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Mods en plug-ins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Vasalo – Barotrauma Mod

Vasalo

door 76561197985923622

Contribution - all Reddit user that gave feedback to that project - - Discordusers from Undertow Games for help, feedback and ideas - @aze @Krea - - testers that helped me out in giving it the last polish @Elektro - Inspirations Most of my visual inspirations by Videogames creations. Lore The Vasalo is one of the last and largest ship classes to have entered service shortly before contact with Earth was lost. Although its massive hull and extensive onboard systems require a large and experienced crew, the ship offers considerable firepower compared to other vessels of its size. The vessel's relatively safe but weak reactor—and the resulting dependence on its battery systems—remains a hotly debated weakness among drunken captains in the bars of Europa. Gameplay/Background The Vasalo is a big submarine thats build around the focus of good cooperation between human players. Nevertheless its possible to play that submarine in Singleplayer with bots. The open ballast enshures very potent draining in midship but also easy access for monsters once entered. Mention that this sub is strongly dependent on its backup-batties for harsh maneuvers. So its strongly recommended to have all reactor and battery upgrades before heading to the endgame. This sub will start with a blindspot at its bow, two depth charge tubes and two heavy turrets. Also two pipe weakpoints are included. It comes with alot of QOL-features so you can focus on the fun. Features General Role: Transport Price: 32.000 Mk Tier: 3 Recommended Crew: 8 - 15 Recommended Crew Experience: Experienced Dimensions: 79x19m Vessel Strength: Medium Vessel Maintenance: Medium Recommended Difficulty: Medium Mobility Horizontal Speed: 18.5 Vertical Speed: 12,3(down)/19,0(up) Fabrication & Storage Fabricator: Yes Deconstructor: Yes Medical Fabricator: Yes Research Station: No Cargo Capacity: 80 Crates Weaponry Coilgun: 1 (Belly) Flak Cannon: 1 (Belly) Double Coilgun: 1 (Stern) Turret Hardpoint: 1 (Top) Depth Charge Tube: 2 Automatic Electrical Discharge Coils: 3 (Bow, Stern and Top) Ammunition Capacity: 12 boxes, 18 railgun shells Reactor Fuel Consumption Rate: 0.2%/s Power output without upgrades: 5300.0 Meltdown delay: 14 Fire delay: 7 Performance Items: 1724 Structures: 1391 Walls: 187 Lights: 281 Shadowcasting lights: 66 Additonal Features: - ARC with overcharge function - Automatic battery array - smart drainducts - autoclosing doors and hatches to prevent flooding - ballastflora-Cutoff (turn the valves in the ballasttanks to activate) - alarmsystem for Flooding, Intruders and reactor meltdown (detailed alarm in helm, siren for the whole sub) - airlock adjust so sub stays solid when airlocks are flooded Comments and feedback are appreciated. Leave a like and add to favorites if you want motivate me to create more.

490 downloads Details →
米拉职业mod(半成品) – Barotrauma Mod

米拉职业mod(半成品)

door 76561198889659936

————模组介绍———— 将我的自设oc米拉融入潜渊症的世界中。为了更好的沉浸式体验,强烈建议多人游戏时请限定场上只有一个米拉 本角色(通过添加职业实现)强度对标【额外的CQB任务】和【深潜武装】等各种高难任务包环境,在奇迹之海原版环境下单人可以比较轻松通关站点CQB。 尚未制作完成(在等美工),代码部分已完成

437 downloads Details →
Europan Tours - Tier 1 transport sub + Wreck version – Barotrauma Mod

Europan Tours - Tier 1 transport sub + Wreck version

door 76561198115806622

Lore "Welcome to Europan Tours! Look no further for relaxation than this slice of paradise. Enjoy the haute cuisine from one of our highly rated onboard chef's, or perhaps you'd care for the finest Rum and Cigar's that Europa has to offer? While you're enjoying those, be sure to reserve the private suite and experience the best that Europan Tours has to offer! Get your ticket today, for only 1800 mk! Disclamer: Europan Tours is not responsible for bodily injury or loss of life. W-wait... You say your here to buy the sub itself? Well, I hope you've steeled yourself for what you're getting into. The sub severely lacks any sort of firepowerdue to limited firing angles. The best you can probably deal with is a single hammerhead or two and you'd best pray you don't come across a moloch... or something worse. The sub does feature reactor warning systems and a camera system to keep eye's on any ill happenings. While the sub comes fully stocked with consumables, I'd recommend you'd keep your crew away from the bar or else you may have to toss them into the brig. Why the coalition authorized such a sub to become commercially available, I have no idea. The reactor only outputs 3700 kW, which is just enough to run basic operations, you'll need additional fuel rods or better fuel for more power. Some of the higher load junction boxes near the reactor are prone to overload voltage and fires. Despite these, the sub has decent maneuverability, reaching around 14 km/h of forward velocity and can maintain 19 km/h ascent with 10 km/h descent. Oh, and one last thing. These sub's are notorious for criminals to stash supplies on board. Be sure to have security onboard." Features Tier I Transport Sub for 7,699 marks. - Reactor warning systems at 6000 and 8000 temperature. - Camera system controlled by the periscope next to the navigation terminal. There are 5 camera's to cycle through, simply click the mouse button while viewing to switch cameras. The switch will change between camera and searchlight control. - Fire warning systems linked to chat. - Junction boxes are labeled from 1 to 5 in order of how they receive power. - Brig with terminal control and equipped with a prisoner pacification system. The AI cannot open this room. - Medical fabricator. - Storage for 12 standard containers. There is space for 3 additional makeshift shelves in the command room, if you wish to add more. - The vending machines are functional, but still require marks in order to buy stuff. - A lot of hiding places. Some are filled with useful items or gag items. - Crew access area's are locked to everyone that is not crew, so civilians shouldn't have access to these area's. However, they can pass through if the door is left open. Additionally, only VIP and bodyguards (and the crew of course) can enter the private suite. - The dining hall shutters can be opened and closed. They are indestructible as they AI would refuse to repair them otherwise, but this doesn't stop the glass from being damaged. All the glass does have 150 hp as the sub is stressful enough. Weapons - 1 Forward ventral flak cannon. Slightly slower rate of fire. - 1 Forward dorsal double coilgun. 4 round burst with 0.9 sec delay between. Switchable with button next to the periscope. - 1 Rear ventral small hardpoint below the private suite. Switchable with button next to the periscope. - Rifle and shotgun added to the armory. Riot gear added as well. Extra - The central part of sub all floods down to the stowage area where there is a beefed up pump (it has slightly less stats than a ballast pump). - The dorsal hardpoint tends to get caught when docking with outposts. You just have to approach from the bottom or the right side to avoid this issue. - There are 7 diving suit lockers and a single locker with 5 disposable diving suits. You can tell the AI to ignore the main lockers (shift + middle mouse by default), but your crew won't have access to them if you do so. The disposable diving suits are intended for transported civilians. - There are invisible platforms on the tables in the dining area and bar, if you notice any funky AI pathing this is why. - The large cabinet in the kitchen is interactable. - The AI navigates everything very well and can repair everywhere except for the Brig when it is closed. They tend to not stay in civilian parts of the ship, which is interesting as they are able to but I guess it's also realistic as you'd probably hate to see a grease covered mechanic chilling in the dining area. - Wreck version added to files.

298 downloads Details →
H-15 Parkan – Barotrauma Mod

H-15 Parkan

door 76561198049757080

"BANANA!".. Actually a boomerang, but.. :D Probably the last sub (and also the first hehe), since I'm back where I started and want to leave the editor because has no time for new submarines. Although I will probably do some upgrades for the previous ones. Hope it was worth it. And I will be glad to any of your feedback or comments! A year ago, I wanted to create my first submarine, but I never uploaded it because of the complex and buggy mechanics with the elevator. Without an elevator, it would be too tiring due to the height of the tower, but some time ago, another update increased the speed of climbing ladders, so I decided to remake this submarine and get rid of the elevator (there is an old version in the screenshot). This is created in nostalgia for the game "Parkan: The Imperial Chronicles" (1997). Parkan H-15, patrol cruiser. The unusual shape allowed the installation of good equipment and main guns (coilgun next to the railgun has a double rate of fire), the front of the tower is armored (a layer without hulls) and has a discharge coil. The compartments in the tower are small enough that the holes in them are not critical. The top airlock has a horizontal docking port (i don't know, maybe for your drone experiments or something), and the bottom airlock also has a docking port It also has an engine forsage mode (doubles the engine power, but after turning it off it will load the reactor by 1000 until it charges the forsage battery to full again). Component properties: - Reactor power 5000. - 5 batteries with 1000 capacity and power each (equivalent to a reactor), charging speed 500. - Engine power 350, consumes 1500 (Forsage mode simply connects a second engine of the same type with a consumption of 1000 which is powered by a battery that also has a capacity and power of 1000). - Lighting consumes 500. - The oxygen generator consumes a total of 1000 (including all racks of oxygen tanks and suits connected). - Ballast pumps also consume a total of 1000 (300+300 lower and 200+200 upper). - All engineering consumes standard 500 each. Wiring details: - The captain has a start button that turns on the main engine, lights (can be switched off), oxygen, and fabricators/deconstructors. He also has a button for locking the door of the captain's room, accessible only to him. - All hatches in the tower can be opened/closed at the same time, at each end there is a button that will switch them depending on the current state of the neighboring hatch. Bots friendly, Traitor friendly. Bots don't close hatches and inner doors, but the captain has an automatic door button. The submarine is rather unusual due to its shape, but I tried to balance it as much as possible and make it interesting. So hope you enjoy! Cheers.

223 downloads Details →
HARPOON No Mods, 6000c – Barotrauma Mod

HARPOON No Mods, 6000c

door 76561198104453440

The Supermarine HARPOON MK.XVI is the fourth generation Submarine created, researched and developed by XALLZALL HEAVY INDUSTRIES. This is an advanced high-tech Attack Class Submarine, and that at a low price, meaning you can start using it right away! Key Features Overview: - Multi-Weapon Systems - Weapons Status Indicators - Multi-Periscope Systems - Information and Warning Displays - Armoured Windows - 3 Mode Interior Light System - Dual Navigation Consoles (Can toggle between Rooms) - Interior Status Indicators - Threat indicator Sensor Arrays - Remote Door Controls - Smart Diving Compartment - Computer Terminal Console with Input Commands - Backup Systems Features in detail: Weapons Systems: 4 Coil and 4 Railguns, by Default they are turned off, must be turned on, you can alternate between Coil and Railgun modes. - Weapons Status Indicators In the Command Room, you can see which Weapons are manned, gunners can see weapon mode selection. - Multi-Periscope Systems 3 Clickable Periscope Systems with 4 View-ports. 1. Exterior Click System (Top, Bottom, Front Back) 2. Exterior Switch System (Front Top, Rear Top, Bottom Front, Bottom Rear) 3. Interior Security Surveillance Cameras - Information and Warning Displays Speed, Buoyancy, Docking Reactor Meltdowns and various other information is displayed to help the Captain achieve a safe and successful journey, or a mission! - Armoured Window Can Open or Close Windows for clear vision or protection. - 3 Mode Interior Light System White, Red and Blue, also has a Emergency Light System. - Dual Navigation Consoles (Can toggle between Rooms) By Default the Command Rooms Navigation Console is active, in that room you can switch to switch the Navigation Commands to the Gunnery Compartment Navigation Console. Only one is active at any given time. This is useful if the Command Room is compromised or if the Captain wishes to join in on the Action by Steering in the Gunnery compartment, allowing the Captain to also quickly access the Guns if need be. - Interior Status Indicators Crew members can report Emergencies or request access to locked rooms by switches, automatic fire and flood detection systems report any issues to the Command Room. - Threat indicator Sensor Arrays Turned Off by Default, The Exterior of the Submarine has Sensors installed that report to the Gunnery Compartment and Alert the Gunners of incoming hostiles. - Remote Door Controls By means of the Computer Terminal, certain critical doors can only be opened from the Command room for security reasons. - Smart Diving Compartment Water is automatically Drained and Filled for a ease of entry and exit. - Computer Terminal Console with Input Commands A Computer Terminal located in the Command Room that allows Command inputs to Open or Seal off critical compartments, or initiate a self destruct Sequence, see below for the list of commands. The text written in the Terminal is also displayed across the entire Submarine, so you can use it to notify the crew to assemble and so forth as well. - Backup Systems An Emergency Pump and Backup Battery Array which needs to be manually attached to the main systems are present for really rough situations. LIST OF TERMINAL CONSOLE COMMANDS: !help (Displays List of Available commands) !SelfDestruct (Initiates Self Destruct Sequence, must enter Password XallZall to confirm) !d (Door Command, must be followed by other input such as: All, Dive, Fore, Weapon, Emergency, and followed by Open or Close, Example: !dAllOpen this would open every remote controlled door.) IMPORTANT NOTES: By default the weapon systems are OFF, turn them on to use them. By default the rooms to high Security Areas areas are LOCKED, meaning you must unlock it if you want to allow NPC's or other people to the Weapon Control and Command Rooms. The Locked Hatches or Doors have all a button next to them, it has a red box around it, this is to toggle a lock, there is a light component that is Green or Red, Green meaning its open and Red being closed. The doors that have labels next to them that they are remote controlled can only be opened by means of the Terminal located in the bridge/Command room. Type !d followed by the door you want to open then followed by Open or Close. Example of how to open the Armoury: !dWeaponOpen TECHNICAL SPECIFICATIONS: 4x Coil Guns 4x Rail Guns 1x Depth Charge Dispenser 2x Navigation Consoles 4x Main Pumps 1x Emergency Pump 1x Oxygen Generator 1x Engine 6x Batteries 4x Backup Batteries 3x Access Points 8x Junction Boxes 8x Diving Suits 8x Fire Extinguishers KNOWN BUGS: - Lights Flicker at the start, white light seems to be the most unstable, if its annoying you change to red or blue lighting, the flickering there will stop. I found that if you alter between the light modes a bit they all stabilise after a while. You may have to try a few times with the white light. - The diving room in the beginning will be flooded, you must access the diving room and close it, sometimes the AI will go nuts here and keep toggling the door button, just make sure that the diving room is closed and it will work fine afterwards, no idea how to fix this as of now. - A Secure Steel Cabinet in the Armoury is not accessible, this is due to a Security ID bug. Inside is 1 Revolver, Shotgun and SMG with each having 1 Storage container containing ammo for the said weapons. -When typing !help nothing appears on the display: This is not really a bug just the side effect of me building this submarine as I was learning, so some stuff are poorly implemented (sorry :S). The text will be displayed not in the terminal but on the Text Display in front of it, so after typing !help just exit out of the terminal and you will see it on the Computer Text Display. Congrats if you made it all the way through and ended up down here, I tend to get a bit carried away by writing probably way more than I should. A thank you for taking your time though and giving the Harpoon Mk.16 (Mk.16 because I constantly redesigned it, 16 times actually haha) a go, I'd love to hear of your experiences and adventures upon it, so feel free to share it in the comments if you like! If you are feeling a bit generous, you are welcome to buy me a coffee! Lastly, take care out there Captain n' happy hunting!

221 downloads Details →
The Boxer – Barotrauma Mod

The Boxer

door 76561197993972002

The loyal workhorse of the Coalition, this small scavenger has been outfitted with two twin-linked coilguns. Popular among crews for it's resilence and survivability even in catastrophic flooding, the Boxer contains all the facilities needed for a long, self-reliant voyage. - Extremely limited supplies in the beginning, only fuel is plenty. - Rugged, victorian looks - Locked armory, extra key in the control room - 5 diving suits - Crafting facilites - 3 Airlocks - Huge ballast contribute to both mobility and resilence - Full of automation Originally inspired by The Rocinante from Expanse, the ship turned out so different that the only similarity is the names lore. Works great with Uncharted depths, but the user interface windows bug affects the fabricator and deconstructor. This, however, can be circumvented by equipping a scredwriver and opening the wiring in-game. Also updated for thunder under ice.

269 downloads Details →
BUSHMASTER - Compact Gun Drone – Barotrauma Mod

BUSHMASTER - Compact Gun Drone

door 76561198160827769

Navigation and gun control all in one periscope No more two-man operation, control the drone and its gun from one periscope. Double click to switch between traverse and gun mode. Sonar monitor Use the sonar monitor to navigate yourself on a larger scale. Discharge coils Automatic discharge coils keep monsters off your hull. Has a proximity sensor for friendlies that stop it from triggering, allowing you to stick close and provide fire support. Storage compartments A storage compartment to hold your team’s burdens. Ideally the shuttle should dock in a way that the ammo loader and storage “pass though the hull” allowing for easy access. Firepower in a small form factor Access the tightest caves due to the bushmaster’s compact form factor. Enjoy 360 degrees of gun coverage. GUIDE Usage: -Double click in the periscope to change between traverse and gun mode. -Move the drone with LMB, drone will automatically hold its position after a brief period of inactivity. -Drone will automatically dock and undock when close to a docking port. -Comes with automatic discharge coils that disarm themselves when friendlies are detected nearby. Installation: -Comes with two shuttle assemblies, one ready to use shuttle, one marked “BUILDERS COPY”. Open the “BUILDERS COPY” in the sub editor and read the text guide. There will be some things in there that needs to be copied to the submarine you aim to attach the shuttle to. The guide is expected to be understood by someone with basic knowledge of sub building, if you are struggling feel welcome to ask me for help. This drone is used on one of my submarines and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3703182847 An alternative mining drone design utilizing the mining laser from EK Gunnery can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3734168683 Vanilla problems when it comes to shuttles has been and is still an issue. Things like the loss of sound when away from the sub and rubberbanding/jerking of shuttles is not an issue of this essembly but of the game. These issues are especially prevelent in multiplayer for both host and peer.

465 downloads Details →
ABILITY TO READ – Barotrauma Mod

ABILITY TO READ

door 76561198329063268

Use this mod as a dependency for your mod if you want your players to read description!

449 downloads Details →
NT Multi Graft – Barotrauma Mod

NT Multi Graft

door 76561199058978183

A mod that simply removes the 1 creature limit for grafting. Technically, it's implemented by raising the limit by 100, but I don't think that will be a problem. This mod also raises the limit without the "Tolerant DNA" skill, so it's now useless, but not removed. Also require lua. INSTALL INSTEAD OF THE ORIGINAL MOD (this can probably be circumvented by using mod load order, but I know absolutely nothing about modding, so I can't say for sure). Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3534702008

447 downloads Details →
Dromedary – Barotrauma Mod

Dromedary

door 76561198006472732

The DROM (Delivery, Research & Oceanic Management) is a modified Camel commonly known as the Dromedary. This submarine trades the Camel's second cargo hump for a more reliable armament. Additional features include extra diving suit lockers spread throughout the sub, improved reactor and engine output, an extra turret hardpoint, a discharge coil to cover the top dead zone, and a research bench. The crew quarters have also been replaced with a larger armory. Made this as a way to learn the submarine editor basics, no fancy automation or anything, just a simple vanilla sub edit. :) Tier I Class: Transport Price: 9,900mk

268 downloads Details →
No Spawn Items +Surgeon+Acolyte+Chef (Neurotrauma,Acolyte Mod,Hungry Europans - No Role Balance included) 1.0.8.0 – Barotrauma Mod

No Spawn Items +Surgeon+Acolyte+Chef (Neurotrauma,Acolyte Mod,Hungry Europans - No Role Balance included) 1.0.8.0

door 76561197989820445

Whats the Point of this mod? 1. You don't like the Clutter from People Respawning all the time? 2. You feel it is cheaty that you get free item upon spawning? (especially Neurotrauma Surgeons?) 3. You want to make death more punishing? (great for RP!) 4. You want no role balance? NO ROLE BALANCE IS INCLUDED IN THIS MOD, YOU DON'T NEED IT - IF YOU PUT THIS MOD ABOVE IT IN LOAD ORDER IT SHOULD BE FINE STILL Thanks to Scriptzo for helpin me. This is my First Mod, I dont know if you can use it if using either Surgeon or Acolyte - i tested it with both and it works. Keep in mind in this Version the Acolyte spawns with a VIP Civilian uniform, since i made this Mod for our RP Campaign Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2615888347 Recent Updated by: https://steamcommunity.com/sharedfiles/filedetails/?id=2927995163&searchtext=no+spawn+items Thanks to the two guys above. I Take no credit in any of their work, i just added the Surgeon & Acolyte Job to this mod since the no item spawn sadly didn't apply to them. If you wanna join our Campaign you're free to find more out here. https://steamcommunity.com/app/602960/discussions/3/3818529563381534090/

240 downloads Details →
Metro Last Light Guitar – Barotrauma Mod

Metro Last Light Guitar

door 76561198867538292

title everybody gangsta until you put on full clown costume

334 downloads Details →
佑光YUGO – Barotrauma Mod

佑光YUGO

door 76561198344081315

佑光YUGO型火力战术轻巡洋舰 可以这折越到任何你想去的地方 经历了虚空赠礼被赋予了神秘奥罗金能量 注: 无人机距离潜艇足够远时黄色信号灯亮起才会进入跟随模式。 大小19x57 等级T3攻击型 载货28箱 物品总计1261件 直线航速37.5 上浮18 下潜18 自动炮 自动灭火系统电池供电,火焰水泵 泡沫手榴弹铸造器 快修船壳 双层装甲 注意补给弹药,维修电路 适用任何难度包括mod奇迹之海 物品结构简单易懂适用于任何经验的驾驶者 采用集成式控制一人即可控制全舰。 新手玩家注意船壳和电路的维修是必要的随时准备穿上潜水服迎接怪物,弹药并非无限的要均匀分配补给 本舰控制系统标签为纯中文,但极易理解请英文玩家下载后自行使用编辑器对物品标签翻译或直接使用。 Youguang YUGO Fire Tactical Light Cruiser can go anywhere you want. After experiencing the gift from the void, it has been endowed with mysterious Aurojin energy Size 19x57 T3 aggressive load 28 boxes Battery power supply for automatic fire extinguishing system of automatic gun, flame water pump foam grenade caster, quick repair hull, double-layer armor Pay attention to ammunition replenishment and circuit maintenance It is applicable to any difficulty, including mod, the sea of wonders. The structure is simple and easy to understand. It is applicable to any experienced driver. One person can control the whole ship with integrated control. Novice players should pay attention to the maintenance of the hull and circuit. It is necessary to be ready to wear diving suits to meet monsters at any time. Ammunition is not unlimited. It is necessary to distribute supplies evenly The label of the ship's control system is pure Chinese, but it is very easy to understand. Please use the editor to translate the label or use it directly after downloading.

301 downloads Details →
[URS] Executioner – Barotrauma Mod

[URS] Executioner

door 76561197980919617

I wanted to make a practical yet unusual layout. The design of the submarine uses shafts and valves so that the upper decks do not flood the lower ones. The ship is divided into 3 zones: engineering, craft and combat. The battle deck houses the bridge, gun control and all electronics, including as many as 8 batteries in special water-resistant and fire-resistant containers in the floor. The elevator allows you to quickly replenish ammo at the fabricator. All pumps, except for airlock ones, are ballast. Tier 2 and 3 ships differ in armament and a bit of layout. Level 3 is much stronger than vanilla. Basic parameters: size 57m 13m speed horizontal 22 descent 26 capacity 26 containers 1 deconstructor 2 fabricators 1 medical fabricator compartment flooding system automatic gap repair ammo lift 1 discharge coil 1 depth charge Tier 2: 3 coil guns 1 coil gun + double click railgun Tier 3 4 coil guns + single-shot double-click railgun triple flak cannon with a separate reactor controlled from the shooter's post 2 torpenes with switchable modes 1 research terminal double-click adapted from https://steamcommunity.com/sharedfiles/filedetails/?id=2818473926 lift from adapted https://steamcommunity.com/sharedfiles/filedetails/?id=2892213958

284 downloads Details →
Folding Chair – Barotrauma Mod

Folding Chair

door 76561198058013136

Captain McMahon was born ready!

190 downloads Details →
Suliţa Adîncului – Barotrauma Mod

Suliţa Adîncului

door 76561198292645297

Sub Starts With Only 4 Coilguns and the Experimental Laser, Heavy Weapons Sold Seperately This model of war submarine was decommissioned several decades ago, however as fate would deem it the Coalition recently refitted this particular vessel for the purpose of testing a new experimental laser emitter. Equipped with a full, state of the art surveillance system, small loading bay, and overclocked reactor, albeit missing some of it's main armaments; maybe this once proud bulwark can reclaim it's lost glory? Only time will tell. Stats Price 40,000 Class Attack Tier 3 Crew Size 5-8 Size 63x15 Max Lateral Speed 21.2km/h Cargo Capacity 36 Armaments - 6 Automatic Searchlights - 4 Coilguns - 2 Heavy Hardpoints I would also like to thank the Decotrauma team for some assets, and some inspiration for my own Hello! This is my first published submarine, so feel free to leave thoughts and comments down below. I've left basically the whole sub unlocked so your local engineer goblin can tinker with almost everything (aside from the Experimental Laser). I hope this sub is as fun to use as it was to make :steamhappy:

397 downloads Details →
Immersive Ignitables RUS Fixed – Barotrauma Mod

Immersive Ignitables RUS Fixed

door 76561198098844217

Исправленный перевод руссификатора.

430 downloads Details →
AOCS平衡版 – Barotrauma Mod

AOCS平衡版

door 76561198412031281

原MOD More Artifacts (AOCS) 自帶繁體、簡體中文 目前僅是測試版 1.優化所有的小飾品、遺物和部分其它物品的運作邏輯,使效能消耗更低 2.使所有的小型異星飾品的效果都可以被完全屏蔽(異星十字需放入異星飾品箱子才可屏蔽傳送效果) 3.加強異星飾品箱子、攝魂造物箱,現在可以存放更多物品 4.殭屍病毒發作到死亡的時間被延長至約5分鐘 5.部分物品的堆疊量被提高,以令其可以被放入IO箱子內存放 6.調整部分傷害過於離譜的武器(目前僅有少部分武器被調整) ...... 由於甲魚的某些低能BUG,無法正常的覆蓋AOCS的傷害類型,所以我發了這個分支版本 雖然前置MOD中寫了原版AOCS,但只需要開啟這個MOD就可以(不能一起開) 由於修改了部分物品的效果,因此本MOD使用了部分AOCS的翻譯MOD的文本,以下是使用的MOD與連結 More Artifacts (AOCS) 繁體中文 (老虎脱粒机汉化组整合)潜渊症模组汉化补丁整合包

372 downloads Details →
Penance Armor – Barotrauma Mod

Penance Armor

door 76561198132781167

This is a loose recreation of the Penance armor from Fear & Hunger, the sprite is not accurate. (A resprite is planned.) Rarely found in wrecks Gives High defense but constantly drains blood from the wearer. This is my first mod so criticism is welcome. Also consider pairing this with my other mod: Blue Sin.

305 downloads Details →
Enhanced Cargo Scooter – Barotrauma Mod

Enhanced Cargo Scooter

door 76561198259132994

1. Capacity: 30. 2. Diving Suit is containable 3. Can be used as a backpack. 4. You can adjust the light color. 5. Use welding fuel tanks and mobile batteries as energy sources.

387 downloads Details →
SSN 420 - Walstrum – Barotrauma Mod

SSN 420 - Walstrum

door 76561198257631343

Description The SSN-420 Walstrum is an attack submarine that also acts as a battle cruiser that would be a formidable weapon of war, capable of projecting power across the oceans of Europa and striking at enemy targets with great precision and lethality. This war machine is also designed to do special operations and can operate unmanned drones to conduct covert operations. However, due to its size, cost, and complexity, such a submarine would need a trained and experienced crew to operate it efficiently. Specifications - Price : 9500 mk - Dimension : 58x18 m - Cargo cap : 64 Crates - Class : Attack Submarine - Tier : 3 - Crew size : 5 - 12 - Crew EXP : Experienced Features - Advanced Drainage System - Secured Bridge/VIP Room - Secured Nuclear Ammunition Storage - Has CCTV & 4 direction Periscope - Moonpool Airlock & Drone - Dry Docking Airlock - Advanced Auto Reactor - Backup Power Battery (automatically used if reactor running out of fuel or turned off) - Small Green House - VIP ID Card Access - Deadpit / Killing Room (a high Pressurize room that can be used for killing and looting outpost npc) ( obselete since npc revamp ) Armaments - 1 Heavy Railgun (can be controlled from Navigation Terminal or Periscope) - 1 Flak Cannon - 1 Large Turret Hard Point - 6 Coilgun - 7 Automatic Electric Discharge Coil Updates - Now has kitchen ( works if you subscribe to Hungry European, if not it's just a props) - Added Depth charge - Added Smart Ballast - New Linked ammunition storage - Decrease hull size and item count from 3500 to 2200 (Empty) for increase performance - Reduces dependency with previous mods ( EK Dockyard, Utilities, and Armory; Enhanced Armament ) - Reffited to the latest version, and added Compatibility with Hungry European and BlackSea Armory ((B.H) Hungry European and BlackSea Armory) & ((H)Hungry European) _________________________________________________________________________ Some of Submarine logic and features are the resource from : -https://steamcommunity.com/sharedfiles/filedetails/?id=2410124104&searchtext=vindicator -https://steamcommunity.com/sharedfiles/filedetails/?id=2857815160&searchtext=sleipnir

268 downloads Details →

DeathSkillPenaltyCustomizer

door 76561198034718731

Description A mod that allows for the customization of the skill penalties applied on death. By default, Barotrauma deducts most of the gained skills on death, which can be immensely punishing for small or new crews. This mod allows for the penalties to be customized to deduct skills by a flat ammount or based on a percentage. Reapers tax stays in place. Settings can be tweaked in config.lua. Default setting for this mod is the loss of 10% of all skills on death, respecting the minima of your role. Lua for Barotrauma is required. If you play in multiplayer, only the host/server needs this mod installed. Do not forget to select the Lua server executable when starting your game, otherwise this mod will do nothing. Works for Barotrauma 1.0.8.0 Update. Installation - Install/Subscribe to this Mod - Install/Subscribe to Lua For Barotrauma - Start Barotrauma - Hit the Mods Button to open the mod menu - If there are updates available for Lua for Barotrauma or BarotraumaDeathskillPenaltyCustomizer, update them - Enable Lua for Barotrauma (make sure its on the left panel) - Enable BarotraumaDeathSkillPenaltyCustomizer (make sure its on the left panel) - Hit Apply - When Running the game or hosting a server, ALWAYS select the Lua for Barotrauma executable Credits Source code can be found on https://github.com/captain-jal/BarotraumaDeathSkillPenaltyCustomizer I owe special thanks to Nebual, who created the mod DeathSkillsKeeper, which he sadly abandoned and no longer works, inspiring me to write my own implementation.

322 downloads Details →
Universal Shelf 2 – Barotrauma Mod

Universal Shelf 2

door 76561198205329109

A more flexible storage shelf, can contain: - Crates (just like Crate Shelf, adds to cargo space) - Ammunition Boxes - Depth Charges - Diving Suits This item mod is forked from Universal Shelf: https://steamcommunity.com/sharedfiles/filedetails/?id=2227149908 Changes: - Add tags so bots will store items (and another one without tags). - No longer waterproof (same as crate shelf). - No longer contains mediumitem & underwaterscooter (can be stored in cabinet now). - bug fix. Add Localizations: - English - Simplified Chinese

313 downloads Details →
USG ishimura – Barotrauma Mod

USG ishimura

door 76561198024487551

USG Ishimura the Origans of Dead Space Brought back from the brink of death only for others to suffer and join the necromorph family she has 4 Engines, 2 Reactors,Crew deck,Medical bay,Huge Cargo Bay, 3 Airlocks 2Railguns,7Coil Guns and much more Remember cut There Limbs off Or Join them and MAKE US WHOLE!!!!! P.S this is my very first Ship Build Hope ye like it

262 downloads Details →

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