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Mods & plugins voor Barotrauma
Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.
Barotrauma mods installeren op je server
Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.
- Zoek op naam en bekijk populaire Workshop-mods
- Controleer afhankelijkheden voordat je een campagne start
- Houd de laadvolgorde op server en clients gelijk
- Test updates eerst met een back-up van je wereld
Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.
Catfish & The Runaway
door 76561197988055697
A large 8-12 person combat submarine. Features three airlocks, buttonless automatic doors and hatches (except for select areas & airlocks), booster engine for short burst acceleration, self-destruct system (editable code, re-armable charges), backup power array, full suite of danger warning systems, an autonomous detachable 3-man shuttle and some visual easter eggs. Crew station layout The sub consists of two main oprerational sections - One is a long vertical shaft in the rear that connects to rooms housing the engines, reactor, junctions and leads down to the lower duo airlock area. the other is a long two deck horizontal area along the top stretching from front to back with rooms for manufacturing, storage, weapons control, armory, ballast tank access and the top single airlock. The lower front also contains crew bunk rooms but they don't hold any important components however every crew member (of 12 max) has their own locker here. Captain's console and quarters are located in the lower top of the vessel. Ship gun layout One railgun on the top fore side and three coilguns positioned around the vessel. The only blindspots are around the engines and above the nav console but these are covered by electrical discharge coils. All guns are controlled from the same gunnery room directly below the railgun location. The depth charge launcher tube is located by the lower ED coil and its loader is directly above. Doors The sub mostly features automatic buttonless doors and hatches for frequently traversed areas. The exceptions are - airlocks (duh), the junction room door (intended as a flood resistant area as no ducts drain water into it unless water is already in the room), the armory and toxin cabinet rooms (for security, as they're restricted access) and the ballast tank access hatches. Panic buttons The captain's quarters and medical compartment feature panic buttons that will shut all access doors (and hatches) to the room until toggled off. If the panic button is on, a little light will flash red next to it. Reactor controls The reactor features and out of fuel warning buzzer which sounds when there is no fuel in the reactor or when the fuel is depleted. When this happens the Auxiliary battery array will automatically turn on providing power for some amount of time until fuel is restocked. There is also a meltdown buzzer and the button under these alarms is for toggling the out of fuel buzzer (if you just want it to shut up while reactor is un-fueled). Emergancy ballast There is an emergency flood switch pair which allows the voluntary flooding of the lower airlock area should the sub need extra ballast to fight against an upwards current. These two switched need to be active at the same time and they also shut the docking hatch and a hatch above the lower airlock section so that the flood is confined only to that room, this hatch cannot be operated in any other way and is always open otherwise. One of the emergency ballast levers is by the nav console and the other is in the storage room with ballast tank access hatches. The flooding itself happens through the bottom rear airlock. Booster The smaller engine (below the main one, to the left of the reactor) is a horizontal acceleration booster. It can be activated (toggle) at the nav console by pressing "overdrive". Overdrive needs to charge (via supercapacitors by the booster engine) and its charge can be seen on the top left of the nav console (orange text "OD charge"). While active, the overdrive places the reactor in an overheat state but if it's not damaged to begin with, using OD from 100% to 0% will not make the reactor catch fire or meltdown. However if you forget to turn it off after being done with it, it will do those things shortly after the OD is depleted. Nav console The vesel features a variety of alarm systems. All of these lead back to the Nav console but some are also visible on the room below it in addition to a ship status monitor. There's a fire warning, flood warning, airlock status warning, and reactor meltdown warning. By the nav console you can also see a green status indicator for the auxiliary power system and Overdrive booster (be sure to turn it off after depleted). You also have a switch to toggle alarms, when the green light under the master alarm toggle is unlit, no alarms will sound. There is a reactor shutdown switch and the emergency ballast lever (see above). The two buttons above and below the "ED" sign are for the electrical discharge coils. The top button activates the coil directly above the nav room and the bottom one activates a coil under the booster engine room. Finally the "Overdrive" button is explained above under "Booster", the depth charge launcher tube is located next to the lower ED coil and "Auxiliary power" toggles the battery array on and off. (cannot be toggled off if turned on by reactor out of fuel warning). Self destruct system The self destruct is activated by inputting the appropriate self-destruct code in the memory component on a black "ticket machine" item in the room directly under the navigation console. (to the left of the manufacturing area, same level). This will trigger an alarm and a countdown lasting 30 seconds upon which hitting 0, charges will be detonated around the ship in vulnerable points. The countdown can be stopped and reset at any time by deleting the code or entering an incorrect one. Additionally the charges can be re-armed after exploding later on should you survive and salvage the vessel after a self-destruct. Just look for metal "boxes" around the ship, usually on the ceiling. These house the detonators which can receive whatever explosives you want to put in. The self destruct code can be set in the captain's quarters by editing a memory component hidden by a hatch that only the captain's ID can open. Shuttle flood shutters The Runaway features a large front window in the command room and since this is highly prone to structural failure, should a major breach in it occur, a series of flood shutters will close once the water level reaches the platform on which the Nav console sits. Once the crew has exited combat and have time to repair the damage it is possible to override the shutters by pressing a toggle button above the Nav console (Remember to toggle the override off afterwards though!) An identical toggle button is also present on the glass side in case a crew member finds themselves on the wrong side of the shutters when flooding happens. Ingame description A former C58-Heavy Europa Coalition military frontline "peacekeeping" vessel. This submarine was "salvaged" after its former governmental crew suffered an "accident". Features powerful reactor, dual engine setup with booster turbines, a comprehensive array of weaponry and defense installations. and a suite of warning indicators. Contains bunks for up to 12 crew plus captain's quarters. Equipped with the ISS "Runaway" (Infiltrator Strike Shuttle) autonomous mini submarine. Links to component vessels Link to the C58 Catfish Punk Bomb without the Runaway shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2445480052 Link to the standalone ISS "Runaway" shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2468714266 If you find any issues, feedback and bug reporting is most welcome.
NG_Fixed Animated arms + Dynamic Europe PATCH
door 76561198122609812
Fixed 2.0.199 version of AAAC+DE patch mod Changes: 1) Fix scout 5.56 ammo crashes
Silence (Old)
door 76561199554513727
Т2 Разведка Цена: 15000 Вооружение: -2 магнитных пушки -Пустой малый слот -2 разрядных катушки с датчиком приближения (не автоматические) -ПУ глубинных бомб Максимальная скорость: -Горизонтальная: 29.4 км/ч -Погружения: 16.2 км/ч Реактор: -Максимальная мощность: 4600 кВт -Потребление: 0.22 -3 батареи (2000 кВт/мин) -2 суперконденсатора (20 и 10 кВт/мин) Габариты: 55м х 11м Грузоподъёмность: -12 ящиков -2 больших шкафа -5 малых шкафов -Аптечка -Несколько небольших подсобок -6 шкафов для скафандров Устройства: -Фабрикатор -Деконструктор -Медицинский фабрикатор Прочее: -Перископ у капитана -Режим тихого хода -Возможность отключения света -Расширенная система предупреждения -Изолятор для особо опасных лиц -Тайник с полезностями -Шикарная пилорыба -------------------------------------------------------------------------------------------------------------------------------------------------------------- Если вы обнаружите ошибки, пожалуйста сообщите об этом Конструктивная критика приветствуется
Real Sonar - EK Dockyard Remastered Patch
door 76561198014000337
Enable the use of EK | Dockyard's custom navigation terminals with Real Sonar. Compatible with EK Dockyard Remastered
О-7М Хиазмодон
door 76561198268753024
Будучи одной из относительно свежих модификаций уже устаревшей модели транспортных лодок, созданной в верфи Новой Сибири, и переделанной в разведывательное судно там же, " Хазмодон" способен порадовать новоиспечённых капитанов внушительной для кораблей своей ценовой категории скоростью и манёвренностью, наличием фабрикаторов и деконструктора, а так же снаряжённым комплексом корабельных разрядных катушек и разведывательный дрон Being one of the relatively recent modifications of the already outdated model of transport boats created by the shipyard in New Siberia, and converted into a reconnaissance vessel there, the Hazmodon is able to please the newly minted captains of ships with impressive speed and maneuverability for its price category, the presence of fabricators and deconstructor, as well as equipped with a complex of ship discharge coils and reconnaissance drone
Silver vulpes
door 76561198247699554
Annosa vulpes haud capitur laqueo. "Silver vulpes" a small vanila submarine with a shuttle drone. Designed for 2-4 crew members. Characteristics Price: 19000 mk Dimensions: 41-15 m. Horizontal speed: 24 km/h Vertical speed: -18 – 16 Load capacity: 42 boxes
Reactor Torture Device
door 76561198169791985
A circuit to simulate overload scenarios for reactor controllers and surge protectors. Developed as part of another project, this is a standalone version in case you want to use it to test your own designs. Includes a stopwatch to measure overload duration and a setup to test varying loads.
ECM CENTAUR
door 76561198137082178
Vignette Frost glittered on the observation windows of the docking bays of New Baltimore, Docking Platform 6. Celeste Valerio exhaled on the pressure glass of Bay 31 and scrubbed away the frozen condensation with a balled fist. In the dark below she could
HeadLamps
door 76561197999974913
Adds a variant of the headset with a bright light in it called "Head Lamp". It is crafted from a headset and deconstructs back into a headset. Allows remote coms/orders just like a regular headset.
Advanced Navigation Terminal
door 76561198046168804
Have you ever been feeling annoyed that you have to be here and there to lookup for information about the submarine's status? Do you wish to check on things quickly without the need to change the GUI? That is what Text Displays are for! And with a little work you can make them looking being a natural part of existing displays decorations! This asset combination demonstrates how text displays can be combined to make the navigation terminal more useful with easy to access information about velocity, position and reactor values. It works especially great for submarines with a drone to determine the location and distance between mothership and drone. This Workshop Item is an item assembly for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the asset combination from your ItemAssembly tab to use it in your own submarine. All what is left to do afterwards is just wiring up the assembly properly. Make sure to set the text displays from non-interactable to interactable for the wiring. And then change it back unless you like it to be changeable midgame. Enjoy your personal Advanced Navigation Terminal! You can see the asset combination in action with the "Juna Doma" which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2679420296 If you like to "convert" the reactor temperature_out value, check my ItemAssembly "Celsius" https://steamcommunity.com/sharedfiles/filedetails/?id=2707850973 This ItemAssembly has been made with and for Barotrauma v0.15.22.1
Vietnam War Map. (OUTDATED)
door 76561198834362712
Mods needed are listed on the side. How to play: You NEED an admin Players need to be tped to class roles. Use the oxygen command often. Make it balanced. Have fun. (Report bugs to me.) Made by Secretguy , luky12345678909 Edit this map to your fullest brain. Just give credit. I'm sorry to inform everyone that this map is now obsolete. If someone wants to remake it, or edit it and fix it, go ahead, all my works can be used for your own need, as long as you give credit.
BUNYIP WRECK
door 76561198111919556
Bunyip Wreck The Bunyip is a small ship manufactured by Crow Co., and named after the mystical Australian creature the "Bunyip". It is a small practical ship designed for speed, and exploring the hostile Europan depths. This particular vessel had taken on bored a "Nasanov Artifact', and was on its way home when it was overwhelmed by creatures crashing itself into some 'Piezo Crystals'.
SCPCB Font
door 76561198079050598
This mod replaces the game's font into one that is inspired by SCP CB. Load order doesn't matter, does nothing besides overriding fonts.
空地变废站
door 76561199221133169
Brainlet talents
door 76561197975596760
A mod making the talents more balanced and awesome. I only touch the talents and leave the rest of the game alone, although I had to make minor edits to some items, and added a few more to make certain talents more useful (more types of depleted munitions, tranexamide for auto-injectors) The talents are overall more powerful than the vanilla talents, so if you want a harder game, PLAY WITHOUT TALENTS. Duh. Even with Vanilla talents and special abilities (Gear, Genes, Endocrine boosters) you can become completely overpowered after a while. And that is fun and okay. So is playing the game without putting any points into talents to make it harder. What this mod sets out to do is giving all classes some interesting and fun way to be OP that is in line with their class design, and the achievable powerlevel by some classes/builds in vanilla, without completely going overboard. - A row of shared "Background" Talents, powerful and fit for every playstyle. Every class has access to these "backgrounds", and only one is needed to proceed to the next row of talents, but you can only pick a second one at most! Except for the assistant, who can pick all of the backgrounds if they so choose. - The Captain is now a powerful badass inside his ship with the improved Gunslinger tree, the Skipper tree allows for Tier 3 upgrades, the low tier commendations in the politician tree catapult people to level 3 immediately, and the new talent "Mercenary" lets you do missions for one faction without losing rep to the other faction. - Security is now good at cave diving with the improved frogman tree, and better at actual gunnery (with bonuses to crafting munitions) with the gunner tree. "Enforcer" focuses more on stun damage and taking down people without shedding blood, rather than being a mishmash of wildly overpowered things. - The doctors geneticist tree lets you work with genes right from the first talent, unlike vanilla where you have to wait until you maxed out the tree before you could even think about using genes. The chemist tree got completely scrapped, and replaced by a powerful fabrication and resource conservation/acquisition focused tree, the Pharmacist. - Engineers in vanilla needed the overhaul the most, with none of the trees being much good at what they set out to do. Now, engineers are now are actually good at engineering weapons with the Weapon Engineer tree, and get many additional weapons recipes. The Phycisist tree got changed into a "Mutant" tree where being irradiated actually heals you, turning you into an unstoppable beast when exploring caves and infested beacon stations. - Mechanics can now achieve perfect pressure immunity with the brawler tree, and become the best fabricators on the ship with the fabricator tree. Also, dementonite tools are back! And the portable pump is now useful and good! - Assistant talents were very good in vanilla, so they received the fewest changes to their trees. Grayshirt gets buffed, and there is now a whole new "Husk Cultist" alternate tree that lets you speak when infected with the husk parasite, and even infect others with the benign version of the husk. Meanwhile, clowns get their old pressure immunity back. - New items, such as the medic talent item Tranexamide, which is an expensive saline bag that also cures bleeding, for use in the auto-injector headset, or by people who don't want to carry 30 bandages with them at all times. And its "mixed with deusizine" upgrade, Turbozine, can act as a weaker, but more available version of the combat stim. - Many new options for depleted munitions with the weapons engineer, such as depleted rifle bullets. The rapid fissile accelerator can now be placed on the hotbar again, because an engineer simply does not work without a toolbelt. - There are now quality modifiers on ship munitions (coilgun ammo boxes etc) that increase the amount of ammo they contain based on your crafting skills, or increase the boom on your nuclear depth charges. Additionally, you can fill boxes with each other. - Bandolier is now much less annoying to use (but only stores firearm ammunitions and batteries, similar to how the medic clothes work), thermal goggles now double as health scanners. Extensive Show & Tell: https://www.youtube.com/watch?v=m9BonkMK0qo Improved Husks compatibility patch: https://steamcommunity.com/sharedfiles/filedetails/?id=3165990520
【蓝星船厂】库尔斯克号重巡洋舰(新增语音)
door 76561198872075060
蓝星船厂的工程师在偶然获得一艘被震中击沉的葛利斯打击舰,在工程师绞尽脑汁的逆向仿制和引用友商的技术下保留了原本的外部配色以及装饰,但部分潜艇功能和组件损坏过于严重无法修复。现在这艘修复后的巨兽已准备出港,以它优秀的火力与功能性为船员们保驾护航。 水平极速-52 下沉极速-25 火力: 轨道炮×2 自动机枪×4(耗电不耗弹) 自动机炮×2 常规主炮2×4 激光机炮×3(耗电耗弹) 固定尾部机枪×1(ai专用,耗电耗弹)
Vanilla 40k Subs
door 76561198281609934
This is abandoned because i've lost the ability to stay focused and got bored of it. Feel free to use it and re post it. Just some vanilla subs refurbished to be able to use them with the mod "Barotrauma 40k" Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2610181908&searchtext=40k I've added, deleted, moved and edited things around in them to MY liking but still mostly ressemble their vanilla counterparts. Feel free to edit them to your liking Suggestions are appreciated! Planning to add every vanilla sub
RIMM Music - Viktorian's Rave Addon
door 76561198196924257
Ничего не произошло ------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"
Coaxial Turret v2
door 76561198096048135
同轴炮塔,按住开火键发射连射炮,双击发射轨道炮。 改用计数原理。 使用方法:启用该mod,在潜艇编辑器的“组合”栏找到这个炮台,放在你自己的潜艇上,然后连电源线。 Hold fire button to fire the chaingun. Double click to fire the railgun. Try triple-click if unstable in a multiplayer game. Uses a different method from the first version. To use: enable this mod, select "assembly" in the sub editor and place this on your submarine, connect the two turrets to super capacitor.
BasedTrauma (Still works)
door 76561198154359040
Aren't you tired of being nice? BasedTrauma : is a modification of some of the text callouts and conversations the AI do. Assuming you aren't mentally slow, I am sure you can put two and two together as to the type of text this mod would add. Such text will not be shown in screenshots as doing so would probably just result in the mod getting pulled from the steam workshop. What does this mod do? - Changes callout text. The bots will say... absolutely vile colorful things when spotting and killing hostile combatants. - Changes conversation text. The bots will discuss obscure and socially frowned-upon topics with eachother. Changelog, Credits V 1.0: 3/17/2022 Published to steam workshop in a functioning capacity. Enjoy. >:) PLANNED UPDATE: V 1.1, rework of some of the default callouts that you as the player makes towards the AI to be more crude, violent, overly-aggressive, and otherwise mentally harmful to the weak. Thanks to ZubTrauma for inspiring me to make this - the reddit humor in that one is so unfunny I felt the need to make something that goes in essentially the complete opposite direction: Vile, depraved, violent.
Red Tide EK3
door 76561198283389851
Note! Для игры на этой лодке необходимо несколько модов, а именно: - EK Dockyard - EK Gunnery - EK Armory - EK Utilities - Peko items (lmg) Прежде чем начать описание, хочется сказать, что лодка создана с ИСПОЛЬЗОВАНИЕМ МОДИФИКАЦИЙ для игры С МОДИФИКАЦИЯМИ. Очень хорошо сочетается с Into The Abyss, внося экономический ребаланс - ведь субмарина дизельная! Мы поняли, что есть запрос на лодку, в которой есть возможность разделения команды. Например: основное судно выполняет задание, челнок занимается поисками обломков/руин/пещер. Таким образом, челнок (Динги) является автономным судном (мы с нашей командой это ответственно заявляем), у которого есть свой дизельный генератор, генератор кислорода, скромное вооружение (но достойное). Некоторое пространство для хранения припасов. Так как дальше 300 метров теряется голосовая связь, с основным судном возможно текстовое сообщение. Стыковочный люк не открывается! Выход снизу. Стыковка осуществляется пилотом челнока. Основное судно соответствует всем требованиям комфортного прохождения. Тесновато, но уютно. Стыковочные порты не открываются. Т.е. шлюз один - около внешнего балласта (нужен, чтобы транспортировать опасные артефакты). Технически подлодка, безусловно, не идеальна, так как она построена на базе старого судна, но модификации вдохнули в нее новую жизнь. То есть, на этой лодке можно пройти кампанию беспрепятственно (но необходимо улучшение корпуса). Вооружение: - 2 магнитные пушки - 2 легких автоматических пушки (перископ на мостике, переключение кнопкой на перископе) - 1 тяжелая автопушка - 1 ракетная установка - 1 рельсотрон с узким углом поворота Макс. скорость по вертикали: -18 km/h; 15 km/h Макс. скорость по горизонтали: 27km/h Известные проблемы: при использовании навигационного терминала, неизбежно открывается панель чата (игровая проблема), при этом достаточно нажать вне поля чата. НО любой другой игрок использующий терминал, даже ремонтирующий, сбрасывает ваш курсор до внесения текста в чат.
Monkey Crawlers
door 76561198125888882
Makes Crawlers walk like monkey, Also changes some other monsters. THE MOD IS CALLED COMEDYANIMS IN THE GAME SETTINGS
Better Medals
door 76561198990964457
This mod increases the XP rewards from Coalition commendations and medals: - Coalition Commendation: 250 XP → 15,000 XP - Coalition Medal: 500 XP → 30,000 XP You can also craft both items with 50 Helm skill. Compatible with Jobs Extended and Baroverhaul.
Precision Rescue(精准救援)
door 76561198247192572
Tired of teammates lying in corpse piles or high latency making rescues impossible? Now: Press F while standing to precisely grab the nearest teammate with the lowest health Crouch and press F to directly open the medical interface for the most severely injured teammate for instant rescue! You can now freely change hotkeys in the MOD settings! Target Priority (highest to lowest): Living over dead Incapacitated/stunned over conscious Lower vitality first Closer distance first
Barotrauma server met modondersteuning
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