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Barotrauma Mods & Plugins

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

[CURRENTLY BROKEN!!!] oClockRadar (Alt.) - [w/ Super Mining Sonar!] – Barotrauma Mod

[CURRENTLY BROKEN!!!] oClockRadar (Alt.) - [w/ Super Mining Sonar!]

door 76561198251609048

This mod currently breaks all of the mineral sprites, I will try to fix this as soon as I figure out how! In the meantime, I recommend switching to the Lua For Barotrauma version of this mod which should work completely fine! If you've tried to use the sleeker, alternate appearance for the O'Clock Radar in conjunction with the Super Mining Sonar... ...you'd find yourself fairly disappointed to see one of the two mods taking priority over the other depending on your workshop order rather than working in harmony. However, this mod hopefully fixes this by essentially replacing the original O'Clock Radar overlay that's included in the Super Mining Sonar mod with the alt. variant. Therefore I believe this will conflict with any mods that adjust the sonar overlay, blips, sounds, as well as anything else stated in the description of the Super Mining Sonar mod. (Now, while I did try to adjust the original Super Mining Sonar mod to allow compatability for any of Triiodine's sonar overlay replacements, I had little success due to this being my first dip into XML editing and Barotrauma modding in general.) So in short, this is just a mish-mash mod that gives another option for Europan pioneer's sonars! Of course, as implied by above, I do not own either mods. Credit goes to: LeDoux for creating the Super Mining Sonar. Triiodine for creating the O'Clock Radar Overlay(s). If there are any concerns from either original mod owners, please let me know and I will adjust or remove the mod accordingly!

345 downloads Details →
Escape From Tarkov Medical Item Pack[Fixed] – Barotrauma Mod

Escape From Tarkov Medical Item Pack[Fixed]

door 76561198346820508

Transplanted medical items from Escape From Tarkov DO NOT USE THIS WITH Neurotrauma DO NOT USE THIS WITH Neurotrauma NT version: steamcommunity.com/sharedfiles/filedetails/?id=3137556946 Including 5 different first aid/medical kits, 11 medical items, 2 special medicines, and 2 surgical kits All items are available through looting and shopping. Some item is craftable Caution: All items are muted but not affecting gameplay.WIP Currently available: 3 types of painkillers (augmentin, painkiller, ibuprofen) AI2 Hemostatic 2 types of tourniquets (Esmarch, CAT) 2 types of bandages 2 types of Splints 5 types of medical kits (IFAK, AFAK, Car First Aid Kit, Salewa, Grizzly)(cure most trauma and bloodloss) GoldenStar 2 types of surgical kits (CMS, Surv12)(Cure any trauma at the cost of blood loss) Please report any bug during play

414 downloads Details →
Get back a Containers – Barotrauma Mod

Get back a Containers

door 76561198834510884

The mod returns the ability to place containers in steel cabinets, and etc., returns all containers before the current update (Treacherous Tides). Since the files were taken before the game was updated. Replaces all containers, and replaces all cabinets (you can now store more things than before)

535 downloads Details →
Project 0011 - Whalecalf 幼鲸 – Barotrauma Mod

Project 0011 - Whalecalf 幼鲸

door 76561198261494693

注意:本项目已经基本停止更新,目前正在计划做本项目加装机魂的版本,到时候如果发布会在单独的创意工坊页面而不是本项目页面 ***************************** 0011工程 - 幼鲸号侦察舰。 7945MK。1450左右物品数。T2侦察型。 没有无人机、穿梭艇。 设计有些不合理但是管他呢。 武装设备:1.三组炮台,每组有一个加农炮一个双管电磁枪同时瞄准与发射;2.水平向前的清障激光,用舰长导航台控制;3.自动电磁线圈,当外部灯光亮起时面对怪物可以自动激活;4.舰长导航台控制的深弹投放 特殊:1.舰长导航台控制的可超频水平发动机,在非超频时的平常以静音模式工作;2.可开关的船内自动门遇水变手动功能;3.平平无奇的舰长室允许才能打开的禁闭室。 正在编造简介故事中... ******************************************* 含有机魂的本项目另一版本: https://steamcommunity.com/sharedfiles/filedetails/?id=3308338568

370 downloads Details →
Beluga - Tier II Transport Sub – Barotrauma Mod

Beluga - Tier II Transport Sub

door 76561198115806622

Lore "A relic from the old days back when Europa only had a few colonies. The sub is a testament of its nature as it was built to last and endure the harshest environments, this is why it still functions to this day. Boasting a rather hardy hull, the Beluga is the first of its class featuring a complex power train on board. Little was known about the availability of fuel resources at the time. As such alternative fuels and power systems where designed and tested, eventually the Beluga became to be outfitted with a saltwater driven power system. By no means is this system efficient or powerful, but you will essentially have unlimited power. Turning the system on, allows the sub to utilize a massive intake valve on the bow of the sub. The salty water of Europa is fed through the ballast tank and then into a saltwater generator. Through some mechanical and chemical magic, the chemical reactions created spin the turbine generating around 200 kW/h of power. Amazing right? Any who, the true magic comes from the attached hydro-static transmission. The 200 kW/h of power, is enough to kick start the transmission into spinning the main turbine, which has the potential of generating 3,000 kW/h of power. Additional nuclear fuel can be added to increase the pressure within the transmission allowing this power output. Power is split amongst four batteries, each of which control a section of the sub. As you increase the recharge rate, the output decreases to match it. Sort of a fail safe so the transmission doesn't blow up... It shouldn't happen, don't worry about it... One other thing is that while the clutch is engaged on the transmission, or when the system is recharging, the propeller is only allowed to spin as fast as the water current because again you only have about 200 kW/h of power to play with. More specifications are listed in the dossier." Features Tier II Transport sub for 22,000 marks. This sub is rather technical and extensive, but also very simple in how it works after reading the battery section. - Runs off a "hidden" reactor with an infinite fuel rod. This produces 3,000 kW/h, with additional fuel and without modification, which is dispersed amongst 4 batteries. Most machines deteriorate quicker than usual to make up for this amongst other balancing features implemented. Please read battery section below for more details. - When the sub is recharging, both engine's receive a significant restriction in how much power they receive. The main engine can only receive 200 kW of power, the small one receives 150 kW. You can get the sub to move around 11 km/h in this state, but it takes awhile. For best results, keep the speed arrow within the sonar signature. - When the sub is recharging, a hidden pump and an engine turns on in the ballast. This nearly doubles the vertical movement of the sub while recharging only. - Ascends at -19 km/h Descends at 13 km/h Has a top speed of 38 km/h. Accelerates quite fast due to power coming from the battery. - The sub has a lot of utilization in how it can be played with the systems in place. (More on that listed below.) Such as running the sub silently or limiting power to different sections. Also the dynamics of choosing between faster horizontal speed or faster vertical speed all while deciding if you should recharge the batteries or not. - 48 cargo spaces, with some space for makeshift shelves. Battery / Power system This sub receives power from a hidden reactor that produces 3,000 kW/h of power, which is shared amongst 4 batteries throughout the sub. See pictures for areas supplied by each battery. The terminal in the engine room allows for quick recharge rate adjustments. Type your command like so: " Battery 1 100 ", to set battery 01 to recharge at 100%. Please note, due to some quirkiness of components the last battery you adjusted will be locked to the terminal and can't be adjusted externally until another command is entered. This also rounds to the nearest tens digit, rounding down. So 1 = 10, 33 = 30, and 59 = 50. Button: Turns the system On (GREEN) / Off (RED). Lever: Switches the system from recharge (GREEN) to discharge (RED). Battery info - Battery: 01 - Capacity = 1,800 kW; OUTPUT - 1,100 kW - Battery: 02 - Capacity = 4,000 kW; OUTPUT - 2,300 kW - Battery: 03 - Capacity = 4,000 kW; OUTPUT - 1,600 kW - Battery: 04 - Capacity = 800 kW; OUTPUT - 1,500 kW Each battery can recharge at 2,400 kW. It will appear as though you can max each to 100% and never have to mess with them. This is entirely false, as the batteries are designed to output whatever percentage they are not set to. For example: If Battery: 01 is set to recharge at 20%, this means it can only output 80% of its max output. Essentially, you can limit the main engine to 10% power or the oxygen generator to 30% power as an example. Why is this important? It allows you to save power when in discharge mode, but also doubles as a silent running mode. Just make sure to turn off the hidden reactor too for full silent mode. Indicators are in place for when the power load is greater than the power output and when the batteries falls below 80, 60, 40, and 20% values. At less than 10% charge for any battery an alarm is triggered. Weapons Hidden periscopes are to the left of terminals. Arrows mark which turret they control. Take care with the weapons as the battery controlling that section of the sub can only hold 800 kW of power. The supercapacitors can easily suck all the power if not managed correctly leaving you without power to the navigation terminal. - Dorsal rear flak cannon. Swappable - Dorsal forward coilgun. Swappable - Ventral real rear coilgun. Swappable - Ventral mid double coilgun. 5 round burst - Electric discharge coils on front and bottom. EXTRA - I haven't timed it, but it takes around 7-10 minutes to completely recharge the sub depending on how efficiently you can do it. It takes around 5-7 minutes to completely drain the batteries. Battery 02 and 03 are the main culprits as they have the largest power draws. - Most items in their sector are tied to the battery over that sector (See photos). There are a few exceptions with some lights and pumps, I didn't want to added extra relays and wires to an already packed sub. - The engine restrictions are not actually percentage based, at least not mathematically. They are tied to a separate system of components that limit their power. - There are a lot of components on this sub. I can't guarantee your performance with a lot of BOTS or on a server. I played with a GTX 960m without issue on a server with 7 BOTS. However, it does feel like the simulation speed was a bit slower. - The BOTS can't adjust batteries, but this sub is more than playable by one person. In fact it is probably easier since you can go at your own pace. - BOTS rarely drown in the ballast trying to fix things. They like to wait until everything in there is broken and try to fix it in one go. It seems to happen mainly if the ballast is around 50% full. - Don't get stuck where the propeller blades are underneath the main engine unless you want a bad time. - The lockers under the bunk bed give access to personal storage. CAP > SEC > Everyone - If you're wondering the light in the Brig is motion activated. - There a good number of hiding spots. Some contain "fun" things for traitors. - The crane and antenna may stick through outposts. I've layered everything as far back as I could. - Ignore the engineer on the ground in the engine room for the first photo, he's just sleeping.

483 downloads Details →
Legendary beatbox harmonica – Barotrauma Mod

Legendary beatbox harmonica

door 76561199040452065

This addon adds legendary popular beatbox by Dan Murphy https://www.youtube.com/watch?v=FX0qJqsEkZQ

695 downloads Details →
拉菲 DD-459-IPA – Barotrauma Mod

拉菲 DD-459-IPA

door 76561199064324784

拉菲号驱逐舰,编号DD-459-IPA。主武器为两门轨道炮,四门连射炮,副武器为两门自动电磁枪,特殊装备激光武器,副武器与特殊武器不消耗弹药。指挥室有兔兔雷达可显示来怪方向。拥有两个大货架,医疗仓,禁闭室等,功能全面,反应堆电池内置与舰体内部,不易进水,但全舰耗能较大,请注意维修电器!免费赠送附带无人机,是比较使用与划算的驱逐舰。

553 downloads Details →
Dumbbell – Barotrauma Mod

Dumbbell

door 76561198119630220

Stats and features Tier Two scout sub Priced: 9,000 mk Cargo capacity: 16 Crates Size: 21x19m - 3 Small turret hardpoints 3 Coilguns pre-installed - A Discharge coil/Depth charge combo Both controlled manually by the periscope and switch in the command room - A second engine Togglable in command room. Provides a significant boost in speed and doubles acceleration, but strains the feeble power grid. - A walk in ballast tank Less a feature of the sub and more a feature of the incompetent construction. Comes with a door override to keep just anyone from adding the reactor hall to the ballast tank. - Fab and Decon With linked lockers - A Subsurface electric:tm: automatic battery backup Charges/discharges automatically to prevent undervolting. - And Dugong style auto doors With the exception of the gunnery compartment and lower mid hatches, to aid in flood management. In game Description A Reamer2 is what happens when a gaggle of idiots get ahold of a decommissioned RMR and fancy themselves shipwrights. The poor sub's been ripped apart and rearranged into a slightly more capable craft however all that added metal has had little to no anti-fouling added, leading to a disgusting coating of monster crud to build up in the many uncovered nooks and crannies. At the very least whatever dock's repossessed "the STD sub" this week won't want much to get rid of it. Notes Idfk. People liked the Reamer so I made another one, with gonorrhea this time. The original Reamer: Here Link to my other subs

430 downloads Details →
Terminal Password Protection – Barotrauma Mod

Terminal Password Protection

door 76561198169791985

A universal security system that can lock/unlock a terminal, to deny or grant access to certain commands. Very situational - only useful if you have two sets of terminal commands: Those that should be available for the crew at all times, and those that should be restricted to higher-ups. In most cases, locking a terminal can be done much more easily (id-restricted button and relay). Has a command to set a new password, an autolock feature (can be configured/disabled), and a password reset button (only works with captain's id card). The terminal can still be used to send commands meant to be available for everyone (though some minor editing is needed to avoid a false "Access denied" message for those, instructions for that are included). Contains explanatory labels and an example setup (access control for a navigation terminal and a self-destruct sequence). How the commands work: lock - will lock the terminal and erase the screen. unlock <password> - will grant access to password-protected commands and erase the screen to hide the password you just entered. setpwd <new_password> - will set a new password (it will be visible until you lock the terminal again, after which there is no way to retrieve the new password in case you forget it). autolock <5...60> - enter the time in seconds after which an open terminal will lock itself automatically (the lowest possible time is 5 seconds, to prevent situations where it's impossible to access it again). Alternatively, enter "autolock 0" to disable this feature. setfreq <0...9999> - Optional command. The system can't be used to control access to radio chat, but with this command you can set a (secret) channel for commands that can be voice-activated but shouldn't be available to everyone. Reset Button: If the captain has an unfortunate "diving accident", his id card can be used to set the password back to default (default password should be made available somewhere on the sub).

439 downloads Details →
ParasiteRP Mods #1 – Barotrauma Mod

ParasiteRP Mods #1

door 76561198423485814

!!!СОЗДАНО БЕЗ ИСПОЛЬЗОВАНИЯ ИИ БЛАГОДАРЯ НАТУРАЛЬНОЙ 100% ЧЕЛОВЕЧЕСКОЙ ШИЗОФРЕНИИ!!! Моды, используемые сервером ParasiteRP Ссылка на наш Discord сервер: https://discord.gg/nemByahuN9 !!!СОЗДАНО БЕЗ ИСПОЛЬЗОВАНИЯ ИИ БЛАГОДАРЯ НАТУРАЛЬНОЙ 100% ЧЕЛОВЕЧЕСКОЙ ШИЗОФРЕНИИ!!!

441 downloads Details →
Minos – Barotrauma Mod

Minos

door 76561198196064034

Minos 运输型(T3) 价格:50000马克 规格:77x88米 载货量:72箱 推荐船员数量:8-16 精装修巨构,木卫二版雪国列车,等级制度森严。 上层人舒适安逸,中层人都是苦力,下层人——下层没有人。 目前能开,但是部分装饰还没做完,后续会慢慢更新。 参考列表: SMS Olympus The Patchwork Minelayer IMC BOTANUS Tian-jin天津 EK Huxley Mk-V 黄金迷你鲨 Iron Cavalry 炎阳SunBreaker 鲛 _珠光体_先进攻击舰 RedComet-血色彗星 D-46 VULTURE SMX-25 The Iroh 泽兰船坞无人机合集 Usagi Black Steel Civilian Decotrauma - Antenna Edition Decotrauma - Engine Edition Decotrauma - Terminal Edition Decotrauma - Reactors Decotrauma - Kitchens & Messhalls

443 downloads Details →
Adventurer - M ("Авантюрист - М") – Barotrauma Mod

Adventurer - M ("Авантюрист - М")

door 76561198155056927

"Adventurist - M" is a product of the latest developments of the Coalition. The submarine specializes in combat missions such as patrolling and attacking enemy fleets. The vessel is equipped with many automatic systems, which makes life easier for a small crew. Peculiarities: - Automatic turret, which will be your true friend and most dangerous enemy - Automatic discharge coils - Advanced Submarine Control System - Insulator for the most violent - All workbenches, enough storage space Updated submarine available! (NPS 'Adventurist - M2') Thanks for testing the submarine: CataFir infinite StrannikZ

357 downloads Details →
TSM Volatile Tritium Fuel Rod – Barotrauma Mod

TSM Volatile Tritium Fuel Rod

door 76561199078413440

This is a cold nuclear fusion device designed by combining fulgurium and Tritium Technology. It is extremely durable, but also extremely unstable and dangerous. The cold nuclear fusion materials inside can cause a large amount of Tritium_7L leakage. Even the TSM Exceptional Containment Box can only isolate 90% of the leakage. It is only safe within the reactor and can be used as ammunition for a rapid fission accelerator, emitting extremely lethal Tritium_7L beams.

572 downloads Details →
Space Assh*le Guitar – Barotrauma Mod

Space Assh*le Guitar

door 76561197981078239

Replaces the random guitar tracks with the two verses of Space Asshole by Chris Remo, popularized in Space Station 13. https://www.youtube.com/watch?v=GISnTECX8Eg

515 downloads Details →
civweapons – Barotrauma Mod

civweapons

door 76561198044721722

adds a handful of weapons and gear that can be purchased from non military outposts - civilian revolver, smg, shotgun - a machete and a light body armor -a unique revolver and machete holiday update -civilian rifle and a unique rifle

342 downloads Details →
TF2 - Fight Songs (Mannamusic) – Barotrauma Mod

TF2 - Fight Songs (Mannamusic)

door 76561198151862663

All tracks from Team Fortress 2, exactly from the "Fight Songs" album with an bonus track "Saluting the Fallen" All the discs can be crafted with 1 steel on fabricator and bought from outposts. Mannamusic is required to work. My other music packs: Metal Gear Rising: Revengeance Bosses OSTs: https://steamcommunity.com/sharedfiles/filedetails/?id=2805861593 STALKER Bandit Radio: https://steamcommunity.com/sharedfiles/filedetails/?id=2805297337

335 downloads Details →
Laudelux – Barotrauma Mod

Laudelux

door 76561198257960359

Краткое описание: Разведывательная подлодка Laudelux это отличный вариант для прохождения кампании или случайных миссий для компании из 2-5 друзей или вовсе одному с ботами. Она была сделана на замену всеми нелюбимого Дюгоня для упрощения знакомства с игрой для новичков и добавления отсутствующего функционала для продвинутых игроков. Характеристики: Класс: Разведка Рекомендуемый размер команды: 2-5 человек Рекомендуемый опыт команды: Новички - Бывалые Габариты: 33х8м (Для сравнения Дюгонь: 34х8м) Так же на лодке присутствуют фабрикаторы, деконструктор, 3 магнитные пушки, автоматическая защита от резких перепадов энергии для ядерного реактора и всей сети в целом, а так же небольшой челнок для исследования пещер и добычи минералов, который встраивается в корпус подлодки для того чтобы исключить случаи проникновения монстров в пространство между подлодкой и самим челноком Это моя первая подлодка так что я буду рад получить фидбек по поводу недочетов и отзывы о подлодке c:

312 downloads Details →
The Great Sophia – Barotrauma Mod

The Great Sophia

door 76561198260356800

The Great Sophia is a flagship of coalition. 12 of the best scientists of Europe worked to create this masterpiece. The submarine is famous for its eponymous captain. Sophia Wonder is best of the best. It was she who destroyed Typhus. It was she who ravaged the main base of "Paraside church". She and her ship has a long and interesting story. Data: 1) Sophia has 3 coilguns on the top and 4 on the bottom. It also has two railguns installerd on it 2) The glass in the capitans cabin has increased strenght (But i still advise the captain to stock up on a welding machine) 3) The submarine is carring 2 shuttles class "Piranha" and one rescue and looting shuttle called "Swordfish" 4) The ship is quite big, so for the comfortable game you will neeed at least 5 bots or humans 5) This submarine is equipped with an "Autoreactor", which helps not to experience voltage surges in the electrical panels 6) The consoles on the bridge are used to communicate with the rest of the submarine's crew via chat. I also note that there are terminals installed in the shuttles, which helps to communicate with the captain and the team, even being at a far distance from the main submarine 7) Sofia has 4 main batteries and 4 spare batteries that will help her get to the base in case of unforeseen circumstances or reactor shutdown. 8) Unfortunately, it is not very comfortable to play with bots, as they like to "Go to a walk" outside the submarine while exiting through the shuttle Swordfish (I'm still working on this issue) 9) Remember, the submarine is quite large, so there may be problems with optimization (This does not depend on me, but on the number of wires that are assigned there) Features: 1) The "Piranha" class shuttles will allow you to easily destroy the hives of the hostile fauna of Europe, and the Shuttle "Swordfish" will be useful for attacks on sunken submarines and enemy bases. 2) The latest system of pumps and drains will not allow to completely flood all the compartments of the "Sofia", so the remaining crew members will be able to breathe calmly and get to the diving suits. 3) In the boxes you can find all the necessary resources and tools for a successful start of the game. I hope you like my submarine, which I have been working on for 2 months.

333 downloads Details →
Sulphuric Acid Manufacturing – Barotrauma Mod

Sulphuric Acid Manufacturing

door 76561198323973904

Ever wanted to try out the Acid Syringes, but never had the resources to do so because guns outstrip Acid in every possible way, and getting the stuff is inordinately hard to do? Have an overabundance of alien blood and carbon? What if I told you... that sulphuric acid is actually incredibly easy to make chemistry wise? This mod adds two items which allow you to make sulphuric acid, without actually overriding any vanilla items, making it perfectly compatible with any mod currently out there. -Sulphur: Made with 3 carbon per 1 sulpher. -Compressed Sulphuric Acid: Made with an oxy tank, 3 alien blood, and 3 sulphur. deconstructs into 2 sulphuric acid. Ta-da! There are no custom sprites for anything right now, I just made this on a whim because I wanted to try out the Chemist tree. Disclaimer: I am obviously not an actual scientist. I got all my info on this from google. Upcoming changes: -Actual sprites, maybe. -The ability to prank your friends by putting bottles of acid in their suits.

428 downloads Details →
音乐唱片《Cutter》 – Barotrauma Mod

音乐唱片《Cutter》

door 76561198801207806

原mod地址https://steamcommunity.com/sharedfiles/filedetails/?id=2739307408 使用方法:必须物品是音乐机Jukebox(也就是播放器,一定要下载)音乐机和唱片都可以在站点的商人处购买,音乐机➡电器;唱片➡杂物(前面那几张英文名的唱片是原mod作者的,我做的要在往下翻翻看到中文名的唱片或者直接搜索音乐就是了,物品名字都是:音乐唱片《歌曲名》),音乐机也可以自己制作,将音乐机拿手上右键瞄准加左键放置,旁边要加上一个按钮或者开关之类的都行,然后用螺丝刀和一条导线将音乐机和按钮链接起来,然后在音乐机里放入唱片点击按钮就可以播放音乐了

228 downloads Details →
Project-941 – Barotrauma Mod

Project-941

door 76561198170631567

An ancient submarine design, the Project-941 Akula series were the largest subs created by both the Soviet Union and all of Earth. During peace times it was expensive to operate, but is just perfect for protection against the Europan locals. Bolstering 2 nuclear reactors and 9 rail and coil guns for protection, this submarine is worth your money. However you may have to tangle with a lack of oxygen detectors and an incredibly large area to maintain. This is a huge sub so there are some problems i cant catch in the editor or when testing alone. The hulls should be fine but if you find a problem with wiring or pathfinding (especially around the stairs) please let me know. Also, I've updated it for the first time in years, I just have no idea how much has changed, and it could be that the sub just doesn't work right. If you're playing with friends, you may just have to enable cheats to spawn something in.

453 downloads Details →
GlowStix Mod [OBSOLETE] – Barotrauma Mod

GlowStix Mod [OBSOLETE]

door 76561198097547188

Adds 6 colours of glowsticks. Glow sticks last longer than flares, but emit much less light. They are very useful as markers (especially when traversing ships), and are very cheap. Credit to OP @ https://github.com/Regalis11/Barotrauma/issues/4274 for the idea.

274 downloads Details →
The Box 3 – Barotrauma Mod

The Box 3

door 76561198095425945

THE BOX 3 CREATED BY LOW PRIORITY GOD After about a year of testing, the Box 3 is complete. The Box 3 is an adventure map featuring at least 6 dungeons, 4 towns, 3 "endings", and many more puzzles and secrets. The goal, as in previous Boxes, is to make your way through the structure and press the self destruct button at the top. I enjoy it most with large groups, but it's entirely possible to complete solo. Good luck and I hope you have fun. PS. I suggest using this in sandbox, but technically you can drive the Box 3 so it is possible to complete some missions with it. PPS. I highly suggest using the monster spawner mod with the Box 3. The dungeons just won't be the same without it.

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Lua Traitor – Barotrauma Mod

Lua Traitor

door 76561198321491331

在使用本Mod前,请先订阅内容包 Lua For Barotrauma 并在游戏设置界面中启用 This mod requires you to have Lua For Barotrauma installed or set as your Core Content Package. 特性 1. LuaTraitor扩展了原版内鬼,拥有更多的内鬼玩法。目前有“碟中谍”和“画皮危机”两种模式。 2. 被感染的玩家可以控制画皮,死去的玩家可以控制野怪。 3. 人类可以获得至少一种副职业(15+种) 4. 人类的天赋可以不断成长 5. 独立的幸运系统(类似道德值系统) 模式 碟中谍: 1.联盟船员:完成任务并抵达前哨站 2.卧底:隶属联盟,知道分裂主义的行动线索 3.分离主义者:杀死所有船员 4.间谍:隶属分裂主义,知道至少一名队友的身份 5.每隔一段时间,卧底会知道分裂主义势力下一个公共击杀目标是谁。 画皮危机: 1.人类:歼灭画皮或抵达前哨站 2.画皮:杀死所有人类 命令 在聊天框发送!help可以列出命令 推荐潜艇 Axiom By Mavitic Axiom Modified By 2731412072 若有疑问,可在蓝海船舶重工QQ群333500142内艾特@蛀魜蚣(QQ:2731412072) Features 1. LuaTraitor expands the original traitor mode and has more traitor gameplay. There are currently two modes: "Mission: Impossible" and "Husk Crisis". 2. Players can control husk spawned from their dead body, and dead players can control monsters. 3. Humans can get an unique deputy (15+ kind) 4. Human talent can grow 5. Independent luck system (similar to karma) Mode Mission Impossible: 1. coalition crew: complete the mission and arrive at the outpost 2. undercover: belong to coalition crew, know the intelligence of separatist actions 3. separatist: kill all coalition crews 4. spy: belong to separatist, know who your teammates are (only one) Husk Crisis: 1. Human: Destroy husks or arrive at the outpost 2. Husk: Kill all Humans Config You can open Mods/LuaTraitor/Lua/config.lua to modify some configurations related to gameplay: # set language to English Language = "English" Command Send in chat box !help can list commands Recommended subs Axiom By Mavitic Axiom Modified By 2731412072 Or you can clone directly Gitee: https://gitee.com/zhurengong/LuaTraitor

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