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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

[PB] Reaper – Barotrauma Mod

[PB] Reaper

door 76561198278663698

By Campbell

228 downloads Details →
高机动引擎 – Barotrauma Mod

高机动引擎

door 76561198972979308

原来那个有问题,叫我删了。这次很贴心的加了注释所以俺寻思没必要贴链接了,还想找视频讲解的话b站搜兔蔓,慢慢翻视频去

293 downloads Details →
Fleet Carrier SHINANO – Barotrauma Mod

Fleet Carrier SHINANO

door 76561199052682257

SHINANO Fleet Carrier >一艘巨型艦隊運載艦 (155m x 38m) >A massive fleet carrier (155m x 38m) >貨物運載量148箱 >Cargo capacity: 148 >除了前哨站對接口外擁有22個對接口 (14個於甲板上,3個於機庫內,4個下掛,1個大型停泊口) >Besides the outpost docking port, it has 22 docking ports (14 on the deck, 3 inside the hangar, 4 under slung, and 1 large berthing port). >全艦配備自動化防禦設備,裝備自動炮塔及自動電網,可以分別主動關閉及開啟 >The entire ship is equipped with automated defense systems, including Auto Turrets and an automated Discharge Coils, which can be actively switched on or off independently. >擁有兩個反應爐,一個主要輸出,另一個則是為小艇及無人機補給電力,在緊急情況下亦可以接入主要電網臨時提供電力 >It is fitted with two reactors: one as the primary power source, and the other dedicated to supplying power to small craft and drones. In emergencies, the secondary reactor can also be connected to the main power grid to provide temporary power. >母艦移動緩慢請多善用無人機及小艇完成任務 >The carrier moves slow, so make full use of drones and small craft to complete missions. >艦載機配置: -高射炮無人機 5 -單人作戰艇 5 -轟炸機 4 -偵察運輸機 3 -電磁槍無人機 4 -護衛艦 1 >Shipborne craft: -Flak Drone ×5 -Abyssal Reaver ×5 -Bombers ×4 -Scout /transport boats ×3 -D-Coilgun Drone ×4 -Escort sub ×1 如發現任何問題歡迎留言告訴我,我會盡快修改並更新 If you find any bugs or problem, feel free to comment and let me know. I'll fix it and update as soon as possible D-Coilgun Drone: https://steamcommunity.com/sharedfiles/filedetails/?id=3769073744 Flak Drone-M1: https://steamcommunity.com/sharedfiles/filedetails/?id=3771610988 Abyssal Reaver: https://steamcommunity.com/sharedfiles/filedetails/?id=3770988514 Escort sub ISHIGAK: https://steamcommunity.com/sharedfiles/filedetails/?id=3775220165 Background Story: In the early decades of the Europa expedition, when humanity still clung to the relatively safer waters of the Europan Ridge, the Coalition of the largest surface-linked cities commissioned its first true deep exploration fleet. At the heart of that fleet sailed the Shinano, a colossal fleet carrier named in honor of the largest aircraft carrier ever built during Earth’s greatest war. Designed not merely as a transport but as a mobile command fortress, Shinano was built to deploy swarms of smaller attack submarines, reconnaissance drones, and specialized boarding/combat teams. From her cavernous hangar decks, entire flotillas could be launched, recovered, and repaired while the carrier itself remained a heavily armed bastion against the hostile fauna of the Europan abyss. Under her command, the fleet pushed farther than any previous expedition. Against radiation spikes, crushing pressure, and increasingly aggressive native life, Shinano and her escorts forced a path into the Hydrothermal Wastes, a region of extreme geothermal activity, mineral wealth, and unknown dangers. For a brief window of history, it seemed the frontier of human settlement on Europa would expand dramatically under the carrier’s leadership. Then the Incident occurred. Without warning, every communication channel across Europa went silent. Navigation beacons failed. Positioning systems collapsed into noise. For months the moon’s entire human presence was cut off from itself and from Earth. When the signals finally returned, the Hydrothermal Wastes remained dark. The first exploration fleet including its flagship, the Shinano had vanished without a trace. No wreckage. No distress beacons. No survivors recovered. The carrier and her fleet simply… ceased to exist on any chart.

402 downloads Details →
Backlit Suit and O2 holders - Real Sonar patch – Barotrauma Mod

Backlit Suit and O2 holders - Real Sonar patch

door 76561198866196217

A patch for Real Sonar and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - Real Sonar patch - Real Sonar

279 downloads Details →
Морокота – Barotrauma Mod

Морокота

door 76561198032665023

Средний корабль с залповой шрапнелью и взаимозависимой системой конденсторов.

212 downloads Details →
Symbiosis Acolyte – Barotrauma Mod

Symbiosis Acolyte

door 76561198037519280

A customized version of the Acolyte Mod to change the 1st talent tree to be more "water is my domain" type playstyle. A lot of the talents were changed, and you can view them in the talent tree. The video showcases the biggest change to the Symbiosis Tree.

262 downloads Details →
Refillable Extinguishers – Barotrauma Mod

Refillable Extinguishers

door 76561198850083596

Ever had to deconstruct extinguishers because the clown kept using them all up? Well fear no more! This mods adds the ability to refill fire extinguishers using 2 sodium. This method doesn't require deconstruction and reconstruction every time a extinguisher is used up, reducing time usage and making the process easier. Recipie: Fire extinguisher (0%-10%) 2x Sodium Might cause errors with other mods changing tools.xml.

221 downloads Details →

Barotraumatic Capability Patch - Keep you down

door 76561197972319328

Functions more as a content add on for Keep You Down, the suits in Barotraumatic are currently unchanged but I'll get around to fixing them eventually. They're a little ugly so I'd say just don't wear them. Adds: AI Changes to Crawlers and Mudraptors from KYD Changes to how creatures are spawned in the first two biomes

177 downloads Details →
HAS Medusa III – Barotrauma Mod

HAS Medusa III

door 76561197988055697

A large multi-purpose combat submarine for 6-12 players. Notable features: - Two remote control drones/gun platforms; - Force-field airlock on the lower deck; - Vertical, symmetrical design that promotes cooperation and communication in order to succeed; - Flood shutters and glass walls on the lower and command decks. Mods required to run this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2161488150 https://steamcommunity.com/sharedfiles/filedetails/?id=2252359829 https://steamcommunity.com/sharedfiles/filedetails/?id=2740796312 Mods maybe required to run this sub? (Modding is magic, I don't know how it works, sorry): https://steamcommunity.com/sharedfiles/filedetails/?id=2522382935 https://steamcommunity.com/sharedfiles/filedetails/?id=2246840367 These are the drones in separate mod format, also maybe required, not sure: https://steamcommunity.com/sharedfiles/filedetails/?id=2913130023 https://steamcommunity.com/sharedfiles/filedetails/?id=2913124739 A larger, modified Husk Church Cathedral version of this submarine is available here - https://steamcommunity.com/sharedfiles/filedetails/?id=2919763632 Also for campaigns I highly recommend the mods "Beacons Extended" and "Shipwrecks Extended" from the workshop. p.s. There is a bug with the drones where if you use the ship in campaign, lose a drone and reclaim it at an outpost, it will return in a damaged state and be un-repairable. The workaround seems to be to go over the said drone's walls with a plasma cutter and they will "snap" into their correct health and be repairable again. If anybody has any ideas why this is happening I'd be very interested in hearing them. It's been driving me nuts.

225 downloads Details →
Server Host Helper – Barotrauma Mod

Server Host Helper

door 76561198008331518

Features - Adds a hotkey/keybind for the Server Log window, the default hotkey/keybind is the Z key - Adds save rollbacks - Each time you exit an area the current area gets saved with a different save name. - Really helps against griefers, now you're able to rollback to an ungriefed previous save. - Adds dynamic addition & removal of bots to fill up max player count - Bots get added for each missing player and when a player disconnects. - Bots get removed when a player connects. - Configuration GUI available for the above features Setup LuaCsForBarotrauma is required You do not need to enable the mod when you've subscribed to it. It will run enabled or disabled for the purpose of Pure Vanilla Setup users not having a mod show up in their modlist. You'll have to enable LuaCsForBarotrauma to get the bots and save backup features working. Pure Vanilla Setup If you want to keep your game as Vanilla, i.e. no mods showing up on your server's modlist on the server list, then you'll need to install LuaCsForBarotrauma from scratch: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/installing-lua-for-barotrauma-manually/ You can easily grab the from scratch files luacsforbarotrauma_patch_windows_client.zip and luacsforbarotrauma_patch_windows_server.zip from here: https://github.com/evilfactory/LuaCsForBarotrauma/releases and extract to your Barotrauma game folder. Configuration Open console via F3 and type shh A list of possible hotkeys for the Server Log are available here: https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.Keys.html Save configuration when done and restart your game. Save Folder Location The rollback saves are saved in the same folder as your regular saves, feel free to rename them as needed. %localappdata%/Daedalic Entertainment GmbH/Barotrauma/Multiplayer Other mods made by me Captain Navigation Terminal Hotkeys https://steamcommunity.com/sharedfiles/filedetails/?id=2851646527 Big thanks to Evil Factory for helping me.

201 downloads Details →
Bebop Mk. I – Barotrauma Mod

Bebop Mk. I

door 76561198080852099

In 2071 in the universe... The bounty hunters, who are gathering in the spaceship "BEBOP", will play freely without fear of risky things. They must create new dreams and films by breaking traditional styles. The work, which becomes a new genre itself, will be called... COWBOY BEBOP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a ship designed for 4-8 people in varying roles. The basis of the ship is from the vanilla submarines (especially the Humpback), so it is not designed to be stupid powerful. With that, it also does not contain a lot of automated systems that other workshop creations use - I leave that to the discretion of engineers on Europa to implement. The main Bebop is outfitted with 3 coilguns placed around the ship, and a railgun on the bow. The three coilguns share a supercapacitor, while the railgun has a separate one. The Red Tail has its own chaingun, though it does not have a wide range. There are also two airlocks on the ship, one of which is shared with the Red Tail via the garage. This airlock can be used while the ship is not in the garage (as indicated by the light right outside of it - bright red means the Red Tail is docked, light off means it is not docked). The diving locker that spawns items is next to the bottom airlock. The navigation room is wired up to a backup battery array, and a smoke detector/shutdown for the nuclear reactor. There is also a safe accessible by the captain's ID that has some mementos and trinkets for the chief. The Red Tail is attached to the docking hatch in the navigation room, and it can act as another gun while docked. The hatch to enter/exit the Red Tail is manual (used by the two red levers on either side). Don't forget to bring a mask or suit if you go in the Red Tail though, as it does not have an oxygen generator. These ships are not made to be 100% accurate to the show in terms of size, spacing, layout, items, etc. Price: 8000 Mks Cargo Space: 12 crate slots Dimensions: 47 x 16

242 downloads Details →
[Lobotomy Corporation - Deep Rock Galactic] by Alex from LobCorp – Barotrauma Mod

[Lobotomy Corporation - Deep Rock Galactic] by Alex from LobCorp

door 76561198256045984

Серия подводных лодок, созданных при сотрудничестве двух корпораций: проектирование Lobotomy Corporation и оснащение Deep Rock Galactic. Автор - Alex from LobCorp

183 downloads Details →
Trek Jobs+ – Barotrauma Mod

Trek Jobs+

door 76561198089008776

Trek Jobs+ modifies the jobs and adds some, like the Chief Engineer or Chief Medical Officer. Inspiried by the Mod "Jobs+" and my favourite Sci-Fi-Show (the older stuff).

161 downloads Details →
AVP-Aliens CN patch – Barotrauma Mod

AVP-Aliens CN patch

door 76561197970354652

模组描述: 这将作为《异形大战铁血战士》(AVP)宇宙中的异形侧内容(包括异形、工程师等)。本模组的诞生离不开社区的贡献,且目前仍在持续开发中。 本模组包含了从电影到游戏中出现的大量异形种类。 它们将在任务和游戏中出现。 我们拥有可正常运作的抱脸虫与孢子。K系列异形让你能够拥有自己“驯化”的异形。此外还包括任务与地图生成功能。我已尽力让异形和游戏本底的生物群落都能登场。 我还添加了一些工程师的装备。 由于某些愚蠢的原因,Steam删除了一大段我的描述,我不知道能否找回,但我会试试。 我们还实现了从抱脸虫到异形,甚至如果是女王抱脸虫则能诞生女王的完整生命周期。同时,我们为《Barotruma》中的大多数生物都添加了异形变体。 放在原模组之上获得最佳效果 Join my discord here! https://discord.gg/Zv7nyeG8jQ

385 downloads Details →

AbandonedEuropa Reclamation

door 76561197990622595

This is a modification to the level generation parameters in DynamicEuropa. It's meant to play off of the Abandoned Europa mod. In doing so, I adjusted the spawn rates of resource clusters, caves and wrecks.

293 downloads Details →
Deconstructor more slots that doesnt disconnect players – Barotrauma Mod

Deconstructor more slots that doesnt disconnect players

door 76561197970725190

Unlike certain OTHER popular larger deconstructor mods this one does not have an invalid hash check due to being uploaded prior to the late april 2023 hotfix that causes players to desync or level equality check because the server deconstructor doesn't match the packets sent by players! Amazing! It has 15 slots quick as you please as with a recent patch added a deconstructor speed buff that the older mods lack. Made to clear large amounts of trash and slop resulting from the myteriously high amount of deaths on Mombos Madhouse anarchy server!

326 downloads Details →
Гаттерия – Barotrauma Mod

Гаттерия

door 76561198032665023

Достаточно тривиальный малый корабль за исключением многорежимного реактора. Оснащён хорошим оборудованием, вооружением и системами.

207 downloads Details →
servo_skull – Barotrauma Mod

servo_skull

door 76561198337421001

WH40K Servo Skull Pet. Will produce Magnesium. Health Regeration. Eat like the orange boy. (NO EATING!) Trying to make the "eggs" sellable, so you can buy them in the shops. (DONE) Warhammer 40000 Warhammer 40K

235 downloads Details →
[Pulsar]U-016 Sinoceras – Barotrauma Mod

[Pulsar]U-016 Sinoceras

door 76561198819063472

Sinoceras,意为震旦角石,属于软体动物门-头足纲-鹦鹉螺亚纲-直角石目,一直认为,它只产于中国,是中国特有的化石之一 本船没有设置传统的压载舱,而是将压载舱包裹于双层船壳内部,以手动注水的方式来控制潜艇上浮、悬浮、下潜 基本数据 外部尺寸35x9,内部尺寸28x7 水平速度34km/h,垂直速度-18/+23(深潜模式下27) 火力:电磁炮x4,破片加农炮x2,电磁线圈x3,深弹投放器x1 推荐成员数量:3-7人,运货载量24箱 辅助载具:泽兰重工-流明无人机 操作说明 本潜艇采用双模式控制上浮下潜 通常模式:请使用导航台按钮控制上浮悬停下潜 --理论上通常模式免疫丘脑感染 深潜模式:可正常使用导航台操作,同时配合按钮控制潜艇 --需要悬停时,按下 上浮 按钮,并开启自动驾驶保持原位 指挥室 加农炮潜望镜使用角度切换 无人机使用The Relic镜控无人机,双击切换移动/攻击模式 警告,AI无法修复外墙体,请自行处理修复 ------------------------------------------------------- Welcome to U-016 Sinoceras The radio set to channel 0 for radio control Send 1 switch illumination light Send 2 switch turret lights Send 3 switch Normal/Deep diving mode Send 4 to open the discharge coil Send help to get ENG TIPS Caution! AI cannot repair the outer wall. Please repair it by yourself The submarine has two modes to control floating and diving Normal mode: please use the primary navterminal buttons to control floating, hovering and diving --In theory, the normal mode will not infect by the ballastflora Deep diving mode: the navigation station can be used normally, and U also need to use the buttons to control the submarine --For example: if you need to hover, press the float button and turn on autopilot to stay in position Command room: Cannon gun group use angle switching periscope The corresponding gun positions of periscopes in the armory are provided with marks The UAV uses The Relic UAV, double click to switch the mobile/attack mode -------------------------------------------------- F型为防空炮型号,R型为轨道炮型号。 FX和RX为各自的部分外壳无敌版本。 T3各型号均加装了特殊武器:前装光能炮。

225 downloads Details →
台风2 朝闻道 Typhoon2 Epiphany – Barotrauma Mod

台风2 朝闻道 Typhoon2 Epiphany

door 76561198438003012

毫无征兆地,这艘台风2级潜艇从无人抵达的渊洋之底飘出。登船的救援队发现,潜艇机械状态良好,但船员杳无踪迹,只有漫长走廊的舷窗上写着血红色的七个汉字。导航电脑中的数据显示潜艇最后的目的地是无人返还的渊洋最底部,其他数据无法恢复。随队机械师对潜艇里杂乱无章的电线和大量暴露在外的电子元件皱起眉头。显然,这艘船的船员曾对她的电气线路进行过大量的改装,留下大量意义不明的阀门,以及危险的陷阱。带队的老船长眯起眼睛,深深地吸了一口烟斗…… 物品数:1171 等级:T3 价格:30000 未携带补给。 水平航速:42km/h 垂直航速:+-18km/h 描述: 这艘台风2 朝闻道是作为萌新的作者一边游玩一边学习的产物。因此本作品是一艘原教旨意义上的官船,所有实质性改造均未使用潜艇编辑器,全部在单人战役中控制工程师手工完成,因此相比官方版本的台风2没有新增任何多余的机械设备,无论是炮台、无人机、深弹还是研究台,作者甚至忍住了连接钢柜和制造机的诱惑。从理论上说,任何人都可以不依赖潜艇编辑器,纯粹在战役中凭借手工拉线,在游戏中完全复刻本船。额,除了那七个小篆汉字,以及下出场口·出舱口的两个黄色指示牌。 此外,作者用潜艇编辑器做的唯一的事情就是理了理线(指把所有电线胡乱塞进墙壁)。 因此,相比起其他MOD船,本船可以说是原教旨意义上的官船,具有完美的游戏平衡性。同时,该船的所有改装均源于作者在游玩中实际感受到的需求和痛点,在不影响平衡性的基础上,解决了大部分台风2官方版本的缺陷,尤其对于单人玩家来说,游戏体验有不错的提升。 “朝闻道”既是对大刘的致敬,同时也描述了作者在边玩边学的过程中所体会到的乐趣与收获。该舰的大部分加装的电子元件均暴露在外,也有利于学习。希望通过这艘船,您不仅能获得乐趣,还能收获知识,共同进步。 功能简介 1、电池缓冲自动堆。 来自于“神代爱丽丝”的“缓冲式自动供电装置”。作者针对台风2进行了数值调整。该系统利用电池平抑电压冲击,并具有超频功能。 平时电池电量将被维持在40%(电池状态灯亮黄灯)。一旦出现负载大起大落的现象,电池将通过自动调节充电速度来缓解电网压力。 指挥室里的监控屏幕能看到电网的实时输出和负载,以及输出负载比值。测试中即使激烈机动比值也从未超过130%,从而避免损伤电器。由于该系统工作良好,因此作者仅对接线盒的电路进行了简单修改,没有改成星形电路(主要是因为懒) 此外,指挥室里的超频开关打开后,电网输出将提升到负载的195%(需同时关闭氧气制造和探照灯,否则反应堆功率不足),实测航速可达42km/h,足以给深渊三兄弟放风筝。为避免玩脱特别加装了氧气报警。 注意:该系统的调试基于反应堆功率和电池容量、充电速度全部升级完毕的情况。建议入手后立即升级,或根据“神代爱丽丝”的“缓冲式自动供电装置”自行修改参数。 链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2874329746 2、下侧对接口改出入口、压载舱和禁闭室。 拉下控制杆可进出,内侧门关则外门开,内侧门开则外门关。 竖井内控制杆可锁定门,成为禁闭室。虽然这个禁闭室多少有点鸡肋,或者说整个囚犯押运任务都很鸡肋。 导航终端可直接打开舱门进水,让下潜速度从12km/h提升到18km/h。再按一下关门排水。 3、猎歼火控系统 指挥室前潜望镜默认控制左上方的轨道炮炮座,双击更换控制的炮座,长按射击。后潜望镜默认控制探照灯,拉下开关控制下方高射炮(实战中大部分时候是AI在用,所以直接装了个简单的东西节约零件数)。 之所以要安装猎歼火控,而不是用快捷键直接切炮手开炮,是因为AI在玩家不再控制船长后,会自作主张原地停船。为了能舒服地深渊遛狗,有必要让船长也能超越射击。 此外,也是因为轨道炮让AI控制随时治疗低血压。 4、简易反丘脑系统 长廊内的控制杆拉下后锁定全部压载舱开门。然后怎么处理丘脑随意。一键反丘脑系统没什么难度,但是作者认为这么有趣(?)的活儿一键了多少有点可惜,所以只是针对丘脑受伤后关门这一点做了针对性处理,避免有人玩手榴弹弹回来炸死自己(作者坚决不承认那就是自己)。 5、全舰诡雷系统 对实际游玩中容易被入侵的舱室设计了诡雷,其中有可能有人员活动的区域设计了保险。诡雷爆炸后还会延时触发一个泡沫手榴弹堵漏。这属于“俺之美学”,实际游玩中炸到的怪有限,而且双层壳体间的诡雷消耗后必须切开船体才能补充,颇为麻烦,但作者就是喜欢。 注意:补充诡雷时请勿使用C4等结构伤害较高的爆炸物。从成本考虑,破片手榴弹是最佳选择。 6、带保险的全自动电磁线圈 具备保险功能,附近有人则电磁线圈不开。当然也保留了导航终端手动开启电磁线圈的功能。 7、全船自动门 水淹时自动转手动门。虽然是常规操作,但大大降低的操作数量,对游玩体验的提升很有帮助。 最后,游玩愉快。

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[CP] Shikari Fighter-class – Barotrauma Mod

[CP] Shikari Fighter-class

door 76561198876187727

Used by the Coalition in large numbers as "Fighter subs" against the Separatists, Shikari models possess light armor and can traverse the smaller gaps of Europa whereas mainline submarines could not. Many were lost in the early battles in the Great Sea as these submarines were not made for deep pressure raids. This Shikari has been captured and repurposed as a Cyberpunk raider. A good choice for players new to the game. Features - Fast scout with space for crates - Can dive and descend fast - Low power consumption - Uses outpost electricity To negate these pros I have set the armor to a minimum. Do not open the airlock if you are in open waters as this would sink the sub. This submarine is tailored for beginners. But the balancing stated above will not make the game too easy! Made by Ryujin#4689

192 downloads Details →
Birds Eye sniper – Barotrauma Mod

Birds Eye sniper

door 76561198108922770

“When scoped, the BIRD'S EYE fires perfectly accurate, deadly rounds.” The Bird's Eye, known in-game as the Sniper Rifle, is a long-ranged weapon From Bioshock Infinite. So far this mod adds 2 varients of this weapon aswell some uniqueness about them: • 𝐓𝐡𝐞 𝐁𝐢𝐫𝐝'𝐬 𝐞𝐲𝐞 - A Long range Rifle that holds up 4 bullets in slot • 𝘾𝙤𝙢𝙨𝙩𝙤𝙘𝙠'𝙨 𝘽𝙞𝙧𝙙'𝙨 𝙀𝙮𝙚 - A Long Range Rifle Once used by Zachery H. Comstock that can Hold Up to 6 bullets in slot Both Rifles can be Purchased from any Shop All except from Research Stations and has pretty decent damage output! • 𝘊𝘰𝘮𝘦𝘴 𝘸𝘪𝘵𝘩 𝘤𝘶𝘴𝘵𝘰𝘮 𝘙𝘰𝘶𝘯𝘥𝘴 𝘢𝘴𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢 𝘍𝘮𝘫 𝘸𝘩𝘪𝘤𝘩 𝘤𝘢𝘯 𝘣𝘺𝘱𝘢𝘴𝘴 𝘮𝘰𝘴𝘵 𝘢𝘳𝘮𝘰𝘶𝘳 • 𝘾𝙪𝙨𝙩𝙤𝙢 𝙎𝙤𝙪𝙣𝙙𝙨 𝙁𝙧𝙤𝙢 𝘽𝙞𝙤𝙨𝙝𝙤𝙘𝙠 𝙞𝙣𝙛𝙞𝙣𝙞𝙩𝙚 • 𝙏𝙝𝙚 𝘼𝙗𝙞𝙡𝙩𝙮 𝙩𝙤 𝙘𝙖𝙪𝙨𝙚 𝙢𝙤𝙧𝙚 𝙈𝙖𝙝𝙮𝙚𝙢 𝙩𝙤 𝙮𝙤𝙪𝙧 𝙚𝙣𝙚𝙢𝙞𝙚𝙨

158 downloads Details →
Paralysis Gun – Barotrauma Mod

Paralysis Gun

door 76561198162380157

Ever thought to yourself "Man, i wish the paralyzant syringe worked instantly"? Now it does! Kinda. Introducing the paralysis gun, a revolver customized to fire special paralyzant cartridges! No more waiting 15 minutes for someone to finally drop paralized, this works instantly. The issue being the fact that it's a revolver, so it's loud. Trades stealth for time, y'know? Can be bought in military outposts. Is this mod low effort? Yes. Does the gun look stupid? Yes. Is it fun? Yes indeed.

218 downloads Details →
German U-31-3 – Barotrauma Mod

German U-31-3

door 76561198130395652

Inspired by German engineering and modified with railgun, mostly the same internals as a standard Dugong. (Original boat by Petrus.91). Re-armed and renewed by Kirillchik13

223 downloads Details →

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