Ga naar inhoud

Mods en plug-ins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

BAO - Hazardous Reactor Compatibility – Barotrauma Mod

BAO - Hazardous Reactor Compatibility

door 76561198335391165

This small mod will allow you to use both Barotrauma Audio Overhaul and Hazardous Reactor at the same time. Please note that the correct mod load order is the following : 1- BAO - Hazardous Reactor Compatibility 2- Barotrauma Audio Overhaul 3- Hazardous Reactor

226 downloads Details →
40K Retribution Retrofit – Barotrauma Mod

40K Retribution Retrofit

door 76561198018964625

FOR THE EMPEROR! Inspired by the Warhammer 40k Retribution class battleship. The sub consist of 2037 items, 312 structures, 151 walls, 99 lights, and 40 shadow-casting lights. Armament consist of 3 sets of dual coilguns, 2 fore-mounted railguns, and 1 dual-fit railguns. This is a retrofit done by Solenia. Turrets have been redistributed, wiring reorganized, job based access. Original work done by James648, check out his other stuff.

283 downloads Details →
[MsCok]更全面的医疗UI  Health UI Plus – Barotrauma Mod

[MsCok]更全面的医疗UI Health UI Plus

door 76561198367032901

--你需要安装客户端LuaCs --You need to install the client LuaCs =====这个mod会改变你的医疗面板UI===== -尺寸宽度+25% -添加 氧气条:显示氧气剩余量 -添加 血液条:显示血液剩余量 -添加 眩晕值:显示眩晕时间和持续了多久 -添加 能力提示:显示例如 免疫压力 奇迹进行中 这类状态 ==拆分状态== -debuff栏:显示负面效果 -buff栏:显示IsBuff的效果 -天赋与基因栏:显示天赋类型和基因类型的效果 (因为这类状态通常不会发生变化没必要占位子) ==你可以点击状态查看:具体的名字、ID、类型、以及显示至多9种能够治疗此效果的 医药品 =====This mod modifies your Medical Panel UI===== -Width increased by 25% -Oxygen bar: shows remaining oxygen level -Blood bar: shows remaining blood level -Stun bar: shows stun duration and how long it has been active -Ability flags: displays status effects such as "Immune to Pressure" or "Can Not Die to Afflictions" ==Afflictions are split into three categories== -Debuffs: shows negative effects -Buffs: shows effects with IsBuff = true -Talents & Genes: shows buffs from talents and genetic material (since these rarely change, they don't take up unnecessary space) ==Click on any affliction to see: its name, identifier, type, and up to 9 medical items that can treat that specific affliction.

561 downloads Details →
CSS Raw Salmon – Barotrauma Mod

CSS Raw Salmon

door 76561198442198974

TIRED OF THE INHOSPITALITY OF YOUR LOCAL (OR OFFWORLD) BIOLOGICALLY DIVERSE AND FLOURISHING OCEAN?... LIFE INCOMPREHENSIBLY WEIGHING YOU DOWN?... DO YOU SEEK THE COMFORT OF THE DEPTHS? *CONSUMER SOFTPRODUCTS* JUST SAVED YOUR LIFE AND ITS INVESTMENTS! INTRODUCING THE *Consumer Softproducts Submersible Raw Salmon*. WITH A WEIGHT OF 17 FUCKTONS, 4.2 HIGH QUALITY GUNS (RATED FOR SINKING CORPORATE COMPETITION), AND ADVANCED BIOLOGICAL INTELLIGENCE NAVIGATION SYSTEMS INTRODUCING COMPACT DEATHSYRUM TECHNOLOGY NEW TYPE OF COMPRESSED DOOMFUEL WITH A DESTRUCTION RATE OF 99.3 POWERED BY IMBALACE. CRAFTED BY TRUE THINKERS. GUARENTEED TO POLUTE THE OCEAN. MADE. OF DEATH. YOU WILL PROSPER AND OUTSHINE YOUR COMPETITOR ; OUTGROW YOUR FRIENDS AND FAMILY ; BASK IN THE HIGHEST AND SELF-AWARENESS AND DEPRAVITY POSSIBLE; AND PROVE YOUR DIVINE WORTH. `MADE BY PEOPLE OF WEALTH. MADE FOR PEOPLE OF WEALTH.`

462 downloads Details →

[SGM]Increased Sell Price

door 76561198096048135

把物品出售价格倍率从30%根据站点类型调到70%~75%,并提高了商人的初始金额 Increase sell price modifier from 30% to 70%~75% based on different location types. Increase initial balance of merchants.

330 downloads Details →
Aggressor – Barotrauma Mod

Aggressor

door 76561198155933219

Military surplus submarine, previously a support cruiser, one of the latest iterations. Comes with all the basic weaponry pre-installed and outfitted to fit more civilian needs on Europa. Isn't lacking in neither reactor, nor manoeuvrability departments, has decent fire coverage and has latest board systems you could find.

385 downloads Details →
[EA-HI] Animated Barotrauma with male characters рус. имена – Barotrauma Mod

[EA-HI] Animated Barotrauma with male characters рус. имена

door 76561199036336389

While playing with the Animated Barotrauma with male characters addon, I was really bothered by the names of the characters, which were all in Chinese. So, since I couldn't find an alternative available for free, I created a file with translated names, which I want to share with other Russian-speaking players. The file with Chinese/English names from the Animated Barotrauma with male characters addon is replaced with a file containing translated names and surnames in Russian. Russian names have also been added, such as Ivan, Tanya, etc. The surnames will be translated from English, as the game's code cannot handle surnames with separate tags (female/male). I do not expect to be able to fix this issue in the near future. It is planned that the list of names and surnames will be updated.

541 downloads Details →
M200 Class Rebalanced – Barotrauma Mod

M200 Class Rebalanced

door 76561198809207970

M200 Class Rebalanced A patch mod aimed at rebalancing the M200 class to a level closer to a vanilla security officer / major mod job level. Ordering instructions Recommended load order: ... Lua For Barotrauma CsForBarotrauma ... Vanilla Components Expanded ... 少女前线—战术人形M200重置版 (original mod) M200 Class Rebalanced (this mod) ... NOTE: Server-side LUA execution is required. Credit: - Original mod: 少女前线—战术人形M200重置版 Changes English Translation Full English translation added for all talents, afflictions, and gene descriptions. Talents Primary Tree - I.O.P. Tactical Doll: No changes (weapon damage reduced directly on the guns — see Weapons section) - Crisis Management: Replaced flooding speed bonus with flat +5 Mechanical and +5 Electrical skill - Tactical Doll's Self-Cultivation: Removed +15 Medical / +10 Electrical / +10 Mechanical skill bonuses and FPGA recipe; recipe-only - Tactical Guidance: Skill gain speed reduced from +50% to +10% - Melodic Respite: Removed repair speed bonus and XP-on-play; only removes psychosis/hallucinations for up to 60s Secondary Tree - Steady Shot (沉稳射击): Max attack/spread bonus reduced from 50% to 25% - Gloria: Explosion resistance reduced from 30% to 20% - Mule (多多益善): Ammo stack bonus reduced from +3 to +2; now resets on death - Shooter (射击精通): Replaced entirely with vanilla War Stories talent - Tandem Fire: Replaced entirely with vanilla By the Book talent ASP Specialization - Terminator (致命打击): Removed +50% headshot bonus; recipe unlock only - Fire Control (迭代升级): On-kill data sample drop chance reduced from 25% to 10% MOD III Specialization - MOD III (重嵌始位): Removed all stat bonuses (+10% health, ranged/melee damage, move speed); recipe unlock only Battle Specialization - Silent Assassin (静默暗杀者): Now only reduces enemy sound detection range by 50%; sight detection range effect removed entirely - Reactive Stress (反应性应激): Changed from full immunity to next hit to 50% damage reduction; removed +50% swim/move speed bonus - Deadly Trigger (致命扳机): Attack speed per stack reduced from +20% to +5% (max 10 stacks, cap 50%) - Pain Tolerance (疼痛忍耐): Removed all physical damage resistance; stun resistance reduced to +2% per stack (max 10 stacks = 20%) - Silent Killing (无言杀意): Removed the passive +20% ranged damage bonus from the M200AF_SilentKilling affliction Afflictions - M200AF_AimShoot: Max attack multiplier: 0.5 → 0.25; max spread reduction: 0.5 → 0.25 - M200AF_CoreOverload: All skill bonuses halved: 50 → 25 each; max health multiplier: 0.35 → 0.2; OCLoad rate: 0.32 → 0.5 per tick - M200AF_SilentKilling: Removed +0.2 RangedAttackMultiplier passive - M200AF_PainTolerance: Removed damage resistance; stun resistance only, 0–20% scaling across 10 stacks - M200AF_M200Stress: Removed +50% swim and move speed; now purely a duration marker (half-damage handled by talent) - M200AF_DeadlyTrigger: Attack speed per stack: 20% → 5% (max 10 stacks: 200% → 50%) - M200AF_HitMan: Sound range multiplier: -0.8 → -0.5; sight range multiplier removed Genetics - Calibration: Wait time deduction cap: 50% → 25% (resistance -0.5 → -0.25) - Pressure Stabilizer: Swimming speed range: +25%~+50% → +10%~+25% - Environment Resistance: Split into separate effects — burn: 10%~20%, EMP: 0%~10% (was combined 50%~100%) - Damage Resistance: Removed max health multiplier; damage resistance only (10%~25%) - Emergency Treatment: Max healing rate: ~135%/min → 90%/min (all tiers scaled ×0.6) - Killer Instinct: Replaced stack/consume mechanic with flat +5%~+15% ranged damage - Response Enhancement: Reactive Stress replenish rate halved → 25% max wait reduction - Lurker: Silent Assassin replenish rate halved → 25% max wait reduction Weapons - M200-CheyTac .408: Base damage reduced (weapondamagemodifier 1.0 → 0.8) - M200-CheyTac Nightshade Cardamom: Base damage reduced (weapondamagemodifier 1.3 → 1) - M200-CheyTac .408 (Faulty): Base damage reduced (weapondamagemodifier 0.8 → 0.6) Zoom (Scopes) Mouse-wheel zoom added for M200WP1-8x and M200WP1-12x scopes (similar to XCOM sniper mod style). M200WP1-16x is unchanged. Zoom range is significantly reduced compared to the original mod.

549 downloads Details →
Snowy Owl 雪鸮 – Barotrauma Mod

Snowy Owl 雪鸮

door 76561198431249489

XX舰船识别码:SnowyOwl-00 本应列入XXX(权限不足)新生舰艇方案的舰船,因XX分部结构重组而未能正式入役。流线型船头延续了系列经典设计,武备方案则保留舰长自主调整权限。而此刻摊开在墨染造船厂屏幕上的“雪鸮”侧透图里,深灰舰身裹着哑光黑装甲,黄色斜纹从舰艏一直切到舰尾——那是少年说过的“蒲公英黄”,像把细碎的光钉在了冰冷的金属上 ……以下事件须持最高权限调阅…… (某站点酒吧内) 角落的卡座被阴影半裹,身着白色作战服、外披哑光青色防弹外套的白发少女独自静坐。她脊背挺得笔直,像一柄未出鞘却裹着寒意的剑,白色长发松松束在脑后,几缕碎发垂在颊边,遮不住眼底的空茫。指尖无意识摩挲着冰冷的杯壁,思绪沉在无人能触的雾霭里,直至一道身影闯入视野,她的目光才骤然定格——不带探究,只剩纯粹的、无焦点的落点。 “你好,这里有人吗?没人的话,我能坐这儿吗?” 少年的声音带着几分小心翼翼的试探,墨色长发垂在肩头,袖口沾着点不易察觉的油污。他对上少女的视线时微怔——那眼神太冷了,像刚从冰封的深海打捞上来,没有半分温度,却还是礼貌地点头:“请便。” “怎么称呼?”少女语气平淡得像在念作战指令,没有起伏,也没有情绪。 “叫我Sanddeer就好,朋友都这么叫我。”少年回话时,目光不经意扫过她胸前证件,T.S.M的烫金标识在昏暗灯光下格外扎眼。“……你是‘奇迹之海’的人?” 少女眼神微顿,像是被这问句戳中了什么,却只是淡淡偏过头:“算是吧,或许。”下一秒便陷入更深的恍惚,瞳孔失焦,仿佛透过少年看向了某个早已崩塌的过往。 少年没有追问,只是安静地给自己倒了杯温水,推到她手边:“水是温的,喝一口或许会舒服点。你好像遇到了麻烦,要是想说,我可以听。” 他的声音很轻,像蒲公英的绒毛擦过心尖,没有压迫感。少女睫毛轻颤,终于从混沌中回神,指尖触到温热的杯壁,那点暖意顺着皮肤蔓延开,让她紧绷的肩线微微松弛。“嗯……我有点看不清未来,不知道该往哪儿走。”声音里第一次泄露出几分脆弱,不再是全然的冰冷。 “那小姐,你还没告诉我你的名字呢?”少年笑得温和,眼底没有好奇,只有纯粹的友善。 少女这才恍然,自己始终裹在疏离的壳里,忘了最基本的交流。 “……叫我瑶玖吧。”她顿了顿,指尖用力扯下胸前的T.S.M标识牌,金属牌落在桌面发出清脆的响,像是与过去做了切割,随后被少女收进了口袋。“你有住的地方吗?能不能让我暂住一段时间?”语气里带着一丝连自己都没察觉的恳求。 少年虽不解这突如其来的请求,却还是点了头:“当然可以,我住的地方还有一间空房。”他没有追问她的过往,也没有打探标识牌的意义,只是自然地转移了话题,“对了,你有喜欢的颜色吗?” 他思索片刻,眉眼弯起:“蒲公英黄,我很喜欢。风一吹,那些小绒球就带着光飘走,像能把烦恼都带走似的。” 少女望着他眼里的暖意,指尖的冰凉渐渐褪去,心底那片冰封的角落,似乎有细碎的光透了进来。 …… 数月后 T.S.M原墨染造船厂 “你真要放弃‘新生雨燕’?”工程师的声音里满是不解,“那可是最优方案。” “暂时先这样,就选雪鸮。”瑶玖的声音比初见时柔和了些,却依旧带着决断,“记住,别打任何识别标。” 船厂内陷入沉寂,唯有“SnowyOwl”的蓝图接入系统后,机械运转的嗡鸣渐次响起。她望着屏幕上舰船的三维模型,指尖划过冰冷的操作台,脑海里却闪过少年晒在阳台的蒲公英干花,以及他递来温水时温和的眼神——那是她久违的、被安稳接住的感觉。 …… 三天后 SnowyOwl的甲板上,海风掀起瑶玖的白发。 少年先开口,语气带着笃定,却依旧温和:“如果我没猜错,你其实是‘奇迹之海’的执行官——妖梦小姐,对吗?” 瑶玖没有否认,抬手缓缓摘下脸上的黑色面具。面具下的眉眼褪去了初见时的疏离与冷硬,眼底有了柔和的光。她望着少年,轻声道:“是,也不是。”指尖轻轻拂过胸前空荡的位置,那里曾是T.S.M的标识,如今只剩作战服的纯色布料,“不过现在,这些都不重要了。” 重要的是,她终于在迷雾里找到了方向,而这束光,是眼前的少年带来的。 她侧身指向驾驶舱:“这船,是给你的。”指尖轻轻拂过舰身的黄色条纹,“还有这颜色,是你说的那种光。” 她眼底的柔和彻底漫开:“现在,这些身份都不重要了。重要的是,这艘‘雪鸮’的航线里,有你。” …… 本剧情为T.S.M补充设定,《南丁格尔之旅》片段

513 downloads Details →
Scylla – Barotrauma Mod

Scylla

door 76561199130510348

A vessel to spread the word of the Church of the Husk. This T2 submarine is a medium-sized scout vessel centered around the idea of a floating chapel, going from colony to colony to grow the ranks of the cult or perform direct research on husked outposts. Special features: - Medfab + Research station, but no fabricator or deconstructor - Rear launching depth charge for maximum decoy efficiency - Special alien generator, does not require fuel BUT will microwave the crew if the laod is too high (around 4400 KW, you will have to use the power distributor or careful driving to avoid issues) - Large unique open ballast, for ease of maintenance at the cost of descent speed Cost: 14,000 mk Speed: 20.2 KPH Crew: 4-6 ppl recommended, a few minor tasks might not be doable for bots Turrets: 2 Large hardpoints + 1 Small hardpoint (starts with a coilgun and a double coilgun on the bottom) Other armament: 1 Rear facing depth charge launcher, Discharge coil for the aft of the ship Docks: Bottom and Top dock Airlock: Large moonpool at the rear end of the sub I hope you have fun playing this, let me know if you encounter any problems, I'd be glad to fix those.

506 downloads Details →
Tungsten Cube – Barotrauma Mod

Tungsten Cube

door 76561198881972343

BIG NOTE: 90% UNBALANCED, 100% NOT REALISTIC/LOGICAL. this mod adds the Tungsten Cube as a item and the tungsten railgun shell. the Tungsten Cube acts as a melee and ranged item, being swappable, along with with very heavy weight, capable of doing high amount of damage per hit. it is (mostly) identical in ranged and melee, capable of 1-hitting unarmored raptor on the head and doing 50% hp on the head when armored, for the veteran raptor hitting head armor does barely any damage but direct shot to the head can 1 shot the raptor, 1 shots crawlers at all times. it is noted that ranged attack is super inaccurate and are super short, ai bot does not know how to use ranged version. made using 16 titanium, 8 physicorium and 2 dementonite. Tungsten Railgun Shell deals SEVERE amount of damage at the cost of very high weight, capable of tearing through multiple walls or limbs with little to no effort, made using 2 tungsten cube. (recolored default railgun shell for texture, inventory icon color doesnt work??) CREDIT: arakneas for their melee/ranged item swapping code, random lethal company mod about tungsten cube icon for the cube in thumbnail.

529 downloads Details →

Craftable Nitroglycerin (BROKEN)

door 76561198390806716

Makes Nitroglycerin and it's volatile version craftable with 4 carbon + 1 sulfiric acid just made it because i needed some nitroglycerin for a campaign without stations.

472 downloads Details →

Improved Flintlock Jobs

door 76561198869747726

terrible maps by me! fo musket pvp

264 downloads Details →
The Neglector-1—Attack Ship – Barotrauma Mod

The Neglector-1—Attack Ship

door 76561199231450026

“The Neglector” is designed as an offensive submarine with conventional combat effectiveness, certain reconnaissance capabilities, and the ability to break ice when necessary. ------------This ship is a T2 attack submarine Regarding the hull: ① The ship has a length of 74 meters and a height of 20 meters ② The average health of the shell is 350, and it has a double layered structure with inner and outer walls ③ Both the bow and stern of the ship have defense shells with a health of 1000, which can be used to some extent for ice breaking. In terms of weapons: ① Above the ship is equipped with a fragment cannon and two laser guns, and below is equipped with one laser gun and one continuous firing gun. ② This ship is equipped with a shuttle boat that can be used for forward and downward firepower support, located at the rear of the hull, and equipped with a continuous firing gun. In terms of power: ① Using a large thruster with a thrust of 2300 and three square pressure chambers. ② The maximum forward speed is 40km/h, and the maximum diving speed is 23km/h (including mounted shuttle boats). In terms of equipment: ① We have a complete set of equipment including processing stations, crushers, pharmaceutical stations, and research stations. ② Having a medical room and a lounge, totaling five medical beds ③ Equipped with enemy warning devices and wall monitoring devices (displacement sensors) distributed outside the ship. ④ Having a large warehouse of 4x12. In terms of price: ① This ship will cost 9700 marks to purchase

451 downloads Details →

40k++

door 76561199063921069

324 downloads Details →
Belt-Fed Railgun Rack – Barotrauma Mod

Belt-Fed Railgun Rack

door 76561198086307960

Railgun go brrrrr Functionally it's 3 railgun loaders. Everything else is non-interactable. Which means you can connect all 3 to your railgun, and consider it belt-fed. Update: Flipped the railgun racks so the shells load from bottom to top.

322 downloads Details →
ECN Catodon - Assault Carrier – Barotrauma Mod

ECN Catodon - Assault Carrier

door 76561197967131061

By tons0phun July 31 2020. Europa Coalition Navy fleet assault carrier Catodon, named after Earth's largest toothed predator. This vessel contains the tools and power necessary to push the borders of human territory into the wilds of Europa, as well to hunt down dangerous Renegade vessels. Requires a robust crew. Readied for single player, multiplayer, RP, Sub v Sub (?). Recommended crew of 16: 2 Capt, 5 Sec, 3 Engis, 3 Mechs, 2 Med, 1 Assist. Enjoy! A Word from the Builder25/12/2020 What started as a fourth submarine to try out some sub ideas I'd been musing on, morphed into a stay-at-home covid project. Some ideas had to be abandoned, some reworked, extensive learning experience of the editor. I used elements I liked from SS13 of traitors systematically subverting and defeating a station, and incorporated them into a large submarine. Some have confused this sub for a station, some inquired if I had a patreon to donate to, but I'm just here to walk that fun line between jolly cooperation and psychotic mayhem in the abyss. Many fun times with this game since first legacy release, and hope this sub helps spread the fun. Cheers and happy holidays. :] If you enjoy the sub please consider subscribing, giving a like, favorite, or community award. Thank you! GENERAL SPECIFICATIONSNO MODS REQUIRED : ALL BASE-GAME CONTENT ! Market Cost : 200000 MK Classification : Tier 3 Attack Sub Recommended crew size : 8 - 16 Recommended crew skill : Experienced Dimensions : 63m x 25m Max linear velocity : 40km/h Maximum Ascent : 17km/h Maximum Descent : 10km/h Total Hull Volume : 9116454 Optimal neutral ballast : 0.5847 Items are stock in performance (from the time it was created) with some exceptions: - Main submarine chainguns have +50% firing rate, but consume +50% power - Some components are "reduced equivalents" in an effort to reduce part count and signal calculation updates, e.g. the "Mega-capacitor" has the combined quality of 5 super capacitors (charge, repair time, etc), All changes are done with an effort to keep the sub "fair" in relation to stock component properties - Item deterioration threshold set to 100%; Components in this sub only deteriorate when damaged by environmental elements or pushed beyond specifications. Lack of repair frequency offset by the large volume of items to repair in the wake of catastrophic events. Large Station Reactor : 20,000 KW Output 2 Large Engines : 4,000 KW Load Max (each) Idle Power : ~5,500 KW Load (after all caps+batts charged, no thrust) Silent Mode Idle : ~2,500 KW Load Battery Reserves : 32,000 KW*min 3 Interior coilguns for repelling creatures, boarding parties, subduing mutiny, or traitorous mayhem 6 Discharge coils 2 Depth charge tubes, front+rear, mutually linked to 5 loaders 7 Exterior small turrets (4 available from docked Minisubs) 3 External railguns for rear, top, bottom cover 5 Frontal railguns, integrated cannon system with 3 firing modes : volley, single sequence, and salvo sequence Design start : July 31, 2020 Design "end" : Dec 25, 2020 Estimated time in-editor: ~550 hours (and counting) x_x FEATURES AND FUNCTIONS Designed for ease of use and balanced for Baro - Campaign ready : Ai can path to all areas of the submarine, even maintenance tunnels, and use all gun turrets - Extensive refining : +500 hours of playtesting, feedback, QOL changes, rebalancing items, and grief deterrents without negating traitor mode gameplay - Almost all of the submarine can be accessed on-foot without climbing - Atmospheric lighting for normal operations, stealth mode, and power-outs - Gunnery deck links Operations, Command, and Crew sections of the submarine with large and unbroken pathway - Rooms requiring ID placed to avoid obstruction of main player pathways - ID restricted areas and lockers highlighted with red symbols indicating access requirements - Command has auto doors, all other doors on the submarine are manual. Flood hazard presented by open doors from careless crew, or deliberate traitors - Large open areas to give the sub the feeling of being "big", while also decreasing the amount of compartmentalization available against flooding, to balance the sub's inane offensive capabilities - External nooks around the sub for small enemies to wriggle into - NEW 31/3/2021 : Maintenance tunnels around sub perimeter: buffer against flooding, but mostly to facilitate cat-and-mouse chases - NEW 4/4/2021 : Brig now has flush/jettison execution system Navigation control suite - Room lockdown for every section of the submarine - Reactor killswitch, flood (anti-fire) - Silent Mode for reducing submarine sonar noise, reduces motor and ballast input, shuts down reactor and activates battery array - Ship-wide status display system; default messages include (Clear), Caution, Alert, and Evacuate. Display components can be edited in-game for fun - Head of Staff (HoS) equipment for delegating crew leaders and improving crew item access, priority item for traitors! - 60 Second Self-Destruct sequence; Captain ID arms, 2 HoS or higher required for simultaneous button press to activate. Activation starts 60 second countdown, ending with a massive explosion - Sonar-aimed five railgun cannon system with volley fire, sequence fire, and salvo sequence (25 rounds) ID access designed to emphasize class roles, traitor mode, grief deterrent - Structured ID access: cooperate and communicate in the use of critical items, while not letting them fall into the hands of traitors (or griefers) - Captain ID grants full access - HoS ID grants access to all class areas and containers, excluding the Captain's lockers in Navigation - Mechanics control access to welding fuel reserves, have reactor and maintenance access - Engineers control access to all fuel, have reactor and maintenance access - Medics control access to all opiates and hazardous substances ; Captain or HoS required for Toxins. - Security controls access to all weaponry and camera system ; Captain or HoS required for high grade weapons. - Hidden items, spaces, and concealment throughout the submarine to aid traitors and troublemakers! First in Baro : Channel-select Camera Monitor System - Security room features camera system controlled by selecting rooms on a map display of the submarine. No flipping through channels on this sub! - Selecting the security room locks the periscope from viewing cameras, to prevent non-security personnel from use - Three (red) cameras along the main connecting deck have internal coilgun turrets for defense of the submarine from enemies within - Blind spots throughout submarine, components+structures which offer concealment to assist sneaky traitors Four minisub fighters - Acts as gun-pod while docked, reducing power demands from docked vessel - Command room light indicators to display whether or not a minisub is docked to a given port - Main-sub exterior shaped to fit Minisubs, providing easy alignment for docking - Double as evacuation shuttles, have traveled distances as far as 9000m! - Features top and bottom coilguns for wide angles of covering fire - Blast doors which shut when forward dome is ruptured - Hardy minisubs capable of entering modestly sized passages - Secure cabinet for transporting items to/from mission sites - Can power down to conserve energy, while the dive team undertakes operations

272 downloads Details →
[SZTORM] Orkan Mk II – Barotrauma Mod

[SZTORM] Orkan Mk II

door 76561198034416724

Second member of Orkan Class family, designed for Mercenary Group SZTORM. Orkan Mark II is a complete redesign, sharing only a name and role in fleet with it's predecessor. It features powerful armament: two quad barreled coilgun batteries, fore gun battery consisting of dual rapid firing Perun type railguns and an array of 12 depth charge launchers with delay dropping mechanism. Ship is lightly armored, thus only for experienced SZTORM commanders, it requires constant vigilance and planning.

218 downloads Details →
Put vanilla big guns in hotbar(原版大型枪械可放进快捷栏) – Barotrauma Mod

Put vanilla big guns in hotbar(原版大型枪械可放进快捷栏)

door 76561198037655986

此MOD仅修改了原版枪械,使原版一部分无法放进快捷栏的枪械可以放进快捷栏,并移除了它们可以放进腰带快捷栏的功能,其他机制均未修改。 受影响的枪械清单: 电弧发射器 废铁炮 快速裂变加速器 突击步枪 自动霰弹枪 重机枪 榴弹发射器 受DieMost所制作的该MOD所启发: https://steamcommunity.com/sharedfiles/filedetails/?id=2656878139 感谢你的MOD,让我获得更好的游戏体验。 This mod only modifies vanilla weapons. It allows some vanilla firearms that could not previously be placed in the hotbar to now be placed in the hotbar, while removing their ability to be placed in Toolbelt slots. No other have been changed. Weapon List: Arc Emitter Scrap Cannon Rapid Fissile Accelerator Assault Rifle Auto shotgun Heavy Machine Gun Grenade Launcher Inspired by this mod created by DieMost: https://steamcommunity.com/sharedfiles/filedetails/?id=2656878139 Thank you for your mod, which gave me a better gameplay experience.

579 downloads Details →
Husk Regen Coma (Both Types) – Barotrauma Mod

Husk Regen Coma (Both Types)

door 76561199031226079

Husk infections now makes it that when you go into a critical state you slowly regenerate Version where only symbiosis makes you go into a regen coma https://steamcommunity.com/sharedfiles/filedetails/?id=3087029760

406 downloads Details →
Synth (Limited to one) – Barotrauma Mod

Synth (Limited to one)

door 76561198190492722

Someone requested to set the limit to one. Regular version

357 downloads Details →
[DEPRECIATED] Combat Overhaul Redux - Ammo Compatibility Patch – Barotrauma Mod

[DEPRECIATED] Combat Overhaul Redux - Ammo Compatibility Patch

door 76561198019106077

The original mod now includes what this patch changed so there's no reason to install this at this moment in time! Add this mod above the base mod in your load order! Combat Overhaul modifies the vanilla ammo types, mods that rely on those may not function properly so here's a fix. If Combat Overhaul implements this natively in the future I will mark this mod as Depreciated to denote that. Simply modifies the tags of a few ammo types that are replaced using the base mod. Originally done for use with the following mods, but may work for others. More Unique Weapons Armory Weapons The ammos and their correlating compatibilities are as follows (Include all variants) .38 Rounds > Revolver ammo 7.62x55 Rounds > Handcannon/Rifle ammo 7.62 Kurz belt > HMG magazine If I missed anything or maybe there's another mod that uses vanilla ammo and breaks with the base mod let me know so I can try to add it! Thank you for downloading, and thank you to the original mod creators for their terrific work~

223 downloads Details →
TheEntropy Pain – Barotrauma Mod

TheEntropy Pain

door 76561198389582822

This mod is an addition of the main The Entropy mod, from which the pain mechanics were cut into a separate mod. It can work with or without the main mod. The Entropy - Main The Entropy - Food and hunger

208 downloads Details →
Dugong-XXI – Barotrauma Mod

Dugong-XXI

door 76561198147837049

Dugong-XXI型潜艇是基于Dugong_U101X改造强化的潜艇。因常年在深海航行所以受到严重的异星侵蚀。根据Z86外观改进。在原dugong上在外观和功能上进行了爆改 1.配备自动感应线圈系统。 2.压载舱监控和自动排水灭杀丘脑协议。 3.船尾加装了垃圾处理系统,让您足不出户将垃圾排放到欧罗巴的冰洋之中。 4.船尾配备禁闭室。 5.随时切换备用电源以应对紧急断电。 6.为仓鼠玩家增加了大量容器。 7.自动感应防水门。 8.增加了轨道炮减小了火力死角;一共装有5座高斯粒子加速激光炮,是一种实验性武器,融合了线圈炮和轨道炮技术,一种低射速但是拥有极高穿甲效率的电磁激光炮、无需弹药只需电能和透镜模块的高科技武器。一共分三种透镜模块:普通透镜:伤害高,穿透低,简单粗暴;穿甲透镜:伤害低,高穿透,适合对付装甲敌人;散射透镜:散射激光,伤害高,穿透低,适合对付集群敌人。 9.医疗仓配备星际武装力量全能医疗舱,可以从原子层面修复一切身体损伤。 10.船长室配备自动修复协议,可以在危机时机维持核心区域正常运行。 11.医疗加工台配备独特的针剂蓝图,医生可以制作B4型纳米级医疗机器人注射器,注射之后可以让伤员缓慢恢复伤势,持续300秒。 12.船中制造台可以制造明日方舟的特色装备与武器。

372 downloads Details →

Pagina 250 van 3428 (82,269 resultaten)

Barotrauma server met modondersteuning

Start je eigen Barotrauma server in een paar minuten.

Huur een Barotrauma server