- Mods
- /
- Barotrauma
Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Bumble B33
door 76561198002798618
A tier 1 industrial ship from HiveTek. The sub is very compact to keep the cost down while also having some advanced systems. The sub was designed with mining and salvage missions in mind, featuring two worker drones, one with a mineral scanner and crate space to assist mining teams, the other with ammo crate storage to assist teams salvaging wrecks. Features: -Two periscope controlled drones, click LMB to dock and undock, hold LMB while piloting to hold position. -Mineral Scanner equipped on one of the drones is accessed at the terminal at the chair in the drone bay. -Two weapon hardpoints controlled from a single periscope, use the button below to switch between them. -Depth charge and frontal discharge coil. -Smart ballast, one large ballast for easy repair, but should one side take damage it will automatically compartmentalize i.e half of it will still function even if one side is flooded. -Airlock with overide control to force it open if need be. -Automatic drainage. -Probably more stuff I've forgotten.
Get Job You Want
door 76561198321491331
玩家总是会被分配到其首选职业,无论该职业是否受到限制。 Player is always assigned to its preferred job regardless of whether that job is restricted or not. Just select "Lua For Barotrauma - DedicatedServer" as the ServerExecutable when hosting server. 在创建服务器的时候只需选择“Lua For Barotrauma - DedicatedServer”作为服务器可执行文件即可。
[Rep] Nautilus » Modded
door 76561198977722419
♥️ THANK YOU FOR VISITING MY SUB ♥️ Read First VANILLA VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=2468840269 NOT MANDATORY MODS: » Defibrillator » HAL About the Nautilus Origin » The nautilus is a fictional submarine designed by "Julio Verne", a French writer that in 20/06/1870 published the novel "20.000 Thousand Leagues Under the Sea", where Captain Nemo and his crew are the main characters. ---------------------------------------------------------------------------------------------------- What to expect of the sub » Electrical Systems controls and screen displays » XL Nuclear reactor » 4 Coilguns » 1 Railgun » 2 Fabricators » Intelligent automatic doors » Artifact Holder / Outside Deconstructor » Max descent speed = 14km/h » Max speed = 25km/h » Incubation room » 2 Fire extinguishing kits » Flood reactor room option (For fires) » Deactivate oxygen in Electrical (For fires) » Deactivate oxygen in Incubation Room (For killing) » 2 Airlocks » Drone (Not mine: https://steamcommunity.com/sharedfiles/filedetails/?id=2415574009) » Front Ice Breaking Shield » Motion detecting lights » Class: Deep Diver » Recommended Crew: 3-15 » Recommended Gamemode: Campaign ---------------------------------------------------------------------------------------------------- Roleplay Rules - Following these rules is optional and made for having a better experience while in roleplay » Don´t wear vests inside the sub (Except Security). » Don´t unfold a gun unless it´s strictly necessary. » Don´t fight intruders unless you are Intruder Security. » Use the corresponding suit at every time. » Always leave equipment where you found it. » Never cure yourself if there´s a medic onboard. » Diving equipment has insignias for ranks, higher ranks can tell you what to do. » Don´t take the equipment you don´t need at that moment. » Leave your helmet on to better recognize your role. » Don´t turn ON headlights inside the sub unless completely necessary. ---------------------------------------------------------------------------------------------------- Update Log Update 14: IMPORTANT UPDATE » Massive nerf! The harder, the better >:3 Update 13 » Power when docked to an Outpost » Fix: Defibrillator not showing up Update 12 » Moved top left coilgun » Minor decorations » Fix: Textures Update 11 » Redisigned a bit the top decorations of the sub » Fix: buggy textures at the top of the sub Update 10: IMPORTANT UPDATE » More decorations pls help me » Easter Egg » Made artifact holder smaller » Slightly modified the Drone » Recolocated stuff in control room » Bigger pumps need more time to be repaired » Fix: Done not being able to dock » Fix: Drone not having enough power ANNOUNCEMENT » Hey guys, apparently the sub files aren´t uploading well sometimes. To check if you have the correct update, check if the Junction Boxes are numbered from 1 to 8. If they are not, then the sub is outdated and you will need to reinstall. Update 9: IMPORTANT UPDATE » Finally the sub stabilizes itself correctly » Nerfed Ballast pumps´s max flow » Nerfed Medical cargo even more » Removed 1 railgun Shell » Added a Cargo Depth Charge » Changed Turret Periscopes » Added a cabinet for fuel rods in the Reactor Room » Fix: Overlays » Fix: Gaps Update 8 » Remote control drone updated to the newest version » Changed a bit the command room » Thanks to everyone for +300 visits Update 7 » Batteries Overall Update 6 » Yup, added a new mod to replace Harpoon Guns (Vanilla Version will eventually come you just have to wait!) » Fix: Batteries going crazy Update 5 » Changed starting Cargo » Supercapacitor energy supply display made non interactible Update 4 » Renamed Hulls » Moved Cargo SP » Relocated frontal camera » » Changed mechanics´s equipment Update 3 » Security divided in 2 loadouts » Additional room in bottom airlock » Layers, Interactability... (Comfort) Update 2 » Fix: Not enough power » Fix: Flooding ducts not working » Added an Intruder alert system » Minor decorations Update 1 » Nerfed Medbay Storage » Removed the Depth Charge » Minor decorations » Removed 1 Railgun Shell » Remade Waypoints
Piranha-II
door 76561198087398642
It soon became obvious, that while the Piranha submarines are very reliable around the Europan Ridge, they are not prepared to deal with what lies deeper. That's when the idea of the Piranha-II was born. The shape is still similar, but this one is much larger, heavily armed and even features a drone. Piranha-II is a submarine designed to dive and explore the deepest and the most dangerous parts of the Europa's subsurface. Characteristics: - Dimensions: 46x14m - Recommended crew size: 5 - 10 - Recommended experience: Intermediate - Velocity: 18 - Descent velocity: 19 - Game version: v0.15.21.0 Main features: - full fabrication setup - 3 coilguns, 2 discharge coils, a railgun and a depth charge - main airlock on the bottom and auxileary airlock on top - rooms prepared for handling artifacts - automatic reactor controller. - backup battery array that can be controlled manually or automatically by logical circuit - smart system that automatically closes doors when water is detected - ballast that can be disabled to deal with unwanted alien flora - plant room with automatic fire extinguishing system Diver support drone Piranha-II comes equipped with an ultra small drone designed to follow divers into caves, which allows crew members that stayed on board to assist crew members who went exploring. Even though it has no interior, it does have a few things: - Cabinet for item transportation - Battery charger - Oxygen bottle refilling port - Omnidirectional lamp - Miniature electrical discharge coil, which comes at the price of a long recharge period - Railing that can tow players if they're next to it - Arm that can hold an alien artifact Drone can be controlled normally through a shuttle navigation terminal, but for a better navigation of caves a less standard periscope control mode is available: - When drone periscope is in use drone switches to periscope control - Hold trigger to accelerate in the direction you are looking at - Triple tap trigger to activate discharge coil (it needs to be rhythmic instead of as fast as possible - it should activate first lamp, then second and then it will fire) - Switch placed on the periscope can be used to toggle drone's light on and off/
Intelligent Airlock
door 76561197970319052
A more secure airlock, with 1-button drain/flood and status readouts and lights. Inner door is open automatically when clear, outer door is open when flooded. Exiting groups may re-enter, however the outer door is secured once cleared again. Flood the airlock from either panel to reopen the outer door. Contents: 1 Submarine Example 2 Item Assemblies (Left & Right) Instructions: 1. Sub-scribe 2. Enable(Filled Square) Al2 (if not already) from the Settings window in the Main Menu 3. In the sub editor look under "Item Assemblies" 4. Place 5. Add walls & hull 6. Turn on the pump (Check the relay is on too) 7. Enjoy
Enhanced Medical Operation - Enhanced Armaments Patch
door 76561198003536700
A patch for Enhanced Armaments, to make it compatible with EMO. Basically it does the following: >All projectiles can cause organdamage, fractures, internal bleeding and brain damage. >Armour protects against such. Most vests are medium-level, few are light and some are heavy. >Removes medical gear that's specifically made to heal "damage"-types. >Rebalanced all the other medical gear Proper load order is: EHA patch EHA EMO
Lighting & Sync Optimization
door 76561199876856247
This is a small utility script for Lua For Barotrauma designed to optimize lighting rendering and improve network synchronization between host and clients. Features: Fixes lighting calculation stutters during heavy combat. Optimizes sprite buffering for better performance. Improves host-side perspective compensation. Recommended for use in long campaigns to reduce late-game lag. Requirement: Needs Lua For Barotrauma to be installed and pre-installed (install_lua_windows).
Amur Depth Waltz accordion
door 76561199528643159
The only weapon that won't breach the hull but will breach your heart. Plays "Amur Waves" even while sinking. Because Russians don't give up. And neither do bayans. Music: https://www.youtube.com/watch?v=WD78mRmHBO4&list=RDWD78mRmHBO4&start_radio=1
T.S.M MISSIONS-问君此去几时还 旧版
door 76561199185886207
为解决问君12.24更新导致的坏档问题临时上传旧版问君
animated barotrauma with vanillaish clothing
door 76561198238798710
for those that like animated barotrauma's characters, but don't like all the extra bloat and strange uniform replacements. don't expect a pristine product, this was made in an afternoon after i couldn't find anything like it. i might occasionally update this if there's a new game update or something i'd like to redo. should work with most other EA-HI compatible mods/patches. feel free to report any major bugs in the comments. credits: - original mod - portrait fix
Anime Poster Pack FIX
door 76561199153994226
https://steamcommunity.com/sharedfiles/filedetails/?id=2147550955 - ориг мод тот мод не нужен просто добовляет возможность получить эти постеры и поставить их
Posters - Pony Express
door 76561198162556154
Pony Express approved workplace posters. Decorate your ship with these joyful renditions of Polle, Pony Express's beloved trademarked mascot! Liven up your crew with inspiring reminders to always follow Pony Express employee guidelines! ----PLAY-MOUTHWASHING--------------------------- Adds 7 "Polle Says" posters as seen aboard the Tulpar in Wrong Organ's "Mouthwashing" 4 Default Posters - Craftable - Purchaseable 3 Alternative Versions - Found only in Wrecks ----CREDIT------------------------------------------------- (play mouthwashing) >Dan Murphy Thank you for providing a simple guide to modding posters into the game. What a beast. https://steamcommunity.com/sharedfiles/filedetails/?id=2803126169 >Wrong Organ Crafted a game I vibed with so hard I chose to lose sleep adding cartoon pony posters to a submarine simulator... yeah ----MORE MODS-------------------------------------------------- Woah! Hi! Thanks for checking this out! I've got more mod ideas for that bona fide Tulpar vibe! Polle statues. *Decorative* Tulpar crew IDs Polle headwear? FIRE FRESH DRAGONBREATH MOUTHWASH!!! (Released, info on its page)
Banking Mark Currency Treasure +++
door 76561198057673137
credits to Reality Beholder for the original works. Update: this mod should be working for the most part now. Without deleting old items or overwriting other items I have created a full fledged economy type package. Update: Added various items: The 5 mark bill The 10 mark bill The 20 mark bill The 50 mark bill The 100 mark bill The 200 mark bill The 500 mark bill Auriferous Gold Rich Quartz is a new type of mineral spawned randomly in the enviroment in any biome for the purpose of harvesting physical money. Can be mined into a portable form, and deconstructed into Gold Nuggets, can also be sold directly for a minor profit. Credits to Ssparky for the original works. Gold Nuggets are a new type of resource item created by the deconstruction of Auriferous Gold Rich Quartz, can be sold directly for a minor profit, and can be further deconstructed into Gold. Gold is a new element created by the deconstruction of Gold Nuggets, can be sold directly for a minor profit, and can be further refined into Gold Bars. Gold Bars are a new condensed item type made in the fabricator by combining 8 Gold, is equal to 1,000 marks, and acts as a relatively brutal melee weapon with significant blunt force trauma. Can be found in some of my special beacon stations for the purpose of extreme high value loot. Useful for getting your sub crews heads above financial water. Mining Pick Axes are simple melee weapon tools that can be used to melee attack mineral clusters for the purpose of mining without the need to use fuel or power in the form of plasma cutters or mining lasers, at the expense of taking more time. Can be crafted or purchased. Golden Pick Axes are more advanced melee weapon tools with the exact same stats as normal pick axes but with greater blunt force damage, requiring some gold to make them at the fabricator. Money Printers are special fabricators that can take cheap organic fibre, cheap paints of various colors, and turn them into very cheap or very expensive forms of currency, depending on your needs, Useful for defrauding stations merchants of their hard earned credit, by selling them the bills at full value, while using materials purchased at low prices to create bills cheaply, can be used to pay your sub crews directly, by fabricating cash on demand. Considered illegal to own these Money Printers are a blight upon your europan economy so use them wisely. Can be fabricated at the fabricator using plastics metals and circuits. Updated: ATM's: completely reworked. Update: Changed many new coins, and added new elements and currencies. A new collection of coins, based on different resources. The europan condom, The europan plastic bottle-cap, The europan copper penny, The europan silver buffalo dollar, The europan gold dabloon, The europan platinum angel, The europan aluminium dime, The europan iron shilling, The europan titanium eagle, The europan lead trade weight, The europan tin loonie, The europan zinc yuan, And the europan uranium reaper. Coins can all be bought or sold for their proportional cost based on the store price of the resources, Coins only give a percentage of a stack of an element, for example you require 5 uranium reapers to be deconstructed to obtain one full 100% stack of uranium. Since each uranium is worth 50 marks, the coins value is 10 marks. But its value to you is also in its usefulness, such as fuel rods, since the coins can be converted into fuel rods. As well as its storage space, since space is limited These same rules apply to all coins, and their elemental resource counter parts. Find or buy the coins you need, to obtain the resources you need. Deconstruct them to use their elements. Silver and Platinum are new elements that can be mined from out side for the purpose of monetary gain. Silver Nuggets are a new item obtained by mining Silver Rich Tetrahedrite mineral outcrops. Platinum Nuggets are a new item obtained by mining Platinum Rich Sperrylite mineral outcrops. Silver Rich Tetrahedrite is a new mineral out crop found in the environment that can be mined to obtain Silver. Platinum Rich Sperrylite is a new mineral out crop found in the environment that can be mined to obtain Platinum. Fundamentally changed Silver Gold and Platinum elements to behave more like copper, You can now use silver gold or platinum as substitutes for copper in the fabricator, allowing you to use them to make special components, such as fpga circuits and other items that require copper. Deconstructing these things later will still yield just copper. Updated the money printer a bit, fixed some of its code, it should now work better and actually require the desired amount of paints to operate. Each paint canister will provide large amounts of income for a smaller percentage of paint as originally intended. Added Boxes Of Ballots. Use paints and organic fibre to progenerate reputation with the different factions. To obtain reputation, simply fabricate the Boxes of Ballots in your money printer. Afterwards you can sell them to the merchants of the stations for additional marks. Different boxes give reputation to different factions. Produce the ballots for the faction you desire to increase ties with. Edit: Added treasure items. Treasure is found on wrecks and stations both with rare spawn rates. Golden Chalice: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to the gold bar. Golden Death Mask: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to a gold bar. Golden Kettle: worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon with similar stats to a gold bar. Golden Frying Pan: credits to Nikki for making the original item and texture. Worth 2,000 marks and deconstructs into 16 gold. Can be used as a melee weapon, with reduced stats from the original, more similar to the gold bar. Update: Added a large collection of new items. There are now several types of special containers: bags, chests, safes, vaults and a cash register. Added keys. There are now several different types of keys. Use tags to manipulate them to your needs and desires. Keys open secure bags, and the cash register. Chest Keys open chests Safe Keys open Safes Vault keys open Vaults updated! changed merchant prices to better exploit economy. special thanks to nas for the original prices mod. updated! inspired by danobes embrace capitalism, with permission and to his credit, I have implemented the embrace capitalism lua code and xml code, as well as some work to fix compatibility with neurotrauma also by danobe, including his great work on the ATM! the atm should now accept any of the primary 24 currency items, as deposit, and will spit out 8 of the currency items based on the withdrawl button combined with the arrowkey button, if it works the way I want it too. Thank you all for your patience while I figured this out.
【涌流船坞】“向深渊进发”官船改计划
door 76561198842503606
萌新的第一个改船mod,“涌流船坞”(Current Shipyard)是一时兴起取的名字,也方便各位记忆本mod。 改船目标:保持官船外型的基础上将舱室布局和电路全部重置,优化官船,解决毒点,改善驾驶体验。 改船原则:不对功能性物品进行贴图大小缩放,不进行变态的参数修改,使得强度适中,可以舒适通关原版难度而不降低游戏体验,在BT等mod中可以获得有一定挑战性的体验,在“问君”等任务中可以原地去世(bushi) 目前本mod包含四艘官船改,如果以后有更多的船加入也会在本mod基础上进行更新。 本计划的标语是“Into the Abyss”,即“向深渊进发”。 潜艇介绍: 野獾级——>海獭级 T1侦查型 海獭级是野獾级的改进版。可能是野獾级爱好者亚文化圈的产物?反正这玩意开起来比野獾级正常多了。海獭级拥有四门小型炮塔底座,内部设计紧凑,功能齐全,机动优秀,是木卫二观光的不二之选。 儒艮级——>海牛级 T1侦查型 海牛级是受人欢迎的儒艮级的改进版,最大的特色是增大了顶层甲板的舱室体积,指挥室前方加装了坚固的大型玻璃窗,同时火力与机动也进行了增强。实用的加工设施解决了儒艮级自给能力的不足,上方的双电磁线圈设计用于保护火力死角,内饰干净简洁,刚一推出便成为了木卫二舰长们追捧的对象。 逆戟鲸级II型——>斑海豚级 T2侦查型 斑海豚级是经典的逆戟鲸系列的改进版本。解放了该型号的更多潜力之后,斑海豚级已处在木卫二食物链的顶端。斑海豚级优化了内部构型和布局:拥有前中后三个爬梯,方便船员移动;加装了大型工程舱和军械库;腹部全部加装双层船壳,保护压载舱的同时使得下方的强大火力更加可靠;大幅增加了三个压载舱的体积,并且全部由一大一小双水泵驱动:什么叫三个大型压载舱的激进设计啊(战术后仰)。 台风级II型——>飓风级 T3攻击型 飓风级深潜攻击潜艇延续了台风级重甲炮舰的传统,创新性地将深弹改为了一门非镜控的定向轨道炮。更大的压载舱与更强劲的引擎使得飓风级的机动性相比台风级有了质的飞跃。舱室布局也进行了大量优化,不仅增加了食堂酒吧等娱乐空间,而且几乎没有人知道的是——风靡木卫二的美食节目《多丽丝阿姨的深渊厨房》的移动拍摄基地便是一艘飓风级潜艇。
SDS Class D-2A
door 76561198426545634
Thank you for trusting Safe Deep Sea Shipyard in your submarine choice and welcome aboard our newly released vessel the D-2A. Features Negative Ballasts Those multipurpose ballasts on the back and the belly of the vessel will provide to battle hungry crew a critical layer of armor and a faster dive when filled with water. Terminal System Still work in progress, this terminal system aim to be an asset for a quick configuration of the ship whatever the situation and, in long term, being able to analyze the sub current condition to adapt itself in any situation. Reactor Data Panel Even the best nuclear engineer can't supervise the reactor at all time. The reactor data panel will enable the crew to be aware of the reactor situation, at all time. Killswitch In case of emergency, or if you don't want to feed the station of your precious fuel rod, those killswitch will simply cut the feed toward the connected system. Please note that not all subsystem have a killswitch. Weaponry Nuclear Railguns The heavy weaponry of the vessel. Those big guns placed at the front and back of the submarine will obliterate any obstacle in your way. Please exercise caution when enabling the nuclear key. Interchangable Weaponry Armed by default with coilguns, these light weaponry can be replaced by other light weaponry by an approved weaponsmith. Coils Configurable coils that can be toggled manually or can be triggered automatically by monster or human according the configuration in the Terminal System. General Stats Those stats are for the standard version of the vessel without any upgrades - Tier III Scout - 14km/h Dive Speed, 22km/h with negative ballasts - 30km/h Horizontal Speed - 67x11m usable space - 2 Anchored nuclear railguns - 5 interchangable coilguns - 5 coils - Tested with a veteran crew of 5 members Variants Available D-2A Standard The standard version of the vessel. D-2A Empty We removed every items in the submarine. D-2A Lite For captains rejecting any automated system, this version let you have a manual control on almost everything D-2A Repno Crew A submarine lightly modified by the testing crew for their own need Safe Deep Sea customer support service will stay open for any suggestion, review or if you need support for a faulty product. SAFE DEEP SEA Let's make the sea safer, together Disclaimer : Safe Deep Sea Shipyard and partners are not responsible for any death occuring while using our product. Tags: Uboat, uboat, UBOAT, sds, SDS, Sds, elsass, ELSASS, Elsass, campaign, multiplayer, vanilla
Comically Large Spoon
door 76561198386529620
Can be found in wrecks at a hilariously low chance. Viable weapon though if you get it. :)
MFTOW Säkkijärven Polkka (Accordion)
door 76561198170875317
Music from the Old World, a soon to be comprehensive list of songs from a time long since past. This mod includes "Säkkijärven Polkka". (Accordion)
Jobs++
door 76561197990078536
A mod that add 3(Now 4) new Job 1 Based on combat Clown and 2 based on splitting the medic tree. All three have revised Talent Trees; intended for a tiny crew and based on personal preference. Custom Icons and more jobs to come at a later date after we test these ones out for balance. New Job Added Kaptain Klown
B-454 Dogfish
door 76561198086307960
The Dogfish is being heavily renovated! Coming soon! The B-454 "Dogfish" class assault submarine is a light-weight vessel, designed as an escort craft for larger fleets. Loaded with powerful forward-facing armaments, dual coilgun belt-feeds and a belt-fed railgun, the "Dogfish" was heavily relied on during the initial clearing of dangerous caveways. Few remain intact today, since frequent combat made machining replacement parts too costly. The surviving models are now heavily renovated, providing a more sustainable habitat for its' crew. ==::Security Playbook::== The weapon systems includes 3 Coilguns, 1 Railgun, 2 Electric Discharge Coils, and 1 Depth Charge Launcher. The Coilguns are each linked to 2 separate ammunition feeds, which can be hot-swapped at the press of the button in Ammunitions. Each coilgun also comes with a toggle-able light, using the button located on the periscope. The Railgun belt-feed is old and damaged, and no longer works. The belt can be used as storage however, providing an extra 10 rounds in nearby vicinity. The Railgun is activated via lever located at the forward-facing periscope, which will switch the periscope from the forward coilgun to the railgun. The Depth Charge Launcher is located at the front of the ship. Intended use is luring in priority targets with sonar charges, bringing them into line-of-sight with the ship's railgun. The Electric Discharge Coils are located in the back of the ship, and draw off the ship's coilgun supercapacitors. ==::Engineer's Manual::== The Reactor has a max power output of 6000. No extra bells and whistles in the current rendition. It is recommended to use the mod Hazardous Reactors with this ship. A ship-wide Red Alert emergency siren system has been installed, and can be activated from the Fabrication bay, from the Navigation terminal, and from any smoke detector. The ship also has no centralized Oxygen Generator. Instead, it has localized vents that require occasional repair in order to provide oxygen. There is a singular battery for the purpose of handling power spikes and powering the submarine while the reactor is offline. It has a max output of 1600 power. ========= This ship was designed for my crew to play with. Everyone gave input and everyone has their own space. I tried to make this ship with balance in mind, wanting a rewarding experience. Most of the ship has manual mechanics for a reason. Having played this in a campaign and overcoming everything Europa has to offer, I'm very proud of this ship's performance. It's a ship made to feel like home. Thank you to the Barotrauma Discord sub builders. A special thanks to Kal for constant feedback and help with the reactor, to Doomich for advice on hull design and help with the fins, and Kwogger for his magical logic powers.
Guppy
door 76561197968286697
My first attempt on a shuttle design. I started with the glass in the helm and I wanted the helm to have riveted support for the glass. It started to remind me of something you could see in a steampunk environment so I kinda continued on that theme when i painted it.
SSN Moloch
door 76561197991943703
The SSN Moloch is a large ship with a robust complement of weapons (not without it's blindspots tho) and a small laboratory sub (SSN Baby Moloch) attached to it.
Tactical Flexibility - Bandolier & Heavy Weapon Compatibility
door 76561198035254526
The Security Officer’s Bandolier can now be equipped in both the Bag and OuterClothes slots. This lets you wear a bandolier with heavy weapons or a backpack, freeing your hands. It also keeps the vanilla pairing with diving suits and armor. Enjoy your tactical flexibility! No stat changes or rebalancing beyond this point. Minimal xml override to the bandolier. Should be compatible with multiplayer and other mods, unless they alter bandoliers - in that case load this one above. Check out my other mod!
Barotrauma server met modondersteuning
Start je eigen Barotrauma server in een paar minuten.
Huur een Barotrauma server