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Mods en plug-ins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
IMC AA14 RESCUE SCOUT
door 76561197998558548
UPDATED: 06/02/2022 (Tuned Capacitors, minor fixes, replaced drone with new build) Search for IMC on the Workshop to see our other designs! All IMC Vessels are Vanilla and use no Mods This Download Includes the Scout Sub (non-shuttle) version of this vessel, a self powered control room to remotely control this shuttle and the attached rescue drone as a separate file so you can edit it if desired. MC Rescue Shuttle (Undock/Dock to automatically power on/off) The IMC Rescue Shuttle is a marvel in design engineering. Its small and agile size allows it to easily fit into any crevice while still being large enough to accommodate multiple crew members. Featuring dual coil gun loaders, local and remote control, large battery supply and dedicated rescue drone with drone control station the IMC Rescue shuttle will meet and exceed all of your rescue requirements. Class: Rescue Shuttle Type: Shuttle / Scout Size: Small ( 13 X 4 ) Crew: 1-4 Experience: Beginner Cost: 1,575 (Price working in-game) Armaments: 1 Dual-Feed Coil Gun (Nose Mounted) 1 Dual-Feed Depth Charge Launcher (loaded with decoys) 2 Auto-Sensing Discharge Coils (Toggleable) Features: Detailed Design Local & Remote Control Auto-Power when Undocking/Docking Easy Internal Repairs Large Battery Supply Scissor Salvage Exit External Cameras Deployables: IMC RESCUE DRONE The IMC Rescue Drone is designed for the utmost in on-site support. Remotely control a fully stocked drone with necessary supplies to your EVA crew. Once it arrives, your EVA crew members can take control of the turret locally to dispatch hostiles. A slow reloading medication firing turret (loaded with meth) can be used remotely by qualified medical staff. When the flashing lights of the IMC Rescue Drone come within sight your crew will breath a sigh of relief at the arrival of this fully re-loadable and field repairable drone. 2 Single Feed Coil Guns (1 Remote / 1 Local Controllable) 1 Nuclear Loaded Depth Charge Launcher 1 Medication Firing Turret (Remote Controllable / Loaded with Meth) 4 Externally Accessible Small Containers 1 Single Slot Medication Turret Ammo Container --------------------------------------------- Thank you for downloading!
SinglePlayer Submarine Selkie X fully compatible with NPC makes your mission easy than ever
door 76561198386829079
This sub has been gone through full test with NO bugs. Reconstructed the whole electronic systems and armour from Selkie IX makes this sub tough enouth to reduce unnecessary junction boxs repair. Optimised batteries can ajust charge rate at diffierent capacity. More firepowers than Selkie IX. The foolproof airlock rome cannot open both hatch doors in the same time. Oh, by the way there is a button right beside the dock hatch which can make you control the outer airlock door. This button can make it possible a player going outside the airlock then the other one going. Equiped with two emergency pumps makes it possible reviving that the submarine is completely flood with water. If you have any questions, pls feel free to contact me. -LittleFox E-mail:[email protected] PS: You must wonder what is lockdown button. Lockdown button is a switch which can lock the outside airlock door. When the outside door in lock condition, a red light beside will on and the outside door cannot open from outside ,which will prevent husk from going inside your submarine and hurting your crew. So just let the red light on when you and your crew are inside. The ballast cabin now can change to backup room.
Better Depleted Ammo
door 76561198432160494
Ever felt like depleted ammunition is barely better than regular ammunition? This mod fixes that! Changes: -Depleted Coilgun Ammunition will now penetrate walls! -Revolver and SMG rounds now can penetrate walls, people and anything else you don't like the look of. Additions: -Depleted Handcannon Rounds (Similar damage, able to hit multiple enemies and go through doors) -Depleted Rifle Bullets (see handcannon) -Depleted Railgun Shells (Penetrate first layer of the shell and then detonate) -Depleted Assault Rifle Magazines -Testing room so you can check mod balance/compatiblity etc. Overrides I override all the vanilla depleted fuel ammunition. I also override the weapon artisan talent; If you have a less invasive way to unlock the recipe I'm all ears! Feel free to suggest any changes or improvements.
终极耳机ultimateheadset
door 76561198444017876
支持语言:简中,繁中 一个集成多功能的耳机模组,初衷是为了可以自由选择穿什么衣服。 没有平衡性请见谅。 目前已有功能:热成像+健康扫描+自注射+小地图+安全背带+战术腰带+电工目镜+深渊潜水服+声呐+信标+自动治疗+修复周围船壳+回复物品耐久+加游泳速度+便携水泵+小丑爆炸+灯光+防爆盾牌
ARP-Iona 萝莉伊欧娜 v1.2 现代化改造
door 76561198181125833
在 DGXL 制作的“I401-Iona萝莉伊欧娜”( https://steamcommunity.com/sharedfiles/filedetails/?id=2686638074 )基础上为她进行了一定程度的优化。 The I-401 "Iona" from Arpeggio of Blue Steel, remastered. Based on DGXL's mod.
[SMS] The Olympus EK Armory
door 76561198098654451
Welcome aboard the Olympus superheavy mobile station, an entirely self-contained civilisation with multiple docking ports for easy off-site transportation, dedicated residential quarters with a bar, offices and multiple bunkhouses, an incredibly expansive cargo hold for long term isolation, dedicated research laboratory, expansive battery core rooms, dedicated security and survailance wing, top of the line medical facilities and a ballast tank that could comfortably fit mainline subs inside it.
NT Thermal (Enhanced Armaments Patch)
door 76561199121979259
A patch for Enhanced Armaments and NT Thermal. Whilst this patch is optional and both mods will work normally without, this patch gives Diving Suits an internal heater. DO NOT USE IF YOU HAVE IMMERSIVE DIVING GEAR ON! ANY IMMERSIVE DIVING GEAR MOD/PATCH HAS PREBUILT COMPATIBILITY! Mod Order: - This patch. - Enhanced Armaments. - NT Thermal. - Neurotrauma.
BaroMgelileo (2026 corpse update)
door 76561198294009451
оригинальная идея - https://steamcommunity.com/sharedfiles/filedetails/?id=2970973256 дополнено - https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291 вдохновление - https://youtube.com/shorts/ePs2CQLIO_4?is=s1ysP-iApfdrHcg7 песня мге - https://youtu.be/2FCo7OxVoeY?si=Dk9aTB8b-yHQ6tuc мод заменяющий звуки фабрикаторов на пушного под музыку галилео и joji - tick tock
Europa Snuff Tobacco
door 76561198016140423
Selection of Poschl's best classic snuff, brought to Europa by brave smugglers. At this moment, there are 5 diffrent classical snuffs, including a special one;), each with diffrent graphic and unique sound effect. You can find them on your future missions (although they should be rare), or buy them at the outposts. Each snuff give small buffs, but be warned - overdosing on tobbaco is not pleasant! Disclaimer: I am not affiliated in any way with Poeschl Tobacco, a company registered in Germany. Product graphics were used to create a free modification.
Das Boot U96
door 76561198057452665
Strong Ship with inbuild torpedo. Very Strong. Very Powerfull. Features: juiced up engine labeled junction boxes 4 coil guns 2 rail guns (controlled by one periscope) backup battery system with %display next to nav terminal torpedo shuttle farming room with inbuild automatic fire suppression system 2 depth charges (one controlled by nav terminal, one by button in gunnery) extra sonar monitor next to depth charges with mineral scanner
Halcyon-Cruiser
door 76561198022047811
A relic of a by-gon erea, the Halycon-Class Cruiser was a cheap and low-powered vessel, built for combat. However, they were used for several experiments. This ship being one of them now carries heavy armaments. A single MAC-RailCannon modified to fire in quick three round bursts, new guns on the back and a hardpoint under the railcannon, complementing the top and bottom guns. As well, it carries a low-capacity Droppod accessable via moonpool, and a layer of external armor for dampening impacts. --- A ship designed for mid-late game Barotrauma campaigns, the Halcyon includes plenty of firepower and a (comparitively) large storage for a ship of it's class. It's triple Ballast Tank surrounds the reactor, keeping it high and dry in emergencies, supplemented by a Ballast Bildge system which, when activated, opens all related doors and sets the pumps to full speed. It also has a 32 space cargo storage, allowing for one to accept transport missions as well. It's moonpool allows for individuals to smoothly enter and exit the ship, given that the drop pod isn't docked at the time. Speaking of, it has a small, cramped drop pod which is perfect for quick and dirty excersions out of the ship, but containing little room for energy or storage systems. Thankfully fitting in a oxygen generator to keep people topped off on missions. It's also speedy, given it's large dual engines, with a slow mode for when you need to conserve power. And consume power it does, the large reactor and advanced systems burns through fuel rather quick, so be sure to keep plenty in storage. At the end of the day though, it's an assault ship, and carries plenty of armaments for every occasion. Including: - A massive RailCannon with a ton of ammo who's primary fire can be held down to build up a powerful three-round burst capable of taking down, or seriously wounding, most creatures. However, it's power hungry, and can only fire thrice before needing a recharge of it's three dedicated supercapacitors. - Coilguns on the top and back of the ship - a Chaingun on the bottom. - An empty hard point on the front underneath the RailCannon. - Two discharge coils, one on the front next to the RailCannon which has full coverage of the exposed gunnary compartment, and a second one straight underneath the helm, protecting it and Ballast Tank C from harm. Tags: Halo, Halo CE, ODST, Halcyon, Pillar of Autumn
舊日方尖碑-Old Great One
door 76561198314635316
在破碎的遺跡中,其中一個遺跡碎片引起了科學家的注意,將"他"改造成一艘適合人類開動的異星戰艦,但是同時引起了一個自稱"傑克"的某種怪異肉塊,他擁有意識,能夠使用人類的科技自主開砲,也能擔任自動駕駛,這艘艦艇最怪異的是,很少人見過他的動力來源,聽說見過的人都罹患了精神病。並且整艘船艦似乎有什麼能量在堅硬的鐵牆上竄動,猶如跳動的血管一般。 配備: 無限能源 生體控制自動砲x四門 異星能量防水門 擁有大空間貴賓(囚犯)容納室
Nuclear Plant Controller 2.0
door 76561198880880418
Discrete based nuclear plant controller Temperature Control This plant manages the temperature to be 50% at all time. It even works with any fuel type and or combination. Nevertheless, it might overheat for 1 second to adjust when putting in a new fuel rod. Turbine output Control Even the turbine is managed in this design. With the use of regular direct feed-through of the load in combination with a simple proportional controller response of the system is almost instant. I say almost, since it due to the way reactors interpolate the actual system load, achieving instant response to the actual system load is near impossible. Battery Pack The design comes with an efficient build in battery pack. it uses an PI controller to manage the reactor load. Use this inbetween your plant and devices if you do not have surge protection on your network. Direct connection to devices It is possible to connect this device to your grid with just one junction box. Although this will give quite a decent response to the grid, it will damage junction boxes with overvoltage if no surge protector is used for devices that have high power loads. Displays The design also comes with some handy displays to help u understand what is happening. Issues? If u have any issues: send a message below
fall off and die
door 76561198109713407
mhm yes you need all the workshop mods for this or it wont work, you won't die
More Arts (No Minor Artifacts)
door 76561198846844629
A modification of More Arts (AOCS) that removes the minor artifacts for performance reasons Removes all minor artifacts as well as colored "things" Credit to irradaven for the Original Mod if you are seeing this irradaven please make a version without the minor artifacts, they absolutely kill performance
Bianaca europa waifu
door 76561198088373504
Credits go to the maker like allways link to the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959845725 They have said in their thing that it's ok if any one did it. this is the euripian waifu version of it non xpath lua because i was told it broke and im stil lnot competent enough to make the files work correctly across all body types yet ill change to one if i figure out how. So I translated it tell me if see anything weird as for why one the items dosn't have a name I have no clue I made sure everything is correct but that one items being weird. Tell me if feel any sounds missing I found four sound files that don't seem to be in the code at all so not sure where to put them.
Smart Batteries
door 76561198888753604
Buffers circuit, automatically controls batteries, prevents over-voltage. Best works with an automatic reactor Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2942714924 Auto reactor: https://steamcommunity.com/sharedfiles/filedetails/?id=2994876830
[Warhammer 40K] Night Lord-class - The Ultimate Automated "Wheelchair" Sub | 46 Turrets | Orbital Strike
door 76561198798727261
The "Apostle of Eternal Night V2.5"-class Automated Assault Submarine is now available on the Steam Workshop! Warhammer 40K themed, filled with an apocalyptic atmosphere. Powerful automation systems, worthy of the name "super wheelchair". 46 turret positions for full firepower coverage, supports thermal orbital strikes. Features a unique built-in "Loyalty Verification" easter egg function. We welcome all deep-sea explorers to try it out. May the Apostle of Eternal Night bless your voyage! Experience it now: Steam Workshop Link
The Avali's EK Armory Rebalance (Discontinued)
door 76561198817917920
This has very little playtesting! Be aware that there is a chance to find major bugs and balance issues. Eventually these will be solved, expecially if you all report the bugs and give suggestions. A different kind of rebalance. This mod rebalances the items of EKA AND VANILLA to make it fair while still keeping its power. Vanilla items have been rebalanced to be more in line with EK. EK items are more difficult to get, being now based on talents. This mod DOES NOT aim to make EK Armory less powerful. It aims to give usefulness to talents and items usually useless with EK enabled (vanilla weapons, talents, etc.). EK Armory weapons will still be just as powerful. This is meant for a Barotraumatic play through, not vanilla! This is meant for campaigns, not missions! This will have little to no effect on a server using this mod that plays missions. SMG and SMG mags are now default crafts. Revolvers and rounds are now default crafts. Handcannon has been majorly buffed. Assault rifle has been majorly buffed. Drum LMG is now a suppressive fire weapon, inaccurate and weak but shoots fast with 200 bullets. ALL EK long guns are talent locked. (on security, mechanic, and engineer) (other then the pipe rifle) Slip suits are now cheaper and default crafts. They can be deconstructed back into combat diving suits. MK.IIs are now harder to obtain. They are also less comfy to wear indoors. Good rule of thumb Default craft Vanilla items are ammo efficient EK items are powerful but not as ammo efficient This mod requires EK Armory. Place this ABOVE EK Armory. Click to join the discord for my mods and subs.
Modular Reactor Complex
door 76561199053263314
A reactor complex build originally designed to go straight into the ESV Prometheus, but after popular demand for its release on its own here it is! There's a built in checklist to make sure it can be seamlessly integrated into your submarines, all I ask is you give credit somewhere in your subs description. -REACTOR INFORMATION- This reactor functions differently than any other reactor in Barotrauma. It requires constant feedwater via a coolant pump, (any pump placed in an easily accessible part of the sub will do, just remember to follow the checklist for wiring instructions,) and if this pump breaks, the reactor will overheat. The control rods used to SCRAM the Reactor CANNOT be inserted if the reactors pressure is too high, which will happen with a loss of coolant or overheat. -SCRAM PROCEDURE- 1. Verify & Communicate Reactor Overheat to your crew. 2. Open Release Valves 1 & 2, found in the center of the Reactor Schematic Panel. 3. After approx. 10 seconds, verify reactor pressure enunciator light has switched from "PRES HI" to "PRES LO" 4. Press "REACTOR SCRAM" button on the Reactor Control Panel. 5. In the event of a safe SCRAM, the system will readout a confirmation message and the event time via the chat.
Гитара Доры / Dora's Guitar
door 76561198367855082
Вот он! Предмет без которого не обойдется ни один базированный мейл шлепа гигачад. Устройте незабываемую вечеринку на своей посудине и пойдите ко дну с музыкой! Да не абы какой, а лучшими хитами человечества - треками Доры) в моде имеется три хита способные заставить вас плясать даже если... даже.. если... ДАЖЕ ЕСЛИ ВЫ КТО УГОДНО!!!!!! 1. Сан Ларан (парт Доры) 2. Втюрилась 3. Дорадура Хоть мод и невероятно крут и вообще супер, он находится в бета версии так что баги могут присутствовать, и скорее всего будут фикситься. НО КАКОЕ ВАМ ДЕЛО ДО БАГОВ КОГДА ТУТ НАСТОЯЩАЯ ГИТАРА ДОРЫ!?!??!?!??!?!?!?!?!??!?!?!?!??!
OBN - Class Retexture
door 76561198087553011
Old but new- 100% vanilla friendly reskin of the main class textures added in the newest character overhaul update, the new textures are nice but deviate too far from what they used to be. So think of this as Version 14 combined with the character overhaul textures, with some new additions, such as the admiral cloak. Medical Staff Mechanics Engineering Security Team Captains
Dystopia
door 76561197960518307
"The DYSTOPIA shines in its flexibility. Although she doesn't have as much firepower than other submarines, with her four ballast tanks, she has very good maneuverability, even with its size. She has also a big cargo bay, where only a few people have access to. Since there are rumors, that some could turn their loyalty against their crew, the extra security and the brig are a welcome investment. For scouting, the BIRDIE drone could prove to be very useful." A submarine built with my mod JOBS+ in mind. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2078800546 Vanilla version now available too: https://steamcommunity.com/sharedfiles/filedetails/?id=2085747700 There are quite a few roles and this means there're some id restrictions on DYSTOPIA. While the restrictions are listed below, the commanding roles have almost everywhere access (Cap, XO, HoS). FEATRUES: - Cargo bay only for Quartermaster. It also has a reception with a shelf, where you can trade crates. - Armory for HoS, combat diver and warden (first it was only HoS but I had the feeling that's a bit too limited) - Waste disposal room for the janitor - Medical Office for Chief Medical Officer and Paramedic. - Drone access only for commanding roles. The drone is in an hangar. Open the gate there first (tell your Chief Engie for example) - There's a camera surveillance room and a brig for the warden. Thanks to azukominoyashi for the item assembly :) - Status monitor is NOT linked with navigation terminal. Chief engie should have an eye on this and report leaks to the captain and lead the mechanics. - Only weapon for the bridge is the nuke launcher. Discharge coils and everything else belongs to the gunnery room. - XO is mostly there to patrol and help the captain in everything but navigating - Navigator has a quite high helm skill at beginning. He could steer, if the cap doesn't want to or use the remote drone. - Many secrets for traitorous gameplay :) I guess that's everything for now. Keep in mind, that this is my first submarine. It was quite a marathon, but hopefully everything works. There is 1 Railgun, 3 Coilguns, 2 electrical discharge coils top and bottom and a bomb launcher. Hopefully it's balanced. If creatures are out on sight, the cap could stop the sub and send a dive patrol, the combat diver needs some work too. :) Or try to escape, the subs maneuverability is surprisingly good. I also have a german version, if folks are interested
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