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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Project X
door 76561198088679872
等级:3 售价:9000马克 Items:1267(不含无人机) 载货:24箱 武器:上方2座脉冲激光 (可换)下方2座速射电磁枪 上方2座双联速射加农炮,可交替发射破片弹和集束弹 舰长室可通过面板控制切换左右炮位,武器室有左右独立炮镜。 下方1座轨道炮 舰长室和武器室均可操控 深水炸弹发射器 脉冲裂变激光主炮 4座自动电圈发射器 微光无人机 敌袭警报 初始垂直最大航速:上18 下20 初始水平最大航速:36 ~46(开启副引擎) 其他:防丘脑压载舱 货箱内自带24箱货物,可再前哨站出售,价值约12000~22000马克 推荐人数:6~12人 介绍: 该舰火力特化,但存在一定缺陷。上方2座双联速射加农炮拥有毁灭一切的火力,脉冲激光副炮压制效率严重不足。2座加农炮虽然火力凶猛,但对近距离目标时强大的片杀伤能力在撕碎怪物的同时也足以对自身装甲造成毁灭性打击。 船头布置的脉冲激光主炮威力强大,单次射击就能轻易将敌对舰艇撕成两半(注意,不是夸张修辞。而是真正意义上的撕成两半),即便面对巨兽也不再话下。不过主炮射界固定。只能固定朝正前方射击。且充能时间极长。导航终端使用主炮时为点射模式,主炮镜使用则可一次性发挥出主炮的全部威力。 而相对保守的下方火力配置,传统,稳健,可靠。兼顾重火力和持续压制能力。相信诸位舰长一定能很快适应。 参考了这位大佬的船壳设计:https://steamcommunity.com/sharedfiles/filedetails/?id=2884616391 无人机来自泽兰船厂:https://steamcommunity.com/sharedfiles/filedetails/?id=2850143473
常规攻击无人机
door 76561198341914234
锤击点-海盗型的无人机,该无人机采用了镜控系统,武器可自动攻击也可切换为手动。同时无人机拥有动态吸附功能,靠近主船时能与其保持相对静止,远离主船时不受主船影响。
Remote utilities
door 76561198982707363
Detonate any explosive remotely, or control your circuitry at the distance! This mod includes - Remote controller - Remote detonation device - Remote switch component - Channel chips Usage The remote controller allow you to interact with the remote detonator and remote switch, this mod allow you to activate or deactivate electrical components at the distance with the remote switch component, this mod also includes a remote detonation device to which you can add explosives and detonate anywhere. To connect the remote to either device you have to insert the same Channel chip on both the controller and the desired device. You can control multiple devices with the same controller at the same time by using the same channel chip on them. There are 10 different channel chips so you can control different devices independently. No mods required NOTE: Remote switch component only works on singleplayer for now, don't know the reason
Victory AT-IIA
door 76561198057594126
Victory AT-IIA is a Coalition prototype submarine, the predecessor to the mass-produced Talasa AT-II attack class submarine, commissioned to Captain Horatio Nelson and his special operatives crew. The Coalition warrants the research and funding for an efficient small-sized submarine combined with a firepower outperformed significantly larger cruiser. Victory AT-IIA has won many battles under the Coalition and is critical for advancing humanity to the depth of Europa. Requirements: https://steamcommunity.com/sharedfiles/filedetails/?id=2728646394 (Rimm Music) https://steamcommunity.com/sharedfiles/filedetails/?id=3118808680 (More Icons mod turns out mandatory for full deco version) Optional: https://steamcommunity.com/sharedfiles/filedetails/?id=3142569151 (Unlimited Thermite Heavy Plasma Canon Ammo). If you experience missing content, it is probably due to this, still I will only add it as an optional since it can be considered OP. https://steamcommunity.com/sharedfiles/filedetails/?id=2895083880 (Ssparky's Gunnery, no longer a requirement for dependency) https://steamcommunity.com/sharedfiles/filedetails/?id=3083658070 (EK no longer a requirement and hereby relegated to optional. This is the EK Forked version for more balance) Tribute: https://steamcommunity.com/id/JAD_War_Machine/myworkshopfiles/?appid=602960 (JAD War Machine Workshop inspires me to do my own custom subs) https://steamcommunity.com/sharedfiles/filedetails/?id=2879264712 (Talasa AT-II MØNØĿi†H's Workshop, this dude made many good looking subs) https://steamcommunity.com/sharedfiles/filedetails/?id=3050759307 (Furniture and design stuff to make your subs pretty) https://steamcommunity.com/sharedfiles/filedetails/?id=2629114363 (Toilet stuff) https://steamcommunity.com/sharedfiles/filedetails/?id=2956141878 (Saber Armor to effectuate your 7 mariners into powered armor special operatives crew hellbent on hunting down abyss creatures and separatist dissident) https://steamcommunity.com/id/smalltail6423/myworkshopfiles/?appid=602960 (Wilhelm Wick's workshop, I blame this dude for triggering my OCD in adding the bathroom) Features: 1. Weapon systems: 3 hard-points (2 double coil guns, 1 railgun), 2 small-points (2 chainguns). I always upgraded the main rail gun into heavy plasma canon from ssparky's gunnery, and use laser emitter from EK Armory on the double-coilguns for more efficient ammo consumption; 2. Fully functioning crew cabin: 4 beds, vending machine, battery station, toilet (spawn poop if sitting for too long, also, use the recycling bin to deconstruct poop into carbon, lever to simulate flushing), radio music (space oddity by David Bowie, just press the button); 3. Smart Airlock system on the back (water detection, alarm, etc), 2 lever to open or close docking hatches on the top and bottom; 4. Medical Bay: research station, medical fabricator, deconstructor, bathroom; 5. Engineering Bay: fabricator, deconstructor, botanical planter, battery station, ballast flora water and pump cut system; 6. Engine Room: equipped with Fabricator; 7. Close Proximity Hostile Detector (turn on from the navigation panel button, tune in to radio channel 4, red light (default) means already turn on) 8. Functioning Nav terminal HUD (distance, depth, etc.). Type: Attack Tier III Price: 30000 mk Size: 37*15 m Cargo capacity: 12 crates Recommended crew size: 5-7 crew max Update: 1. Adding self destruct sequence in 10 seconds through the terminal in the command room. Password (choose 1 word from this quote and write in lower-case letter): "Hardy, I do believe they have done it at last .... my backbone is shot through." (hint: which body-part did he got shot?); 2. Adding reactor terminal check in the Engineering Bay (type in "reactor status", all in lower-case letter); 3. Reactor now display Temperature, Power, and Load. 4. Adding a bathroom with functioning shower to simulate a decontamination chamber in the medbay; 5. Adding button to change lamp color in the crew cabin; 6. Adding transmission log inside the terminal on command room and engineering bay (short story of the ship background lore). (PS: give me some review guys, so far I haven't encounter any problem and I have downed JOVE using only bots under my command).
Humpback V13 - With Neurotrauma Medbay
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A variation of the humpback made to include a full-floor dedicated to the captain and the medbay. Those totally aren't my two jobs. The new captain offices allows you to focus on having an overview via cameras, sensors and, ultimately the ability to toggle the lights on the entire ship. Perhaps to save some money, perhaps to punish your "employees". This variation has a surgery table, with all the information displayed on screen. Name, bloodworks, BPM, neurotrauma, organ damage, oxygen levels... You won't look at any of it, but your patients will 100% believe you know what you're doing as you wonder why dosing someone 5 times with Fentanyl isn't enough to cure someone like in vanilla Barotrauma. The command room comes with a disco mode (Someone asked, I built it) and many different alarms for all your alarming needs. There is also a new cargo and botanical room. Both one ways, that can be used as traps or idk, shitty flowery prisons. The camera system is modifiable if you want to add more cams, and all the wifi channels used by the electronics are reminded in the cheatsheet located in ballast B. I probably forgot some things, but we all do, so good luck. Let me know how it turns out if you do use it.
Enhanced Armaments FFE RUS
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Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Перевод Enhanced Armaments Fuel for the Fire Expansion Требует наличия оригинального мода
Raptor MK1
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With built-in rapid-fire short range gun. The Raptor can quickly crack open the enemy's hull or skull. However, the firepower comes with great sacrifices. Once the main gun is fired, it loses up to 80% of its combat capability in a short time. After the onset of Europa separatist terrorism, the traitor stolen some Raptors. Although the Separatists have repeatedly stressed that the Raptors fell in the battle with the unknown monster. But Raptor-class submarines still appeared on the black market. Default passcode:1 Default mastercode:0532 (can be change within 10s first time input) 锤头鲨级退役后木卫二联盟急需一款新一代的主力战舰填补空缺,迅猛龙级随之诞生。其内置速射近程火炮。 迅猛龙级如同泥偶迅猛龙一样可以快速打开对手的外壳或脑壳。 然而,火力伴随着巨大的牺牲。 主炮一旦开火,会在短时间内损失高达80%的战斗力。 欧罗巴联盟与分离主义的特别反恐战争爆发后,分离分子在联军仓促的撤退中俘获了几艘迅猛龙。 虽然分离主义者一再强调,其迅猛龙已经在与未知怪物的战斗中沉没。 但是黑市上还是神奇的出现了迅猛龙级潜艇 默认密码:1 默认管理员密码:0532 (可在第一次输入10秒内更改) Notice: I build this to be a ship with anti-troller functions that you can play with any random players. Even with all these auto functions you still will feel official ship experience. The main purpose is for you to safely experience the deep sea horror of Europa.
POLARIS
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Полярная звезда субмарина общего назначения, создана с учетом продвинутых технологий электроники и пиратских элементов корпуса, является более оснащенной и в плане систем и огневой мощи по сравнению с преведущей более простой версии Санкция https://steamcommunity.com/sharedfiles/filedetails/?id=2889823757. ХАРАКТЕРИСТИКА. 3 класс Разведывательная - из соображений баланса Экипаж 3-6 человек. Скорость базовая 25 км/ч Скорость погружения 12 км/ч Скорость всплытия 18 км/ч 2 Гибридных орудия большого размера (Двойная магнитопушка+Рельсотрон). 2 Торпеды АХЕРОН ядерные. 2 Торпеды КВАЗАР осколочно-зажигательные. 1 Разведывательно боевой дрон СЕНСОР. 6 Лазерных орудий малого размера с Авто наведением по периметру субмарины. 4 Глубоководных бомб с приманкой и ядерным зарядом. 4 Разряднух катушки по периметру корпуса субмарины. Отдельное помещение - в моторном отсеке для перевозки пассажиров без возможности им от туда выбратся. Грузовой модуль - для перевозки грузов. МАТЕРИАЛЫ. - Спасибо за идеи этим добрым людям ! Торпеды - https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653&searchtext= Радары - https://steamcommunity.com/sharedfiles/filedetails/?id=2847437196&searchtext= Дрон - https://steamcommunity.com/sharedfiles/filedetails/?id=2857815160&searchtext= Авто. орудия - https://steamcommunity.com/sharedfiles/filedetails/?id=2185206376&searchtext=AUTO Система наблюдения - https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872&searchtext=AUTO Система авто ремонта корпуса - https://steamcommunity.com/sharedfiles/filedetails/?id=2784671719&searchtext=automatic РЕКОМЕНДУЮ. Аккардион - https://steamcommunity.com/sharedfiles/filedetails/?id=2876860342&searchtext=AUTO Инопланетная винтовка - https://steamcommunity.com/sharedfiles/filedetails/?id=2841826994&searchtext=AUTO СПАСИБО за помощь и советы которые были мне необходимы при создании моей субмарины. Kookoorooza - https://steamcommunity.com/id/moneycure/myworkshopfiles/?appid=602960 Garother - https://steamcommunity.com/id/Garother/myworkshopfiles/?appid=602960
UAV TYPE-Peace
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UAV (Unmanned Abyssal Vehicle) TYPE-Peace Introduction / 介紹 Drone that can be drived directly by periscope and equipped four coilguns that can automatically detect enemies and attack. Remember always check loaders before use, each loader is connected to all turrets. Wifi channel used : 301~316 / 1011~1016 Now can carry all my types of UAVs on one ship if you want. 純粹用潛望鏡即可駕駛的無人機,本機搭載了4個自動鎖定並開火的電磁槍 建議出動前檢查無人機的裝彈器存量,好讓其保持在最佳狀態,每一個裝彈器皆供彈給所有砲塔 本機體使用的Wifi頻道:301~316 / 1011~1016 各個版本的無人機皆可同時搭載使用 Control / 操作方式 Accelerate : hold trigger Direction : position of cursor Weapons : FULLY AUTOMATIC CONTROL 油門:滑鼠左鍵 行進方向:滑鼠指標位置 武器:自動瞄準+自動開火 If someone needs it. 爆炸圖檔,提供給有需要的人 My other works / 我的其他作品 INFINITY ∞ SHIPYARD - PhoeniX Unarmed version Laser turret version Mk-II Chaingun version Special thanks the arrest system that made by MioRedrain Auto Arrest System Ver0.3 OwO
Sonar Window Mod
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Sonar Window Mod Displays your submarine's sonar live on a second (or third) monitor – as a real, standalone window, not a screen mirror. Once you've used any sonar terminal, the mod automatically remembers it and keeps displaying it, even after you've moved on elsewhere – including ping blips, position markers, and distance labels. Features - Keeps running in the background even without the sonar UI open - Windowed or fullscreen mode selectable (default: windowed, movable/resizable) - Automatically avoids covering the game if the window would overlap it – without ever locking you out - Cycle between multiple active sonars without walking up to them (F7) - Optionally lock the external display to a single chosen sonar, ignoring others - Intruder alarm: red flash + subtle, volume-adjustable sound as soon as an enemy enters your own submarine - Shows "Sonar offline" if the device loses power, instead of leaving a frozen image up - In-game settings window (F8): adjust target monitor, background color (color wheel slider), refresh rate, circle size, windowed/fullscreen, alarm volume, and more directly in-game - Alternatively: all settings also changeable via a text file (settings.txt) - Menu language: German, English, or Russian (automatic detection available) - Lock the sonar (F9): prevents a different sonar you happen to walk past from taking over the display - Show/hide the external window (F10), also automatically hides itself while in the main menu or when the game isn't in the foreground - Up to ~60 FPS (configurable higher) Client-side only, no effect on actual gameplay. Controls (default, changeable in the F8 menu) F7 – Cycle to the next active sonar F8 – Open/close the settings window F9 – Lock/unlock the current sonar F10 – Show/hide the external window Requirement: LuaCsForBarotrauma This mod needs LuaCsForBarotrauma with CSharp support enabled. Installation (one-time, ~5 minutes): - Subscribe to both "LuaCsForBarotrauma" AND "Cs For Barotrauma" in the Workshop, enable both in the Mods menu - Main menu → LuaCs Settings (top left) → enable "Enable CSharp" - Main menu → Host Server (not directly Singleplayer!) → change the "Server Executable" dropdown from "Vanilla" to "Lua For Barotrauma - DedicatedServer" → start the server (you can turn off public visibility) - In the server lobby, open the debug console (F3), type: install_cl_lua, press Enter - Restart Barotrauma completely - Done – LuaCs now also runs automatically in singleplayer Why the detour through "Host Server"? This is LuaCsForBarotrauma's own official installation method, not something this mod specifically requires – every CSharp mod for Barotrauma needs this one-time step. Troubleshooting Mod doesn't show up in the mod list: Check folder structure, or re-check Workshop subscription/activation. Mod is enabled but nothing happens: - Is "Enable CSharp" active in LuaCs Settings? - Did you start an actual round (not just the main menu)? - Debug console (F3): is there a line with and "LuaCs running state entered"? If not, the install_cl_lua step above wasn't completed. "Access to the path is denied" during install_cl_lua: Known Windows permissions issue. Usually fixed by: running Barotrauma/Steam as administrator, verifying game file integrity (Steam → Barotrauma → Properties → Installed Files), or briefly disabling antivirus for the Barotrauma folder. Window appears on the wrong monitor / covers the game: Adjust the target monitor in the F8 menu, or stay in windowed mode (default). Known limitations - Only tested on Windows - Requires a second monitor (or windowed mode on one) - May briefly stop working after major Barotrauma updates until the mod is adjusted
MAGNETIC SABOT CANNON
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Aquatic Magnetic Sabot Cannon — AMSC The Aquatic Magnetic Sabot Cannon is the distant older cousin of the contemporary Railgun most are familiar with. It like the Railgun, is a heavy submarine-mounted weapon built around high-velocity magnetic acceleration. Designed to punch through armor, hull plating, and hostile targets, the AMSC fires specialized sabot magazines with strong penetration, heavy impact damage, and distinct ammunition options for different situations. Features New large hardpoint turret: the Aquatic Magnetic Sabot Cannon High-velocity sabot projectiles Strong hull and structure penetration Interior spalling effects on direct impacts Campaign shop support for ammunition Station upgrade support for the turret Fabrication and recycling recipes for ammo boxes Ammunition Types AMSC Sabot Magazine Standard high-density sabot darts. Reliable, direct, and effective against hulls, monsters, and hostile submarines. Direct hits can punch through plating and scatter spalling inside enemy compartments. AMSC Depleted Uranium Sabot Magazine A heavier penetrator with improved damage and penetration over the standard sabot. Direct hits can punch through plating and scatter spalling inside enemy compartments. AMSC Physicorium Sabot Magazine An advanced high-performance sabot using physicorium material for greatly increased penetration and damage. Direct hits can punch through plating and scatter spalling inside enemy compartments. AMSC Explosive Penetrating Sabot Magazine A penetrating sabot that detonates shortly after impact, combining direct armor-piercing damage with a delayed explosive effect. AMSC Flechette Magazine A spread-pattern ammunition type that fires a cone of smaller darts, useful for closer-range coverage and softer targets. (Dislaimer: this mod was made with the help of AI editing, which includes coding and AI image editing) ie anyone who can sprite please hmu
Thalax
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Thalax was built by the Europa Free Assembly using salvaged hulls and reactor cores from sunken military submarines. Crude but heavily armed, it was never designed for stealth only survival and damage output in Europa’s crushing depths. Operated by a crew of three to eight, Thalax served in multiple separatist raids before being captured by Europa Coalition forces during the Siege of Cryostation Six. With its systems too unstable for military integration, the Coalition stripped its codes, patched its hull, and quietly pushed it onto the open market. Now operated by mercenaries and freelancers, Thalax is a worn but deadly asset scarred by past wars and crewed by those desperate or reckless enough to pilot a weapon the world once tried to bury. Thalax-Class Attack Submarine — Now Available for Private Acquisition Formerly Jovian Separatist Assault Asset, refit and cleared for mercenary use To independent contractors, armed logistics crews, and freelance operators: We’re proud to offer the Thalax, a field-tested attack submarine forged in the crucible of separatist warfare. Built from the bones of sunken war subs and retrofitted for mercenary deployment, Thalax is not subtle but it is brutal, reliable, and made to survive where others break. This is not a research vessel or a science sub. It is a gunmetal monster with a history, and now it’s yours. Combat-Ready Features: 1. Heavy Hybrid Armament - 1x Railgun - providing devastating kinetic punch and high armor penetration - 1x Coilgun - rapid-fire magnetic weapon for active threats. - 1x Standard Hardpoint - for customizable turret selection - 1x Large Hardpoint - supporting heavier turrets or launch systems - Discharge Coil and Depth Charge Launcher, ideal for ambush control 2. Raw Reactor Power - Features a powerful, high-output fusion reactor - More fuel-hungry than the Typhoon-class, so plan accordingly for fuel logistics - Ideal for short, brutal deployments rather than quiet science cruises 3. Hull-Built for Violence - Modular interior supports 3 to 8 crew members - Reinforced with a mix of retrofitted war-grade plating and salvaged reactor shielding - Not stealthy or delicate — Thalax makes itself known 4. Drainage & Integrity - Warning: partial pump coverage, some compartments lack direct bilge access - Not recommended for novice crews or those expecting dry socks Thalax is the sub you buy when you want to send a message written in tungsten and steel, not words. Whether escorting high-risk cargo, operating as a deep-sea privateer, or putting a hole in corporate infrastructure, Thalax delivers. Now available on the open market. Contact your authorized surplus broker to make the Thalax your team’s next underwater war rig.
Project Ice Breaker
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Project Ice breaker release date 1/20/2025 This project has been in the works for nearly 7 months, this station was built from the ground up with roleplay in mind. This station was also made with the intent of being easy to modify, there are spare connections in junctions for people to add their own creations. The wiring is organized and colour coded made easier for those who don't fully understand the system. There is plenty of empty space for you to add your own creations, special areas, and custom rooms. I do ask though that you do not upload these modifications to the workshop or that if you do it is privated, I heavily encourage modification of the station, that is one of the building blocks that got this project started. I do not encourage people going out of their way to steal and or claim credit for the work that I have done. This will be my last station for a while, I do intend to come back to station creation, but as it stands. I'm too busy to be spending months on a project, I will hopefully see you all in game though as I do not plan to leave the game for another 6 years - Itz A special thank you to jo.geralds for assisting in the design of Ice Breaker
Smith's Sub Weapon Sounds (BROKEN)
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Replaces all of the vanilla sub weapon sounds (except pulse laser) with gun sounds of the game "Highfleet" Shouldn't conflict with anything since its a simple sound replacement mod i dont plan on updating this mod anytime soon, maybe in the future i will
Dead Space - Clean Advanced Soldier Suit
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The Advanced Soldier RIG from Dead Space 1 (original). I just took the textures from the bloody variant of the same suit from the Dead Space 2.0 mod and cleaned them up as best I could with minimal texture modding experience. I made this for personal use and consider it a placeholder until the Dead Space 2.0 developers create a better version. The suit has the exact same characteristics as the bloody version and is found and crafted in the same way. It should work standalone, but you will get error messages at the start regarding afflictions from Dead Space 2.0 and Real Sonar. It won't replace the bloody variant, you can have both if you use this mod alongside Dead Space 2.0. I haven't noticed any issues while playing with this, with or without additional mods, but please report any bugs in the comments section if you find any. All credit goes to whoever created the original model, presumably the developers of the original Dead Space mod. All pictures not taken in-game are from the Dead Space Wiki. All rights to the Dead Space trademark belong to EA.
Spawner by Aktheon
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tech mod that has to be used in quest-type subs. Allows spawning monsters and items You'r free to extend this mod any way you like, due to fact that i've abandoned Bugtrauma. Gl guys and have fun^^
Neptune
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With the success of the Kessel's design, a demand for a larger, longer range vessel was needed. The Neptune was designed to be able to go on longer patrols with a much larger armament of 5 coil guns. It also has a trash chute making it ideal for long campaigns where a lot of crafting and mining is required. Despite its larger size, it still has a high vulnerability to flooding from hull damage much like the Kessel due to the low number of compartments. **Updated 05/09/2021**
Harbinger Class Frigate
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The Harbinger was developed by Callisto Shipyards as a compact frontline attack submarine for crews operating in dangerous waters. Built as a light frigate, it was designed to survive heavy combat without requiring the size, crew, or upkeep of a larger warship. Its layout is practical and defensive. Important systems like the reactor, engine room, and gunnery compartments are placed deep inside the hull, helping the submarine stay operational even after taking serious damage. Exposed pipe networks make repairs easier to access, but also create an added maintenance challenge during combat. The Harbinger’s most notable feature is its automated chaingun defense system. These weapons cannot be directly controlled by the crew, instead acting as point defense against smaller threats while the main guns handle larger targets. Fast, durable, and heavily armed, the Harbinger is built for captains who need a dependable attack submarine that can survive the fight and finish the mission. COST: 45,000 MK Stats: - 25 km/hr Forward - 22 km/hr Descent - 8-12 Players recommended - 51X15 Dimensions - 12 crate capacity - Recommended experience : Intermediate - Low maintenance challenge Weapons: - x3 Chaingun ( cannot be directly controlled) - x1 Large Hardpoint - x1 Flak Cannon - x1 Depth Charge - x3 Coilgun Features: - 200HP Hull - Fabricator and Deconstructor - Medical fabricator - Dual Ballasts - Meltdown Alarms - Medical Bay - Good Maneuverability - Auto Turret Switch - Exterior and Interior Surveillance System - Good Diving Suit Placement - Supercapacitor Reserve Battery
New itemset for captain
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***ATTENTION*** This mod is not compatible with mods that change the captain from jobs.xml This mod adds another captain's set, consisting of the mod's uniform and my captain's sabre. I made this mod for myself, but you can use it too
Anchovy
door 76561198448594810
A lightweight stealth submarine designed by the coalitions finest. Built for scouting enemy bases while keeping a low profile. The sub also comes equipped with a powerful yet small set of arms in case the crew needs to defend themselves from both enemy and indigenous assaults. Tier: 1 Class: Scout Price: 3700 Crew Size: 3 - 5 Dimensions: 24x11m Storage: 4 crates Weapons 2 small hardpoints default (chaingun top rear, pulse laser bottom) 1 large hardpoint default (flak cannon top front) lower back discharge coils Other features of note -silent running mode -alarm systems with toggleable sirens -2 door auto cycling airlock -individual room light switches -6 pressure suit lockers Any feedback would be appreciated :) Latest Update: Version(1.0.3) A silent mode feature has been added! -players can now switch the sub into silent mode. -added buttons for this to both the command and engine rooms. -silent mode will disable the reactor and switch to battery power. -only the main ballast, engine and navigation will be powered. -engine top speeds will be reduced to 30% to reduce noise. -bear in mind that O2 will be disabled while running silent mode
Salamis class Space CL
door 76561198819063472
萨拉米斯级轻巡洋舰(Salamis class Space CL),是地球联邦宇宙军(Earth.Fedration.Space.Force简称E.F.S.F)宇宙世纪70年代增强军备规划中最重要的两级主力舰艇中的一级,是联邦宇宙军主力轻巡洋舰,由于其廉价及易生产性,使当时宇宙舰艇匮乏的宇宙军短期内获得了超越吉翁公国军的实力。 ———————————————————————————————————— 本船基本信息如下: 全长59米,全高19米,内长43米,不计舰岛内高6.4米 基础航速34km/h,上浮速度18km/h,下潜速度19km/h(开启深潜模式后为25km/h) 搭载常规武器:破片加农炮x3,电磁枪x3,电磁线圈x4,深水炸弹投放器x1 特殊武装:舰艏导弹阵列 货物运载量:24箱 其他细节: 1.使用双主控导航台,顶层舰桥风景更好,内部舰桥更为安全 顶层舰桥需要舰长权限才能进入,非舰长且需要进入的可以在旁边的保险箱拿取日志开门。 2.中部上下加农炮采用一镜双控,将准心指到对向炮塔即可切换 3.使用了反丘脑水泵 4.使用了语音指令系统
EEA(rerelease)
door 76561198228012208
NOTE: Due to a major codeing flaw the original mod had to be re released like this. Everything is working now as it should. Europa Coalition has released new gun laws that enable independent weapon manufacturers to release their products onto the market
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