- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Udarnik
door 76561198119630220
Stats and features Tier one scout sub Priced: 8,000 mk Cargo capacity: 20 Crates Size: 35x27m - 1 Large hardpoint Dual Coailgun pre-installed - 2 Small turret hardpoints 1 Coilgun pre-installed - A Color coded text display A depth gauge near the left airlock that displays the required suit color - All three crafting stations In game Description Rather than a proper sub blueprint Udarniks are the result of separatists shoving an engine and a few weapon hardpoints onto a pre-existing beacon station, usually right after the insurgent team finished constructing it on the coalition's dime. As you might guess the result is rarely a threat to anything but the coalition's bottom line being slow, fragile, and infamously easy to flood heaps of shit and all. Regardless they still occasionally pop up thanks to their unbeatable price and utility. Notes Beacon station sub lol. Also a finally fitting tier one to my sepratist series of subs. Link to my other subs
General's Outfit
door 76561198850083596
Ever thought that the Separatist versions of captain clothes look great, but there's no equivalents on the Coalition side? Well, I damn well know that's the truth! So, introducing - the Coalition version of the Warlord clothes, so you can safely look dapper while not getting three Coalition officers charging at you within a minute of entering the station! This is basically a copy-paste of the Warlord clothes, so everything should be the same, except the look.
Unlocked Captain Talents
door 76561198141948560
Finally, you can be the Captain your crew needs you to be! What This Mod Does: This mod is very simple: the final talent in each of the Captain talent trees now has an additional effect, unlocking all talents in their respective trees. This makes sense, at least in my mind. After all, your ship will rarely if ever have multiple Captains to go down both branches of the talent trees, and it seems silly to have to choose between being able to make cigars or gain extra power when drunk, or to choose between extra special sales or more money for certain missions. Compatibility: This mod overwrites one file (TalentsCaptain.xml) so any mods which don't also touch that file should still be compatible, and assuming no changes are made to the talent effects in the base game this mod should also remain compatible with any future updates. This is my first mod for Barotrauma and I was more or less limited by my abilities and knowledge to only use Notepad, so if you encounter any issues or bugs you have with this mod be sure to let me know!
[WD][homewrold]希格拉之耀 Pride of Hiigara
door 76561198179299899
原型出自家园系列。希格拉的母舰,希望的方舟。更多的是外观和功能的尝试,实战不是很好用。
Thunder Five Revolver
door 76561198006482648
Shotgun Revolver based on the handcannon statblock, and 3 new ammo types:AP Slug, AP Explostive Slug, Breaching Slug
THE ICEBERG
door 76561198058190158
This unique ice berg seems to have some kind of internal Eco system Also i recommend using the commands (lockx) and (locky) Note: very experimental
U-573 Type VIIC45 'St.Husk'
door 76561198962809385
A fully upgraded Type VIIC 'Redfist' U-Boat, with a new name 'St.Husk' , features 3 deck guns and 2 AA guns with dual munitions, 2 torpedo launchers with master arm switch, decoy launcher and 4 discharge coils. Most systems are fully or partially automated. 2 airlocks, 1 drone dock. 4 ballast tanks with neutral buoyancy of 0.5000, plus 2 negative buoyancy tanks. Several lockboxes and makeshift brig. Sonar/mineral scanner. Silent running mode deactivates reactor and fabs and switches to shuttle engines. Artifact storage is in the rear ballast tank. Has a looooooooooot of supplies.
Anime characters mod (weeb)
door 76561198013124157
Did you by chance ever feel that barotrauma was missing a little something? Dive after dive you feel a hole dig deeper into your soul - I'm missing something - a part of me is gone and my soul lay bare to the horrors of the europan depths with nothing further to look forward to. And then, you realize, if I could just be a cute anime girl fighting off mudraptors instead of THIS THING. Then maybe, I might feel a reason to continue, just maybe. You begin searching, page after page, week after week, NOTHING. Until... A glimmer of hope. WEEB? The mod pack? Could this be what I've been searching for all this time, you open the page and gulp as you look into the warm stare of that which has never betrayed you, and now beckons you further. Anime. This was a fever dream project by me and a few friends and so it's also a jank project. -------------------------------- WHAT THIS MOD DOES -------------------------------- - Allows for the player to play as 4 different unique anime characters - Alters proportions and animations to fit an anime art style - OuO suits -------------------------------- IMPORTANT INFO BELOW -------------------------------- - To make this mod work you must go into Steam>steamapps>common>Barotrauma>content>characters>human and place a png in there. https://i.imgur.com/jQqAECX.png and https://i.imgur.com/CgYhmH3.png It must be named exactly torso_female_asian.png The image of the legs needs to be placed twice but with seperate names, legs_female.png and legs_male.png The way this mod was made was by changing outfits and base faces. So you must choose your face and the corresponding FIRST outfit. https://i.imgur.com/q7FLH4O.png This is a list of the faces. The first is the captain, security, medic, engineer, and mechanic respectively. - If you play a campaign the ai will surely look ridiculous, that's a feature, thank you. Please post if you have problems or questions. - Remove hats and headsets for the true anime look -------------------------------- WHAT WE COULD DO -------------------------------- - Streamline the mod so it works upon download - Expand available outfits - Better diving suits - Fix campaign ai's "janky look" -------------------------------- KNOW GLITCHES -------------------------------- - Hats/headset sucks - Certain animations "unhinge the character models" - Sometimes the new outfits will fail to load and will revert to older/different outfits (typically captain) ------------------------------------------------------------------------------------------------------------------ IF YOU MAKE A VIDEO OF YOU PLAYING PLEASE SHARE IT I LOVE YOU ------------------------------------------------------------------------------------------------------------------
Project 971
door 76561198826543127
Полностью переведённая на русский версия Пр. 971 лежит здесь! Historically, modularly and dimensionally (somewhat) accurate Barotrauma representation of the Soviet Project 971 "Shchuka-B" (Akula-class) SSN. Modules and rooms which are irrelevant in game were changed to fit the existing mechanics. - 533 and 620 mm torpedo tubes were removed. Instead you now have an epic recoiled cannon which consumes 6 railgun shells per shot and requires manual reloading after each shot. Click the lever across the cannon breech to send it back to "ready" position. - All other conventional guns are collapsible (or, rather, retractable) into the light hull: that's because the original P971 didn't have any external guns, and while making this sub, I aimed at keeping it as nice and sleek as its real counterpart. - Radio rooms and respective equipment are changed to simple cargo bays, because there's nowhere to implement 10 different radars, guidance and targeting systems, which are classified on top of that. Submarine doesn't have a Status Monitor; instead you should use "4-ALU-like-core 2bit onboard computer" with a little "SQL-like DB". It supports something like 20 commands for controlling, maintaining and setting the main systems on the sub. - TS; CC; LT; report you on various technical issues on the ship. - PRP; SMT; adjust multipliers for propulsion limiter and differential powergrid smoother circuits, respectively. - ALRM and ANLS commands allow you to adjust a threshold condition level for alarm system (which is located on a big status screen to the right from the command room) and analysis system (which is accessed via SATA terminal with commands described above). The reactor also doesn't have its common control panel; instead you should manage it with a dedicated engineer's control panel, consisting of 8 (or even more) various status monitors, 2 of which are interactable. - Status monitoring terminal draws real-time graphs of power production and demand set on the powergrid along with other basic parameters. - Additional control terminal allows you to maintain the reactor with commands somewhat similar to the ones used in previously described SATA. - PWRUP; SCRAM; turn the reactor ON and OFF respectively. - AUTO; switches between the manual and automatic reactor contol modes. - MDRT and CLNT commands adjust moderation and cooling intensity (at the end of the day, OK-650M is a basic PWR) respectively. - RC; ID; DC; change batteries operating mode to recharging, idling and discharging, respectively. Other notes: - This submarine is really huge, just like its real brother. Its dimensions crawl up to more than a 100x20 meters. - Some guns could be reloaded only from the outside (Well, it's a conversion from an old Earth submarine, what did you expect from it?) - Submarine features a light hull and a pressure hull, just like the real one. This provides really good survivability, but also really poor repairability. The only way for you to fix all walls on P971 is to shell out on an outpost. Well, real submarines behave like that, too. - Submarine needs Immersive Repairs for guns conditions, and Barocraftables for fancy screens and modification possibility mid-game. - I recommend playing with additional Enhanced Immersion mod (credits to Kookoorooza and _]|M|[_) - it reduces FOV and allows you to see small UI, letters and stuff much better. Special thanks to VORTEX, ZiReyn, ☭KOMISSAR☭, Complete_Jackal, their friends, and also to a whole Barotrauma RU-segment for helping with criticism, ideas and hosting during making of this sub!
Neurotrauma + AnimEuropa FORKED
door 76561198844423732
Forked for new neurotrauma and fixed head bug Original desc: Compatibility mod for Neurotrauma and AnimEuropa. Neurotrauma made by Mannatu et al: https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649. XML files adapted from here. AnimEuropa made by YubuRoll et al: https://steamcommunity.com/sharedfiles/filedetails/?id=2723467015. Images adapted from here. Only provides compatibility for conflicting XML files. To use resources and enable features, ensure that these two mods are also installed and enabled. Liable to break if Neurotrauma updates. Currently ragdolls with amputated limbs will not have bloody stumps, only ordinary stumps. Adhere to this load order: 1. Neurotrauma + AnimEuropa 2. Neurotrauma 3. AnimEuropa If health scanner is busted, try setting your load order to the above and restart your game. If it is still busted then comment out the <Item> element for "healthscanner" in Mods/AnimEuropa/Content/Items/Jobgear/Medic/override_medic_gear.xml.
R-34
door 76561198025808242
The R-34 is a heavily modified cargo ship. Formerly model R-29, the R-34 boasts largely increased defense, additional storage, additional provisions for a larger crew, a dual O2 system, medical fabrication capabilities, and a stronger build across the board. This ship is designed to survive long journeys throughout the depths of Europa, all the while keeping it's cargo safe and sound. However, due to the sheer scale of this ship, it requires a large crew to operate it effectively.
FasterMining
door 76561198002893096
Very simple mod that speeds up (A LOT) detaching minerals with a plasma cutter of higher than basic quality. It overrides Plasma Cutter's "RepairToolDeattachTimeMultiplier" quality increase from 0.1 to 5, which is in \Barotrauma\Content\Items\Tools\tools.xml Here's an xpath version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2980603247
Týr Rank 2
door 76561198312751917
Rank 2 original ver. :( Týr class battleship )
Nephren
door 76561198098056184
First ship of the line of Nephren-class. Syosetsuka Shipyards first operational Attack Submarine. Specification: Tier: 3 Type: Attack Submarine Cost: 24000 Crew: 3-6 Weapon System: 1 Small and 2 Large Turret Hardpoint (Pulse Laser, Double Coil, Flak) 1 Pintle External Chaingun (can be replaced but youll have to deal with damaged loader all the time and theres no way around it) This ship is my first submarine that was made after i played ATK-89 "Sardine" by Doge the Biologist, https://steamcommunity.com/sharedfiles/filedetails/?id=2847437196. Creator Notes: I end up liking the ball turret design since it introduced a new gameplay loop where the gunners have to manually crew the turret unless they want to get jump on. The external view looks very familiar with the Sardine but i changed the layout heavily to my taste and created a medbay for use with Neurotrauma, i also added moonpool for ease of expedition on the engine compartment. the only reference to Sardine are some of the ball turret layout but everything else are remade from scratch. I also did the wiring from the ground up and every wiring in the sub is wired by me with some bells and whistles that i added through learning the wiring. The sub might look strong at first glance but i balanced the gun by making a pair of them only using one super capacitor, and the discharge coil are linked with the back super capacitor so you cant spam it aswell, it also comes equipped with depth charge since that is one feature that i wish all subs have as standard. the fabricators and deconstructor are linked to battery so you have to choose between fabricating and limiting the sub speed or not recharging the battery and prioritizing ship mobility. The sub are tested on campaign and should be performance friendly even compared to bigger vanilla subs.
BR's Talent Rework
door 76561198037888109
What started as a small project to revamp talents and bring back old ones turned into a huge project. I know it's not done but here is some progress for everyone. I hope you like it even though I don't have many fans here, barotrauma is a fun game and I just wanted to make it more fun for the hard difficulty mods we add for our own games. I used some heavily edited assets from thg armory, but they have been gone for so long that I don't think they will ever update and they never made them work with hair so I had to change them.
Pale Maiden
door 76561198279589292
Pale Maiden is a small single-deck reconnaissance submarine for 2-4 crew with two special railguns, a dry ballast pump, an auxiliary battery and a stealth mode. Features: 1) Railguns. The texture has been replaced, the firing point has been shifted, the base collision has been removed, the ammunition display (4 chargers, 20 shots) has been removed, now ammunition does not cover half of the screen. The "Perimeter" auto mode is available. It is possible to turn off the searchlights. To swich between turrets, while using the periscope, move the crosshair to the middle of the upper or lower border of your screen In other words, srtictly up or down, to 90 or 270 degrees. 2) Ballast. The ballast compartment is uninhabited. Dry access to the pump. All the water is drained into the ballast by gravity, so if the water does not go away, set sub to ascention. 3) Production. Fast fabricator and deconstructor. All production is linked to common cabinets. There is a generous set of resources to start with. 4) Electricity. Each flap has a switch-off lever. An auxiliary battery with automatic charging/recoil is built into the network. You can navigate for a minute and a half on the battery in economy mode. Lying in silence is much longer. 5) The passive status monitor displays the status of the ship's aggregates in the color of the indicator. 6) Misc. - Washing machine with clothes, shower and toilet in the bathroom and laundry cubicle; - Shower has its own sound and can water plants; - You can lie down on the engine; - The statue of the pale maiden with a lantern illuminates the way; - A quick-firing SMG with a funny recoil (tac-9) is available for production; - There are books with 1% health in the cabinets for accelerated learning; - The bulkhead in the airlock is controlled by a water sensor. There is water - the bulkhead is falling. If there is no water, it rises. There may be a problem with a flooded airlock. You will have to weld the ceiling into a pixel corner or climb out through the docking hatch. In case you forgot to close the door to the outside, you can close it from inside the boat (red button with a signature above the diving suits cabinets). -Mechanical devices on the left, Electrical devices on the right for ease of maintenance. - The interior space is single volume, but divided into hulls for the convenience of signaling leaks. - Cabinets and shelves with text screens can be re-labeled. There is an interactive point on the right side of the screen. - Dining table with buffet for the staff to have rest. - Three bomb bays controlled from the terminal. One in the forward part of the bottom, the second in the middle, the third in the stern.
Agena
door 76561198859498734
Quick Infos about the Sub, though I recommend also reading the long text: Name: Agena Class: Scout TIer: 2 Cost: 12500mk recommended Crew: 4-7 experience: for everyone top velocity: 30km/h top ascent speed: 18km/h top descent speed: 12km/h armaments: 2x coilgun on top; 1x double coilgun on bottom; 1x electrical discharge coil The "Agena" submarine, a relic from the early days of Europan colonization, carries with it a storied past and an enduring legacy. Designed by a somewhat obscure pioneer of submarine technology, known affectionately as "Astro," this vessel stands as a testament to the ingenuity of its era. In addition to being a submarine designer and builder, Astro captained his own Agena vessel, leaving an indelible mark on the annals of underwater exploration. During its time, the Agena boasted a remarkably advanced medical station. While by modern standards it may appear modest, it was a beacon of hope for early colonists facing the harsh underwater environment of Europa. The submarine's cramped interior, with its dim lighting and narrow passageways, could feel oppressively claustrophobic to today's sailors, serving as a stark reminder of the challenges faced by those early pioneers. Over the years, the Agena has weathered the passage of time, becoming a patchwork of exposed wires and seemingly random, dim lights. As the old submarines were gradually scavenged for parts to fuel the construction of newer, more advanced vessels, some components had to be replaced during the refurbishment process. Remarkably, these exposed wires have never posed a serious issue or compromised the submarine's performance. Instead, they serve as a testament to the resourcefulness of the crewmembers who have kept the Agena afloat and operational. In addition to its historical value, the Agena boasts practical features that make it a valuable asset for intermediate players. It offers construction and deconstruction capabilities, enabling it to adapt to various missions and tasks. Furthermore, the submarine provides ample storage space, with the capacity to hold up to 12 crates for transporting vital supplies and equipment. This functionality makes the Agena a versatile choice for a wide range of missions, from scouting to cargo transport, ensuring it remains relevant in the ever-evolving world of underwater exploration and colonization. Though largely forgotten in the annals of Europan colonization, the Agena submarine stands as a testament to the spirit of innovation and adventure that drove the pioneers of the deep sea. With its rich history and enduring capabilities, the Agena is a valuable addition to any crew's fleet, offering both a glimpse into the past and a reliable vessel for the future. Submarine Name: Agena Description: The "Agena" is a venerable relic from the early days of Europa's colonization, a testament to the resilience and adaptability of human engineering. It was designed by a relatively unknown early Europan colonist, who wore multiple hats as a submarine designer, builder, and part-time submarine captain of his own Agena vessel affectionately nicknamed "Astro." This aging submarine is a living testament to the forgotten pioneers who first dared to explore Europa's oceanic depths. In-Game Lore: In the annals of Europa's aquatic history, the "Agena" holds a place of distinction. It was one of the first submarines to plunge into the alien depths of this moon's ocean, guided by the skilled but relatively unknown colonist who designed it. Forgotten by many, it once sailed alongside pioneers who dared to confront the enigmatic depths. Now, it lies hidden in the shadow of its more glamorous descendants, waiting for those who dare to uncover its secrets. Appearance and Function: The "Agena" wears its age proudly, its hull marred by the corrosion and rust of countless underwater excursions. Yet, beneath the weathered exterior lies a robust and still-functional vessel. Its weathered paint and faded markings tell the tale of a submarine that's seen it all. Designed as an intermediate-level scout submarine, the "Agena" is the perfect vessel for those who dare to explore without the comforts of modern luxuries. Its cockpit offers a panoramic view of the abyss, while its compact interior provides space for a crew of 4 to 7 adventurers. In-Game Tier and Cost: Priced at a modest 12,500 marks, the "Agena" is a tier 2 submarine that balances affordability with functionality, making it accessible to a wide range of explorers and adventurers. Most players are focused on newer and shinier submarines, leaving the "Agena" to the curious and the daring. Armaments and Performance: Despite its age, the "Agena" boasts firepower that belies its appearance. Positioned strategically, it features two coilguns on the top deck, ready to fend off threats from above, and a double coilgun on the bottom for striking enemies lurking in the depths. Additionally it features a electric-discharge-coil on the top, helping to keep the hostile fauna at bay. The "Agena" may be old, but it's still spry and agile, navigating Europa's challenging currents with grace and precision. Its speed and maneuverability make it a versatile choice for a wide range of missions, from scouting uncharted regions to engaging in skirmishes with hostile creatures. As the captain of the "Agena," you embark on a journey reminiscent of the early pioneers who first ventured into the unknown waters of Europa. With its history, adaptability, and enduring spirit, this submarine is an enduring symbol of the indomitable human spirit and the relentless pursuit of discovery. The "Agena" may be mostly forgotten, but its untold stories and hidden potential await those who are willing to explore Europa's secrets in this overlooked relic of the past. Will you follow in the footsteps of those who came before, and uncover the secrets of Europa's depths with the "Agena" as your trusted vessel? If you encounter any Problems or Issues please do commment them and the circumstances in which they happened and i will do my best to fix this issue/problem as soon as possible! Please do leave feedback in the comments!
Unique Starred Items & More
door 76561198008060535
I noticed there was no easy way for users to spawn the unique vanilla campaign items that have a star (or other vanilla items that are hidden in the editor). So I am posting this to the workshop as a workaround for those who really want it. If there is an item that you want that you don't currently see in the list, please comment with the name of the item. Contains the following items: Ahab's Spear Boom Stick Crawler Egg Deadeye Carbine Europan Handshake Pet Food Prototype Steam Cannon Scrap Strange Egg (Psilotoad, Orangeboy, Balloon/Cthulu, Peanut) Tiger Thresher Egg You can load the "Unique Starred Items & More" as a submarine and then simply create an item assembly for each item to spawn in your own editor save file.
东方装备IMBA补丁
door 76561199179398603
用于需要降低游戏难度的新玩家。 如果觉得游戏太困难,或者在游玩时感到乏力,连补强补丁都不足以应对, 那么此模组适合那些需要更高数值的玩家。 在补强补丁的基础上,将数值大体翻倍,防具增加了对所有伤害的防御,增加了五种强化天赋(购买针剂获得) 不推荐想要优先体验原游戏的玩家使用,此模组会破坏原有游戏的环境和节奏
Deep Sea Beats (a pack of songs for DynamicEuropa)
door 76561198836635596
A collection of tracks and a player for playing them (the mod is fully compatible with "DynamicEuropa" and can function without it) ===================================================================== IF YOU HAVE ANY SUGGESTIONS FOR ADDING TO THE PLAYLIST OR REMOVING PREVIOUS TRACKS, PLEASE WRITE IN THE COMMENTS The mod is fully compatible with "DynamicEuropa" and can function without it or any other auxiliary mods. Important note!!!: in order for the mod to work with "DynamicEuropa", place it higher in the list of mods. P.S. "if you have any problems with installation or problems in the game itself, please write your problems in the comments, we will try to solve them in future versions of the mod. To use the mod, you need to buy a record player and a record at the pirate outpost. You can also find a record with a small chance in the trash and wreckage."
Extended Ammunition Shelf [x6]
door 76561199030957953
If you're tired of having crates scattered all over the floor and can't get them into the ammo shelves, then this mod is for you. The mod increases the number of cells from 3 to 6, increasing the capacity of the shelves and in some ways improving optimization if you have accumulated a lot of ammo boxes. The texture of the ammo shelves has been changed to avoid various graphical artifacts. Mod creator: Argentum Mod publisher: курлык-мурлык Note: Some textures are taken from ID Cards Enhanced
SCP-049
door 76561199510759896
In this mod several components have been changed. Namely added health scale. To control the creature, open the console at F3, write enablecheats, then write control scp049, and to instill in the creature player, write setclientcharacter (Player Name, choose through Tab) (creature name) - without brackets, Attack - R Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2279491054
77-3-魅露泽娜Z
door 76561198103095033
77-3号攻击型潜航艇,为军用空潜多用途炮艇,现今经过特殊改造后,在木卫二一支特殊行动先锋小队麾下服役。 潜艇搭载诸多高技术设备设施,方便可靠,携同所属小队成员驰骋在充满未知与威胁的木卫二深海中猎杀了一只只极度危险、臭名昭著的怪物,探索了一片又一片神秘可怖的区域,声名远扬。 这个代号源于传说中盘踞于某片古老狩猎大陆的强大吸血鬼怪物的名字,主潜艇配备了一艘代号为的特殊的专属小型穿梭艇,此代号源于弗拉德三世,著名的穿刺伯爵、吸血鬼。两艘潜艇都拥有强大的舰载武器;坚硬的躯壳,正如传说生物吸血鬼那样嗜血善战。 主潜艇总控位于终端旁边,可以控制炮台、穿梭艇、气闸复保险门开关(防画皮)、内部主灯光等。 穿梭艇分为远程模式和载人模式,主潜艇内的穿梭艇终端显示【无人模式】时只可由主潜艇操控穿梭艇,显示【载人模式】的时候,只可由穿梭艇内部的终端操控。 穿梭艇上还配备一个镜控无人机,能够自由出入洞穴,方便探索洞穴。 主潜艇炮塔为三联装炮,杀伤效果十分可观的同时子弹消耗量大,前装炮为持续激光炮,弹药消耗巨大(默认装设无限弹药箱,可自己根据情况更换为正常配置),务必酌情使用。由于潜艇并没有装设MOD炮塔,所以主潜艇外部弹药架上为无限弹药箱,如若游玩、高难狩猎等超高难度MOD时坐牢可以考虑更换。 后续会逐渐优化内饰等尚有优化空间的部分并添加英文说明。
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server