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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

The Criken Mark III – Barotrauma Mod

The Criken Mark III

door 76561198010828887

The ship is good for youtubers

198 downloads Details →
SS-308 Kocherga – Barotrauma Mod

SS-308 Kocherga

door 76561198308830080

In-game description: "SS-308 "Kocherga" was originally designed for mining operations. However, this particular submarine was discontinued and has now been repurposed as a compact battle scout vessel. Don’t let the crude looks deceive you; this submarine is quite advanced, with a fabricator and a deconstructor on board, as well as an automated engine." - Stats - Class: Scout - Tier: 1 - Price: 7.500 mk. - Fabricator, deconstructor. - Engine: Max force: 90. Power consumption: 2 kW. - Reactor: Power generation: 4,8 kW. - Max horizontal speed: 24.5 km/h. - Max descent speed: 11.4 km/h. - Max ascend speed: 19 km/h. - Defence: 2x Turrets. This sub is equipped with 1 coilgun at the bottom and 1 chaingun at the top. - Features Ship contains a fabricator and a deconstructor. Engine is automated. Windows are reinforced and durable. Both turrets operated by a single periscope with a switch to toggle between them. ... My fourth submarine. Really like how this one turned out. Extra-small - just how i like it and it look like some kind of soviet tank. If you encounter any issues message right here in the comments! Please check out my other subs! ⠀

370 downloads Details →
Vanilla Creature Rebalance – Barotrauma Mod

Vanilla Creature Rebalance

door 76561198081779107

This mod completely changes the spawngroups and spawnrates of enemies for a much more unforgiving experience when playing the game, it's been tailored for weapon packs and other types of overpowered mods in mind while also keeping the file size small by working with ONLY what vanilla game already provides. It's also been tailored strictly for multiplayer sessions with disabled health bars for monsters. You may not have a good time solo unless you are very patient. In general, • Monster groups are noticeably larger as they also oftentimes swim along with their young. • A lot of monsters have death effects and sounds that'll make each kill satisfying and help you identify when they've died when playing with HP bars disabled. • Some younglings will prioritize (or at least should) attacking doors and boarding the crew, they are also much more vicious and aggressive which not only will make major breaches dangerous but may also render nest missions somewhat more dangerous than before. • The higher the difficulty the more intense the encounters will be, take your time and upgrade while you can. • Loot tables for most monsters have been reworked, which should make it more useful to loot them for profit or for resources. • Husks received a small makeover as well as 1 new variant. Husk Prowler was also slightly nerfed in health due to offset for it's speed increase. • Mudraptors received a 1 new variant. • Spinelings should be much more aggressive now, Viperlings may also be more common.. • Wrecks and Beacon Stations can be pretty dangerous now, not knowing what may be behind each door.. consider using your submarine's weapons. • Ballast Flora and Thalamus are angry. Practice stealth, stay vigilant, stay together, stay alive.

323 downloads Details →
Underwater Insurgency Jobs 2.1 – Barotrauma Mod

Underwater Insurgency Jobs 2.1

door 76561198357903031

A mod which adds all the items necessary to play combat insurgency. THE NEW AND IMPROVED VERSION! Now with weapon rebalances and increased FOV for all classes so that spread actually matters! (Requires lua.) Contains items from FURY's minigun mod and feather's suicide belt mod, if either of them would like their items removed from the mod, i will remove them. Also contains inspiration from "THG Armory - 'Vanilla' Throwing Weapon Pack", since we used their throwing bottle as base for our throwing weapons. Milkor image By MarcusBurns1977 - https://www.deviantart.com/marcusburns1977/art/Milkor-MGL-827796891, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=86180240 AA-12 Image by wikipedia user Mulhollant. The Flying guilhotine: Tomahawk - Albatroz AXMC: https://www.solidsolutiondesigns.com/product/accuracy-international-axmc-308/ M-79: https://commons.wikimedia.org/wiki/File:M79_Grenade_Launcher_(7414625716).jpg#/media/File:M79_Grenade_Launcher_(7414625716).jpg Paris (song): From hotline miami, made by M|O|O|N. MG32 from Ordinance Under the Sea, by steam user Dr. Bright

203 downloads Details →
Robotrauma Extended Medical Patch – Barotrauma Mod

Robotrauma Extended Medical Patch

door 76561198089762191

Lost files to work on this. Feel free to update if you like just give credit where its due. Description Fixes minor incompatibilities between Robotrauma Medical Conversion POWERED (not tweaked) and Robotrauma Extended. Whilst Robotrauma Extended can easily be used with Robotrauma Medical Conversion Tweaked, there will be issues concerning the power mechanic as Tweaked removes Robotrauma's current implementation of power drain. So for fully compatibility please use Robotrauma Medical Conversion Powered. For absolute robot compatibility please use the OPTIONAL but highly recommended afflictions patch by guns - Robo-Trauma Afflictions unofficial patch. That bad boy solves pretty much all vanilla and mod added afflictions that realistically shouldn't work on robots.

171 downloads Details →
Ho229 V3 – Barotrauma Mod

Ho229 V3

door 76561198810724840

高昂的维修费 轻装甲 极高的移动速度 优秀的火力 HO229 V3将被添加至潜渊症中,HO229装备两门30MM MK103机炮(破片加农)拥有极高的射速优秀的弹道以及毁伤在游戏内拥有出色的表现。同样两台500马力的引擎能为这架飞机提供最高120km/h常规70km/h的航速使得HO229拥有不错的机动能力能规避那些大家伙们的撞击和攻击。机身内搭载的电磁线圈也为不在mk103射击范围内的家伙们提供了一份惊喜。Ho229为二战时期由德国航空工程师霍顿兄弟设计、戈塔机车厂制造的世界上第一款无尾全翼喷气式战斗轰炸机。 1943年,针对空军总司令戈林(迈耶)提出的“1000km时速、1000kg载弹、1000km航程”的3×1000轰炸机计划案,霍顿兄弟认为两人长期研究试验的翼身融合的设计可满足要求,遂以Horten.IX计划为名开始了研发。 注意:二号引擎需要使用开关打开才能使用 较高航速下mk103可能对机体造成损伤 电磁线圈的伤害和范围极高需谨慎使用 可以单独更换其中一具mk103 机体未配备物资需自行配备 High maintenance costs Light armor Extremely high movement speed Excellent firepower HO229 V3 will be added to the Abyss, HO229 is equipped with two 30MM MK103 cannons (fragmentation cannon), has a very high rate of fire, excellent ballistics, and damage, and has excellent in-game performance. Similarly, two 500 hp engines can provide the aircraft with a maximum speed of 120km/h and a conventional speed of 70km/h, making the HO229 have good maneuverability and avoid the collisions and attacks of those big guys. The solenoid coil carried in the fuselage also provided a surprise for guys who were not within range of the MK103. The Ho229 was the world's first tailless full-wing jet fighter-bomber designed by German aeronautical engineers Horton Brothers and manufactured by the Gotta Locomotive Works during World War II. In 1943, in response to the 3×1000 bomber project proposed by Air Force Commander-in-Chief Goering (Meyer), "1000km per hour, 1000kg bomb load, 1000km range", the Horton brothers believed that the design of wing-body fusion that the two had been researching and testing for a long time could meet the requirements, so they began research and development under the name of the Horten.IX program. Note: Engine 2 needs to be turned on to be used At higher speeds, the MK103 may cause damage to the airframe Solenoid coils are extremely harmful and extremely high and should be used with caution One of the MK103s can be replaced separately The airframe is not equipped with materials and needs to be equipped by itself 如发现问题请联系作者 If you find a problem, please contact the author

219 downloads Details →
Mauser XL (Vanilla) [4-10] – Barotrauma Mod

Mauser XL (Vanilla) [4-10]

door 76561197988254131

Celebrating the sucess story of the Mauser IV corporate has seen fit to increase the size and capability of our brand at the lowest depths of Europa. Designed with all the known dangers of Jupiter's moon in mind, this deep diving vessel comes equipped with all the necessities to survive and thrive. Integrated Monitor and Control (IMAC) System AKA a Smart Ballast, this system monitors the submarine's interior for flooding and offsets the ballast accordingly with the additional option of disabling and draining each ballast individually in case of repairs or intruders. Automatic Reactor Controller Simplifying the reactor into a valve and an equation, this smart reactor will run your submarine at peak efficiency. A valve has been added to adjust the efficiency of this equation to result in under or overvolting your power grid. Warning, undervolting will result in less fuel consumption in exchange for your lazy electricians having a little more work to do! Alternatively, overvolting can be a necessity in high stress situations to ensure all systems are at full power. Other features - Engines shielded by alternating supercapacitors to stabilize grid during sudden directional changes - Terminal controlled railgun centred on active railgun - Sonar monitor in gunnery compartment for aim assistance and mineral searching - On-board research station and medical fabrication suite - Improved Mauser Scooter/Seabike with crate storage for salvaging and mining - Compressed crate storage with ceiling access to seabike - Optional Remote control for the Seabike in emergencies - Automatic backup power array - Automatic breaking system when idle - External motion detector for heads up threat detection - Crafted waterflow logic to increase flood protection including rear bilge - Vault of secure containers in the armory - Non-cheated moonpool for airlockless ventral diving - All automatic doors can be disabled - Manual Waypoint optimization for singleplayer/bots - First Mauser with a crew quarters Considering something more compact? https://steamcommunity.com/sharedfiles/filedetails/?id=2088330611 Or something sportier? https://steamcommunity.com/sharedfiles/filedetails/?id=2314168320

198 downloads Details →
V4 – Barotrauma Mod

V4

door 76561198243797688

A universal submaine based on the V1 model, designed for single piloting. The reactor is charged from the outside. solo, one peson, submarine, fast, sub

200 downloads Details →
Flood Resist Duct Block – Barotrauma Mod

Flood Resist Duct Block

door 76561198145218895

Description This duct block slows flooding from above and stops flooding from below. Variants Easier Flood Resist Duct Block is easier to configure. However, it uses more components and more difficult to understand the wiring. Better Duct Block use fewer components, but only works if the hull volume different is insignificant. Installation - Open your submarine with the submarine editor. - Find out the hull volume by selecting the hull (one at a time). - Calculate the Hull Volume Ratio. Hull Volume Ratio = Upper Hull Volume / Lower Hull Volume. - Set the value of the left memory component with the Hull Volume Ratio. - If the Hull Volume Ratio > 1, then Tolerance = Hull Volume Ratio, else Tolerance = 1. - Set the value of the right memory component with the Tolerance. - Choose a wait time. Longer wait time will work better on preventing flood but poorer on water draining. - Set the value of lower delay component with the wait time. Explain Goal Create a duct block that helps to drain the water out of the submarine . Challenges - There is no reliable way to detect a hull breach. - There is no way to detect the water amount in hulls precisely. Water level (%) is an indirect way that tells you an approximate (rounded) water level in hulls. The sum of water level (%) of both sides will fluctuate if the duct block opens. For example, when 100% water level on upper hull is dropping, lower hull may gain 1% water level before the upper hull decrease 1%. The total water level will become 101% temporary. - The upper hull and the lower hull volume may be different. For example, if the upper hull is 3 times larger than the lower hull, 1% water level drop in the upper hull will result in 3% water level gain in the lower hull. The different in scale will affect the correctness of change of water level. - The wait time between retries is a trade-off. Increasing it will makes the duct block works better on preventing flooding from above, but works poorer on draining water. Respective Solutions on Challenges - Use a back-off strategy as a workaround. The main goal is to drain the water out of the submarine . So, if the total water level is increasing, the duct block is not helping at all. Detect the change of water level (%) when the duct block is opened. Back-off and close the duct block when it is increasing. Wait and retry later. Keep the duct block open otherwise. - Introduces tolerance to negate the fluctuation. The tolerance should be the upper bound of value when 1% water level is changing. To put it simply, if the Hull Volume Ratio > 1, then use the Hull Volume Ratio else use 1. - Multiply one of the water level signal with a ratio to make both of them the same scale (normalization). I choose to multiply the water level of the upper hull, so the ratio should be upper hull volume / lower hull volume . For example, if the upper hull is 3 times larger than the lower hull, the ratio will be 3. After multiplication, 1% water level change in upper hull will result in 3 units change in the sum of total water level. 3% water level change in lower hull will result in 3 units change in the sum of total water level. They become the same scale. - Make the wait time between retries configurable, so we could adjust it depends on our needs. Implementation Please refer to the image, from top to bottom: 1st Row: The memory component -- It contains the value of the Hull Volume Ratio. The multiply component -- It multiples the upper hull water level (%) with the Hull Volume Ratio. 2nd Row: The add component -- It sum the water level (%) of both side The memory component -- It contains the value of tolerance 3rd Row: The delay component -- It contains the value of 0.5. Its purpose is to capture the total water level 0.5 seconds before. The greater component -- It compares the current total water level with 0.5 seconds before. Determine if the total water level is increasing or decreasing. The substraction component -- It deducts the current water level to act as the tolerance. The tolerance is to negate the fluctuation during total water level change. 4th Row: The delay component -- It controls the wait time between retires. The delay value should be half of the wait time. 5th Row: The and component -- It is part of the wait time circuit. It enables the duct block to react to flooding immediately. 6th Row: The and component -- It enables the duct block to always close when the lower deck is completely flooded. The Regex component -- It checks if the lower deck is completely flooded. Example Humpback Wiring Example

211 downloads Details →
木卫二萌化计划平衡补丁 – Barotrauma Mod

木卫二萌化计划平衡补丁

door 76561198968568132

这是一个为木卫二萌化计划提供的战役平衡包 将木卫二萌化计划中部分强度偏高的装备平衡到了原版偏高的数值水平 并修改了部分材料的出率 旨在增加木卫二萌化计划在具备一定挑战性的战役中的可玩性 调整过的武器,护甲&弹药(武器护甲弹药数值削弱,部分弹药出率提升): 太刀,热能太刀,胁差,热能胁差,电基鱼叉发射器,电基鱼叉,电基鱼叉发射器电池,重力子放射线射出装置,微量重力子反射线手枪,XDS-01 头盔,XDS-01 内层服装,XDS-01 外层服装,XDS-01 反重力引擎 调整过的材料: 保险箱(出率提升),不明义体残骸(出率提升),异星物质(取消购买渠道从而大幅提升Neurotrauma+木卫二萌化计划兼容整合补丁中EPSP外骨骼的获取难度) 模组排序: 将本模组置于木卫二萌化计划上方即可完成覆盖

331 downloads Details →
BaroGalileo + More Slots – Barotrauma Mod

BaroGalileo + More Slots

door 76561198154118055

БароГалилео с расширенными фабрикаторами и деконструкторами. С дополнительной озвучкой за авторством Magma_Block. Оригинальные моды: BaroGalileo (music + voiceover) от r3dach3r https://steamcommunity.com/sharedfiles/filedetails/?id=2970973256 Расширенная версия от Magma_Block https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291

296 downloads Details →
Nemesis – Barotrauma Mod

Nemesis

door 76561198093230351

The Nemesis attack submarine is a favourite of the mercenaries of Europa. The vessel has excellent weapon coverage, large armoury and fully equiped medical and fabrication facilities.

130 downloads Details →
[DFC] MiddleEast PVP – Barotrauma Mod

[DFC] MiddleEast PVP

door 76561198321491331

The mod has been permitted for uploading by original author Credit original mod: Middle East Project Public Edition By Watermelon The mod has nothing except maps, you need to install all mods listed Only Server-side lua is required in multiplayer One of the gamemodes Slums (Capture Points), Gamemode Rules (Capture Point): - The first team to reach 30,000 scores wins. - When the game timeouts (30 minutes), the team with the most scores wins. - Killing an enemy adds 100 scores; killing a teammate subtracts 75 scores; suicide subtracts 50 scores. - If a capture point is neutral, the side with more people will increase the capture progress more. And the capture progress will gradually slowly decrease to zero when there's no one on the capture point. - If a point is captured by a side, another side requires at least 2 more people than the side to capture back the point. - If a side captures a point, that side can teleport from the spawn point to a random position within the range of the capture point unless the capture progess ≤ 80%. - The capture point will continuously increase the scores for the side that captured it. - There are many indicators and announcements that show remaining time, both side's scores, capture point info and so on. - Factions and jobs are limited, if you can't join a faction or choose a job, maybe the remaining tickets of the specified job is not enough in your joined faction, or the number of participators of the job is more then the threshold, or the percentage of participators of the job is more then its ratio(self weight/ total weight) - Middle Capture point will increase the replenishment speed of the mortar that owned by capture-side Other features - Auto clear garbages and dead character based on the clean-rules. - Auto lock the location of the submarine based on which submarine is using. - Wifi Cannel of both sides are determined separately as a different unique channel when a round starts. - All players can get a large of performance improved because of map tools(DFC) not simulating in client-side. How to use? - Host with Lua For Barotrau server executable selected and enable all required mods. - Select Slums (Capture Points) and start the round with Sandbox mode. - If you have some troubles, just send the command '!help', the server will respond to you. For example, if you can't join any factions or jobs, try typing in '!fixprompt' in the chat box. How to edit sub? - Install client-side Lua and get all requirements. - Open Slums (Capture Points) in the sub editor. - There are some commands only for testing, you can type in '!clhelp' to list all commands. - Type in 'factionlist/joblist,gearlist' to query all factions/jobs/gears. - Type in 'joinfaction/assignjob/spawngear <identifier>' to get the specified faction/job/gear. Future Plans - Add rewards such as skills, exp, talents and equips for killer. If your game mode doesn't care about the outside of the main submarine, Pure Empty Level is recommended that it can improve the performance and reduce the laggy. Screenshots

156 downloads Details →
Halo main theme instrument – Barotrauma Mod

Halo main theme instrument

door 76561198326501747

This mod adds an instrument called "Activation index" which plays a short loop of the halo main theme. The item can be crafted with one piece of plastic or purchased in cities and outposts.

280 downloads Details →
Keep you down: Legacy – Barotrauma Mod

Keep you down: Legacy

door 76561197972319328

I'm keeping this here just cuz, use the newer version. Economic disparity, neatly packaged Is life in the Coalition too organized and well paid. Have you unlocked every ship upgrade by the time you reach the Europan Ridge and now there's nothing to do but speed run forwards? Tired of swimming through caves without a care in the world? Are you just tired?.. Keep you down! Features:      - New Jobs      - Nerfs to Economy      - Misc      - Mod Capability New Jobs Same thing, new paint. The Scrapper, ****-up Engineer, Ex-Shuttle Pilot, Ruffian, Quack are just the default jobs with a new preset. The clown is the assistant tree with all the un-important bits cut off. The Addict and the Drifter are the new classes added with this mod. Addict: Pick your poison, opiates? chems? Hallocinogenic alien blood IV drips? Fucking music? Chase that next fix with the Addict class, whether that be dealing damage cross faded on meth and fentanyl, being a bit wacky under the effects of psychosis, or writing a sick crew inspiring album while blasting a hangover in medical. Drifter: A badass, hand cannon toting, gearheaded, shitbag with a sigma energy of sorts that really doesn't mix with the vibes of people not on his level, you whiffing what I'm wafting? The Drifter can specialize early on into whichever class you feel is required, and has 5 talent trees made from other jobs talents to fit certain specialized roles. Nerfs to Economy You're a big group of rejects just trying to make it outpost to outpost, if a group of crack heads came by your outpost and piled out of a dirty van asking for work would you pay them a huge amount? Missions payouts have been nerfed to the ground, however there are ways you can offset this new disadvantage. Wrecks have become far more prevalent, looting wrecks can be an important part of getting money using this mod so be sure to scan the bottom of the ocean floor as you go. Due to how exp is calculated hits to missions costs mean hits to exp per missions, so every class spawns with an EXP multiplier item. Just apply it through the health menu like any medical item and it will give you a permanent talent that increases EXP gain by a large amount. How you want to offset these mission nerfs is up to you, the collection attached is all the recommended mods. Moveable Wrecks is a really rewarding alternative to missions and I feel the payout of 2k+ per ship salvaged fits well into the flow of the game. Misc Good news! Oxygen tanks duration has been doubled! Bad news! They no longer stack! This is to bring the fear of a watery death back to divers. I found the endless air you could stick in your belt was not only cumbersome but just removed some of the charm of being a diver. With two tanks on your belt you can do most wrecks or cave dives without needing to return for air, I promise it's not as bad as it might sound. Up and Coming Currently I'm working on a diving overhaul of sorts to make the act of salvaging wrecks and general pressure management within ships less based around who can run at the hull leak with a welding torch quicker. Highlights so far is the ability to remove your helmet, a specialized Diving tank worn in your belt slot that holds 3 Oxygen tanks worth of air, and tripping hazards, lots of tripping hazards. If you're interested to see what it looks like you'll likely find them on Keep you Down: Unstable until they're ready for the main mod. Mod Capability I've made two capability patches so far: https://steamcommunity.com/sharedfiles/filedetails/?id=2904473715 This is for Barotraumatic Creature pack https://steamcommunity.com/sharedfiles/filedetails/?id=2885911599 And this is for the Acolyte Job You'll need to place Keep You Down and it's capability patch after Barotraumatic Creature Pack if you want to maintain the mission rewards balance. You can also use Barotraumatic Creature pack to effectively disable the Mission reward nerfs, if you do this I recommend not using the EXP multiplier to maintain the intended leveling progression. This mod is intended to be played with: https://steamcommunity.com/sharedfiles/filedetails/?id=2585543390 Stations from Beyond https://steamcommunity.com/sharedfiles/filedetails/?id=2772926011 Moveable and Sellable Wrecks https://steamcommunity.com/sharedfiles/filedetails/?id=2776270649 Neurotrauma https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202 Dynamic Europa And most ships i've published to the workshop

138 downloads Details →
Wading Saria – Barotrauma Mod

Wading Saria

door 76561198214546444

Scout submarine intended for a medium sized crew. Includes the "Saria Drone" file in mod. Designed to look and feel like a vanilla submarine. The ORSC-07 had previously belonged to a civilian provisions shipping company. It was purchased by a former employee who had the vessel's cargo hold replaced by a combat drone bay. The aging electrical systems may be stretched thin, but the Wading Saria is ready for more than just civilian duties. Statistics: Ascent/Descent Speed: 16km/h and 11km/h respectively Maximum Speed: 23km/h Reactor Output: 3500kW Armaments: 2 Coilguns, 1 Large Hardpoint Batteries: None Cargo Capacity: 4 Drone Statistics: Ascent/Descent Speed: 16km/h and 17km/h Maximum Speed: 31km/h Battery Capacity and Output: 9000kWmin and 2000kW Armaments: 1 Coilgun

189 downloads Details →
Proteus-REMAKE-3-MK2 – Barotrauma Mod

Proteus-REMAKE-3-MK2

door 76561198109867778

Hello! If you want to get a good new submarine, then you are in the right place, because it is the presentation of the Proteus-3 Mark II! Let’s take a look at the features of this machine: First of all, it’s a general-purpose combat submarine of medium size: it is able to destroy hostile submarines and it is good against abyssal abominations (especially against the lesser creatures). To attack its enemies, the Proteus-3 Mk. II has four coilguns (which are able to cover you at almost any direction) and one railgun (on bow). As always, the interior space has been reworked. In this modification, it means an improvement of living conditions and general comfort of use (such as accessibility of various rooms and equipment). Of course, this is still not a super-duper-turbo-premium class yacht with golden toilets, but your crew will appreciate the comfort of this submarine anyway. But all this stuff is not the most interesting when we are speaking about Proteus-3 Mk. II. What is the most interesting thing here?... A CAMERA DRONE! This little boy will let you to see anything and stay in safety of your submarine in the same time! Yes, yes, you understood it right – it is a small unmanned shuttle with camera. Perhaps, you want a little more? We have it. To be exact, the Proteus-3 Mk.II has: a U-Pod 2/L (where "L" is for "Laser"). It's a small (two seats) fire support shuttle, which is equipped with a laser. Not convinced yet? Try the Proteus-3 Mark II right NOW and you will be – very soon!

189 downloads Details →
Charlie Pod – Barotrauma Mod

Charlie Pod

door 76561198278663698

By Campbell. Attack pods. Switch on the power with the swtich at your feet on the battery. Wear a suit. Pilot on AUTOPILOT on MAINTAIN POSITION. Misc buttons are on the top and bottom; used for docking and transfering power. Enjoy.

149 downloads Details →
Akula-Class Hunter Killer Mod.2 – Barotrauma Mod

Akula-Class Hunter Killer Mod.2

door 76561198014321438

Akula-Class Hunter Killer Mod.2 Dimensions: 46x10 m Recommended crew size: 4-8 Recommended crew experience: Intermediate Class: Attack Price: 16,000 mk Game version: 0.11.0.10 Required Content Packages: MineTorpedo DESCRIPTION: Inspired by the soviet attack submarine Щука-Б (engl: Pike-B) NATO callsign Akula. It's main purpose is to sink other ships and thus designed primarily for PvP combat. Although it should fare well in PvE and campaign, too. Attributes: - medium agility - silent running mode to reduce noises to crewmen running around and shut off external lights - armament: 2 coilguns, 1 railgun, 2 torpedo tubes, 6 Life-Buster and 4 Sub-Buster torpedos, electrical discharge coil, depth charge tube, 4 depth charges, 2 decoy naval mines, 4 standard naval mines - captain's clearance to fire torpedos - torpedo control room - full fabrication facilities - some auxiliary batteries - bots should work To activate silent running the captain must press the button left of the navterminal. Switching off is the same. All outer lights will go out, the reactor will be shut down and the engine output will be reduced to a noise free power level. You can operate in that mode as long as you have power in the silent running supporting batteries. To fire a torpedo you need to follow those steps: - Captain must press the button 'Captain's clearance' at the navterminal -> red light is on - Check if the torpedo loaders above the torpedo control room are loaded - activate the switch for the torpedo tube you'd like to fire in the torpedo control room -> white light is on and the orange light at the persicope too - use the periscope to fire To fire a naval mine just load it into the depth charge loader. Have fun and leave comments below.

178 downloads Details →
DS Plasma Cutter – Barotrauma Mod

DS Plasma Cutter

door 76561198029771176

Isaac Clarke's plasma cutter

156 downloads Details →
Beetle – Barotrauma Mod

Beetle

door 76561198010295121

“甲壳虫”号是一款中规中矩的中型潜艇,各项任务适应能力比较强,欢迎大家尝试,以下是各项潜艇数值 垂直速度:Max 21 水平速度:Max 75 装甲水平:中 双层艇壳 火力水平:中 3X电磁炮 1X轨道炮 自我评价:★★★★★★★☆☆☆ 自我总结:这是一款速度占优机动较好的潜艇,遇到大型怪物建议用良好的机动力绕到弱点部位进行打击,潜艇本身不具备抵抗大型怪物冲撞的能力,所以能苟就苟。

152 downloads Details →
未央 – Barotrauma Mod

未央

door 76561199536033993

听说你这有好玩的,那么我来了 ——原创角色—— 职业新增:未央 强度数值没去平衡过(脚填的数值确信) 如果看见天赋感觉眼熟(因为看了好久死神,白鸽,终末之羽的天赋) 角色画师为Fy林鸱 个人传送器的修改自https://steamcommunity.com/sharedfiles/filedetails/?id=3588220724 游玩需要lua

360 downloads Details →
BD-I – Barotrauma Mod

BD-I

door 76561198886473489

299 downloads Details →
Barsuk (H) – Barotrauma Mod

Barsuk (H)

door 76561199099876369

Barsuk (H) Price: 8500 mk Specification Tier 1 Attack (Non-Starter) Reactor: 3900 KW Speed: 21 kph (13 mph) Armaments: 1x Coilgun 1x Pulse Laser 1x Railgun (7 Second Reload Time) 1x Hardpoint Description The Barsuk Model (H) is an advanced variant of Atomos Industries' Barsuk model. In response to the Coalition's demand for more ships to fill the gap left by the Herja, the company enhanced the design, improving the submersible's technology and firepower to make it capable and exceptional, compared to the Herja or Humpback, while remaining cost-effective.

323 downloads Details →

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