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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Mossquatch
door 76561198822271030
General Information - -{Transport Submarine}-{Tier II} - Recommended crew size - {6-10} - Recommended crew experience - {Intermediate} - Dismentions - {54x18} - Cargo - {48 Crates} - Price {15,000 mk} - Weaponry - {2 Coilguns} - {Double Coilgun} - {Large Hardpoint} - {Discharge Coil} Consumption - - Drain System - 800 kW - 4 Pumps - Life Support - 2900 kW - Diving lockers, Oxygen - Ballast - 1500 Kw - 3 Pumps - Engine - 4500 kW - 1 Engine - Fabricators & Deconstructor - 6000 kW Additional Features - - - - - - Compatible with - EK Armory - EK Utilities - EK Gunnery - EK Dockyard - Utility Turrets - Real Sonar - Enhanced Reactors - Immersive Repairs - Neurotrauma - Hungry Europans Disclaimer - This submarine is not intended for new players. You need a significant number of people to play on it. - I do NOT recommend playing it if you have fewer than 250 hours. - Think twice before writing a comment. I am open to constructive criticism. - Comments complaining about the decorations or form of the sub are not constructive criticism and will be deleted.
NT Thermal-Enhanced Reactors Compatibility Patch
door 76561198042464272
Compatibility patch for NT Thermal and Enhanced Reactors. What it Does - Disables Enhanced Reactors' heatstroke mechanics. - Adds a heater to the Hazmat Suit (Pressure Resistant). - Re-adds contamination resistance and increased radiation resistance to the PUCS added by Enhanced Reactors. Load Order - NT Thermal/Enhanced Reactors Patch - NT Thermal - Enhanced Reactors - Immersive Repairs (if you are using it) - Dynamic Europa (if you are using it) Any other mod that overrides the PUCS should be placed somewhere below the patch.
Niko plush
door 76561199822404710
This mod adds a Niko plush that can be found in alien ruins. It cures psychosis and hallucinations when it's near, also it gives nearby characters psychosis resistance. It spawns with the same probability as alien gun does
Peritrauma Mod
door 76561198175263319
Unserious mod made for goofing around with friends !!! Will cause conflict errors if used with any of my other mods, except for Topie Chan mod !!! List of items: Monster Energy Ultra Zero™ (teleports you to Agartha) ID:monsterenergy Tylenol (causes autism) ID:tylenol Fried Chicken (makes you black) ID:kfc C-4 Brick (will cause you to explode if eaten) ID:c-4brick Soylent (Alleviates explosive afflictions) ID:soylent Red Pill (transforms you into chudjak) ID:redpill JBL Grenade (causes a massive shockwave) ID:jblgrenade Covid Vaccine (cures husk infection and paralysis but may cause negative effects) ID:covidvaccine serbia strong (accordion that plays serbia strong) ID:serbiastrong Joint (makes you high, has aura effect) ID:Joint
Jotunheimr
door 76561198930888092
///Available in English/// A veritable giant under the ice - the battleship Jotunheimr Type: Attack Ship (T3) Dimensions: 181x42 meters Cargo capacity: 114 boxes Armament: bow llaser spear, fragmentation cannon x6, double-barreled electromagnetic gun x3, sonar/periscope dual-control torpedo x1, automatic laser cannon x11, cabin sentinel laser cannon x4, sonar/periscope dual-control railgun x1, normal railgun x1, depth charge projector x2, electromagnetic coil x4 , the captain can control most of the firepower in the wheelhouse Auxiliary equipment: fully functional shuttle boat x1, "rusty steel" armed motorboat x2, a passenger and cargo elevator in the cabin, Harpoon salvage cabin Maneuverability without upgrades: 22km/h forward/backward, 20hm/h ascent/dive Armor: Multi-layered armor Note: Due to the large size of the ship, the command room is equipped with a sonar control device to change the sonar detection range, it is recommended to subscribe to the Meaningful Upgrades module to improve the sonar detection range to improve the driving experience https://steamcommunity.com/sharedfiles/filedetails/?id=2183524355&searchtext=meaningful How to use the torpedo - 1.Pull down the cutout switch above the sonar terminal to enable sonar control and open the gate 2.Maneuver the torpedo to move out of the torpedo compartment 3.If you need to switch to the mirror control, you need to reset the safety switch to turn off the sonar control terminal, the torpedo will move with the mouse pointing in the mirror control mode, no need to click or double-click, press and hold for 5 seconds after the torpedo explodes.
Medicine - rethought
door 76561198827996137
Opiate addiction, Opiate overdose and Opiate withdrawal are a real issue, can't take multiple opiates at once and live (according to real studies), bandages serve a real purpose, saline is not a blood loss treating miracle. 2 fentanyl kills unless given naloxone- oh wait, that's too slow. :) wouldn't be if it was fast acting realistic. Aaaanyway into the details: =Makes Morphine, Opium and Fentanyl only a temporary reviver in case someone is unconcious. =Opiates give a lot of Overdose, which can prove to be an effective offensive item as well as a good team killer. =Bandages/Plastiseal heals the limb that they are applied to slowly (bleeding, burns and damage) =Deusizine as it is in Vanilla, however heals less of Damage and gives most Painkiller effect out of all sources. =Antibiotic glue, cheaper, uses half durability per use, heals burns and bleeding the fastest out of any other medicine. =Reaching 95% opiate overdose immediately kills you, realisticly overdose that high is not revertable. =Tonic Liquid is the only way to heal organ damage, aside from maybe a Protein Bar
Kazoo For You
door 76561198984488708
First mod, so not perfect. (I mean it is perfect but not complete.) Where I got the song from https://www.youtube.com/watch?v=pgxlfdG_40c&ab_channel=joosebox Might do more instruments. Tutorial Step One : Create or edit a submarine. Step Two : Hide the kazoo somewhere. Step Three (Optional) : Convince your friend to use this new submarine. Step Four : Find the hidden kazoo. Step Five (Required) : Play beautiful music.
particle emitters
door 76561198258403481
adds a collection of particle emitters for use inside of the submarine editor included emitters: - Smoke - Heavy Smoke - Swirly Smoke - Steam - Steam Spray - Alien Gas - Flame - Flamethrower - Spark - Electric Shock - Plasma Spark - Artifact Spark - Water Drop - Blood Drop - Flare - Fruit Chunks underwater only - Bubbles - Damage Bubbles - Rising Bubbles - Toxin Mist - Acid Mist - Lava Mist Fade - Spore notes all emitters are purely decorative and have no effect on surrounding objects / creatures special thanks to psy for holding my family hostage until i made this mod :) please let me know if there are any issues!
Alien Asset for Submarines
door 76561199064044210
This is a set of alien-themed assets that can be used in the submarine editor. The mod does not affect the gameplay in any way and only adds new elements for submarine developers, and also allows you to play with their creations. Mod contains (New items may be added): Redesigned items. Standard submarine items in a new style. - Oxygen generator - Reactor - Battery - Junction box - Supercapacitor Reworked things. These items already existed in game, but copies were created that are more suitable for a submarine. For example: Added power consumption or wiring. - Pump - Turret (require only power. Fires stunning electric projectiles that also pull creatures towards each other on impact) - Lamps - Doors Brand new items. These things add new mechanics that may or may not be needed. - Battery from the ruins. Looks the same as the other battery from this mod, but is also capable of slowly charging alien cells.
Thaumiel
door 76561198004599670
This ship was built specifically for the 'gotta go fast' achievement, but I decided to make it a bit more interesting. Thaumiel is a bio-mechanical ship hybrid, built with the use of a docile part of thalamus brain controlled with electrical impulses. The brain controls the functions of the ship's reactor. Thanks to the huge engine in the tail part, Thaumiel is capable of reaching speeds up to 120km/h. While the ship is full of weird biological artifacts, it has been additionally outfitted with diving suits and some other human supplies. This ship can easily be used solo, but should relatively comfortably fit up to three people.
Atmospheric Derelicts RUS
door 76561198865399571
Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Перевод мода Atmospheric Derelicts Требует наличия оригинального мода
PTRD
door 76561198050506984
Protivo Tankovoye Ruzhyo Degtyaryova An anti-tank rifle produced and used from early 1941 by the Soviet Red Army during World War II It was a single-shot weapon which fired a 14.5×114 mm round
Docking Port Toggle (Updated Collection) - Vanilla Builds
door 76561198095381937
Updated: Added a simple version that is MUCH easier to wire in game. Using only two buttons and two wires, the docking port can be converted to a usable hatch while remaining a docking port at the same time. In game, place the two buttons on either side of the door, and wire them to 'toggle state' of the 'custom door'. Then, REMOVE the wire between the delay component and 'set state' on the custom door. Added Horizontal versions. The docking port will function as normal, but the hatch will not be pinned open when docked. It may be opened and closed using the buttons at any time. Original description: Toggle the custom hatch of the stock docking port to be manually opened and closed. Possible to be wired in game using only 2 relay components, a not component, and 3 buttons plus additional wires. Lights blink red when docking is disabled. Docking can be toggled via a wifi component or button input. Check out other wiring assemblies and builds by (Vanilla) Parfait to help you build your own custom subs!
[CML] Osel
door 76561199866063698
Transport Tier: 1 Price: 11,000 Size: 31:20 m Cargo Capacity: 56 boxes. Recommended Crew:: 4-8 -------------------------------------------------------------- yes, it's just a camel, but in a different shape and style of the separatists
U-2501 (Vanilla Tier 1 Submarine)
door 76561198117830347
Small starter submarine inspired by the U-2501 Type XXI German submarine. It is very easy to operate and very cheap to purchase. The armament is light on the front so it is essential to combat enemies at the rear. Very easy to operate low tier submarine that you can safely start your campaign in.
The Modular Submarine
door 76561198114095196
This thing took a LONG time to get working. And I use the word working lightly. Assuming no problems, here's what you need to know: Each room can pilot itself when undocked, and be piloted by the main navigation console when docked. That means you can organize the submarine however you want whenever you want!! Want ammo storage to be closer to the railgun? Sure. Want to make the submarine into a really long one room tall shaft? Sure! Want to put all the weapons on the inside of the submarine to simulate the blorf? Go for it!! Junction boxes tend to burn up, but there's a lever on the reactor that puts it in ECO mode, which will attempt to undervolt the junction boxes. This means the ship won't run on full power, but they will degrade slower. Use that outside of combat. Starting resources are scarce. This is not an easy submarine to use, although it can be a lot of fun. Not for the faint of heart, and not for anything less than an experienced, coordinated team. Bots do not and will not ever work, they cannot pass through docking port ladders which this sub is made of. At the beginning of each round, you need to press the green button in the nav room. This will reset all the docking hatches. If you don't, passing through the hatches will kill you. I tried automating it but it simply wasn't consistent enough. The doors on the weapon rooms will open while you hold the trigger. The incredibly limited FOV for weapons is one of the reasons why this sub is so difficult. If you have suggestions for how to build the weapon rooms better, let me know! Final warning: The submarine has a tendency to vibrate to the point of violent explosion, destroying itself and any station its docked at. This seems to occur in particular submarine configurations like a 5x4 grid, but it is not consistent. If giant violent explosions is something you like, this is the sub for you! The submarine is called 'Modular Try 5 Navigation' in game. Not sure how to change that.
Metal Gear PROTO Sahelanthropu
door 76561199304516327
天角兽2型全装版,附带主炮与全面自动炮,单人通关专用。
器官收割
door 76561198123411295
新增道具: 手术刀:可以收割船员的心脏。 心脏:可以在前哨站出售或者分解成血袋。 后续会更新更多可以收割的器官。 QQ群号333500142
Shuttle Bay Hydraulic System + Tutorial of How to Install it
door 76561198154658877
This is a system i've made so you don't have to. It's okay to post modified versions as long as you credit this original file.
小雀3.55
door 76561199071345928
舰体的原型是eel,更改了布局,增加了大量火力以及无人机,生产设备,第二第三压载舱,搬运了no.05的反应堆自适应,apo-2B的自动电网和自动探照灯,且从他们的作者那里请教了很多相关问题。几点注意,1,母舰终端上有舰外探测,用以辨别怪物位置,潜望镜位置也与舰外炮台对应,此外旁边显示的是母舰电池和无人机电池电量。2,放电线圈为自动,可辨别敌我,但如果你和怪物都在舰外,而怪物进入辨别范围时你刚好在附近,则会造成误伤。3,无人机可进入部分山洞,类如矿洞,爬行者巢穴,迅猛龙和虎尾鱼巢穴一般无法到底,无人机内部无氧,若载人脱离建议穿戴潜水服,并携带维修设备,出舱记得关门,减少设备泡水。4,母舰的无人机终端上有个小开关,作用是开启接管,接管后无人机的终端将无法操作方向。5,无人机潜望镜上有三个按钮,对应三个方向,仅在只开启一个开关时能正常操作。6,外甲能有效对抗生物撞击和电磁炮,但在撞墙时却会增加修补工作,建议优先修内甲。--欢迎订阅工坊,获取更新,提供建议,一起游泳
SITE 18 SCP 3.5 FIXED DOORS 3.5
door 76561198836352206
SITE 18 was the foundations first effort to establish an offworld site they used the prometheus station layout and extended it to their own will to contain what was too dangerous to keep on earth. prometheus station by- Fear the renegade- This made by Captain Crack (NOTE THAT I IN NO WAY OWN OR CREATED THIS SHIP AND ALL THE CREDIT GOES TO CAPTAIN CRACK)
no_more_reputation_max_limit_Dynamic
door 76561199078413440
All the deeds, whether good or bad, will be remembered. max reputation limit to 1000000 only for DE no_more_reputation_max_limit_Dynamic xxxxx DE
SCP More Alarms
door 76561199047636018
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