- Mods
- /
- Barotrauma
Barotrauma Mods & Plugins
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Hoodless Robes
door 76561198057564428
Zealot and Cultist Robes can be crafted into a hoodless version at a fabricator or deconstructed back into the hooded version for free. Not recomended for traitor mode but faulty robes do have a hoodless version to not outright reveal them. Here is a Version that allows you to remove the hood and has some changes to the robes effects: https://steamcommunity.com/sharedfiles/filedetails/?id=3007542314
Project Baro Creatures
door 76561197974018708
Мод специально для Project Baro RP - существа
Beatles Posters
door 76561198121514726
Set of Beatles themed graffiti and Soviet posters for The Yellow Submarine mod.
SK-550 SUPERGONG
door 76561198124164243
SK-550 SUPERGONG The SK-550 Supergong is Europa Naval Works’ answer to one of the most common sights beneath the ice: the aging Dugong. Rather than replace the design entirely, ENW expanded on its proven frame, stretching the hull and modernizing the internal layout while keeping the submarine simple enough for regular crews to maintain. The result is a larger, cleaner, and more capable scout built for captains who have outgrown the original but still want something familiar. The Supergong carries improved onboard facilities, dual ballasts, organized wiring, expanded monitoring systems, and a stronger defensive package without becoming overly complicated. The combination it's of coilguns, pulse laser, depth charge, discharge coil, and small hardpoint gives it enough flexibility to survive longer routes without sacrificing the practical feel of its Dugong roots. Despite its upgrades, the SK-550 remains a modest and dependable vessel: easy to understand, easy to repair, and well suited for intermediate crews pushing farther from settled waters. Includes 5 variants: 1 vanilla version and 4 modded support versions for Neurotrauma, Hungry Europans, Immersive Repairs, and Enhanced Reactors. TIER 2 SCOUT COST: 15,000 MK Stats: - 15 km/hr Forward - 14 km/hr Descent - 5-9 Players recommended - 47X14 Dimensions - 12 crate capacity - Recommended experience : Intermediate - Low maintenance challenge Weapons: - x2 Coilgun - x1 Small Hardpoint - x1 Pulse Laser ( higher fire rate and lower power usage ) - x1 Depth Charge - x1 Discharge Coil Features: - 200HP Hull - Reactor Information Textboxes - Fabricator and Deconstructor - Medical fabricator - Dual Ballasts - Meltdown, Flood, and Fire Alarms - Command Terminal Condition, Location, and Speed Displays - Master Status Terminal - Medical Bay - Good Maneuverability - Organized Wiring - Loader Ammo Counter Display - Exterior Surveillance System - Ok Diving Suit Placement - Neurotrauma Support - Hungry Europans Support - Immersive Repairs Support - Enhanced Reactors Support
Weaker Headsets
door 76561197979851613
Reduces the range of headsets to about 100 meters and batteries will now drain over the course of two hours. For psychopaths that think losing communication with your away team is fun and cute, or just enjoy the added tension of radio silence. Reccomended for sub crews to hide the crew list (H) for best results.
Vodyanoy
door 76561198104652733
Designed for many tasks and excelling at none at all, the Vodyanoy pattern of vessels is largely seen as an outclassed relic of the past in the current day. Although its mediocre armament and descent speed hurt its performance at lower depths, captains looking for a decently reliable ship at a bargain price may consider dusting off this antiquated vessel. A Nereid-class shuttle comes standard with the submarine, docked to its rear port.
Placebo's Performance Mod
door 76561199275317507
This mod was manufactured with ChatGPT, Gemini, Claude, Grok, Meta AI, DeepSeek, Mistral, Le Chat, Microsoft Copilot, Copilot, Amazon Nova, Qwen, Kimi, Doubao, Hunyuan, ERNIE Bot, GLM and Minimax. 🚀 Placebo's Performance Mod 📌 Overview Placebo's Performance Mod isn't just a performance mod—it is: • 🤖 a comprehensive optimization framework—designed for systemic efficiency • ⚙️ an adaptive enhancement suite—built for dynamic workloads • 🚀 an end-to-end execution refinement solution—engineered for consistency Through advanced workload redistribution—holistic resource orchestration—and next-generation optimization methodologies—it delivers: • 🎮 smoother gameplay—with reduced frame variance • 🛡️ greater stability—under sustained system pressure • ⚡ improved computational harmony—across virtually every gameplay scenario ⚙️ The Mechanics This is not just a performance mod — this is efficiency. Whether you're: • 💻 CPU-bound—limited by processing throughput • 🎨 GPU-bound—limited by rendering capacity • 🤔 simply optimization-curious—exploring system behavior Placebo's Performance Mod provides: • 📈 scalable performance improvements—that adapt to workload intensity • 🧩 modular optimization layers—that stack and interact dynamically • 🚀 future-oriented performance pathways—built for evolving systems • ⛔ bottleneck reduction systems—targeting performance choke points • ⚡ responsiveness maximization systems—for lower input latency • 🎮 overall gameplay enhancement—for smoother runtime experience Key principles: • ⚡ Efficient—not excessive—always intentional • 🔧 Streamlined—not simplified—never reductive • 😎 Professional—not shit—no compromises
Swarm-FM
door 76561199010126932
A Neuroverse mod that includes a music player, a music holder and over 35 cassettes of songs sung by Neuro, Evil and others related to the fanbase. This mod is a continuation of "Neuro-Sama Music", the original idea and most of the code goes to him, I merely added more songs and fixed some errors. Song list: LIFE In The End Bad Apple Bury the Light Human Radioactive Take me to Church Take on me LIFE (Acoustic) Bring me to Life Chippi Chippi Chappa Chappa Die in a fire EVIL Ash Again Courtesy Call Can You Feel My Heart BOOM Little Dark Age NEVER Through The Fire And Flames VIRUS After Dark Fallen Kingdom Miku Somebody That I Used To Know Crazy Fuckin Robot Body Livin on a prayer Machine Love Still Alive world.execute(me); MONSTER Mesmerizer Colorful Array All The Things She Said Your Reality And a surprise song with a certain Tutel
No Role Balance (Lua)
door 76561198121198202
What is this: A server-side Lua mod that removes all job MaxNumber limit It works by looping through JobPrefab and if it is not HiddenJob then make it AllowAlways How to install: Check workshop description of Lua For Barotrauma
Stack Size 62x Lite Lua
door 76561198268913024
Makes Stackable items stack x62 in storages. Player Inventories and Mobile Containers remain unaffected. Tools and other unstackables remain unaffected. Minimum effort post. Just rebalanced that code.
Craftable detonator Edited
door 76561198032693851
Based on mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2510134323 Modification of the mod for yourself. Details: Crafting from 1x Plastic, 1x Tin and 1x FPGA Circuitry When disassembled in the deconstructor, the same materials are obtained Skills Required: Electrician 30, Weapon 30 Crafting time: 20 seconds
Crumpaloo Mod
door 76561198318673724
Abyss abdicator decorations Hey, if you like my creations and: want some sub advice, to goof around, or just in general have a chill and enjoyable time id love it if you could check out our Discord where we do just that!!!: https://discord.gg/N7QjD6vmvG
ВТК-13М Щур
door 76561198161016044
Проект ВТК начинался как инициативный — переработка стандартного корпуса под нужды глубинных рейдов с высокой огневой мощью. Корпус №13, получивший имя «ЩУР», отличился агрессивной геометрией. Бортовое вооружение распределено по двум уровням — по три орудийных башни сверху и снизу. Моряки избегают разговоров о ВТК-13, ссылаясь на «фоновые голоса при работе гидроакустики». Однако по неофициальным данным, «ЩУР» возвращался из миссий, в которые не решались идти корабли куда более высокого тоннажа.
Seahorse MKI
door 76561197985923622
Lore The Seahorse was originally designed as a small and agile recon vessel for the European Coalition Navy to support small combat groups of heavier ships with informations. It was designed with a low sonar profile in mind and can be operated by a very small crew of two if neccessary. Later on as the MK 1 design was retired and found its way to the civilian market the ship was appreciated for its fast maneuverbulity and hated for insufficent firepower. Anyways some small crews still keep that ship in service in the oceans of europa. This one is heavily customized by its last captain with a cozy cabin and a overhaul of the helm. Gameplay/Background I gave my best to make this submarine fun and close to vanilla strength. I added a few QOL-Improvements so its easier to deal with some dangers in the depths of europa. This sub will start with a huge blindspot at its belly so the captain eventually has to support fights with triggerin the discharge coil. Be aware that this sub only has one supercapacitor, so pulling the trigger on both turrets and the EDC will very soon drain all power of it. Manual increasing the charging rate will improve the subs fighting capabilities. Also keep an eye on the huge airlock which will influence boyancy of this sub. Also the reactor is very weak at the beginning so you may consider upgrades soon. My work is in asthetic ways heavily inspired by Videogames creations. Actually this sub is a remix of the sub 'VSL Sparrow' which is also influenced by the work of Videogames. Over the time I changed that sub so it suits my needs. In the end I overhauled many aspects and created something new I want to share. I appreciated the sub for its fast maneuverbility and its very low profile. You will have fun playing in singleplayer and a small crew in multiplayer. Its a nice ship to start with if you dont mind having some advanced stuff. I gave it full production capabilities to make it suit the needs of more experienced crews and for more mod support. Features General Role: Scout (General Purpose ) Price: 5,500 Mk Tier: 1 Recommended Crew: 2 - 5 Recommended Crew Experience: Intermediate Dimensions: 28x12m Vessel Strength: Low Vessel Maintenance: Easy / Small-Crew Recommended Difficulty: Medium Mobility Horizontal Speed: 27 Vertical Speed: -20,2/+19,0 Cargo Capacity: 4 Crates Fabrication & Storage Fabricator: Yes Deconstructor: No Medical Fabricator: Yes Research Station: No Cargo Capacity: 4 Crates Weaponry Chaingun: 1 (Top) Turret Hardpoint: 1 (Belly) Electrical Discharge Coils: 1 (Belly & bow) Ammunition Capacity: 6 Reactor Fuel Consumption Rate: 0.2%/s Power output without upgrades: 2160.0 Meltdown delay: 30 Fire delay: 10 Performance Items: 797 Structures: 474 Walls: 66 Lights: 125 Shadowcasting lights: 26 Additonal Features: - ARC with overcharge function - Automatic battery array - Station charging - Can power external grids when docked - flip switch in reactor-room - smart drainducts - autoclosing doors and hatches to prevent flooding - cozy cabin for Captain - Ballastflora-Cutoff (turn the valves in the ballasttanks to activate) - exterior searchlights to enshure more visual for the captain (Just click the monitor on at the helm - leftclick for next floodlight and right click to leave) - Flooding alarm in Helm - Reactor meltdown alarm in the whole sub Comments and feedback are appreciated. Leave a like and add to favorites if you want motivate me to create more.
The Tiny Submarine
door 76561198114095196
I tried to make an all mission capable submarine that was as small as possible, but with minimal downscaling and overlapping. I also changed as few values as possible from default. The only value changes were for the engine, whose force was decreased, and the pump, whose flow was increased. The power consumptions were adjusted accordingly. Speaking of power, make sure you manage it well. You can only recharge at a station. If the batteries run dry, its mission over. I recommend keeping the supercapacitor minimally charged, and use manual steering as the autopilot is not very energy efficient. The pulse laser wiring I did for fun. Turn them on at the nav terminal, indicator lights above the periscope show the currently active laser. I recommend turning them off when not in use both because of the loud noise and because the timing slowly worsens the longer they stay on. If they ever stop working properly, just turn them off and back on. The pulse laser can be activated by double clicking while they're offline, and the gunner can switch the active weapon by aiming at 3 or 9 o clock for a moment. Works most of the time! This submarine is not compatible with AI. Even with proper waypoints, they prefer Europa's oceans to staying inside.
Planetside 2 Galaxy (NOW WITH TR/VS/NC VARIANTS!)
door 76561198006983771
With the upcoming expedition to Oshur on the Auraxian battlefield, the R&D sector of Nanite Systems has deemed it necessary to test the viability of the Galaxy in underwater conditions. WARNING: Not AI compatible. There is pathing, but stairs are a continuing existential threat to ai crew. Multiplayer only recommended. This was made as a joke for one of my long time Planetside friends who loves the galaxy in that game. It took me slightly over 7 hours from start to current state. A lot of glaring design flaws in this ship is in part due to my intent of recreating the Planetside 2 Galaxy somewhat accurately. This is only my third vessel so constructive criticism is welcome! The top and bottom weapons are connected by the same loader, which makes upgrading them a bit difficult, but the back gun is connected on it's own. It's an incredibly fast ship, able to reach up to 30 kph velocity and +/- 20 kph vertical velocity. This allows you to outrun most threats, but it has the consequence of the pilot needing to be ready to stop as soon as they see incoming objects. Difficulty: Intermediate (I don't actually have a frame of reference for this. I've only ever built subs, not played on them) Recommended crew: 3-6 Recommended crew breakdown: 1 navigator 1-2 people on the guns 1-2 people repairing 1 doctor
Atlantis Sub Pod
door 76561198070896386
A shuttle based on the Sub Pods from the 2001 Disney Movie "Atlantis". It's fully equipped as a ship <-> station shuttle, but it's not recommended to use it for exploration without bringing your own diving suit from a mothership if you intend to leave the shuttle. Its acceleration is top notch and could even be used as a single player transport shuttle, although it runs on batteries - so keep that in mind if you're planning on doing a long route.
Jozef's war on Terra
door 76561198331413532
This mod is made for rohanviking by Jozef Kovac Volkssturm uniform SS uniform Wehrmacht Uniform Era appropriate guns MP41 STG44 Etc Soviet uniforms and guns other countries such as finland or china used these weapons aswells SVT PPSH Mosin Now with the cold war weapons like the ar10 and the akm with uniforms! if you want somthing like this contact me on discord dohgdoin This mod does not endorce any beliefs represented make any edit just credit me
Floating Flares And Harpoons
door 76561197970951375
Makes flares and harpoons float in water. Compatible with Hollish's GunLights and sounds courtesy of LeDoux.
Stable Genes
door 76561198034815498
Adds new stabilized versions of the vanilla genes. Stabilized genes are not lost on death or when removed from an installed gene splicer. Craft stable genes in the medical fabricator by combining a gene with at least 80% quality with a gene stabilizer. Gene stabilizers are crafted from endocrine boosters, stabilozine, and alien blood. Does not modify the vanilla gene items. All items are new.
Instant Tasers (EK,Vanilla)
door 76561198079050598
Stun darts no longer apply graduate stun growth. Instead, they immediately force target into stun using custom affliction. It also adds rope visual like in harpoon. All of weapons you can see in the preview have been changed in the manner above. It doesnt add the tazer gun or cartridge itself, so you can use it without EK if you need only the vanilla changes. Just place these patches above EK or EHA in your mod list. Technical info: 85% chance to apply 120% of "tased" affliction on dart impact. Max affliction stat: 200%. 99-200% affliction forces target into constant stun. 10-99% affliction slows the target. mod idea by orthos, inspired by Komunre
Old Clown Tree Talents
door 76561198072645889
This mod substitutes the talents of the clown tree for the Pre-Holiday update ones (Dec 2022) without modifying any other talent from the Assistant's tree. Compared to the original the only changes are: - True potential unlocks the recipe for the Funbringer 3000, if not, the recipe would be impossible to unlock and that is not cool :( - Both Inspirating tunes from the generic talents and the tree (now called Inspirating Tunes+) can coexist and their bonuses stack. The old talents are pretty broken (but pretty cool as well), so play with it under your own judgement :) Feel free to comment any feedback or bugs. Enjoy! Check out my other mods: Quality Railgun Shells Quality Ammo Boxes+ (LUA) Quality Ammo Boxes Bigger Heavy Wrench Old+New Clown Tree Talents Shoutout to to Old Talents as their mod provided me the bases to make this one.
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server