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Mods en plug-ins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Paramedic – Barotrauma Mod

Paramedic

door 76561198431684618

Adds the Paramedic job to Barotrauma. Supports Neurotrauma! Paramedic is made for such senarios when your crewmates fell unconscious in a fight and there are an active threat. Paramedic can engage in combat, provide first aid and carry injured crew members to a safe place(or a surgeon if you play with that mod). Therefore, a perfect Combat-Medic. - It has slightly less medical than Medical Doctor and second highest weapon skill - It was initially made to play with Enhanced Armaments mod, therefore, starts with a riot shotgun.

502 downloads Details →
NarutoRun – Barotrauma Mod

NarutoRun

door 76561198096697971

Bring running animation from Naruto into Barotrauma world. Enjoy!!!

295 downloads Details →
Ares – Barotrauma Mod

Ares

door 76561198424102618

Third of the Andromeda line the Ares built and designed by Shakesthespeare inc. was made for war. Armed with 6 coil guns and 2 rail guns this submarine can easily deal with any threats. It is recommended an adequately experienced crew pilots this mighty submarine. Here is some key information about the Ares - Reactor containment; the reactor will shut its self and flood the room in a attempt to eliminate a potential fire. However automatic shutdown of the reactor is not possible and will require manual shutdown. - Brig; once throwing a crew member into the brig, it will flood the brig potentially drowning the said crew member. - Search lights; the Ares features 4 search lights that sweep the surrounding area. If you do like this submarine please give me a thumbs up, if there is an issue with the submarine you are using please comment down below and I will fix it as soon as possible. Furthermore, if you have any requests feel free to ask me and I will try my best to work on it as soon as possible.

195 downloads Details →
Cain – Barotrauma Mod

Cain

door 76561198119630220

WARNING! this sub contains NO conventional reactor This sub operates via thermal artifacts in the "firebox" atop the sub. Failing to manage the fire in the firebox will overload the grid and kill everyone or leave you stranded without power. Stats and features Tier three transport sub Priced: 18,000 mk Cargo capacity: 82 Crates Size: 32x23m - 2 Small turret hardpoints 2 Chainguns and 1 Coilgun pre-installed - 1 Large turret hardpoint With a coaxial small hardpoint - An experimental thermal artifact powerplant Using a cutting edge (for 1900) Water tube boiler design the Cain harnesses the apparently limitless thermal energy of a thermal artifact, giving it virtually unlimited range. However the free energy comes at a cost, without careful management of the firebox the massive boiler is more than capable of rapidly melting the sub's entire electrical grid into molten slag and immolating anyone unfortunate enough to be in the aft end of the sub. Watch the battery percentage carefully and take immediate action to prevent overvolting. - An Overvoltage Arrestor Automatically dumps excess power in the grid into a sacrificial waste capacitor to prevent overvoltage damage, at least for a while - A Color coded depth display In the airlock, displays the current depth and required suit color. - All three crafting stations With linked lockers of course. In game Description Recent breakthroughs in harnessing the immense power of alien artifacts has lead to a wave of low cost, high efficiency subs. The Cain is the pinnacle of this new discipline of sub design, granting virtually unlimited range and respectable crate capacity to crews brave enough to wrangle with it's dangerous boiler and less than elegant form. Notes I made another fire sub, but bigger and blockier this time. Budget berrilia go burr. Also special thanks to ahpi for helping me get the damn thing to work. Link to my other subs Link to even more subs

406 downloads Details →
Metro2031 – Barotrauma Mod

Metro2031

door 76561198305188164

Мод, основанный на вселенной Дмитрия Глуховского: Метро 2033. Добавляет: 10 новых профессий (Ганза, Красная Линия, 4-й Рейх, Орден Спарта). 13 видов брони 22 вида оружия 5 новых видов медикаментов ОГРОМНОЕ количество других предметов. Изменение ванильных механик/предметов. Новый монстр: Библиотекарь Mod based on the universe of Dmitry Glukhovsky: Metro 2033. Adds: 10 new professions (Hansa, Red Line, 4th Reich, Order of Sparta). 13 types of armor 22 weapons 5 new types of medicines LOTS AND LOTS of other items. Changing vanilla mechanics/items. New monster: Librarian

296 downloads Details →
Barsink – Barotrauma Mod

Barsink

door 76561198249447258

The Barsink "Sunk twice, decommissioned, re-commissioned, sunk again, used as a Mudraptor nest, salvaged, converted into a dive bar, and then finally refurbished and re-commissioned, how this tub stays afloat is a miracle." The "Barsink" is a heavily modified Barsuk sub with a unique layout and lots of... character. With manual overrides for almost all of the sub's systems, it is perfect for Captains with a penchant for micromanagement and control. In spite of (or perhaps due to) its name and operational history, the Barsink has been retrofitted with an advanced ballast and drainage system, allowing it to continue operation even with severe damage. Where other subs would plummet into the abyss, the Barsink can limp along just far enough to reach the next outpost. You might not arrive in style, but at least you'll arrive! Specifications Class: T2 Scout Crew: 1-5 Cargo: 4 crates Price: 11000 Top Speed: 24 Max Power Output: 4200 kW/min Fabricator/Deconstructor: Yes Medical Fabricator: Yes Armament: 2 small hardpoints, 1 large hardpoint, 1 depth charge tube Ammunition: 3 Ammo Racks, 1 Railgun Shell Rack (x6), 1 Railgun Shell Rack (x4) Features - Ventral Railgun - Dorsal Periscope - Automatic battery power control - Adjustable O2 generator control - Power-saving automatic turret lights - 5-stage self-flooding/draining airlock system - Dedicated Medbay with storage-linked Medical Fabricator - Retrofitted Dugong Engine with force/power display - Dorsal and Ventral docking ports (with emergency hatch overrides) - Comprehensive exterior lighting - Emergency Mode (disables all non-essential lights and systems, reroutes power directly to turret lights and increases supercapacitor recharge speed) - Advanced ballast drainage system (with 2 double-walled spillways to drain lower compartments into ballast and 1-way ducts with automatic seal) - A nice comfy chair conveniently placed near the navigation terminal (and the bar) FAQ Bar-"Sink"? is this sub reliable? Any incidents of flooding resulting in fatalities have been found to be caused by error on the part of the Captain(s)/Crew involved, not the design of the submarine or the engineer(s) who designed it. The turrets have blind spots/don't cover the of the sub! Correct! The placement of turrets is strategic to maximize potential combat effectiveness where enemies are most likely to attack and minimize potential collateral damage to sensitive parts of the sub. If you find the enemies are always behind you, try not running away from them! Where's the electrical discharge coil? While the advanced battery control can account for normal fluctuations in load, a sub of this size cannot support a discharge coil without sacrificing the operational capacity of other systems. If you find you would frequently need a coil to dislodge pests from your hull, consider utilizing one of the many turrets to neutralize threats before they reach the sub, or try using one of the multiple exit hatches to dislodge them manually. I don't like all the automatic stuff/how do I override ? The Barsink was (re)designed by tinkering Engineers with control-freak Captains in mind! Many systems have override levers or switches mounted nearby, and the Command Room has independent shutdown switches for both the reactor and battery array to fully cut power to any errant systems. What are those bloodstains in the Medbay sink? What happened to the previous Captain? No comment. - This is a Work In Progress, please let me know of any comments or concerns with the design/description!

295 downloads Details →
Drive by Periscope – Barotrauma Mod

Drive by Periscope

door 76561197966299106

A wiring setup that lets you drive the boat with a periscope instead of the nav terminal. Just "fire" the periscope to move in the direction you are looking. This lets you run without sonar, which makes it harder for enemies to detect you. It works even better when combined with my workshop entry for "Stealth Mode"

396 downloads Details →
Power Posters – Barotrauma Mod

Power Posters

door 76561198398027896

Power from the hit manga Chainsaw Man by Tatsuki Fujimoto (idk who made the crying fanart one)

352 downloads Details →
(discarded)True Clown – Barotrauma Mod

(discarded)True Clown

door 76561198852819481

自用。提升了下小丑最终技能的概率【什么叫赞美小丑圣母啊(战术后仰】 Private use only! Slightly increaced the trigger condition of toyhammer (The REAL clown!!)

260 downloads Details →
Thresher Type - B – Barotrauma Mod

Thresher Type - B

door 76561198037255410

== PROJECT OVERVIEW: Thresher Type-B was the lead-in design model for the Thresher. Smaller and sleeker, the Type - B is a fast moving scout sub. It features strong offensive capability, but needs an outpost to rearm. It's stealth mode turns off lights and reduces engine output to allow for movement without drawing attention to itself. It's design was to reach and respond to all threats, as well as fit into small areas that other subs could not, while being able to deliver crew and cargo short distances. Due to it's lack of fabricators or deconstructors, the Type - B must have a destination to rearm and restock at. It has 2 coilguns that give very wide coverage, as well as a single railgun. The small subdeck is used as ammunition storage, white the main deck holds minimal storage for courier missions. Type: Scout Price: 4654 marks Dimensions: 35x11 m Cargo: 4 crates Max suits: 6 Recommended crew: 1 to 3 == FILE NOTES: - Like the Thresher, the Type-B has a double layered hull for increased integrity. - The stealth system is activated from the navigational terminal. It disables all exterior lighting and changes interior lighting to blue. Engine force is reduced to reduce noise production. If the reactor is turned off, then the Thresher can go almost completely unnoticed. - The railgun trigger is wired to the navigational terminal, meaning that the captain and gunner must communicate to operate the weapon properly. - Two coilguns give the ship a lot of coverage, though not complete. - Plenty of ammo is stored in the subdeck. - Reasonably priced! == RECOMMENDED CREW: - Captain - Electrical Engineer OR Mechanic == FIELD NOTES: - The ship has a solid stock of ammunition and medical supplies. - Stealth mode needs to be disengaged for gunners to see. - Stealth mode reduces engine output. - Subdeck can be hard to get in and out of during emergency situations. Watch your head.

289 downloads Details →
Cruiser Amror Thunder [EN CN Support] – Barotrauma Mod

Cruiser Amror Thunder [EN CN Support]

door 76561199693720651

The Original Industrial Punk Submarine - Thunder The English version guide book and tips can be found in the cabinet that is behind the blue T icon in the bridge.Equipped with linked fire control, anti-thalamic detonators, intelligent reactors, and other systems. Fire Control Observation Window for the Captain Watertight Cabins Lazer Curfew Light Control Basic Performance: Length: 70m Height: 14m Width: 4m Displacement: 2950t Power: 20MW Large Nuclear Fission Reactor Submergence Speed: 18.9km/h Submergence Speed : 24.4km/h Surface Speed: 26.8km/h Armament: Weapons: Six Rapid-Fire Guns Two Large Orbital Guns One Depth Charge Launcher One Concentrated Laser Axis Gun Seven Electromagnetic Coils Armour: Double-Hull Construction : Inner layer equivalent to 200 hit points, outer layer equivalent to 500 hit points When the Emergency Ballast Tank is activated The outer hull can withstand explosives and bullets, and can also delay intruders, but monster attacks will penetrate the outer hull and cause leaks. Setting Introduction: Straight-Blade Hull: The prototype comes from Vagre Battle Cruiser in Homeworld 2, with a slim and elongated shape resembling a straight blade or dagger, which can face the enemy with a very small cross-sectional area to reduce the chances of being hit, and can also use the powerful directed axis gun to attack the enemy.

374 downloads Details →

东方潜渊行动组测试4.3

door 76561199179398603

330 downloads Details →
Mini Hammerhead Pets – Barotrauma Mod

Mini Hammerhead Pets

door 76561198378084347

( Seprated from my last mod HhH&HhP ) * Add three new hammerhead pets * * Raising your fish from spawn to teenager * * Two medicines for controlling the growing of your spawn * * Other interesting points ( or bugs ) * -- Find your medical fabricator and get start with the hammerhead spawn egg! -- * Add growth promoter, it seems hammerheadspawn has lots of problems, now we can skip this stage if you want * (从我的上个mod分离出来的) *添加了三种锤头鲨宠物* *把你的鱼从鱼苗养成青年* *两种用于控制生长的药物* *其他有趣的特性(或者bug)* -- 在你的医疗加工台找到锤头鲨卵苗就可以开始了!-- * 添加了生长促进剂,看起来鱼苗有很多问题所以现在可以直接跳过这个阶段如果你想的话 *

314 downloads Details →
OOOHHHHH!..YES!.. Undertale – Barotrauma Mod

OOOHHHHH!..YES!.. Undertale

door 76561198867688835

That's beautiful, darling! Replaces the bikehorn sound with Mettaton's phrase. -------------------------------------------------------- Меняет звук клаксона на фразу Меттатона.

294 downloads Details →
Harbinger “预兆”级移动异星遗迹 – Barotrauma Mod

Harbinger “预兆”级移动异星遗迹

door 76561198843821480

//////////整活船注意,不具备平衡性////////// 本船已经不再进行维护了,如果有需要,,欢迎在评论区留言作者 一群醉酒科学家的疯狂想法。“如果我们不能造出如同异星遗迹一样的坚固的潜艇,那为什么我们不能开着异星遗迹走呢?”于是乎这群天才用等离子切割器花了几个月时间把一整个异星遗迹舱室切割下来,安装了引擎和导航系统,创造了这艘独一无二的“预兆”级潜艇。 基本配置:船体外壳为单层外星遗迹墙;内部采用异星反应堆供电,理论上无限电力,并无需操控;除部分水泵外,其余水泵为排量极大的异星水泵。全船具有基本的半自动化设计,补给压力较小,可以一键排空压载舱并断电,驾驶室开关可以切换轨道炮和潜望镜控制,适合孤独舰长(比如作者)单人操作。推荐玩家船员2-3人。 潜艇性能:水平最高速度30+,下潜速度13,上浮速度18 舱室配置:包含2个压载舱,3个气闸出口;1个枪炮室,控制所有武器;1个小货仓和弹药库,可以运送14箱货物;1个带有合成机和解构机的加工车间;1个一人高的温室;还有1个意义不明的房间。船内没有专门的医疗仓,医疗制造台放置在温室内,医疗物资存放柜放在守护者吊舱处。注意:全船储存空间比较有限,注意合理囤积物资。 火力配置:包含4门无限弹药高射速磁轨枪和2门轨道炮,并附带若干弹药,以及2个自动异星放电线圈。 本船不需要订阅其他mod,船内自带应急物资、维修工具、潜水服以及基本的舱外活动装备和武器,售价20000mk(主要是切割异星遗迹的切割机损耗)

218 downloads Details →
Thomas the hammerhead – Barotrauma Mod

Thomas the hammerhead

door 76561198268728636

They're 2 they're 4 they're 6 they're 8, rolling down the interstate! Swimming swimming, straight for you, they're the really deadly crew! Hammerhead - Thomas the tank engine Tigerthresher - Also Thomas but recolored Moloch - Death star

281 downloads Details →
Hydroponics CN – Barotrauma Mod

Hydroponics CN

door 76561198110328388

水培植物 Hydroponics 支持英文/中文 增大了ui 操作说明: 1.订阅后,在设置中启用模组 2.在潜艇编辑器中放置 植物处理器和水培播种机,并连接电源 3.测试并使用 基于 https://steamcommunity.com/sharedfiles/filedetails/?id=1793532596

180 downloads Details →
Sigilu City LITE – Barotrauma Mod

Sigilu City LITE

door 76561198122517847

LITE version with severely cut down hull amount, fire spreading and flooding will therefore not work properly but atleast you wont have as much rubberbanding going on Sigilu City, my reimagined version of Europan Utopia which i made back in legacy. Features: - High class area (city zone) - Low class area (slum zone) - City/Slum zone border checkpoint & slum border bridge - Dangerous underground/sewer area (infested zone) - Slum zone black market, players loot A stamps from around the city and use them to buy weapons, armor and drugs. - Apartments - Sigilu Steakhouse - Hospital & powerplant - Club - City hall with barracks/armory for guards, rooftop prison. - City dock with escape pods and an escape shuttle. Possible future updates: - Expand out the empty rock area in the middle of underground - A standalone mod for the map Join Fat Seal Barotrauma discord to play in City mode on this map https://discord.gg/aDU62fk if you want to modify this map credit and put the discord link in the description might have server lag cause of the size, thats for the devs to fix will sometimes shake, switch seed to fix this or use the "lock" command in server console got some ideas from Salthane, check it out here https://steamcommunity.com/sharedfiles/filedetails/?id=1892408399

164 downloads Details →
神经创伤 附属汉化包 – Barotrauma Mod

神经创伤 附属汉化包

door 76561199001536275

这是 神经创伤 大多数附属的集成汉化包,不包含神经创伤本体的汉化。 主要使用AI进行翻译,再人肉调整,有问题欢迎评论喵! 已经和我的另一个翻译 神经创伤游戏内指南 同步,欢迎订阅! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     已翻译:    NT 赛博义体增强 / NT Cybernetics Enhanced    NT 眼科 / NT Eyes    NT 外科手术Plus / NT Surgery Plus    NT 共生体 / NT Symbiote    NT 呼吸系统 / NT Airway Extension    NT 体温系统 / NT Thermal    NT 异星移植 / NT Grafting    NT 药学 / NT Pharmacy    NT 纳米机器人整合 / NT Nanite Integration    NT 感染 / NT Infections    NT 脑叶切除术 / NT Lobotomy    NT 肾上腺素附属 / NT Adrenaline addon    NT 急诊医学 / NT Emergency Medicine ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Mod加载问题: 问GPT说是同一个文本 key 被多个 Text 包翻译时,后加载的版本优先显示。 糖人忧猫现在给所有文件都加了层Override,应该能覆盖其它汉化包了。 我试了下脱粒机的包,确实是被我的翻译覆盖了,所以排序如下: 我的汉化包 别人的汉化包 原模组 有时候甲鱼的神秘代码会导致半换半不换,屋檐了。。。

480 downloads Details →
Soviet Radio – Barotrauma Mod

Soviet Radio

door 76561198930295660

Adds a radio that plays WW2 era Soviet music. Item can be held in your hands or worn on your belt. Also adds a static prop version of the radio that plays music but cannot be moved. Radio texture from Expanded Equipment. Songs: 1. Do not remember. 2. Artilleryman's Song 3. Defenders of Moscow 4. Farewell of Slavianka 5. Farewell the Rocky Mountains 6. For A Long Time We Are Not At Home 7. If Tomorrow Brings War 8. Katusha 9. Dark is the Night 10. Bandit Radio, but its RUSSIAN SHANSON Atleast, according to my friend. :steammocking:

446 downloads Details →
Super Plague Rat 1.2 extended – Barotrauma Mod

Super Plague Rat 1.2 extended

door 76561197963051688

Optimal Crew : 6-7 (4-10) - - - Friends who liked the small plague rat wanted a remake for the super plague rat , here it is , not my design , I only fleshed it out with another deck and added a bar. This is for the experienced crews , so starts off with far less items and ammo. All credit goes to the original creator for Super Plague Rat: Doge the biologist - - - 2023-05-22 Updated for 1.0 ! Added a unit loader for some transport capacity , added a neon sign in the Bar. Added a diving locker for the engineer next to the engine. Fixed all hulls that have moved slightly , also remade all the waypoints. Rewired 40% of the relays , to make info text on JB be exact and not half true. Swapped out the old diving locker since it cant recive power with 3 'new' ones. Swapped out top railgun for a flak canon. - - - - - 2021-12-13 Removed all ammo with exceptions for 1 for each coilgun. Added textures behind all walls Fixed issues with bar , also added some small lights. Text added to all Junction Boxes. - - - - -

300 downloads Details →
GY69-RZ.A – Barotrauma Mod

GY69-RZ.A

door 76561199380994305

Designed specifically for a son of some Coalition general and his team, Viper is filled with whatever your heart desires. Starting from emergency light, and ending with a cargo compartment like on “Big Rig”, but on tier 2 scout ship. Main combat tactic: Hit and run. This vessel is ready for everything Europa can throw at you, if you have enough men and fuel, that is. From serious flaws: Fuel consumption. This baby eats like a Berillia, despite the weak power system… maybe a part of this energy is used for crypto-mining? ===FEATURES: 1. It looks good 2. Compatibility with Immersive Repairs 3. Ai pathfinding is fine (If not, dm where) 4. 4 Depth charge loaders in total 5. Laboratory from Half-life and monolith from S.T.A.L.K.E.R. (while monolith is just a decor, in laboratory, with right conditions, Emergency incidents can happen) 6. 2 sub versions: Old and new. Differences: Outside and inside decor, different laser textures, different tiers and classes 7. Duck drone with a single shot 8. Both ship versions are made in English and Russian 9. MSM (multifunctional ship manipulator) for wreck transport 10. Isolated compartments. Each one has a pump. There are (mostly) no ducts between them. 11. 4 Advanced gear complects in living room for 4 classes 12. Why so many kettles? For the ballance of the universe. 13. Storage compartment splits into 2 pieces when flooded. If any other part is flooded, the buoyancy is maintained. Additionally the compartment is defended by barriers on the outside. (If you’re left in the arsenal without a diving suit, there’s a button under table for laboratory access) 14. Seats in gunnery, engineering, reactor room, arsenal, electrical room, bridge and the bar 15. Contraband storage in the back of sub 16. Silent running: turns off outside light, reactor, engine works in half of it’s power 17. For some unknown reason (totally) fabricators only work from direct power consumption 18. Living room is basically a jail where on start only bots will spawn. It can be locked. 19. This ship took me half of a year to make, if it wasn’t for laziness, could’ve done it in a week. 20. Outside looks like a Muscle car from mad max, that’s intended 21. Top airlock will block if the outside hatch is broken 22. Cameras with inner and outer modes 23. I named the ship viper because of titanfall-2 mercenary named “Viper” (i love this game and i wish each hacker got executed french revolution style) 24. Ballast flora mode for each individual water pump 25. Easy battery automation and warning about it’s charge rate (10%, 50% and 90%) 26. Engine can work from batteries or from main power line 27. Big status monitor with visual indications of breaches, fires, floods, flora-modes, running modes, electricity network data, battery and ammo charges 28. INFORMATION CLASSIFIED. PROVIDED CONTEXT HOLDS NO INFORMATION. 29. There are 3 airlocks, 1 above the bridge in the top back, 2nd is in cargo compartment at the bottom front and 3rd in the back through the secret compartment. Outside door opens from bridge 30. 15 teapots on the old one. 0 on the new one ===CHARACTERISTICS: - Old - 3rd tier transport ship. New - tier 2 scouting - Price: Old - 66666mk. New-40000 - Crew: from 5 to 12 veteran sailors - Max reactor output: 6500 on both - Cargo capacity: 52 crates on both - Size: without collision - 62x20, with - 58x12 on both - Weaponry: 3 lasers and flak cannon (can’t change on old ver.) - Coils: On old automatical, on new - manual - Speed: Horizontal - 24 km/h, Vertical - 14-19 km/h - Fabricators: All of them. THANK YOU SO MUCH FOR CONTRIBUTING TO THIS PROJECT Клык - for the order itself and patience (reminder, the guy waited for half of a year) Кувшинка - for the arsenal and decoration advice Самурай - for the medbay, living quarters, engineering and laboratory’s skeleton wre888 - translation guy :3

440 downloads Details →
Space runaway Ideon – Barotrauma Mod

Space runaway Ideon

door 76561199121721167

以史上最大最恶机器人动画《传说巨神伊迪安》为设计灵感。集各功能为一体的终极战舰。 拥有针对多人游戏极致优化到以至于没有电网可言的电网。一键丘脑爆破,全船修复装置。船顶气闸和小艇船坞带有武装保护。(并非)三百六十度无死角扫射。高穿透伊甸炮(并非)水下电吹风强行暴力破拆。支持声呐索敌的上下三连发轨道炮且魔改大弹容。带有跃迁引擎和深海模式。 Design inspiration from classic robot cartoon 《Space Runaway Ideon》a multifunctional ultimate ship All system optimized to multiplayer,with 800 HP hull protect,and repair system. with major fire"Ideon cannon“ it have 7 layer penetrate and very high damage to destroy anything. "Ideon sword" open it will fire semicircle strafing can nearly cover 360° need to recharged by use second reactor. It also with a sonar fire system,will guide rail gun fire.It can shut down and open. Upper airlock with gatling gun and E-shock protect. Can work in performance fix. 在PF情况下运行良好。 完全操作指南: 操作室带有声呐炮控制台和主要操控台。 主要操控台上,左方显示四座全方位防御扫射炮的充能,中上为伊甸炮和伊甸力充能。伊甸力用于释放电网和自动修复,四座炮阵和伊甸力使用额外反应堆进行充能。当伊甸力达到接近满时就可使用自动修复,消耗大量充能。无需手动装填。 声呐炮台上,两座控制杆用于投放前后深水炸弹,按钮控制声呐炮开启。默认开启。同时控制电网。 潜艇自适配饥饿欧罗巴。拥有厨房设施和种植室。 ship loaded kitchen from hungry europans 当深海模式开启时,将淹没仓库和工程仓。 with a deep dive mode,open it will submerge the warehouse and engineer rome. 潜艇带有可开关的四门自动连射炮。四门破片加农同轴连射炮塔 两门三联装轨道炮。 ship had 4 controlble flak and gating,4 gatling for auto defense,and two triple fire rail gun. 潜艇自带小艇、无人机、以及水下摩托艇。无人机在小艇进行控制,可以自动跟随,水下摩托艇可以遥控。摩托艇机库接近自动开启。 ship with a drone,a skiff,and a motorboat. 本舰带有伊甸力驱动的急救仓,适配NT。 with a Ideon powered medic bed,can work with NT. 手动操控轨道炮前请关闭声呐台操控,否则会抢控制。 你听到了吗?~你能听到吗?~~~ 孩子们别怕,伊迪安来了! 我管你怪是问君还是高难还是什么,伊甸炮面前都给我死!!!

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Theorem I – Barotrauma Mod

Theorem I

door 76561198244246142

Preface T1 Attack Submarine, Version 1.0 (Stable). If you like my design, please give it a thumbs up. Thank you! The Theorem series, to which Theorem I belongs, was initiated after the Lemma Series and Corollary Series. Specialized in millitary operations while continuing its fluid dynamics principles. It is designed to replace various outdated transport submarines. The entire series comes with the following standard configurations: - Lock: Controls locking of the containment chamber - Hatch: Manually controls the upper docking hatch airlock - Ballast Valve Mode: Additional ballast tank - Armor: Reinforced hardened armor, core chamber encased in an armor box - Safe Egress System: Built-in upper and lower egress elevators - Irradiation Drone: Periscope-controlled drone capable of loading volatile fuel rods - BVR Strike System: Rangefinder drone + automatic trajectory calculator, capable of striking targets up to 200m away, see details here Spec model Features - Fabrication Equipment: Equipped only with a fabricator and deconstructor, but with enhanced efficiency - Unique System: 2 x direct-flight torpedoes, 1 x mine, equipped with VT and contact fuses, linked to sonar and periscope In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience.Lightweight design, thus no fancy decorations, but it ensures a smooth gameplay experience without any lag. Please read the instruction manual before embarking. Theorem I Theorem I is a small attack submarine specially developed by the Europa Union Design Bureau for riot control and clearance missions in the Cold Cavern Sea, intended to replace the aging and fragile Barsuk class. Initially, the Union leadership was not optimistic about this technology and only installed it experimentally on specialized models of the Lemma-class reconnaissance submarines. Over time, feedback from the captains who dared to experiment with it gradually clarified the system's application scenarios. Due to the nature of the BVR strike system requiring integration with heavy artillery, installing heavy artillery on small submarines would occupy valuable turret mounts, offering limited enhancement while significantly reducing the overall performance of the small submarines. In contrast, large submarines, with their powerful firepower and armor, are less concerned about enemy encounters head-on. Faced with such a dilemma, a completely new design concept was proposed: to internalize the heavy artillery within the submarine and deploy it externally only when needed. More importantly, this internal design made the extreme modifications envisioned by the weapons team possible. After several Earth months of development, the Theorem I-Class was born. The Theorem I-Class features a beautifully sleek hull and a classic three-point artillery layout, giving it the appearance of a traditional reconnaissance submarine at first glance. However, upon entering, one can immediately sense the strong militaristic design, with its layout focused tightly on combat capability and reliability. The previously convenient through-hull exit hatch design was replaced by a safer exit elevator, which connects to a dedicated egress preparation room. The upper exit hatch is also equipped with an additional safety gate, which remains locked during navigation. The core feature of this series is the deployable stern island equipped with an internal heavy artillery system, which also serves as the upper exit elevator during navigation. In deployment mode, the heavy railgun within the chamber extends outward, and its BVR fire control system with indirect fire capability transforms it into a heavy mortar, capable of shattering enemies with unexpected ballistic trajectories. As an attack military submarine, the core chamber of the Theorem I-Class is encased in an armored box, providing better protection for the crew when facing Giant Spineling. Considering its potential role in nest-clearing missions, the stern island is equipped with micro mirror-controlled drones that can be upgraded to irradiated drones by installing volatile fuel rods. In terms of conventional armament, the three-point electromagnetic cannon layout has been modified to include two attack modes: shotgun and chaingun, which can be quickly switched by the gunner to handle different types of enemies. During the sea trials of the Theorem I-Class prototype, the Union eagerly placed orders with major shipyards, most of which were for the integrated type. However, a select few specialized models were assigned to promising new captains for more challenging missions, reportedly to deal with abyssal beasts that had wandered from the Europa Ridge Abyss to the Cold Cavern Sea. The truth of this claim is difficult to verify, as there have been no recorded sightings of abyssal beasts in the Cold Cavern Sea in recent decades. On the contrary, the once-dormant Jovian separatist activities have become increasingly frequent. Yet, the ever-intensifying Jovian radiation constantly reminds us that the future is uncertain. The specialized version of the Theorem I-Class features enhanced armor and is additionally equipped with two powerful weapons: direct-flight torpedoes and mines with advanced fuses. The fuses of both are disarmed within seconds of launch, after which any collision or hostile creature entering their sensor range will trigger an immediate explosion. The torpedoes are installed on the rails of the forward ballast tank, each capable of accommodating a standard-depth charge. In contrast, the mines can load up to three at once. With such explosive power, few creatures can survive. Both weapons are equipped with fiber optics, allowing control of their sonars and providing visual feedback. As a trade-off, much of the engineering bay has been converted into a mine bay, leaving just enough space for a fabricator. As the flagship of the Theorem series, the Theorem I-Class adopts many new technologies for the first time, and its true effectiveness remains to be experienced firsthand by the captains of Europa. The hull design for subsequent models in this series has been completed, but the internal layout still requires further exploration.

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