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Barotrauma Mods & Plugins
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Unlimited Flak Ammo
door 76561198125020230
Adds Unlimited Flak Ammo for the following: Focused Spreader Physicorium Explosive
东风谷(Kochiya)
door 76561198098480498
- ENGLISH IN-GAME DESCRIPTION VERSION - https://steamcommunity.com/sharedfiles/filedetails/?id=2873050486 该舰的换涂装版本( 河城 )]: https://steamcommunity.com/sharedfiles/filedetails/?id=2873167739 - 性能指标 - 攻击型潜艇(T2) 购置价格:32800马克 整舰规格:51x12米 载货总量:16箱 推荐舰员数量:10-16 推荐舰员经验:驾轻就熟 · 火力强劲的八门炮座 · 紧凑完善的内部设计 · 无与伦比的机动性能 · 坚实可靠的舰体装甲 · 自动上下切换主炮座 - 简介 - 作为一型锐气十足的渊洋战舰,惊人的八门炮座与坚实的强化舰体足以从容应对欧罗巴冰盖之下的任何不速之客,完善的内部设施使其在拥有良好自持能力的同时亦得以达成各种各样的作业需求,双引擎加双反应堆(双反应堆已二合一整合为一个大反应堆)与四压载舱泵的激进设计也令此型舰拥有强劲的动力与绝佳的潜航性能。与此同时,此舰需要大量的原材料与物资补给,亦需要数额可观的舰员以维持正常运作。如果你拥有足够的预算,那么这阵渊洋中的奇迹之风或许就会眷顾于你。 - 额外说明 - 如果你是车万人,介绍了也白介绍。 如果你不是车万人,介绍了也白介绍。 请注意,每一座炮塔的射界都大于180度,请谨慎射击。 - 导航台主动声呐脉冲探测器附有矿物扫描仪。 - 枪炮库内的显示器可实时查看声呐雷达所标示出的外部威胁位置及舰内各舱体状态。 - 自动门。 总Items数:755(包括了氧气罐,霰弹枪子弹,焊接油罐等物件),官船基准,清净而整洁。 价格很贵,但物超所值。
Power Armor Holder
door 76561198145396989
Power armor stand that is from Fallout 4 Texture belongs to: -Lone.Ra-
making a airlock suck even more
door 76561198211637440
Ever since I published my first submarine, I've always hungered for stupidly over-convoluted airlocks. And today I have never been closer to my goal. The Chunk was a breakthrough yes, but ever since the circuit box got added I've been eager to port my logic to it and now it's done. or at least as good as I could've made it. I'm probably going to keep working on it. The actual airlock logic could definitely be improved. enjoy trying to figure out how it works, cause I'm not gonna explain shit, I'm probably going to forget it in i few days anyways. enjoy :) credits to the guy's logic I reworked into the Chunks airlock logic. i don't know how to spell his name so just have the link to the sub i "borrowed" it from https://steamcommunity.com/sharedfiles/filedetails/?id=2783973083 Feel free to use the logic however you like, all i ask is that you give credit. Thanks :)
Singleplayer Rebalance
door 76561198027060856
Singleplayer Rebalance Updated to work with v1.7.7.0! This mod is balanced around singleplayer use but should be helpful in addition to learning the game or playing with friends. Or simply having fun! Features - Genetic material now has a 20% chance to naturally occur on dead enemies - All items stack 8 times more - All items are craftable, no recipes required! Put this mod as first in the mod loading order. May be incompatible with some mods that override items or characters.
Waverunner Mk.IIa (Solo campaign ready)
door 76561198009392325
This submarine is clearly useful for those who don't have friends available to play Barotrauma with, but I also highly recommend giving it a try if you've primarily played multiplayer. It is a unique experience to challenge Barotrauma, deep within the void in total solitude, hours away from the nearest living human, with nothing and no one to depend on but your own self-sufficiency. 99.9% of credit goes to Blart for the original Waverunner Mk.II, https://steamcommunity.com/sharedfiles/filedetails/?id=2221541968, of which this is merely a light modification. The Waverunner Mk.II is a small, minimalistic sub designed by Relic Runner Blart. Because of its small size, the Waverunner is extremely agile, and is able to outrun most of the threats Europa has to offer. It features a condensed version of Captain Eric's Arc Reactor System, two coilguns, one railgun, an artifact-compatible airlock system, a relatively massive engine, and a lot of spunk. The IIa variant is designed to be operated by a single intrepid captain, optionally with a helper player or bot. Like the base variant, this submarine is more than capable of completing the campaign. Strengths: - Simple and efficient to operate by a single crewmember. - Easy to manually operate silently. Turn off the reactor, keep the throttle on low, and don't accelerate past ~20. - Straightforward maintenance, especially once you've gotten some progress into your skills. - Faster than a bat out of hell. With engines on high, you can go from zero to 60+ in about five seconds. In a sufficiently open area nothing will be able to catch you if you need to get away. Weaknesses: - Ballast balance is extremely sensitive, due to the small overall volume. Even filling the airlock will cause the sub to start sinking. - The airlock entrance is outside the gun firing arcs, and it'll frequently be breached by wildlife. - Single-compartment design means that even minor breaches will lead to major flooding and immediate sinking. You need to be well-prepared for rapid damage control, and understand how to use autopilot to keep yourself alive when you're not at the navigation console because you're busy stabbing mudraptors and sealing breaches in the hold. - Running the reactor efficiently requires thorium fuel rods. You'll want to buy any that you come across, and it'll be a major early game drain on your finances until you understand how to manage power usage optimally. The sub comes with only the barest minimum of equipment. You will want to take inventory before leaving on your first mission, and strongly consider spending your starting capital on some extra equipment. Wearing a diving suit at all times while aboard is recommended. Major changes against base Mk.II variant: - Greatly expanded storage. Nobody'll be around to help you organize items, so the storage space crunch has been alleviated to reduce un-fun time spent dragging items around. You can also carry a meaningful amount of raw materials for long trips into the depths of Europa without excessive toolbox management. A crate shelf has been added to make it harder to lose mission cargo in the event of a major hull breach. - The coilgun periscope has been moved to the command room, to make one-man steering and gunning easier. The railgun periscope and loader have been moved out to cargo. Lack of shell storage racks is intentional. - The engine's peak output has been reduced by 25% to make it more manageable, and a toggleable power limiter caps output to 30% so that using manual steering for ordinary maneuvering is no longer a life-or-death proposition, while preserving the ability to make a quick getaway when you need it. - The oxygen generator can be toggled to conserve battery power when you leave for a dive. Minor changes: - The display screen next to the reactor now shows remaining battery charge in kWh. - The sub is now waypointed for an AI helper, who is best used manning the guns and maintaining equipment. The reactor area intentionally lacks waypoints to discourage bots from pulling your thorium fuel rods out of the reactor and throwing off the automatic reactor control system, though sometimes they'll manage to get in there anyway. - A status panel has been attached to the navigation console, to make finding stray leaks less irritating. - One set of extra thorium fuel rods is provided to make the early game progress a bit faster. - The neutral ballast level has been tweaked to make holding the sub at a standstill more straightforward. - The interior is slightly better lit when lights are deactivated. - Two extra fire extinguishers in locations that are less likely to already be on fire when you need the extinguisher. Automated Reactor Control System: - Push the left button to activate. Requires automatic control on the reactor to be off, and four thorium fuel rods loaded in the reactor. - Push the right button to enable direct reactor power to ship systems, which can be useful if your battery is damaged and that mudraptor a few feet below in the cargo compartment is too enthusiastic for you to risk an electrical burn right now. - The reactor can generally safely be powered off at any time to conserve fuel. For maximum safety, 1) deactivate automatic control, 2) power off the reactor, and 3) set the battery's charge rate to 0%. - For optimal efficiency, you should turn off the reactor and use battery power once in a while. - See https://steamcommunity.com/sharedfiles/filedetails/?id=2080129857 for more details. A depth charge system would make gameplay more interesting, but also probably make things too easy.
M-4 «Remorula»
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Drone Price: 2,000 cr. Dimensions: 4x1 m. Cargo capacity: 0 crates. Recommended crew size: 1 Recommended crew experience: Experienced In the water column or among the rusty ruins, her presence is barely noticeable, like another inhabitant of the depths. She will guide you through the labyrinths of the caves, illuminating your path. She will break through the ice blocks, clearing a path, and share her oxygen and inventory space with you. In a critical situation, she will rush towards the threat to distract the enemy, or carry you away on her back. She is our invisible guardian, our deep-sea explorer, who allows us to see and act where we would not dare to go ourselves. Armament: - Pulsed laser - Launcher Characteristics: - Speed: 57 km/h - Ascent speed: 19 km/h - Diving speed: 22 km/h - Engine power 1: 2 - Engine power 2: 2 - Battery capacity: 600 Features: - The drone has two modes: combat mode (red lights) and movement mode (green lights), which are switched by quickly double-clicking the left mouse button. - To detach the drone, you need to use the drone control periscope on the captain's bridge, which is located to the left of the navigation terminal. Then, hold down the left mouse button and point in any direction. As long as you hold down the button, the drone will move towards your cursor. - Medium equipment rack. - Oxygen tank replenishment cabinet (stops working if you use up all the energy by firing a pulse laser). - An evacuation module made from a boarding capsule in a depth charge charger (holds 1 crew member) (can also be used for firing depth charges). All submarines in the «Black Rock» collection from level 1 to 3 have this drone on board. This work includes the drone itself for modification and a drone file labeled as DEV KIT, which includes all the elements for installing the drone on any other submarine and detailed instructions for all components. Mods that can cause problems with drone operation: «Performance Enhancement» - Balanced и Compatibility preset work fine, but Performance and Extreme Performance do not allow the drone to detach from the sub. «Item Optimizer» - Do not let the drone detach from the sub. Other features:(The location and appearance may vary, as some of the examples are universal for the «Black Rock» series.) ⸻ All signs and buttons in the interfaces on the entire submarine have been translated. The translation changes automatically depending on the language you are using. A guide that can help you create a multilingual submarine: ⸻ Want to learn more about submarines and take part in their creation? Visit Boosty! ⸻ An example of a combat mode activated by a quick double-click on the left mouse button. ⸻ An example of how the launcher works. ⸻ An example of the operation of an evacuation module. ⸻ 1) A cabinet for refilling oxygen tanks. 2) Crew transportation capsule. 3) Gun charger. 4) Equipment locker. ⸻ Location on M-65 «Marlin» 1) A switch to change the control between the drone and the spotlight. 2) The energy level of the drone for charging gun and oxygen tanks. 3) A safety lock/unlock for the launcher on the drone. 4) Periscope for controlling the drone and the spotlight. ⸻ Location on на М-86 «Black Shark» and M-108 «Leviathan» 1) The energy level of the drone for charging gun and oxygen tanks. 2) A periscope for controlling the drone. 3) A safety lock/unlock for the launcher on the drone.
prettier wires
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features: - darkens wires to not be cartoonishly bright - adds a wire texture bugs: - https://github.com/FakeFishGames/Barotrauma/discussions/15732 notes: - overrides vanilla wires
Automatic reactor
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This system reaches the required power much faster than standard automatic control and reacts much faster to changes in the load on the grid.
超级隐形背包
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Warhammer40K战斗驳船 Ultramarines
door 76561198831206308
目前还不太完善,后续会更新的,欢迎不怕死的前来尝逝。无人机来自泽兰船坞 本人只是喜欢战锤40K的美术风格,锤佬轻喷。 如果防丘脑水泵被丘脑感染记得留言,我给他拆了去。 !!!貌似需要订阅泽兰船坞的无人机!!! 拥有穿梭艇一艘、泽兰无人机三架、全船自动电磁线圈。 舰长可开启所有门和柜子,安全官可以开启武器库中的安全专属保险柜。舰长室的门只有舰长可控制 最近一次更新中,我增加了一些自动回复,可以通过聊天栏的对话和导航终端的操作执行一些简单的回复,目前该功能还不完善
Immersive repairs junction box fire patch
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This patch, alters the way fire, short circuit and electricution in water works. Fire and short circuits only have a chance of happening after the HP of the juction box goes past 15% and electricution underwater starts to become a problem only after 25% of Junction box HP This patch needs to be above the original Immersive repairs mod. You can find the original mod here: Immersive Repairs
(SHUTTLE) ARGONAUT
door 76561198111919556
The Argonaut Designed for drilling through the icy Europan depths, but in recent years it has been most often utilised by faction-less pirates for ramming unsuspecting transport ships and capturing their crew. Produced by Crow Corp. DETAILS Dimensions: 8 x 4 - Velocity: 35kph - Velocity + Aux.Engine: 60kph - Decent Velocity: 20kph - Ascent Velocity: 20kph FEATURES -1x Drill for ramming ice of chopping up enemies -1x Coil-Gun -1x Aux.Engine CROW CO. Myrmidon: https://steamcommunity.com/sharedfiles/filedetails/?id=2377094413 NAGA Xiphias: https://steamcommunity.com/sharedfiles/filedetails/?id=2385436727 Jovian Humpback: https://steamcommunity.com/sharedfiles/filedetails/?id=2389325356 Argonaut MKII: https://steamcommunity.com/sharedfiles/filedetails/?id=2392120908 LIME Lamprey https://steamcommunity.com/sharedfiles/filedetails/?id=2387523901 Tactical Goldfish Jovian Uniforms: https://steamcommunity.com/sharedfiles/filedetails/?id=2396974846 ____________________________________________________________ if you would like to use the Argonaut for your sub just leave a comment below
Type VII-C U-Boat
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Type VII-C U345 U-Boat Submarine "Tight on budget with an increasing demand for submarines concurrent with a dwindling supply throughout the developed sectors of Europa, the Europa Coalition requisitioned another off-world salvage company to scour Old Earth in search of more submarine carcasses. Buried in the seabed of what was once called the "Baltic", salvagers uncovered and raised a largely-intact Type VII-C submarine christened "U-345", an attack boat with a single-hull design where the pressure hull is also the outer hull." Handling Specifics This vessel's top horizontal speed clocks in at ~27 km/h and a vertical speed of ~18 km/h. The vessel's stopping time, from max speed to zero, is about ten seconds. The Conning Tower houses the Helms Station and Attack Periscope, all located just above the Amidships. Adjacent-left to the central core of the vessel is a Diving Locker with 6 Dive Suits, and adjacent-right is the Sonar and Cargo Room. The Reactor Room, or Diesel Engine Compartment , is towards the stern of the vessel, adjacent to Engineering and the Diving Locker. The bow of U-345 has access to one airlock, as does the stern of the vessel, adding to two total airlocks. Weapons Specifications A single-hull design where the vessel is a single-deck tube with a ballast crawlspace underneath the amidships section. Sporting a healthy range of weaponry, the U-345 boasts: - 5 coil guns (3 on top and 2 at the keel) - 1 main fore railgun - 1 stern depth charge tube - 2 bow torpedo tubes & 1 stern torpedo tube
Bullfish Supreme
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Disclaimer This project is a remix. All credits go to the the original author of the sub. All basic features were planned and executed by the original author. I did my best to refine them for most QOL. Thought the great effort of an community member from the Barotrauma discord server the original author contacted me and gave consent for this remix. Unfortunaetly still the steamprofile is deleted. So I cant refer properly to the original. Lore As the CEO of Prometheus Shipyards vanished under mysterious circumstances the once big company started to crumbled under the polical pressure from raging crisis so called jovian revolution. So over time many of this subs vanished from the oceans of europa and can be found as wrecks. Despite all odds the former owner of this Bullfish put alot of love and effort into preserving the old submarine and it underwent several overhauls. This submarine is a confession to things are getting worse: An industry on Europa that only focus on scavening wrecks from unlucky sailors. Its Cargopod is a fully functional shuttle for going in and out fast while the bullfish covers the operation with its guns. The Speed-R is ideal for scouting wrecks and with the Deep Dive Platform its possible to scavange wrecks even below the Bullfishs crush depth. Over all this Bullfish is in excellent shape and the former owner is offering a nice discount if you dont aks whats inside the barrels in the reactor room. Gameplay/Background My work is in asthetic ways heavily inspired by Videogames creations. This is my second creation and again I aimed for a vanilla flavoured submarine that offers some mod combatility. I added a few QOL-Improvements so its easier to deal with some dangers in the depths of Europa. See the list down below to get an overview of what you can expect. I kept all basic features of the submarine and worked on bugfixes and improvments so it offers a smoother gameplay experience: - speed-r has a reduced speed - cargo pod now comes with a diver suit, electrical discharge coil and a oxygen generator for three people. If your crew exceed that treshold inside the cargopod you can expect that the oxygen in the cargopod will run low. - emergency dedock for cargopod in case of intruders that threaten the whole ship. - silent mode so you can avoid brawls you cant win - deepth charge tube for not avoidable brawls This sub will start with a blindspot at its stern, a coilgun at the bow, a pulslaser on its belly and a deepth charge tube. Besides that I did alot of cosmetic changes which also slighty influence the gameplay and improve survivalility of captain and crew. This submarine aims for intermediate skilled crews that want to focus on salvage and mining missions. This ship is something in between a transport and a scout. After I finished my work I decided to relabel this sub as a scout even though its something in between. But over all its features feel more scouty than transporty. Its tested and botfriendly. Features demonstration Speed-R Sub towing crane Deep dive platform Features General Role: Scout Price: 14.000 Mk Tier: 2 Recommended Crew: 3 - 6 Recommended Crew Experience: Intermediate Dimensions: 41x12m Vessel Strength: Medium Vessel Maintenance: Easy Recommended Difficulty: Medium Mobility Horizontal Speed: 21.6 Vertical Speed: 18.9 Fabrication & Storage Fabricator: Yes Deconstructor: Yes Medical Fabricator: Yes Research Station: No Cargo Capacity: 24 Crates Weaponry Coilgun: 1 (Top) Puls laser: 1 (Belly) Turret Hardpoint: 1 (Back) Depth Charge Tube: 1 Electrical Discharge Coils: 2 (Back and Cargopod) Ammunition Capacity: 12 Reactor Fuel Consumption Rate: 0.2%/s Power output without upgrades: 4800.0 Meltdown delay: 40 Fire delay: 20 Performance Items: 1165 Structures: 638 Walls: 106 Lights: 173 Shadowcasting lights: 33 Additonal Features: - ARC with overcharge function - Automatic battery array - stealth mode - smart drainducts - autoclosing doors and hatches to prevent flooding - Ballastflora-Cutoff (turn the valves in the ballasttanks to activate) - Flooding alarm in helm (RED) - Intruder alarm in helm and populated parts of the sub (YELLOW) - Reactor meltdown alarm in the whole sub Quickstart - PIPE WEAKPOINTS: Valve in E-Room, shuts off pump in Ballast A - SPEED-R: Use seat, Control via Periscope, undock via Shuttle-Terminal - DEEP DIVE PLATTFORM: Use seats for 2, undock and control via Shuttle-Terminal, button on Platform for ascending - SUB TOWING CRANE: Use Navterminal to dock or lever on crane for manual docking/undocking Comments and feedback are appreciated. Leave a like and add to favorites if you want motivate me to create more.
Antons CTS Pack!
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Feautring CTS (Conquer The Skies) Ships! im bad at spelling
收割者职业V1.0
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收割者: 无法被治疗,每次攻击一个敌人回复自身一定的生命 常态持有禁疗; 通过自身特性天赋/技能产生的作用于自身的治疗效果会无视自身的禁疗。 重剑手:攻速稍慢,生命值与近战攻击大幅提高 速射手:根据姿态不同有着不同的加成,有三个不同的技能 九州问君伤害恢复已经无需额外加mod,热门mod的的负面buff会逐渐添加至回复buff 至于精创以本人的渣渣代码水平无法做到兼容了 PS1:感谢博丽灵梦大佬为我的本职业核心天赋代码支援,辛苦大佬为我这个代码萌新的指导 PS2:本职业天赋灵感来源“东
+УЛЬТРА+
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General-purpose submarine and 3 Tier ULTRA is a special type of submarine Hunchback, created by scientists from the best materials for the secret operations of the Coalition, despite the fact that the project initially implied a reconnaissance class submarine using silent engines, there are rumors that its functionality and firepower are comparable to a small fleet. 1) Captain's seat - submarine control, surveillance camera view, bomb release, 2 engine activation, backup power on. 2) Officer's seat - combat/landing-bomber drone control, drone monitor, rail gun nuclear potential control, gun light small click, double click switching, shot - hold down the left button. 3) Assistant's place - control of cargo drone, delivery of cargo, sawing of wargs and electrocution, activation of combat onboard saws, electric protection, arsenal locking lever, reactor energy-saving mode lever, control of 3 explosive drones with a nuclear charge - the drone moves itself for the sight, the longest escape range is 400m, then self-destruction, the drone can be blown up by a collision, can be blown up with the left button after 3 seconds from the moment of undocking, practice is needed! 4) 4 Guns of twin magnetic cannons with a better view - a short click to turn on the light - the gun accelerates the rate of fire over time there is auto-aiming - a switch near the gun or in the control compartment. 5) In the medical compartment, you can cure those infected with husk with a shot to the head with an x-ray. 6) You can flush from the toilet, the spacesuit and boarding module are in place, the lever timer is 3 seconds 7) You can hold passengers captive in the rest room - they have no business wandering around the submarine, and also block their air and open the toilet to enjoy death through the monitor near the pink lock lever. 8) The torture chamber is unique, you can shock them, or you can tear them apart spectacularly with pressure, wait until the corpse disposes itself, then pump out the water, washing away the remaining blood! 9) There is a whole compartment for the safe storage of Artifacts and everything alien, everything is shielded, everything incomprehensible and secret is better stored there! 10) There are 2 Exosuits for different purposes, the Green one will be good for gutting ruins and fossil deposits, and the Purple one is good for raptor nests and crawlers. 11) If you or your friends repair Ballast chambers A and B, it is better to turn off the button near 1 Steam Cannon, if bots are doing the repair, the button should be green! Otherwise, if the pumps are faulty, the bots will not be able to repair them. 12) Now a sixth cable box with the Electricity sign is available with 4 power points, for powering your mods or anything else. In a detailed manual of 50 points, everything will not fit - Good luck, ask if anything, I will tell you all the subtleties and secrets or try to unravel them yourself! 13) For sweets to the creator of future submarines - number for transfer - 8 951 336 52 06
Monster Spawner
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Monster spawner allows map makers to spawn creatures when given the monsters id Unlike mods such as "Monster spawner" by "Kookoorooza" this is an actual item that allows you to spawn ANY creature regardless of it being vanilla or modded, it uses the Entity Spawner Component to spawn creatures. this item is unlikely to be updated often as its mainly for my own use
Old-School Guns: Small Arms Retexture
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UPDATED FOR GAME VERSION 1.8.8.1: Calm Before The Storm! This is just a retexture, no stats have been altered! While the sprites used for Barotrauma's guns are interesting, nothing beats the aesthetic of classic wood and steel! I've swapped out all the guns for what I felt were the most appropriate replacements while trying to maintain distinctive silhouettes and colors. Many of the guns have been given bulkier proportions to better fit the style of the game. This is my first time messing with .xml files so please let me know if you encounter any issues! Probably not compatible with any mods that change any small arms stats!
Nebuchadnezzar (The Matrix)
door 76561198113039341
What if I told you, you can pilot the mighty Nebuchadnezzar from The Matrix? Join this flagship crew to explore the depths of Europa, and EMP the hell out of those pesky mudraptor. This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit-hole goes. Remember, all I'm offering is the truth. Nothing more. --------------------------------------------- Welcome aboard Nebuchadnezzar! This is my first sub. It was built trying to follow those 2 bluebrints as guidelines. Feel free to comment and give any feedback on improvements. It's avaible on english and portuguese. English : Nebuchadnezzar Português : Nabucodonosor Recommended Crew: 4-12 Bot friendly (most of the time) Weapons: -3 coilguns (2 rear, 1 upfront) -1 railgun (below command room) -5 discharge coil (EMP button on nav terminal, activate all at once at 100% supercapacitor). -1 bomb bay There are both fabricators (medical and normal one) and 2 deconstructors. Backup Battery: -2 for the engines (located on them) -2 for main functions (navigation, oxygen, weapons, ballast, pumps) Armory -It is in a centered position of the sub, giving easy acess for every one to grab some self defense. -It has plenty of weapons and ammo for everyone, with a bit more resources restricted to Captain and Officers. Navigation -Check the captain's logbook, have some good tips there ;) -The artifact room can be used as a backup ballast, improving the descent speed in between 2km/h total. -There is a terminal here, in wich you can turn off the reactor, the battery system, and charge rate of the batteries. -There is also some informative panels around the nav terminal, with an alert system for Intruders, Fire, Meltdown. The intruder alert, shows movement outside the hull, so it will turn on whenever someone is going out there too. Medbay is locked for acess by the captain and doctor only, but there is plenty of medical supplies around the ship, as well as some personal cabinet on the crew quarters, where they can storage some personal stuff (looking at you morphine addict). Many thanks to my good friend USPM, for teaching me the basics and some more in depth of signal and wiring, as well giving me his thoughts on some of my choices and doubts. Things I've used for ideas, design and systems and want to highlight (note: everything is vanillas as far as I know) Automatic Flood Control Door (used one before the airlock) https://steamcommunity.com/sharedfiles/filedetails/?id=1914177552 Advanced Airlock V1.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2163554538 Indra (terminal system controlling batteries and reactor) https://steamcommunity.com/sharedfiles/filedetails/?id=1862739075 Arsenal, Armory and Engineering Decoration Assembly kit. (cool designs for lots of stuff) https://steamcommunity.com/sharedfiles/filedetails/?id=2187057418 EK Reliant Mk-V (the weapons display and Nav terminal info) https://steamcommunity.com/sharedfiles/filedetails/?id=2183428397 Auto Ballast Hatch https://steamcommunity.com/sharedfiles/filedetails/?id=2084074482
tsm_Type_9C_Tritium_Magazine
door 76561199078413440
This is the first batch of achievements of TSM in the research of Tritium technology. Compared to the current Tritium ammo, it is relatively outdated. However, the materials used are less. The 9C-type Tritium shell will not cause Triton but cause tritium poisoning. The damage is lower, but it still belongs to special damage. Moreover, since TSM current armor mainly transforms into protection against 7L-type Triton damage, this old-style Tritium shell will causes full damage to almost all targets.
Draw Weapon Key
door 76561198004758770
Draw Weapon Key Allows you to draw or holster weapons with a single hotkey (or key combination). The mod searches for weapons and stores items according to a container priority defined in the configuration file. Supported sources and storage locations: • BagSlot — belt/back slot (item equipped on the back) • InnerClothes — inner suit / clothing • OuterClothes — outer suit / diving suit • BagInventory — backpack contents • CharacterInventory — character inventory (including the hotbar) If the character holds any non-weapon items that block drawing a weapon, the mod will attempt to move them into available inventories. By default, the mod is activated with the same button as "Toggle Inventory" in the control settings. You can change this key (or combination) and the container priority through a configuration file. Thanks to the authors of these mods for their code examples: Mod 1 Mod 2 Configuration File Configuration file location: <Your Save Folder>/ModConfigs/DrawWeaponKey.json Default content: { "keys": , "storePriority": } keys — key or key combination used to activate the mod. storePriority — order in which the mod: • searches for weapons • attempts to store items from hands • attempts to store weapons from hands The first element has the highest priority. Example priority change: "storePriority": Changing the Hotkey You can use: • Game input actions (InputType) — e.g. "ToggleInventory", "Run", "Use" • Physical keys (Keys) — e.g. "Q", "LeftControl", "F" All keys in the combo must be of the same type. Examples: // Single key { "keys": } // Combination (InputType) { "keys": } // Combination (physical keys) { "keys": } Special Key Names (for JSON config) Modifiers: LeftShift, RightShift, LeftControl, RightControl, LeftAlt, RightAlt Arrows: Up, Down, Left, Right Function keys: F1–F24 Control keys: Enter, Escape, Back, Tab, CapsLock, Space, Delete, Insert, Home, End, PageUp, PageDown Numbers (top row): D0–D9 Numpad numbers: NumPad0–NumPad9 Punctuation: OemComma (,), OemPeriod (.), OemMinus (-), OemPlus (=), OemQuestion (/), OemSemicolon (;), OemQuotes ('), OemOpenBrackets (), OemPipe (\) Other keys: PrintScreen, Scroll, Pause, Apps, LWin, RWin Letters and digits can be written directly: "A", "B", "1", "2", etc. Example paths: Windows: C:\Users\<YourName>\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\ModConfigs\DrawWeaponKey.json Linux: ~/.local/share/Daedalic Entertainment GmbH/Barotrauma/ModConfigs/DrawWeaponKey.json
奇怪的火炮合集
door 76561199028824983
一些由原版火炮通过电路制成的特殊火炮,使你的船在不用mod的情况下更有特点。玩法与特点都与原版火炮有一定的差异,目前总共13种,作者可能会不断更新和平衡参数。内部有更详细的介绍。
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