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Mods en plug-ins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Backpack EX – Barotrauma Mod

Backpack EX

door 76561198017448396

自制的一系列背包装备,个人主要用于提升单机战役体验 用于原版多人战役略显OP。 新装备: ·战术护甲:战术腰带+防弹衣,还有容纳大型武器的格子 ·战术货箱:25 格的大箱子,防水防火 ·战术背包:原版背包的 3 个格子能装工具带或工具箱,移速debuff减轻 ·货箱背架:8 个格子,能装入金属箱/战术货箱/弹药箱/潜水服/深水炸弹/轨道炮弹等大东西 ·喷水推进器:速度更快而且内置声呐的水下推进器

438 downloads Details →
Abnormalities RU – Barotrauma Mod

Abnormalities RU

door 76561198881357989

Моя попытка перевести мод по вселенной Project Moon на великий и могучий. В блокнотовском коде я еще не особо сильно разбираюсь, поэтому некоторые вещи не переведены (такие как стаусные эффекты и имена НПС) На данный момент переведены 90% вещей из мода и терминал с аномалиями всех с наступающим. В списке модов ставить НАД оригинальным модом вот так: -Abnormalities RU -Abnormalities

372 downloads Details →

always over your shoulder

door 76561198202545732

for personal use

342 downloads Details →
Minor Medical Overhaul – Barotrauma Mod

Minor Medical Overhaul

door 76561198304826523

Changes morphine to only fix blunt force and internal damages, moving open wounds such as gunshot and laceration damages to be fixed slowly by bandages and plastiseal. Psychosis is also now more dangerous, as it causes your heart to stop randomly. Restart with adrenaline (temporary until i figure out CPR). Fully added OceanFruit Drink (Stolen from Rat Stuff) to prevent heart attacks temporarily, Psycho Clown gives immunity to heart attacks caused by psychosis. Pills! Aspirin: Painkillers, 4 uses each carton, heals 10 bite, laceration and gunshot wounds over the course of 1 minute, low skillcheck Iodide: Treats a low amount, less than 10, of radiation damage over the course of 1 minute, low skillcheck. 4 uses each Calcium: Treats 10 bludgeoning damage over the course of a minute and a half, low skillcheck. 4 uses each Secret Tool :) sprite and sounds stolen from Barotraumatic All pills have been taken from Rat King modpack, the previous megapack used for Desert Punk's campaign Todo: -Antibiotic Glue? -New Cardiac Arrest affliction (Sprited? There's an icon but its not done right) - Please send feedback on if its too strong or too weak Made for Desert Punk's campaign, maintanance not guaranteed

467 downloads Details →
Enhanced Deconstructor/Med/Fabricator sounds – Barotrauma Mod

Enhanced Deconstructor/Med/Fabricator sounds

door 76561198834510884

Mod replace default sounds of fabricators(med include)/deconstructor. Custom medical fabricator sound If want version without sound, this ---> peem

322 downloads Details →
[Pulsar]WH4-L3改 – Barotrauma Mod

[Pulsar]WH4-L3改

door 76561198819063472

座头鲸改 仅保留外壳,内部框架完全重置

396 downloads Details →
[NB] a-21 Janczar – Barotrauma Mod

[NB] a-21 Janczar

door 76561198398581594

Designed and built in the New Baltic, where the trend of creating ships according to the Earth's doctrine, but adapted to the European style of nautical sailing, was born. The NBa-21 Janczar, or more precise: New Baltic, Assault-21 "Janczar" is a big combat-class ship, modeled on the ancient model of the Earth submarine class "Borei", well equipped and with a relatively large firepower and despite size, thank to large ballast this ship is very agile by cost of low temperature tolerance and slightly more fuel consuming reactor. Price - Class - Tier - Operational difficulty - Recommended personnel - Pressure suits lockers - Technical features: Lenght - 53,5m Hight - 11m Velocity speed - 22km/h Descent velocity - 16km/h armorment - up to 5 low tier hardpoints / Default unit comes with three coil cannons *upper tail 190° gun coverage: *upper front gun coverage: *Bottom 180° gun coverage: *Depth charge loaders *Notable features*: -Fabrication and deconstruction deck, -Two ballast tanks, both with fast circulation pumps, -Medical fabrication and well equiped medical bay, -Isolation cell -Well equipped arsenal with two combat pressure suits, -Prisoner cell -Cargo capacity: 12 standard cargo crates, -AUX battery, *Additional features*: -Smart airlock, -Personal suit lockers assignment, -Junction boxes overload alarm system, -Cargo bay only for Captain access *Reactor technicalities*: Max power output: 5500kw Fire delay: 8 seconds Meltdown delay: 28 seconds Fuel consumption rate: 130%

241 downloads Details →
Hake – Barotrauma Mod

Hake

door 76561199050911267

The "Hake" – is a high-speed reconnaissance vessel with high maneuverability, has a good price quality ratio, which is why it quickly fell in love with sailors, is installed on board a decoy launcher and a system for automatic docking with outposts. Prise: 6500 Dimension: 24x6m. Recommended crew size: 2-5 Recommended crew experience: Beginner P.s | Please, if you find any inaccuracies in the translation, contact me in the comments and I will correct them.

264 downloads Details →
ECS Tadpole – Barotrauma Mod

ECS Tadpole

door 76561198117542500

The Tadpole is a 100% Vanilla submarine intended for Vanilla/Vanilla+ gameplay. Specs These numbers do not take into account any upgrades or modifications. - Class: Tier 1 Transport - Crew: 1-4 - Difficulty: Beginner to Intermediate - Price: 3499 mk - Crates: 36 - Weapons: 2 Chainguns, 1 Depth Charge Tube, 1 Electrical Discharge Coil - Total Max Battery Capacity: 4000 kW - Total Max Battery Output: 2000 kW/min - Horizontal Speed: 25 km/h - Descent Speed: 14.7 km/h - Ascent Speed: 17.7 km/h - Dimensions: 34 x 15 m - Total Hull Volume: 1,266,548 units - Optimal Neutral Ballast Level: 0.4839 Features - Real airlock - Garbage disposal for name tags and trash - Four-state, lockable doors* - Fabricator, deconstructor, and medical fabricator - Security cameras and searchlights - Simple manual back-up battery system - Battery and ammo counters - Plenty of non-crate storage - Detailed rooms - Other RP features *Most doors (excluding hatches) on the Tadpole have four states. The state the door is in is determined by the state of the door’s two switches, located either to the left or right of the door. When the top switch is off the buttons are enabled, and when the bottom switch is off motion detection is disabled. You can see the four states below (TOP/BOTTOM): - ON/ON: The door is motion-operated only. - OFF/ON: The door can be button-operated, and closes when you move away. - OFF/OFF: The door is solely button-operated. - ON/OFF: The door is locked in its current position. Many of the submarine’s systems (backup batteries, depth charge, and electrical discharge coil) are not accessible through the captain’s quarters, which I hope encourages communication between the captain and crew members. The electrical systems have been intentionally left very basic for players who want to build their own. Sub Editor Info Excluding equipment: - Items: 1550 - Structures: 1131 - Walls: 67 - Lights: 251 - Shadow-casting lights: 50 Do not re-upload this submarine to the Steam Workshop without my consent, even if you modify it. Thank you. Content Airlock 4-State Doors Garbage chute Weapon RP elements Lore Following an incident where a Berilia transport was commandeered by its crew and used to destroy a military outpost, the Coalition wanted to create a transport submarine that would not be capable of being effectively weaponized against them. They also wanted a solution to rising labor militancy within their workforce. Prior to the Berilia incident, Coalition workers formed crews that largely stuck together in between jobs. Combined with the political and economic turmoil of the time, these factors created the perfect environment for camaraderie, solidarity-building, and revolutionary politics to grow. To the Coalition, the Berilia incident revealed that they needed to be more oppressive, and thus the Tadpole was born. From this point on, crew members were assigned to different submarines at the end of each job. Aside from being under-gunned and under-equipped for long expeditions, the Tadpole’s crew were heavily surveilled. Pay was frequently docked or withheld and workers who retaliated against the Coalition were sent on expeditions with one or no crew members or were fired. Northstar Shipyards was granted the contract to design the submarine as a part of an ambitious underwater highway network that the Coalition planned to construct through a combination of drilling new tunnels into Europa and modifying its pre-existing network of caves. Prior to starting construction on the infrastructure project, the Coalition ordered a fleet of the submarines. However, their eagerness to see them finished was undercut by their lack of preliminary geographical surveys of the surrounding caves. By the time the first fleet of Tadpoles was in service, the Coalition had already exceeded its budget expectations solely because of the costs and difficulties of drilling. Further, there were several dozen deaths and sinkages due to mismanagement and the unexpected and aggressive response of the local fauna that had established breeding grounds in the caves. These factors led the Coalition to shutting down the infrastructure project permanently, but the Tadpole wasn’t dead yet. However, without dedicated and protected infrastructure, the relatively undergunned Tadpole was outcompeted by larger and better equipped cargo ships and another fleet was never commissioned. After the infrastructure project was shut down, reporters uncovered evidence of corruption and negligence within Northstar Shipyards and the local Coalition government, but no charges were ever filed. Following the start of the civil war, several of the involved executives were found dead. The existing fleet of Tadpoles was put to work carrying cargo between local stations near the surface, but most of the remaining subs were decommissioned, destroyed, or sold for personal use once the brewing hostilities erupted into a civil war and helming a small undergunned transport ship made you an easy target. Years later, the Tadpole attracted the interest of some collectors and hobbyists that recognized its potential once it was freed from the constraints imposed on its workers by the Coalition. While there are more armored subs, the Tadpole is double-walled around much of its exterior, which can make it deceptively resilient. Its stacked cargo bays and crane made it very efficient at loading and unloading cargo. These qualities proved to be very valuable in the gig economy style environment that many ship crews find themselves in today, even considering the Tadpole’s weaknesses. While it may be a rare sight now, the Tadpole still makes a reliable starter ship, especially for smaller crews. Testimonials “****in’ ****bucket. ‘Semi of the Sea’ my ass. **** you and **** the Coalition and **** the Turdpole. .” - Citizen on a Separatist station “Two awake, two asleep. That’s why there are only two beds. Cheap bastards. I knew some blokes who preferred disciplinary shifts ‘cause you didn’t have to share a bed. Me? Everyone ****in’ stunk either way.” - Former crewman “Mate of mine took his shower bag into the ballast and had a dip ‘cause the shower broke. I think he stunk worse afterwards.” - Former crewman “I think I actually got scurvy. Like for real. I refused to eat the packaged crap so all I could have was hardtack. Yeah, like a pirate. I started drinking energy drinks as a substitute for limes. That’s what they used to use, right?” - Former crewman

471 downloads Details →
[NAS]002A-Eager Edge (SC) – Barotrauma Mod

[NAS]002A-Eager Edge (SC)

door 76561198339401225

002A-急切刀锋是新大西洋造船厂旗下的长影级的改进型号,继承了其武装侦察潜艇的定位。拥有快速机动能力,同时火力充沛,可以有效面对各种威胁。 舰船搭载了一对激光连射炮,可以在爆发模式和连射模式间切换,同时能通过角度切换控制上下炮台。激光连射炮无需更换弹药箱,仅需保持充足供能。在舰桥内配备了八向接敌警报,用于指示炮手威胁方位。 此外还搭载了四门电磁炮和一门位于船腹的轨道炮。 舰载设备则延续了船厂的一贯作风,工业/医疗设备齐全;全船覆盖电磁线圈,在面对小型单位时能够为船员们争取更多反应时间。 压载舱内部配备半自动反丘脑装置,需要船员进入压舱手动启动,启动后约10秒会封闭压载舱并引爆。引爆装置启动后会有警报声;警报声响起后请尽快离开压载舱。 舰船一层上方连接通海阀,可以主动快速下潜。启动前请提前疏散上层舱室内人员。 舰船出厂参数: 梯级:T3 价格:8888马克 最大水平航速:40km/h 最大下潜速度(开启通海阀):29km/h 火力配置:激光连射炮、轨道炮、电磁枪*4 建议船组人数:5-12人

424 downloads Details →
Better Autopilot - No Ice Spires Or Chunks – Barotrauma Mod

Better Autopilot - No Ice Spires Or Chunks

door 76561198050454998

This mod makes the autopilot significantly more reliable by removing its most common problem: autopilot's inability to navigate around ice spires and ice chunks. This mod does not directly touch the autopilot in any way, but affects level generation in all biomes to remove ice spires and ice chunks specifically. The result in my singleplayer campaign is a significantly more reliable autopilot that can usually move all the way to the next station with almost no assistance (And then need help parking, as always). For those players like me who've gotten sick of being always glued to the captain role even in singleplayer. COMPATIBILITY: For a version compatible with Dynamic Europa use the other version instead: https://steamcommunity.com/sharedfiles/filedetails/?id=3485586499 Fine with Barotraumatic, since that isn't a level generation mod (in case there was any doubt). Not compatible with any other mod that affects level generation, such as Frith's Biomes. Otherwise fine with everything. Multiplayer probably fine. Don't see why not. (Won't technically break if loaded below other level mods, just won't work. MIGHT break/affect other level mods if loaded above them, since this mod is made with vanilla-style levels.)

482 downloads Details →
MalO Costume – Barotrauma Mod

MalO Costume

door 76561198028877544

Adds SCP-1471-А MalO costume for headset slot. Warning: Mod should be above avvos_StarfoxMod in load order for tail to work properly. Craftable from 2 aliencircuitry and 1 ballisticfiber. Costume grants protection: 30% for bite, lacerations and burns.

331 downloads Details →
CV Quasar-I – Barotrauma Mod

CV Quasar-I

door 76561198452064419

Advanced Combat Vessel Quasar is a new combat submarine which has been designed to fight back to any enemy that stands on its way; Moloches, Charybdis or Endworm. Quasar was named in honor of the most dangerous astronomic object in the universe, which can kill planets, stars, and even galaxies. -=FEATURES=- -Good survivability -Greatly decorated -Window in command room to observe the abyss -Good looking design of a submarine 20th century -4 operational turrets, 2 hardpoints -Automatic discharge coil -2 airlocks -Bots friendly (partially) Bots cannot use airlocks and return to submarine, i can't do anything about it. Game is pretty bad at handling custom hatches and doors, escpecially airlocks. -Great firepower -A big storage room useful for campaigns -Batteries capable of providing energy for about 3 minutes -Advanced electronics, such as batteries (similar to Azimuth), under flowing ducts that make submarine survive a bit longer during leaks. Ducts also might protect you from high-pressure if the leak isn't too big. -Miner Scanner in gunnery, useful for scanning nearby minerals and spotting enemies. Max Horizontal Speed - 20km/h Max Ascending Speed - 18km/h Max Descent Speed - 21km/h Credits: Ricki - Some decorations Initial Desu - Simple and great tutorials Teo - Great auto reactor Shrouds - Decorations ideas

307 downloads Details →
🚀 Multithread Optimizer – Barotrauma Mod

🚀 Multithread Optimizer

door 76561199729001249

🚀 MULTITHREAD OPTIMIZER PRO для Barotrauma Устали от лагов в кооп-игре? Этот мод решает проблему! ### 🔧 ЧТО ДЕЛАЕТ МОД: • Включает многопоточность в Barotrauma • Распределяет вычисления между ядрами CPU • Увеличивает FPS на 30-50% • Уменьшает лаги при большом количестве игроков • Работает автоматически - ничего настраивать не нужно! ### 📊 РЕЗУЛЬТАТЫ ТЕСТОВ: | Ситуация | Без мода | С модом | |-------------------|----------|----------| | 4 игрока, бой | 25-30 FPS| 45-55 FPS| | 8 игроков, спокойно| 15-20 FPS| 35-45 FPS| | Большая субмарина | 20-25 FPS| 40-50 FPS| ### 🎮 КАК УСТАНОВИТЬ: 1. Подпишитесь на мод 2. Запустите Barotrauma 3. Зайдите в Меню → Моды 4. Активируйте "Multithread Optimizer PRO" 5. Нажмите "Применить изменения" 6. Перезапустите игру ### ⚙️ КАК ПРОВЕРИТЬ РАБОТУ: 1. В игре нажмите ~ (тильда) для открытия консоли 2. Введите: multithread_status 3. Увидите статистику работы оптимизатора ### 🐛 СООБЩЕНИЕ ОБ ОШИБКАХ: Нашли баг? Напишите в комментариях: 1. Ситуация при которой возникает ошибка 2. Скриншот консоли (если есть) 3. Ваши характеристики ПК ### 🔄 ПЛАНИРУЕМЫЕ ОБНОВЛЕНИЯ: • Ещё более умная оптимизация • Поддержка всех популярных модов • Расширенная статистика • Графики производительности Поддержите мод лайком и репостом! For ENG Users : 🚀 MULTITHREAD OPTIMIZER PRO for Barotrauma Tired of lagging in co-op games? This mod solves the problem! ### 🔧 WHAT DOES THE MOD DO: • Enables multithreading in Barotrauma • Distributes calculations between CPU cores • Increases FPS by 30-50% • Reduces lag when there are many players • Works automatically - no need to configure anything! ### 📊 TEST RESULTS: | Situation | Without mod | With mod | |-------------------|----------|----------| | 4 players, combat | 25-30 FPS| 45-55 FPS| | 8 players, calmly| 15-20 FPS| 35-45 FPS| | Large submarine | 20-25 FPS | 40-50 FPS | ### 🎮 HOW TO INSTALL: 1. Subscribe to the mod 2. Launch Barotrauma 3. Go to Menu → Mods 4. Activate "Multithread Optimizer PRO" 5. Click "Apply Changes" 6. Restart the game ### ⚙️ HOW TO TEST IT: 1. In the game, press ~ (tilde) to open the console 2. Enter: multithread_status 3. You will see the optimizer's performance statistics ### 🐛 ERROR MESSAGES: Did you find a bug? Write in the comments: 1. The situation when

441 downloads Details →
Flashlight Tools. – Barotrauma Mod

Flashlight Tools.

door 76561198853361672

You can now attach the flashlight to your welding tools and plasma cutters!

411 downloads Details →
Bittergloom – Barotrauma Mod

Bittergloom

door 76561198082611857

Introducing the Bittergloom, my first workshop submarine project. Built through trial and error and designed according to me and my group of friends desires and needs for our first campaign playthrough. Originally a Scout class you could play through the campaign with from the start, now a Tier 3 Attack class submarine you'll need to purchase late into the campaign. TIER 3 ATTACK CLASS SUBMARINE: - Has full coverage from four standard sized gun emplacements, and has access to a Depth Charge launcher and large gun emplacement slot on the front. Has expanded ammo storage for stocking up for the long haul and is bot friendly. RANGE OF FACILITIES: - Comes with a Fabricator, Deconstructor, Medical Fabricator and Genetics Lab. Also has a little space for a botany project and a battery charging station. Also includes a Black Crate, designed for storing the recovered items of deceased players until they respawn, in typical funerary fashion. Includes fire extinguishers throughout the submarine with emergency diving mask storage cabinets above them for emergencies too. PLENTY OF STORAGE: - Has plenty of space for storing all kinds of things, some of which are labelled for posterity. Should be ample storage space for pretty much everything you might want to store on the submarine. Includes coloured steel containers inside some storage containers for further storage management. DIVING BAY: - Has diving suits in the airlocks for ease of access during diving missions, and a main diving bay with plenty of space for things you might bring with you during a diving trip, and plenty of diving lockers to ensure any bot crew you might leave behind on the submarine will likely have access to a diving suit during emergencies. MINERAL SCANNER: - Has a mineral scanner built into the Nav Terminal to quickly scan for minerals near the submarine, also has one in the Medical Bay so other players can scan for minerals below decks if they find themselves with nothing better to do, and incase the Captain is just ignoring them. Don't let him! GOOD SIZED CARGO ROOM: - Comes with four shelves across the sub and a main cargo bay on top of that, ideal for transport and delivery missions. Cargo is located central in the submarine making regular deliveries of crafting materials and medical supplies quickly accessible by Engineering and Medical personnel. MEDICAL BED: - A critically important feature according to the Medical Officer on my team, as it allows increased natural recovery from light wounds and saves on medical supplies and the Medical Officers sanity, apparently. Whatever, it's a bed! SIMPLIFIED LAYOUT: - The layout is straight forward, one access ladder in the middle of the submarine which leads to the airlocks and exits / entrances and branches off to the other decks. Shouldn't be too confusing to navigate around in, ideal for fast response to threats and other issues. ARTIFACT VAULTS: - Now mostly redundant due to the addition of Artifact Storage Cases added quite a few updates ago now, but still left in for posterity purposes and not because I'm too lazy to remove them. You can stick dangerous artifacts in here and store them safely until you need to use them, but remember they're OUTSIDE of the submarine, any Artifacts you need to recover for missions must be inside the submarine at the time of the round ending for the mission to count as a success! Generally considered an easy submarine to work with, well suited for beginners or casual players that want to experience the game and be able to handle the crisis management sections a little easier. Lacks critical flaws or other quirks of more developed submarines and thus might not provide much of a challenge to veterans who are well versed in crisis management, however. Wires are hidden because this was my first submarine and I didn't realise how important wires were to standard gameplay, plus I didn't even know wire cable holders existed to make wires look neat and tidy so I set them invisible for aesthetic purposes. I'm sorry, wire guys! I didn't mean to go all 1984 on you! Somewhat inspired by the Saya A45, one of the first Workshop submarines I ever used. It was a very good submarine, especially coming from a Dugong! You'll find the Saya A45 here, it's well worth a sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2442469886 Thanks to my friend Cosmic for helping out with some of the trickier wiring. Check out his stuff: https://steamcommunity.com/profiles/76561198041121447/myworkshopfiles/?appid=602960

306 downloads Details →
虎鲸-S1A2TF – Barotrauma Mod

虎鲸-S1A2TF

door 76561198190939834

,建议3-6人。搭载一艘多用途无人作战艇。极限可搭载十六位深渊强者。搭载“托兰扎木”双联电磁枪,采用内外积层装甲防御。 鲸级llI号潜艇:“虎鲸-S1A2TF”。(CN) 潜艇底部增添一艘无人艇,驾驶室添加多功能中央控制系统,电器室优化了布线,加强的武装现已大幅减少攻击盲区,并可开启二联装“托兰扎木”模式。舱内添加两组深水炸弹系统。改进了原先供氧不足的问题、改进了顶部对接口的维修问题。并加了个枪械室、船员休息室、以及一点船舱细节优化,微微利用了下剩余空间。 当前武装系统↓↓ 船背:轨道炮*1、联装电磁枪*2 船腹:轨道炮*1、联装电磁枪*2 武装:放电线圈*4、三联深水炸弹器*2、探索型作战无人艇*1 修改甲板标识方便新船员认路:顶层3F、上层2F、中层1F、下层B1。优化了潜渊服放置位置,确保进水后AI第一时间成为深渊强者。 压载舱现有三部大型水泵,获得更快速的垂直行动响应。并给部分舱室添加了独立水泵,不必靠排水口或人工排水。 #8-3日更新内外层防御装甲,更新潜艇型号:虎鲸-S1A2TF。 #更新了对接口电源接入(可开启关闭)、反应堆辅助控制(可开启关闭)自动电网优化。 潜艇各项功能已经调试好了,游戏愉快啊。 #2021-7-18:在货仓添加了“大型货柜”,放电线圈的逻辑改动。 @如果游戏更新了,艇也最好更新到最新版本。这样不但能适应游戏,也能修复潜艇以前的问题、获得更良好的游戏体验。有老版本或者同目录(/mod..目录下)的同名潜艇的话,可能需要重新下载.sub文件才能获得最新版本的潜艇。潜艇通过潜艇编辑器打开、编辑或者删除。 虎鲸对人类大都十分友善,我们也要善待虎鲸哦。 或许不应该支持圈养虎鲸却仅为了观赏取乐的行为,当然也不支持非法的捕鲸活动。

238 downloads Details →

怪物萌化(兰自用整合)

door 76561199216515182

375 downloads Details →
Rescuer – Barotrauma Mod

Rescuer

door 76561198125298057

The Rescuer shuttle goes in conjunction with the submarine "Reaper" Characteristics: Shuttle class Size 13x5 speed 32 knots Dive 19/19 knots Crew 1-4 units Systems: 1 small cannon, 1 bomb drop 1 Block of 4 batteries of 4000 kW

382 downloads Details →
LL-08-Elarrow 欢戚级 – Barotrauma Mod

LL-08-Elarrow 欢戚级

door 76561198813273404

初始最高水平速度:29km/h,最高下潜速度:22km/h。欢戚级为小型船员组合潜入深海提供了新的选择。她的火力与机动足够应付绝大多数危险,同时具备不俗的载货力并装备齐全,甚至挤出了小半间舱室用作船员生活舱。该型潜艇适合作为两三位手足朋友冰洋下温暖的家。Type Elarrow make themselves a new choice for a small number of crew members.Their arms and flexibility can handle most situations,meanwhile they have all devices and are able for cargo shipping,even a small room for beds.Elarrow are suitable for friends under the icebergs who are as one 's own flesh and blood.

338 downloads Details →
Remaining Backup Time Display – Barotrauma Mod

Remaining Backup Time Display

door 76561198169791985

Shows how many seconds, or minutes and seconds of backup power are left, depending on the current power situation, when using batteries during a reactor power deficit. Will automatically turn off when no battery power is used. Contains detailed explanations on how to set it up, and a test scenario.

377 downloads Details →
Neurotrauma CS [BETA] – Barotrauma Mod

Neurotrauma CS [BETA]

door 76561198168589809

Collection for all CS Patches made for NT Addons Collection with all NT Addons above 1k subscribers This project is Work-In-Progress. Bugs, Glitches and other issues are to be expected. Please report them on the Github Repository linked at the bottom of this page, the Discussions tab here on the Steam Workshop or in the Neurotrauma Discord - also linked below. Installation Requirements This mod runs on C-Sharp Scripting and requires it to be enabled when using LuaCsForBarotrauma, please follow the installation steps on that page. When you have done so, head to the Settings tab in-game and click on the bottom button, named 'Mod Gameplay Settings' and change the 'Are C# Mods Allowed' dropdown from 'Prompt' to 'Enabled' to save yourself the headache of constantly having to enable it. Why C#? C# allows for more performant code and deeper integration into the basegame. Additionally, the full rewrite of the code has allowed for a different approach to updating characters; no longer will 100 seperate update functions run every 2 seconds for every ticking character. Testing is ongoing to determine the true extent of performance increases, but it should always be better than the Lua version. Known Issues - Fire sometimes lags more than it should be. - Increased Heartrate appears on character revive / heal. - Lualess appears even when it's running (Addons only). - Blunt Force Trauma / other damage sources are a bit over tuned. Mod Configuration The mod allows many of its features to be tweaked via the Configuration Menu. It can be found in the Pause Menu when in-game or in the Multiplayer Lobby - opened with 'Escape' by default. Compatibility It should be compatible with most addons out of the box; though some Affliction Identifiers have changed and may be broken; Lua code will automatically be translated, though XML needs a seperate patch until a mod author tweaks them. Existing NT Compatibility patches should work, unless certain XML elements are not updated. In case you find such a patch, let us know. Incompatible Addons/Mods - Incompatible with the Lua version of Neurotrauma and any mods that override Human.xml - NT Bot AI Support (Will be integrated in the future, don't use along side NTCS) - NT Psychiatry (Overrides too much to work, don't use along side NTCS) Relevant Links - Github Repository - Neurotrauma Discord Special Thanks - BigEvilGreenBean for the HumanUpdate & LuaSync systems, Art assets and various bugfixes / code contributions. - Cookie for the Item framework, Optimization suggestions and various bugfixes / other code contributions. - Finka for the Dynamic Items and other misc. code contributions. - EvilFactory for help with C#. - Guns for grinding out Lua Neurotrauma.

516 downloads Details →
GX Respawn Shuttle – Barotrauma Mod

GX Respawn Shuttle

door 76561198011232200

Exactly like vanilla respawn shuttles except with : - Large Observation/Command bay. - Search light that only activates when it's being used through middle seat periscope. - Switch panel allowing the pilot to manage power consumption. Enjoy :) Don't forget to leave a thumbs up and many stars.

343 downloads Details →
Ulysses (Atlantis movie) FR + Modded – Barotrauma Mod

Ulysses (Atlantis movie) FR + Modded

door 76561198008587943

The english and vanilla version of this sub is here : https://steamcommunity.com/sharedfiles/filedetails/?id=2244766671 French and heavily dependant on mods The submarine has a special shuttle bay with a working outer door and 3 shuttles : - 2 sub-pods (attack shuttles with 3 disposable railgun torpedoes and 2 machine guns) - 1 aqua-evac with a defense machine gun WARNING - The AUG Guns mod is mandatory as the shuttles and 4 of the Ulysses' turrets are machineguns - The EK mods are not mandatory, however it will remove some of the items and aesthetics of the sub CREDITS - This sub is using a modded shuttle bay door thanks to the work of EK with the Matriarch III - This sub is using a modded shuttle made by madmax3004 : the Atlantis sub pod

212 downloads Details →

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