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Mods en plug-ins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Corrosion – Barotrauma Mod

Corrosion

door 76561199443520326

this description is in English (the description in Russian is below/описание на русском находится ниже) "Corrosion" isn't a submarine — it's a floating tomb. Welded together from the wreckage of old ships, it looks like it was already killed but forgot to sink. Two rusty cranes stick out like broken ribs. Dying on this wreck is a terrible fate — rust and cold will consume you long before the water does. But somehow, these are the ones that live the longest. You're not the first owner. But for her — you're always the first. features A single rusty button is mounted on the ballast bulkhead, half-hidden by corrosion. Press it when the flora starts growing. Three seconds after activation, the ballast pumps will evacuate all water — completely dry. Then the power to the ballast systems cuts off. No energy. No water. To turn the ballast back on, press the button again. Why? Ballast flora. That glowing, parasitic growth that eats submarines from inside. This button is the last scream of a dying sub. It kills the flora. The navigation terminal on "Corrosion" tells you everything that matters — and some things you'd rather not know. Forward speed. Vertical velocity. Reactor charge percentage. All displayed clearly, no filters. The terminal also screams at you when it matters: airlock intrusion alert (someone's coming in — or something is), reactor meltdown warning (pray), fire alert (old subs burn fast), flooding alarm (and on this rust bucket, that's half the compartments). The previous owner added a mute button. It never worked. All doors can be locked. Security or Captain access clearance is required to do so. Additionally, the doors near the airlock automatically lock when the airlock is opened. Close the airlock and the doors will unlock — or open them manually. «Коррозия» — не подлодка, а плавучий склеп. Сваренная из обломков старых кораблей, она выглядит так, будто её уже убили, но она забыла затонуть. Два ржавых крана торчат, как сломанные рёбра. Умереть на этой развалине — ужасная участь: ржавчина и холод сожрут тебя раньше, чем вода. Но почему-то именно такие живут дольше всех. Ты не первый владелец. Но для неё — ты всегда первый. Особенности Балластная кнопка Одна ржавая кнопка вмонтирована в переборку балласта, наполовину скрытая коррозией. Нажми её, когда флора начнёт разрастаться. Через три секунды после активации насосы балласта откачают всю воду — полностью досуха. Затем питание балластных систем отключается. Нет энергии. Нет воды. Чтобы снова включить балласт, нажмите на кнопку ещё раз. Зачем? Балластная флора. Этот светящийся, паразитический нарост, который пожирает подлодки изнутри. Эта кнопка — последний крик умирающей субмарины. Она убивает флору. Навигационный терминал Навигационный терминал на «Коррозии» показывает всё, что важно — и кое-что, о чём вы предпочли бы не знать. Скорость вперёд. Вертикальная скорость. Заряд реактора в процентах. Все данные отображаются чётко, без фильтров. Терминал также кричит на вас, когда это имеет значение: оповещение о вторжении в шлюз (кто-то входит — или что-то входит), предупреждение о расплавлении реактора (молитесь), сигнал пожара (старые лодки горят быстро), сигнал затопления (а на этой ржавой посудине затоплена половина отсеков). Прошлый владелец добавил кнопку отключения звука. Она никогда не работала. Все двери можно запереть. Для этого нужен допуск службы безопасности или капитана. Кроме того, двери рядом со шлюзом автоматически запираются при его открытии. Закройте шлюз — и двери отопрутся, либо откройте их вручную

466 downloads Details →
Immersive Diving Gear - AbyssVeteran Compatibility Patch – Barotrauma Mod

Immersive Diving Gear - AbyssVeteran Compatibility Patch

door 76561198044041937

Compatibility Patch Patches the AbyssVeteran diving suits to work with the gameplay mechanics of Immersive Diving Gear. Load Order - Immersive Diving Gear - AbyssVeteran - Immersive Diving Gear - AbyssVeteran Compatibility Patch

297 downloads Details →

泥偶迅猛龙

door 76561198011271305

327 downloads Details →
Damage Report – Barotrauma Mod

Damage Report

door 76561198169791985

Author's note: This assembly is kinda silly. It adds a lot of complexity, and doesn't do anything the HUD or the status monitor can't do already. Still, contains a few useful ideas that can be adapted for other purposes. An interesting wiring exercise, but I wouldn't use it personally. Voice-activated circuit that gives you a general impression of the state of your submarine's systems. Contains basic building blocks and examples on how to connect everything. You can set it up however you want; group all items of a single type, combine different components from a single hull section, or give key components their own line in the report. Comes in two variants, though it's easy to combine both methods if you want: Simple Version Will show the percentage condition of each connected item (or the average condition for multiple ones). Knowing the exact number is not that useful, since it's generally enough to know whether something needs repairs or is completely broken. Also, the average numbers can be misleading (a single broken junction box might cripple your ship, while the report still says "80%"). The other version is more useful in that regard: Improved Version Each element of the circuit looks at the combined signals of all connected items, and will report the lowest present condition: - It will say "OK" if none of the components need to repaired (above 50% or 80% repair threshold) - It will report "Damaged" if any component is below repair threshold, but all are still working - It will report "Disabled" if any component is completely broken down (regardless of the condition of the rest) (Or whatever message you enter in the output fields) This version is also more efficient and uses fewer components if you have many items to connect. Thanks to Coretapper for the color component idea!

346 downloads Details →
Tartarus Prisoner Transport – Barotrauma Mod

Tartarus Prisoner Transport

door 76561198030678765

The Tartarus is a dedicated prisoner transport ship. Robust armaments allow the submarine to handle the dangers of Europa with relative ease, but an experienced crew is required to manage both its considerable blindspots as well as the prisoners. A submarine designed for prisonbreak style missions! Host PvPvE style games where a team of crew must try to navigate the waters of Europa while another team is actively trying to break out of the submarine's cells. The submarine is designed to work with the vanilla game, but is also balanced enough to be used in the campaign. - 2x Coilguns, 1x Railgun, 1x Emergency Escape Shuttle, 1x Energy Discharge Coil (external), 2x Energy Discharge Coil (Internal) - Convincing prison cells with randomized items hidden that prisoners can use to escape! - Beautiful, but vulnerable glass overseer cabin for the captain. - Praise the honkmother. Suggested Ruleset for Prisonbreak (PvPvE): - Around 4+ people total, at least a majority crew. - Prisoners choose the "Assistant" class. - Crew win by completing the mission and having at least half the prisoners alive and in their cell. - Prisoners win by being alive and outside their cell at the end of the round. - Round ends when mission is completed, or by majority vote. - Prisoners must not be paralyzed or left with handcuffs on in their cell.

270 downloads Details →
AI战斗增强 – Barotrauma Mod

AI战斗增强

door 76561198374906829

覆写了 HumanAIController,提高AI默认情况下的索敌范围 AIObjectiveCombat,降低了AI瞄准所需时间

501 downloads Details →
Mobula_(old) – Barotrauma Mod

Mobula_(old)

door 76561198119630220

Stats and features Tier two attack sub Priced: 28,000 mk Cargo capacity: 18 Crates Plus two secure crates Size: 29x26m - 2 Large hardpoints Railgun and Dual coil pre-installed - 2 Small turret hardpoints 2 Coilguns pre-installed - Hybrid tech breeder reactor The reactor on the Hurricane is a unique breeder prototype that provides unprecedented efficiency for an attack sub of this size and even accepts an alien power cell to add an additional 3,200 to the grid, but only outputs 4,500 and is much more prone to fires or even meltdown. - Balanced reactor controller Togglable next to reactor - All three crafting stations With linked large lockers of course - 2 Color coded displays One for reactor temp and a depth gauge near the airlock that displays the required suit color - Subsurface electric™️ automatic battery backup Charges/discharges automatically to prevent undervolting - A Vending machine It's way more useful than you'd think - An Automated flood management system Less effective than on my other subs - And Dugong style auto doors With the exception of two hatches (marked with guardrails) near medbay that are manual to aid flood management In game Description The Mobula is an odd design manufactured originally to serve as a sort of single ship blockade, able to sit in place for days thanks to it's advanced Hybrid reactor and pose a significant threat with it's forward facing weapons. Lately it's been pressed into private service fighting abyssal threats with moderate success. Notes The Spire's older brother. Originally I made it right after the spire and was going to include it in the sub pack but, "the hurricane" was kindof a half baked mess with a crappy gimmick so I revamped and it into the Mobula to bring it more in line with the standard set by my other subs. Link to my other subs

332 downloads Details →

MGME EK-Dockyard

door 76561198321491331

252 downloads Details →
IMC BUZZARD SHUTTLE MKII – Barotrauma Mod

IMC BUZZARD SHUTTLE MKII

door 76561197998558548

INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! MC BUZZARD Combat Shuttle (NUCLEAR LOADED) The IMC Buzzard MK II combat shuttle is a highly maneuverable full service micro shuttle. The lower bay salvage access is flood resistant while the ballast is "oversized" for such a small vessel. The Buzzard MK II is both a visual and mechanical upgrade from the previous model with several new additions and now with full remote control! Class: Combat Shuttle Type: Shuttle / Scout Size: Small ( 4 X 4 ) Crew: 1-2 Experience: Beginner Cost: 1,000 (Price working in-game) Armaments 1 Nose Mounted Pulse Laser 1 Nuclear Armed Depth Charge Features Detailed Design Local & Remote Control Easy Internal Repairs Large Battery Supply Scissor Salvage Exit Internal Camera WIFI CHANNELS: 801 POWER ON/OFF 802 TOGGLE DOCKING 803 TOGGLE REMOTE/LOCAL CONTROL OF NAV & GUN 804 RESERVED/NONE 805 WATER DATA IN 806 O2 DATA IN 807 SONAR TRANSDUCER 808 X ENGINE CONTROL 809 Y BALLAST CONTROL 810 GUN POSITION 811 GUN TRIGGER 812 FIRE DEPTH CHARGE 813 INTERIOR CAMERA VIEW 814 REMOTE TOGGLE INTERIOR LIGHTS 815 TERMINAL TEXT IN 816 TERMINAL TEXT OUT NEUTRAL BALLAST LVL = 0.3389 INSTRUCTIONS: TO USE AS SHUTTLE Subscribe to this download and enable in game settings. Open editor and load this design. Click save , rename it and check the "Shuttle" checkbox on the lower right. Then save. You can now add this vessel as a shuttle to other subs via the editor. Open desired sub in editor. Select top drop down box and choose this shuttle from the name you just created. Click on the editor background and the shuttle outline will be visible. Select the desired docking port on sub. Hold SPACE on keyboard then click on the crosshairs at center of shuttle outline. Save the sub now that the shuttle is linked. (Don't forget to rename when saving!) Congratulations! Thank you for downloading!

246 downloads Details →
Networked Wi-fi Component – Barotrauma Mod

Networked Wi-fi Component

door 76561197991412545

Adds a Networked Wi-Fi component that acts exactly as the regular wi-fi compoent, except that LinkToChat is enabled by default, allowing you to send messages to the component and have the component send messages to chat that you can recieve if you have a component on your person. This will most likely be made obsolete if/when this is enabled for wifi components by default. You can get this from vendors like regular components or craft them. It has the same drop chance/state as the regular wifi component so you can probably find it spawned in the world as well.

327 downloads Details →
Tail's Coloured Storage Containers – Barotrauma Mod

Tail's Coloured Storage Containers

door 76561197998821497

Eight new storage containers that are different colours. They have symbols depicting their (mostly) intended use, but you can put whatever you want into them. Six of them are made using just a standard storage container, but the remaining two need something more. Six of them can also be bought, but all can be found or stolen. This mod overrides the vanilla storage container, the toolbelt, the bandolier, the cargo scooter and all types of storage crate so it may not work correctly with mods that also override those items.

259 downloads Details →
Bladefin – Barotrauma Mod

Bladefin

door 76561198104652733

Although the Bladefin-pattern shuttle was designed to work in tandem with the Anamora, its mother vessel, the craft has found equal use transporting passengers and cargo on short hauls near Europa's deepwater colonies. Its efficient systems and integrated weaponry come at quite a literal cost, though, restricting its usage only to more lucrative groups or those with a few thousand Europan mark to burn.

231 downloads Details →
Sweet Pea SK – Barotrauma Mod

Sweet Pea SK

door 76561198019490092

Capable of exploring the narrow crags and caverns of Europa which larger ships cannot, the Sweet Pea is often used for small crew exploration, rescue, and salvage missions. Modified version of "Sweet Pea" with more capabilities and better survival chances.

307 downloads Details →
Protogen Species – Barotrauma Mod

Protogen Species

door 76561198945217668

Adds Protogen as a playable race through the race selection framework. Unlike the original mod, this version integrates Protogens into the race system, allowing players to select the species during character creation instead of replacing existing content. Credits - Original Protogen mod for the assets and inspiration. - Race Selection Framework for race support.

495 downloads Details →

Air Raid Siren

door 76561198828757928

Air Raid Siren, because yes

354 downloads Details →
Gura – Barotrauma Mod

Gura

door 76561198095117413

Gura

314 downloads Details →
Maxed Skills + Let Me Choose – Barotrauma Mod

Maxed Skills + Let Me Choose

door 76561197983272074

Sets every job skill to 100, also allows you to pick any job. If you plan using this mod on campaign, most likely it will also affect the hireable crew AI, whose price will be maxed out, as their skills will be maxed.

262 downloads Details →
Great Lightning – Barotrauma Mod

Great Lightning

door 76561198114935533

This ship is a state of the art full proof exploration command center equiped with a security center, jail, crew quarters, air chaimber and 2 brand new research mini defense vessels docked to the bottom. Yes that right 2! emergency shuttles. This here is

172 downloads Details →
GnaarJob – Barotrauma Mod

GnaarJob

door 76561198020062858

This modification adds the Gnaar profession to the game—a default enemy from the game "Serious Sam." It differs from a normal human by its ability to attack with its hands via the "Attack" button and its extreme vulnerability. To use it, be sure to enable Lua for Barotrauma. The idea for replacing the model was taken from the "Yet Another Mudraptor Job" modification. https://steamcommunity.com/sharedfiles/filedetails/?id=3411631719&searchtext=mudraptor+job The script has been modified to suit the specifics of my modification.

370 downloads Details →
[SC] RED-STAR SUPREMACY – Barotrauma Mod

[SC] RED-STAR SUPREMACY

door 76561198882486847

ATTENTION: AS LONG AS YOU SEE THIS TEXT, IT MEANS THAT THE MOD IS STILL SUPPORTED AND ACTIVELY UPDATED! The mod has been updated to Barotrauma stable game version: 1.7.7.0 The last updated version ot the mod: 0.0.9 You can see the list of updates in a separate tab on the mod page on the top right. The latest update list is at the very bottom of the mod description. All you need is an installed licensed version of Barotrauma on Steam. DLC Supporter Pack - is not needed! This mod does NOT require any other mods to work! But in any case I advise you to install: Lua For Barotrauma (Including the client version) and Performance Fix. My mod does not load your system, this is a simple recommendation from me in case you use huge mod collections! I recommend (they're not necessary!) in combination with my mod, such mods as: - Lua For Barotrauma (Including the client version of Lua). - Performance Fix. - BaroTraumatic and BaroTraumatic Creature Pack. - R-278 “Dugong”. How to install mod: 1. Click the “Subscribe” button for the mod, on the mod page in the Steam Workshop. 2. Wait for the download of the mod files in your Steam downloads. 3. Launch the Barotrauma game in your steem library by clicking the “Play” button. 4. Once the game has launched and loaded, click “Mods” in the main menu under “Customize”. 5. You should have your customizations open under the Mods tab, move the previously downloaded “ RED-STAR SUPREMACY” mod from the right column (Disabled Mod Packs) to the left column (Enabled Mod Packs) and click “Apply” at the bottom right of the customization window. 6. You can now start the game with the mod enabled. Have a good game! GL HF! Everything in the mod is independently created and does NOT replace anything from the vanilla game: items/beings or anything else. Therefore, the mod should be compatible with all other different mods. You can safely install the mod even on already running campaigns that you are running with other mods, my mod should not break anything because it does not affect the game itself by overwriting vanila files and other mods. The mod is balanced for vanilla game, quick sessions with different modes and full campaign, BUT if you use mods that affect and change in any way the characteristics of creatures, their health, like Neurotrauma mod, then I can not guarantee balanced gameplay, weapons from my mod may be too strong or too weak for gunpaks overhaunl like COR or EHA. Although quite good for a regular mod pack with BaroTraumatic. Description: The modification aims to add items from the Soviet/post-Soviet era, CIS countries, especially the country of the Russian Federation. In the modification will be added gear, equipment, weapons: close combat, grenades, firearms (pistols, rifles, shotguns, grenade launchers, automatic rifles, carbines, sniper rifles, automatic rifles, machine guns, submachine guns). As well as equipment in the form of clothing, backpacks, offloads and body armor, including exoskeletal vests. Features: - The focus even on various little things like rendering the magazine when it is present in the weapon itself. Unique sounds for each weapon. - The mod adds real life examples of everything, as well as various prototypes that have been or are still in development IN REAL LIFE. - Full customization of the weapons. (WIP!) Added: x8 Weapons: - For 7.62x39mm caliber weapons: AK-47, AKM and AK-103 assault rifles. - For 5.45x39mm caliber weapons: AK-74, AK-74M and AK-12 assault rifles. - For 7.62x54Rmm caliber weapons: PK machine gun. - Rocket Launcher: RPG-7 rocket launcher. x4 Ammos: - x1 standard 7.62x39 mm cartridge. - x1 standard 5.45x39 mm cartridge. - x1 standard 7.62x54R mm cartridge. - x1 standard PG-7VL launch projectile (shaped charge). x5 Ammunition: - x2 7.62x39mm 30-round magazines. - x2 5.45x39mm 30 round magazines. - x1 7.62x54Rmm 100 round box. x3 Crates: - x3 boxes (ammocrate, guncrate, militarycrate) x1 Tools: - x1 mobile ammo box (can be put in inventory) There are no viruses in the mod, you can also safely check it with your antivirus or on the site virustotal To run the mod and the game does not need to disable the firewall and / or antivirus: https://www.virustotal.com/gui/file/e881a7dc13e610ccd4673e0f1112318e0f4bce2f27cf34cd63230db29018586f Last scan-check: 2025-01-05 16:56:31 UTC (Every time I update the mod, I upload the entire mod folder as an archive to VirusTotal, but you can also do it yourself) A huge thank you to all those: People who have liked, commented and added the mod to their favorites are very motivating to continue to support development and updates for this mod! Even made it to the best of the week category! Thank you very much! And also to the people: MaruGrrrr Zhora Dismember To the Barotrauma community, including the users of the Discord server for Barotrauma/Barotrauma modding and all other mod creators! Known issues: - Some sounds may be too loud or too quiet. - Some textures may be too bright or dark, you can see glare of light on them. - Crafts, prices, obtaining, and characteristics may not be properly balanced, either to the weak side or to the strong side. - Role perks may not properly affect weapons. - The weapon on the back does not display the ammo attached, even if it is on the weapon itself. - When quickly selecting a weapon, it is transferred immediately to the back instead of being picked up in the hands. Last changelog update: Update: 5 Jan @ 7:33pm UPDATE! New version of the mod: 0.0.9 New features: — Added 1 new weapon under the existing caliber 5.45x39mm - AK-74M (“Automatic Kalashnikov 1974 Modernized”) (Slightly better than AK-74).

334 downloads Details →
LootBag – Barotrauma Mod

LootBag

door 76561198032994830

This is in fact the same mod as https://steamcommunity.com/sharedfiles/filedetails/?id=2651565409 I just altered it to not look like a toolbelt, instead it looks like the standard backpack. Same features, just for more immersion or variation. Here is the original description, and ofcourse all credits go to the original autor. A "toolbelt" with 56 slots in which you can put any item, including crates, ammo boxes, diving suits, railgun shells, etc. You can also place them on your hotbar, as well as hold one in each hand. Available at fabricators for 1 organic fiber. It does not replace the vanilla toolbelt, but they share graphics. I don't like leaving loot behind nor having to travel back and forth places to get every single diving suit and ammo box to sell later, so I made this.

381 downloads Details →
小雀改造-自动炮台型 ver 2.2 – Barotrauma Mod

小雀改造-自动炮台型 ver 2.2

door 76561198255411968

单人/双人用通关小雀,一个人也能体验到游戏的乐趣. 小雀改造: 本船特点,每个方向都搭载了具有自动炮击功能的两门双连装电磁炮+两门联装激光炮. 自动射击在攻击范围内有玩家时不会射击. 自动切换上下轨道炮. 优化了气闸.反应堆.电池.引流排水. 新增了反应堆电容器. 新增了紧急维修,按钮顺序对应下方水位显示器的10个舱室,使用后需手动装填"泡沫手雷".禁闭室紧急维修会在禁闭室水位超过85%时自动引爆. 新增了一个压载舱.用于紧急排水后的正常航行. 新增了紧急排水,用于对付有可能产生的丘脑感染或其他特殊情况.紧急排水后可以正常航行,但上浮下潜性能下降. 在极限耗电环境下,反应堆可能需要2根"铀燃料棒"或1根"更高级燃料棒"来提供热量,单根"铀燃料棒"不能满载反应堆. 兵蜂改造: 可以使用潜望镜操控 可以使用无线电操控 单人时可以使用无线电操作和兵峰一起行动. 在原遗物柜的位置放置了一把武器. 其他内容参照原版小雀. 若干小彩蛋. PS:启用"LuaForBarotrauma"和"performancefix"这两个优化mod后会出现激光炮台无法射击的情况,虽然不启用激光炮台也能有完整的游戏体验.若需要启用激光炮台则需要在潜艇上按F3,输入performancefix,在弹出的窗口界面中找到"Client Map Entity Interval",把"Client Map Entity Interval"下面的数字改为1,修改完成后点击"Save Config and Reload Client- Side Performance Fix"保存设置,再次在F3内输入performancefix关闭设置窗口即可,或者关闭"LuaForBarotrauma".

307 downloads Details →
Barotrauma Magnum Mod – Barotrauma Mod

Barotrauma Magnum Mod

door 76561197997635258

Magnum is as powerful as Handcannon and handy as a Revolver 38. Magnum shells have almost twice as much damage as 38 shells (but the gun has a slower rate of fire). Ammunitions comes with extra propellant (+1 magnesium). Shot like double-action revolver. You can use melee weapons with gun! (before he shots) Revolver 38 bullets can be loaded You can attach a flashlight! Gun sometimes is available in military bases. All weapons in extended armory are balanced for the vanilla game!

242 downloads Details →
All Talents Trees – Barotrauma Mod

All Talents Trees

door 76561198839493208

Requires Lua for Barotrauma installed and C# support enabled in Lua settings. The mod merges talent trees of all jobs - every character gains access to all branches and can learn any talent, regardless of class. Works with all mods that add new jobs. Load order does not matter.

463 downloads Details →

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