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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Nipi animation fix – Barotrauma Mod

Nipi animation fix

door 76561199074880378

Я исправил ошибку мода из за которой появлялась ошибка о нехватке анимаций "Spasm", "SpasmRun". Теперь когда вас будут бить охранники то не будет появляться эта ошибка. Этот мод являеться исправленной версией Nipi fix. Надеюсь автор не будет возражать. https://steamcommunity.com/sharedfiles/filedetails/?id=2931830318&searchtext=nipi - Nipi fix https://steamcommunity.com/sharedfiles/filedetails/?id=2789780772&searchtext=nipi - Nipi

356 downloads Details →
[Submarine]Qinglan(EN Ver.) – Barotrauma Mod

[Submarine]Qinglan(EN Ver.)

door 76561198098480498

> 中文链接 < https://steamcommunity.com/sharedfiles/filedetails/?id=2946576340 - Description - Modified from one of the prototype of Udongein Class attack sub, its much cheaper, lighter. Pretty suitable for new crews that wanna start their journey to the deep ocean. Conventional and ordinary small submarine. The T2 type including upgraded equipment, self-contained and overall function been further improved.

270 downloads Details →
Fast Forward – Barotrauma Mod

Fast Forward

door 76561198145218895

TL;DR Enable upgrades that makes deconstruction and fabrication instantaneous. Explain: I play single player campaigns a lot. I found it too time-consuming to deconstruct and fabricate things. So, I make this mod to skip those waiting times. This Mod will override the speed upgrade of deconstructors and fabricators. It makes deconstructors and fabricators 10000 times faster (effectively instantaneous). Please note that upgrade only takes effect after we leave the outpost.

249 downloads Details →
80%difficulty_vanilla – Barotrauma Mod

80%difficulty_vanilla

door 76561199078413440

begin with 80% difficulty

365 downloads Details →
Retriever-1 – Barotrauma Mod

Retriever-1

door 76561198216900915

This is the drone "Retriver-1" for Flatfish

317 downloads Details →
More Components – Barotrauma Mod

More Components

door 76561198036185367

A (small) number of new components to fill in the gaps left by the base game, without oversimplifying traditional circuits. Components added by this mod currently do not work when connected directly to an internal signal_in pin in a circuit box. Built with LuaForBarotrauma. Includes Edge Component Converts any input into a pulse. Log Component Outputs the natural log of the input. If the "signal_base" connection is used, outputs the base-x log of the input. Remote Trigger A handheld button that can be used to wirelessly transmit a simple trigger to any wireless network.

355 downloads Details →
Salvage Creeper – Barotrauma Mod

Salvage Creeper

door 76561197972319328

Description: Some kind of crazy amalgam of ship wreckage welded together with whatever salvageable machinery they could find, crudely bolted together with a stripped gun drone and docked to a Creeper. "The fact those weirdos keep coming back from out there at all shows how well you can do just.. weldin' a bunch of random shit together." -Senior Outpost Mechanic Playstyle: (Important: The deconstructer and Oxygen Generator are linked to a button between the two, you won't have oxygen until you turn that on. I'd recommend keeping it off and using masks during combat encounters to reduce energy load or when you need to save energy.) Meant to be used as the final progression in the drifter play-style, this hunk of junk works as a good way to keep your engineer busy. It floats, just not well. Most things that didn't need to be wired aren't and storage space exists almost entirely in the form of crate racks. A rail-gun rack is provided and is accessible along with another crate rack from the re-positioned drone crane arm haphazardly welded to the side of the ballast tank. To use the lower docking hatch there's a button attached at the top of the ladder that triggers the sequence, to disconnect the creeper there's a similar button in the compartment. The Creeper docked acts as the Navigation head for this junk heap making it more of an extension of the Creeper then an actual submarine. For those curious there's two low range Wifi components at each docking hatch that connect the engine and ballast tank to the Creeper while docked. Bots ARE supported, however the bot manning the double coilgun in the dome may need to be jostled slightly at times as he gets stuck on the ladder waypoint since it's such a tight space. There's a tiny tank attached under the airlock, it's used to balance out the water level of the Creeper and it's Junk Heap. Do with it what you will, just know if you mess with it while they're still attached it'll either sink or float instead of remaining neutral.

235 downloads Details →
FlatNose exploration sub – Barotrauma Mod

FlatNose exploration sub

door 76561198058190158

This is a solo sub. and when i say solo i mean NO BOTS. Also my personal sub i like to use

198 downloads Details →
Rebro MKIIA – Barotrauma Mod

Rebro MKIIA

door 76561198031772075

Large Craft, Crew 4 - 12 This is a complete overhual of the origianl Rebro from Legacy x2 Railguns x4 Coilguns Improved Ship Hull Dorsal and Ventral Airlocks Improved alarm system for Fire and Flooding Dorsal and Ventral Docking port External Flood Lighting Improved Ship Logic (Ongoing) And more to come. Please feel free to reach out to me in the comments or other routes if you have any thoughts or concerns.

150 downloads Details →
Union Mk2 – Barotrauma Mod

Union Mk2

door 76561198103461530

The Union was created from salvaging three different subs tied together with a reactor borrowed from a geological survey outpost. Ample firepower, large ballast tanks, and one engine too many gives the Union the power to accomplish any task; as long as the crew is up to it. Due to its kit-bashed design, critical sections of the vessel are spread across the entire hull requiring careful coordination between all hands in order to operate at her fullest capacity. Features: 2 Railguns 6 Coilguns High Performance Discharge Coil Large Cargo capacity Multiple Docking Ports Searchlight Tree Hierarchy Power Distribution Simple Id Cards Backup Engine for getting out of Dodge I designed this sub on a whim to solve a problem I encounter during more serious online sessions. Often I found that, when nobody is griefing, majority of the mechanics and engineers spent a large portion of the round standing around waiting for everything to go wrong. To remedy this I have broken some of the conventions established during the alpha/pre-alpha period and removed some common conveniences. Common tasks like loading turrets and replicating supplies will now require teamwork amongst the crew in order to perform efficiently. This design is both the first sub I have built in years as well as a gameplay experiment. Feedback is greatly appreciated. Known issues: AI getting stuck on the ladder/door combo. Future plans: External and Internal cameras. (once I figure out how it works)

178 downloads Details →
Lizard Psychosis – Barotrauma Mod

Lizard Psychosis

door 76561198071122684

Replaces all the sounds of psychosis with lizard no need to thank me

374 downloads Details →

万能无限弹药箱

door 76561198381627669

就给所有有handheldammo词条的弹药箱装弹,秒装,不消耗自己的耐久,装就完事了

295 downloads Details →

Hammerhead girl

door 76561198011271305

292 downloads Details →
Lua Component – Barotrauma Mod

Lua Component

door 76561198271308945

instead a thousand of wires ! designs before aug 4th update need their scripts to be updated and may require component rewire ! ! i, o, m renamed to inp, out, mem ! inp[] is for inputs, out[] is for outputs, 8 of each. mem[] for memory, size is limited by your sanity and 4096 characters of lua representation by default. sample: if not mem.bar then mem.bar=0 end -- init mem.bar if inp==1 then mem.bar=mem.bar+1 end -- if input 1 is high, increment mem.bar out=mem.bar -- set output 1 to mem.bar if inp==1 then msave() end -- if input 2 is high, save memory to component (done automatically on round end) if inp==1 then mload() end -- if input 3 is high, load memory from component (done automatically on round start) code goes in first "memory component" value, second one is used to store memory between rounds; the latter is not editable in-game by default as it probably should. memory can store simple values under any index: mem.foo="bar" mem=9001 mem=inp==1 not tested in actual MP, may just work fine dunno. requires "Lua for Barotrauma" mod.

264 downloads Details →
Morpheus – Barotrauma Mod

Morpheus

door 76561198054509215

Morpheus Deep-Diver A new submarine from JP-Constructions has arrived! The Morpheus is a small but versatile deep-diver sub. It can defend itself from many threats through its weapons, but in a difficult situation it can also flee by means of an auxiliary engine. The submarine also always runs off of batteries, which makes reactor control easier. Role: Deep-Diver Price: 13000 Mk Recommended Crew: 3-6 Size: 40x8m Cargo Capacity: 8 crates Recommended Crew Experience: Intermediate Notable Features: - Small size - Max velocity: 26 km/h (Aux. Engine: ~45 km/h) - Max descent velocity: 18 km/h up / 15 km/h down - Fabricator and Deconstructor - Auxiliary Engine - Battery Circuit Weapon Systems: - x2 Coilguns - x1 Pulse Laser - x1 Turret Hardpoint - Electrical Discharge Coil - Depth Charge

243 downloads Details →
Type VII – Barotrauma Mod

Type VII

door 76561198166362825

The exterior is a copy from GATO,if there is any infringement pls let me know! 欢迎订阅七型潜艇!这是一艘性能尚可的多用途潜艇,非常适合探索深海,它能完成您在冰洋中遇到的任何任务。 1.潜艇外观搬自Zephyr大佬的GATO,侵删。 2.本艇白板状态极速67,上浮极速18,下潜极速17,完全体极速可达88. 3.本艇搭载了U-8潜航器和歌利亚无人机,无人机可进入任务要求的所有洞穴,U-8可进入大部分洞穴,U-8潜水器的机枪由母船控制,潜望镜位于主控室,用橙色箭头标注。由于两艇较紧凑难以修理,主要电器均设置为无敌,请放心使用。 4.本艇配备自动丘脑清除功能,按钮在控制台旁边,B,M,F分别代表船上三个水泵,蓝色为强制排水开关,红色为雷管起爆开关,雷管内装燃素手雷,当强制排水启动时上方红色指示灯会亮起。请确保水泵断电后再引爆雷管!

254 downloads Details →
Sprint By Default (Auto Run) – Barotrauma Mod

Sprint By Default (Auto Run)

door 76561198142967409

This mod requires client-side Lua to work! Instructions on how to install client-side Lua can be found here: https://steamcommunity.com/workshop/filedetails/?id=2559634234 About - Automatically sprint/run without holding Shift - Hold Shift to walk again - Shift refers to whichever key bound to Run in Barotrauma's settings Sprinting typically has little to no downside – now you can do it all the time without abusing your pinky finger!

342 downloads Details →
LG -Point Defense System- – Barotrauma Mod

LG -Point Defense System-

door 76561197971819218

***NEW*** Complete selection of torpedoes. DIversdrone 2.5 with advanced periscope mod support. This mod features 2 different fire support systems and new weapons and ammo to make full use of it. JTAC Drone This periscope drone functions as a "target pointer" wich calls for fire when a target is very close. It can be manually operated by periscope or with a navigation terminal. It has an automated mode were it will detect targets in a 30m radius and actively chase call for fire. To manually order a fire call just double click while automation is off. All turrets linked to the system will track the drone and open fire when called, if the drone is inside its firing arc. Any turret can be used but the ones in this mod are best suited for the job, and will actually underperform if used outside the system. This weapons offer much larger range than vanilla ones, up to 110-120m effective range. Normal JTAC usage is to be operated by nav terminal using it to cover angles were targets are expected to appear or to actively look for targets while sonar is off, like using a long stick to look for obstacles while walking with eyes closed. It can sail along the sub up to 200m away giving very early warnings if terrain dont get in the way. Its engine sound will bounce off surfaces too iluminating terrain ahead in passive sonar. Doppler System The doppler (or fire control system) is an array of sensors that allows for a greater visibility range. When installed on a sub it will be used as the source of vison for the linked turret allowing aiming at very far targets, as long as you can see them in the dark ofcourse. To help with aiming theres a new tracer ammo that will let you see were the bullets are going. Its available for all PDS turrets and vanilla coilguns & railcannon. To use it just double click the trigger button and it will switch between turret and doppler view. Turret will not fire while double clicking so its safe to use. Doppler view will drain your capacitor. If the capacitor charge is too low the doppler will disconect. If no one is using the periscope the doppler will not drain power so its safe to leave it activated. Available dopplers are as follow: -Doppler base---- Just the base. It shows the system is installed but no sensor set has been purchased yet. -Doppler ---- Normal sensor set. -Doppler FLIR ---- Sensor set with integrated thermal image. Same as thermal goggles but much much more powerful. It will severely drain capacitors to a point it will require full recharge and an assistant to be fixing it constantly for just 10 or so seconds of use. Or atleast thats the intended idea for a balanced setup. Purchase or switch of dopplers works the same as normal turrets. Divers Drone This drone serves as support for divers and scouting. It has storage and O2 bottles along with a minigun or laser. It has 3 operating systems: Periscope control, nav terminal control (like JTAC) and follow nearby divers. The button on its right side makes it stay parked in place. To avoid conflicts in its control the drone follows this ruleset: -Terminal search/follow button disables follow mode and overrides the stop button in the drone. -Follow mode takes preference over all if a diver its in its range. It will follow the diver no matter what. -Periscope control overrides all except follow mode. -Nav terminal control takes least preference. -Stop buttton on drone disables follow mode and nav terminal mode. -Drone will always stop if a diver is very close, to allow divers interact with the drone. Periscope control overrides this. Minigun This is a small version of the chaingun intended for use in small drones and as deterrent in subs. Its lethality is so low it will take effort to kill a simple mudraptor so an armed drone stays as divers support not as an easy way to clear caves. On subs it barely works at scaring monsters away from your hull, or clear blindspots with great effort. Very cheap and very useless, its perfect for adding extra fire coverture without overpowering the sub. Homing torpedoes Theres a dedicated torpedo turret and a selection of torpedoes for ofense and defense. The turret fires a salvo of 4 torpedoes quick but takes long time to reload. AJAX. This is a medium range homing torpedo with a C4 warhead. Its based on the homing torpedo of the legendary EK mod. When launched it will travel straight for around 85m then activate and look for a target. It will activate if it goes near a target, even at targets banging on your hull so becareful of blasting yourself. Its payload is a C4 warhead. FIRESTORM. Variant of the Ajax with a nuclear warhead. It runs for 90m before activating homing, without activating for any target on its way. WRAITH. Torpedo armed with a huge flak warhead. Will run for 75m and detonate multiple submunitions covering a big area in flak. Submunitions will stack against big targets dealing massive damage. Effective against swarms and big targets. Will detonate on passing near a valid target on its way. FLAIL BARRAGE Cluster warhead torpedo. WIll run for 75m and release 12 mini torpedoes wich will track any nearby targets. Excellent for swarm destruction. The submunition has low damage against hulls wich makes the torpedo usable at close quarters against swarms banging on your submarine. Will release submunitions when passing near valid targets.

325 downloads Details →
Balanced Storage Upgrade – Barotrauma Mod

Balanced Storage Upgrade

door 76561198051454344

Adds placeable storage items that can be purchased from merchants, They come at a decent price akin to ship upgrades! All are sold at engineering merchant with varying RNG of available stock However you can get discount and guaranteed stock at special outpost Military Outpost -Railgun Racks -Ammo Box Shelves Mining Outpost -Crate shelves Research Outpost -Diving Suit Lockers -O2 tank shelves City -A little bit of everything Notes: Crate shelves do not count towards mission cargo space Uses a Sprite from EK utility Find EK utility here: https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892

328 downloads Details →
Akula – Barotrauma Mod

Akula

door 76561198049402826

The Akula is an imported U.S.S.R. Nuclear Submarine. The Treaty of Europa forbids ICBM, thus limiting the Akula to modernized rail guns, coilguns, and old fashioned depth charges. It has superior firepower and forward momentum, but is sluggish on ascending and descending. The Akula is relatively large, so proper manouvering is required in the tight caves of Europa. Somehow it shrunk in the laundry, so it's now 1/6th the size of an actual Project 971 Shchuka-B Class Akula Nuclear submarine. Features: - Emergency Battery Grid - Two coilguns and one railgun on top side / two coil guns, one railgun, one depth charge on bottom of hull - helmsman periscope with omnidirectional camera (WiP) - Bottom and top dual purpose docking hatches / airlocks - Large amount of storage space throughout the submarine - Brig The submarine uses components from https://steamcommunity.com/sharedfiles/filedetails/?id=2173378391&searchtext=item for wiring. I am not an engineer, all credit for the reactor, battery, periscope, docking hatch design goes to this guy.

247 downloads Details →
KAS-HO12T(РУ/EN) – Barotrauma Mod

KAS-HO12T(РУ/EN)

door 76561199209042360

The flagship of the obscure GearD fleet. Instead of the planned 10, only 4 were built due to high production costs. The ships are equipped with state-of-the-art control systems designed to simplify operation. The "Kashalots" boast excellent maneuverability and armament—true long-range fish! However, these systems result in extremely high resource consumption, so the crew acquiring the ship must not only afford the purchase but also sustain its maintenance. MAIN CHARACTERISTICS Ship Load: Items: 4,948; Structures: 1,982; Walls: 201; Lamps: 548; T.Lamps: 54 (a very heavily loaded ship, basically) Combat Ship: Tier 3 Price: 55,000 credits Crew Composition: 6 to 10 experienced submariners Reactor Output: 12,000 kW Fuel Consumption: 2 times higher than standard Cargo Capacity: 32 crates Dimensions: 80m x 20m Weapons: 6 (2 magnetic cannons at the rear, 1 double magnetic cannon on the keel, 1 laser under the bow, 2 shrapnel cannons (separate chargers)) Speed: Along X-axis: 22 km/h or 26 km/h (with second engine); Along Y-axis: 16 km/h or 21 km/h (with flooded cargo hold) SECONDARY CHARACTERISTICS AND NOTES Semi-Automatic Batteries: Half are controlled from your command terminal, the other half operate automatically. F.R.S. (Foam Repair System): Requires bridge authorization to repair flooded compartments. Silent Running: Disables the reactor, second engine, reduces main engine power by half, and shuts off all lights and secondary systems (INCLUDING THE OXYGEN GENERATOR). Power is drawn from batteries (who would've guessed). Cable Boxes: Located in a single area. Chassis: Protects the hull from bottom impact (automatically activates at high descent speeds). 2 "Inferno" Torpedoes: Short-range, controlled from the left of the bridge in your cabin. Self-Destruct System: If you're going down, go down spectacularly! (Requires one person to remain on the bridge). Research Terminal: Available on board. Prison: (Technically an operating room, but designed for conducting experiments on the crew). 8 Bunks: Scattered throughout the ship. 2 Bomb Launchers. Replaceable Sonar Point: 3 positions. Ammunition Storage: 14 shelves in the weapons bay, 3 in the arsenal (for storage). 28 Diving Suit Lockers. Auto-Docking System: Works for torpedo hatches as well. Anti-Floral System: For both ballasts (activates only in drained ballasts). 6 Large Storage Cabinets. Monster Alert System: Notifies of monsters and their approximate direction (if the captain is absent). Open Logic Components on the Bridge: Another reason not to leave the bridge!

315 downloads Details →

Ganymede Content

door 76561198202545732

For a upcoming station

280 downloads Details →
[RoboTrauma] Mining Exoskeleton – Barotrauma Mod

[RoboTrauma] Mining Exoskeleton

door 76561198145396989

The Mining Exo-Frame is a rugged exoskeleton made for mining expeditions, equipped with a powerful, battery-operated drill, which you can take out and put away anytime. This exoskeleton offers pressure protection up to 6000 meters, making it perfect for deep-sea mining. It also comes equipped with an unstable ore cutter for those dangerous jobs where you wish to return to your ship fast To use this unstable drill, you need a disposable battery, but note that it degrades rapidly and might even explode. The exoskeleton is constructed from high-quality materials to keep you safe from all sorts of mining dangers, making it perfect for miners in the harshest conditions. The drill features cold plasma technology that allows you to cut through even the toughest ores with ease and can also be used as a defensive tool. When pointed at the limbs of hostile creatures, it can inflict severe lacerations, internal damage, bleeding, and even sever limbs.

226 downloads Details →
XP per kill (60) – Barotrauma Mod

XP per kill (60)

door 76561198128193643

Very simple edit of https://steamcommunity.com/sharedfiles/filedetails/?id=2979286905 I changed like 1 value

323 downloads Details →

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