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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

Каретта – Barotrauma Mod

Каретта

door 76561198032665023

Стандартный малый боевой корабль для прикрытия других кораблей и уничтожения целей на расстоянии. Спроектирован с обеспечением повышенной надёжности и сконцентрированной зоны ведения огня.

210 downloads Details →
Immersive Handcuffs Russian translation – Barotrauma Mod

Immersive Handcuffs Russian translation

door 76561198304810603

This is a simple translation of the mod into Russian.

287 downloads Details →
MiniShrimp Pet – Barotrauma Mod

MiniShrimp Pet

door 76561198440844660

A little test trying to "revive" an old mod. It adds a new pet and its egg. Based on the Legacy Crawler now renamed as MiniShrimp!! Unique Features!: -Its eggs can be found both in wrecks and sold by traders! -Eager to play once hatched and needs love!! ~<3 -Primal urge to scuttle constantly ! - "Europan Xenofauna Committee"

284 downloads Details →

NotAlwaysTrue's Neurotrauma kit

door 76561198346820508

An experimental mod Add 3 2 items Hemodialysis Machine for acidosis/alkalosis/sepsis Medical starter crate(Large) providing more medical item than original one Super Stasis bag, providing pressure protection and stop ai from tracking the patient

256 downloads Details →
Diving Masks With Hats EuropaWaifu++ – Barotrauma Mod

Diving Masks With Hats EuropaWaifu++

door 76561198296262053

A retexture of the mod by Swatblack that adds the ability to combine diving masks with different helmets in the fabricator. The textures are the same ones used in EuropaWaifu by Saraj00 and LEXUS just stitched together. Having Europawaifu installed is optional but highly recommended.

233 downloads Details →
Sh-097 Trouble K35 G.w.b. [Ru] – Barotrauma Mod

Sh-097 Trouble K35 G.w.b. [Ru]

door 76561199195619368

About the submarine Level-2 Price-20.117kr Class-Combat submarine Recommended crew from 4 to 10 people All characteristics are indicated without taking into account submarine upgrades Engines Motion modes Km/h Engine №-3 7.6 Engine №-2 8.3 Engine №-1 24.4 Engine #-3+2 11.3 Engine #-1+3 25.4 Engine #-1+2 25.7 Engine #-1+2+3 27 Large Engine Power Consumption energy TTX 510 3,500 kW Maneuvering thrusters Total Power Total Energy Consumption Two thrusters 120 1,000 kW Ballast Buoyancy Speed ​​km/h Dive 14 Dive Ballast Mode 20 Emergence 19 Armament: Gun Type Number of Guns Magnetic guns 4 Railgun 1 Shrapnel gun 1 Dual magnetic gun 1 Depth charge silo 1 Automatic discharge coils around the hull perimeter Automatic target illumination floodlights Gun capacitor capacity 50 Discharge coil capacitor capacity 25 Batteries Purpose of batteries Number of batteries Capacity of batteries Main grid batteries 4 10,000 kW total 40,000 kW Oxygen and Light Generator Battery 1 2,500 kW Fabricator and Deconstructor Battery 1 2,500 kW Reactor Maximum power 20,000 kW Fuel consumption 0.350 per second. Automatically shuts off when overheated and docked. (Disabling during docking can be canceled with the O.R.S. button.) Miscellaneous - Number of Diving Suits in Cabinets 10 pcs. - Recharging all cylinders in underwater equipment cabinets and shelves. - Text screens at the airlocks indicating the current depth - Ability to leave the boat through the upper docking airlock - Expansion of ballast by flooding the hold. - Blocking the drain valves. - Instant repair of the hull along the perimeter, detonation of grenades with mounting foam. - Power saving mode R.E.S. Disables all energy consumers, except for the oxygen generator and pumps. - Oxygen control system. When there is little oxygen left in the compartment, the sensor is triggered and activates the oxygen generator for 10 seconds. During this time, the compartments have time to fill with oxygen by 100%. During a fire, oxygen generation is blocked so that the fire, having exhausted its oxygen supply, goes out itself. This system saves energy due to the fact that the oxygen generator does not work all the time, but only when there is not enough oxygen. - Fire and high pressure alarm - Target illumination spotlights - Speakers. Now you can listen to music For pointing out my mistakes and advice. Special thanks to comrades: andre024 Aedd Feorh movement Thanks to you, this boat has become a little better. List of updates Update from 01/27/2025 The fuel consumption rate in the reactor has been changed by 0.350 The length of the ladder has been increased. There should be no problems entering the station now. Bots should no longer get stuck when repairing the docking airlock. Added an automatic oxygen control system and automatic fire extinguishing. Added a power saving mode. R.E.S. Added the ability not to turn off the reactor when docking O.R.S. Added a new docking airlock. Thanks to Danket for his mod. Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2942265328 Update from 02/08/2025 Changed the price to 20,117kr Changed the location of the buttons in the Central Control Room. Added the ability to turn on or off all three engines separately. Added spotlights for illuminating targets of the P.C. Added a manual with a description of the systems in the Central Control Room. Added fire and high pressure alarm. Added speakers to listen to music. And other changes. Update from 02/17/2025 The target illumination system of the P.C. has been changed. The gun spotlights no longer turn off during operation. P.C. Music can no longer be turned on if the switch is in the off position. Minor changes.

257 downloads Details →
Moth – Barotrauma Mod

Moth

door 76561198152771620

Dragonfly的姊妹船,各项参数与其相近,但因其不稳定的反应堆和过于高昂的造价,她和她的姐姐的设计图纸均在完成测试后被联盟的设计师扔入了垃圾桶.最终未能如期投入量产。

152 downloads Details →
Playable Husk Template [ENGINEER ver] – Barotrauma Mod

Playable Husk Template [ENGINEER ver]

door 76561198141098346

Made and uploaded this mod just for myself Needs Lua Barotrauma Also, you can't normally gain pluses from talents, you have to give them to yourself with cheats (as I think it's a problem with Lua/monster-job itself) Original Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2867962468 Feel free to use any part of this mod, no need to ask

126 downloads Details →
BABABARINE MKII – Barotrauma Mod

BABABARINE MKII

door 76561198239078008

16 man sub for Detour's 16 man campaigns! I forgot to mention that the only mod you need is alarms extended: https://steamcommunity.com/sharedfiles/filedetails/?id=2638494991 Thumbnail credit to Newt. Check out his sub! https://steamcommunity.com/sharedfiles/filedetails/?id=2808778764

185 downloads Details →
Steyr AUG – Barotrauma Mod

Steyr AUG

door 76561198230806872

Description: An Austrian bullpup rifle chambed in 5.56×45mm. It's high rate of fire and large ammo capacity makes allows it to be an excellent weapon in combating europa's denizens. Ammunition: All magazines contain 40 5.56×45mm rounds (FMJ) Full Metal Jacket magazine: The basic magazine for the AUG, deals about 22 damage. (AP) Armor Penetrating magazine: A good choice for those pesky mudraptors. 40% armor penetration and 15 damage. (DU) Depleted Uranium armor penetrating magazine: An expensive high damage high penetration round. Good for very hard armored and high health targets. 50% armor penetration and 25 damage with radiation. (???) Experimental Rounds: Very expensive experimental rounds fabricated with alien materials. Very high damage, penetration, and additional stun. 100% armor penetration and 40 damage with small explosion. Please comment and problems or suggestions for the mod should be kinda balanced and prices and skill and fabrication is all set up. squeeze my HOG

198 downloads Details →
[BOS]Ero-锤击点-改良 – Barotrauma Mod

[BOS]Ero-锤击点-改良

door 76561198200862261

Ero级中型核潜艇,采用仿生学设计,模拟了锤头鲨的外形,并且安装防撞隔舱和间隙外壳,使得无论是撞击或是爆炸都可轻松拿下,同时拥有惊人的货舱大小,如果想要通过运输来获利,那她一定不会让你失望的。 修改的地方: 1.中型柜全部替换为大型柜 2.在船体底部添加了一个线圈和一个深水炸弹投放(潜望镜在指挥室) 3.现在船体上所有潜水服柜都能自动给氧气罐补充氧气. 4.增加了安全室的弹药存放量 5.扩大了医疗室的存储量 6.扩大了工作台的存储量 7.新增了一个无人机(控制器在指挥室的潜望镜旁) 8.给船的底部开了一个出口。 9.更新了防丘脑水泵 在游玩后做的一些更改(自用) 未经授权,如作者要求删除下架,我将立刻删除此mod 原作者链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2614522913&searchtext=%E9%94%A4%E5%87%BB%E7%82%B9

245 downloads Details →
dograptor – Barotrauma Mod

dograptor

door 76561199010603391

ever wanted a pet mudraptor? too bad! you will get one anyway name: dograptor

161 downloads Details →
Medical Shotgun – Barotrauma Mod

Medical Shotgun

door 76561197995258961

This is a shotgun with shells that heal you, originally made for private games so I'm probably not going to fix any problems you raise. This is not intended to be super practical. It's fun though. There are three types of shell: "Bleeding", "Burn" and "O2". They should be self-explanatory. "O2" is for suffocation damage only, it will not shock someone awake if they are too seriously injured to stand. Since you just got shot in the face/torso you'll be stunned, take a small amount of internal damage and be thrown a short distance - it's not great for healing during a battle but it makes for an interesting way to keep people alive. You can get the shotgun and its shells by fabricating them (medical fab), or randomly at shops/wrecks.

144 downloads Details →
Angon – Barotrauma Mod

Angon

door 76561198273250879

After taking a break from steam workshop builds for years, I have finally returned in a new game to bring you my first attempt at a high-detail, vanilla-oriented, custom submarine: The 2V-LX Angon Attack Submarine Lore/description: The 2V-LX Angon Attack Submarine was designed by a small, independent European military corporation known as Second Variable Industries. Even at a glance, the Angon’s design philosophy is quite obvious: concentrated frontal firepower. With its patent-pending Angon Augmented Pulse Laser Array (AAPLA), it is capable of causing absurd amounts of damage to unwary foes, and it is well-supported by the Angon’s other turrets. However, production trials exposed more than a few flaws with this brute-force approach; cost-cutting for R&D on the laser array has resulted in the submarine’s reactor being significantly underpowered, and the electrical grid frequently struggles with balancing the immense power requirements of the AAPLA whenever it is used while running other equipment. This also prevented the implementation of any discharge coils on the submarine as well. Moreover, the concentration of firepower at the front of the Angon has left the rear woefully equipped to deal with pursuit, especially from smaller, faster enemies. Because of these drawbacks, very few submarines were produced outside of prototypes. Some still survive today, however, and experienced crews have found that when its high mobility and electrical systems are used correctly, the destructive capabilities of the Angon are near unmatched. General stats: Tier Cost Top speed Descent speed Reactor output Battery cap. Cargo cap. 3 30,000 23.7 km/h 17.3 km/h 5000kW 3000kW/min 12 Features: - Angon Augmented Pulse Laser Array (AAPLA) - Full fabrication, deconstruction, and research capabilities - Exterior camera surveillance system in the command room for captains - Double oversized ballasts with emergency drain levers and shutoff valves, as well as functioning as heavy-duty automatic drains for flooding at the rear of the ship - Smart alert system that detects flooding, intruders, fires (in certain rooms), nuclear meltdown, and when your pesky crewmates leave the airlock open - Full-sub emergency lights and siren system that can be disabled/enabled - Autodoors and hatches that can be disabled/enabled - Turrets that can be disabled/enabled to prevent bots from wasting ammo - Starting armament of 1 railgun, 1 coilgun, and 1 chaingun, with one additional lower rear small hardpoint (plus the AAPLA, of course), and a forward-mounted depth charge tube - For better or for worse, the navigation room offers a stunning view of the European abyss - Overall bot-friendly design, complete with waypoints - Tons of custom textures that don’t confuse gameplay - Strong, but not overpowered, for vanilla missions and campaigns The Angon Augmented Pulse Laser Array: The AAPLA fires the equivalent of 9 pulse laser shots per burst, meaning one pulse laser ammunition box containing 45 shots will last 5 bursts. This damage is enough to nearly one-shot a Moloch with good aim, but you’ll always pay the price of firing whether you hit or miss; here are some of the balancing factors and details for having such a powerful weapon at your disposal: - The supercapacitor that operates the AAPLA takes damage faster than normal capacitors when used, and requires a full 30kW/min charge before the AAPLA can be fired. - The capacitor has a recharge speed of 1080kW, which cannot be adjusted. - Certain junction boxes across the whole submarine are more vulnerable to overloading, catching fire, or both, something to always keep an eye out for. - It takes roughly 20 seconds for the AAPLA to recharge after firing, during which power demand will consequently be 1080kW higher than normal. - In high-pressure scenarios, it is recommended to enable your battery array to supplement your electrical grid and help deal with spikes in demand. That should be pretty much everything of importance, if you have any questions or find any bugs, leave a comment and I’ll see what I can do. Hope you enjoy my first deep-dive haha get it into the submarine editor! Like and favorite if you want to see more in the future!

319 downloads Details →
Coalition U-Boats – Barotrauma Mod

Coalition U-Boats

door 76561198836513000

EK & Enhanced Armanents fused U-Boat style submarine. Features two Subs with small design alterations between them. **ECS U-2216** Armanents: > 3 Auxiliary Light Chainguns (Locked) > 1 Turret Hardpoint > 1 Heavy Turret Hardpoint > Alternating Autocannon > Spinal Mounted Railgun (Torpedo) > 3 Acoustic Kinetic Pulse Dischargers > 2 Depth Charge Tubes Submarine Features: > Diesel Powered Sub > High Capacity Dual-Battery Arrays > Crew Quarters > Fabricator & Deconstructor > Unit Load Device > Medical Fab. & Gene Station > Low Power Mode > Camera Systems **ECS U-2219 - The Cult's Wraith** Armanents: > 4 Pulse Lasers > 1 Railgun > 2 Medium SSL Launchers > Alternating Autocannon > Spinal Mounted Railgun (Torpedo) > 3 Electrical Discharge Coils > 2 Depth Charge Tubes Submarine Features: > Nuclear Powered > Small Battery Array > Crew Quarters > Fabricator, Deconstructor, Ammo/Weapon Fabs > Small Amount of Cargo Room > Medical Fab. & Gene Station > Low Power Mode > Manually Outfitted > Two Docking Ports Read in-game description for submarine "lore" and other fun things. enjoy, if there are any issues leave a comment and I will try to fix asap.

254 downloads Details →
63 Stack EVERY ITEM (NO LUA) – Barotrauma Mod

63 Stack EVERY ITEM (NO LUA)

door 76561199014928742

Alright buckaroos. Works on any modded item. Won't work inside ur backpack. Hotbar slots only or cabinets you interact with will work. Medical fabricator one iron. (Power-Stacking syringe.) Only stackable items. (eg. bandages, morphine, bullets etc)

225 downloads Details →
Капри-М – Barotrauma Mod

Капри-М

door 76561198032665023

Большой разведывательный корабль, в основе задач которого стоит разведка, экспедиции, точечное уничтожение целей и проведение скрытных операций. Работает с кораблём сопровождения Умбра.

172 downloads Details →
VNM Barreleye – Barotrauma Mod

VNM Barreleye

door 76561198055483169

With its glaring ventral blindspot, unreliable airlock systems, and sprawling layout, the Barreleye demands patience and prudence from a seasoned crew to ferry life-sustaining cargo (and stashed contraband) to fledgling outposts. To this end, her dorsal array - when fully outfitted - will shred any Europan fiend that dares approach from above. Assuming they make it past the Moloch-cleaving mining laser. + WRECKED / THALAMUS VARIANTS INCLUDED + =-=-= This vessel will continue to be updated based on feedback. Critique, comments, and bug reports are all welcomed and appreciated! =-=-= TIER: 2.5 PLAYSTYLE: Tactical, Roleplay AI-COMPATABILITY: Low-Moderate Max ASCENT: 19km/h Max DESCENT: 18km/h Max SPEED: 15km/h WEAPONS: Control weapons by interacting with monitors - one in the conning tower, three in weapons, and one in forward diving supply. Labels and arrows will point you to the correct one. Chaingun (215°) Small Hardpoint (230°) Chaingun (270°) Flak Cannon (315°) Pulse Laser* (30°) *PULSE LASER: "Mining Laser" + Fires 9 pulse laser blasts at once + Indestructible supercapacitor - Cannot fire until supercapacitor is 100% charged - Cancelling fire (or attempting to fire after cancelling) prevents firing for 1.5 seconds - Sluggish turret movement - Ammunition loader is outside of the vessel - Minimal visibility - Control room in vulnerable area Depth Charge (forward) Discharge Coil (forward hull) Discharge Coil (aft hull) PRICE: 21,500 mk DIMENSIONS: 74x25 m CARGO CAPACITY: 72 crates FEATURES: - Detailed interiors - Excessive small-scale storage for personal effects / contraband (if it looks like a container, it likely is) - State-of-the-art ventilation / draining ducts - High-durability windows - Lights-off low-power mode and ballast shut-off - Captain's switchboard has controls to play with; reactor shutoff and engine speed require keycard to switch - Unique access to rooms/services for different crewmembers via keycard - Detonator array in ballast, suitable for fixfoam, incendiary ballast flora defense, and more - Serviceable battery array - Surveillance systems - 5 internal cameras - 3 external searchlights + 1 external camera - Oxygen limiter - The captain and engineer may activate their respective oxygen limiter, each reducing oxygen output by half the total - Supplies included with purchase - Two welding tools in engineer's small cupboard, forward green closet (forward stowage), others scattered - Ample diving equipment - Secret fun banana - 13 diving suits by airlocks and in central locations - Well-stocked medical cabinet, material locker (connected to fabricator) - Secure Storage - Any crewmember can request access to either secure storage by pressing the lower button. When access is approved, the door will be open only briefly. The foreman can override this security and keep the doors open - Secure storage climate controls are located in the oxygen room AI: MOVEMENT - Bots will fare well on the conventional weapons, and they are able to get around the main parts of the vessel with ease. INTERACTION - Bots have some difficulties with the forward and aft airlocks. The dorsal airlock is more reliable. WEAPONS - Bots perform well with all weapons, including the mining laser. However, they are liable to get trapped when the EC8 bay is flooded. FUNKY STUFF: - Because of the nature of the airlocks, bots will not be able to go in or out of their own volition - they are liable to flood the EC8 Bay repeatedly if left to their own devices. - Occasionally, bots will just. Stop moving. Junction boxes and certain leaks will break them, and they seem to really want to get into secure storage. Shaking them and changing their tasks seems to work OK. - You *will* have to do much of the work. CAPTAIN'S NOTES: - Outdated airlock systems Both the aft airlock and the EC8 Bay external door will open only after water has poured in through an overhead duct, and will only cycle once the interior has been completely dry for five seconds. Damage to these systems can easily render airlock doors inoperable until they are repaired and reset. Resetting the aft airlock is a real chore; open the hatch, wait for the external door to open, then try the button. Repeat until the alarm sounds. (To safeguard against piracy and husk attacks, airlocks are inoperable from the outside. ) - Weakened weapon lighting Intense combat all but demands someone man the external surveillance systems, especially if the mining laser is employed. The weapon lights are pathetically dim, and they drain power from the supercapacitors while active; there is rarely a reason to turn them on. - Glaring blindspot The Barreleye is designed for sedentary operation. When it must move, it is imperative that the captain keep the vessel close to the seafloor. The lower hull has been reinforced to withstand frequent collision with rough terrain, but it is still a lethal vulnerability. The vessel's former engineer jury-rigged some boarding defense in the ballast; it might just come in handy. - Collateral damage During times of chaos or rapid ascent, careless gunners can easily tear a hole through the observatory or destroy the conning tower. When neutrally buoyant, gunners should be sure they do not aim their weapons below the red guidelights to minimize risk of damage. - Mining Laser The mining laser is overkill on swarmers, but against slow-moving heavy targets it works like a dream. The gunner, alone beneath the EC8 bay, has only five shots before they will have to venture out through the airlock to refuel the laser. With how hot the machinery gets, the loader has to be kept in the open water.

179 downloads Details →
Flare Gun – Barotrauma Mod

Flare Gun

door 76561198002170993

Flare Guns. They shoot normal flares. They also shoot alien flares.

213 downloads Details →
DockingAirlock – Barotrauma Mod

DockingAirlock

door 76561198093965286

Docking port that can safely dock and undock the sub, while also serving as a regular airlock. Signals to toggle docking should be passed into the circuit box, as indicated. While undocked, the hatch will also close automatically after someone has passed through it, similar to vanilla autodoors, for airlock safety. The same circuit box can be used for vertical docking ports and doors too, if desired.

228 downloads Details →
Drone Carrier – Barotrauma Mod

Drone Carrier

door 76561198046168804

A modified "Yuriga" to carry six drones. Wait a second... Six drones?! No weapons. Just drones. Deal with it. It works! ==================================== Credit for the awesome base design of the drone goes to the creator of the submarine "Bronze Age" which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170 ==================================== If this experimental ship weapon design is too exotic for you - check out my recommendations for more conservative submarine designs: https://steamcommunity.com/workshop/filedetails/?id=2700023633 This submarine has been made with and for Barotrauma v0.15.22.1

181 downloads Details →
Tow – Barotrauma Mod

Tow

door 76561198126490122

Tow Submarine Concept An old tugboat retrofitted into a cargo submarine. A cargo module is welded onto the top, giving the vessel a rough but extremely cheap and practical appearance. The submarine is built in a vanilla style with small decorative elements. It is a Tier 1 vessel with basic onboard facilities: a fabricator and a deconstructor. Suitable for autonomous missions and simple cargo operations. Specifications Tier 1 Price 4920 Dive speed 17 km/h Max speed 21 km/h Reactor power 3500 kW Battery capacity 2000 kWh Battery output 1000 kW Battery charging rate 500 kW History When there was an urgent need for a cheap cargo submarine, engineers did not design a new hull. Instead, they took a decommissioned tugboat and literally “built up” a cargo module on top of it. The welding was rough, calculations were minimal, and appearance was not a priority. The only goal was functionality. The first voyage proved unexpectedly successful: the structure not only withstood Europa’s pressure but also turned out to be extremely reliable. Since then, Tow has become a symbol of cheap but resilient engineering. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

330 downloads Details →
Ultraviolet's WWII Weapons – Barotrauma Mod

Ultraviolet's WWII Weapons

door 76561198130139709

A better variant of my old mod with additional content and fixes. If you like your submarines with a "Das Boot" style touch, then this mod is exactly for you! Adds various weapons and other gadgets from all sides of the Second World War. Reskins existing weapons to match the WWII-style as well. I'm a little bit lazy to upload images of all items for now but I guess I'll do it sometime. ALL ITEMS GER: Maschinengewehr 42 Karabiner 98k Sturmgewehr 44 Gewehr 43 P08 Luger Pistol RPzB 54 "Panzerschreck" Rocket Launcher 3kg Geballte Ladung Demolition Kit US: M1 Garand M1A1 Thompson M1918 Browning Automatic Rifle (BAR) M2 Flamethrower (requires fuel tank mounted on the back and Lua to work) ITEM IDS: mg42,mg42drum,kar98,kar98bullet,stg44,stg44mag,g43,g43mag,luger,lugermag,panzerschreck,panzerschreckrocket,3kgladung,garand,garandclip,thompson,thompsonmag,bar,barmag,m2flamethrower,m2flamekit,ppsh41 SOV: PPSh-41 (more to be added)

253 downloads Details →
SPS-069 Satellite – Barotrauma Mod

SPS-069 Satellite

door 76561198091058427

SPS-069 (Small Patrol Submarine) конструировалась для патрулирования охраняемых объектов, но некоторые вольные капитаны предпочитают её из-за быстроходности и скромных размеров. С этой субмариной легко сможет справиться экипаж из двух-четырёх человек. Чем меньше численность экипажа, тем меньше им придётся платить! The SPS-069 (Small Patrol Submarine) was designed to patrol protected areas, but some free captains prefer it because of its speed and modest size. A crew of two or four people can easily handle this submarine. The smaller the crew size, the less they will have to pay!

273 downloads Details →

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