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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Compact Fabricators
door 76561198977113281
Adds craftable fabricators and deconstructor.
Dugong_ с_челноком
door 76561198023831394
Дюгонь уступает более крупным судам во всех аспектах кроме одного: за такие деньги более надежную подлодку вам не найти. Из-за низкой огневой мощи судна и его невысокой скорости приходится уповать на маневренность. Базовый вариант, у которого есть челнок.
Battle medicine
door 76561198416911642
Few new medicine for battle, better to use with Axidys weapon mod: steamcommunity.com/sharedfiles/filedetails/?id=2521280852
Battery Rack
door 76561198086307960
A decoration assembly. Functionally 4 supercapacitors/batteries with power output on a relay with a switch. Campaign friendly. You will probably need to tweak the values to your ship.
Panopticon V.2.4.1
door 76561198169836705
An upgrade from the Panopticon V.1, it encompasses the might of Argus Panoptes, the all-seeing. Has optional automatic coilguns, automatic discharge coils, lights indicate if the coil and railguns have fiering solutions on enemies. Automatic systems announce any flooding in any room, as well as main events like section lockdowns and brig breaches. This sub is for those who want to sit at the center of the world and see everything, with the might of the Panopticon, none escapes your gaze.
Nereus
door 76561198119469172
EN Sometimes you need a little bit more place for a little bit more cargo for your capitalistic greedy needs. But don't worry Nereus came here to help. Huge cargo bay will give you a place for everything. Want to mine resources from whole map? Buy the whole shop in mining outpost and sell it for more in others? Transport hammerhead with you (do you like seafood so much)? No problem my boy. Nereus can handle it. But be aware of its hungry reactor and easy flooded cargo bay. Name Nereus Type Transport Size Yes Weaponry - 4 coilguns - 1 discharge coil - 1 depthchargelauncher Hungry for fuel? And cargo Backuppowerarray 40k energy dude Crewquarters Comfy beds and working TV Crew 6-12 Expierence Capitalists Guitar and harmonica Of course my accordion Features - Huge cargo space - Double amount of fabricators - 5 Spotlights connected with one periscope at control room - Motion detector near discharge coil - Raptor(easter) eggs hidden everywhere - Honk - Punishment cell for bad boys Feedback and feedraptor appreciated RU Иногда нам нужно немного больше грузового места для наших капиталистических потребностей. Но не расстраивайтесь, Нерей пришел помочь вам. Огромный грузовой отсек позволит вам перевозить все что вам захочется. Хотите перекопать все ресурсы на карте? Скупить весь магазин в шахтерском аванпосте и сбагрить подороже на других? Провозить молотоглава с собой(вам так нравятся морепродукты)? Нерей решит все эти ваши проблемы, как будто их и не было. Только не забывайте про белазовский расход топлива и легко затапливаемый грузовой отсек. Имя Нерей Тип Транспорт Размер И не Урюпинск, и не пермь. Тоже ничего, но все-таки не Пермь Вооружение - 4 магнитные пушки - 1 разрядная катушка - 1 зарядник глубинных бомб Расход как у Белаза 27тонн? Только перевозит 450 Запасной источник энергии 40к энергии Каюты Удобные кровати и работающий телевизор, пиво не подвезли( Команда 6-12 человек Опыт команды Капиталисты Гитара и гармошка Поддержи мой аккордеон Особенности - Огромный грузовой отсек - Двойное количество фабрикаторов - 5 прожекторов, работающие с одного перископа в комнате управления - Детектор движений возле разрядной катушки - Honk - Карцер для поклонников моргенштерна Отзывы категорически приветствуются
Teardrop V.2
door 76561198865678200
Small research submarine, just slightly bigger than a standard shuttle. Dedicated to those who want to directly explore and study Europa. Recommended to be used as starting submarine before switching to a bigger one. However, not few people choose to embrace this sub until the end due to its compactibility, decent damage control, and an useful AI which can explain and respond to the crews' curiosity. Moreover, it is also equipped with Auto Aim & Fire coilguns for minimum self-defense.
Watcher Diver
door 76561198337421001
The church of the Husk captured this dead Watcher. Thanks to electricity and husk parasites they managed to bring it back to life!. They also salvaged a leaking, but working, nuclear reactor and a large submarine engine in regular condition. The Submarine is docked to a command platform with two fabricator modules, O2 generator and a brand new Rail Gun!. This Watcher can kill small enemies with its gaze. I am still deciding what to do to bigger creatures and thinking that maybe the gaze is too stronk. Thanks 4RN01D KV15T3R for helping me with the design (It was an ugly rectangle before he helped me).
[IEE] V - 25 Lamprey
door 76561198015469483
The first ship from a series of small submarine interceptors of Project V-25. Developed by StansShip company for the fleet of the International Expedition of Europe. Lamprey class submarines are designed specifically for the defense of the near habitable zone. It has excellent driving performance and decent armament, but due to its one-deck location, survival is extremely small. In part, this unpleasant fact is offset by a reliable emergency power supply system, warning and alarm systems. Despite its small size, boats of this class are equipped with all the necessary set of equipment that can provide a complete production cycle of everything necessary. Fabricator with integrated storage (the terminal is next to it). Speeds up the production process. -------------------------------------------------------------------------------------------------------------------------------------- Systems and indication: Command terminal: - reactor shutdown; - battery management; - Alarm. Gun systems: - Periscope control 2 guns (switch button next). Other systems: - Emergency opening of a flooded gateway (red switch); - Separate emergency power supply of the oxygen generator (switch on the panel at the top above the generator); (It functions separately from the main and spare power systems); - Oxygen level indicator (functions without power supply). Indication and alarm: - The indicator of the charge level of the main batteries (green, on the left side); - Battery indicator ON / OFF (green lamp next to the indicator); - The indicator of the backup battery charge level for the oxygen generator (red, on the left side); - Oxygen level indicator (red, on the right side); - Indicators of the status of ballast hatches, open / closed (small red lamps at the top of the command terminal); - Reactor ON / OFF status indicator (small yellow lamp at the top of the command terminal). - Added indication of gun capacitors charge level. (on the screen of the command terminal). -------------------------------------------------------------------------------------------------------------------------------------- Major changes and updates after 10: 1. Added fire extinguisher in the bow. 2. The buttons for controlling the central hatch / door are added. From the command terminal. Головной корабль серии скоростных субмарин перехватчиков, проекта V - 25. Разработана компанией StansShip для флота международной экспедиции Европы. Класс " Минога" был создан специально для обороны ближней обитаемой зоны городов. Обладает отличными ходовыми характеристиками и приличным вооружением, но из за своей однопалубной компоновки живучесть крайне мала. Отчасти этот малоприятный факт компенсируется надёжной системой аварийного питания, системами предупреждения и сигнализации. Несмотря на свой малый размер, лодки данного класса оснащены всем необходимым набором оборудования, которое может обеспечить полный производственный цикл всего необходимого. В состав производственного комплекса входит фабрикатор с встроенным хранилищем (через терминал), ускоряющий производственный процесс. -------------------------------------------------------------------------------------------------------------------------------------- Системы и индикация: Командирский терминал: - Отключение реактора; - Управление батареями; - Сигнал тревоги. Орудийные системы: - Перископ управления 2 орудиями (переключение кнопкой рядом). Прочие системы: - Аварийное открытие затопленного шлюза (красный переключатель); - Отдельное, аварийное питание генератора кислорода (переключатель на панели вверху над генератором); (Функционирует отдельно от основной и запасной энергосистемы); - Индикатор уровня кислорода (функционирует без энергоснабжения). Индикация и сигнализация: - Индикатор уровня заряда основных батарей (зелёный, с левой стороны); - Индикатор батарей ВКЛ / ВЫКЛ (зелёная лампа рядом с индикатором); - Индикатор уровня заряда резервной батареи для кислородного генератора (красный, с левой стороны); - Индикатор уровня кислорода (красный, с правой стороны); - Индикаторы состояния балластных люков, отрыто / закрыто (маленькие красные лампы вверху командирского терминала); - Индикатор состояния реактора ВКЛ / ВЫКЛ (маленькая жёлтая лампа вверху командирского терминала). - Индикация уровня заряда орудийных конденсаторов (на экране командирского терминала).
Starlight's vanilla 3 in 1 expansion
door 76561199520518483
Item mod provides three kinds of enhancement on vanilla items illumination | teleport | planting ==> illumination Starlauncher - Can launch starflare infinitely. It seems able to launch something according to it's appearance... Starflare magazine - A STC to generate starflare for every 5 seconds automatically. Placed in starlauncher to launch. Star battery - Self rechargeable power source. Can also be used for battery and fuel rod. Something will happen if placed in starlauncher. Starflare - Generated by starflare magazine. Throwable and holdable. Disappear when burn out. Star decoy flare shell - One time railgun shell that launch many flare instantly. ==> teleport Submarine teleport syrup - Teleport the target back to submarine immediately, also works for dead creature, but not avilable for large creature. Emergency teleport syrup - Human pre-injected with this syrup gain one time emergency teleport to submarine when they are heavily damaged at anywhere. Gravity teleport railgun shell - Attract and trap any creature like gravity grailgun shell. However it do not cause damage, but teleport all trapped creature back into submarine. Also works for dead creature. Non-available to large creature. ==> planting Hydro Fertilizer - Raise the productivity of hydropponic planter for 5 times. Portable Reactor - Requires fuelrod, very safe that it will never explode. However it do not have power button. Hydroponic Planter - Automatic hydroponic planter, requires power, fertilizer and seed. Vanilla plants could also treated as seed. Hydro fertilzer raises the productivity effectively. Any suggestion is welcomed.
SM Budget Bullet
door 76561198159571858
A larger, more dangerous upfit of the classic Budget Bullet originally produced by Old Man Jake himself. Incredibly fast, incredibly dangerous, and absolutely does not have a warranty. Includes a functional reactor and fabrication bay for those brave (or stupid) enough to use it for longer trips. Rumors that it is haunted by a "troll" are to be disregarded. No refunds. Includes a cabinet full of the ugliest clothing on Europa in the fabrication bay and an automatic rum dispenser at the navigation terminal for optimal driving experience. Super ballast mode and overdrive are to be used at operator's own risk. Link to original Budget Bullet (credit to Windows XP): https://steamcommunity.com/sharedfiles/filedetails/?id=2391208260&searchtext=budget+bullet Specifications: Class - Attack Tier - 1 Price - 3000 mk Hull strength - 200 (vanilla) Reactor max. output - 2000 kW Engine output - 500 force @ 500 kW Top horizontal speed - 50 kph (100 kph with overdrive) Top vertical speeds - 17 kph ascent, 11 descent Neutral ballast level - 0.58 Crate storage capacity - 4 Diving suit docks - 5 Hardpoints - 2 small (2 pulse lasers), 1 large (1 flak cannon), 1 depth charge loader and tube Fabricators - fabricator, deconstructor, and medical fabricator all linked to materials cabinet
Blahaj Backpack [V2]
door 76561198445036496
Better haj, better quality Mod will occasionally be updated every once in a while Currently known issues: N/A
Hiigaran Destroyer from Homeworld
door 76561198063148818
The Hiigaran destroyer from the classic Homeworld games. Includes: -Escape pod control bay (4 terminals) -4 lasers -7 coilguns -Engineering bay -Security camera room -Prison for rowdy passengers -Medbay -Cafeteria with creative recipes -Research lab -Sleeping quarters Control Room: -Navigation Terminal "Battery Power" toggles draw from reserves "Aft Drain" empties top left of ship after all repairs are finished "Fore Drain" empties top right after all repairs are finished -Buttons "Lock" seals doors to control room "Discharge" triggers electrical discharge coils in corresponding arrow direction Below Nav terminal is a decoy button -PUCS suits above Nav terminal Notes: -Escape pod terminals only work with corresponding numbered pod -Lights don't use power and turn on or off with the reactor output Comment any problems you find
Ammo Box Container
door 76561198054432372
Simple, vanilla-friendly mod which adds only 1 new items to the game Was inspired by the real world common use of milsurp ammo containers to conveniently store non-ammo things. I figure that surely the denizens of Europa would be storing their knickknacks in old coilgun ammo containers Adds: Empty Ammunition Box - Storage item which holds 12 small items - Can be held in both hands like normal ammo boxes - Can be placed on ammunition shelves like normal ammo boxes - Can't be placed in loaders like incompatible ammo boxes - Can be crafted with 1 Aluminum - reasoning is that this is the cost saved by recycling/refilling an ammo box so it represents the material cost of the box itself - Can also be crafted by recycling any existing vanilla empty ammo box (chaingun or coilgun) - Can be bought at some stations, especially found cheaply and abundantly at Military Outposts Should also be compatible with modded ammunition box storage I'll be looking to either add to this mod or make adjacent content in the future If you have any feedback or suggestions to make this more balanced or vanilla friendly, please let me know.
SkyBlade I - III EN WIP
door 76561198043846558
This is a rough English translated mod for the Sky blade mod https://steamcommunity.com/sharedfiles/filedetails/?id=3550115302 by Tem黄! VERY work in progress as more and more things do gets translated. Subscribe and give them cheers for making it fantastic submarine! Currently finished translated is the T2 and T3/x Rest is currently being translated over time Please do give feedback
Gurevich
door 76561198056075738
Sister ship to the Shavrov, the Gurevich class is used for the smaller covert groups who move quickly in and out of action. It's transition from space into a seafaring vessel was not smooth, with two of it's four cargo containers needing to be repurposed into makeshift ballasts. This fast and compact cargo ship has a stealth mode which reduces engine power but greatly reduces detection range, as long as you're not using active sonar. Tier 2 Transport - 17,000 mks - 72 cargo slots Recommended crew size: 5 - 7 Speed: +/-18.8 km/h ---- +/- 8.6 km/h in stealth mode Ascent Speed: 19 km/h Descent Speed: 15.9 km/h Armament: 3x coilguns 1x pulse laser 1x discharge coil Features: -Private medical bay suitable for Neurotrauma playthroughs. -Massive brig in the aft section. -Fire suppression system. -Personal captain quarters. Comes with 2 wrecked variants. DO NOT use this sub with any mods that alter glass hull health. You WILL have a bad time as Captain.
Arquitens-Class Light Cruiser
door 76561198445489430
Built by the Kart Drive Yards, the light cruiser is in service with the Galactic Republic and the First Galactic Empire navies. It is responsible for filling firepower gaps in fleet warfare, as well as garrisoning and blockade missions in areas lacking capital ships. Add a new version of coil gun. Fixed some design mistakes in the mod. ///Update 2025. 1. 16/// 1. Optimized the dual arrangement of the reactor to become two completely independent systems. 2. The output of the engine has been adjusted to make the driving feel smoother. 3. The grid layout has been adjusted to further flatten the load. 4. The relationship between reactor power and fuel consumption rate, engine output and power consumption has been adjusted to further increase the authenticity. 5. Optimized the turret layout to match the real firepower configuration of the Aquitens-Class as much as possible. 6. Upgraded CIC facilities with a highly integrated fire control system. 7. The toggle switch for automatic fire control is set. 8. Equipped with an enemy position warning system, a warning system for hull damage and high-pressure for cabins. 9. Fine-tuned the layout of the automatic loader room, removed the ammunition magazine in the middle of the hull. Great, now all ammunition is protected by the main armor, and the sailors no longer have to worry about the light cruiser being blown in two by an ammunition magazine full of high explosives and nuclear warheads in the middle! 10. Modernization of medical facilities in the medical cabin was carried out. 11. Addition of an officers' lounge room. 12. The modernization of the crew quarter gives a warm home to the crew who have never seen the sun all their lives. ///Update 2025.9.22/// The problem was that I forgot to cancel the "required modules" options when I uploaded the submarine months ago. In fact, it is not necessary to have any additional mods to operate this submarine. A big thank you to Fantom. I hadn't been able to discover this huge mistake for such a long time.
Guns Flashlight Upgrade Extend
door 76561199086351613
This is a subsidiary mod, but this mod can be enabled separately. This mod is an additional mod of Guns Flashlight Upgrade Basically all hand-held "weapons" other than the original mod are added with lights. Refer to the original mod for basic effects and usage. Contraband from me: In addition, Alien Pistols, Ancient Weapons and Syringe Guns have more complex synthetic tables, but the effect has also been enhanced. The Prototype Steam Cannon can cause damage to the thalamus.Now this is the official setting lol. Some weapons with flashlights have additional qualities.Ancient weapon can be used as powerful railgun shells (even if this is still the original setting) Bug: the same as the original mod. But it has no actual experience impact. 1. The batteries of Electric Shock Gun and Syringe Gun are counted as an unusable bullet and displayed on the ammunition strip. 2. The empty status is displayed only after Boom Stick fired both two bullets. Thanks mod original author 臥軒聽雨
Makeshift Flamer [MIGHT STILL WORK!!]
door 76561198354825517
A lil' mod I made for an easy way to making a flamer (not a real flamer but it works ok). As seen on the thumbnail, unless you're blind (how are you even reading this then?) it requires a pipe, a sprayer, and a squirt of glue, since we don't have real glue on Europa instead, antibiotic glue is used as a substitute. Credit to Udrakan #0750 for guiding me through copy and pasting random stuff from other xmls, and Deinococcus #7966 for appearing out of no-where when the other item I tried to add broke so I just scrapped it (and also pointing out f--k ups I made in my copying)
Razorback
door 76561197988193342
The Razorback class are some of the latest military grade subs. Armed with impressive firepower, the Razorback can deal with any hostile threat. To compensate for its big size the Razorback has two engines. While the forward speed is good, the ascend and descent speed is something the captain should be aware of. Perfect for a bigger crew (8+). Any feedback? Let me know! 『Leave a comment or DM me on discord -rfl#5886 』 Current To Do list: ▶Fix light for power button ✔ ▶Fix Status into Navigation ✔ ▶Have emergency keycards in Captain room (To access the Armory) ✔ ▶Maybe add passage to Engine room from Medbay ✘ ▶Maybe add open doors at junctions to run faster ✔ ▶Check water flow carefully for pump addition or removal ✔
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