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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Искра
door 76561198032665023
Мощный, но требовательный катер. Все инструкции в судовом журнале.
BaroTraumatic+EuropaWar+T.S.M+黑海四合—刷怪表
door 76561198176608767
从三合一刷怪表基础上加上黑海的玩具
LL-01-Sciendol 孤默级
door 76561198813273404
初始最高航速:35km/h,最高上浮速度:19km/h,最高下潜速度:20km/h。炮台:2电磁枪1脉冲激光1轨道炮。载货量:4箱。该舰专与司渊洋开拓任务,负责在木卫二深处攻击前进:牺牲了生活舒适性及运输能力,但火力强大,机动灵活,设备齐全,安全可靠。长期海底探索、深渊巨兽剿灭是其主要任务。Type Sciendol are designed for long-term expedition and behemoth hunting in the abyss.By giving up confortable living condition and cargo shipping ability,these submarines are heavily armed,extraordinary strong with excellent mobility and every facility you need for a under-water long journey.
Ouroboros Superfreighter
door 76561198422708222
Lore Its thanks to these subs that colonies quickly spread throughout the depths of Europa in the early years. However, it was eventually outclassed once Berilia-type transport subs rolled out of the naval yards. Today, most of these ships have either been scrapped or recycled, so seeing one in action gives feelings of nostalgia. Stats - Cost: 11000 - Class: Transport - Dimensions: 66 x 13 m - Ascent/Descent: -18 / 9 km/h - Cargo Capacity: 80 Crates - Recommended Crew: 4 - 8 - Experience: Intermediate Weapons - 4 Coil Guns - 2 Turret Hardpoints (Top and Bottom of the sub) - 2 Electric Discharge Coils - 1 Depth Charge Launcher Features - Lights in Cargo Bays, Med-bay, Engine room, Armory, and Ballast Tanks are motion activated, and turn off after a couple of seconds. - Manual Fire Suppression System in the junction room. Activate to lock shut the doors and flood the room. Activate/Deactivate by lever in command room. (You can also use this feature to turn the junction room into a "ballast tank", boosting your descent speed to 15 km/h) - Reactor Control from The Gaming Nerd on Youtube. - Cargo Bay 1 has been re purposed as a prison cell. You can toggle the lock with a lever just outside of the room. - Two Searchlight on the bottom of the sub. You can toggle a button to switch views between the front and rear searchlight from the same periscope. You can also toggle the searchlight lights on and off. - Turning on the battery array forces the reactor to shutdown. - Sonar Monitor has a mineral scanner.
Screecher
door 76561198168447783
The Flock enters the dark depths of Europa > Receiving encrypted transmission . . . > Decryption completed > Now playing: As the problem of piracy becomes more and more of a concern beneath the cold surface of the Moon, new wretched abominations raise their guns and headlights upwards, ready to scratch and tear against the glorious hulls of our mighty fleet. Beware, brothers and sisters. For the Abyss forgives no one. Coalition stands. > End of transmission Let them hear you Screech Ahoy, outpost rat. Flock`s engineers have fashioned a nice new birdie for you, another Screecher. Smartpants welded together two shuttles and called that a sub. Ha! It may not look as polished as these pumpered soldier`s, but trust me, the boss told that with enough dedication and savvy even the least impressive nestling can become a fearsome vulture. It should be easy to rebuild it as you wish, and, even now, I see a few places where you can stick out a gun or two. Congrats on your new wings. Let's hope you don't crash that trashcan immediately. And since I'm feeling genorous, let's have a tour, shall we? Fast and Furious The Screechers are many. This one is yours. I think engies said that the top part comes from Selkie? Something like that. Anyway, we had to improvise, especially with storage space, so don't overreact when you see how fun it is. The boys would figure it out soon enough, it's not like they have any choice. This trashcan is fast. Really fast. Smartpants took an engine from a much bigger sub, overlocked it and even then thought it wasn't enough. So I hope you do enjoy your reactor and engine potentially being one thing. Also, you already saw this lot of smaller motors, right? We call them auxes. Auxilla-iergh engines.They are waterproof, by the way. The big button on your monitor tells you everything you need to know about them. I warn you, though, since I don't want to search for your thrice-broken body through the wreck. It's really hard to control. Ah, but don't worry. Auxes are fed by that capacitor near your chair, so the whole system won't just start burning immediately. It would be fun, though, but again. Searching for your body, ehh. All Guns Blazing Let me then give you a few tips and tricks. First of all, it eats up fuel pretty fast for such a small birdie. You would like to do something with it. Secondly, with your first cannon you can pretty much shoot most of the things as long as they are in front of you or over you. May even try to clear your windows. Still, there are many nooks and crannies some pests can crawl into, so if that happens, go full speed negative 45°, after a few seconds - full speed 180°, then suddenly go positive 135° a-and after that they should be right in front of you. If they claw somewhere in the back, try turning auxes on and off for a few seconds. Ah, talking about movement. Remember the auxes? Ramming is a thing. And although it will probably turn you into a wreck - it will also turn you into a giant projectile. Really, really fast projectile. And you know, it's not that hard to repair a hatchling this small, compared to the damage it can do. If you are alive after the impact, that is. Before attempting to ram, you really want to line up correctly. If the ship gets detected, it's probably over, as vertical movement is not as reliable. Still, it's pretty effective, even against smaller beasts. But don't even try to ram anything bigger than a bonetresher. Press the button. You just need to learn when to stop. Thankfully, autopilot reliably can stop you one out of two times before disaster. Yeah, we also had to find room for storage, so we put some crates into the ballast. Hope nothing grows here before you can grab your weapons to fight it. I also heard some rumbling in the walls. I think there might be hollow places inside. Let's hope your boys don't hide anything dangerous up here. **READ THIS** Yeah, thanks. Basically, it's my first sub and, as you can see, I took a little bit avant-garde approach to it while learning the editor. I hope you would like how it turned out, but I can't deny that there are some issues Human AI on this ship is just straight up not having a good time since the last update, sometimes randomly opening hattches or door leading into the improvised airlock while it's flooded or getting stuck in the door leading from the reactor room to the central ladder. idk what causes it, and probably can't fix it, sorry If you find anything else, comment it, I would try to look into it :p Out-Of-Character description: Screecher is a piratesque, fast and edgy sub for bad boy captains. Her main feature is a massive array of auxillary engines, connected to a single button. This, coupled with its overclocked main engine/reactor allows the abominations to basically turn itself into a giant projectile. Needless to say, I had a lot of fun working on it and playing with it. It's dumb and janky, but it's also supposed to be like this. Screecher is, honestly, a pretty balanced sub that in, my experience, excels in pirate hunting and missions that would normally require you to either go outside or send a drone. It's optimal for a crew of three people, but, honestly, i manned it by myself while also repairing it from literal nothing. It's hard to control, but you get used to it. Also! Feel free to change the lighting, please. Orange is here for the mix between wrecked industrial vibe and visibility. I wanted it to feel aggressive, but not as hard on the eyes as red.
Syndro Station
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This station strives for safety without compromising on space, comfort or utilities. Its layout includes a space for every department, an open design and plenty of supplies. The design was originally based off the older Class A Stations but retrofitted to be more spacious, safe and convenient. This structure is perfect for large crews, being a command center, or occupying a more civilian role. The station also comes with an escape pods in case of dire emergencies, some are harder to reach.
Mastodon [Outdated]
door 76561198040974820
𝘛𝘩𝘦 𝘔𝘢𝘴𝘵𝘰𝘥𝘰𝘯 𝘪𝘴 𝘯𝘰𝘵 𝘢 𝘭𝘢𝘴𝘵 𝘨𝘦𝘯𝘦𝘳𝘢𝘵𝘪𝘰𝘯 𝘴𝘶𝘣𝘮𝘢𝘳𝘪𝘯𝘦, 𝘣𝘶𝘵 𝘪𝘵 𝘰𝘧𝘧𝘦𝘳𝘴 𝘮𝘢𝘯𝘺 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦𝘴 𝘰𝘷𝘦𝘳 𝘪𝘵𝘴 𝘤𝘰𝘮𝘱𝘦𝘵𝘪𝘵𝘰𝘳𝘴. 𝘐𝘵 𝘩𝘢𝘴 𝘢 𝘴𝘩𝘶𝘵𝘵𝘭𝘦 𝘩𝘢𝘯𝘨𝘢𝘳 𝘢𝘯𝘥 𝘪𝘵𝘴 𝘤𝘰𝘮𝘮𝘢𝘯𝘥 𝘣𝘳𝘪𝘥𝘨𝘦 𝘩𝘢𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘣𝘢𝘺 𝘸𝘪𝘯𝘥𝘰𝘸 𝘸𝘩𝘪𝘤𝘩 𝘨𝘪𝘷𝘦𝘴 𝘢𝘯 𝘦𝘹𝘤𝘦𝘱𝘵𝘪𝘰𝘯𝘢𝘭 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘵𝘩𝘦 𝘰𝘤𝘦𝘢𝘯𝘴 𝘰𝘧 𝘌𝘶𝘳𝘰𝘱𝘦. 𝘐𝘵 𝘢𝘭𝘴𝘰 𝘰𝘧𝘧𝘦𝘳𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘵𝘳𝘢𝘯𝘴𝘱𝘰𝘳𝘵 𝘤𝘢𝘱𝘢𝘤𝘪𝘵𝘺, 𝘯𝘶𝘮𝘦𝘳𝘰𝘶𝘴 𝘴𝘵𝘰𝘳𝘢𝘨𝘦 𝘴𝘱𝘢𝘤𝘦𝘴, 𝘨𝘶𝘯𝘴 𝘤𝘰𝘷𝘦𝘳𝘪𝘯𝘨 𝘢𝘭𝘭 𝘢𝘯𝘨𝘭𝘦𝘴 𝘢𝘯𝘥 𝘥𝘪𝘴𝘤𝘩𝘢𝘳𝘨𝘦 𝘤𝘰𝘪𝘭𝘴. Le Mastodon n'est pas un sous-marin de dernière génération, mais il offre de nombreux avantages par rapport à ses concurrents. Il possède un hangar à navette et sa passerelle de commandement a une grande baie vitrée qui donne une vision exceptionnelle des océans d'Europe. Il offre en plus une grosse capacité de transport, de nombreux espaces de stockage, des canons couvrant tous les angles et des bobines électriques. ʀᴏʟᴇ : ᴀᴛᴛᴀᴄᴋ ᴘʀɪᴄᴇ : 12,000 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 3 - 9 sɪᴢᴇ : 38x11ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 36 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x3 ᴄᴏɪʟɢᴜɴ x1 ʀᴀɪʟɢᴜɴ x2 ᴅɪsᴄʜᴀʀɢᴇ ᴄᴏɪʟs Check out the remake here : https://steamcommunity.com/sharedfiles/filedetails/?id=3538689755 Check out the Mk II here : https://steamcommunity.com/sharedfiles/filedetails/?id=2844622674
Assault Carbine
door 76561198278700357
An automatic carbine with a high recoil best used while shooting in bursts.
Radio
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A old USSR radio that made it to Europa Due to the workshop being a bit broken with this for some reason, subscribing to this won't actually work, if you still want to use the mod here's a link for it: https://www.dropbox.com/sh/kb5lyofs2ezgavm/AAA9w1W0emCpbXtbr09QYP1ca?dl=0 Includes 3 songs, Bandit radio, Ocean man, and Simplex from the legacy days. I take no claim to any of these songs or textures used in this mod.
EndMap-Entrance Expand
door 76561198419992752
The Eye of Europa: Final end map to “Anomoly” has been expand and now any sub, even 120*120 size can pass the entrance! Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3527335041
DRGBeers Rebrewed
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Mod is stable and maintained. It may be subject to further content and utility updates. For more (important) information including credits refer to this pastebin. ROCK AND STONE, BROTHERS! THIS MOD REQUIRES HUNGRY EUROPANS TO WORK. BEERS WILL NOT BE CRAFTABLE WITHOUT IT. Feel free to make a patch to make it work with vanilla. This mod adds 6 CRAFTable beers from DRG to Barotrauma that you are able to brew in a brewing kettle using new ingredients found throughout the caves of Europa! The other two can be crafted using common materials! All CRAFTable beers have a unique effect, while Leaf Lover's Special simply cures your drunkness and Oily Oaf causes it. This mod does not use the HE drinking logic (cause it looked very complex and I didn't wanna deal with that :BaroDev:) and instead uses basically the vanilla one. This mod does not override anything, feel free to place it wherever in your modlist. This mod is not backwards compatible with the original DRGBeers.
Venator Class Star Destroyer Fixed AI nodes
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Exactly what it says, fixes the AI pathways of the Venator Class Star Destroyer from starwars
ea(peach自用)
door 76561198192381079
[RIMM] MC PETYA and Prorok SunBoy
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collab 2024 I won't add any of your songs
Windowed hatches
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Mod overrides vanilla hatches and adds new ones If you don't want vanilla hatches to be overridden Then just remove <Item file="%ModDir%/Overridden hatches.xml" /> from filelist.xml If you are a sub builder and you want to use those in you subs you can embed this mod in your sub's mod just add Hatches.xml and hatch.png to your sub's folder and <Item file="%ModDir%/Hatches.xml" /> to your filelist.xml Windowed hatches have half the health of regular hatches Overridden hatches have default health
DSSIFactionCraft
door 76561198321491331
A very powerful set of custom map development tools, you can easily make almost any game mode in it, multiplayer only support sandbox. Only server side lua is required in multiplayer Independent Edition: DFC (Independence) Default chat commands: !help: list all server commands !clhelp: list all client commands List of mods that used this mod: - LabLike (研Like) - PvP_Mines (Doesn't work anymore) - MiddleEast PVP (Doesn't work anymore) If your game mode doesn't care about the outside of the main submarine, Pure Empty Level is recommended that it can improve the performance and reduce the laggy. gitee source code: https://gitee.com/zhurengong/barotrauma-mod-dssifactioncraft github source code: https://github.com/zhu-rengong/barotrauma-mod-dssifactioncraft Severe Warning for v1.8.6.2+ Users If your map is using this mod's LuaComponent sync method to send synchronization data to the client, players without Lua installed will be forcibly disconnected from the server. Their consoles will pop up the following error: Error in xxx. The number of properties on the item "xxx" does not match between the server and the client. Server: xxx, client: xxx. The error is caused by an official code change: https://github.com/FakeFishGames/Barotrauma/blob/6203171b6d0cdac86ac3f804b3d325aa49dcf07b/Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs#L3768 This means multiplayer now require stricter consistency between the client and server. A temporary workaround is to disable sync. If you still wish to use that, you can use the better Lua component: RuyiLuaComponent, which offers more comprehensive Lua support and more detailed documations.
Blomidon
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Blomidon Tier III - Transport A lumbering beast of heavy-duty manufacturing. From even the earliest days of colonization there has been a need for heavy equipment transportation. As humanity has spread out under the ice sheet, this need has only ever grown more and more apparent. In the current age, there are many behemoths that crisscross the traveled routes – carrying their cargo to places needed. The Blomidon class is no exception, and by all right should be overlooked by cheaper alternatives like the R-29 or the monster of epic proportions that is the Berilia. What keeps the Blomidon in service is it is without peer in terms of manufacturing, flexibility, and reliability. A common sight for construction and mining jobs, Blomidons are often used as housing locations before a settlement has been constructed to the point it is self-sufficient. Featuring a multi-fab engineering bay, allowing for a greatly accelerated manufacturing time. Akin to a mobile factory, the Blomidon’s have been a vital part of Europan infrastructure. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Technical Specifications: - Price: 24000mk - Tier: III - Class: Transport - Top Speed: 18 - Ascent: 19 - Descent: 12 - Cargo: 72 - Reactor: 7000kw _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Weapons: - 1x Flak Cannon - 1x Chaingun - 1x Coilgun - 2x Discharge Coils - 1x Depth Charge Launcher - 1x Open Large Hardpoint - 1x Open Hardpoint _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Pros: - Extra Fabricators and redundant Deconstructors - Slightly better maneuverability than Berilia - Excellent storage space Cons: - Typical class weaknesses - Tall rooms drain slowly and can easily cause fall injury - No secure toxin cabinet _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Created for the Monthly Techpirate Sub Competition.
Seeker
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nibbler 2.0 designed for the exploration of caves, the Seeker is an incredibly small and compact shuttle, capable of squeezing through the tightest of spaces. the interior provides just enough seating and suits for two people to fit within the hull, allowing tasks such as mining or scoping out ruins to be conducted alongside another crew member specifications: - price: 1000mks - class: shuttle (or scout) - tier 1 - crates: 2 - crew size: 1 - 2 - experience: intermediate includes a scout class version for masochists who want to use this in a campaign please let me know of any issues you may come across!
OP Weapons
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I'm here to grow tobacco and implode crawlers and I'm all out of tobacco seeds... Description OP Weapons is a mod filled with stupidly overpowered weapons. All weapons and ammunition can be purchased at the shop. Spawn Commands Item Name (Identifier) Portable Railgun (prailgun) Portable Railgun Round (railround) Nuclear Harpoon Ammo (nukepoon) Gatling Laser (gatlinglaser) Gatling Laser Charge Pack (lasercharge)
Dugong Mk4 (Captain Oddball's submarine)
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Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking in firepower and speed, so smart maneuvering is key. This sub specifically is modified by Captain Oddball Himself. It was found abandoned with its captain nowhere to be found and crew gone without a trace. Submarine was a multifunctional behemoth capable of fending itself and able to travel for weeks on end manufacturing its own supplies and fuel. Truly and odd sub... ----------------------------------------------------------------------------------------- Lore bits aside I modified the Dugong sub with some extra equipment. It has slight buffs all around to accommodate larger facilities. Major changes include: -New docking area at the bottom (can dock a sub if needed) changed position of coil gun ammo loaders to the armory so all the ammo is centralized and requires more teamwork to --keep everything going -O2 generator room was expanded to manufacturing -Captain Has a glass window to the reactor room to spot the electrician get zapped every 10 seconds -Improved performance of batteries (able to keep the sub going for longer but charge slower) -Due to extra junction boxes slightly decreased deterioration rate Priced at fair 12500 it does everything :P Its meant for private playthrough but feel free to use it :D ship is campaign ready and is a blast to play with 3-4 people EDIT: added pump to the bottom airlock EDIT (21.2.2021): added version Mk4.3 to work better with the update. kept the old one in case you find problems with the new one. EDIT (6.7.2021): added depth charge launcher, Replaced some storage in favor of crate storage, added combat diving suits, Improved durability of the power system, Moved around some things and added decorations, enjoy!
R-29-E Comet II
door 76561198183812391
R29-E COMET II After a long and storied service life, this R29 big rig has been overhauled many times, with the result of the latest rebuild available for you to see here. Nearly every system of this vessel has been rebuilt, entire hull segments were replaced, and many more components added. With a new paint job, and rechristened as the Comet, this premium vessel represents the pinnacle of coalition transport technology, capable of delivering any cargo or payload in good time to even the most treacherous and monster infested passages in Europa. ------------------------------------------------------------------------------------------------------------------------ General specs: Length: 56,70m Cost: 20K marks Crew: 5-9 people Max reactor output: 5200KJ Batteries rated for 2 minutes of operation Cargo capacity: 60 containers Railgun shell storage: 8 in ready rack, 18 in stowage ------------------------------------------------------------------------------------------------------------------------ Armaments Rear mounted flak cannon Front mounted upper coilgun Front mounted lower chaingun Rear mounted mining laser (no aiming possible) Front mounted automatic discharge coils Rear mounted deploy-able compact railgun ------------------------------------------------------------------------------------------------------------------------ Mobility: Maximum theoretical forward speed: 40 km/h Maximum practical speed without upgrades: 34 km/h Maximum descent speed: 16.8 km/h Maximum reverse speed: 16 km/h ------------------------------------------------------------------------------------------------------------------------ Drone: Equipped with the TC280 attack drone, the Comet is also capable of providing decisive firepower to combat diver crews when flushing out monsters nests. The TC 280 prototype comes standard with two low power chainguns, and two rocket launchers (flak cannons) for devastating attacks against both separatist scum and particularly bothersome wildlife. The controls for this drone are situated in the small extension below crew quarters, a periscope allows remote operation with a lever controlling docking and a button controlling the rocket launchers. Pressing left mouse button makes the drone move or fire in the direction of the mouse, double click to switch between firing and movement modes. ------------------------------------------------------------------------------------------------------------------------ Railgun: The hull behind the upper airlock has been extended, allowing for the installation of a deploy able railgun system. While it can only fire 3 shots, and must be retracted for reload, this functionality allows it to not get in the way of the preexisting flak cannon or docking port. Two controls next to it’s shaft in gunnery will allow it to deploy or retract. ------------------------------------------------------------------------------------------------------------------------ Operating the navigation systems: The ship is equipped with an advanced engine system and gearbox. The gearbox can be operated in both automatic and manual mode. The activation of the switch just above the status monitor turns on the automatic functions, otherwise the two buttons in the navigation terminal allow the captain to manually shift gears. This system allows for unparalleled mobility and excellent braking force, allowing the Comet to take advantage of long straight tunnel sections to quickly cover great distances. The third button of the navigation terminal controls a large mining laser installed below the ship’s hull. While it cannot be directly aimed, this device is immensely useful in shattering ice located in front of the vessel, allowing the Comet to blast past an icy restriction without slowing down. As a side note, it also occasionally proved very useful at incinerating large lifeforms. The laser slowly recharges leaching off ship power, and a status bar above the command seat displays it’s charge. A visual red indicator behind the seat will light up when the laser is ready to fire again. Next to the battery and discharge coil status screen is a lever which toggles battery power, the batteries can on average power the entire submarine for 2 minutes, though increased power usage may significantly reduce this number. Below the navigation terminal is a lever and two indicators. The R29 suffers from poor descent speed due to insufficient ballast volume, and the hull rebuilds of the Comet have made this problem significantly worse. To compensate for this, this lever will allow the ship’s airlocks to behave like ballasts, increasing the vessel’s descent speed. Neutral ballasts levels are also automatically adjusted. To further compensate for increased hull volume, an external ballast tank was also welded to the rear of the ship. (no maintenance required) -
Stormbringer
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The SRS-77 "Stormbringer" was developed by the Coalition for long-term reconnaissance missions in the most remote regions of Europe. In this regard, special attention was paid to the safety and comfort of the crew during their duties. The powerful engine and decent armament are balanced by the submarine's size and the extremely power-hungry reactor. Specifications: - Tier: III - Class: scout - Dimensions: 58x25 - Price: 30000 mk - Max speed: 25 km/h (descent - 11, ascent - 19) - Armaments: 2 coil guns, 1 railgun, 1 depth charge tube, 1 discharge coil, MRS - Cargo capacity: 10 crates - Production equipment: fabricator, deconstructor, medical fabricator - Recommended crew: 6-12 Features - Internal/external camera systems - Rooms and guns lockdown system - Ballast maintenance system - Multi-railgun system - Secured passenger compartment - Charging stations near airlocks - increased (х2) fuel consumption - Customizable counter - Lockup room
Blue Shark from Neurotrauma
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Нейротравма оказалась отличным, но слишком сложным модом для моего прохождения. Но без одного из предметов, который добавляет эта модификация, я своего геймплея не вижу. Теперь вы можете бесить своего друга, не опасаясь умереть от царапины, плавно перетекающей в отказ всех органов! Код и всё остальное было целиком взято отсюда: https://steamcommunity.com/workshop/filedetails/?id=2776270649 Neurotrauma turned out to be an excellent, but too complicated mod for my passage. But without one of the items that this modification adds, I don't see my gameplay. Now you can annoy your friend without fear of dying from a scratch that smoothly flows into the failure of all organs! The code and everything else was taken entirely from here: https://steamcommunity.com/workshop/filedetails/?id=2776270649
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