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Barotrauma Mods & Plugins

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Remove Grabbing Animation LUA – Barotrauma Mod

Remove Grabbing Animation LUA

door 76561198140574531

You must have Lua installed and UNPACKED. Please go to the Lua For Barotrauma mod page for a walkthrough. Modifies every item in your game (modded or otherwise) to no longer have the grab animation that drags you across the floor. Non-Lua version for just containers: https://steamcommunity.com/sharedfiles/filedetails/?id=3057161100 License: MIT

398 downloads Details →
Rob's Juggernaut Weaponry (Only the Juggernaut Exosuit) – Barotrauma Mod

Rob's Juggernaut Weaponry (Only the Juggernaut Exosuit)

door 76561199036171620

This mod adds only the Juggernaut Exosuit from my main mod, DO NOT USE BOTH AT THE SAME TIME. Link to the main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2954451616&searchtext= Someone requested only the exosuit version, cheers.

398 downloads Details →
Mudraptor Chargin' Shield 泥头龙冲撞盾 – Barotrauma Mod

Mudraptor Chargin' Shield 泥头龙冲撞盾

door 76561198321491331

用泥偶迅猛龙的甲壳改装而成的盾牌,在地面上跑动时可以发起冲撞。 A chargein' shield made from the mudraptor shell. You can charge while running on the ground. 加工材料:泥偶迅猛龙甲壳, 防弹纤维, 钢筋 Fabrication Required: Mudraptor Shell, Ballistic Fiber, Steel Bar

350 downloads Details →
儒艮IV – Barotrauma Mod

儒艮IV

door 76561199184124198

儒艮级潜艇有着最佳的性价比——虽然它各方面性能都稍逊一筹。缺乏火力与速度的问题只能靠灵活机动来弥补。 欸。那么经过刚刚拿起扳手螺丝刀的工程师的调整改进后,崭新的儒艮III获得了额外一门火炮,以及巨大的装载空间。相信有了这些东西,儒艮III一定会成为木卫二海洋中的又一片毫无生机的礁石。 但是这还不够,儒艮IV伴随着设计者的不满足而出现,右上的电磁枪被改为双联装激光炮,右下的电磁枪也被增强为了双联装的。左上额外加装一门轨道炮以及将原有的电磁枪更换为速射炮,经过重新布线,官船稀烂的电路设计成功摇身一变,成为了规模更大的一坨稀烂。 舱室方面,武器库的扩大使得全舰的持续战斗能力有了略微提升,在狭小空间中扣出来的居住区,也让船员们有了一丝家的感觉(尽管需要七个人挤两张高低床)。运动性能方面,将前压载舱下移并顺着船体轮廓增大,这极大填补了儒艮II上下运动能力的不足。 所以这么有意思的船,价格飙到6000也没什么关系吧哈哈。

487 downloads Details →
Anathema – Barotrauma Mod

Anathema

door 76561198169791985

Tier I Light Scout A fast and agile scout submarine that doesn't offer much comfort for its crew. The anathema possesses reliable, automated backup systems to support its light reactor, but they can be quickly overwhelmed by the demands of its overpowered engine. Still, with a talented crew, and steered by a bold commander, the ship can punch far above its weight. Although it wasn't originally intended for extended deployments, it is capable of sustaining itself thanks to a cramped fabrication workshop. - Working AI waypoints, vanilla balanced stats and item spawning. Stats: Dimensions: 30x12m Top Speed: ~36 km/h Weapons: 2 Coilguns, 1 Hardpoint, 2 Discharge Coils, 1 Railgun Crew: 3-8 Cargo: 4 Crates Price: 7000 mk Low-Frequency Sonar - Uses wide-band noise to produce sonar returns (same effect as engine noise). - Useful to get an rough idea of the immediate surroundings, without pinging away at full blast. It uses less than half the power of an active sonar, and is quieter (but not completely silent). - Can only be activated in silent mode; engine and reactor would otherwise cause too much interference (for balance reasons). Main Features: - Stealth settings to minimize noise and light emissions to avoid attention or to sneak up on enemies. - An overload-protected power grid makes this sub very forgiving and fun to steer. - Engine power limiter with 4 levels. At the highest level, additional power will be drawn from the batteries, and the top speed is not sustainable for very long. Lower settings are quieter and more fuel-efficient, and allow more precise maneuvers. - Automatic controllers for battery and capacitor charging, with the option to set general parameters. - Water-sensitive auto doors and improved duct control. - Alarm system and an automatic oxygen regulator to conserve power. - Full fabricator setup, and a deconstructor room that can be flooded for disassembling dangerous items (can also be used as additional ballast to counter heavy upward currents and for faster diving). - Ballast drain system to help control infestations by hostile flora. - Automatic reactor standby when docked, can be turned off when docked to abandoned outposts. - Configurable light colors for normal operation, emergency, and silent mode. - Two auto-cycling airlocks, and a secondary lower docking port. Additional notes: - Some upgrades require you to use terminal commands, to make sure that the reactor controller and other systems continue to work correctly. There is a command for the engineer's Buzzin' talent as well, to inform the reactor controller of the 10% power bonus. See discussion section or the red logbook in the secure locker for details. (Commands will work up to level 3 if using the mechanic's talent for upgrading) - Weapon capacitors can only be charged to 75% capacity by normal means; the rest is reserved as buffer capacity for excess power during overloads. Special thanks: - Ignis for the Reactor controller - CaptainKeyboard for Doors and Ducts - Coretapper's O2 Regulator - Sonar idea based on Crazy Ivan's Passive Sonar

329 downloads Details →
Long Range Radio Transceiver – Barotrauma Mod

Long Range Radio Transceiver

door 76561197968286697

Description This is a Item Assembly of a Long Range Radio Transceiver. This can be installed in a shuttle and a mothership for long range text based communication for when normal headset antennas wont be in range. Features The radio channel can be changed and the transceiver comes with a indicator light for when a new messages have arrived. To turn off the light either send a new message or confirm that you seen the message by pressing enter in the radio terminal. This radio system is in used on following sub creations of mine: Swordfish MK-II Armed Shuttle Share If you are using this radio, and publish your own sub on the workshop, I would appreciate if you leave a link to this workshop item in your description. Also post a comment in this items feed and I will feature your design in this collection.

356 downloads Details →
DrugTrauma Revived – Barotrauma Mod

DrugTrauma Revived

door 76561198796581073

What is it? This mod is a rework of another mod, DrugTrauma, adding various drugs and related afflictions. What's added? - Cocaine. - Heroin. - Crack and crack pipe. - Bong, weed for it and a special mixture called "Charge". - Electronic cigarette, for it nicotine, phencyclidine (PCP). - Various pills, such as adderall, oxycodone, fentanyl (yes, another one), dramamine, modafinil, naloxone, and xanax (Alprazolam). And a pill bottle. - A pack of cigarettes and cigarettes. - Joint of marijuana. - Various strange things: Cursed joint, holy beer, liqueur, adapter... - Five reagents for crafting drugs in the medical fabricator. - The vanilla smoking pipe has been reworked, it now supports other refills from the mod. - CNS depression, addictions, withdrawal symptoms, and... Yeah, that's it. Except for the positive afflictions from the drugs. - And some less obvious possibilities. - Check trash cans! Price balance I tried to balance prices so that money could be made by buying substances (or producing them) in one place and selling them in another, but I don't know how successful I was. In general, the buying/selling possibility looks like this:: Outpost type X price Buyable? Outpost 1.3 Yes City/Big outpost 1.1 Yes Research Station 1.1 No Millitary outpost 1.3 No Mining outpost 1.5 No Night club 1 Yes And with reagents it's like this: Outpost type X price Buyable? Outpost 4 Yes City/Big outpost 3 Yes Research Station 0.7 Yes Millitary outpost 1 No Mining outpost 1 Yes Night club 1 No Credits: Unknown - The original mod's author. Apparently, it was removed from the workshop. Slavyanesh - did most of the work with the code of the first rework. Zippyn - Page author for the first rework , translator, tester.

671 downloads Details →
HoHoHorn – Barotrauma Mod

HoHoHorn

door 76561199092352352

Подлодка сделана в рамках тематического конкурса на Дискорд сервере Russian Barotrauma https://discord.gg/zC3k2GRG

471 downloads Details →
斯卡蒂の妙妙工具 – Barotrauma Mod

斯卡蒂の妙妙工具

door 76561199531189113

包含auto-5霰弹枪 明日方舟斯卡蒂套装 脑叶公司魔弹ego 等等

492 downloads Details →
NT Saline Decon – Barotrauma Mod

NT Saline Decon

door 76561198020429344

Saline now can be deconstruct on chlorine and sodium :/ Thats all.

486 downloads Details →
Walkman 随身听 – Barotrauma Mod

Walkman 随身听

door 76561198339401225

模组添加了一些新物品,在大多数前哨站都有出售,也可以自己制作。 Mod adds some new items. Most of them can be found in stores at outposts, while you can make them by yourself at the fabricator. 随身听,可以在加工台和耳机结合制作能一边听音乐一边进行无线电交流的高级随身听(是的,单独的随身听没法这么做) Walkman. You can combine it with a headset. This will allow you to communicate with crewmates when you are listening to the music. (Yes, original Walkman can’t do so) 音乐磁带。目前共收集了42首歌曲,之后会时不时增加一些内容。歌曲语言包含了华语、粤语、英语、俄语、日语,以及歌单内有一首法语歌曲。把磁带放进随身听就可以听歌了。如果要切换歌曲,可以到加工台更改磁带内容。 Cassettes. For now, I have collected 42 songs in this mod. Maybe I will add some songs later. Languages of songs includes Chinese, Cantonese, English, Russian and Japanese. Besides, a French song is also included. To listen to the music, just simply put a cassette into your Walkman. If you want to change your song, just go to a fabricator. 素材来自互联网。 Materials are downloaded from the Internet. 已知问题:在大多数情况下,控制舰载武器时听不到音乐。目前还不知道怎么解决。 Known issue: In most situations, you can’t hear sounds of music while you’re controlling a shipborne weapon. I don’t know how to fix it...

454 downloads Details →
音乐唱片《I Really Want to Stay At Your House》 – Barotrauma Mod

音乐唱片《I Really Want to Stay At Your House》

door 76561198362081929

守寡的小曲,需要配合Mannamusic音乐机mod使用 能让你在木卫二开船的时候一边掉眼泪一边逃离被木卫二生物的追杀,听的愉快!!!

408 downloads Details →
Corsair – Barotrauma Mod

Corsair

door 76561198021086485

The Corsair, as it's name implies is a pirate vessel for the sake of loots. No wrecks are safe from this baddie... Or is this baddie not safe from any wrecks? If there's one thing for sure, it's to keep plundering! Made By: Kaillera Difficulty The Corsair should be be used with high level experiences of Barotrauma. This submarine tests player's skills and knowledge, thus a lot of the design decision was focused on gameplay difficulty. Check out my other Sub(s) Dandelion - Small. Corsair - Medium and light weight. Kail Terra - Large and well defended. 50L1-TUD3 Transportation - Large transporter. Special Thanks Anti-Virus - Aesthetic advice Jerry - Tester Jlobblet - Tester mrjpjr (JP) - Camera system Udrakan - Tester

304 downloads Details →

Enhanced Husks 简体中文补丁temp

door 76561198852819481

Enhanced Husks 的简体中文临时补丁,与原mod跟进进度

576 downloads Details →
Teto Explosives – Barotrauma Mod

Teto Explosives

door 76561198886449218

Teto goes boom Have you ever dreamed of blowing up your enemies with a fatass plush Kasane Teto??? Then this mod is for you! The mod adds Teto as a projectile for a grenade launcher. You can also find Casane Pearto in the shops or craft it in the form of a grenade! UEX iron and organic fiber are needed to craft a teddy bear For crafting Kasane Pearto, you need UEX iron and an pomegranate

582 downloads Details →
Trigger-1 – Barotrauma Mod

Trigger-1

door 76561199092352352

A fairly successful representative of the concept of small but highly functional submarines. Trigger-1 is very small (about the size of a Hemulen), 27 meters long and 9 meters high. It can reach speeds of up to 35-40 Km/h. It has a reactor capacity of 3000 and a fuel consumption of 0.1. The engine has a capacity of 250 and an energy consumption of 400. 5 pumps (1 large and 4 small) all of them are modified. An oxygen generator producing 500 units of oxygen for 500 units of energy consumption. Equipped with two modified pulse lasers (slightly increased rate of fire and shot power increased to 2 volleys per shot, guns cannot be replaced). It is also armed with a pneumatic single-shot installation for large-caliber projectiles. The boat is designed as a single mono compartment, but in case of flooding, special hydroblocker doors are activated and isolate the damaged part of the compartment, as well as the vessel is equipped with a manually activated fire extinguishing system at the terminal and an automatic discharge coil. December 7, 2023 -V 0.1- Test version, was published for transmission to my friend to test the basic functions of the submarine. December 20, 2023 -V 1.0 is a tested version of the boat for passing the game, (I actually passed the game on it. Changes: 1- Route points for bots have been improved. 2- Added a new decor. 3- Added logic for supercapacitors and batteries. December 29, 2023 -V 1.1- Significant reworking of the boat due to identified deficiencies. Changes: 1- a hatch has been added at the entrance to the airlock. 2- Added color indication of status monitors. 3- Engine parameters were changed (the boat was too slow for its size. The 4th class of the boat was changed from combat to reconnaissance. 5- The boat was divided into compartments. 6- Hydroblocker doors have been added. 7- Added a new decor. 8- The lower airlock was converted into an automatic one. 9- The number of light indications has been increased. 10- The system of external lighting and outdoor cameras has been redesigned. January 16, 2024 -V 1.2- A small patch correcting the starting characteristics of the boat. Changes: 1- Increased the strength of the inner walls from 75 to 120. 2- Added a new decor. 3- The characteristics of the reactor, engine and pumps have been redesigned. 4- The starting pack of items on the boat has been changed. 5- The automatic discharge coil function has been added. January 17, 2024 -V 1.3- Minor improvements.(there were several updates that day, so they will all be described here). Changes: 1- The bridge interface has been redesigned. 2- Added a new decor. 3-The starting pack of resources and items on the boat has been changed.

482 downloads Details →
GigaChad - Main menu theme and music replacer – Barotrauma Mod

GigaChad - Main menu theme and music replacer

door 76561198870060179

Мод заменяющий музыку и изображение в главном меню на новые. -3 песни -6 изображений P.S Что бы мод заработал нужно перезапустить игру! Использованные песни: Bring Me The Horizon Can You Fell me heart LP_Gigachad_-_Phonk_House_mashup g3ox_em - GigaChad Theme (Phonk House Version) A mod that replaces the music and image in the main menu with new ones. -3 songs -6 images Used songs Bring Me The Horizon Can You Fell me heart LP_Gigachad_-_Phonk_House_mashup g3ox_em - GigaChad Theme (Phonk House Version) P.S In order for the mod to work, you need to restart the game!

392 downloads Details →
Docking Fart – Barotrauma Mod

Docking Fart

door 76561198990364199

Docking make fard sound.

437 downloads Details →
Doubt  疑惑 – Barotrauma Mod

Doubt 疑惑

door 76561199033713377

No Grumbling 描述也没什么好描述的 体验就有感觉了 一个新奇的反应堆( ?) 一座电磁标枪炮塔 一发双弹装鱼雷 开放式舱门

298 downloads Details →
Robo-Trauma Medical Conversion – Barotrauma Mod

Robo-Trauma Medical Conversion

door 76561199072656882

This mod disables the need for power for robots, after playing it enough I decided it is just tedium for the same of it and add nothing of value, batteries are plenty and hunger goes up too fast, plus it interferes with the robot's repairs. What is this? This is Robo-Trauma made to be compatible with AI, as such they can now heal themselves and others as well as not consume normal medicine. How? This has been done by converting the vanilla damage types (those that affect the robots) into custom robot-specific ones and applying a patch to the items relating to curing them. The AI now recognizes them and will proceed to repair itself when it sees fit using appropriate tools. You can now have your medics heal the tin cans. Unstable? The method I used is crude (I am still learning) and it's basically an overall affliction that ignores limbs and affects the whole character, the damage conversion rate is relative to how many limbs are affected. For example, a welder affects every limb the flame touches so the conversion rate is 0.2 with a bigger scale range 200 max vs base 100. Behaviour The robots are fairly weak to some AOE weapons especially flames, and strong against mele and 1 limb damage sources. Sometimes you will see them heal a bit after they get damaged that's just the conversion adjusting the damage taken. Still WIP needs feedback for conversion rate/other suggestions Other work that I do: Hunger and Thirst for casual players: https://steamcommunity.com/sharedfiles/filedetails/?id=2959448046 Ek subs revival for 1.0: https://steamcommunity.com/workshop/filedetails/?id=2954919470

260 downloads Details →
SAT-1 – Barotrauma Mod

SAT-1

door 76561198165118049

The Sraka class Assault Transport submarine is a great mixture of speed, firepower and cargo capacity with an easy to understand layout and a one of a kind front window in the command room that gives you a chance to look something in the eyes before it inevitably rams straight into your face. Specifications: - Price: 13500 marks - Tier: 2 - Type: Transport - Size: 47x16 meters - Max speed: 22 km/h - Cargo capacity: 40 - Recommended crew: 3-6 Armament: - 1 Dual Coilgun - top rear; - 1 Coilgun - bottom mid; - 1 Small hardpoint - top mid; - 1 Depth charge launcher - mid; - 2 Discharge Coils - 1 in the front, 1 in the back; - 2 Searchlights (left click to switch); Features: - Cool window in the command room (also very dangerous); - All crafting stations; - Color coded cabinets; - Safes do not require an id; - Scary clown room; - Mineral scanner monitor in engineering room; - Easy to understand and labeled electric grid; - Campaign time counter; - Quality bot waypoints; Feel free to comment any suggestions or problems you encounter. Also check out: SAT-2 - a transport sub for big crews. https://steamcommunity.com/sharedfiles/filedetails/?id=2897912609 SAT-3 - an attack sub for medium crews. https://steamcommunity.com/sharedfiles/filedetails/?id=2897912247 Check out my other stuff here: https://steamcommunity.com/profiles/76561198165118049/myworkshopfiles/?appid=602960

347 downloads Details →
40K Retribution Class Mk6-B40K – Barotrauma Mod

40K Retribution Class Mk6-B40K

door 76561198188413825

FOR THE EMPEROR! Inspired by the Warhammer 40k Retribution class battleship. The sub consist of 1914 items, 312 structures, 151 walls, 120 lights, and 54 shadow-casting lights. As with all my subs if you find something broken or something that could be improved feel free to comment. Armament consist of 3 sets of dual-flak turrets, 2 standard macro cannons, and 1 twin action Nova cannon. A light edit to swap out the weapons, machines, some equipment, and storage in the fabrication room with Barotrauma 40K mod content. Also Added some decorations from the mod around the sub. Vanilla Version - https://steamcommunity.com/sharedfiles/filedetails/?id=2076559054

273 downloads Details →
Plasma Cannon – Barotrauma Mod

Plasma Cannon

door 76561198118322876

My first modded turret. Made to be versatile and slightly stronger than the coilgun. Comes in two variants: small single barrel for standard hardpoints and heavy double barrel for heavy hardpoints. As of now it's probably unbalanced and I would like anyone who tries it to leave some feedback so I can fix the balance.

508 downloads Details →
Deep sea Warfare RUS – Barotrauma Mod

Deep sea Warfare RUS

door 76561198865399571

Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Перевод Deep Sea Warfare Требует наличия оригинального мода

418 downloads Details →

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