hr] [h1]Railgun Shells[/h1] [img]https://media.discordapp.net/attachments/942497392433963068/942504492564348948/2p.png[/img] [b]Depleted fuel railgun shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942504492727951380/3p.png[/img] [b]Penetrating railgun shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942504492971229284/4p.png[/img] [b]Aluminum railgun shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942504371042791475/1p.png[/img] [b]Gas railgun shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942504370724032542/1k.png[/img] [b]Explosive railgun canister shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942504371290251385/k3.png[/img] [b]Copper spear railgun canister shell[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942505225082790019/2k.png[/img] [b]Broad-splash Explosive railgun canister shell[/b] [hr][/hr] [h1]Depth Charges[/h1] [img]https://media.discordapp.net/attachments/942497392433963068/1087726146231205918/bombs.png[/img] [list] [*]Copper deep charge [*]Deep torpedos [*]Hailstorm [*]Nuclear Deep torpedos [/list] [hr][/hr] [h1]Ammoboxes[/h1] [h2]Coilgun ammo[/h2] [img]https://media.discordapp.net/attachments/942497392433963068/1087726069701955735/gauss.png[/img] [list] [*]Spread ammo [*]Physocorium harpoons [*]Copper harpoons [/list] [h2]Chaingun ammo[/h2] [img]https://media.discordapp.net/attachments/942497392433963068/1087726099900932116/minigun.png[/img] [list] [*]Copper ammo [*]Silicon ammo [/list] [h2]FLAK ammo[/h2] [img]https://media.discordapp.net/attachments/942497392433963068/1087726082293239900/flak.png[/img] [list] [*]Triple ammo [*]Phosphoric ammo [*]Copper ammo [*]Copper-Titanium ammo [/list] [h2]Laser ammo[/h2] [img]https://media.discordapp.net/attachments/942497392433963068/1087726124534075402/laser.png[/img] [list] [*]Big laser [*]Sun laser [/list] [hr][/hr] [h1]Weapons[/h1] [b]UZI[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942509120781701210/2w.png[/img] [b]Fox[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726032934678618/fox.png[/img] [b]Old Fox[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087725985446776892/olffox.png[/img] [b]POG[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726019621953546/pog.png[/img] [b]CKM[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087725945936416778/xkm.png[/img] [b]Vixen[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087725960205439078/vixen.png[/img] [b]Plate Gun[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087725972079521862/plategun.png[/img] [b]FlareRocket Launcher[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726052828254288/flarownik.png[/img] [hr][/hr] [h1]Magazines and ammunitions[/h1] [b]Uzi[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726260182065243/uzimag.png[/img] [b]Fox[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726205232496661/foxamo.png[/img] [b]CKM[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726192028819587/ckmamo.png[/img] [b]PlateGun[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087729632356352051/platemag.png[/img] [b]SMG[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726244256284742/smgmag.png[/img] [b]Shotgun Shells and Slugs[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726222844379186/shotgun.png[/img] [b]Rifle rounds, harpon, revolrver round and slug for granadelauncher[/b] [img]https://media.discordapp.net/attachments/942497392433963068/1087726286400671844/others.png[/img] [b]New magazine for assult rifle[/b] [img]https://media.discordapp.net/attachments/942497392433963068/944371110969999361/2x.png[/img] [b]New round for handgun cannon[/b] [img]https://media.discordapp.net/attachments/942497392433963068/944371111204913243/3x.png[/img] [hr][/hr] [h1]Tools[/h1] [img]https://media.discordapp.net/attachments/942497392433963068/942509234103414814/1t.png[/img] [b]Hammer[/b] [img]https://media.discordapp.net/attachments/942497392433963068/942509234392817724/2t.png[/img] [b]Sickle[/b] [hr][/hr] [b] THIS MOD OVERRIDE ALL RAILGUN SHELLS[/b] [hr][/hr] Modification is in 3* languages [u]Polski[/u] [u]English[/u] [u]Russian[/u] by [url=https://steamcommunity.com/id/jax-de/] Jax [/url] [u]German[/u] by [url=https://steamcommunity.com/id/jax-de/] Jax [/url] [u]Chinese[/u] but you need to downlad this "path", download [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2801386581] here [/url] [hr][/hr] [b]I Know i know some textures looks like sh.. bad but best what i can do is Paint 3D [/b] [hr][/hr] [b]I will expand the content with possible re-balance[/b] [u]Also im open for new ideas for content to this Modification[/u] [hr][/hr] [h1]Have fun[/h1]
Advanced Medicine [outdated]
door 76561198172591879
[h3]What is this mod?[/h3] This is a mod that adds more realistic medicine. [h3]What does this mod add to the game?[/h3] Surgery, override vanilla medicine, arrhythmias, fractures, arterial bleeding and more. [h3]We have a discord server:[/h3] https://discord.gg/7CVwu4GRQM [h2]List of guides[/h2] [table] [tr] [th]Link[/th] [th]Up to date?[/th] [th]Language[/th] [/tr] [tr] [td]https://docs.google.com/document/d/1N9mofyBbT0meC5sgUooYB9Etq-eCcZnFcz4OiqrSZdI/edit#[/td] [td]Up to date[/td] [td]English[/td] [/tr] [tr] [td]https://docs.google.com/document/d/1YDvj8geY_CdumwoogSW73Anz7nhhu64ASTH2nLnu2nU[/td] [td]Mostly up to date[/td] [td]English[/td] [/tr] [tr] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2572094170[/td] [td]Mostly up to date[/td] [td]Russian[/td] [/tr] [tr] [td]https://gist.github.com/hnappinn/c23018ba9573ae70b7ccf120b4fbe2d0[/td] [td]Outdated[/td] [td]English[/td] [/tr] [tr] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2508051334[/td] [td]Outdated[/td] [td]Russian[/td] [/tr] [/table] [h2]Mod compatibility[/h2] Any mod that changes the human.xml, medical items or afflictions, won't be compatible with Advanced Medicine. To partially fix this you can, in most cases, just put Advanced Medicine higher than incompatible mod [h3]List of known mods with which Advanced Medicine will not work correctly:[/h3] [table] [tr] [th]Mod[/th] [th]Link[/th] [/tr] [tr] [td]Barotrauma Extended[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2350317026[/td] [/tr] [tr] [td]Better Human Damage[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2312231842[/td] [/tr] [tr] [td]Monster Health++[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2406021370[/td] [/tr] [tr] [td]Humans+[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2093686205[/td] [/tr] [tr] [td]Zvezda Character System[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2582164490[/td] [/tr] [tr] [td]MedOverhaul[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2478503476[/td] [/tr] [tr] [td]Deep Sea Medical[/td] [td]https://steamcommunity.com/sharedfiles/filedetails/?id=2577950156[/td] [/tr] [/table] Texture of handheld medical scanner from ek in the mod - EK : Utility https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892
The Peregrine
door 76561198796541123
A top of the range assault corvette, the A-12 Peregrine is the newest competitor to the market of Coalition strategic defense contracts. Equipped with both heavy firepower and manoeuvrability, the Peregrine is suited for heavy duty reconnaissance, fast assault, as well as missions of a more clandestine nature. As a result, its crew is also expected to hold their own against any threat during both rapid deployment and extended operations in hostile waters. [b] Notice: The sub can't be used for PVP because the game doesn't take into account sprite scaling when mirroring the sub. I don't think the core functionalities are affected but it results in a visual fiasco.[/b] [img]https://i.imgur.com/jOB46oC.gif[/img] [h1]Retractable Dorsal Turret[/h1] [b] The Peregrine-C model is included in this custom submarine package. It has a fixed turret hardpoint in place of the sliding turret and is more bot friendly.[/b] Please redownload the mod to ensure you have received it. A double barrel rapid-fire coil-gun turret can be deployed to quickly neutralise swarms. However, the gun is [b]only rechargeable and reloadable in its retracted position.[/b] The loader is situated in the reactor room, directly beneath the gun. [h1]Engine Overdrive[/h1] The ship is outfitted with a much thinner and lighter hull to compensate for its heavy-weight engines and weaponry. As a result, direct engagement with dangerous threats is not advised. The engines can be overcharged using power from super-capacitors to provide a short burst of rapid acceleration to provide opportunity for strategic relocation. However, this will leave the weapons drained of power. [h1]Automatic Braking System[/h1] Sensor array detect nearby obstacles and automatically reduce throttle to reach a safer speed to avoid catastrophic collision. This [b] can be turned off using either commands in the system terminal or the rightmost switch beneath the display panel [/b], which may be necessary when navigating tight passageways. (note: this system is very much WIP, so don't rely on it too much. ABS is deactivated in overdrive) [h1]Blobfish Bomber Shuttle[/h1] The Blobfish shuttle attached to the rear is equipped with dual depth charge launchers, providing additional firepower for use in specific circumstances. At the same time, the shuttle is capable of carrying out dive support, with a durable battery and a crate shelf mounted to the entrance. [h1]System Information[/h1] Note: the crate capacity displayed is not accurate. Actual capacity is 8 crates. Max speed (without overdrive): 27 km/h Max descent (without auxiliary ballast): 12 km/h Max descent (with auxiliary ballast): 16 km/h [b]Reactor Control Modes[/b] These modes can be cycled and used depending on the experience with power management you would prefer: [list] [*] Manual - the standard reactor operation, no external control circuit. [*] Comp-partial - external circuit manages turbine output, this provides smoother power regulation and prevents overvolting. [*] Comp-auto - reactor fully automated by external circuit, capable of running 4 fuel rods at once. [/list] Cycle using the button near the reactor, or using commands in the system terminal (reactorcontrolmode manual/partial/auto) [b]Airlock[/b] The airlock can be used as an auxiliary ballast. This can be turned on by the button in the navigation console. Use the lever to cycle the airlock. Use the left most button to immediately open the hatch and bypass the cycling. Do not use both the lever and the button in succession. Sometimes, the airlock may become stuck in cycling mode. If so, press the button beneath the cycling lever in the airlock to reset it. [b]Engines[/b] There are two engines. If either fails to receive power, try: 1. repairing the battery attached to it. 2. manually adjusting the charge rate in the attached batteries. [b]Bots[/b] Although waypoints have been carefully plotted, the confined and awkward spaces of the shuttle and gunpods can be troublesome for bots. If they are stuck, instruct them to follow you and dislodge them from the location before trying another order. [h1]Additional Features[/h1] The ship is designed with roleplaying in mind. These include: [list] [*] Clocks and mission day tracker [*] Ship-wide announcement board for keeping the crew informed on orders (Use 'announcement {text}'; enter blank space, 'announcement ', to clear text.) [*] Setting custom text as the tail identification Access features in the system terminal. Type "cmd" for a list of commands. [/list] Outsourced Components: [list] [*] Magic Reactor Controller - Astraltor https://steamcommunity.com/sharedfiles/filedetails/?id=2654926991 [*] Europa Clock - Crusade https://steamcommunity.com/sharedfiles/filedetails/?id=2419291326&searchtext=europa+clock [/list] Inspirations: [list] [*] The Acacia - Rav2n https://steamcommunity.com/sharedfiles/filedetails/?id=2628666188&searchtext=acacia [*] Nova VX - Rain Dreamer https://steamcommunity.com/sharedfiles/filedetails/?id=2259833357&searchtext=nova [/list]
[outdated] Neurotrauma in-game guide
door 76561198043711483
[h1]Complete Neurotrauma in-game guide[/h1] "Neurotrauma Guide" adds a complete guide named as "MedAssistant" to the game, including cross links and back button support. This guide is an exact copy of the official Neurotrauma Guide, which can be found at [url=https://trello.com/b/cabkctsx/neurotrauma-guide]GUIDE LINK[/url], but is inserted directly into the game for easy access. One of the key features of this mod is its cross-linking functionality, which allows for you quickly navigate between related items and afflictions. In addition, the mod supports a "Back" button, which allows you go back 9 steps that pages you were reviewing [h1]Supports all 13 languages [/h1] Guide have a translation for all 13 languages, by GPT-3.5 Translation can might have some errors and if you want you can contribute and improve the translation Here google drive tables where you can insert better translation for each traslation [url=https://docs.google.com/spreadsheets/d/1SR2HV6WTnLmGvu7I2h3QhBHUfEAWucPRsGd8_tEwQLI/edit?usp=sharing]Headers and buttons[/url] [url=https://docs.google.com/spreadsheets/d/1xG_VWepZ1l3bxYz1vzMjrUznIbEvNr1bcswPr5S3ESs/edit#gid=1658743071]Descriptions[/url] Also possible to install only the English version. It is the most accurate and error-free https://steamcommunity.com/sharedfiles/filedetails/?id=2958933177 [h1]How to get MedAssistant[/h1] Craft it on fabricator [h1]TODO:[/h1] * Add PharmaAssistant (For mod NT Pharmacy) * Add icon for each button [h1]Known bugs[/h1] * If push buttons very fast, it's can cause console error * Before using tablet, close crew tab, (by default "C" hotkey) it's shifts text window
Zidrom MKVI
door 76561198150921899
-[strike][u][b]DEEP DIVER CLASS SUB[/b][/u][/strike]- -[u][b]ATTACK CLASS SUB[/b][/u]-(TIER III) -------------------------------------------------- PRICE: mk 37000 Dimensions: 96x24m Recommended crew size: 5-16 Recommended crew experience: intermediate Max horizontal speed: (Manual) 18Km/h (Autopilot) 17Km/h Max vertical speed: 18Km/h Capabilities: 3 Fabricators, 3 deconstructors, 2 medical fabricators, mineral scanner, an array of searchlights, and a shuttle for eva missions Cargo Capacity: 100 crates Max reactor output: [strike]12000 kW[/strike] 14000kW -------------------------------------------------- -[u][b]READ THIS[/b][/u]- -While using the searchlight array in command you can click on the left or right sides of your screen and you will move to the next camera in that direction -The ventral chainguns are controlled by one periscope, but the camera can be switched between the front and the middle one by a lever beside the periscope -[u][b]IMPORTANT[/b][/u] the two chainguns are convergent on eachother, meaning youll have to change the range of the guns for close or far away targets. Dont worry, its very easy to do and can be done while firing. Just double click and you will change the aiming distance for the other chaingun(there is an indicator for distance on each chaingun and one inside the gunnery room) If the double click system isnt working(due to lag/fps issues or the performance fix mod), there is a manual button to change the range beside the periscope. -there is a secondary fire shut off switch for the chainguns beside the periscope aswell, so you can choose to shoot both or just one. hopefully helping save ammo when you only "need" to use one chaingun -You can double-click while on the periscope in the shuttle to move between the dorsal and ventral guns, the dorsal gun cannot be used while docked although you can still switch to its camera -The flood alarm in command is very sensitive so even a very small leak will set it off (your ears have been warned) there is a on/off switch for the alarm so you can always turn it off. -------------------------------------------------- [u][b]Description[/b][/u]: The pride of any fleet, this vessel was designed and commissioned by a consortium of wealthy Coalition merchants. They often act as mobile military outposts, protecting critical trade routes and ferrying around valuable cargo or high ranking officials. Due to its large size the Zidrom requires a large and experienced crew to remain operational. Be sure to bring lots of ammunition on trips, as the mere rumor of this ship's presence in a sector is enough to attract pirates seeking priceless cargo or valuable hostages. Thank you garrettj for the great description until I am able to make my own I will have garrettj's description -------------------------------------------------- Disclaimer This sub is actually too long to fit in the ending mission! you can still finish the game if you use cheats ie: teleport the sub past the ruin thats too small to fit through
Hunter's Husk Job
door 76561198027060856
[h1]Hunter's Husk Job[/h1] My first time tackling Lua for Barotrauma, was tired of the vanilla and all the meme jobs so here's my attempt at creating something new and refreshing. [h2]REQUIREMENTS[/h2] [b]Requires Server & Client-side LUA with C# Scripts enabled[/b] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3490462218]Hunter's Genetics - Base[/url][/b] [h2]Features[/h2] [b]Job[/b]: Husk [b]Assignment[/b]: The husk has decided that humans have friend shape, and are therefore friends. It will do anything for it's newfound family. [b]Lore[/b]: A rotting corpse stuffed into an ancient diver's suit, it drifted in through the airlock and never bothered to leave. No one knows what it wants—if it even wants anything at all. It lingers in the corridors, occasionally twitching, occasionally drooling a dark, viscous fluid that smells faintly of brine. Some say it clicks softly at night, a hollow sound that rattles the bulkheads. Whatever it once was, now it’s something else, and it’s decided to stay. [h3]Stats:[/h3] Max Number: 1 (More than one doesn't benefit the crew) Vitality: 200 Weapons: 5 - 10 Mechanical: 5 - 10 Electrical: 5 - 10 Medical: 5 - 10 Helm: 5 - 10 [h3]Talents:[/h3] The talent tree focuses heavily on assisting humans in their duties [h3]Exosuit specialization:[/h3] The husk has realised the weakness of it's flesh, and is disgusted by it. This skill-tree builds up to becoming the exosuit variant of the husks. The Exosuit should work like a permanent Exosuit that doesn't require a power source. [h3]Chimera specialization:[/h3] Following the safe path of it's ancestors, the husk decides to become a trudging heap of flesh and limbs. This skill-tree builds up to becoming the chimera variant of the husks. [b]Craft the husk slug in a medical fabricator[/b] [b]Apply it using the medical overview (H)[/b] [h3]Prowler specialization:[/h3] A mix of speed, agility, and vitality. The husk can at will grow additional limbs to quickly deal with hostile fauna. [h2]Compatible with[/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3575030957]Hunter's Genetics - Husks[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3570237608]Hunter's Genetics - Mudraptors[/url] [h3]Notes[/h3] [list] [*]Mute/unmute husks using [b]!togglemutehusks[/b], useful when you need to issue commands in singleplayer or you just want to be immersion breaking. This does not affect other species or the vanilla husk infection. [*]Chimera and Prowler might not activate some automated doors due to them not recognizing monsters. [*]Normal human medication will not heal you due to your specialized physiology, it may in-fact be detrimental to your health so be careful. [*]To transform into the Exosuit form, you'll have to enter a Exosuit. [*]The Chimera can jump straight up (or in your movement direction) by holding W for a second. [*]To transform into a Chimera, you'll have to craft the husk slug, and borrow the body of a friend (on your crew) [*]The prowler can transform between normal husk by ragdolling for 10 seconds. [/list] [h3]Integrated mods[/h3] [list] [*]Tired of manually toggling voice in your campaign? Head on over to and grab [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2881219183]Enable Husk voice[/url] [*]Love Chimera Remake and want to be a bigger, badder, chimera? [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3428857437]Get the patch mod here[/url] [/list] [h3]Not compatible with mods[/h3] [list] [*]Hungry Europans - Enforced [/list] Found a non compatible mod? Comment below and I will add it to the list! [h3]Planned features[/h3] [list] [*]None so far[/*] [/list] [img]https://steamuserimages-a.akamaihd.net/ugc/10799315606966416/66E81DF74E4ACF3C83DAE0F66D19C8828BFFCFC8/[/img] [url=https://steamcommunity.com/workshop/filedetails/?id=2559634234]GET LUA HERE AND FOLLOW THE INSTRUCTIONS[/url] [h3]Troubleshooting[/h3] [list] [*]Can't spawn in as husk? Probably missing server-side Lua. [*]Can't transform to/from prowler? Probably missing client-side Lua. [*]Can't jump as Chimera or Prowler? Probably missing client-side Lua. [/list]
[VH] The Stoick
door 76561198018801220
[i] [b] The Stoick is a medium-sized, well rounded ship presented to you by Valhalla Shipyards™. It's an all purpose ship that, with the right crew, can take on any kind of danger. [/b] [/i] [h1] Notable Features [/h1][list] [*] [b]Thoroughly decorated ship[/b] - presenting machinery and cargo transport on the outside, and diverse types of livery on the inside; [*] [b]Assignable bunk beds[/b], with personal space for the crew's belongings; [*] [b]Automatic anti-flood doors, hatches and ducts[/b] - Europa will have a hard time flooding this ship; [*] [b]Windows[/b] to gaze into the abyss. Automatic shutters will close in case the abyss gazes back too hard. [*] [b]Toggleable batteries[/b], both for Main Systems and the Engine - To prevent overvolts and fires, activating the batteries shuts down the reactor. Remember to deactivate them before trying to turn it on again. Current battery charge is shown on the main navigation terminal. [*] [b]Flood-able airlocks[/b], to safely transport artifacts; [*] [b]Anti-meltdown circuit[/b] - shuts down the reactor in the event of high temperatures for a prolonged time. [*] [b]All crafting stations[/b] - Fabricator, Deconstructor and Medical Fabricator; [*] [b]Day counter[/b] on the navigation terminal, to know how long has passed since you began your journey; [*] [b]Mess-Hall for the crew[/b], with a terminal to inscribe the names of the fallen crewmates, and a container to store their ID cards and their personal belongings. [/list] [h1] Weaponry [/h1][list] [*] [b]4 Coilguns[/b] - 2 topside, 2 side bottom. All coilguns are swappable with other weapons at outposts. [*] [b]1 Railgun[/b], side bottom - the Railgun holds 4 shells, but carries 6 extra shells plus a nuke, stored in the Helm; [*] [b]2 Sonar Depth Charges[/b]; [*] 2 Searchlights; [*] Well supplied security armory. [/list] [h1] General stats[/h1][list] [*] Deep-Diver; [*] 45x12m; [*] 18 km/h vertical speed; [*] 38 km/h horizontal speed; [*] Recomended crew of 3-5, of any skill level;[/list] [i]The Stoick is a ship built mainly to take part in campaigns, but can definitely do the job for multiplayer missions too. It took a long time for me to build it, mostly because I kept adding random stuff around the place to make the ship feel more alive. Despite my inexperience in ship-building, I feel like the The Stoick is a worthwile submarine - it checks all boxes, and has enough custom circuits and details to make it interesting. It definitely wouldn't have been possible without all the great guys in the official Barotrauma discord server, that helped me through a lot of technical problems. Please feel free to comment any suggestion, and please report any ship-related bug you might encounter. [i] [Since I've made this sub, it has been updated a bunch of times. Some images might be a bit outdated.][/i] [i] Updated for v0.14.6.0 [/i]
[BOS]Superman
door 76561198157628895
[h1][BOS]Superman 超人模组 CN/EN [/h1] “上天入地,无所不能” ●●●简介●●● 1.增加物品,超级方块 2.增加服装,超人服装 3.增加头盔,超人头盔 4.增加超级焊接工具 5.增加超级切割机 6.增加超级左轮 7.增加超级小刀 8.增加超级腰包 ●●●参数●●● 1.超级方块:在加工台无材料制造,可治愈所有疾病,同时也是弹药和燃料 2.超人服装:免疫所有伤害,可水下呼吸和免疫水压(需要穿一次潜水服),加快移速,增加全技能50点 3.超人头盔:免疫所有伤害,可查看健康状态,可查看潜艇状态,并且提供范围照明,增加全技能50点 4.超级焊接工具:超强超远焊接,消耗超级方块 5.超级切割机:超强超远切割,消耗超级方块 6.超级左轮:超高999点伤害,消耗超级方块 7.超级小刀:一刀999点伤害 8.超级腰包:容量56格,可装任何物品 【注意BOT不会使用超级方块!】 英化提供:DKAMX ---------------------------------------- 如果加载MOD时遇到问题,可以在已订阅MOD页面选择重新安装,如果未能解决,请反馈给我! 感谢使用超人模组,点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005
Transparent Diving Helmet [REDUNDANT]
door 76561198049884400
[h1]VANILLA NOW HAS TRANSPARENT DIVING SUIT HELMETS![/h1] Developers have made diving suit helmet glass transparent in the vanilla game. I'm happy this mod provided this option while it was working. I'll keep this up for historic reasons. Thanks for the support everyone. I remember lots of feedback from people in discord's baro-modding, so special thanks to you. [h1]Transparent helmet visor[/h1] This mod makes Diving suit's helmet visor transparent, so you can see the head of the person inside the suit. This also makes the suit no longer disguise people. [b]UPDATE2[/b] -added the combat and abyss suits from vanilla game -updated for Embrace the Abyss suit changes [b]UPDATE1[/b] -enabled hairstyles and headgear in the diving suit! -changed helmet position slightly to accomodate larger headgears. Even riothelmets and clownmask fit in.
Balalaika
door 76561198237865226
This mod adds two balalaikas : a classic and an electric. Kalinka is interpreted by Henrik Lundkvist : https://www.youtube.com/watch?v=hH5znHQ9QRY The electric balalaika music is interpreted by Vityok on PopMusicRu : www.youtube.com/channel/UCurAZVJ6GBRSKrg476-kOpA
Gain XP for doing your job [Lua NOT required]
door 76561198081779107
Grants a talent for players to allow them to passively earn XP by performing tasks such as: Repairing devices. Fixing leaks. Killing various types of creatures. Crafting or deconstructing items. Steering the submarine (as Captain) Healing self or teammates. IMPORTANT: When you start a fresh campaign it may seem you are gaining levels too quickly which is intended, as this allows you to get more than 2 "general" talents per row before rushing into a specialized talent tree like people typically do in Vanilla. It is also to compensate different talent tree types like in Baroverhaul. If you want to rush into a specialized tree anyways because you REALLY need PUCS to play the game, well, it's also your choice. I generally just hate how missions are the ONLY source of money & XP because it becomes an extreme slog of needing to constantly grind and take as many missions as possible, I can see the point in this but eventually it can bring extreme performance issues if you have multiple wrecks and ruins or even piezos in your level. This becomes even worse if you use mods that generate loot that requires constant status checks which eats away at your performance. XP gain will slow down with each level up due to it doubling the requirement till the next level, this is how Vanilla works. This mod uses repurposed code from _]|M|[_'s mod to allow it to work without need for lua: https://steamcommunity.com/sharedfiles/filedetails/?id=3018201543 If he doesn't wish for his content to be reused I will gladly oblige. Real Sonar patch (not necessary if you don't play as Captain a lot) https://steamcommunity.com/sharedfiles/filedetails/?id=3590977394 Please credit me if you are going to edit this mod.
Dugong Mk2(Extended Hull)
door 76561197969567087
*If you can't see the submarine in game enable it in the options, if you still cant find the submarine try to verify the cache, and if it still not showing up copy it from the mods folder to the submarine folder. File is called Dugong Mk2-6* Extended version of the Dugong with a third coil gun, fabricator, deconstructor, and increased supplies in general. -Bow and stern have been hardened -Hull extended with reinforcements added in some areas -Medical bay slightly extended and more supplies added -Third Coil gun added -New room for coil gun ammo -Reactor output increased -Repair tools and equipment added in engine room -Small supply cabinets with emergency supplies added in most room -Extra fire extinguishers added in most rooms -New room added for crafting with 2 large storage cabinets for materials -Extra diving equipment next to airlock -Extra oxygen tanks next to airlock -Extra harpoon guns added and ammo next to diving suits -Medical crafting table added to medical room Dugong Mk3 (Rail gun version) https://steamcommunity.com/sharedfiles/filedetails/?id=1767983589
[Old] EK Berith Mk-IV
door 76561198059085511
[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]Berith Mk-IV Deep Diver[/h1] [i]The Berith class submarine is a rugged expedition vessel with a focus on long endurance and crew survivability. The Berith is capable of carrying large reserves of supplies and ammunition, key structural areas have been reinforced, and critical systems hardened against combat damage. The vessel is also equipped with an advanced laser drone for scouting and combat support.[/i] [b]Role:[/b] Deep Diver ( Expedition ) [b]Price:[/b] 20,000 Mk [b]Recommended Crew:[/b] 8 - 12 [b]Size:[/b] 42x10m [b]Cargo Capacity:[/b] 24 Boxes [b]Vessel Strength:[/b] Medium [b]Vessel Maintenance:[/b] Standard Low [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Advanced Electrical System [*] Engineering Bay [*] Medical Bay [*] Moderate Armory [*] Advanced Pulse-Laser Drone [*] Drone Command Suite [*] Moderate Reserve Ammunition Storage [*] Ballast Repair Safety Tag-out [*] Artifact Storage & Deconstruction [/list] [b]Weapon Systems:[/b] [list][*]x4 Coilgun (Turret-Mount) [*]x2 Empty Hardpoint (Turret-Mount) [*]Advanced Laser Drone: x1 Pulse Laser (Turret-Mount)[/list] [code]Stock Reactor Trim: 0.01 - 75[/code] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1]
NT Informative Descriptions
door 76561198406762796
Version 1.21 This client-side mod aims to rewrite every affliction and item description in Neurotrauma to be more informational in terms of causes, uses, and effects. Symptoms will now tell the player their most common causes. Items will now tell the player what they are used for and what drawbacks they have. This mod is intended to assist new players in learning Neurotrauma, while experienced players may still enjoy it as a description enhancement mod. It will work entirely client-side without servers having to install it, but it requires client-side Lua. Installation instructions for client-side lua can be found on the Lua for Barotrauma mod page. This mod's load order does not matter. While this mod may help with learning Neurotrauma, it cannot entirely replace the [url=https://trello.com/b/lA0BSokX/neurotrauma-fork-guide]Neurotrauma guide[/url] due to things such as hidden afflictions and mechanics. If this mod is installed on a server, it will, by default, enforce clients into downloading and enabling the mod. This behavior may be changed in the mod config (found in the esc menu, where the Neurotrauma config is), "Share mod with clients". If this option is toggled off, clients will not be prompted to download or enable the mod. If the mod is enforced on a server, clients may still choose to ignore the mod with the config option "Informative Descriptions Enabled". When this option is toggled off, the mod will not change any descriptions. Currently supported mods: [url=https://steamcommunity.com/workshop/filedetails/?id=2788543375]NT Cybernetics[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2963474291]Cybernetics Improved[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3153498101]Immersive Repairs - NT Cybernetics Compatibility Patch[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3324062208]NT Cybernetics Enhanced[/url] More mods may be supported over time. Currently Supported Languages: English Simplified Chinese Russian French Contributions for other languages are welcome! They can be made [url=https://github.com/ThousandFields/NT-Informative-Descriptions]here[/url]. Known Issues - Sub Editor doesn't load or crashes: happens when too many mods are enabled, fix by disabling NTID or disabling other mods until it loads Make sure to report issues if you find any! Credits Thanks to Mannatu for making Neurotrauma Thanks to Guns for maintaining Neurotrauma, making the mod icon, and making Russian translation Thanks to Ydrec for implementing addon support Thanks to Luger for the code used in Total Russian Translation, giving the mod full functionality client-side Thanks to HDC for making Chinese translation Thanks to Сол, pest045 and FireHoundzz for making Russian translation Thanks to UltimeCookie for making French translation Thanks to [url=https://discord.gg/f9zvNNuxu9]Luatrauma[/url] and [url=https://discord.gg/4Yku7qPCYN]Community Neurotrauma[/url] discords for providing help with the making of the addon.
Hazardous Reactors damage patch for neurotrauma
door 76561198029647236
Adapt rod & reactor damage to players so they stay dangerous, otherwise they deal near to no damage [b][u]Doesn't modify Advanced medecin/neurotrauma at all[/u][/b] Due to an ongoing issue the EK support is disabled until resolved Load order : -Hazardous reactor NT patch -Hazardous reactor If for whatever reason you mod cant be loaded on your server try this reupload https://steamcommunity.com/sharedfiles/filedetails/?id=3052934503
DynamicEuropa SimplifiedChinese Text Update
door 76561198393159821
DynamicEuropa SimplifiedChinese Update FIX Outdated Text, Missing Stuff, New Stuff
NetworkTweaks
door 76561198067985351
[h1]Requires server-side Lua to work[/h1] This is a completely server-side Lua mod that does some tweaks to the game's networking in the hopes of making it less painful. [h2]What does it change?[/h2] [list] [*]Forced network health update interval to zero, health will now update instantly and not sometimes take 2 seconds to get updated by the server. [*]Characters ""far"" away from you now have their position updated instantly instead of every 1 second. [*]The max amount of network events sent every update was changed from 4 to 8, should improve the situations where the entire server freezes for about 3 seconds because thousands of network events were generated at the same time. [*]Minimum mid round sync timeout changed from 10 to 100 seconds. [*]Old event kick time changed from 30 to 50 seconds. [*]Hull sparse network update interval changed from 5 seconds to 0.5 seconds. [*]Hull network update interval changed from 0.5 to 0.1 seconds. [/list] [h2]Tickrate[/h2] Barotrauma has a tick rate setting, by default its 20, you can go to your game files and edit [b]serversettings.xml[/b] to increase it up to 60. Might be a good idea for PvP. Increasing tick rate results in even more network updates being sent. [h2]Consequences?[/h2] No idea, tested those settings in a PvP server, seems fine. People with really bad internet might suffer because of the increased amount of network updates.
From the Dark
door 76561198962292294
From the Dark Is a mod that adds some creatures in abandoned outposts. Here are the creatures: Anapsis — Husk infested with ballast flora wandering abandoned outposts and attacking any people it can see. The void — Labeled in game with "?", tall human-like creature forced to crouch for eternity because of its height. Void crawler — More creepy version of a crawler Eyes — Huge purple creature with eyes and mouthes on its body and heart attached to it outside of the body. Siluet — Black glitched silhouette of a man killing anyone it comes across. Inspired a lot by a minecraft mod called "The broken script". You should definetely play it. If you have any suggestions or you've found any bugs — write in comments. This mod is compatible with any mods that don't prevent you from taking mission in outposts, if there's still an error — it's some of your mods have creatures with same names as my ones, say about it and I'll fix it asap. Sprites for most of creatures were made by a guy from russian discord server called Encelada (Энцелада), there also will be a map with these creatures soon (probably). If you know any languages besides russian and english, I'd be happy if you'll help me with translation of this mod.
SOFA'S DECO
door 76561198058190158
This is really just a personal mod for a cave thing i was making. Heres the sub-cave-thing: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2526462828 Another example: https://steamcommunity.com/sharedfiles/filedetails/?id=2675489335 If you do want to use it though i don't recommend using it with Into The Abyss as some the walls have the same names because i was in a rush to make the cave-sub-thing. sorry.
SOFA'S WRECKS
door 76561198058190158
A pack of station style wrecks These stations have been abandoned a long time making it so most of the locking mechanisms on the doors dont work anymore. I made these stations mainly for fun but i also wanted some more station-like wrecks to explore
Barotrauma server met modondersteuning
Installeer alle mods direct vanuit het dashboard met één klik.
Huur een Barotrauma server