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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Apogee至高点-级 特装 巡洋舰 – Barotrauma Mod

Apogee至高点-级 特装 巡洋舰

door 76561199797290368

在木卫二的冰盖深处,一支科考队从一片异常扭曲冰盖中发掘出了一艘冰封多年的舰船,由于损坏严重加上长时间的侵蚀,内部结构已完全损毁,无法确定其来历,只有外壳上深深刻印的 至高点-级 清晰可辨。人们发现它似乎并非潜艇,其高密度的外壳似乎是针对来自恒星的辐射而设计的,而其媲美异星构造的硬度使其能以扁平的外形抵抗木卫二的水压,在工程师的精心改造下,这艘舰船以潜艇的的身份迎来了第二次生命。 这是作者按照《远行星号(starsector)》中至高点-级 巡洋舰所设计的潜艇,由舰艇贴图经AI清晰化作为背景设计外壳,无复杂系统,对性能开销较低。 具体参数: items(物品数):532 无加成最高航速:26.5/48.4(安全协议超驰) 最高浮沉速度:19.0/23.6 船壳血量:外200内300 载货:48箱 炮塔配置:大型炮塔*5 小型炮塔*3 默认炮塔配置:轨道炮*2 破片加农炮*2 脉冲激光*2 双管电磁枪*2 连射炮*1 无电磁线圈

331 downloads Details →
RuyiLuaComponent – Barotrauma Mod

RuyiLuaComponent

door 76561198321491331

​Introduction​ The mod has numerous code snippets from MicroLua by Matheus The mod allows you to scripting in Lua for new circuit component, which offering ​32 I/O ports, enough to replace many complex vanilla circuits. The lua component is ​lightweight, has high-performance, supports ​hot-reloading, event-driven, and detailed error logging. The script runs on both the server and all clients, like vanilla logic components. You can check out Code Examples and User Manual in the discussion section for more details. Advanced techniques - Press move keys to control the submarine's movement ​Dependencies​ Both the server and clients must have the following mods installed: - Lua For Barotrauma - Cs For Barotrauma ​Technical Foundation​ The mod is built upon ​Lua for Barotrauma​​ and follow to ​MoonSharp-compatible Lua 5.2​ standards. You can check the official Moonsharp website for related documentation: - Differences between MoonSharp and Lua - Additions to language standard library - Standard Library Progress Cybersecurity Statement In Multiplayer For clients, each RuyiLua component creates a separate sandboxed script that removes the following APIs to restrict script access to the system: - Methods in the "os" package except those listed for OS_Time - Methods in the "io" and "file" packages - Load-related methods: "load", "loadsafe", "loadfile", "loadfilesafe", "dofile", and "require" Furthermore, MoonSharp Lua interpreter prohibits Cross-Script Access to private resources, including dangerous APIs such as "​File", "​Hook", "​dofile", and "​loadfile​" provided by LuaForBarotrauma's primary script. This nearly eliminates potential malicious act by users. However, these restrictions do not affect access to common game objects such as ​Character, ​Item, ​Entity, ​Outpost, ​InputType, etc. APIs for these game objects are provided in the mod installed folder: ...\RuyiLuaComponent\Sandboxing\libs\ And, it cannot be ruled out that a malicious host might execute infinite loop code and bugs to crash your game program, or counterfeit this mod. ​For server hosts, Each RuyiLua component runs on LuaForBarotrauma's primary script, which offers more possibilities but also introduces security risks. I strongly recommend keeping the RuyiLua component’s AllowInGameEditing setting ​false​ (the default value). This prevents clients from editing the component’s code and uploading it to the server for execution. In Singleplayer I can't guarantee anything, just please only use mods you trust! Project Repository - Github - Gitee

311 downloads Details →

BaroPlus (Reduced)

door 76561198169960054

Had to upload this to the workshop to make it easier to download. Edited version of the BaroPlus (Open) mod.

200 downloads Details →
DugSuk – Barotrauma Mod

DugSuk

door 76561198153285661

i made this at like 3am i am in mental anguish funny vehicle goober tube habve fun!!!!!!!!1!! :)))

298 downloads Details →

Fxck piezocrystal

door 76561198002738342

312 downloads Details →
Chrysalis – Barotrauma Mod

Chrysalis

door 76561198308221882

The Chrysalis has been designed after the Monarch. This vessel has learned from the experiences of the Monarch and Monolith to deliver the veneral Queen of Europa. This lumbering beast has been up-gunned, up-armored, refitted, and signifcantly up-priced. There is very little which 'Queen' Chrysalis fears, and certainly not even the cold depths of Europa can rumple her thick skin.

123 downloads Details →
AnimEuropa - Alternative Sprites – Barotrauma Mod

AnimEuropa - Alternative Sprites

door 76561198109986531

Alternative sprites for the AnimEuropa mod, utilizing the files included in the original. Slight edits were made to the female body.

215 downloads Details →

Playable Human Guppy

door 76561198398545904

Behold... Perfection Guppy Human Advantages: 1. Completely resistant to pressure and water 2. Immune to husk 3. Can swim faster than the average hooman 4. When your crew inevitably sinks into the abyss and dies of pressure, you'll still be alive lul Disadvantages: 1. Has nearly HALF the health of a human, making them susceptible to practically everything from overdosing easier, getting drunk easier (Bonus for me), to getting killed easier (4 headshots to a human to take them out, 2 for a guppy), however I guess this also means you could heal them faster? Inconclusion: Guppies are best if you wish to play dark souls in baro, also they're really good explorers/divers and would also be great flood fixers. Also because of their resistance to pressure/water you can wear better armor without the restriction of a diving suit !Btw Mod works in campaign so that's cool! The Human Guppy is from this amazing mod made by a very handsome individual: https://steamcommunity.com/sharedfiles/filedetails/?id=2909716869 BIG Credits to this guide here for making this mod possible: https://steamcommunity.com/sharedfiles/filedetails/?id=2866003542 Credit to Laserman for the Guppy Human Body Sprite!

153 downloads Details →
Pinas – Barotrauma Mod

Pinas

door 76561198261282784

tags: dick, penis, cock A secret mock-up of Europe's first vertical transport submarine of high mobility. The greatest Soviet engineer (in translating, the joke was destroyed, get what happened) Gennady Zhiguli had a hand in this project. Also, the popular American streamer IShowSpeed made references to this submarine more than once. The submarine has a large cargo hold relative to its dimensions, located in the trunk of the structure, as well as a good armament with a charging coil. For the first time in Europe, the technology of finishing the body with double metal was used. The docking port is located separately in the "head" of the submarine, so that in case of an unexpected strong impact on the berth of the outpost, the energy is extinguished through the entire hull of the submarine. Submarines of the "Pinas" line have many design features. At least - our revolutionary wiring. But don't be afraid, everything works. An exceptional feature of the Pinas model is two large tanks of ballast pumps made in the form of tanks or popularly "balls", thanks to which the submarine can descend and ascend very quickly in space. Also, the vertical hull itself has a positive effect on the change of position along the Y axis, unlike horizontal submarines. Military experiments have shown unexpected effectiveness against the monsters of the abyss: The Latcher, even if it completely absorbed the submarine, but died a couple of hours later. The autopsy of the creature showed an "emotional breakdown" from the (this joke is generally untranslatable, but is it worth explaining to someone why Latcher died?). Neon signs in ballasts were left by Jupiter scoundrels who recently vandalized this layout. The result: an extremely mobile submarine capable of quickly transporting a lot of cargo for 15k (mainly nitroglycerides). A crew of no lower than "Profi Zion Anal" is allowed on this submarine.

241 downloads Details →
HMS Trident – Barotrauma Mod

HMS Trident

door 76561198048640937

Heavily Inspired by Gato Class Revamped https://steamcommunity.com/sharedfiles/filedetails/?id=2798217062 A lot of the internal design and arrangement are based from Gato class HMS Trident Based on WWII British T-Class Submarine, refitted and adapted for Europa exploration. Armed with 2 Railgun (Front and Back), 4 Coils (2 on Top, 2 Below) Additional 3 hardpoints on top and 1 hardpoint below. Simple and straightforward Submarine, because i can't do fancy wiring yet to include advanced stuff lol. Should be AI Friendly, tested in single player and Co-op, no problem so far... There several extra cabinet disguised in boxes like under the Fabricator or tool racks (copied from Gato class) Also has 3 cameras that can be accessed using the monitor beside the nav panel. A little bit of inconvenience on the top docking port, since it's also an airlock, it takes an extra click to open when you're docked on outpost.

234 downloads Details →
Vanilatic Ballance Armory - Large backpack – Barotrauma Mod

Vanilatic Ballance Armory - Large backpack

door 76561198969322231

recommend mod list ------------------------------- VWA - large backpack Vanilatic wepon armoy --------------------------------- backpack item contain 9 > 20 There may be errors gain about backpacks. But please ignore it. Recommend to singleplay user.

195 downloads Details →
Avenus III – Barotrauma Mod

Avenus III

door 76561198424102618

MAJOR RETROFIT UNDERWAY Avenus III will be removed from the workshop once its successor is published. After 1 month this workshop item will be removed. Estimated time for the publishing of the successor submarine will be by mid July Part of the Andromeda Series the Avenus III is a replica of the Avenus. The Avenus III is a well rounded shuttle capable of getting fresh submariners to their submarine under any circumstance. It is well equipped to support a main submarine and is able to act as a support vessel. Currently the Avenus III has gone through one test trial and may have minor problems such as the command and battery room when flooded having multiple hulls may not flow properly. So if you have a solution feel free to let me know. If you do like this submarine please give me a thumbs up, if there is an issue with the submarine you are using please comment down below and I will fix it as soon as possible. Furthermore, if you have any requests feel free to ask me and I will try my best to work on it as soon as possible.

127 downloads Details →
Silly Anomalocaris – Barotrauma Mod

Silly Anomalocaris

door 76561198050031088

he be very silly :3 includes: - one shrimpy boi that can swim and protect you if you get hurt. anomalocarides make for great adventuring companions, but do be aware they're really silly sometimes and they can just not follow you into the airlock- - a peculiar fossil that you can buy wherever you can buy pet eggs. pour saline on it and a friendly anomalocaris will appear! warranty void in the following events: failure to feed the anomalocaris; anomalocaris taken outside the submarine; questioning the size of the anomalocaris. todo: improve eating animation, reduce their silliness that sometimes leads to them being forgotten outside the submarine

394 downloads Details →
CraftersBots – Barotrauma Mod

CraftersBots

door 76561198420730551

A low quality mod to fix one of my problems A mod completely useless since bots recipes are unlocked for everyone Works in solo and multiplayer

326 downloads Details →
Rockgrub – Barotrauma Mod

Rockgrub

door 76561198822271030

-{Scout Submarine} Recommended crew size - {1-3} Recommended crew experience - {Intermediate} Dismentions - {18x10} - Cargo - {4 Crates} - Price {4,000 mk} Weaponry - {Coilgun} - {Coilgun} - {Discharge Coil} - {Discharge Coil} Peculiarities of Balance Drain System - 450 kW - 3 Pumps Life Support - 1120 kW - Diving lockers, Oxygen Weaponry - 1000 kW - 1 Supercapasitor Ballast - 500 Kw - 1 Pump Engine - 3500 kW - 1 Engine

253 downloads Details →
U96 – Barotrauma Mod

U96

door 76561198097778830

submarine based on nazi Uboat U-96

301 downloads Details →
[Jucorx] Symbiont – Barotrauma Mod

[Jucorx] Symbiont

door 76561198810513483

This MOD provides a series of organs.

233 downloads Details →
NS. Argus Corvette – Barotrauma Mod

NS. Argus Corvette

door 76561198169543648

The Argus is a old warsub, and one of the first to be used in the colonization of europa. It famously was one of the first submarines to ever find and report a endworm, even if it didn't survive to tell the story However in a recent expedition to the abyss, it's wreck was found and brought back to the surface, and now, restored to its former glory, the NS. Argus is once again sailing the great sea. Notable characteristics: - Double coilguns - A railgun that is triggered by the navigation terminal at the bridge - A way to lock the gunner pods in case of breaked glass (though that would never happen) - Fabricator, Deconstructor and Medical fabricator Patch notes Patch 1.1 - first patch, heck yeah, feels weird to type this, but anyway - Changed Deterioration values on circuit boxes, now they shouldn't all break at the same time - Lowered the large bilge pump, well, pump rate - Re-added a "ceiling" on the cargo room, you can't see outside the sub through it's shell anymore (dunno why it disappeared all of the sudden - Removed unecessary double walls at the ballasts - Note: some other double walls are still present, i haven't removed them since it would take too much work moving wires, adjusting hulls, and adjusting the gunner pods accordingly (plus i think it was ugly without them, sorry!) - Removed the Nuclear depth charges, that was a mistake... - Added clown suits. Somewhere "loose" - Updated localization files - Removed redundant submarine files in the mod Patch 1.2 really really small change, but a significant one -Reinforced all glassses in the submarine with the Better glasses mod (the glasses now are a bit darker and, well, slightly weird, but thats a good price for 180hp for glasses) And thank you! we got this sub to the workshop main page! Thank you so much!

132 downloads Details →
The Abon – Barotrauma Mod

The Abon

door 76561198043911856

Abon is a light rescue submarine. Highly agile, it sacrifices comfort for performance. It sports 2 well placed coilguns for defense. Recommended crew: 3-5 Features: Top speed 24 kmh 2 Wide angle coilguns 2 Airlocks + Docking hatch 1 Bilge pump covers entire sub Ballast directly under junctions Distributed Diving Suits across sub in case of breach "Demolition" toolbox for attacking Tactical engine placement Well stocked armoury Comes loaded with exploding, piercing, and physicorium coilgun ammo! PLUS a nuclear railgun shell. Credits: Workingjoe for RGB Assemblies https://steamcommunity.com/sharedfiles/filedetails/?id=2171824764 User Reviews: "Cute Looking... Functional... Great Gameplay" - Arc "belongs ... on the sea floor" - Kendris "...wouldn't really call it playable" - Rain Dreamer "I hate this sub" - Rebecca "The Abon is cursed" - Jarin "So many design flaws that it all has to be on purpose" - Mr Pickles

194 downloads Details →
The Dauntless [NEW FRONTIERS READY] – Barotrauma Mod

The Dauntless [NEW FRONTIERS READY]

door 76561197993669183

NEW FRONTIERS READY The Dauntless "The Dauntless", this ship is a go-to for the Mercenaries with an itch for the deep. With its double-plated hull, it provides many divers with that much needed time to get over and fix a breach while others mann the firepower she's packin'. She's a beauty too... stylin'. Simple but effective for the task. But lookout, her weakpoint's topside, over near the airlock and docking hatch. The bilge room below the reactor can become a pain too. Nevertheless, she's well equipped and Depth Awaits any who take her for it. Light Switch Is in the back of the ship, in the Junction Room Ship will hold your hand in the beginning, but only until you need to begin crafting or buying supplies Features: - x4 Coilguns - x1 10 Shot Railgun w/3x Nukes & x3 Standard Rounds (Rear, in stowage) - x2 Up-Armored hull (Count the outside most exterior with the beams included, that'd make x3) - Atmospheric lighting - Control over circuits for non-essentials - Backup Power (From Nav Terminal) - Lots of supplies - Garbage Chute - Tons of ammo to begin with - x2 Discharge Coils (Use Nav Terminal) Captains Discretion - Authorized Access Only Rooms, w/Proper Class (ie. Captain & Security) - Medical Fabber, Standard Fabber & Deconstructor - Lots of Stowage / Storage Space utilizing tool boxes inside cabinets and crates with crate shelves

173 downloads Details →
NT Pharmacy Reborn – Barotrauma Mod

NT Pharmacy Reborn

door 76561199026267797

NT Pharmacy Reborn A ground-up reimagining of NT Pharmacy: craft pills with any composition you want, no fixed list of "approved" ingredients. The Apothecary reads every item's real data straight from the game and works out on its own what qualifies. Full guide (exact numbers, strength curves, every mechanic): Nice2Live.github.io/nt-pharmacy-reborn What it is The original idea — craft a pill with any effect — is still here. But there, ingredients had assigned roles: base, binder, active substance. None of that exists anymore. On load, the mod scans every item currently in the game (vanilla chemistry, Neurotrauma, anything else an active mod adds) and works out for itself what has a real medical effect, what recipes exist, and what can substitute for what. - Any item with a genuine self-use medical effect can go into a pill — not just items someone hand-picked in advance. - New ingredients and recipes from other mods are picked up automatically — no NT Pharmacy Reborn update required. - Missing something? The Apothecary quietly substitutes a suitable replacement instead of refusing to craft. How it works The Apothecary (the old ChemMaster) is the same machine as before, with its own interface: 12 active-ingredient slots plus base, coating, dye, and an output slot. Drop items in — it reads their real data, assembles the resulting effect, and works out the batch's strength. Finished pills can be: - eaten directly, like any other pill; - stored compactly in bottles — three tiers, basic through advanced; - loaded into an auto-injector — 3 slots of 3 pills each, for fast use on yourself or someone else mid-fight; - checked with the PAU (pill analysis unit) — non-destructively, it reports a stack's real composition. Dependencies - Lua For Barotrauma (LuaCsForBarotrauma) — required, the mod won't load without it. - Neurotrauma (original or its C# fork Neurotrauma CS ) — optional, but the mod really opens up with it installed. Load order: if you're playing with Neurotrauma, load NT Pharmacy Reborn below it in the mod list, or the compatibility layer won't detect it. Compatibility - Works with any mod that adds items with real effects — no per-mod support needed. If an item applies a self-use Affliction/ReduceAffliction effect or takes part in a Fabricate recipe, the Apothecary picks it up automatically. - Neurotrauma — both the original and the Neurotrauma CS fork are supported, through a built-in compatibility layer. - Incompatible with the original NT Pharmacy — don't run both at once. Bugs & feedback Found a bug or have a suggestion? Open a GitHub issue: github.com/Nice2Live/nt-pharmacy-reborn/issues

430 downloads Details →
The Great War Tweaks – Barotrauma Mod

The Great War Tweaks

door 76561198839263000

(Note: For some reason the game randomizes your map so if you don't see a smg, or mg at your spawn it has generated the wrong map re generate it. If you want a proper fix i have it at the bottom of the description) Tweaks the maps so the maps work properly and you don't get stuck on the table in town; also expands the maps slightly. Guns added: Machine guns (use regular hmg ammo): MG42 (Ik its not ww1 but it is cool) Chauchat Submachine Guns (use smg ammo): Hellriegel M1915 OVP 1918 Secret gun: Trench Sweeper (full auto fictional shotgun i added for flavor) Okay to fix this problem your going to need to go to C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\3536468660 Then open filelist.xml and cut out: <Submarine file="%ModDir%/ Town.sub" /> <Submarine file="%ModDir%/ Trenches.sub" /> <Outpost file="%ModDir%/ Town.sub" /> <Outpost file="%ModDir%/ Trenches.sub" /> Okay next we have to do bascily the same but with barotraumas base files go to: C:\Program Files (x86)\Steam\steamapps\common\Barotrauma\Content\ContentPackages Remove this from vanilla.xml (This won't damage the normal game, just outpost pvp so if you plan to load that verify your files or manually add it back) <Outpost file="Content/Map/Outposts/PvP_RaateColony.sub" /> <Outpost file="Content/Map/Outposts/PvP_KattenbergOutpost.sub" /> <Outpost file="Content/Map/Outposts/PvP_AlienRuins.sub" />

271 downloads Details →
DetectablePlantsAndFasterGrow扫描外星植物+野蛮生长 – Barotrauma Mod

DetectablePlantsAndFasterGrow扫描外星植物+野蛮生长

door 76561199215607812

1.声纳控制台在升级监控系统后可以像扫描矿物一样扫野生植物(自带矿物监测就不用升级),扫描距离不变,约100米。手持声纳及其他的原版声纳装置都可以。 #推荐和超级探测声纳一起用,测试过可以兼容,应该。记得此mod放超级声纳上面。https://steamcommunity.com/sharedfiles/filedetails/?id=2151428187&searchtext 2.提高了五种作物的生长速度与结果速度五倍,那么代价是什么呢! 脱水!植物五倍脱水速度。浸泡!浸泡海水速度翻倍。如果需要长时间让作物保产,就需要频繁浇水。(当然我认为的最佳选择就是在需要的时候就种几株,此时注意浇水和使用化肥保证快速渡过生长期。) 3.捡垃圾就建议让bot来,官船bot会将果实存放在storagecab柜里,mod船可以在编辑器里给专用柜勾选可容纳限制一栏打上plantitem的标签,注意bot会优先放在近的地方! #总之就是想要植物的产物就种,不想要了直接不管,自己会死,不要一次种太多八株以上容易卡顿。有问题请反馈到评论区。

235 downloads Details →
Heavy Raines – Barotrauma Mod

Heavy Raines

door 76561198007565210

A review of a new submarine for operations on Europa. This submarine comes default with two heavy dual-coil turrets, a pulse laser turret near engineering, a chaingun turret, and a distributed electric coil defense system for defense, supports a crew of between three to six persons, and was designed from the ground up as a revised improvement of the original Raines class submarine. With this in mind, the Heavy Raines boasts an increased armament storage, includes a full medical suite, and an ample battery reserve in the event of reactor failure. Its forward and aft ballast rooms can be disabled in the event of ballast flora infection as well. A status board in the command room also helps to keep the commander informed of impending threats to the ship as pertains to flooding and fire, while also enabling ease of ship management when in SP. The "Heavy Raines" is a new variant of the blockade runner series purpose built, like its predecessor, to transport large quantities of cargo through hazardous territory. Details: Class: Transport \ Tier 3 Price: 16,000 mk Crew Size: 3-6 Fabricator - Yes Deconstructor - Yes Medical Fabricator - Yes Cargo Capacity - 48 Units Cruising Speed - 19knots Diving Speed - 10 meters per second Mounted Turrets - 2 Dual Coil guns + 1 Pulse Laser Turret Aft + 2 Chain Gun Cannon Forward Depth Charge Tubes - 2 Discharge Coils - 3 Reactor Output - 4,853 kh Additional Features: Command Room Control Board Reactor Overload Protection Reactor Auto Shutdown when docked (Toggled) Reactor State Monitoring System (Temperature) Ballast Flora Mitigation High Capacity Battery Banks Automatic Capacitor Management Bot Friendly Efficient Oxygen System (Toggled) Two exit points while in transit (Docking Port & Airlock near forward)

237 downloads Details →

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