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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Screen clock c#
door 76561199186525066
Simple c# mod that displays current time on the screen Why? So you don't lose track of time during long missions Or to abuse spawn timings more precisely Also on cultist transport mission cultists have a chance to get infection after 1m, 5m, 10m So you need to check them only 3 times Commands - clockcolor name | r g b a | r,g,b,a - sets clock color - clockbackgroundcolor name | r g b a | r,g,b,a - sets clock background color - clocktextpos x y - sets relative drawing position - clockdraw - toggles clock drawing - clockstartingpoint - toggles between showing system time and time from round start - clockonlyingame - toggles clock drawing outside normal round (subeditor etc.) Where do you save settings? "C:\Program Files (x86)\Steam\steamapps\common\Barotrauma\ModSettings\ScreenClock\clock settings.xml"
Neurotrauma Deconstructable IDs
door 76561198017710962
Makes Neurotrauma ID cards deconstructable. Like the donor cards no material is returned. Overrides identifier="idcard". Place above Neurotrauma.
Portal 2's Back Wall Decals Textures
door 76561198888595588
IO Storage - StackBox Virtualizer
door 76561198380639299
Added a tool "StackBoxVirtualizer". Used to convert stacked boxes from IO Stack Box / Item IO Framework into the IO Storage version.
Immersive Diving Gear - Barotraumatic Creature Pack and DynamicEuropa Patch
door 76561198008800298
The mod adds compatibility of Immersive Diving Gear with suits from Barotraumatic Creature Pack and DynamicEuropa. Only Infected diving suit and clown siving suit are removed. Since the first does not work correctly, and the second has an excellent analogue from Immersive Diving Gear. Load order: - This Patch - DynamicEuropa - Barotraumatic Creature Pack Update: Since barotraumatic and barotraumatic creature pack became one mod, this mod has also been updated. Creature Pack is no longer needed, the loading order is the same, but now instead of Barotraumatic Creature Pack there is just Barotraumatic.
[EA-HI]+EuropaWar Patch
door 76561198102417277
a patch for Europa war https://steamcommunity.com/workshop/filedetails/?id=2902324647 to work with my version of EA-HI https://steamcommunity.com/sharedfiles/filedetails/?id=3260884719 (Outdated) It now only works with https://steamcommunity.com/sharedfiles/filedetails/?id=3282923984
迷你鲨
door 76561199039497936
慢慢的靠近它 拿下它 迷你鲨级准备就绪 作为一艘攻击型潜艇,迷你鲨拥有良好的性价比 可以迅速拿下猎物 也可快速脱离战场 十分受木卫二猎手们的青睐 武装:激光×2(前置) 连射炮(舰顶) 自定义武器栏(下侧) 深水炸弹投放器(下侧) 位移监测线圈(下侧) 动力:水平:飞船引擎×3(300×3) 垂直:大型水泵×2(压载舱0.28) 定员:3-5人 货仓:0
Add Japanese glyphs that match the original fonts
door 76561198018473131
Keep the original alphanumeric characters, and add Japanese characters that match the design. Why is the CJK font in this game BAD? https://heistak.github.io/your-code-displays-japanese-wrong/ http://jikasei.me/ Copyright (C) 2002-2013 M+ FONTS PROJECT Copyright(c) Information-technology Promotion Agency, Japan (IPA), 2003-2011.
BaroPlus' Spawn Eggs
door 76561198062085376
Adds spawn eggs for the Crawler, Crawlerhusk, Mudraptor, Mantis, and Husk. Spawn eggs are placeables in the submarine editor that upon rendering, will spawn the respective creature along side the structure, Very niche use, but still nice to have.
Maid Outfit
door 76561198045595874
A vanilla compatible maid outfit Credits myru 事不过三兄ToumanRin Жижка laserman
Marvel Rivals Posters (NSFW)
door 76561198350137456
Contains all the humanoid characters from Marvel Rivals Season 2.5 Does not contain Jeff. All credit goes to the original authors of the works. If you are the original creator of the work and wish for it to be removed, let me know.
the docs cane
door 76561198893044187
This mod adds both a cane and a suit which dont screw over your med skill. This mod also adds drugs (drug singular) and a monster. Might update it every now and then.
Good Body Armor
door 76561198869178151
Just a mod that adds a body armor with a bandolier (including separatists).
Metro2031 [Mod]
door 76561198958949826
Мод, основанный на вселенной Дмитрия Глуховского: Метро 2033. Добавляет: 10 новых профессий (Ганза, Красная Линия, 4-й Рейх, Орден Спарта). 13 видов брони 22 вида оружия 5 новых видов медикаментов ОГРОМНОЕ количество других предметов. Изменение ванильных механик/предметов. Новый монстр: Библиотекарь Мод поддерживается, но не обновляется, в связи с новым проектом автора. Сделан: Mr.Arvol#8422 Создание монстров: Svyatogor Имеет полный перевод на русский и английский языки. Ссылка на дискорд-сервер создателя мода: https://discord.gg/fHe4tuym6q Mod based on the universe of Dmitry Glukhovsky: Metro 2033. Adds: 10 new professions (Hansa, Red Line, 4th Reich, Order of Sparta). 13 types of armor 22 weapons 5 new types of medicines LOTS AND LOTS of other items. Changing vanilla mechanics/items. New monster: Librarian Made by: Mr.Arvol#8422 Monsters by: Svyatogor It has a full translation into Russian and English.
Hardcore Mod Full Release version
door 76561197984240878
TLDR: Makes the campaign harder by increasing the number and variety of monsters encountered, while also reducing the resources the players have available, like money and fuel. Also adds a bunch of cool changes to the map, new talents, items, ships, beacon stations, wrecks, and monsters, as well as some quality of life improvements. Intended for players who are experienced with the game and want a change of pace. Will not work with mods that alter base features of the game. Mods that add new items should be fine as long as they only add completely new items/monsters, etc. <---//--- Campaign ---//---> 1. Mineral spawns have been adjusted across the board, including spawn chance per biome, location of spawns, the output of most minerals. 2. The cost of uranium, and thorium, as well as their ores and fuel rods have been greatly increased to incentivize fuel as a resource. 3. Uranium, thorium, and fulgarium are all radioactive until turned into an item, such as a fuel rod. Holding or being too close to these materials will cause radiation sickness. 4. Added tungsten, copper alloy, and aluminum alloy as materials. Numerous recipes have been changed to make use of these new materials. 5. Colonies now specialize in different types of items. For example, cities sell almost everything but at a high price, while military bases sell guns and ammo. 6. Alien materials no longer spawn in wrecks. 7. All missions pay out significantly less, reward less XP, and monster kill missions are harder. 8. The campaign map is much bigger, with new locations such as pirate bases, and husk colonies to explore. The Jovian Radiation has been slowed down significantly to adjust for the new map size. 9. Station managers will now offer more difficult missions earlier. 10. Ship upgrades can only be purchased from colonies, and most require a material component to purchase. Some ship upgrades have been rebalanced, and new ones have been added. 11. New beacon stations have been added, and will begin spawning in Biome 2. Abandoned outposts have a larger tile set to build from, <ported from "Stations From Beyond" with some tweaks>. New wrecks have also been added. 12. Added two new ships, new turrets, new handheld weapons and items <items and turrets ported from, "EK" with some major functional tweaks for some>. 13. Most classes have received new talents. Some existing talents have been reworked. <---//--- Enemies ---//---> 1. Random encounters have been retooled across the board to ramp up difficulty, with more monsters spawning earlier and in greater numbers. 2. Added a "Miniboss" and "Boss" encounters that has a chance to spawn tougher mobs. 3. Larger variants of monsters can spawn alongside their normal counter parts. These variants have more health and do more damage. 4. The latcher can now spawn in the Cold Caverns Abyss. 5. The watcher is now rarer, tankier, invisible to sonar, regens, his watcher gaze has increased range and applies reaper tax. 6. Husk versions of Mudraptors and Hammerheads were added. <These were taken from, "Improved Husks," and then buffed> All husk monsters take more damage from burning, i.e. pulse laser, flamethrower, and acid grenades are all good options. 7. Monster lairs are much more common and will spread across the map, destroying outposts as they go. They can be destroyed by military bases or the players. To do so, move your sub to the lair location, once you've moved through the cavern, a lair mission will be generated in an adjacent location. You have to accept the mission, and then you'll be able to complete it as you travel to the new location. Completing the mission will destroy the lair. 8. Pirates have their own bases on the map, and more can spawn randomly over time. Pirate bases will spawn blockades nearby which will prevent friendly outposts from spawning. Blockades can be removed the same way lairs are and will disappear if the pirate base that spawned them is destroyed. 9. Threshers are faster, do more damage, and don't flinch as easily. Bonethreshers are tankier, faster, and take reduced explosive damage. 10. All hostile NPCs have had their loadouts and health buffed, and will spawn in greater numbers. Be prepared, if you plan to attack a pirate base! 11. New faction specific hostile subs have been added, and all hostile subs are buffed with more weapons, armor, and larger crews. (These crews are still dumber than dirt, and imo way too easy to beat) <---//--- Misc. ---//---> 1. Headsets have limited range and require batteries. 2. It is now easier to overdose on opiates. 3. Characters slowly heal while lying in a bed. 4. Changed various recipes across the game. Notable ones include, flashpowder replacing magnesium in ammunition manufacturing, and UEX having two different recipes. 5. Some items, like ammunition and minerals can be stacked higher than 8. 6. Players can now create higher quality turret ammunition. Higher quality ammunition boxes hold more ammo, and higher quality shells deal more damage. 7. Husk infections now have different symptoms, and don't always prompt the player with a text readout, a-la, "You feel feverish." The infection icon will also take longer to appear on the health display. 8. Some genes have been buffed. <These changes are an exact port of "Simple Gene Rebalance"> 9. Sub sonar now damages players who are submerged in water. This only affects player sub sonar as pirate subs don't actually turn their sonar on. Shuttle and beacon station sonar is still safe. <Inspired by "Real Sonar"> 10. Buying additional crew members is cheaper, to account for reduced mission payout. 11. Security actually gets to start with a gun again. <---//--- Suggested Playstyle ---//---> Not intended for single player, but nothing stopping you from trying. For multiplayer, use in-game voice chat only. The reduced headset range makes cave and ruin missions pretty tense when you can't call for backup. Also makes the husk infection's ability to prevent you from talking actually work as intended. My group doesn't play with Jovian Radiation on, but it is much slower now, so you'll have about 90 hrs to finish the campaign before it covers the whole map, which should be plenty. <---//--- Known Problems ---//---> 1. My group is still playing through the campaign and fixing things as we go, which means, not everything has been tested, notably, talents, which means some of the later game ones might not work as intended. 2. Random errors for monster ai can occur, though this one is very rare, and doesn't break the game. 3. Mine Physicorium and Fulgarium missions are not tested, and might not work. If you encounter any bugs or errors, or just stuff not working the way it should, please leave a comment so I can fix it. <---//--- A Special Thanks to These Mods ---//---> - EK Gunnery, Armory, and Utility - Stations from Beyond - Dynamic Europa - Improved Husks - Real Sonar - Simple Gene Rebalance - ADV Beacon Stations
Super Plague Rat 1.0.9 [JE]
door 76561198147644083
Updated for Jobs Extended using JESubCollectionConverter Original submarine at: https://steamcommunity.com/sharedfiles/filedetails/?id=2638314941
Power Big diving suit locker
door 76561198040826104
refillable large diving suit большой шкаф для костюмов с возможностью перезаправить
略微放大钢柜和加工台解构仪(更新)
door 76561199111474535
原模组:https://steamcommunity.com/sharedfiles/filedetails/?id=3479844815 可以把助手放进解构仪了,就像原版一样
Coalition_12G_Explosion_Slug
door 76561199078413440
A 12g slug of valuable high-explosive ammunition, used internally by the Coalition for efficient target neutralization. Due to its rarity, it is not advisable to carry too many at once. self-harm warning
no_more_reputation_max_limit_vanilla
door 76561199078413440
1000000 reputation max limit All the deeds, whether good or bad, will be remembered. vanilla only NOT for Dynamic europa
No Suit Slowdown
door 76561198241038366
Diving suits dont slow you down anymore! You can walk/run with Diving Suits like normal. Useful for small crews with big submarines! Doesnt work with modded suits! Let me know if you have any suggestions or find any bugs/errors.
Enhanced Armaments Neurotrauma Patch Rebalance (OUTDATED)
door 76561198197860546
i maked this mod for yourself, but u can download this :| all humans now have normal healthmultipier original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2807556435
Coaliton Jail
door 76561198992213716
Barotrauma server met modondersteuning
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