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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
TRABOPROVOD - Y7582
door 76561197991278805
The Traboprovod - Y7582 was build during the establishment of the outposts around Europa with scarce resources and whatever materials available. It's main characteristic are the pipes which are connected to the reactor in a desperate attempt to help it cool down and make the sub more agile. While old the submarine is reliable and can take a fight. Traboprovod is part of an old dated tech family of subs and is one of the smaller variants. Equppied with: - 2 coilguns - 1 small gun slot - 1 big gun slot - depth charge with terminal control and a button next to it - coil discharge with a button on the terminal. - periscope with 4 cameras. - 2 batteries for engine with lever for usage and a button for enabling charge. - 2 batteries for systems with lever for usage and a button for enabling charge. - lever for turning on/off the oxygen generator. - a very dangerous ballast manual docking hatch with 2 levers - 1 for docking and 1 for the hatch itself. - 1 lever on the terminal for controlling the frontal glass shield. This sub is balanced around vanilla and supposed to have flaws. All constructive tips and critique are appreciated. Many thanks to the sub building community that helped me with some very nice tips and especially to ignomen for the hulling.
[OUTDATE]Nautilus鹦鹉螺(technology demonstrator技术验证机)
door 76561198282160872
*背景故事BACKSTORY* 初来乍到的新人舰长,在经历了诸多冒险后决定自己设计建造一艘多功能的舰船,在船厂头疼的时日受到军方熟人和研究哨站朋友的关照与帮助,据说灵感来自舰长祖上的地球百科全书...但这艘船似乎忘记配备卫生间... The captain is the new kid on the block of Europa,he decided to design and build a multifunctional ship by himself after many adventures.He was cared for and helped by his military acquaintances and friends in research outpost during the difficult days at the shipyard,It's said to be inspired by the encyclopedia of earth from the captain's ancestors...But this submarine seems to have forgotten to have toilets... “传说鹦鹉螺已经在地球上经历了数亿年的演变,但外形和习性变化很小,希望地球的自然能给木卫二上的人类乃至咱们全体船员带来庇佑”---受到高人指点的笨比设计者兼任舰长。 "Ammonites have evolved on Earth for hundreds of millions of years, but their appearance and habits have changed little , hope that the nature of Earth will provide protection for the people of Europa and our crew"---The stupid designer who was instructed by the superior was also captain of the sub ------------------------------------------------------------------------------- 性能 类型:深潜者 定位:深潜、远洋航行 尺寸:40*25 推荐船员数量:4~7 物品:1745 最大水平速度:35KM/H(LV0,LV MAX to 42) 最大下潜速度:21KM/H 最大上浮速度:18KM/H 价值:9,508MK Performance Role: Deep-Diver Dimensions:40*25 Recommended Crew Size:4~7 Orientation:Deep diving、Oceangoing voyage Item:1745 Maximum horizontal speed: 35KM/H(LV0,LV MAX to 42) Maximum dive speed: 21KM/H Maximum floating speed: 18KM/H Price:9,508MK ------------------------------------------------------------------------------- 特征 ●操作简单 : 配备自动调节反应堆、多功能自动对接口和自动开关门,包括但不仅限于熄灭外面全部灯光、释放诱饵、一键脱离丘脑控制强制排水! ● 结构紧凑 布局合理 功能齐全 : 黄金螺旋,紧凑布局,很多缝隙都钻得过去。多个分舱布局合理功能明确并且齐全,配备有可以使用的研究前哨站和种植室(种烟草弄烟丝做雪茄发家致富)甚至还有酒吧。 ●动力强劲 : 三台原版大引擎马力充足,其中两台接上了随动制动,只要控制方向和运动方向相反就会快速响应,避免一头被撞得人仰马翻。战役里成功摆脱丘脑船的控制。 ●视角多样并全方位火力覆盖 : 驾驶室潜望镜点击鼠标切换视角(十个视角,四个艇外,六个艇内关键舱室),四组双联装电磁枪,三门轨道炮,死角有四个侦测怪物自动放电线圈。快速反应并且火力凶猛,无论是深渊异兽还是匪帮流寇我们统统战胜! ●反丘脑 : 两种方案,简单粗暴:爆破水泵!稳如老狗:抽水烧烤! ●富有战略纵深 : 分舱多,不会像某些官方舰船一样容易沉底,并且怪物突破舰船外壳以后会有足够的时间给船员武装反击。 ●配电合理 : 八个接线盒全部用电器都接上了,杜绝了火灾,灭火器终究成为摆设。一个房间方便检修维护,四个备用电池供电排水和导航。并且贴上了图片符号简单易懂(确信 ●能载货 :40箱 ●箱柜多 : 箱柜多(嗯,确实够用 ● 艇内十分亮堂 : 灯太多了!亮瞎眼 ●维修 : 路径铺好了,AI能修 Feature ●Simple operation : Automatic-reactor 、Auto-door、Multi-function automatic interfacing interface,including but not limited to extinguish all lights outside, release bait, one key out of thalamic(Ballast flora) control forced drainage! ●Compact structure, reasonable layout and complete functions : Gold spiral, compact layout, many gaps can be drilled through.Multiple subcompartments with reasonable layout have clear and complete functions.A research bench and planting room are available.(Growing tobacco and cutting tobacco to make cigars,GET RICH!)There is even bar. ●Strong momentum : The three vanilla engines have plenty of horsepower,two of them have follow-up brakes,it responds quickly as long as the direction of control is opposite to the direction of motion,avoid getting knocked upside down.Successfully broke the control of the Thalamic Wreckage in the campaign. ●Multiple angles monitoring and full fire coverage : Cab periscope click to switch perspective(ten viewing angles, four outside, six key cabins inside),four double-mounted electromagnetic guns,three rail guns,blind side has four automatic discharge coils that detect monsters.Quick response and fierce firepower. "Whether they are monsters of the abyss or bandits and pirates,we defeat them all!" ●Antithalamic : Two options, Simple and crude:blast the pump! Safe and jarless:Drainage and FIRE! ●Rich in strategic depth : With more compartments, it won't sink as easily as some official ships, and once monsters break through the hull of the sub, there will be enough time for the crew arm and attack. ●Rational distribution of electricity supply : Eight junction boxes connect all the appliances.Put an end to fire, the extinguisher will eventually become a decoration.Gather in one room for easy maintenance.Four spare batteries power drainage and navigation,and labeled with pictures or symbols easy to understand(maybe ●Cargo :40boxes ●Enough Locker : INDEED :) ●Very bright : Too many lights! Bright blind! ●Maintain : Waypoints are paved. AI can fix ------------------------------------------------------------------------------- 操作手册 【1】指挥室: 导航终端:(额外功能) ●关闭反应堆:当潜艇停靠在一个有电的对接端口时,手动关闭反应堆以节省燃料 ●深水炸弹:装填器在驾驶室的潜望镜下面 ●反丘脑水泵:脱离丘脑控制,也可以强制排水。 ●潜望镜:点击鼠标切换视角 ●反丘脑水泵爆破装置:点击保险、点击对应压载舱的按钮即可引爆。 ●其他两个按钮:放电(针对内鬼,不要忘记调回自动),熄灯然后跑路(趋光性怪物难对付) ●告警:反应堆熄火、打开爆破保险、强制抽水会有不同警铃。 Operation manual 【1】CommandRoom: Navigation Terminal(Additional Function) ●Shuntdown reactor:Shutdown the reactor to save fuel when the sub is docked at a powered docking port ●Depth charge:Loader under the periscope ●A.B.F-pump:Antithalamic,can also forced drainage ●Periscope:click to switch perspective ●A.B.F blast:Safety lever first then click the A/B/C button ●The other two buttons: discharge (for the mole,Don't forget to switch back to automatic mode), turn off the light and run (phototactic monsters are difficult to deal with) ●Alarm: When the reactor shuts down, when the blast safety is turned on, and when the water is forced to pump,There are different alarms ------------------------------------------------------------------------------- 最后,群里的大佬和工坊的创作者们帮助我解决了很多问题,我非常感谢他们。 Finally, the veteran of the group and the creators of the workshop helped me solve a lot of problems, and I am very thankful to them.
Russian Revolver
door 76561197997919158
It's a Russian Roulette gun that has a 1/5 chance of killing the user, it can be used with real bullets too. Ivan grab the vodka it's time for RNG trauma. Today we answer the age old question, is it the gun that kills or the bullet? This mod should overwrite the vanilla revolver and its ammo. But it doesn't modify the vanilla gun/ammo except let you interchange ammo between russian blanks and 38 cal, you can put blanks inside the real revolver too. Blank bullets are crafted by one steel bar and one ethanol. The Russian Revolver is made with two steel bars and one ethanol. They all deconstruct back into their contents, but obviously bullets are used when fired. It functions like a vanilla revolver, nothing different except name description and the gun when held is black instead of blue. You can even load vanilla 38 cal in, but... are the new russian boolets really blanks??! Concept stolen from SS13. How it works: There's no RNG afaik from XML so I used the skill requirement check on the gun user to increase the chance of yielding a failure rate. Everyone that fires this gun, gets checked at 20 skills for weapon/medical/electrical/mechanical/helm. Some failures are checked at higher competence than others because not everyone will have high helm skill therefore setting helm at like 40 is valid to yield such failures. And when you fail you get shot by self inflicted gunshot wound, bleeding, internal damage, and a slight burn. Smoke is produced by the gun to replicate its quality at being a firearm. What's intended: -You will die. Unless your medic is super duper good, the rate of saving someone shot even with a suit on is almost null. -The ammo doesn't kill the user, so holding even real bullets that fires at someone will still have a chance of killing the gun holder. -People get confused and grab this gun or this gun's ammo or swap to the real gun's ammo and use blank revolver. -Clowns honking a lot can be locked in a room and pass time. -Captain or security may be given such revolvers as a birthday present. -Big puff of smoke to visually let you know, it's the russian revolver. But those not paying attention will eventually get themselves killed. -This cursed weapon spawns in most containers that normal weapons spawn in. You need to glance twice.
Proof of concept - Automated Turret Switching
door 76561198070896386
Gif: https://imgur.com/a/GihPh8R You can find the assemblies here: https://steamcommunity.com/sharedfiles/filedetails/?id=1773974863 Proof of concept logic system to switch between multiple turrets attached to a single periscope by moving your camera beyond the firing arc of the current turret. This can be improved upon by adding a delay check to the switching to prevent accidental switching (hold switch angle for x amount of seconds before switching), could be done with greater than + less than checks (but that takes up more space, and is more complex wiring), improved regular expressions (Better boundaries, a wider activation ark for example), etc... I'll make a proof of concept submarine using this system sometime later. Until then, enjoy this. If you have any questions about this concept, or would like me to try something else, feel free to ask. I think a system like this could have many uses, especially for smaller subs with limited crew or space, or subs with many guns where placing a ton of periscopes just looks ugly and switching between them would take too much time in a combat situation. TLDR; Link multiple guns to one periscope, you can switch between guns by moving your cursor to the edge of the guns' firing arc.
AnimEuropa Onimai
door 76561198287626600
Orginal mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2723467015 =READ= 1. First of all, I made this for my party. 2. This mod mostly replaces content from the original with Onimai content and others. 3. If the owner of the original wants this to be deleted, I'll delete it. 4. Feel free to edit my mod =Content= + Heads and hairs are replaced (Onimai, others) + New clothes (Onimai clothes are replaced for all outpost dwellers' attire) - Headsets are Invisible - I replaced all men to girls because I'm lazy and busy
CleaningMaid
door 76561198114703407
require C# in SP If you are in MP, only need the server to enable C # support It can help you clean up the small garbage on the current submarine. The first use will inform you of the items to be cleaned, and the second use within five seconds will clean up the target items. Use some logical reasoning to avoid removing items that are impossible to store.
Shazbot's Ammo Boxes
door 76561198012513592
This mod adds some ammo boxes for vanilla. This is derived from my weapon's mod for those who want the ammo boxes without the guns. These boxes are fully compatable and shouldn't cause issues when used with the other mod, even if it's redundant. Currently for balance, each box is a medium tool, and it holds 4 stacks of ammo. There are only boxes for the Revolver, SMG, Shotgun, and stungun.
Beans Class
door 76561198094035695
The Beans Class Submarine is a modified Magistralis v2.9 which is a long attack class submarine now with extended ammunition storage which makes room for a proper crew quarters has fairly good maneuverability thanks to its 4 ballast tanks and a relatively powerful engine. It has great firepower thanks to 4 coilguns, 1 railgun, 2 discharge coils and 3 depth charge tubes (and 1 loader). The sub also has an additional docking port at the bottom, just in case.
DSEV Flask
door 76561198054753796
Deep sea exploration vessel. Commonly used for expedited cargo and personal transport. Fully equipped to handle combating or rather fleeing the wildlife of Europa.
XDS Spawn Up 木萌二增加XDS保险箱掉落
door 76561198180308645
该mod需要木萌二为前置mod 众所周知xds制作材料的掉落率非常低(仅限沉船和废站刷出并且概率1%),所以新增了一个残破的保险箱物品 在沉船和废站出现,出现率为10%,不限保险柜,该保险箱物品分解有概率出现xds芯片和义体残骸,以及其他物品。 算是略微提升了大家做出xds的概率。 实际掉落率是否能为10%未验证,仅代码实现。
Arakneas' Mod (Tailored To Armed Group Community)
door 76561198321491331
Since it is a special edition tailored for a specific player community, only the Chinese text is maintained. Credit: Arakneas' Mod
Tartaruga
door 76561198059315770
Tartaruga Info Transport (Tier 3) Cost: 28,000Mk Recommended crew size: 5-10 Cargo capacity: 84 crates 4 Hardpoints (2 light, 2 Heavy) 2 Discharge coils 1 Depth charge launcher The Tartaruga is a heavy transport submarine known for its durable shell and robust weaponry, ensuring cargo protection in the depths. While it boasts formidable defenses, its engine struggles with power, making it slower than other vessels. This submarine embodies the motto "slow and steady wins the race," prioritizing resilience and security over speed. The Tartaruga is the ninth ship by Dyfed Shipyards. Any feedback is appreciated!
Outpost Reactor Interact
door 76561198175900722
This is a simple core package replacement that uses a few edited outpost modules override that allows the player to interact and (allegedly) cause irrepairable damage to those meddling Europans, as long as you have an outpost engineers keycard. They will never see it coming. Combine this with a mod to unlock outpost wires to have to most fun at the expense of only a few thousand civilian lives. EDIT: Since this is a CORE package, make sure to change it from the vanilla one on the dropdown menu in the mods menu, not on the content packages menu.
Monkey Strats
door 76561199014928742
COMPLETELY REVAMPS THE POOP ITEM Instead of now just joking around and throwing shit at your friends, WHY NOT TAKE IT FURTHER?? Now, with advanced copying and pasting, you can now throw shit at people to make them temporarilly blind! Use this on the captain, clown, security officer, do not use it on the security officer. You will die. Make sure to hit the head!
turuville's shitpost alarm collection
door 76561198291690264
this mod took me 2 hours to make and it should not have taken me that long to make it this is updated version of the carameldansen alarm mod which adds more alarm buzzers thank you to graf von scyth for recording the battlestations alarm the mod now adds 6 new alarm buzzers which are: absolute territory, Bosanska Artiljerija, roses, carameldansen, carameldansen (metal cover) and battlestation
No Mutated Pomegrenade
door 76561197970819940
Removes Mutated Pomegrenade spawns from Pomegrenade plants, preventing explosions and fires in submarines.
Navy gal posters fixed
door 76561198874281541
Fixed version of the original mod Contains bug fixses related to texture compression due to incorrect texture resolution (link to original mod) https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2809143849
Beautiful Junction Boxes
door 76561198046168804
An asset collection for beautiful yet functional junction boxes. This design does not only serves decoration purposes. It is also very useful to see on glance when critical junction boxes need repairs. Each ItemAssembly can be used separately. The usage of any is fully optional and this Workshop Item only serves as reference/suggestion to use for your own submarine. This Workshop Item is a collection of item assemblies for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the asset combination you wish to use from your ItemAssembly tab to use it in your own submarine. You just need to wire the junction boxes to your new or existing power grid. This ItemAssembly has been made with and for Barotrauma v0.15.22.1
Apo-4A Saber X
door 76561198101015499
https://steamcommunity.com/sharedfiles/filedetails/?id=2427316610 物品已分类,小改了下
Blue Archive 什亭之匣 A.R.O.N.A 去创造独属于我们的奇迹吧 (普拉娜。阿罗娜)
door 76561199192662960
A Mid‑Size Mod 🎶 Hehe, hmm… I wonder what awaits here? Introduction This mod features a self‑contained, full storyline. During your journey, key characters will approach you for conversations, and every choice you make will shape the narrative. In the end, you will unlock a unique ending based on your actions. Important: The character is designed as a twin entity – neither can be missing. Each has their own dialogue and emotional arcs, so pay close attention to every word as the story unfolds. Features Extensive Talent Set: The character possesses multiple fixed talents, including teleportation, weapon summoning, and various buffs – these require unlocking, except for weapon summoning which is available from the start. Provides numerous buffs that effectively improve the survivability of AI companions. Special Interaction: The twin characters can “hold hands” to activate synergistic assistance (see Stats section below for details). How To Obtain The character can be found roaming around the starting outpost. Simply locate them, initiate a conversation, and they will join your crew (the dialogue choice at this point does not affect recruitment, but may influence later events). Stats Individual Health System: Each twin has their own health bar and status, requiring separate management. Hand‑holding Synergy: When both are present, you can trigger the “hold hands” command to enter a linked state, granting bonus effects to their skills and unlocking exclusive assist moves. Extras Special Content – Multiple Endings & Unlock Conditions In the final stage, this mod introduces a brand‑new ending (distinct from the vanilla one). To unlock it, you must meet all of the following: Complete all three key conversations – taking place in the First Sea, Second Sea, and Third Sea respectively. Each conversation offers different topics and branching choices. First of all, the conditions will be clearly indicated when the dialogue quests are given – special markings will be shown, so please pay attention. Ending Trigger – Before the final battle, you must have completed all three dialogues and also activated the required talents; if all conditions are met, an extra narrative branch will appear in the final stage, leading to the exclusive ending. Choose wisely in every conversation, because the choices in all three dialogues determine whether the ending path opens – missing any one or picking the wrong key option may lock you out of the true ending. If you encounter any mod bugs, feel free to submit feedback. The laid‑back author will attempt to fix them. Community & Support: QQ Group 123456789 Multiplayer Note: To play on a dedicated server, the server executable must be Lua‑compatible, and you need to install the required LUA prerequisite mod with C# support enabled.
[VH] The Iroh (renewed)
door 76561198363350694
Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext= Taken as a basis: https://steamcommunity.com/sharedfiles/filedetails/?id=3093097229&searchtext=iroh The following were modified relative to the original submarine: 1) The ballast was divided into 3 sectors and several pumps were removed. 2) The door automation was replaced with vanilla (like on the dugong, orca, etc ). 3) The interior of the submarine has been almost completely redesigned (the main design remains the same). 4) Removed the front entrance, artifact room and safe room (I find them useless). 5) The wiring was completely redesigned and backup power was added (battery automation). 6) (a feature that I have long wanted to implement) A terminal with commands as one of the submarine controls. 7) The balance of guns has been slightly changed: 2 large slots (top and bottom) and 3 small guns (1 on top and 2 on bottom), discharge coils have been added on top. Changes carried over from the Draconis version and other minor changes added. I would be grateful to hear suggestions about balance and other details.
Old Medals
door 76561198079191893
Medals and Commendations give a portion of the experience to the captain. The amount depends on his helm skill. Experience gained at Helm level 50, 75, 100: Commendation: 50, 100, 150 Medal: 100, 200, 300
BetterForBetter更好的体验
door 76561198162270308
1.增加了大型钢柜和医疗存放箱的容量 2.修改氧气瓶堆叠数为8 3.新增四槽基因拼接器,可拆卸基因 4.新增复用液氧罐 5.新增大背包隐形版并缩小了容量 6.添加老虎脱粒机汉化整合包 7.新增手术箱和药箱 8.修改安全官三光天赋为概率出增益药剂 9.新增鲨鲨,更多巡回,精创画皮拓展汉化 10.新增乐色箱(销毁材料),极限魔剂(赋予奥林匹克天赋) 11.新增Freight what汉化 12.新增Diver job和Immesive repair的中文汉化 13.新增炮手声呐(来源于萌化) 14.新增遗物袋补丁
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