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Mods en plug-ins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Dance of the Endworm
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"Goodbye, Space Lobster!" Changes idle sound for Endworm to "Dance of the Dreadnought" from Deep Rock Galactic Heavy inspired by a Fortunate Worm (should really cheack it out) https://steamcommunity.com/sharedfiles/filedetails/?id=2702843916 !!Fair warning, sound is not muffled so expect it to get loud!!
Acolyte Improved Husks Patch[CN]
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Acolyte Job & Improved Husk兼容补丁的汉化版本 原MOD地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2902682308
LRAS Helldiver Variant I
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AN ACTUAL HIGH RES IMAGE OF THE SHIP: https://i.imgur.com/OXDjOAU.png The moon pool in action: https://streamable.com/5a2za2 Full outside view of the lighting: https://i.imgur.com/1bIj0yi.gif Walkthrough: https://streamable.com/bn8qw9 Just my personal sub, built and improved on over many campaigns (started with variant A and quite a few variants ended up not getting letters). It is setup to take you from the start to the finish of a campaign. It is currently equipped for a fresh campaign start, so pretty much no resources on board. The only required mod is EK | Dockyard and it is not optional. The sub will not function without it. When mousing over interactable things, absolutely everything should be labeled and explained when necessary. While the sub features waypoints for bots, it was built for coop so many of the features are not really usable by the bots. It is power balanced as is and the wiring even though I tried, is a bit of a mess to figure out, so a lot of it is really not meant to be touched. It has a dual coilgun turret on top and two separate coilguns on the bottom. And the main armament - a nose mounted railgun with a wide arc of fire. The weapons are positioned in a way that makes the Helldiver a formidable vessel but only if you maneuver the vessel properly during combat to cover the blind spots. The whole top and tail are covered by tesla coils that fire for 2 seconds and are connected to a fast recharging capacitor. Tesla coils do not reach the bottom of the sub. The turrets ARE NOT SWAPPABLE during the campaign, if you want to change them, you will have to extract the sub with the Barotrauma Save Editor and do it in the sub editor. The sub is very flood resistant. All the doors are programmed to automatically close when they detect flooding and will automatically close on a short timer while flooded and every room has drainage ducts leading to the ballast tanks. Though due to the size of some rooms you will start sinking if any of the bigger compartments flood. And now on to the features. - The main thing - the moon pool. You can move the sub while its open, I wouldnt suggest swimming in there without a suit, but you can always try. It can also be opened/closed from the NAV terminal. During diving missions the pool can remain open and the two bottom turrets are positioned to protect divers. - The top airlock has an override allowing you to have the outside hatch open for transporting artifacts. - The sprinklers in the plant area are quite the FPS hit for weaker PCs that already struggle with Baro, so theres a switch to turn them off. And in that case you can manually water the plants. - The turret searchlights are NOT shadow casting since that can also be a problem for weaker PCs. There is a button on the sonar monitor in the gunnery to turn them on and off for stealth. And that sonar monitor does come in handy for gunners. - There are two outside cameras accessible from the NAV room, one on top and on bottom. Their searchlights ARE shadow casting and can be turned on and off from the NAV terminal. - The sub has a battery pack that can be operated from the reactor room and from the NAV terminal. It has to be manually operated (It is not automatic on purpose, people need jobs). - The reactor features an automatic controller, can handle any amount of rods (1-4) and will always work at optimum temperatures. For it to function properly it needs to be in auto mode and the controller needs to be turned on. Reactor also automatically shuts off and starts drawing power from stations when docked. This function can be turned off incase whatever you're docked to doesnt have enough power. For optimal working conditions leave the reactor the way you found it. - The reactor room was setup to be used with ITA and now with Hazardous Reactors. It has a failsafe incase of a fire. The door will lock and after 20 seconds the room will flood extinguishing the fire and unlocking the door allowing you to enter and recover the rod. This is just my little surprise for fire starters <3. If you mess up, just hide in the ballast tank. The sub is very optimized (again, sprinklers and shadowcasting searchlights on the cameras can be a big FPS hit, but thats why they can be turned off). Have fun!
Fortress of Darkness
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============================================================================ THIS SUBMARINE NEEDS TO BE CONTROLLED BY AT LEAST TWO PLAYERS ============================================================================ "Plunging into the darkness of deep waters, the Fortress of Darkness becomes an unshakable guardian of the depths of the sea. Her combat power is unparalleled, her durability terrifies enemies, and her speed is amazing. But to master this monster of steel, it takes not one, but two captains, captains, cooperating in harmony, must steer the ship to conquer the ocean depths. The fate of Europe is in your hands - fight underwater monsters with the Fortress of Darkness! An important innovation in the game that adds more interest to the gameplay with a friend: To control the vessel, the participation of 2 captains is required, one of whom controls the engine and the dropping of bombs, and the second controls the ballast and discharge coils. Ship Level: 3 Crew capacity: 8-10 Engine: 1 Guns: 4 2 ship control points one large reactor Speed: Above average
Heavy Bandolier Backpacked
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Same as the heavy bandolier mod, but instead goes into the bag slot. You have less total slots but have a slot for a heavy weapon, like the HMG or the Rapid Fissile Accelerator.
OUS Aurora Borealis CVS-001 version 2.0 北极光号水下航战 2.0
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原版魔改黑科技潜艇,火力强劲,搭载自杀式无人机、穿梭艇、一键式反丘脑系统、并联火控系统。 如果你认为我的作品很酷,不妨给我点一个赞或者把潜艇推荐给你的朋友 A powerful aircraft carrier that sails under water. Fully translated into English now. If you think my work is cool, give me a thumbs up or recommend the submarine to your friends. ------------------------------------------------------------------------------------------------------------- 性能数据 ① 全长46.0m 宽9.2m 高7.7m 飞行甲板长42.0m ② 水下排水量853吨 ③ 动力来源 单座大型核裂变反应堆 最高电力输出:25000kw ④ 航速(已过期) 水平航速:47km/h 上浮:19km/h 下潜:11km/h,紧急模式18km/h ⑤ 续航 无限 ⑥ 船员 最低船员配置:3人 Data 1.Total length: 46.0 m Width: 9.2 m Height: 7.7 m The flight deck length: 42 m 2.Displacemen: 853 t 3.Power source Single nuclear fission reactor Maximum power output: 25000 kw 4.Speed(out of date) Horizontal speed: 47 km/h Floating: 19 km/h Diving: 11 km/h(emergency mode: 18 km/h) (5) Battery life boundless (6) Crew Minimum crew configuration:3 ---------------------------------------------------------------------------------------------------------- 操作指南 1. 并联式火控系统(由于潜渊症1.0版本更新的自动炮塔功能,以后也许会取消 分为摄像头模式与炮塔模式==》双击进行切换《== ① 摄像头模式:单次扣动扳机进行摄像头间的切换 ② 炮塔模式:切换至摄像头所在的炮塔,可以正常旋转炮塔与射击 2. 反丘脑系统 打开对应压载舱的保险,绿灯亮起后,点击引爆按钮,炸药需手动补充。 3. 兵锋无人机 移动:双击切换操作模式与悬停模式,悬停模式自动与附近停靠点对接 穿甲炸弹:长按激活传感器,全速撞向敌舰,炸药将在击穿船壳后引爆,对人类与怪物同样有效。炸药需要手动装填 4. 紧急下潜 向军火库内灌水,获得更快的下潜速度。通过加工车间的按钮与导航终端控制,激活时军火库舱门被锁定。 Instructions 1. Fire control system Camera mode and artillery mode ==》Double click to switch 《== Camera mode:single click to switch between cameras Turret mode:control the cannon where the camera is located, and you can spin the cannon and shoot normally. 2. Anti-ballast tank plant system Turn on the safety corresponding to the ballast tank, after the green light is on, click the detonation button, and the explosive needs to be replenished manually. 3. Drone Double-click to switch between operation mode and hover mode, and hover mode will automatically dock with nearby stops Operation mode: Your drone will head to where you mouse is Armor-piercing bombs: Long press to activate the sensor, crash into enemy ships at full speed, explosives will detonate after penetrating the hull, and are equally effective against humans and monsters. Explosives need to be loaded manually. 4. Emergency dive Fill the arsenal with water for a faster dive. Controlled by the buttons of the utility compartment and the navigation terminal, the arsenal door is locked when activated. ---------------------------------------------------------------------------------------------------------------- 指挥系统 通过舰桥的三个阀门在四个模式间切换,阀门同时开启时激活优先级更高的模式,无阀门开启时为巡航模式 1.巡航模式 拥有最低优先级 开启自动门,关闭外大灯 2.匿踪模式 拥有第三级优先级 开启自动门,关闭所有灯光 3.伏击模式 拥有第二优先级 引擎离线、反应堆离线、关闭自动门、关闭外大灯 4.战斗模式 最高优先级 关闭自动门,开启外大灯 Command System The three lever of the bridge control the four modes, activating the higher priority mode when the levers are open at the same time and activating the cruising mode when no lever are open. 1. The Cruising Mode Have the lowest priority Open the automatic door and turn off the Battle lighting 2. The Stealth Mode Have the third priority. Turn on the automatic door and turn off all lights 3. The Ambush Mode Have the second priority The reactor is offline, the engine is offline (removed due to a bug), the Battle lighting are turned off, and the automatic doors are closed. 4. The Battle Mode Have the highest priority Turn off the automatic door, turn on the battle lights, turn on the buzzer(now control by a independent switch in the bridge). Tips 1. The radio channel used: 1、2、3、4、5、6、7、8、9、10、11、12、101、102、103、104、105、106、1145、201、202、203、204、205、206、207、208、209、210、211 2. Watertight cabin No. 1 may cause fractures, so pay attention 3. Close the door when using the airlock, otherwise it may lead to large-scale water ingress. 4. When using the drone, do not pull the trigger continuously or press and hold the trigger when moored or near the hull. 5. When activating the emergency dive, you don't have to worry about the shuttle ------------------------------------------------------------------------------------------------------------------ 2.0更新日志 调整艇内灯光亮度 增加种植箱 加装并联探照灯,灯光由独立开关控制 穿梭艇实装,支持洞穴探索。可以脱离母舰活动50分钟 优化机库装饰 更新了英文与中文版本 Changelog of 2.0 Fix the bug that engine offline for no reason Fixed the bug that the buzzer was too noisy Adjusted the brightness of indoor lighting Upper and lower parallel searchlights are installed, and the lights are controlled by independent switche Planting boxes are added The shuttle boat is online 由于逆天UU加速器,我无法在STEAM回复任何问题,但我不时看评论区解决问题,想与作者交流可以前往百度贴吧潜渊症吧 I cant answer any question on steam because of some problem, but whatever you say I will keep in mind and fix it
R-29V
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R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n. Simplified by LeDough Dockyards 'R-29V': Double hulls & clutter reduced, bow reworked, moved medbay & added medfab, drainage partially improved, hatch depth fixed, circuit box for door logic, 1 discharge coil moved to rear & power draw nerfed (was low v/s Vanilla), double bunks, loose panels & more! Price: 26,800 mk Class: Transport Tier: II Crew Size: 5-9
Karkinos
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All Languages supported! During the battle, as Heracles fought the multi-headed Hydra, Karkinos came to its aid. As a reward for its brief but valiant effort, Hera placed it in the sky as the constellation Cancer. So, while Karkinos may have been killed, its legacy lives on in the stars, visible in the night sky. Much like the valiant crab, this vessil has been to the center. For us there are no stars, only home, but for you the skies are open. They will never know of your sacrifice, but we do. Stats: Price: 7000 Mk Role: Teir III scout Size: 36x20 m Recommended Crew: 6 - 12 Cargo Capacity: 16 crates Max Horizontal speed: 48 km/h Max Vertical speed: -18 km/h Features: - All custom set pieces made with vanilla assets - Fully functional Antique 4 poster bunk bed - Crew quarters complete with matching Lounge - Goth girlfriend crab - Open Floor plan - Moonpool Airlocks - Open Bilge means once a leak is sealed, the water is whisked away quickly - Electric crab with deadly pinchers - Loads of displays for ease of information, no matter where you are on the sub - Fully tested through campaign - Properly tagged containers Weaponry: - 2x Coilguns on the bottom of the sub - Railgun on the top right - Chaingun on the top left - Discharge coils line both pinchers This is my second sub ever and I am very excited to present Karkinos! There are many unique things about this sub, but all of them are vanilla meaning no mods needed, enjoy the chaos of vanilla coding. Custom set peices Overall, the crew quarters are meticulously designed to balance functionality, comfort, and efficiency within the constraints of a sub's compact interior. Crew members must adapt to living in close quarters for extended periods, relying on teamwork and camaraderie to maintain morale and productivity during deployments. The Antique wooden 4 poster bunk bed is fully functional. Multi-Output Fabrication station Fabricator outputs to 1, deconstructor is linked to 2 6 crew subs are fun but sometime you need more room Fully capable of being run with just 6, but sometimes you make friends and need a larger sub. But the problem with large subs they are bland, boring and needlessly huge. Balancing all the different elements, from crew capacity to weapon systems, while maintaining both form and function is no small feat. It's been quite the journey to bring Karkinos to life. Lovingly decorated to the 9's with aesthetic features, while not being needlessly large. Armory With 8 storage lockers and a plethora of weapon holders this armory is both aesthetically pleasing and has ample space for players to store their gear efficiently. Flexible design that can accommodate a wide variety of equipment that can sometimes come with some mods, now you have space to store it. Fun features Once again there is a hidden Konami code somwhere on the sub. During testing phase it took someone 5 hours to find it, let's see how long it takes you guys. (Please do not spoil the location in the workshop comments. Let's keep this fun okay?) Heavy guns on top, small guns on bottom Placing heavier guns on the upper decks for defense when under attack, while keeping smaller guns on the lower decks for use against smaller threats encountered during sailing. Taking a practical approach, ensuring that Karkinos is equipped to deal with various types and sizes of adversaries. Dyed toolbelts and there respective tools are in locker #4 in fabrication. Diving supplies are to the left and right of dive prep. I took special care to balance this sub. The open floor plan for instant flooding, but also two open bilges, so the moment the leaks are sealed the water is already being whisked away. A double daisy chained electrical room means, if you let half the system go down, it sends a double over volt charge through every box, dragging the whole system down. But all the boxes are in one place for ease of fixing. Anyways, let me know what you think, I really strove for aesthetic in this build, with extreme functionality. Feel free to check out my other content on the workshop. Just click on an image below!
Craftable Crates
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The Crates are now both Original Vanilla restored in functionality, and are craftable. Deconstructing a Crate yields x1 Steel Fabricating a Crate uses x1 Steel The crates do not have any Skill tied to them so they do not give XP but anyone can craft them. Deconstruction has been slowed down back to what it was before when crates yielded steel from deconstruction. Credits Nattie98 - Creator Special Thanks Lagmanor - For teaching me how to XML edit and for giving me permission to remake the mod.
ESC-16 Perseverance
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ESC-16 Настойчивость -Центр, артефакт у нас, Внешняя Группа вернулась на борт Настойчивости, запускаем двигатели... -Подтверждаю, ожидаем возвращения на судно. -Одного из водолазов ранили, он в тяжелом, но стабильном состоянии, приготовьтесь нас встретить -Так точно, Настойчивость, ожидаем вашего возвращения, медики прибудут в доки, конец связи Технический отчет комиссии Флота "Настойчивость" - один из трех основных челноков КБ "Новые Горизонты". Это золотая середина между малышом-исследователем "Любопытностью" и большим "Странником". Шестнадцатая линейка челноков является многозадачной, тем не менее, ее первичная цель - проведение экспедиций. Стандартная комплектация челнока рассчитана на небольшую экспедицию в глубины Озера, а оснащение и простой ремонт шаттла помогут выбраться из самой сложной ситуации. Он спасёт вам жизнь. Оснащение: 1) Энергоустановка на 30E3 кВтМин, среднее время работы 15-20 часов(игровых минут) 2) Штатное расчетное количество членов экипажа 4( 3 скафандра внешней группы, и 1 для пилота) 3) Базовое снаряжение для внешней группы. Скафандры рассчитаны на давление до 4км(по надобности требуется замена) 4) Мелкокалиберная автоматическая магнитная пушка, мощные разрядники, сброс звуковой ловушки 5) Корабельная энциклопедия(зависит от ее наличия на корабле. Большая часть кораблей КБ Новые Горизонты обладают прошивкой) В игре Настойчивость станет прекрасным челноком на роль корабля возрождения, и прекрасным вариантом на роль челнока для вашего судна. Для ремонта балласта может потребоваться выход из корабля. Требуется регулярное пополнение припасов
Obama's Posters
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Crying and shaking because there isn't enough Obam in your sub? Of course you are. Now with a few more images, bringing the total to 29. Also check out the USS Obamium or Obunga will show up at your door tonight. ! Currently not craftable or pickable, only for use in the Ship Editor !
WB-NT-blunttrauma-ointment
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a small addon for neurotrauma that adds an ointment that speeds up the healing of bruises
Custom job count limits Prison RP
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Based on Target Practice`s Custom Job Count Limits Mod. Original Mod -> https://steamcommunity.com/sharedfiles/filedetails/?id=2958188267&searchtext=custom+job. I customised it more to balance playing with prisoners and traitor mod. All credit goes to Target Practice
[SGM]Compact Campaign
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将战役地图缩短了50%,提高出售物品的价格倍率到70%~75%,大幅提高了商人的初始资金,并增加了安全官、医生等职业的可雇佣数量。 木星辐射等比例调整。 This mod reduces campaign map size by 50% and increased sell price modifiers to 70~75%. For a fast-paced compact campaign. Radiation is also slowed down accordingly.
(PVE SHUTTLE) MYRMIDON
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The MYRMIDON Is a shuttle designed for chopping up hostiles, and clearing out crawler nests! features 1 coil gun, 3 depth charges, communications terminal, and a saw blade (yes it does work).... Produced by Crow Corp. 100% vanilla sub editor, NO Mods required! DETAILS Dimensions 7 x 4 Velocity33 Kph Decent Velocity 15 Kph Other work by: CROW CORP - The NAGA Pterois: https://steamcommunity.com/sharedfiles/filedetails/?id=23771213151 - ARGONAUT: https://steamcommunity.com/sharedfiles/filedetails/?id=2385387903 - ARGONAUT MKII: https://steamcommunity.com/sharedfiles/filedetails/?id=2392120908 - NAGA Xiphias:https://steamcommunity.com/sharedfiles/filedetails/?id=2385436727 - Jovian Humpback: https://steamcommunity.com/sharedfiles/filedetails/?id=2389325356 Special thanks to all that liked & download Jovian uniforms: https://steamcommunity.com/sharedfiles/filedetails/?id=2396974846 Circular saw: https://steamcommunity.com/sharedfiles/filedetails/?id=2377150391
EK | Utility (Small Shelf, Shelf, Electro-Flare, Industrial Strength Crate)
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Yep, this is literally just 4 items from EK | Utility that I wanted in my campaign. Of course the original textures/code aren't mine, all credit goes to Videogames for original EK | Utlility and Zenith for code that works in 1.0
The Filibo II
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The second creation of the saint Filbo Dedo, The Filibo II. This vanilla ship was designed to handle any mission and situation you could possibly encounter on europa. It comes equipped with... -multiple automated electrical discharge coils, -two double barel flak cannons, -a micro shuttle, -an efficient water draining system and plenty more for you to survive the deeps.
WH40K Mechanicus Cruiser Maestrale
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An Adeptus Mechanicus Cruiser is an Imperial starship that serves as the backbone of the fleet of the Adeptus Mechanicus, the Basilikon Astra. Barotrauma 40k is required! https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908 Fixes / Изменения Fixed doors and hatches required wrench for repair / Исправлена починка люков и дверей с помощью now u can repair it with Mechanicus axe / топора механикусов Batteries fixed but will changed afte a while cuz they seems to be infinite.... Батареи исправлены но будут переработаны в будущем ибо кажется сейчас они не расходуют заряд... даже при отключенном реакторе Oxygen perfomance fixed / Подача кислорода оптимизирована known problems to be fixed /Известные проблемы которые будут исправлены - turret harpoints not fuctional after new gun bying / не работающие точки турелей после покупки и установки новых My discord - Tveyn#9486
盒装凝胶及EA单格更多弹夹
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本来是私底下自用的模组,fox要公开就公开了,盒装凝胶及软膏需要精创为前置,盒装凝胶部分搬运自车万精创兼容补丁 EA单格更多弹夹主要用于喜欢EA rebalance增加的弹夹堆叠数但又想保留原版EA换弹时间的玩家群体,如果需要EA rebalance无需启用此模组。 具体修改为玩家物品栏里: SCAR系列 762.51 弹夹堆4个 弹鼓堆2个 耐用钢弹夹堆3个 AK系列 762.39 弹夹堆6个 弹鼓堆3个 耐用钢弹夹3个 贫铀弹夹4个 Ash12 12.7普通堆3个 耐用钢堆3个 12.7 .50bmg 反器材堆10个子弹(一次拖运可直接装满M107反器材) 数值是EA原来的数值没动 【25.05一次EA更新将耐用钢穿透肢体数3→6,过于imba,不同步,仅同步爆炸效果】 希望每位玩家都能对自己的玩法和数值舒适区有自知。 【25.08 EA更新移除了原来的单手556原型手枪,给他加回去了】
HAMMER DOWN 落锤
door 76561198855298291
HAMMER DOWN 落锤中型突击艇 警告:在开始新的一轮巡回之前,所有船员必须穿船上配备的pucs防护服(强制要求) 型号:深潜型 规格:57*13m 载货:32箱 推荐船员数量:4(保命)-8(休闲) 速度:最高水平速度:57km/h 最高上浮速度:19km/h 最高下潜速度:23km/h 跃迁最高瞬时速度:271km/h 定位:除了载客以外的任何任务 火力配置:4门连射炮+2门轨道炮(角度切炮)+1门激光切割器(穿梭机停靠点), 2个手动电磁线圈,一个船头雷管阵列 船头雷管阵列使用说明:打开导航终端,当声纳上的绿色光点靠近船头时启动雷管阵列,届时整艘船体会被极高剂量的辐射所笼罩(爆炸点附近还会有emp产生)雷管阵列一次攻击所造成的伤害全由你的手速来决定(还有你的电脑) 船头跃迁撞角&全船修复:当看到一座冰尖岩/道歉大水母/海盗船/蠕虫/女妖/大型贵物群时,你可以直接开启跃迁直接怼过去,全船修复会帮你解决漏水的小问题,只要勤点击,那些贵物就基本进不来(某震除外) 站点接线盒起火器使用说明:拉下储物仓的拉杆,即可使站点电力瘫痪,当站点大型反应堆已经满载时,请撤出滞留在站点内的船员,然后将拉杆拉起,接线盒会损坏甚至起火(建议先把站点里的灭火器,氧气瓶,潜水服给偷光),大约五到十五分钟,站点里的人就会死光,接下来你就可以放心的开始零元购了 翻车鱼小型突击艇(跳帮穿梭艇):具有一门小型切割器,在上面安装的接线盒起火器(请从上对接口对接海盗船)只能让海盗的电力瘫痪,还附加一个隐藏功能() 喜欢的话就点个赞吧 enjoy~ 致谢名单:感谢蓝海重工qq群友:朝闻道,群萌新-摸鱼摆烂心,是不过三兄的技术与mod支持 大美西螈制造者RED的船外天线装饰 noking的穿梭艇(ken)布局 zlyleand,风云,茂逊(小逊),海盗头子GaoKT,skajdiw (碳基仿生人-不会说 话)等人的改进建议 Kuraree_Fukage的护眼灯光数据 smxy12hzm的跃迁引擎和角度切炮组件 rs-czh的三组件反应堆 Before embarking on a new tour, all crew must wear pucS protective clothing provided on board (mandatory) Model: Deep diving type Specification: 57 * 13 m Cargo: 32 cartons Recommended crew numbers: 4 (life) to 8 (leisure) Speed: Maximum horizontal speed: 57km/h Maximum buoyancy speed: 19km/h Maximum diving speed: 23km/h Maximum instantaneous speed of transition: 271km/h Positioning: Any task other than carrying passengers Firepower: 4 battery guns +2 rail guns (Angle cutting guns) +1 laser cutter (shuttle docking point), 2 manual electromagnetic coils, 1 bow detonator array Bow detonator array directions for use: open the navigation terminal, when the green light spot near the bow on the sonar start detonator array, then the whole ship experience was shrouded by high dose of radiation (near the burst point there will be an emp) detonator array an attack of the damage dealt by your hand speed to determine (and your computer) When you see an icepire/apologize big jellyfish/pirate ship/worm/banshe/large expensive object group, you can directly open the jump and then play against the past. The whole ship repair will help you solve the small problem of water leakage, as long as you click frequently, those expensive objects will not enter (except for some earthquake). Instructions for use of terminal box ignition: Tie down storage warehouse, can make the site power paralysis, when the site large-scale reactor has been full, please pull out the stranded crew within the site, and then pull rod, the junction box can be damaged by fire even (suggest the site in the first fire extinguisher, oxygen tanks, diving suit to steal light), about five to fifteen minutes, the person in the site will be dead, You can rest assured that the beginning of the zero yuan purchase Mola Small Assault craft (jump shuttle) : Has a small cutter, a junction box starter mounted on it (please contact the pirate ship from the top docking port) can only disable the pirate's power, plus a hidden feature () Give it a thumbs up if you like it enjoy~
Sawtail
door 76561198104652733
The Sawtail is a versatile, responsive sub class designed with a hull compact enough to allow its entry into some of the Europan sea's more restrictive frozen tunnels. Unfortunately for its crews, those reductions in size have resulted in a vessel with compartments barely tall enough for comfortable use and doorways with frames raised above the point of a tripping hazard. Claustrophobia is a common issue on this sub class. This submarine is priced at 6000 mark, meaning that it can be used as a starter vessel in the campaign.
Steve (Outdated)
door 76561198314876260
Welcome to the deeps of the ocean where steve sleeps and does mostly nothing D: (Not Really) (Once installed the mod is recommended to restart game, After restarting the game a console will pop up, You simply close it) Steve(SteveMc): -Has Quite a Lot of Health -He isn't Aggresive -Does the ouch sound -He pretty much just wonders around -Minecraft -Blue Eyes Boi ------------------------------------------------------------------------------------------------------------------------------------- BadSteve(BSteve): -He is the bad guy -Has 1000 Points of health -Can Wreck a Hole in ur Submarine in One Hit, And he Will Rush Inside to kill Crew Member's (It Wont Be Pretty) -Very Aggresive -More Minecraft -Red Eyes -Has A Mission Wich Involves a Ton Of Them (Atleast 30) Spawn: Press "F3" Wich Opens The Console, Then Write ''Enablecheats'', After that you write ''spawn stevemc/bsteve (cursor/near/inside/outside)'' Example: ''spawn stevemc cursor''
Medical Inhaler
door 76561198216138189
This mod adds a medical inhaler that can be used to inhale from gas cylinders such as oxygen tanks or welding fuel. It also adds 2 more gas cylinders: - Nitrous Oxide, it will give you an effect that will slowly heal you but make you slower and even paralyze when it gets strong enough. -TZP inhalant, breathable meth, lethal company reference. It also adds some questionable medicines that i don't even know how to explain. This is my first mod so please give some feedback so i can improve upon it.
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