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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
[JC] Black Seal
door 76561198030762448
Being the first submarine built by the JC Industries, the "Black Seal" was designed to allow for the basic exploration and combat requirements of Europa. Built with function over form, the sub does not allow for a lot of commodities, but it will allow the average sailor to navigate the depths of Europa with ease and relative safety. This is meant to be a medium sized submarine with above average combat capabilities. It includes some circuit controls in the command room to control lighting (efficient lights do consume less energy), allow power to enter/leave the batteries, and the option to either use the main engine or the smaller, more efficient backup engine.
UFOSub I
door 76561198046523434
UFO style submarine. It has two small engines and four small guns.
Mudskipper
door 76561199130606282
-------------------------------------------------------- The Mudskipper, despite its age and the rust eating away at its fins, it still stands strong against the lurking shadows of Europa. It's commonly seen in use by mercenaries or pirates. For its size, it's not only armed to the teeth but, fast and agile. However, the reactor rapidly burns through fuel, and the old, faulty wiring often leads to overvoltage, damaging or completely breaking its systems. -------------------------------------------------------- Overview: - Price - 12,500 - Crew - 2 / 4 - Horizontal velocity - 22.8km/h - Ascent velocity - 19km/h - Descent velocity - 17.6km/h - Cargo capacity - 8x -------------------------------------------------------- Weapons: - Railgun - Mounted on the bow - Coilgun - Mounted on the rear - Chaingun - Mounted on the bottom - Searchlight - Mounted on the bottom, accessible via command room - Depth Charge - Mounted in the command room - Discharge Coil with Motion Sensors - Mounted on the front of the submarine -------------------------------------------------------- Note: The Discharge Coil is originally set to go off once motion's detected, by a monster or human. The navigation terminal has a "Toggle Automatic Discharge" which toggles the motion detectors on/off. You can still trigger the Discharge Coil manually from the terminal. Near the discharge coil there are warning lights : If they are glowing Red - motion sensors are on, and it's dangerous to swim by. If they are glowing Green - motion sensors are off, and it's safe to swim by. There are also light components on the weapon loaders, once the ammunition is depleted to 0% or missing, they will start blinking. They can be removed with a wrench for personal preference. This is also my first, properly (I think) built submarine that I've posted. If you find something that could be different, better, or an issue, I would appreciate some tips/critisism for the future. :)
星际战士改造手术和更多的WH40k装备——无限弹药
door 76561198161840221
为《星际战士改造手术和更多的WH40k装备》Mod的所有远程武器弹药添加了无限弹药版本
YAPID Controller
door 76561198021228849
Yet Another PID Controller. Dominate your reactor with ruthless precision. True PID control over fission rate, P/FF control over turbine output. Adjust stored max reactor output value to match your reactor, all other settings should work for most ships. Connect to reactor input/outputs as shown. External bar graphs display current load, current output, and current reactor temperature at a glance.
Royce
door 76561197975125261
Royce is a scout for a frugal captain, being powered almost entirely by batteries, supplemented by visits to outposts and a Mr. Fission micro reactor as an emergency backup. Careful power management and a skilled electrical engineer will be the key to survival in this old sub. It was built to be an affordable submarine for the early stages of a campaign, focusing on dive operations and recovery of treasures for trading and upgrading. :::::::: --- ::::::::: || ROYCE || EUROPA || || REG. 6005237488 || VESSEL CLASS: Scout OWNER: PORT OF REGISTRY: St. Musk | Europa Cost: 10200 mks Dimensions: 40 meters x 7 meters Recommended crew (including captain): 4 to 7 experienced sailors with a variety of specializations Operational range: Short (battery reliant) Armament: 3 coilguns, 5 electrical discharge coils, 1 railgun, 1 depth charge launcher Amenities: Powered oxygen shelves and dive suit lockers, computer network for electrical system control, backups for vital equipment, dual navigation stations, emergency power for medical fabrication :::::::: --- ::::::::: This is an original submarine design by DagobahDave, with additional design by Morris Crow.
Compact Elevator Test Track
door 76561198880880418
Submarine elevator test track.
Dugong Navy Retrofit MK2 and MK3 (outdated)
door 76561198124164243
NEW VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=3752346820 MK2 Version 9500 Credits MK3 Version 11000 Credits MK2 Offers better weapons and overall increased storage and better general capabilities than the standard Dugong MK3 Offers front mounted automatic chaingun defense system, turret hardpoint moved to underside for a total of 2 guns available. The MK3 has much better survivability versus the outgoing models due to the reworked diving suit positons that ensure all crew have easy dive suit access. Though the MK3 comes with a greater upfront cost. 5 - 8 Players recommended Uses only vanilla components. The Ship's hull has been extended. Now features a fabricator, deconstructer and a medical lab. Weapons have also been added to the top of the ship in the form of a default flak cannon and addition hard point for configuration. Originally commissioned as a standard Dugong-class transport submarine, Due to conflict arising and the need for a quantity of armed submarines the Dugong has since been pressed into the service by the coalition navy and heavily refitted into a compact naval support vessel built for frontline combat. Its expanded hull houses a dedicated fabrication workshop and a fully equipped medical bay, allowing the crew to sustain long-term patrols without relying on Coalition stations. Though still recognizable as a Dugong at its core, layers of reinforced plating, improvised wiring, and upgraded internal systems help reflect it's new role. The submarine’s weapon systems have been extensively upgraded beyond civilian standards, transforming the once modest vessel into a capable combat platform able to repel hostile fauna and pirate threats alike. Additional hardpoints and improved ammunition storage give the crew the firepower needed to survive Europa’s deeper routes, while redesigned compartments improve crew efficiency during emergencies and combat breaches. MKIV and MKV wip
GenesUltimate
door 76561198844423732
Genes Ultimate - Adds 10 gene splicers - Adds 6 new genes and changes to old ones. New Genes Fractal Guardian Gene Boosts your repair speed. Psilotoad Gene Paralyses your enemies for short amount time if they melee attack you. (Better quality gene better chance) Golden Hammerhead Gene Makes you go faster both land and on water. Crawler Broodmother Gene Over time grow a friendly crawler hatchling, once attacked release it to defend you. Watcher Gene Guide your allies by boosting their repair speed, reducing their bleeding, and increasing their movement speed. Unleash your wrath on monsters, slowing them down and freezing them at high levels. Old Genes Tiger Tresher Gene Decreases the subject's oxygen consumption by GeneQuality%. At 100% remove oxygen need completly.(No more using oxygen tanks) Mollusc Gene Increased vigor gain upon damaged. At 100% gain vigor upon kill. Skitter Gene Increased hyperactivity gain upon damaged. At 100% gain hyperactivity upon kill. Hunter Gene Same melee damage increase upon damaged. At 100% gain melee damage upon kill. Mantis Gene Max land speed increase from 25% to 50%. Crawler Gene Max swimming speed increase from 50% to 100%. Spineling Gene Now grants water flow resistance too. (Higher than safety harness) Husk Gene / Husks in general Now you can speak! Every other gene Now has its own sprite.
Warhammer 40K Sword-class Frigate
door 76561199133989003
Made in Mars 41 May the Machine God bless!
Faces of Europa
door 76561198239594206
As of right now there's no way of writing a good 100% Neurotrauma patch. NT overwrites consciousnes in a way that I cannot change in xml and I don't know Lua(the language that NT uses) На данный момент создание 100% патча для Нейротравмы не представляется возможным: она перезаписывает ванильную систему здоровья таким образом, что талант беглеца на сознание при крит. состоянии(и подобный у СБ) перезаписать в XML НЕВОЗМОЖНО, а Lua я не знаю English description: This mod adds 3 new jobs with a couple of new items and some tweaks to vanila items. Jobs: 1. Europan - hunter, gatherer, xenophobe; 2. Fugitive - rebel, murderface; 3. Hollow/s - human..? Vanila tweaks: 1. Husk figurines are craftable; 2. Eggs from "Nest" missions are detachable; 3. Machine pistol is craftable. The mod is still in development, so feel free to leave feedback about functionality. Русское описание: Мод добавляет 3 новых профессии вместе с парочкой новых предметов и некоторыми изменениями к ванильным предметам. Профессии: 1. Европеец - охотник, собиратель, ксенофоб; 2. Беглец - повстанец, убийца; 3. Полый - человек..? Изменения ванильных механик: 1. Можно сделать фигурку хаска; 2. Можно собирать яйца из миссий типа "Улей"; 3. Можно сделать автоматический пистолет. Мод всё еще в стадии разработки, поэтому оставляйте свои отзывы о функционале.
Easy Pressure
door 76561198977113281
With this mod pressure can't instantly implode you, but organs will still be damaged. Overrides OrganDamage affliction only.
Malborasek with Sound (Vanilla Overhaul) [Hoist The Sails patch]
door 76561198089284951
the items in the mod are now able to be bought from stations and outposts, now you can pay your mechanics with someothing other than marks this is a PATCHED VERSION of the original, no need to install this one and the original one NOW with a fixed CIGAR, no more high pitched pain Link to original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2137671136
Cadia Stands (Carapace Armor)
door 76561198009428010
(abandoned as of now, i dont have the motivation to redo all the sprites as the among the ancients update broke them, damn you devs) "Cadia Stands." -Jarran Kell My first mod, for all the warhammer 40k and imperial guard fans out there. Will be expanded upon with more items and equipment, perhaps even space marine equipment. NOT BALANCED FOR VANILLA, MORE 40K MODS LIKELY COMING SOON Adds the following items Flak Helmet w/Traitor Guard variant Flak Vest w/Traitor Guard variant Carapace Armor Cadian Guardsman Uniform w/Traitor Guard variant Lasrifle w/Traitor Guard variant Power Pack
Four sins job pack
door 76561198280154397
VIRTUS UNITA FORTIOR Translated to Russian: Bagira Translated to English: Bagira A job pack that contains 4 jobs for vanilla (or vanilla+) gameplay - No unique-items added (vanilla btw) - Custom talents icons (mostly of) - 4 jobs - Yes
Nehalennia
door 76561198214546444
A fast and compact vessel with two front-mounted railguns, and one rear coilgun. Based off of the Nehalennia from Legacy Barotrauma, built with updated pieces and some slight adjustments to docking
Yet Another Mudraptor Girl Job
door 76561199036142970
Мод представляет собой объединение моделек от anaertailin и текстур, взятых из мода "可游玩的迅猛龙娘!Playable Mudraptor Girl(TF Mix) 修复". Всё что касается механик взято из мода "Yet Another Mudraptor Job". Так же я впихнул русскую локализацию, ъоть и ИИшную. Так же для работы мода необходимо создавать сервер с файлами LuaCs, иначе вы спавните обычным человечешкой, но с талантами раптора. \\ From Nockss mod \\ Yup, another fork. Things to consider / known bugs: For the most accurate mudraptor colors, set skin color to white. Each human head corresponds to a different mudraptor head. The change notes contain detailed information. When the mod updates, your talent points may get refunded and you may lose "additional" talents, such as the jumping talent. This job is powerful and a weaker version can be found here. YAMJ \\ From Jin_Shou mod \\ 把新的玩家可操作迅猛龙套用进来可游玩的迅猛龙娘! 修复龙娘角色无法正常生成问题, 待原模组问题修复后这边会删除 需要伺服器和客户端的LUA Yet Another Mudraptor Job https://steamcommunity.com/sharedfiles/filedetails/?id=3411631719 Playable Mudraptor Girl(TF Mix) https://steamcommunity.com/sharedfiles/filedetails/?id=2980013902
Clown fix [BCP]
door 76561198145396989
This mod is for "Barotraumatic Creature Pack", and this tiny mod mod that makes all the clown suits have storage, and gives them all icons.
Fork N' Spoon
door 76561198834546416
Requires Hungry Europeans or else the submarine will break! Welcome yourself in our Dining Submarine, where delicious 3-star quality food is made! We serve food that will satisfy your stomach! Hop in our dining submarine that will satisfy both your stomach and eyes as we venture deeper into Europa! This submarine will protect you of course, and may as well be your resting place forever! Unfortunately, we do not have any bathrooms, so you might need to hold it in until we reach the next outpost. This submarine is no stranger in the harsh European underwater, and so, this submarine is made to withstand the intense environment to keep both its customers and crews safe at all times. It is simply built to last. The submarine has: - Thicker bottom hull - 4 hardpoints - Depth charge - Kitchen and a Fridge - Dining Hall - Crew Quarters The submarine is also fitted with comfort to avoid stressing out the crewmates when the environment is intense. Submarine Identity Tier: 2 Class: Transport Price: 16,505mk Recommended Crew: 5-7 Recommended Crew Experience: Experienced Cargo: 28 crates + 8 liquor crates (36)
Valkyrie Mk.VII(E) Gunboat
door 76561198137074389
Valkyrie Mk.VII(E) is a heavily armoured gunboat. It is converted from R-29 heavyweight transport vessel. This submarine is design for Coalition's military contracts and is used by the Coalition fleet as a military submarine in combat, escort and anti-piracy duty. The old cargo bay in R-29 is repurposed as ammunition storage to fullfill the requirement of a gunboat. She is armed with 2 railguns, 3 coilguns, 4 electric discharge coils and 1 depth charge launcher. |Armament: |2 Railguns |3 Coilguns |4 Electricity Discharger |1 Depth Charge Launcher ---Changes made by Valkyrie.Yukikaze If you like my work and want to subscribe to more; please visit and subscribe to the link down below: Valkyrie Mk.XXXVII Military Attack Submarine https://steamcommunity.com/sharedfiles/filedetails/?id=2533892219 Valkyrie Mk.VII(F) Gunboat (With Luna class commuter shuttle) https://steamcommunity.com/sharedfiles/filedetails/?id=2473553038
NG_Fixed Animated Arms Adaptive Combat
door 76561198122609812
Fixed 1.0.362 version of AAAC Changes: 1) Fixed various crashes because of materials and minerals 2) Fixed not-minible minerals 3) Recuded in-one-time casings in world (from 150 to 10), new casing after 10 existed trigger delete first old casing, not delete casings in inventories 4) Delete body-physics from "tech" part of weapons (like "repair"-item and other), add a FPS a little
PolyCorp Content Expansion - Enhanced Reactors Compatibility
door 76561197998482272
Goes above Polycorp Content Expansion.
Warhammer 40k Space Marine armor
door 76561199471610519
Attention! The mod will have updates in the future. Suggestions in the comments on the mod balance are welcome! At the moment, the mod contains two ready-made sets of Salamander armor, and the terminator armor of the Black Templars, work continues, albeit slowly. The characteristics of the armor of different orders do not differ! The mod adds the Space Marine armor from Warhammer 40k, the Salamanders Chapter. Standard armor has four slots: one for an oxygen tank, three for items or a big gun, and even a heavy machine gun can be inserted into the slot. Improvements: No fuel required. Very strong armor, protects from bullets better than the exo, and protects almost completely from fire and radiation. Walking and running at full speed. Built-in medical scanner. THE EMPEROR PROTECTS! Downgrades: Slightly slower than an exosuit in water. No protection from parasites. The base price is 15k, maybe more or less, depends on the reputation of the seller's faction. There is no crafting. There is no built-in flashlight. Terminator armor has been added, an extremely expensive artifact that any member of your team will be happy with :) Terminator armor has SIGNIFICANTLY (sooooo much, I do not advise you to go into the water) reduced speed both in water and on land, however, the owner of such armor is almost invulnerable to external influences. The number of additional slots has been reduced to one, into which you can put either a large weapon or an oxygen tank. Terminator armor can be crafted from standard Astartes armor. Built-in thermalgoggles. Have fun! I hope that at least someone will like the armor, and I have not worked in vain. And please, put thumbs up on this product if you like it.
Enhanced Armaments joboverrides removed
door 76561199144829753
original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=armament
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