- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Jupiter
door 76561198136605688
A vanilla-style T2 attack sub that comes with its own armed shuttle.
Beluga
door 76561198061488330
Originally manufactured by Archsteel Yards in New Iapetus, Winterhalter submarines were only in production for a year until they were acquired by the Coalition for research purposes. Many surviving models come equipped with an onboard research laboratory, and they are heavily armed. The Coalition has retrofitted this Winterhalter with new weapons systems, a centralized laboratory, and a far more effective internal layout. The increased combat power of this vessel comes at the cost of the ventral shuttle, in favor of a dual coilgun array and an airlock access. This is a complete overhaul of the Winterhalter class of subs. Internal space has been rearranged, many conveniences have been added, and firepower rivaling that of a Typhon 2 has been affixed to the hull. Enjoy captaining the pride of the Coalition's Abyss-Clearing fleet, a vessel that excels both at defending tooth and nail from the ocean floor, and attacking any creatures or submarines foolish enough to get in the way. Armaments: 3 Heavy Weapon Mounts: 1x Railgun 1x Flak Cannon 1x Dual Coilgun 1 Light Weapon Mount: 1x Empty 1x Depth Charge Launcher Features: Battery backup array Deck 1 Lockdown; temporarily prevents any door or duct connecting Decks 1 and 2 from opening, in case of siege situations. Centralized Engineering w/ Linked Cabinets Scenic Dorsal Laboratory Fuel Rod Secure Disposal (trash can) 1x Unit Load Device Fabricator, Deconstructor, MedFab, Research Station Dorsal and Ventral airlocks Numerous storage compartments Combined Gunnery/Command zone for singleplayer ease of use Large Ballast tanks Tier 3 Cost: 34,000 Feedback is welcome - I hope you enjoy it!
Skat-M III 'Bat Ray'
door 76561198065202778
IMPORTANT! This sub has custom made permissions for everything and gives them out individually for every class on spawn. To update them after switching from any sub outside of "Skat-M" line, you just need to leave the station. Flavor text: "The "middle child" in the "Skat-M" line, the "Bat Ray" is a medium-sized exploration submarine. Designed to operate on the fringes of human occupied waters with minimal resupply stops, it has the ability to go ultra quiet and utilise its array of ultrasonic terrain sensors to sneak by any threat undetected." Actual description: The four cornerstones of the Skat-M line are: Redundancy, Ease of Use, Crew Safety and Effective Space Utilisation. Smart, effective and quiet. The Bat Ray is built to not just explore, but live in the sea. It can be operated without sonar, using a suite of 360° Terrain Proximity Sensors. It's large cargo capacity, Mineral scanner, Deconstructor, Medical and Mecahnical fabricators allow it to operate purely on stockpiled and scavenged resources for as long as it's crew can. Price: 20.000 The Skat-M III "Bat Ray" features: - A suite of 360° Terrain Proximity Sensors - Two sets of Advanced Airlock Compact made by "zuff" - 4 Coilguns - Small reactor with Advanced Automated Regulator - Auxiliary battery power system - One engine - Fire, Flood, Breach and Enemy Proximity alarms (with a small map of the sub) - Electric Coils on the top and bottom - Advanced Medbay with Medical Fabricator - Fabricator & Deconstructor room - Mineral scanner - External and internal lights switches - 40 crates cargo capacity - Automated drains system - Navigational signs - Emergency supplies in almost every room Skat-M Submarines list: Skat-S 0 "Narcine" (Drone) - WIP Skat-S I "Eagle Ray" (Shuttle) - WIP Skat-M II "Whiptail" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900180555 Skat-M III "Bat Ray" - You are here Skat-M IV "Thornback" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900190283 Skat-L V "Manta Ray" - WIP
Гуриал
door 76561198032665023
Большой корабль, построенный в рамках проекта “Ядро”. Могучий экспедиционный корабль, оснащённый по последнему слову техники, который может долгие месяцы бороздить глубины Европы без захода на станции.
Angle switch turret collection
door 76561198028039034
Automatic angle switching circuit collection, including 2 and 3 turrets, relay and WiFi versions, using a large number of regular components to maximize the number of items to reduce the system pressure Please note: Due to the operation mechanism of the WiFi component, it puts more stress on the system than other components, so it is not recommended to use a lot of WiFi components instead of relays, except for using the characteristics of WiFi components to achieve some specific functions. How to use the regular component: In this system, the range of the regular expression is the angle that triggers the toggle, for example, the rotation range of a turret is 0-180° and the regular expression responsible for switching is ^(2||1|160)(?!\d) It means that the safety angle is 0°-20° and 160°-180°, more than this range will switch to the next turret, as for the extra 20° angle on both sides is based on my personal habits to set the error tolerance interval to prevent misuse or too frequent switching, please adjust your own habits according to your use For players who are not familiar with regular expressions, use this/ Website link to generate the range you need and replace the bolded parts of the above expressions. How to use: Find Angle switch turret collection in the outpost categories,select the circuits you need and save them as assemble for use
Humpback IIA
door 76561197975657242
Humpback IIA是上一代Humpback的大幅度改進版本,內部大量採用了新型設備,該艦安裝了新型反應爐跟電池設備及全面性EMP防護措施,武裝方面額外增設了軌道炮跟電磁槍及水雷投射器,還有全方位主動式電磁線圈。
Defiant M-IM-N.v4
door 76561198001152228
Tier 3 attack sub - Cargo elevator - Periscope controlled shuttle - Periscope controlled drone - Double hull Mods needed: - https://steamcommunity.com/sharedfiles/filedetails/?id=2818242498&searchtext=disco - https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760&searchtext=ek - https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892&searchtext=ek - https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010&searchtext=ek - https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099&searchtext=ek - https://steamcommunity.com/sharedfiles/filedetails/?id=3114087512&searchtext=immersive - https://steamcommunity.com/sharedfiles/filedetails/?id=3217556378&searchtext=immersive - https://steamcommunity.com/sharedfiles/filedetails/?id=2161488150&searchtext=visual - https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044&searchtext=neurotrauma - https://steamcommunity.com/sharedfiles/filedetails/?id=2855458020&searchtext=mechtrauma In many ways this sub will look way to OP, and it is. So far the sub hasn't been tested and many configurations needs to be made. I've put in some different settings to make it a bit harder to use. Power usage on the guns, cooldown on the ARCs, almost no cargo space to be utilised for cargo missions. Slowed down the engine. There is a boost for speed, but it will ruin the engine in no time. I'm in no way any good with the components. at all. So as always I have to admit, everything clever with this sub is not made by me. Cargo elevator: https://steamcommunity.com/sharedfiles/filedetails/?id=2849025817 (Psyduck) <3 Drone: https://steamcommunity.com/sharedfiles/filedetails/?id=2309484889&searchtext=hammerhead (ToastyCosty , Davik) Shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2943928217 (Kerbarian) Outer design: https://steamcommunity.com/sharedfiles/filedetails/?id=2872735442 (AURORA) Inspirations in some ways: https://steamcommunity.com/sharedfiles/filedetails/?id=2831523841 (Doomich) Ballast: https://steamcommunity.com/sharedfiles/filedetails/?id=2704082748 (Lord_Bighead) Motivation: https://steamcommunity.com/sharedfiles/filedetails/?id=3227816257 (Aidowl) Camera: https://steamcommunity.com/sharedfiles/filedetails/?id=2080156218 (Captain Eric) Antennas: https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724 (Psyduck 'n' the gang) There's alot of people who made the Decotrauma mods. please check 'em out with the link. Lots of thanks. Your work is amazing! The features with the sub is; Cargo Elevator. Goes all the way through the sub, even outside of it. Periscope managed drone. Great for scoutting. Periscope managed shuttle. Driven from inside the main sub or within the shuttle itself. Can be operated from both at the same time if needed. Double Hull. I often felt the subs would sink by even the slightest damage given to it. I hope this makes it feel more like there's acctually some armor between you and the sea, but somehow still not to OP. Barotraumatic helps balance this out a bit. I hope. EK guns. Just fun to use. I think the Mechtrauma mod hasn't been updated in quite a while, so I had to reworke the engine, power, electricity system 2 times before I got it in my head it wouldn't work. I'm probably not clever enough to understand how to make it work. So I got a bit lazy on that side, and put back the vanila way of doing things. Kept som minor mechtrauma features tho. This sub was made with quite difficult mods in mind: Mechtrauma, Immersive repair, Barotraumatic, Neurotrauma, and many more mods to make this game a living hell Mainly made this for me 'n' friends. Needs testing. Reddit post: https://www.reddit.com/r/Barotrauma/comments/1egp0l9/tier_3_attack_sub_defiant_mechtrauma_immersive/
Crazy Ivan's Percent Bar
door 76561198025043368
Vanilla subassembly that displays a 0 to 100 value via a horizontal progress bar. Use it by connecting a small amount of power to the right side junction box's power pin, and a 0 to 100 signal to the junction box's signal_0 pin. How it works: a hidden Supercapacitor provides the bar graphic. The Supercapacitor draws power from the power input to charge up. Logic circuits stop the charging when it reaches the designated percentage. To lower the displayed percentage, a hidden lamp drains power from the Supercapacitor.
aWeapons distributed
door 76561198214594327
This mod adds some weapons from aWeapons to the hostile human npcs you can encounter in vanilla Barotrauma. The hostile human npcs in question are the Bandits, Separatist/Coalition submarine crew, Husk extremists and the funny psycho clown. As such it requires aWeapons obviously which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2944310096 It overrides the following npc sets: - abandonedoutpostnpcs - combatmissioncoalitionnpcs - combatmissionseparatistnpcs This will cause incompatibility issues with some mods that edit the same npcsets. It does not modify the outpost npc set at the very least, so any mod that edits that is compatible.
PoutyWaifu - EuropaWaifu++ Patch
door 76561198083265678
This is a (partial) reskin of EuropaWaifu++ (non X-Path). It is my first Mod uploaded here, so if i overlooked something, feel free to point it out. As of the newest version you DO need the Europawaifu Mod for this to function. Just place this Mod ABOVE the EuropaWaifu Mod, so that it loads after and overwrites the correct textures. Made for PoutyJinx (Twitch).
Achilles
door 76561198424102618
Second of the Andromeda line the Achilles built and designed by Shakesthespeare inc. was made for war. Armed with 7 coil guns and 2 rail guns this submarine can easily decimate her foes. It is recommended an adequately experienced crew pilots this magnificent submarine. Here is some important information about the Achilles that you should know. - the Achilles requires a large abundance of power in order to maintain functionality - there are husk eggs on board as a way to spice up the game - there is as well a isolation ward to deal with wrong doers If you do like this submarine please give me a thumbs up, if there is an issue with the submarine you are using please comment down below and I will fix it as soon as possible. Furthermore, if you have any requests feel free to ask me and I will try my best to work on it as soon as possible. Many thanks to TheSkyWinds#1867 for the amazing screenshots, and Kaiser for the Achilles taking part in his video. - The Achilles was involved in certain parts of the two videos above
比安卡服装兼容BPSG
door 76561198363770941
防止和木卫二萌化计划BPSG一同使用时造成袒胸露乳的。 》》》排序时请排在比安卡之上,BPSG之下《《《
Shrike
door 76561198441440902
伯劳鸟级迷你攻击核潜艇,小舰体,紧凑配置,高航速,极高灵敏度,各种障碍均可畅通无阻。更强火力,两座四联装电磁枪,混合弹药,1:3爆破穿甲弹药,轻松解决各种敌军。两座反舰主炮,瞬间摧毁敌军潜艇战斗力。深海孤狼,已预置多人装备,可单人游玩,也可以与朋友一起出航,维护方便,无供电压力,一键出航. 萌新造船,欢迎订阅QAQ Shrike class Mini attack nuclear submarine, small body, compact configuration, high speed, high sensitivity, all kinds of obstacles can be unobstructed. Stronger firepower, two quad electromagnetic guns, mixed ammunition, 1:3 blasting armour piercing ammunition, easy to solve all kinds of enemies. Two main anti-ship guns destroy the combat effectiveness of enemy submarines in an instant. Deep sea lone wolf, equipped with many people, can play alone or sail with friends, easy to maintain, no power supply pressure, one key sailing. New player production, welcome to subscribe :D
Dildober
door 76561199573163566
SUB type: Attack Tier II Dimensions: 48*13m Recommended crew number: 6-8 Price: 18000mk Челнок может управляться дистанционно, так же для него есть кнопка самоуничтожения, доступ к которой есть только у капитана
Exosuit Elite
door 76561197995738627
My first mod, under work but can be used for know. Secondary version of exosuit with using alien metal. Grants very high protection versus any things. It has air-filtration system like P.U.C.S. and better engines for legs. And, of course, bigger capacity. In that case you will pay twice in energy currency, suit eats 1\2 energy of smallest submarine. About suit: - Very high resistance - Very high capacity - Can hold ammo boxes - Can move and swim fast - Really big boss - Costs many but price is not big for late game - You are not imba, so Haribda or Endsworm or any powerful gun(railgun was tested) will shot you.
Item Box (deprecated)
door 76561198450282069
Use c# to implement a stacking box. The box's condition is used for despawning and spawning stackable items. Stores up to 1024 items with one entity. Inspired by Material IO https://steamcommunity.com/sharedfiles/filedetails/?id=2850153096 If you want contained items to show in inventory, the following mod is recommended. Storage Icons https://steamcommunity.com/sharedfiles/filedetails/?id=2920200449 New users should use improved version: https://steamcommunity.com/sharedfiles/filedetails/?id=2950383008
RMR
door 76561198119630220
Stats and features Priced: 3,200 mk Size: 15x9m - A Discharge coil/Depth charge combo Both controlled manually by the periscope and switch in the command room - Automatic oxygen generator Only kicks on when there's less than 50% oxygen in the cabin, saves alot of power. Percent can be changed via the memory module above it. - Automatic charge controller Once docked the batteries will automatically hook into a subs grid and charge/discharge according to load. In game Description The RMR (Rapid Medical Response vehicle) is a small and lightly armored by sub standards, but quite bulky for a shuttle. Intended to provide emergency medical services in the field, this particular example has been outfitted for short range/shuttle operations. Notes People liked the Reamer so I made another one, A Shuttle this time. The original: Here Link to my other subs
Solo Darter
door 76561198008383833
The smallest ship available with all the nessecary components for prolonged use
XanMonsters Restored
door 76561198018044769
Fixed and restored (to the best of my abilities) Xan's 2 monsters packs. The mobs are in working condition again and while most of them worked by default to some extent, some were broken and had to be fixed. The new locations were also removed as I saw they interfered with the spawning of the special ending map. Please report any issues you find. Please also report any BS you find, I setup the spawns myself as I saw fit but have not tested them in a full game. Let me know if anything is too hard or too easy. The mod adds all the mobs from the original 2 mods, fixed, restored, and slightly changed in some cases. You can read about the original mobs here: https://steamcommunity.com/sharedfiles/filedetails/?id=2108010462 https://steamcommunity.com/sharedfiles/filedetails/?id=2127575896 All credit goes to the original creator who did all the work really.
BaroTraumatic+EuropaWar+T.S.M+黑海+画皮五合—刷怪表
door 76561198176608767
从三合一刷怪表基础上加上新的玩具
Cutter (Куттер)
door 76561198283389851
Куттер Внутриигровое описание: "Эта компактная подводная лодка подготовлена к выполнению любых задач на Европе. Но преимущество малого размера может обернуться возникновением больших проблем". Несмотря на малые размеры (19х6), имеет всё необходимое для любых задач: - Производственные мощности (Фабрикатор, Медицинский фабрикатор, Деконструктор) - Возможность транспортировки и разбора любого артефакта (для теплового необходимо затопить нижний воздушный шлюз и помещение с деконструктором нажатием синей кнопки) - Батарея, полного заряда которой хватает приблизительно 6 минут (на момент работы подлодки от батареи отключается освещение и производство) - 3 магнитных пушки, возле каждого орудия имеется сонар (не беспокойтесь, у рапторов всё ещё есть шансы пробраться внутрь :3) - Торпедный аппарат! Включение-отключение производится с помощью красной кнопки на навигационном терминале (право переключения есть только у капитана). Выстрел производится с помощью перископа с прожектором около навигационного терминала (обратите внимание, когда торпедный аппарат включен, выстрел может произвести игрок любой профессии!) - Доступ к заряднику торпедного аппарата (фактически рельсотрона) - под монитором состояния - Скорострельность торпедного аппарата 1 выстрел в 150 секунд - Нижний стыковочный порт (запитан) - Нижний стыковочный люк работает на зеленую кнопку - Для модификации IntoTheAbyss детонаторы в защищённом металлическом ящике (*HONK*) Цена: 7250 кр./7950 Максимальная скорость около ~ 45 Максимальная скорость погружения до 14 p.s. доступ в сейф с оружием: сб, капитан доступ к стержням: сб, капитан, инженер доступ к защищенному металлическому ящику с взрывчаткой: сб, капитан сейф под медицинским фабрикатором: доктор, капитан. личный сейф капитана: ну, капитан... Известные проблемы: - Неидеальная электрика (стыковка с аванпостом обеспечивает работу освещения и кислородного генератора, но не производство) Другая работа: https://steamcommunity.com/sharedfiles/filedetails/?id=2141293758
GirthCo™'s Penile© Submarine
door 76561198336434846
The latest in GirthCo™ design and technology. GirthCo™ has created the Penile© Submarine to fit up to 8 burly seamen. Explore the depths of Europa and be defended well. The Penile© Submarine comes fitted with a coilgun, a pulse laser, and an electrical discharge coil alongside the option to upgrade to a railgun at the base. Remember to stay Girthy® seamen! First submarine we've made so gameplay is subject to jank! GirthCo™ does not guarantee safe operation. Feel free to change/re-upload if you've made improvements credit does not matter.
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server