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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

NT Symbiote + Improved Husks Healing Patch – Barotrauma Mod

NT Symbiote + Improved Husks Healing Patch

door 76561198017710962

Adds NT Symbiote healing of Neurotrauma afflictions for Improved Husks' symbiote (also enables zealot robes healing if NT:S isn't enabled). Thats it! Thanks to Ma'am for making NT Symbiote and husk with NT fun. Load order: 100% lua so load order doesn't matter. Just requires Neurotrauma & Improved Husks. Featrues: - If character has symbiotichusk (or zealot robes + husk infection/symbiotichusk) heal some NT afflictions. - Fixed an issue from NT:S where it couldn't heal an arterialcut on the head. - When in stasis (only with Symbiotichusk) it has a 5% chance to also fix dislocations. - Works with or without NT Symbiote (doesn't include any of the surgery or calyxanide overrides) My prvious attempt at this with ended up having a much wider scope because I'd wanted to avoid simply copying the NT Symbiote code (which made for a headace and messing with the vanilla symbiote). I'll eventually remake those into a simpler single mod that balances all of the NT Symbiote and Improved Husks conflicts together without touching vanilla symbiote.

221 downloads Details →

DynSubmarineScriptInj

door 76561198321491331

The DSSI plugin allows for the dynamic loading of Lua scripts externally within the game, aimed at customizing gameplay. The script file names and directory requirements must match those of the submarine files. At the start of a round, DSSI parses the submarine and loads the corresponding script. DSSI provides dedicated hook functions, which are automatically unhooked upon round end. https://github.com/zhu-rengong/Barotrauma-Mod-DynSubmarineScriptInj

286 downloads Details →
Hyperion – Barotrauma Mod

Hyperion

door 76561198178268613

BASIC INFO: Tier: 3 Class: Scout Armaments: 1 Railgun, 2 Coilguns, 1 Hardpoint - Powerful, easy to use discharge coil system. Crew: 4- 10 Widely used as an exploration vessel by the Coalition due to it's speed and sensor equipment, the Hyperion is a high tech vessel equipped for the more dangerous biomes of the Eye. Slightly lacking in weapory compared to other submarines of it's class, an astute captain will make use of the Hyperion's discharge coil system to protect blindspots and stave off large swarms of enemies. The Hyperion is a quick Tier 3 sub intended for small to moderate crews. It is packing less weaponry than other Tier 3 submarines, but this can be compensated for by skillful use of it's 3 discharge coils, which can all be operated from the same periscope without ever clicking a button. It also features an information screen in the bridge that shows essential info, and 3 different extra information settings than can be chosen between, that being speed info, time spent on sub, and reactor fuel remaining.

234 downloads Details →
Husk eggs regeneration tweak – Barotrauma Mod

Husk eggs regeneration tweak

door 76561198082499465

A tiny tweak that solves one really annoying developers' oversight by making husk eggs recover their condition over time (1% of condition per ~30 seconds) after being damaged (but not destroyed) by explosives/fires and become actually usable in crafting. With this fix you can safely kill husks with grenades/explosive ammo without getting a bunch of useless uncombinable and unsellable items. Now how I love doing developers' job!

243 downloads Details →
Passive Sonar Array [Vanilla] – Barotrauma Mod

Passive Sonar Array [Vanilla]

door 76561198025043368

Turn on the Relay and give it power to see enhanced passive sonar signals on the Nav Terminal and Sonar Displays. The Passive Sonar Array's lights turn on when it has power; it won't work without power. Recommended installation is connecting a Nav Terminal's Custom Button #1 to toggle_state on the Relay. The oscillator frequency controls how often the sonar blips. -Crazy Ivan

231 downloads Details →
Intelligent repair module of outer armor – Barotrauma Mod

Intelligent repair module of outer armor

door 76561198389045106

Automatically detect the safety factor of the cabin and activate the device when the cabin seeps to 100% and permeates the deep-sea water pressure.

203 downloads Details →
FBI Special Agent Uniform – Barotrauma Mod

FBI Special Agent Uniform

door 76561198261887223

To whomever it may concern, my nuts itch

133 downloads Details →
Safety Subs prison sub wreck – Barotrauma Mod

Safety Subs prison sub wreck

door 76561198004235292

The results of what happens when some clowning Eropans steal Safety Subs property. This wreck is from a still in development prisoner transport vessel. S.S.Corp Made haste to dispatch an Evicter. Though battered and rusted The wreck is mostly in tact and still sealed air tight, however there were no survivors among the crew of thieves. (The playable double sub this wreck is made from is nearly ready for play testing at the time of posting this wreck version) + Both a regular and Thalamus wreck + Valuable loot at a high risk + Many enemy spawn points. Be prepared especially if it's a thalamus + No hull gaps or breaches unless you make them, enter a dry wreck through it's airlocks + Top docking port is powered to a few lights on board. If your sub supports a powered bottom docking port you can go in dry + An ID in this wreck grants full access to all doors and containers in any Safety Sub Corp creation (careful who you let get their hands on this if you use any of my subs)

194 downloads Details →
Bravo Pod – Barotrauma Mod

Bravo Pod

door 76561198278663698

By Campbell. Attack pods. Switch on the power with the swtich at your feet on the battery. Wear a suit. Pilot on AUTOPILOT on MAINTAIN POSITION. Misc buttons are on the top and bottom; used for docking and transfering power. Enjoy.

156 downloads Details →
M.O.N.K.E. power suit – Barotrauma Mod

M.O.N.K.E. power suit

door 76561198175484589

M.O.N.K.E Medical Powered suit, M.O.N.K.E Tank, M.O.N.K Power Cell, M.O.N.K Stun Baton, BABOR Suit My main inspiration for this mod was T.I.T.A.N suit mod. I'm not gonna update this mod for a while... or ever again, so it will break and get more bugged as devs update the game. Feel free to fix it yourself if you have the sanity to edit my code or just remake it from scratch.

175 downloads Details →
Gotta go fast (submarine for achievement) – Barotrauma Mod

Gotta go fast (submarine for achievement)

door 76561198263346054

A good starting submarine that is very fast. It's not very useful for much but is capable of earning the gotta go fast achievement when used in combination with the campaign seed 3PkXgFgy.

178 downloads Details →
Immersive Repairs汉化补全 – Barotrauma Mod

Immersive Repairs汉化补全

door 76561199623640221

Immersive Repairs的补充翻译

348 downloads Details →
From the Dark no siluet patch – Barotrauma Mod

From the Dark no siluet patch

door 76561198962292294

Patch for my mod that removes the siluet, because some people said it doesn't fit well with other creatures

305 downloads Details →
Husk Regen Coma – Barotrauma Mod

Husk Regen Coma

door 76561199031226079

Husk symbiosis now makes it that when you go into a critical state you slowly regenerate Version were both types make you go into a regen coma is now here https://steamcommunity.com/sharedfiles/filedetails/?id=3087928865

221 downloads Details →
[逆戰]黑金榴彈砲[OP] – Barotrauma Mod

[逆戰]黑金榴彈砲[OP]

door 76561198412031281

孕妇·米娅·SAMA委託製作 改動內容之後再加吧 黑金榴彈砲:黑金剛肩扛的聚能式榴彈發射器,可一次打出彈幕式的榴彈,造成片區式的殺傷面。 能夠使用多種類型的彈藥(榴彈、榴彈彈倉、燃料棒、原版電磁槍彈藥、 More Ammunition電磁槍彈藥、EK電磁槍彈藥、EK自動加農砲、EK微型SSL彈藥、EK小型SSL彈藥、EK中型SSL砲彈、EK異星步槍彈夾。 為原版的40mm榴彈、40mm震撼榴彈、40mm迷你核彈、40mm酸液榴彈增加彈倉(黑金榴彈砲專用)及其對應的無限彈倉 40mm 治療榴彈:榴彈發射器彈藥。 由神秘技術製成,可生死人肉白骨,亦可將死去之人復活。 及其對應的彈倉和無限彈倉 40mm EMP榴彈:榴彈發射器彈藥。可以造成EMP傷害,破壞範圍內所有的電氣設備。 及其對應的彈倉和無限彈倉 40mm 燃素榴彈:榴彈發射器彈藥。含燃素成分的榴彈,小心使用。 及其對應的彈倉和無限彈倉 彈倉價格為正常彈藥的5倍價格,無限版的價格為正常彈藥的200倍價格 修改原版的道具 榴彈,增加爆炸火光特效(實際上是一圈沒有傷害的爆炸) 震撼榴彈威力加強,消除傷害(防止被當成攻擊) 酸液榴彈,持續時間大幅增加 支持語言:簡體中文、繁體中文 PS:這模組屬於比較逆天(OP)的模組

272 downloads Details →
11-iv3, the drone mothership – Barotrauma Mod

11-iv3, the drone mothership

door 76561198001304537

---11-iv3--- Co-op Edition Quick summary of this submarine This submarine is using drones to attack hostile units instead of having installed weaponry on board. It is heavily Co-op oriented, as controlling the drones and the submarine at the same time is impossible by one player. The core idea behind the construction is a Mothership which is protected by patrolling drones around it. Crew also have to use drones carefully, as they are not invincible, repairs will be needed.

233 downloads Details →
Buzzard – Barotrauma Mod

Buzzard

door 76561198008359356

Buzzard is a T3 attack submarine, capable of taking out anything if piloted correctly. OR sink like a rock to the abyss if not. IMPORTANT: If you're using the Performance Fix mod, you should add "relaycomponent" (without the ") to the client and serverside high priority list in the settings. It is needed for the nav terminal controlled chaingun to work. Alternatively, you could rewire it to work with the railgun periscope (with a button, a not component and 5 wires) for easier use. T3 Attack submarine Cost: 45000mks Cargo crates: 24 Hardpoints: 2 large, 2 small Additional weapons: fixed single-shot railgun, fixed nav terminal controlled chaingun Nav terminal controls: discharge coils, nose turret toggle, nose turret trigger Horizontal speed: 21-44 kmh (with upgrades and talents) Vertical speed: +18, -13 (-16 with stabilize sub on) - Pressure sensitive fixfoam dispensers, switch can be activated in the command room. If any of them fires, a light flashes in the signal reset alerting you to look and change for one (a light will flash above the dispensed fixfoam grenade). After you swapped out the fixfoam, the signal reset button resets the lights. - Stabilize sub turns the lower docking port to an additional ballast. - You can switch with a button wich docking port you want to use. - Armory is not keycard coded, so think what weapons you want to display. - It has 2 fabricators and 2 deconstructors. - Main ship controls are exposed as relays, so you can change around some wiring if you want to (both good and bad intentions), and the nose turret has exposed controller relay if you want to rewire it to a periscope. Ask engineer to do it to not mess it up.

206 downloads Details →
Nanite Integration CN – Barotrauma Mod

Nanite Integration CN

door 76561198096048135

纳米集成的汉化包,需要安装原mod。 鬼佬都取的什么怪名字,查都查不到。 翻不通的或者直译很怪的一律重新命名了,使其意思更加直观。 有点私货,但不影响使用。 这是我第一次做翻译mod,欢迎指错。

171 downloads Details →
Resource Stacks – Barotrauma Mod

Resource Stacks

door 76561198027323474

Makes many raw materials stack up to x32.

198 downloads Details →
Alpha Pod Mk2 – Barotrauma Mod

Alpha Pod Mk2

door 76561198278663698

By Campbell. Pirate version

153 downloads Details →
Emperor Class Battleship – Barotrauma Mod

Emperor Class Battleship

door 76561198004468758

The new version can be found at https://steamcommunity.com/sharedfiles/filedetails/?id=2184038568 One of the largest fleet battleships, and most devistating, the Emperor Class Battleship can devistate even the largest of Xeno threats. Featuring Tripple firing railguns along its underside, 4 bomb bays, a railgun on the nose and helm, and six batteries of guns on both the port and starbird. Any threat that faces the Emperor head on will be met with unmatched firepower. While the engines can be be problematically weak, the entire ship is double coated with armor. -------------------------- Based on the Warhammer 40,000 Gothic Fleet Armada capital ship, the Emperor Class Battleship is beyond measure in the 40k universe. The ship is just as massive, requiring a large crew, around 10-15 depending on your skill. For those who used my 40k cruiser, you'll see much of the design is the same, and I'll continue to add in the traitor mission options as well as some quality of life engineering. The ship has been tested to be extremely powerful in not just firepower, but mobility as well. I was unable to hit a max speed due to level design, but expect to be able to hit 100 x axis speed without issue, and around 40 on y. There are 2 reactors and 6 engines for an absolutely insane thrust. Not only does this just let you get doped up on speed weed, but with the addition of the traditional Imperial ramming design, even Leviathans are not safe from being cut down by the ship and a sturdy wall. Gun batteries are doubled, and trippled on the rear, allowing for much heavier firepower at the cost of accuracy. Bridge weapons are kept close together and linked to 2 batteries to reduce waste. All the electrical boxes are now condensed to a single room for ease of repairs, meaning you can now have a smaller repair team and get a few more gunners. The Security room now not only has the brig contained for their room, but also a weapons room. The only way in is to get the password. The hint being it's based on a very well known figure in the 40k community. All other weapons available are non-lethal to prevent abuse and griefing in such a large player ship. Finally, what Emperor Class Battleship wouldn't include a delivery system to get melee directly into the heart of enemy ships? This was a mod of a drop pod escape pod, but has been reinforced and made into the devistating boarding torpedo. Thats right, ship vs ship combat has gotten a lot more interesting with the ability to take up to 3 torpedos on the attack. These escape pods have the ability to absolutely destroy ship armor and hull, allowing for the torpedo to bury itself several layers into enemy subs before deploying the boarding party. As promised in my previous ship upload, with the new updates, new missions, new difficulty, etc. We would need a new class of ship. One that won't fail the Emperor.

162 downloads Details →
BaroRoyale- 2Fort – Barotrauma Mod

BaroRoyale- 2Fort

door 76561197972304766

Ever want to skip the sailing and just kill your crew? Well inspired by the Team Fortress Map, 2Fort is a Team Deathmatch "sub". The crew spawn on opposite ends in a room loaded with uniforms and harpoons, they must battle to survive! TEAM 1: Engineer, Security, & Assistant TEAM 2: Mechanic, Captain, & Doctor NOTES: This is the first in a series of "BaroRoyale" team deathmatch maps I plan to create. Also I only suggest running this with an admin present as it's an odd way to play the game.

140 downloads Details →
ЭИК Донжон (ERC Donjon) Торговое дополнение – Barotrauma Mod

ЭИК Донжон (ERC Donjon) Торговое дополнение

door 76561199130445445

Неофициальное дополнение для "ЭИК Донжон". Добавляет лавку торговца spawnitem medival_merchant cursor с возможностью обмена монет, покупки и продажи товаров Расчет стоимости сделан следующим образом: Если взять за условия что: 1 кусок меди = 25 медных монет 1 железный слиток = 25 железных 1 кусок злата = 25 златых монет 100 медяков = 10 железных = 1 златая --------------------------------------------- Добыча 1 валуна требует: 300 секунд 35 голода Условная ценность валуна (только по меди и железу) = 5 медных и 1,7 железных монеты = 48 медных монет. Пускай остальные ресурсы (кремнезом и уголь) пойдут на амортизацию беготни и времени крафта мотыг округляем до 50 медяков за 1 валун Итого, предположим: 300 секунд труда = 25 медяков / 1 медяк = 12 секунд 35 голода = 25 медяков / 1 медяк = 1.4 голода ----------------------------------------------- Добыча 2 досок требует: 90 секунд = 8 медяков 1.6 голода = 1 медяк Итого = 9 медяков на 2 доски ----------------------------------------------- Хлебушек: 4 штуки из 1 мешка муки Итого: Время затраты только на крафт 260 секунд 10 зерневок Суммарное утоление голода равно 60 21 медяка за времязатраты 42 медяка за питательность 1 буханка = 15 медяков 1 мешок муки = 49 медяков 10 зерневок = 42 медяка -------------------------------------------------- Конечный расчет стоимости продажи выводится исходя из худшего расчета (плохой верстак, недостаточный навык) Конечный расчет стоимости покупки выводится из лучшего расчета (лучший верстак, достаточный навык) Таким образом, задается минимум и максимум цен между которыми игрокам будет выгодно торговать между собой, не позволяя им необоснованно демпинговать цены больше определенного уровня Первый мод в жизни, очевидно есть недочеты и переизобретенные велосепеды, принципиально не использовал <Override/> избегая проблем совместимости и актуальности обновлений. До тех пор пока оригинальный мод сохраняет свои идентификаторы, магазин (в теории) должен сам подстраиваться

371 downloads Details →
Apogee至高点-级 特装 巡洋舰 – Barotrauma Mod

Apogee至高点-级 特装 巡洋舰

door 76561199797290368

在木卫二的冰盖深处,一支科考队从一片异常扭曲冰盖中发掘出了一艘冰封多年的舰船,由于损坏严重加上长时间的侵蚀,内部结构已完全损毁,无法确定其来历,只有外壳上深深刻印的 至高点-级 清晰可辨。人们发现它似乎并非潜艇,其高密度的外壳似乎是针对来自恒星的辐射而设计的,而其媲美异星构造的硬度使其能以扁平的外形抵抗木卫二的水压,在工程师的精心改造下,这艘舰船以潜艇的的身份迎来了第二次生命。 这是作者按照《远行星号(starsector)》中至高点-级 巡洋舰所设计的潜艇,由舰艇贴图经AI清晰化作为背景设计外壳,无复杂系统,对性能开销较低。 具体参数: items(物品数):532 无加成最高航速:26.5/48.4(安全协议超驰) 最高浮沉速度:19.0/23.6 船壳血量:外200内300 载货:48箱 炮塔配置:大型炮塔*5 小型炮塔*3 默认炮塔配置:轨道炮*2 破片加农炮*2 脉冲激光*2 双管电磁枪*2 连射炮*1 无电磁线圈

331 downloads Details →

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