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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Hydroponics Patched with Cigarettes
door 76561197997919158
Concept Grow and craft your own usable tobacco, coffee, marijuana, magic mushrooms, and cocaine in the forms of smokables, beverages, edibles and medical syringes. Now with realistic overdose/withdrawal/addictions and balanced afflictions with unique buff/debuff per item all campaign friendly. Buyable factory Cigarettes still cannot be crafted but rollies functions identically and can be made in the medical fabricator via plant products grown and processed. Click Here for User Guide Click here for Features Recent Update July 30th: Following NF (barotrauma new frontier) update, all vanilla plants match 3 material deconstruction template. All modded plants following similar design. So coffee plants itself no longer give 2 coffee beans and one caffeine needle. Instead it gives 3 coffee beans to deconstruct further into needle at 2:1 ratio. July 25th: Added Cocaine, Cocaine base, Cocaine Hydrochloride, Coca plants and afflictions regarding cocaine usage. High, overdose and low dopamine (depression), cup a tea (coca leaf) captain's crack pipe (overrides vanilla). July 23rd: Added Edibles, Weed Gummy, Shrooms and DMT (causes psychosis if misused, treats addiction and withdrawals if used correctly). Added sulphur onto 4 ores in total, reduced rubber crafting time to 10s. July 19th: Removed ability to craft hydro stations to de-clutter in game fabricator. All stations can be bought from most campaign map nodes. July 17th: Added Rubber Crafting (Therefore from now will conflict with all other Rubber Crafting Mods) Added Sulphur and Rubber plant to produce Latex. Rubber plant is grown while Sulphur is harvested from Galena. FOLLOW STEPS 1-4 WHEN INSTALLING OR IT WILL BREAK, THIS IS A MOD MERGER - Download Malborasek With Sound (Vanilla Overhaul) - Download this Mod. - TOGGLE ON MALBORASEK With Sound FIRST. - Toggle ON THIS MOD SECOND. The Link below takes you to the required mod which it (hydroponics patched with cigarettes) doesn't work without. Malborasek With Sound (Vanilla Overhaul) Compatibility Check List Full Mod Name Is it Compatible Malborasek WIth Sound (Vanilla Overhaul) Yes (required to work) Malborasek No Hydroponics Patched No Hydroponics No Craft Rubber No (latex plant and sulphur = rubber) Some Gun mod Probably yes unless they somehow modified weed names in? or plants Other Smoking Mods Probably yes unless we named similar identifiers or plants My Sub Was using Older "Hydroponic" Mod Probably yes, just turn the other ones off and this one on. Vanilla Content Overrides I overrode Rubber, Captain's Pipe and 4 ores (Listed here), only adding sulphur into the deconstructed content but not replacing vanilla output. Thank yous To Chiko for BTE code, the originator of hydroponics and smokables in legacy barotrauma. To Videogames aka (35.98 game tester) for making the patched Hydroponics, and Jlobblets for teaching me more about XML. Shoutout to hubismal on the side cause he's cool too and Salad for smoking the weed so I can code the weed. Bugs and Balance Please comment below, don't be shy. I'm open to suggestion like "why marijuana seed look like half the plant" is because the growth cultures from the original hydroponics were based on spore cultures and not a plant so I thought to duplicate it by calling a spliced plant "seed". Seriously though if you find bugs post below. I appreciate it as it is so many features I played by myself testing, and can not cover all bases. To Remove This Mod Turn OFF Marlborosek WIth Sound (Vanilla Overhaul) FIRST, then, Turn off Hydroponics Patched With Cigarettes Second. But Marlborosek With Sound (Vanilla Overhaul) will work on its own without this mod. That is the intended feature.
Immersive Ignitables - Tobacco Addiction Add-On
door 76561198044041937
Tobacco Addiction Add-On Felt like smoking should have more impact on your character? With this add-on you will gain tobacco addiction over time when smoking a lot. You will start craving a smoke and ignoring your craving will eventually turn into agony, negatively affecting your character. Once addicted, you will only be able to slowly overcome your addiction by balancing between the occasional smoke and suffering through withdrawal symptoms. Affliction Info: Smoker (Tobacco Addiction) - While below 20% the affliction is only visible to health scanners and will passively decrease by 0.006% per second (0.36%/min | 21.6%/h) - If above 20% the affliction will become visible and will not passively decrease and instead will only be slowly decreased by suffering from withdrawal symptoms. - The higher your % of Smoker, the more susceptible you are to low oxygen. You will gain low oxygen faster and take longer to recover from it! (Be careful Neurotrauma players!) Tobacco Intake (Hidden Affliction) - Gained by smoking - Prevents passive decrease of low values of Smoker affliction (range 0%-20%) for its duration - Prevents withdrawal symptoms for its duration - Different items apply different amounts of total duration (see below) Item stats: Total applied affliction values per item: 1x Cigarette = ~3-4% Smoker + Tobacco Intake for ~30min 1x Pipe = ~4-6% Smoker + Tobacco Intake for ~45min 1x Cigar = ~6-8% Smoker + Tobacco Intake for ~60min Duration needed between smoking to avoid increasing addiction: Cigarette = ~45 Minutes Pipe = ~65 Minutes Cigar = ~90 Minutes Tobacco Patch: Can be crafted and looted. When applied it will lower existing tobacco withdrawal symptoms and prevent them from reoccuring during its duration while also decreasing your addiction slightly. Duration = 30 Minutes Withdrawal lowered = -1%/sec Smoker lowered = -0.5%/min | 1x Patch = -15% Smoker total Compatibility: This Add-On is fully compatible with Neurotrauma and the Expansion Pack Load Order: - Immersive Ignitables - Tobacco Addiction Add-On - Immersive Ignitables This may need more balancing so feel free to leave feedback!
NT Symbiote + Infection
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Load order: Baroverhaul (if you use) NT Symbiote + Infection Neurotrauma Fork of: https://steamcommunity.com/sharedfiles/filedetails/?id=3478666406 This mod adds regeneration coma to husk infection too, if you have husk genes + husk infection you will have weaker version of symbiosis coma. Also buffs symbiosis coma a bit. Dont use it with the original.
X37 Assault Carrier
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Service Bulletin - 2/10/23 Amoury security upgrade - Amoury doors are now resistant to crowbars - The Captain can lock open the armoury doors - An alarm will sound if the armoury door is forcefully breached - The brig now has a drop down hatch in the ceiling to insert prisoners without having to stun them, operated by the Captain Bridge improvements - Added a Captain only locker - Added a quick reference manual for controls beneath the locker - Added additional labels Shuttles - Combat shuttles now have customisable nameplates, changed using the terminal above navigation console Guns - Coverage has been improved for the rear turret The X37 is an experimental light tactical carrier designed to project overwhelming firepower whilst remaining agile and discreet for a ship of its class. Though no match for capital class carriers, the X37's compact hangar enables it to deploy fighters with the same efficiency as its larger peers, all the while being operated by a minimal crew. Exterior design is taken from the C2 Hercules from Star Citizen (I don't actually play the game, I just really like the ship design) Minimum crew: 2 ship personnel and 4 shuttle pilots Recommended crew: 4 ship personnel and 8 shuttle pilots Maximum capacity: 16 Price: 30000 Tier 3 4x Combat Shuttles - Main armament: chain gun - Secondary armament: single shot rail gun - Wireless charging within 200 metres of mother ship. NOT including transport shuttle. - Remotely controllable 1x Logistics Shuttle - Quick loading rear ramp - Conventional charging - Sizable cargo capacity Combat Information Suite - Forward scanning long range sonar with 400m range - Combat shuttle live status displays and interior camera views - Extensive exterior and interior camera network with dynamically toggled searchlights Makeshift Bar!! *not standard issue onboard Atlas vessels Thanks to Decotrauma for providing and inspiring a lot of the decor! Alert messages FLOODING: at least 1% of dry hull flooded FLOODING + alarm buzzer: greater than 5% and less than 10% flooding FLOODING + alarm buzzer + siren: greater than 10% flooding (automatic ballast flush) LOAD HIGH: Power output being less than 1500 kw of load. Can be the result of: - Reactor turning off - Extended engine usage - Multiple devices (such as fabricators) running in tandem FUEL: Reactor fuel rod is within 5% of depletion INTRUDER: A creature has entered the hull (not including hangar or shuttles) X37型突击航母 - 舰载机使用说明 此舰载有四艘攻击机,一艘运输机。 使用指挥室最左侧的控制台,用标有 OPEN HANGAR DOOR 的按钮打开机库门。 在小艇的控制台中,按 TOGGLE DOCKING 来脱离母舰。 攻击机可在离母舰两百米的范围内无线充电。 小艇内的电池左下角有绿色的指示灯,亮后则指示在充电。 母舰指挥室里的控制台可以远程操控攻击机。 使用控制台右侧的潜望镜选择小艇,鼠标左键来切换,按 REMOTE CONTROL 即可操控。 警示灯含义: FLOODING 舱内进水 LOAD HIGH 反应堆电力输出不足(少于负载1500kw) FUEL 燃料即将耗尽 INTRUDER 有怪进入舱内 BAT ON 备用电池正在输电 HANGAR OPEN 机舱门打开 Other features - automatic battery management - reactor fire suppression - brig for prisoners - ballast flora shutoff system - big windows that are definitely rated beyond 1400m
Community Curated Subs Continued
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Note that this is a autism fueled passion project and therefor is worked on entirely on a whim. il maintain best i can but may take a while to get to things. I've always loved the CCSP, but seeing its age become more and more apparent i took it upon myself to try fixing it. So finally after a few months of work, i have rebalanced, tweaked, and modernized the Community Curated Sub Pack. Enormous thanks to Scale for allowing me to do this, and a bigger thanks to the original creators of the subs. check out the original page for the creators i've moved a lot of the subs around, given new classes, changed prices, added QoL, updated weapons, removed any EK, fixed wiring, and much more with the goal being to have a collection of submarines, that if you where to turn off all vanilla options could provide a balanced and fun progression through a campaign. (while leaning accounting for difficulty mods such as Keep you down, dynamic europa and barotraumatic. Please let me know if anything needs adjustment. il be as on top of maintaining this as i can. this is a continuing project and i will eventually get around to fully redoing wiring and (possibly probably not) adding new subs to the pack. Now introducing: originally made by International Conglomerate for Keep you Down The current lineup: using Hungry Europans? Try the pack with integrated kitchens!
Prometheus
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Prometheus Tier - III Class - Attack Dimensions - 73x15 m Prometheus-Class Quick Reference Handbook Introducing the Chill Update, a complete rework of the Reactor Coolant System. What started as an effort to utilize the new pipe weakpoints became over 100 hours of custom design to create the most realistic pipe system in Barotrauma. Barotrauma's vanilla pipe weakpoints are a cool mechanic, but extremely limited in their use- even two valves on the same pipe aren't possible with the vanilla linking logic. I wanted something a bit more in depth, so I created my own system, using wiring logic to control custom weakpoints, pressure gauges, alarms, and the heart of the RCS, the Reactor Coolant Pump: My goal is to provide more depth in the ways that machines interact with each other, and a healthy dose of danger, (and radiation) should things go wrong. What is the Prometheus? In short, it's a product of over 2000 hours of work, taking over 2 years to complete. It's a bespoke vessel, each room crafted to pixel-level detail, each system a product of multiple iterations, each decision a product of vision and revision. Multiple systems on board the submarine were made specifically for it, and to my knowledge have never been done before. As for the submarine itself, designed at the Utopia Planitia shipyards on Mars before contact with Earth was lost, Prometheus-Class submarines were designed to be the spearheads of colonial expansion on Europa. A massive reactor has the potential for 10,000kW of power, but is oversized, undershielded, and requires an external coolant system to dissipate the immense heat generated. Firepower is sufficient for defensive capabilities, and the forward-mounted railgun features an experimental autoloader that increases fire rate by about 20%, at the cost of a smaller magazine. The Prometheus recently received a retrofit package that allows it to dorsally mount a DSRV, or Deep Submergence Rescue Vehicle. The DSRV is a small, unarmed shuttle with a hardened hull and countermeasures launcher, initially designed to facilitate rescue operations by way of an advanced docking collar. The DSRV has since been pressed into service with missions from abyss mining to undersea espionage, and is a valuable tool for those with the skill to use it effectively. Unique Mechanics - Reactor Coolant System - Pressure Release Valves - Pressure Gauges - Custom Pipe Weakpoints - Speed Brakes - Engine Fires - External SCRAM System - Reactor Event Log - And Much, Much More... FAQ Q: That sub doesn't look Vanilla. Are mods required? A: No. The Prometheus is a completely self-contained content package, simply plug-and-play as you would with any other custom submarine. Q: Will the sub cause performance issues? A: It shouldn't. The Prometheus stays within the soft limits set by the submarine editor. If you are experiencing performance issues, try using Performance Fix Q: Can I swap the submarine weapons out using the hardpoint system? A: Yes, though I wouldn't recommend it. Everything will function just fine, but the loaders in the gunnery bay will be swapped out for vanilla ones, and it'll look pretty hideous. Q: Is the sub bot friendly? A: Yes, bots can fully traverse the sub, including internal airlocks. (This means husks too...) Q: Did you really spend 2000 hours building a single submarine? A: Yeah... Incompatibilities The Prometheus uses heavily edited and integrated content from the following mods. Visual Variety Pack Oxygear Content Pack EK Dockyard Alarms Extended Alarms, TCAS & GPWS On their own, these mods are deprecated, and required significant modernization to be used in the Prometheus. As such, they cannot be used together. There are no other known incompatibilities. Warning - This submarine may require you to use your brain.
Half-Life Combine Module Pack
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Universal Union now visited Europa, because they can Adds various items and structures related to Combines from Half-Life game series Includes - Outfits, with custom footsteps for every added job class, Craftable, Buyable - Weapons and Tools, Craftable, Buyable - Сustom structure and ship modules for it available for SubEditor, some of which you can craft using Custom Fabricator and material, modules like Junction boxes, Lockers, etc can be placed with Right Mouse + E and detached using Multitool included in the mod - Custom made submarines and outposts with combine units where you can purchase or craft combine items - Augmentations, similar to gene splicer, you can craft new Augmentations as well as Combine versions of Vanilla gene modifications, using combine fabricator - Custom Jobs with their own icons and dialogues All item names begin with "Combine_" for ease of search This mod was designed to be as standalone and agnostic as possible, meaning if another mod isn't compatible, it's because that mod overrides vanilla mechanics and systems, and i can't do anything about it Feel free to make translations as long as you don't reupload anything from my mod Known issues - Combine outposts most of the time are controlled by random factions (possibly hardcoded) - CombineHuman cannot be a starter character despite inheriting all "human" class parameters and being technically playable through console (possibly hardcoded) - Combine plasma emitter doesn't work correctly with welding door/hatches etc - Custom AI does not retaliate on being attacked
Robotrauma Remake
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Robotrauma Remake is an expansion and continuation of the abandoned "Robotrauma" project, introducing advanced technologies, exoskeletons, firmware, genetic disks, implants, and new AI behaviors to the world of Barotrauma. What's in the mod? - Dozens of mechanical and robotic items to craft - Armored exosuits built for extreme depths - Modular chip system for augments and firmware - Cosmetic robot frames and customizable modules Compatibility The "Robotrauma Remake" mod is fully functional in both Singleplayer and Multiplayer. It can safely be used in online sessions. Development Status The mod is in active development. There may be bugs or balance changes - all reports are welcome! Have an idea or want to help? Join the discussion in the comments section or report a bug. Let's develop this project together! Suspended Compatibility Patches: - Robotrauma Remake + Baroverhaul - Classic (Patch) - Robotrauma Remake + Neurotrauma (Transference Patch) - Robotrauma Remake + Combat Overhaul Reloaded/Legacy (Patch) I am currently focusing on developing the main version of Robotrauma Remake, therefore all official compatibility patches with other major mods are suspended indefinitely. If you want to create or already have your own compatibility mod, you are free to use the code from existing patches as a base. You can share your patches here: Compatible Mods & Addons for Robotrauma Remake Here you will find links to official or community-made compatibility patches for Robotrauma Remake. These patches are designed to make this mod work smoothly alongside other popular mods. Current Compatibility Patches: - Robotrauma Remake + Better Genes (Research Compatability Patch) - Author: chilfang - Robotrauma Remake + Real Sonar patch - Author: shihoruu - Robotrauma Remake + Immersive Repairs Patch - Author: shihoruu - Robotrauma Remake + Enhanced Reactors patch - Author: shihoruu - Robotrauma Remake + Enchanced Husks patch - Author: shihoruu - Robotrauma Cumulative Patch - Author: Cultist ඞ - Robotrauma Remake + EuropaWaifu 2 Patch - Author: Kara Vaki The following people have contributed translations for this mod - French Language - - ̗̀ Milix ̖́- Based on the original mod Robotrauma by the author Versus and HyperBlazing. The project has been abandoned and this version will be developed. We thank them for the work they have done.
Project Humanize Character Overhaul (DEVELOPMENT HALTED)
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---I WON'T BE PLAYING BAROTRAUMA OR DO DEVELOPMENT OF THE MOD FOR THE TIME BEING FOR DIVERSE IRL REASONS LIKE WORKING, HEALTH AND FAMILY--- If you were searching for a more vanilla like / non-over the top anime character replacer REJOICE!!! I would like to present a mod/project that I have been working on for the last week, I call it ''Project Humanize Character Overhaul'', in short it is an overhaul of the humanoid characters in the game with the aim of improving them aesthetically as well as changing unattractive vanilla aspects of the game and making more easy to distinguish female from male characters while taking special care not to overdo it with content that deviates too much from the theme of the game. -No more lizard people (with all the love and respect to the developers :3) -Better and more detailed clothes with their respective revisions of the Abysswaifu++ mod, faces from Enhanced Characters and hair from Female Appearance Remake, corrections and adaptations made by me. -Hundreds of new Names and Lastnames from countries all around the world. -No sexuality increased to 100% -No bouncing Milkers Physics -Clothes that show a little skin in roles and outfits where it makes some sense. -Soon when I learn to handle and upload items to the workshop, I will make adaptations for other mods that add equipment that may have clipping problems. -I still have to make tweaks to the female hair(Fixed?), one of the accessories (Fixed), mask probably for even better skin and hair color, and maybe some sprites that could improve. I must also clarify that I will not upload anything until the authors of the two main mods from which the resources come give me their approval. And also in the future, if you want to help me make compatibility patches with popular mods, I would appreciate it if you made them and uploaded them to the workshop, I manage well with the artistic part but my knowledge of scripting or XML is little, thank you in advance If you read all this, and now I attach some screenshots of the WIP. INSTALLATION: -Try to keep PHCO in a fairly high place in the load order so it doesn't get override -NOT COMPATIBLE with anything that changes human.xml unless a patch is made And finally PLEASE go give the other mods author some love and likes for their amazing work, without them this wouldn't be possible!!! CREDITS: - Abysswaifu++ https://steamcommunity.com/sharedfiles/filedetails/?id=2902536772 For the amazing clothes and XML base. - Enhanced Characters https://steamcommunity.com/sharedfiles/filedetails/?id=2955032101 For the pretty hair textures. - Female Appearance Remake https://steamcommunity.com/sharedfiles/filedetails/?id=2741926076 For the base of female human heads.
Sunken Tapes
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There's a boombox and cassette tapes. Can you find them all? Features - Boombox that you can carry. You can also shoot while blasting music. - Walkman for more portability and intimacy. - Cassette tapes determine the songs. - Play/Stop controls. - Boombox and walkman play sound without players needing to hold them. - Tapes have durability and a limited number of plays. - Tapes can be duplicated and corrected with a blank tape and an FPGA circuit. - Energetic music gets you hyped. - Mysterious dark music may cause psychosis - Buy and sell cassette tapes at traders. Some are available only in certain types of stations. - Some cassette tapes are not available at merchants. - Inspect cassette cover art. - Throw against the wall and smash an annoying tape that your crew-mate keeps playing. FAQ Q: How do I add my own music? A: Use installer for a custom version in the git link below. You need to edit the source/tapes.yaml file and add your own cover sprites and icons. Their names need to be the same as the identifiers for the tapes - see how the original mod is made. Q: Can I turn off the afflictions? A: Yes, if you install it with an installer there's a checkbox "buffs" that you can turn off. Q: I get some error with the installer because not all music files get downloaded. A: Click on "Deploy" again. The installer skips the files that you already downloaded and tries again with the ones still missing. Q: How do I play with my friends if we want to use a custom version with our own tapes? A: You have two options: - Make sure that everyone runs the installer with the same settings and source files. - Publish your own version on Steam Workshop and let you friends subscribe to it. If you set the visibility to public please use a unique name and also reference the original mod in the description. Q: What does the installer do? A: The installer downloads the songs from youtube, does some audio processing with ffmpeg, builds the xml code and arranges the images. It then copies everything to your Barotrauma/Mods directory. It is written in Python, so you can inspect all the code. The embedded version of Python is included in the archive that you download, along with some other programs like 7z. ffmpeg and git are somewhat larger so I don't pack them to lower the traffic to the server where the archive is hosted. Q: The cassette cover art is distorted. A: Then you're probably using a screen with some other aspect ratio than 16:9. Use the installer to deploy a version that is suitable for your monitor. Q: Can I have both an original mod and my custom version mod turned on at once? A: This won't work because the covers are in style.xml and they would override each other. The functionality with two mods at once should work but the covers of one mod won't be displayed and you will need to use two different boomboxes. Rather just expand the original mod. Update: this will work now, but without the inspection of covers. The installer needs to be updated for the ease of use, but the mod has been restructured that one boombox/walkman can play any tapes that have the correct definition. Source, options and compatibility with other mods You can adapt the mod for your own crew, see: git.kompot.si/jaka/barotrauma-sunken-tapes Also use the installer from the git repository if you want to use Sunken Tapes along the Into The Abyss mod. Bug reports if you try to use the installer and it doesn't start: 1.) First open the windows power shell in barotrauma-sunken-tapes directory that you extracted: 2.) Type: .\install.bat 3.) copy-paste the error output to the bugs report discussion here. Technical information Many have tried to make such a mod but all got discouraged by the following issue - in multiplayer there's a de-sync happening during the level loading if you have items with sounds files too big (cumulatively) that are associated with an item. This results in an inability to enter the game with all your friends because the server wants to load all the audio files during the level loading. Sunken Tapes resolves this issue by spawning invisible items with one sound file only when songs are played. The first time someone plays a particular song in a level there will be a slight stutter for everyone because the server loads the sound. After that you can start and stop playing that song without any stutter. Roadmap - Walkman version. - DONE - Tape repair system. - DONE - More loot options. - Layered noise sounds at low durability. - Fabricating special versions. - Editor for adding your own tapes. - Encounters/quests with the people from the underwater music scene on the stations.
Vanilla_Components_Expanded
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A Cs-based mod. Aim to add more components to Barotrauma. Works as a framework and does not contains any playable content itself. Docs(English.xlsx) in mod folder IF THE MOD FAILED AFTER UPDATE Delete "3606054332" from "%username%\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\Works Github
Survivator Play Creatures
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В этом моде представлены некоторые мои существа, а также монстры из заброшенных модов и удалённые из спавн-листа ванильной версии игры. С этими монстрами мы сражаемся во время игры в коопе на моем канале Выживатор Play (YOUTUBE) Появление существ зависит от биома. Все существа добавлены в спавн-лист, который, работает параллельно с ванильным и спавн-листами других модов. ПАРАЗИТЫ: HullParasite BloodSucker Bug Slime РЫБЫ: GoofyFish ImpFish PiraFish RedFish SkeletonFish ToothFish VoidFish WhiteFish DevilFish ЛЕВИАФАНЫ: IceWhale ВАНИЛЬНЫЕ: TigerSharkThresher WatcherLegacy MudraptorGray Babymoloch CoelanthFish CharybdisOld CharybdisUgly Endworm Legacy fractalguardians Europa Fishes (перебалансированы и добавлены в спавн-лист) Оригинальный мод Glowfish Glowfishhusk Punkfish Punkfishhusk Hullfish Hullfishhusk Irma Irmahusk Thrasher Thrasherhusk Подпишись на МОЮ КУРАТОРСКУЮ СТРАНИЧКУ — играй в лучшее! Смотри прохождения игр о выживании на YOUTUBE КАНАЛЕ ‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗ Поддержать разработку мода (Donate) ☢ Яндекс Деньги 410012413481489 ☢ Web Money R159709887425 или Z142574931294 ‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗‗
Ye Olde Cannon
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A relic of ages past, this heavy bronze cannon packs one hell of a punch, particularly at close range. It's hard to aim though, and you certainly won't be able to move fast while holding it!
Vanilla Gun Modify (VGM)
door 76561198206936403
This isn't about throwing into a fabricator to get a new gun; this is genuine quick-change tactical attachment modification This mod was created using Weapon XML Generator Latest Updates The first optional expansion pack: Mag & Bullets: VGM Addon #1 is out now! With full rework of ammo system, over 50 bullet types, hundreds of new items, and intuitive, user-friendly interactions! Introduction The Vanilla Gun Modify Sys (VGM) for Barotrauma aims to replicate the tactical attachment modification system found in mainstream FPS games like PUBG, Call of Duty, Metro, and S.T.A.L.K.E.R., providing a familiar, convenient, and elegant way to fine-tune your ship's weapons: from a submachine gun with a suppressor and laser sight to a revolver "rifle" with an extended barrel, sniper scope, and pistol grip. This mod adds a workbench, 10 weapons with multiple slots, and 15 different firearm accessories. All attachments work by being directly inserted into the weapon. The attachment effect values are based on the original game's values, with some slight imbalances but are generally suitable for the vanilla game environment. Usage Guide You need to craft a "Weapon Modification Workbench" at the vanilla workbench, place it in the submarine, and power it on. Use this workbench to craft various attachments. Currently, there are five slots for modification: Top Mount (Scope) Affects the reticle size and the weapon's maximum visible distance. In addition, laser sights, flashlights, glowsticks, etc., can also be installed on top Barrel Affects screen shake during full auto, damage, and barrel position A longer barrel can provide a more significant bonus to damage and stability, but an overly long barrel can be a hindrance in close quarters combat Underbarrel Affects the gun's posture and is the primary mounting point for light sources. Keeping the muzzle pointed forward helps maintain alertness during mobile firefights Both the lower and upper attachment slots may serve as mounting points for light sources. This mod reworks glowsticks and signal flares to permit their attachment to firearms. Additionally, it introduces a laser that can switch colours at will—unlike common multicolour lasers, VGM's laser employs light source editing logic, theoretically enabling it to become any colour you desire. Stock Affects the weapon's movement speed and spread. A heavier stock allows the shooter to aim better but also affects mobility (Mags) This is not considered a tactical attachment, but who can say no to a drum magazine with 3 times the capacity? Mod Support GunEnhanced, Additional patch is required. (Strongly Recommended) Compatibility Warning This mod modifies (almost all) of the original weapons and has a complete framework built around them. In theory, it may conflict with any mod that modifies the original weapons. If you plan to play with other original expansion mods, simply place VGM at the top of these mods, and it will not affect the gaming experience. If you plan to play with mods that deviate from the original game's numerical parameters, consider downloading a dedicated integration patch. VGM modifies the numerical values of these weapons, and they require a dedicated numerical compatibility patch to work well with them. If you wish to perform secondary development based on this module, there is no need to request authorization privately. All content within this module (including code, music, and materials) is released under the MIT license. You are free to use, modify, and distribute it as you see fit! I have included extensive comments in the XML file for your reference. Source Code is here
Duffelbag Fix / 遺物袋補丁
door 76561198133799785
增加遺物袋可裝入的物品種類,避免屍體變成遺物袋時裝不進去的物品消失
天赋点经验(Talent Point EXP)
door 76561198104107214
可在自动贩卖机(不在商人那了,更不容易出现买不到的情况)花给自己购买勋章,1000MK换1000经验,2000MK换3000经验,5000MK换8000经验。 A medal could be bought 1000MK for 1000exp,2000MK for 3000exp,5000MK for 8000exp. at the Vendingmachine(NOT THE MERCHANT) 2026/6/6: 嘿!我在勋章下加了一根针,这样你就可以把经验值像打针一样“注入”身体里了!(人话:为了方便给AI角色使用,你现在可以在医疗菜单里像使用吗啡一样给AI加经验,当然自己用也行。) For the convenience of using with AI crew, you can now add experience to AI crew in the medical menu just like using morphine — of course, you can use it on yourself as well. 但是吧,由于那个举起来的动作,所以如果有任何人在你按住鼠标给自己加经验的时候路过,可能你的经验勋章就会拍到那个人身上了,就像使用原版勋章一样,当然也可以像原版一样给AI拍勋章,就是这个改动可能影响到之前的使用习惯吧。什么你说能不能只用医疗菜单给AI加,举手只能给自己加?好像不行,代码上的事情我也没办法,而且懒懒的... 2025/5/17: 勋章可以在分解机分解成原版勋章,拍到队友身上使用。 Could be deconstruct into vanilla medal。
Hotkey Reload-Swap
door 76561197993586094
Modding Toolkit is no longer needed. A simple client-lua mod that Reload/Refills whatever item you are holding in your hands (weapon, tool, etc.) when you press R. Also includes: - Settings to change all key binds (must be in a lobby to see them in the menu). - Quick Loot All - Quick Refill (Refill the stacks of items in the player's inventory from a storage they're interacting with). - Quick Stack (opposite of Quick Refill, max the stacks in the Storage instead) BEWARE minor bugs may occur. Report them TO MY GIT and I'll fix them: https://github.com/MapleWheels/Barotrauma_HotkeyReload IMPORTANT: - The chat context swap (Radio <-> Local) is bound to R by default. This mod will work regardless but it may cause annoyances so I suggest rebinding it. New Features are Coming: https://github.com/MapleWheels/Barotrauma_HotkeyReload/issues REQUIRES: - LuaForBarotrauma - CsForBarotrauma - Client-Side Lua Enabled! - Modding Toolkit
Malborasek with Sound (Vanilla Overhaul)
door 76561197997919158
Hydroponics Expansion (optional): Want to grow your own Tobacco, Weed, Shrooms, Rubber and Coffee? I've made a merger mod that goes on top of this one for added features like nicotine addiction, activated carbon and overdose related effects on top of craftable rollies. Click here for full detail. Cigar Update: "Fine Zuban Cigar" is the newer added item. Has the exact same effects of a nicotine cigarette except. - Second hand smoke area of effect gives users around the smoker reduced benefits/debuffs - Uses more oxygen around the room - Should burn twice as long as cigarettes Weed Update: "Weed cigarette" is the new item added. Good for people fixing electric stuff that get burns frequently and don't want to bother the medic. It can be deconstructed and bought, but it is more expensive than a tobacco cigarette. You can combine weed cigarettes by dragging them together (no such feature for tobacco). New Strawpoll for new features (you can vote on multiple, I might add old strawpoll voted choices first) https://www.strawpoll.me/20462508 "High" Buff - Slowly Heals Blunt Trauma and Burns - Slowly Cures Opium addiction and withdrawal - Very slowly apply the two above while "high" at 0.01 - High goes away in time - Peak state at 121% heals you 10% faster at the rate of 0.1 but disappears as soon as you hit 120% which is the old rate of 0.01. So you must smoke and never stop smoking to gain the maximum beneficial buff at all times. But doing so gains you... "Marijuana Paralysis" Debuff - Slowly makes you slower everytime you smoke - Goes away in time - Non linear mobility debuff all the way to 0% mobility and visual cues to warn the smoker when reaching peak state. - Peak state at 121% stuns you as a simulated a green out. Disappears in one second at 120% - It is gained twice as slow as the "high" buff. It's all balanced to make it not too good or too bad. Should encourage moderation in use. General Info: Cigarette Mod Overhauled with buff and debuff when smoking, disassembly options and it disappears in full when finished. Campaign friendly, and simulates real life smoking effects. There are two packages of marlboro now, one is "New" one is "Old". New texture is in gold and red and reflects a premium smoke while the old package is probably someone trying to rip you off in a corner store. Cigarette smoking now makes a sound off a loop of gentle smoking noises, and if you manage to keep smoking without taking a breath, you will lose oxygen and even pass out. But before you do there should be an audible "cough" noise emitted from the smoker to warn you that, it's probably not a good idea to smoke a whole cigarette in one drag. OPTIONAL Editions: Follow these instructions in the image https://imgur.com/a/CUSEymI (Due to recent comments I've changed the default medical.xml to the organ damage one so no more wavey screen) Including a "cigs r bad" replacement file that will make you both lose oxygen and suffer organ damage. Deconstruct changes: All cigarettes deconstruct into 1/10th of a whole rubber, slime bacteria and carbon. All new packs deconstruct into two piece of plastic while the older one gives back only one. Smoking effect changes: Smoking gives you vigor/strength, at a fill rate to about 1/2 full vigor bar when consuming one whole cigarette, but if you smoke too aggressively you'll need a medic to give you morphine to cure organ damage. You will not be able to smoke in the water anymore, it makes bubbles. Once you finish a whole cigarette, it will disappear from your inventory. Cigarettes consume 50 oxygen in the hull, so a lot of people smoking in a small room will create problems for non-smokers. Campaign shops changes (ONLY WORKS IN SINGLEPLAYER CAMPAIGN): Now you can buy cigarettes at standard pricing all over the map, at considerable differences in where you can acquire new packs and old packs. Old packs although available and cheap, come at a gamble of 0-10 cigarettes in a container, while the new packs come in a full pack of 12 every time. ------------------------------------- Future plans: The new strawpoll is all the way on top now. Feel free to suggest in comments though. This is the old strawpoll still up for me to reference rework. http://www.strawpoll.me/20410867
FDF-Vulture
door 76561198172545777
The Vulture is a small patrol vessel engineered for speed, precision, and the ability to punch well above its weight class. Fast and nimble, able to patrol the depths of Europa while armed with enough firepower to deal with pirates, hostile forces, and even the most dangerous creatures of Europa. Solid choice for starting your journey or continuing one... Brought to you by Frontier Shipyards! Stats: - Class: Scout Tier: 2 - Price: 12500 mk - Recommended Crew: 1 - 4 - Horizontal speed: 30 km/h - Vertical speed: -19/20 km/h - Size: 18x6 m - Cargo Capacity: 8 Crates Most shuttle shells have equal HP to regular ones (nothing above 200HP, of course, don't you worry) Features: - Stealth Mode | Turns the reactor off and turns on your batteries. The engine gets set to 20% and turns off the oxygen generator, fabricators, and outside lights. - Text Displays & Light Indicators | Submarine features numerous text displays and light indicators providing valuable information, such as current depth, power load, or ballast tank maintenance status. - Ballast Maintenance | Lets you turn off specific ballast pumps for easier ballast flora removal. - Exposed Relay | Here, you can wire up anything you want and turn it off if need be (connected to "Systems"). - Lockable Doors | Most doors can be locked; a light indicates if the door is locked (red) or unlocked (yellow). AI can't open locked doors. - Condition 1 | If any room except for ballasts and airlock becomes flooded, all ship's interior lights will automatically turn red, and depending on which room is flooded, triggers an alarm alerting your crew to said room. You can manually trigger it via a lever near the navigation terminal and deactivate it once no room is flooded. - Lights Panel | Allows you to customize the color of your lighting without affecting other color modes (RGB). - SERR Kits | Spread around the vessel, these kits contain either a diving mask, a welding tool, a small amount of medicine, or firearms in case of emergency, such as your vessel being boarded by intruders or in case of a hull breach. Marked with a red arrow (SERR: Survival, Evasion, Resistance, Restoration Kit). - Exterior Cameras | They are accessed through a periscope in the command room; cycle through them by Left-Clicking. - Docking Port Hatch | Can be opened or closed; automatically closes after five seconds. - Fabricators | Submarine features a fabricator, deconstructor, and medical fabricator. - 4 Diving Suits | All suits refill oxygen. Weaponry: - 1x Fixed Railgun (Right) - 1x Heavy Pulse Laser (Right) - 2x Chaingun (Top, Left) - 1x Depth Charge (triggered via lever) - 4x Discharge Coil (1 Top, 1 Right, 2 Bottom) 𝗙𝗘𝗘𝗟 𝗙𝗥𝗘𝗘 𝗧𝗢 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗕𝗨𝗚 𝗥𝗘𝗣𝗢𝗥𝗧𝗦
[Beta 0.98]木卫二萌化计划 ver.BPSG
door 76561198039251149
警告:本MOD修改了布娃娃,用老存档可能会出现问题(未测试)用其它MOD带的服装会出现胸部穿模和身高不一致的问题,并且穿模的胸部没有防护,会受到全额伤害 在木卫二萌化计划的基础上(基础版本是0.21.6.0更新前的最新版本,已获得原MOD所有开发人员的双目注视授权) 此MOD给所有职业服装和居民服装添加了: 一、胸部物理效果: 在我分析了EW++的胸部物理后模仿制作出来的效果,效果还行,已经应用在大部分职业装和居民装上 额外服装还没开工,若不出意(咕)外未来将会以每天1~2件的速度更新 已知BUG:虽然胸部作为单独肢体,但不知为何受到的伤害会算在头上 解决方案未知,目前已给胸部额外添加20%的物理抗性作为弥补(前置装甲) 但有一种一刀切的方案,具体操作如下(虽然问题已经解决,但如果不想要胸部受伤的话): 1.确认已经加载该mod 2.打开角色编辑器 3.同时选中左边选单的肢体和参数选项 4.点击小人胸部(Boob),并在右边寻找并勾选ignore collision(无视碰撞) 5.取消勾选参数,到右边点击保存布娃娃 这样一来胸部肢体就会彻底无视物理伤害,虽然物理效果还在 但也损失了碰撞的乐趣(精神伤害之类的还没有测试过,以后再调整) 二、高跟支持 没什么特别的,就是稍稍拉高了角色的身高并重新绘制了部分服装的鞋子并添加了音效 重新绘制了脚部贴图用来适配现有以及未来更多的鞋子种类 三、服装贴图优化 以我个人浅薄的画技修复了部分服装不自然和出错的地方,没有更多了 未来的更新计划: 1.将额外服装的修改完成 2.在此MOD彻底完成后尝试与原版mod(木卫二萌化计划)保持同步更新 3.添加一些新的人物表情和发型 4.可能会有我心血来潮后绘制的新服装(真的只是有可能) 特别感谢裙内大佬Layla制作本mod版本的画皮教服饰和女仆装 PS:如果想要奇怪的身体贴图,请自行去mod目录找找看,你若能找到,就一定能自己改 以上,如果有什么MOD相关的疑问或建议,欢迎来到木卫二萌化计划的官方交流QQ群:693799824
Bronze Age 1.0.0
door 76561198216900915
Bronze Age/青铜时代 General information/基本信息 Tier III Scout / 探索型 Size: 29 x 6 m / 尺寸:29 x 6 米 Firepower: coil-gun x 2, rail-gun x 1, discharge x 3, depth charge / 火力配置:线圈炮 x 2,轨道炮 x 1,放电线圈 x 3,深水炸弹投放器 3-6 players / 适合3-6人 Fully vanilla / 纯原版 Bronze Age is a small-size deep diver with limited firepower, but with several specially designed features, it is capable of sailing across the most dangerous waters on Europa. “青铜时代”是一条火力相对薄弱的小型深潜型潜艇,然而,这条精心设计的舰船仍然可以潜入欧罗巴最危险的水域。 Flora-proof ballast/防丘脑压载舱 The ballast of this ship is specially designed so that it would never be infected by a ballast flora. Since flora can only infect a pump when it is in-pumping water, using ducts to channel water in will effectively avoid ballast infection. 该船的压载舱是经过特殊处理的,他不会感染丘脑。丘脑只会感染吸水的水泵,而利用排水口向压载舱中灌水可以避免水泵被感染。 Exploration sentry drone/岗哨无人机探索型 KNOWN BUG This drone could be very broken if the mod "oClockRadar / Sonar " is active. This information was provided by user アンジェル and KoKa199, thanks to their effort. The exploration sentry drone is a special design for tasks out of cabins, you can use it as a assistance or to fully replace the fragile body of your crew members. This sentry drone have two different modes: 岗哨无人机探索型专为出舱任务而设计,你可以使用它作为一种辅助手段,或完全取代你血肉之躯的脆弱船员。该无人机拥有两种模式: - Moving mode: Drone would move toward your mouse pointing upon left-click holding, and keep zero speed upon left-click loosing. 移动模式:当鼠标左键按下时,无人机将向你的鼠标指向移动;当鼠标左键放松时,无人机将停止。 - Mode switch: Double click. 模式切换:双击鼠标左键。 - Firing mode: Drone would keep zero speed and a laser-gun will be turned into active. 火力模式:无人机将停止,并激活其搭载的激光炮。 A more detailed guide for drone users: 具体的无人机使用指南: - Switch captain periscope to drone control (first on the right). 切换船长潜望镜至无人机控制(最右)。 - Click to undock. 单击释放无人机。 - Click to move, double click to switch mode. 单击移动无人机,双击切换模式。 - Bring your drone back to the dock hatch to retrieve automatically. 将无人机带回对接口进行自动回收。 (This is an invulnerable drone, please don't abuse it) (该无人机是坚不可摧的,但是请不要滥用这一特点) Captain's superiority/舰长特权 Don't like your gunner since they are wasting your ammo? Or maybe you just want to have a glance into those guns to confirm your surrounding situation? Hit the red button next to you to switch between different gun sites. You will take override control once you look into your periscope. Also, your AI gunner will still hold on their position and load those guns for you. 看不惯你的炮手浪费弹药?或者你只是想借用一下炮位的视野来确认一下周围的情况?请点击你手边的红色按钮在不同炮位之间切换,当你使用你的舰长潜望镜时,你将取得该炮位的最优先操纵权。当然,你的AI炮手仍然会坚持在他们的岗位上,并且为“你的”炮装填弹药。 AI capacity/AI兼容性 AI waypoints of this ship are finely adjusted to make sure they can do their jobs efficiently. Containers are also marked with different tags so AI will put stuffs into corresponding places. AI路径点已经充分优化,确保他们可以高效完成他们的工作。容器类物品也被标注了储存限制,AI在整理物品时可以对物品进行归类收纳。 Now with Pro version!/Pro版本解禁! Pro version is a buffed version of Bronze, with an extra tail gun and auto-doors (the door will not auto opening during a flood). But such upgrades comes with a price: The Pro version is NOT a deep diver, and you have to spend more money buying it. Pro版本是一个强化的青铜时代,在原船的基础上添加了尾部的机枪与船上的自动门(在发生进水之后,门不会自动开启)。但是这些改动是有代价的:Pro版本的青铜时代不再是一条深潜型潜艇,并且你需要支付更多的点数进行购买。 I tried to make this ship a good one both for solo players and small teams. I hope you can like it, and, as always, please report for any bugs you see. 我努力尝试将这条船打造成一条既适合单人玩家又适合小队玩家的舰船,并且我希望你能喜欢我的设计。并且,一如既往地,如果你发现了bug,请告诉我。
Blade Job
door 76561198829549335
Inspired by Katana films, movies or video games, the Job has talents that add buffs for using melee weapons like a Katana. For old visitors/subscribers, perks were recently rebalanced, and new perks were added. Blades start off at a disadvantage compared to other jobs because they don't have ranged weapon/turret perks like the Security officer, or many utility perks like other jobs. A Blade requires multiple completed Perk Trees to bring out their full potential. Making them late bloomers who are lacking at first, but very powerful in the mid-end game. As they progress to higher levels, they bring those superhuman sword masters of fiction into reality on the moon of Europa. A max level Blade when well equipped with vanilla gear in the endgame is capable of challenging abyssal monsters to a death duel, but beware that it often ends in both them, and the beast bleeding out together afterwards unless you have alien genes, or powerful modded armor. So make sure to keep a medic ready on standby. They go from a submarine oddball to becoming the captain's final trump card. Becoming capable of superhuman feats that would be otherwise deemed impossible, leaving the residents of Europa in awe of whether they are even human. Increased experience mods can aid in the progression of your blade companions. As they scale with higher levels better than other jobs, while being lacking at a low level. Talent Trees - SWORD SMITH, boosts to crafting, and Weapons Skill, and an optional crew buff talent. - BLADE MASTER, Several different perks to spice up your Melee Gameplay. - WARRIOR SPIRIT, Buffs for both you and your crew to better survive combat. Stat Min Max Helm 5 15 Weapons 40 50 Mechanical 25 35 Electrical 5 15 Medical 5 20 - The Blade has 15 more HP than other jobs, leaving them at a maximum of 115 base HP. - You can only have 2 Blade players at a time. In singleplayer, you can obtain 1 Blade at the start of the game. - Blades spawn with Security Level ID Card Encryptors to give them Security level access like Security Officers. Adds Katanas, and Wakizashis: Respectively 2 handed, and 1 handed. You can equip the katana to an empty belt slot by double clicking it from your hot bar. Allowing you to wear it on your hip/side. Double click the Katana from your belt slot to equip it in your hands. If you are wearing something in your belt slot already, then you can just equip it from your hot bar like a normal weapon. Damaged Katanas, and Wakizashis can be repaired with steel bars at a fabricator. Whether your submarine has one, or the outpost has one. Old Katana/Wakizashi can be mounted on weapon racks for display in your submarine. Katana: Internal Damage 5, Laceration 18, Bleeding 20, Stun 0.5, Armor Penetration 20% Attack speed 0.95 Recipe: 2 Steel Bar Skill Required: Weapons 50 Hardened Katana: Internal Damage 5, Laceration 30, Bleeding 20, Stun 0.5, Armor Penetration 31% Attack speed 0.95 Recipe: Katana, 4 Depleted Fuel Skill Required: Weapons 60 Physicorium Katana: Internal Damage 5, Laceration 25, Bleeding 30, Stun 0.4, Armor Penetration 20% Attack speed 0.85 Recipe: Katana, 2 Physicorium Bar Skill Required: Weapons 70 Acid Physicorium Katana: Internal Damage 5, Laceration 25, Bleeding 30, Burn 5, Stun 0.4, Armor Penetration 20% Attack speed 0.85 Recipe: Physicorium Katana, 2 Sulphuric Acid Skill Required: Weapons 70, Mechanical 45 HF Murasama: (10% Attack Speed boost with Energy Core.) Internal Damage 10, Laceration 35, Bleeding 35, Stun 0.5, Armor Penetration 35% Attack speed 0.85 Recipe: Physicorium Katana, 2 Titanium-Aluminum Alloy, 2 FPGA Circuit, 1 Depleted Fuel Skill Required: Weapons 100, Mechanical 50, Electric 50 High Frequency Blade: (Small life steal when used with Energy Core.) Internal Damage 10, Laceration 35, Bleeding 35, Stun 0.5, Armor Penetration 35% Attack speed 0.85 Recipe: 2 Titanium-Aluminum Alloy, 2 Physicorium Bar, 2 FPGA Circuit, 1 Depleted Fuel Skill Required: Weapons 100, Mechanical 50, Electric 50 -- Wakizashi -- Wakizashi: Internal Damage 3, Laceration 10, Bleeding 10, Stun 0.2, Armor Penetration 20% Attack speed 0.70 Recipe: 1 Steel Bar Skill Required: Weapons 50 Hardened Wakizashi: Internal Damage 3, Laceration 15, Bleeding 10, Stun 0.2, Armor Penetration 31% Attack speed 0.70 Recipe: Wakizashi, 2 Depleted Fuel Skill Required: Weapons 60 Physicorium Wakizashi: Internal Damage 3, Laceration 12, Bleeding 15, Stun 0.2, Armor Penetration 20% Attack speed 0.60 Recipe: Wakizashi, 1 Physicorium Bar Skill Required: Weapons 70 Acid Physicorium Wakizashi: Internal Damage 3, Laceration 12, Bleeding 15, Burn 5, Stun 0.2, Armor Penetration 20% Attack speed 0.60 Recipe: Physicorium Wakizashi, 1 Sulphuric Acid Skill Required: Weapons 70, Mechanical 45 High Frequency Wakizashi: (Small life steal when used with Energy Core.) Internal Damage 3, Laceration 17, Bleeding 17, Stun 0.3, Armor Penetration 35% Attack speed 0.60 Recipe: 1 Titanium-Aluminum Alloy, 1 Physicorium Bar, 1 FPGA Circuit, 1 Depleted Fuel Skill Required: Weapons 100, Mechanical 50, Electric 50 -- Extra Weapon Info -- Katanas, and Wakizashis are capable of deflecting incoming projectiles, or melee attacks. However the hitbox is much smaller than a riot shield, so they are not as effective. They will at least buy the user some more time, and help you suppress human enemies. Your character holds katanas low, so you have to wave them around like you are deflecting bullets. It is easier to deflect projectiles using wakizashis, since you can hold two, and swing them in tandem. However they have lower damage, durability, and limb severing power. While capable of deflecting bullets, you will inevitably take damage unlike with a riot shield, because the hitbox is very thin, and small in comparison. It does look cool, however. Energy Cores were added that last thrice as long, but also require thrice as long to recharge. Using an Energy Core with the HF Blade will heal the user a small amount each hit via MCFC Electrolytes. Murasama instead increases your attack speed by 10%. Energy Core Recipe: Titanium-Aluminum Alloy, 2 FPGA Circuit, 1 Steel Bar, Zinc. Skill Required: Weapons 100, Electric 60 Katana Physicorium Katana High Frequency Blade HF Murasama Energy Core --- Blade Job 中文 --- https://steamcommunity.com/sharedfiles/filedetails/?id=2885851624 --- Blade Job Русский Türkçe --- https://steamcommunity.com/sharedfiles/filedetails/?id=2885224850 --- Parallel Talents For Blade Job --- https://steamcommunity.com/sharedfiles/filedetails/?id=3714732147 --- Halved Dmg Resist Nerf Patch --- https://steamcommunity.com/sharedfiles/filedetails/?id=3741824037 --- VIP Job (My other Job Mod) --- https://steamcommunity.com/sharedfiles/filedetails/?id=2968244070
Baroverhaul Parallel Unlock
door 76561198041235727
PLACE THIS MOD ABOVE BAROVERHAUL AND ANY PATCH MODS This mod is like other parallel unlock mods, but with all the new talents and trees of Baroverhaul. Requires Baroverhaul, NOT CLASSIC.
剑齿鲑鱼号
door 76561198283384859
这条鱼是专为地狱模式、MOD任务改造而成的终极鱼雷战舰,搭载4发核鱼雷和1枚可回收跟踪导弹,并配有无人机和穿梭艇。船只拥有超高的机动性,密集的火力网,让您面对女妖群、蠕虫群、摩洛克群、鲨鱼群等变态敌人时可以施展出优秀的风筝战术。 船只本体改造于:【T.S.M】山河无恙 日月重光 作者:Brynhild 已获授权 网址:https://steamcommunity.com/sharedfiles/filedetails/?id=2818473926&searchtext=%E3%80%90T.S.M%E3%80%91%E5%B1%B1%E6%B2%B3%E6%97%A0%E6%81%99+%E6%97%A5%E6%9C%88%E9%87%8D%E5%85%89 核鱼雷设计借鉴:Vanilla Torpedoes 作者:Garother 网址:https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653&searchtext=Vanilla+Torpedoes 穿梭艇设计借鉴:音阶·Gamut I / Gamut L Shuttle Ship 穿梭交通艇 作者:533mm 网址:https://steamcommunity.com/sharedfiles/filedetails/?id=2642915426&searchtext=%E9%9F%B3%E9%98%B6%C2%B7Gamut+I+%2F+Gamut+L+Shuttle+Ship 当面对地狱难度或MOD强力敌人,你需要的不是多变态的火力,够用即可,因为你永远不可能站撸。你需要的是优秀的机动和隐匿能力,以及优秀的远程打击能力。在BOSS群未发现你时,可以隐匿接近至安全距离,然后远程发射核鱼雷或导弹打击目标,开战后可以依靠优秀的机动能力拉开作战距离,风筝敌人致死。当3个女妖同时怼你的时候,你可能硬刚么?想都不要想!而这条鱼可以满足你的一切高难度战术要求!
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