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Mods & plugins voor Barotrauma
Deze catalogus bevat 82.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Ragdoll Cam
door 76561198359864355
A mod originally made by StarryCult https://steamcommunity.com/sharedfiles/filedetails/?id=2787984747 This mod changes the camera to rotate with your character when you ragdoll! It makes for some fun explosions! There is a config file inside the folder of it! The file path will be something like: C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\3404418999\Lua It might differ depending on which drive Barotrauma is installed in. I plan on adding an in game config menu. If anyone is willing or wants to help out feel free to shoot me a message! You do need to enable client side lua!
Immersive Ammunition Boxes - A Bit More Turrets Compatibility Patch
door 76561198044041937
Compatibility Patch Patches A Bit More Turrets ammo boxes to work with the changes of Immersive Ammunition Boxes Load Order: - Immersive Ammunition Boxes - A Bit More Turrets - Immersive Ammunition Boxes - A Bit More Turrets Compatibility Patch
Anime Waifu Enhanced Armaments patch
door 76561198012344899
This mod overrides all clothing and armor from Enhanced Armaments to match the style of "Anime Waifu". Includes all clothing from "Enhanced Armaments Fuel for the Fire Expansion". !!You can try to use this patch for other anime mods, but there are presented only female models and also feet will be slightly chopped!! Load order: -Anime Waifu Enhanced Armaments patch -Enhanced Armaments Fuel for the Fire Expansion (OPTIONAL) -Enhanced Armaments -Anime Waifu Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3100128373.
More Marks
door 76561198144432032
More Marks v1.4.2 by GameDevGary This mod doubles the amount of Marks recieved for every mission. v1.4.2 Updated for Game Version v1.4.5.0 Blood in the Water Too much? Stick to vanilla. ;P Need More? While in game, press F3, type enablecheats, press enter, F3 again, money 99999. :) Want more Marks to start with? Right Click Barotrauma in Steam Library > Click Properties > Click Installed Files Tab > Click Browse > Open Data Folder > Open CampaignSettings.xml > Edit StartingBalaceAmount (High = Easy, Medium = Normal, Low = Hard) :) (I would make this a mod if I could but it's not overridable.) v1.1: Adjusted rewards to be more standardized and more rewarding. (Went overboard) v1.2: Rewards are increased by 25%. Missions that repeat such as huntinggrounds1,2,3 recieve +5% more on stages 2 and 3. v1.3: Updated for v1.0 Game Release, this mod now doubles all the rewards for every mission! v1.4 Updated for Game Version v1.3.0.3! Renamed to "More Marks". Tested with MoreMissionsMod by Limbs, no issues! Made about 15,000mk from 8 missions in one go. (4 Cargo (low volume), 3 Mining, 1 Large Crawler)
Jin-Roh mod
door 76561198118474504
This modification adds weapons and armor from the 1999 anime "Jin-Roh" Список предметов: Cerberus armored suit Mg-42 Stg-44 Heavy Ballistic Shield Unbalanced Wearable Underwater Scooter Thanks https://steamcommunity.com/id/sharaj00 for mod improvements
More XP
door 76561198289803404
Description Increases skill gain AND multiplies experience gained from missions by square root of your current level in case you have Lua for Barotrauma mod isntalled with CsForBarotrauma addon. (Updated for modding refactor) - Skill gain for repairing x2 - Skill gain for CPR x1.5 - Skill gain for welding x4 - Skill gain for shooting hostiles x1.5 - Skill gain for operating turret x2 - Skill gain for healing friendly x5 Client-side lua installation - Install 'Lua For Barotrauma' mod - In the setting menu select LuaForBarotrauma as the content package, on top of the mod menu. - Host in-game server twice* (it will give the error the first time) - While in the hosting menu open the console window (most commonly 'F3') - Type in or copy, then execute the console command: install_cl_lua - Restart the game
ALIENS: Clothing, Weapons & Armour
door 76561198119405461
Disclaimer: This was made using support, and the content of the Colonial Marines mod. This mod intends to improve, and fix that mod as it is currently broken. Me and the developer of the Colonial Marine mod from 2019 have been working together. And will hopefully updat the mod to function to fit with the current workshop. CURRENT: WEAPONS M41A M41C Ithaca M37 M56 (Smart Gun) SW M39 SW M39 Custom VP70M VP70M Full-Auto WY-54 CLOTHING Marines: USCM Uniform USCM Uniform (Hawaii) USCM Uniform Sleeveless USCM Uniform Vest USCM Uniform Rolled Sleeves USCM Uniform T-Shirt M10 Helmet M3 Armour Weyland-Yutani: Weyland-Yutani Uniform Weyland-Yutani Casual Friday Weyland-Yutani Jacket
Demonic Creatures
door 76561198208613169
All husk/zombie related content that were previously included in this mod is being migrated into Nosophobia, which is in active development. Creature Introductions The Hellraptor (previously named Demonic Mudraptor) is a hellish creature that lives in the abyss. Its shell is surrounded by thick layers of incendium, thus making it extremely resistant to incoming attacks. Its jaw can deliver a powerful bite that inflicts intense burns upon the victim. Alternatively, the Demonic Mudraptor can use its foot to kick its victims to death. Even though it does less damage to structures and doors, it has a 50% chance to give the victim a severe concussion and possibly chronic brain damage. The Dreadnought Hammerhead is a scarce variant of hammerhead that has yet to be studied very well due to the buildup of highly vibration-resistant hardened material covering its outer layer of skin. The actual material is unknown, whether it is obsidian or some other extremely dense material that can deflect sound waves and thus go unnoticed by any sonar. Apart from its appearance being noticeably darker, it also has small protrusions resembling teeth sticking out from its mouth. Unlike regular hammerheads, The Dreadnought variant can freely pass between Europa's abyss and surface level. It is believed it can do this because of the rough material on the surface that prevents pressure from crushing it, but it still needs to be confirmed. The Lapidaris Mantis comes from the deepest and darkest depths of the abyss. This creature likes to roam around underwater volcanoes and hates the cold water. Aside from being a mutated Mantis, this faster and versatile creature does significantly more damage to structures. The Rhino Mantis, much like many of the other 'Demonic' creatures, has a hardened shell and, in turn, is more robust than its natural counterpart. This species of mantis is most common around the colder waters of Europa, and has much higher predatorial capabilities. Its rough claws make it easier to invade your submarine and thus cause more damage to your crew than a regular mantis, which usually only sticks around caves. Full Creature List - Abomination - Abyssalcrawler - Demonichammerheadlegacy - Dreadnoughthammerhead - Lapidarismantis - Rhinomantis - Hellraptor - Skullraptor - Stalker If you are unsure whether or not a mod is compatible, place Demonic Creatures BELOW larger mods that might interfere in your enabled packages. Mod Credits: - myrukun (all creature code, behavior, etc) - Laserman (for making most of the creature sprites and being an incredible person) Have questions? Join our Discord Server below!
Enhanced Armaments 中文补丁
door 76561198114703407
汉化包简介 由老虎脱粒机汉化组汉化 Enhanced Armaments 的外挂汉化包,仅包括文本文件,需要订阅原mod。 刚从原EA中分离出的 Anomalous Artefacts 异常遗物汉化也将包括在此汉化包中。 现已同时支持简中与繁中。 文本汉化:古斯塔夫(完成了大部分文本)、江某白(完成了后续文本) 程序编写:Loafer(使用python批量导入与导出) 校对:炼铜术士 非常感谢☢SAF OVL☢ SCP-966-1的采纳我的本地化工作! Thank ☢SAF OVL☢ SCP-966-1 for taking my advice on localization work!
Quick Interactions [Unmaintained]
door 76561199186525066
Unmaintained Assembly modding is dead at the moment, thx to NeckRopeFactory + this mod was just an example of CUI framework usage, no one gets it Why would i want to maintain an example? Anyway, there's a guy who is willing to maintain this crap, use his version: https://steamcommunity.com/sharedfiles/filedetails/?id=3702794488 --------------------------------------------------------------------------------------------------------------- C# mod that adds GUI icons for quick access to outpost merchants, fabricators, people that want to talk Source code is here How to install Install lua https://steamcommunity.com/workshop/filedetails/?id=2559634234 Enable C# in lua settings at the top of main menu https://steamcommunity.com/workshop/filedetails/?id=2795927223 And subscribe to this mod Lore This is mostly a GUI experiment, and i know about the other mod , it works a bit differently and i think this version is more convenient
DynamicEuropa - Genocide Outpost Destruction
door 76561198210863660
Serverside Lua required! This mod lets you destroy any outpost by commiting war crime without reactor explosion. Requirements to destroy outpost: 1. Terminate outpost manager 2. Terminate all security guards 3. Terminate 90% of outpost citizens After that, outpost will be destroyed.
Seated Operators
door 76561198044946749
Ever wanted to get comfy while shooting crawlers n alike or piloting your shuttle? Now you can! By Dolorosus Ira. Warning! Gunships are for shuttle usage only!
SCP-714 "The Jaded Ring"
door 76561197967294342
Grants immunity to multiple damage types and afflictions, though a prolonged use will cause the character to fall in a permanent state of sleep, unless the ring is removed by someone else. SCP-714 can be found during a cargo mission. How to spawn it in through the console (needs to have cheats enabled): spawn SCP-714 cursor SCP-714 Wiki Page
FDF-Chopper Shuttle
door 76561198172545777
The Chopper is a long-range patrol shuttle engineered for speed, agility, and rapid response. Available in two variants—the A1, armed with pulse lasers, and the B1, equipped with chainguns. It's capable of combat, conducting rescues, resupplying allies, and much more. With a 13-minute operational window (extendable via recharge), it’s a fast, reliable solution for any situation. Brought to you by Frontier Shipyards! Screenshots are somewhat outdated Stats: - Class: Shuttle - Price: 1800 mk - Operational time: 13 min - Recommended Crew: 1 - 4 - Max Horizontal speed: 50 km/h - Max Vertical speed: -19/18 km/h - Size: 12x4 m Features: - Moon pool - Stealth mode - Power on/off lever - Automatic recharging - Tracking searchlights - 4 Disposable diving suits Weaponry: - A1 version: 2x Pulse Laser (1 Left, 1 Right) - B1 version: 2x Chaingun (1 Left, 1 Right) 𝗙𝗘𝗘𝗟 𝗙𝗥𝗘𝗘 𝗧𝗢 𝗖𝗢𝗠𝗠𝗘𝗡𝗧 𝗦𝗨𝗚𝗚𝗘𝗦𝗧𝗜𝗢𝗡𝗦 𝗔𝗡𝗗 𝗕𝗨𝗚 𝗥𝗘𝗣𝗢𝗥𝗧𝗦
R-26 Tara
door 76561198294929856
Designed for courier transportation and searching for resource deposits, inexpensive small-sized R-26 "Tara" submarines are exactly those submarines on which captains make their first capital with a plasma cutter. And also submarines of this type have some of the quietest and most capricious engines. Class: Scout (I) Price: 4800 Dimensions: 25x7 Cargo capacity: 8 Crew: 1-3 User manual: - green indicator lights - battery on, docking completed. - yellow indicator lights - battery charge. - submarine has 2 cameras, switch with LMB using the surveillance center. - before servicing the ballasts, it is recommended to turn off the ballast pumps, the pump control buttons are located next to the ballast hatches. - the airlock imitates pressure equalization, when the airlock is flooded, the internal hatch is blocked, the process is accompanied by a flashing orange light. - The emergency release lever for the inner hatch is located below the divingsuit racks. The activated lever will not allow you to open the outer hatch from inside the submarine. Inspired by the work of Cryptsy Satoshi. Приветствуем русскоговорящих на нашем дискорд-сервере RAVEN SHIPYARDS , посвященному строительству субмарин и созданию модов для игры! Здесь вы найдете работы как мои, так и других авторов, а также сможете задать вопросы по данной теме.
Craftable Ammo Updated
door 76561198060717067
This is an updated and a bit changed mod Craftable Ammo. - Updated to Barotrauma v0.14.6.0. The recipes take long to craft on purpose, so the players won't be incentivised to only craft. Recipes: Revolver Round (4 seconds / Weapons 40): 0.10 Copper 0.20 Lead 0.20 Flashpowder Shotgun Shell (4 seconds / Weapons 40): 0.20 Steel 0.20 Lead 0.10 Plastic 0.20 Flashpowder SMG Magazine (12 seconds / Weapons 40): 0.25 Copper 0.25 Steel 1.00 Lead 0.50 Plastic 0.50 Flashpowder Deconstructing SMG Magazine: 0.50 Plastic up to 1.00 Lead (depending on condition)
Mechtrauma ALPHA
door 76561198074767299
INTRODUCTION Mechtrauma is an overhaul of the mechanical experience for Barotrauma. Keeping a submarine operational now requires a competent and engaged engineering team. No Longer a tedious marathon of clicking repair on anything that breaks for the engineering team. Instead, critical machines require and consume individual parts. These parts are, in turn, fabricated out of smaller components. Example: a water pump requires an electric motor to run. An electric motor wears out over time and is made from steel, bearings, and copper windings. Balance and implementation decisions are made by the sub designer as they can choose to use any combination of Mechtrauma and Vanilla machines. Consequently, Mechtrauma requires a submarine designed to use the Mechtrauma mod. I have also released the Hadrada as an example submarine. Highlights Include: Diesel Generators - Large, small, and portable. The Mechtrauma require diesel fuel and hull oxygen to be over 50% in order to function. If the generator is submerged or the hull has no oxygen, some generators are equipped with oxygen tank hookups so that they can be run in adverse conditions. Friction is the enemy of all combustion engines, make sure to change the oil regularly and keep a clean filter in it. Steam Powertrain - a powerful but maintenance intensive alternative to vanilla electric engines. Oxygen Supply - A rebalanced oxygen generator with penalties for allowing it to go offline. The Oxygen supply fills the hulls with oxygen and the oxygen tank refill stations use compressors to remove oxygen from the hull and compress it into tanks. Additionally, there are Oxygen Stations will quickly fill an oxygen bottle from a larger tank. The oxygen stations will also release oxygen into the hull in the event that oxygen levels drop too low. Oxygen Vents Oxygen vents require a Co2 filter or crew in the area will begin to experience symptoms of carbon dioxide poisoning. Mold and fungus can grow in these vents as well. It is important to keep them clean and if you find any fungus, make sure to analyze it and make an antibacterial shot for anyone that was infected. Pumps - Mechtrauma pumps require electric motors that need to be replaced periodically. Pump Gates - external submarine valve that is required for pumping water in/out of the sub. Incinerator - for disposing of unwanted items mid round. (I'm looking at you, duffel bags and ID cards.) Refill Stations - There are stations for quickly refilling oxygen, welding, and extinguisher tanks. New Containers - Shipping containers and closets for storing bulky items that end up cluttering the floor. New Gear - New Uniforms, radiation suits, turnout gear, alternative combat diving suit, low pressure diving suit, etc. Suits with headlamps now require batteries for the light to function. Suits are no longer fireproof and you shouldn't fight fires with explosive materials in your inventory. If you're going to fight a fire, make sure to use a fire resistant oxygen tank. Also, some suits have storage for additional items such as a large fire extinguisher or an extra air bottle for expeditions. Specialized Fabricators - while not required, these specialized fabricators can make life a lot easier. Battery Banks - Large batteries with vast storage capacity; however, they are disabled when underwater. New Electrical Panels - Mechtrauma panels accept sacrificial fuses that give significant protection for over voltage and deterioration damage. However, the fuses wear out and need to be replaced regularly. An Electrical Panel will operate without a fuse but runs the risk of starting a fire and a Fuse Panel will simply shut off without a fuse. Tools - An alternative to the vanilla welder is included. It requires a battery to function and uses an inert welding gas. However, it also adds the risk of fire when welding. Make sure to keep an S5 Extinguisher handy! Scrap Metals Sometimes, it just doesn't make sense to give an entire aluminum, steel, copper, etc when deconstructing an item but you know there is some valuable material in there! Introducing scraps. Smaller items can give scrap material that can then be fabricated into regular materials. COMPATIBILITY Mechtrauma is designed to be highly compatible with other mods by focusing on adding new items and using as few overrides as possible. However, it has specifically designed to be compatible with: - Neurotrauma - Hazardous Reactors Compatibility Patches: EuropaWaifu++ Mechtrauma Patch - I have not tested it but here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=2879343838 MECHTRAUMA SUBMARINES If you're looking to see how a Mechtrauma submarine is built, the Hadrada is ready for you to tear it apart: https://steamcommunity.com/sharedfiles/filedetails/?id=2880415348 The Hadrada uses Neurotrauma and Hazardous Reactors. Here is a Collection of Mechtrauma compatible submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=2881131529 LUA FOR BAROTRAUMA Lua for Barotrauma is needed for some items to work; however, most the mod works without Lua. Here are the main items that use Lua: Ballast Pump Gates - Uses Lua to dynamically scale the pumps output based on the gate condition. Average Component - Uses Lua to do math Oxygen Vent - Uses Lua to spawn fungus randomly DOCS & HELP "We are beyond even the help of angelic beings." - Ahab Hadrada The entirety of the incomplete documentation can be found here: https://docs.google.com/document/d/1HzhKG8yob8Zz50MvNLHzkewj8e9cIlVxImvjVuFewFw/edit?usp=sharing GitHub Repository. https://github.com/PeasantFoundry/Mechtrauma Discord support group for sub builders and survivors of this mod: https://discord.gg/9BZCxnte9z We'll answer what questions we can.
Radio for Barotrauma [NOT UPDATED YET]
door 76561198104611614
GitHub Repository of the Mod About This Mod This mod adds an immersive radio that can be crafted at the fabricator and placed on your submarine. The radio can be controlled either through the in-game wiring system or via a special remote control that you can throw in someone's face. Key Features • Crafting at fabricator: Create the radio at the fabricator and install it anywhere on your submarine • Dual control options: Operate via in-game wiring system OR use a dedicated remote control • Built-in remote storage: The radio has a dedicated slot to store the remote • Server synchronization: Optional server-side sync for consistent experience • Pre-configured stations: Includes popular radio stations • Custom station support: Easily add your own radio stations Pre-installed Radio Stations • AniSonFM: https://anison.fm • Truckers FM: https://truckers.fm • Radio Paradise: https://radioparadise.com • SomaFM: https://somafm.com • KEXP: https://kexp.org • SRG SSR: https://www.srgssr.ch • Classic FM: https://www.classicfm.com • Radio Caroline: https://radiocaroline.com • Jazz24: • NTS Live: [url=https://www.nts.live How to Add Your Own Stations Navigate to the mod folder: C:\Users\User\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3559932434\Content\ Open radioStations.json in any text editor Add new stations using JSON format Save the file and launch the game Compatibility The mod uses Barotrauma's standard wiring and sound systems without modifying core game code, making it compatible with most other mods. There's one known minor incompatibility with RealSonar that may display a console error, but this doesn't affect gameplay or the functionality of either mod. Support If you run into issues or have suggestions, visit the GitHub repository to report problems or propose changes.
木萌TempFix[不再需要No Longer Need]
door 76561198986988532
Fix the Portrait Display issue by roll back the hair sourcerect, use sheetindex instead of sourcerect&origin. Mod order: (do not add mod between This mod and 木卫二萌化计划, or the game may crash) - This mod - 木卫二萌化计划 - Other mods 这个补丁和中文人名不兼容, 但是文件里面提供了替换的方法 排序: (请不要在本mod和木萌直接夹其它mod, 否则可能崩溃) - 本mod - 木卫二萌化计划 - 其它mod 木萌版本2.1.0 如果版本不匹配可能出现兼容问题 AnimeTrauma Version 2.1.0 if you use different version this patch may cause problem
Zyleand Shipyard Flagship “Koka”
door 76561198843821480
All Language Supported!(Mostly) Intro This sub is a remastered version of my previous sub “红霞”级攻击核潜艇, Basically, only the name and general shape is the same, all the rest are re-made. Basic Information Item number: 1249(drones not included) Price: 8000mk Size: 56x16m Weapon: 4 coil guns, 2 railguns (with co-axis chain gun), 1 main gun, auto discharger, 1 depth charge launcher Cargo: 30 crates Max forward speed: 31km/h Max diving speed: 18km/h Recommended crew number: 4-12 Notable Features Integrated command room Auto-switched railguns - With co-axis chain guns, click to fire railgun and hold to fire chain gun Alternating railgun shell racks Long range sonar array
Bodypillows for Barotrauma
door 76561198021450238
A selection of the best waifus/husbandos/things we could find to make your nerve-wrecking life of a submariner a bit more bearable. So whenever anxiety, loneliness or anything really gets the better of you just cuddle up to your favourite pillow. Or carry it with you wherever you go, we're not here to tell you what to do. So sleep tight and don't let the crawlers bite! Found in city stores, wrecks, beacon stations... you name it! You can even create them yourself! As the "development" of this mod turned into more of a chore than a hobby a very long time ago, any further pillow requests will most likely not be added any time soon. Perhaps one day but not now. We are open to your requests for new bodypillow designs so feel free to ask if you find your favourite thing missing from this mod! We don't kinkshame here! Except for when we do... Current features: - 192 unique bodypillows. ( Full list in the "Discussions" tab. ) - A special "Bodypillow Fabricator" which can be crafted at the regular fabricator. A portable fabricator which can be placed down by holding the aim button and pressing "E". It can be detached by pressing "E" again. Must be connected to a power source to function. - The bodypillows actually help soothe your nerves and try to prevent you from losing your mind by slowly but surely building up your psychosis resistance. Well, most of them... - Two versions for each bodypillow. One which can be placed onto a wall as a decoration and one which is only for carrying around as a stress-reliever. - You can store the bodypillows in diving suit lockers. - As a premium comfort item not necessarily required to push the frontiers of colonisation on Europa bodypillows are only sold at established cities ( Alien category to make browsing the store as clear as possible given the sheer amount of bodypillows ). That does not however necessarily mean that city folk are the only ones interested in bodypillows and so military, mining, research and regular outposts are willing to pay a tiny bit extra for these goods. WORD OF WARNING: It is highly advised upon your first interaction with the fabricator to place it down and select a random pillow. If you craft the fabricator, throw it on the ground instead of grabbing it from the regular fabricator and then pick it up the crafting UI will open. DO NOT CLICK ANY PILLOWS WHILE IN THIS STATE, IT WILL CRASH YOUR GAME. Simply click outside of this UI window, place the fabricator down and select a random pillow. This way you prevent the previously described crash from occurring. This crash only occurs when you carry the fabricator and no pillow has previously been selected by anyone. Therefore placing the fabricator down and selecting a pillow prevents this crash from happening to you or anyone else in your crew. No fix is currently known to us save for removing the bodypillow fabricator altogether. Any and all of your feedback is much appreciated so feel free to let us know if there is something on your mind regarding our little mod!
Botanophobia
door 76561198035244730
Check out my other Job mod, Clown-O-Trauma: https://steamcommunity.com/sharedfiles/filedetails/?id=2861491326 Looking for a sub for all your new jobs? https://steamcommunity.com/sharedfiles/filedetails/?id=3000745479 TL:DR Check out the Botanophobia Testing Station in the Sub Editor to experience all this mod has to offer :) Europa is a strange place filled with all kinds of cosmic horrors under the ice. Most of them are monsters but few are plant based. Combine this with the simplicity of the gardening gameplay I felt it would be cool to expand on this and add some excitement and risk to gardening with some greater reward without going too crazy. This Mod includes: New Job — The Botanist is a Medical-focused plant specialist designed to handle new hazards on your sub. Starts with high Medical skill (25-40) and comes equipped with a mask, suit, watering can, planter, seed bag and handbook. New Unique Weapons — Chemical Sprayer and the Canister Launcher, both use gas canisters to douse your enemies in chaos in two completely different styles. One for focused damage over time, the other for area of effect with high alpha damage for area denial. Gas Canisters — Chlorine, White Phosphorus, Hydrogen Cyanide, Agent R (Raptor Bane), and Carbon Monoxide. Have a new appreciation for the Geneva Convention. New Crafting Station — The Botanist Distiller lets you produce botanist items without hogging the fabricator. You can still craft most items at a Fabricator. New Gardening Items — Sprinklers, Incinerators, Power Planters, Industrial Planters, Organic Fertilizer, Hazard Crates, and more. 14 New Seeds across 4 tiers of danger, each with unique growth personalities, hazards and produce. Seed Research — Discover Unidentified Seeds from monsters or shops and research what they contain at the Seed Research Station. 3 Custom Creatures — Mushroom Man, Paralysis Maggot, and the Maggot Man (husk transformation). Full Talent Tree — 3 specializations with 4 tiers each, plus a common pool with meaningful choices. Chinese Language Support — Full Simplified Chinese translation included. Credits to Mods I've borrowed from and am happy to remove the incorperated content from at any time on request: Thalassophobia: Remastered - One of the greatest mods. The placeholder CBRN suit you spawn with is from this and the sprinkler is partially based on this mod as well. https://steamcommunity.com/sharedfiles/filedetails/?id=2706543497 Plants Plus - I've incorperated the plants from this mod as they fit the theme. It's rather hard to put a unique spin on these for my own mod so I just incorperated them and credited. If you want just the simple plants I highly recommend it. https://steamcommunity.com/sharedfiles/filedetails/?id=2593694178 Development You are free to use whatever you want from this mod with no restrictions but some credit would be nice (unless its something originally from another mod). I have included the GIMP spritesheet (xcf) file in the mod root directory so you can add/extract specific sprites as you want. AI Disclaimer: AI was used in the development of balancing tables due to the number of seeds and their properties along with translation files. Everything else including the XML item defs and literally everything else is (Obsessively) human made code.
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