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Mods & plugins voor Barotrauma

81.000+ mods beschikbaar Bron: Steam Workshop ↗

Deze catalogus bevat 81.000+ Barotrauma-projecten van Steam Workshop. Items kunnen server-side, client-side of aan beide kanten nodig zijn en ook maps of andere gebruikerscontent bevatten. Controleer vóór installatie de gelinkte bronpagina, gameversie en afhankelijkheden.

Barotrauma mods installeren op je server

Ontdek populaire Barotrauma-mods uit de Steam Workshop en stel een eigen modlijst samen voor je campagne. Gebruik bij alle spelers en op de server dezelfde Workshop-versies om verbindingsproblemen te voorkomen.

  • Zoek op naam en bekijk populaire Workshop-mods
  • Controleer afhankelijkheden voordat je een campagne start
  • Houd de laadvolgorde op server en clients gelijk
  • Test updates eerst met een back-up van je wereld

Servermods kunnen onderzeeërs, items, monsters en complete campagnes toevoegen. Controleer altijd of een mod geschikt is voor de huidige Barotrauma-versie en voor dedicated servers.

More Balanced Uniforms – Barotrauma Mod

More Balanced Uniforms

door 76561198886261150

Backpacks from Enhanced armaments: <Assault Backpack> 8 Slots ~No debuffs <===============> <Tactical Backpack> 12 Slots -30% MoveSpeed -20% Swimming speed -5 Weapons -5 Mechanics -5 Electricians <===============> <Collosal Backpack> 24 Slots -60% MoveSpeed -55% Swimming speed -30 Weapons -50 Mechanics -50 Electricians <===============> Credits: Special thanks for the sprites. (I didn't ask their autors) - https://steamcommunity.com/sharedfiles/filedetails/?id=2963034270 - https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 - https://steamcommunity.com/sharedfiles/filedetails/?id=2976013863 - https://steamcommunity.com/sharedfiles/filedetails/?id=2923772844 - https://steamcommunity.com/sharedfiles/filedetails/?id=2923864478 PS: This my first "Mod". I just wanted to make a Pack with clothes that I like. Feel free to suggest

164 downloads Details →
Swappable Reactors – Barotrauma Mod

Swappable Reactors

door 76561198913431374

This mods makes certain types of vanilla and modded reactors interchangeable. Current reactor classes: extreme: - Nuclear Reactor | outpostreactor | Vanilla - reactor var 1 | reactorvar1 | Visual Variety Pack large: - Diesel Generator (Large) | ekdockyard_generatordiesel_large | EK Mods for 1.x.x.x medium: - Nuclear Reactor | reactor1 | Vanilla - Diesel Generator (Medium) | ekdockyard_generatordiesel_medium | EK Mods for 1.x.x.x - Fusion Reactor (Medium) | ekdockyard_reactorfusion_medium | EK Mods for 1.x.x.x small: - Nuclear Reactor (Small) | ekdockyard_reactor_small | EK Mods for 1.x.x.x - Slow Nuclear Reactor (Small) | ekdockyard_reactorslow_small | EK Mods for 1.x.x.x - Diesel Generator (Small) | ekdockyard_generatordiesel_small | EK Mods for 1.x.x.x - Fusion Reactor (Small) | ekdockyard_reactorfusion_small | EK Mods for 1.x.x.x mini: - Nuclear Reactor (Mini) | ekdockyard_reactor_mini | EK Mods for 1.x.x.x Reactors are interchangeable with any other reactor in their class. Reactors come with the lowest-level compatible fuel type when purchased.

221 downloads Details →
[GS] The Reactor Church – Barotrauma Mod

[GS] The Reactor Church

door 76561198074635342

ALL HAIL THE REACTOR

190 downloads Details →
Reworked talent trees – Barotrauma Mod

Reworked talent trees

door 76561197993514625

Reworks the talents trees and removes a lot of restrictions on what talent points you can choose. Key features: 1. The top talents have been split into 2 rows. The top row of talents that are useful for everyone, and everyone gets those same talents, the second row is unique to that role. 2. Captain includes a 3rd talent tree, including getting medals to level up the crew. 3. Most classes have had minor reworks to their skills, I'm not going to list them all. 4. You can start to spent points in a talent tree before spending any points in the top talents. 5. You can start to spent points in another talent tree before completing the previous one. 6. You can take both talents on the same row. This overrides the existing talent trees, therefore it is unlikely to work with any other mods that change talent trees.

167 downloads Details →
Krystal Outfit [jh_outfits] – Barotrauma Mod

Krystal Outfit [jh_outfits]

door 76561198035869707

Add new item: - Krystal clothing Where to get it: - Vending machine FOR BEST GAMEPLAY REQUIRES ONE OF THESE MODS : https://steamcommunity.com/sharedfiles/filedetails/?id=2798736230 https://steamcommunity.com/sharedfiles/filedetails/?id=2786978701

165 downloads Details →
Ironbolt Mark II – Barotrauma Mod

Ironbolt Mark II

door 76561198451659992

Medium-sized multirole submarine designed for long trips. This ship features shuttle with detachable cargo unit controlled from it, large room for supplies and modular power grid with two sets of batteries. Its drawbacks are slow dive/resurface speeds and lack of impact protection.

122 downloads Details →
Iron Coffin – Barotrauma Mod

Iron Coffin

door 76561198220625667

(I will probably create a second version that has 4 seperate chambers to fix the ungodly buggy dock elevators) Tested several times, but if something is wrong, let me know. Type: Attack Tier: 3 Cost: 35,000 Crew: 4-13 Dimensions: 54x25 m Top speed: 26.3 km/h This took about 300 hours to make (I need to go outside) and will probably be my last sub. 100% Bot-Friendly If you're going insane from the constant dock sounds, get SoundManager+. When docked to a station, using elevators will violently shake the background. If anyone knows a fix for this, let me know. LORE At first, it was an expensive vessel meant for the capture and research of small Europan life. Now, having outlived its purpose, it has become a tool for the torture of local fauna and mass execution of human prisoners. No military force would ever field this monstrosity, but rich pirates and mercenaries with paper-thin morals who enjoy making an extra buck from dead wildlife feel entirely at home. Its clean hallways can never hide what happened inside, nor how many mostly human lives were lost. ELECTROCUTION CHAMBER & AUTO COILS The sub is entirely made of ramps with discharge coils to move stunned creatures into its electrocution chamber. The electrocution chamber also acts as a corpse collector. It will have a hard time with anything that cannot be stunned or is too big to fit into the chamber hallways. The sub has restrictive turret arcs to make it harder to deal with bigger creatures. This makes the engine overcharge system necessary to get creatures into your turrets' line of sight. Outside discharge coils consume a lot more power compared to the main coil array in the sub's center and have a 1-second reload time. Discharge coils DON'T differentiate between human and monster, so you have to disable the supercapacitor to get into the main chamber or anywhere close to the hull. ENGINE OVERCHARGE SYSTEM You can use a dedicated supercapacitor to overcharge your engines and accelerate to 2x speed for 2 seconds. You can only do this twice before it is depleted and needs time to recharge. The amount of acceleration is based on the speed applied at the nav terminal and the condition of both engines. DUAL REACTORS The first reactor has low fuel consumption and low output, while the second one has high output but high fuel consumption. Generally, you want to manually max out the first reactor and use a little bit of the second reactor (disable overvoltage protectors first). There are no automatic controllers because I find them boring, but you can add one if you want. OVERVOLTAGE PROTECTORS Two batteries that soak up 1.5x overcharge with a 3,000 recharge rate. They are connected to each reactor to alleviate the need for reactor controllers while still allowing undervoltage and can be disabled. MAINTENANCE SWITCHES Most junction boxes have a maintenance switch to turn them off in case of repairs. These can only be operated by the maintenance staff and the captain. ENTRANCE TRAP The top-right dock features a trap with a firestarter junction box. It must be activated manually and is intended for station guards, but you can cook your crew alive if that's what you want. ELEVATORS Due to the sub's four separate modules, I needed to make four elevators. Surprisingly, I managed to make them bot-friendly through dirty hacks and sheer force of will. To make them bot-friendly, I needed to make the elevators and their doors invulnerable so that bots don't walk to their deaths when an elevator is destroyed. Bots sometimes give up on orders while traveling in the elevators (mainly the "man the guns" order), so you may have to issue the order again. Every elevator has an auto-detect feature that makes bots actually able to use elevators, but it can be turned off if you have no AI crew. LONG-RANGE DRONE This can be controlled either manually or via Wi-Fi (1,000 m range). It also features an elaborate setup that simulates an energy shield. There is a switch at the command center that locks the undocking of the drone, which can only be operated by the captain. DOCKS Every non-airlock dock has a red lever outside to open it in case you need to get into the sub immediately. Every dock has an output switch that makes it either receive or deliver power. PERFORMANCE FRIENDLY By spending way too much time gutting and optimizing several circuits, I managed to cut the item count down as much as I possibly could.

313 downloads Details →
Unlock Every Single Recipe – Barotrauma Mod

Unlock Every Single Recipe

door 76561199014928742

Title. Unlocks every single recipe for everyone, modded or not. Requires client side and server side lua Original code written by Evil Factory in 2023.

268 downloads Details →
Craftable Junction Box – Barotrauma Mod

Craftable Junction Box

door 76561198146330689

• Adds a craftable junction box to the game. • Can be crafted in the vanilla fabricator. • Does the exact same thing as the vanilla junction box, with all vanilla connections. • Vanilla-like name and description. • Features built-in interaction sounds (Credit to the author of the "Enhanced Immersion" mod for the sounds). • To detach, use the weapon aim key (Default key: Right-Mouse Button). • Fully deconstructable. • Usable in the editor. • Uses an upscaled texture. • Compatible with any other mod, because this uses a custom made asset. • Keep this mod high in the order list otherwise some quirks regarding item name and item description might happen. I made this mod because why not.

283 downloads Details →
O2 Regulator and Alarm System – Barotrauma Mod

O2 Regulator and Alarm System

door 76561198169791985

A system to save power by shutting off the oxygen generator when it's not needed. Color components are used to combine signals from O2 detectors efficiently (saving many OR-components on larger subs, and has a lot of other potential uses). Also contains similar circuits to deal with water and fire alarms, and a test setup. Based on: On Demand O2 System by Coretapper318. Since the author hasn't updated it in a while, I decided to post my own version with a few improvements and additions.

233 downloads Details →
Matriarch -“母皇” – Barotrauma Mod

Matriarch -“母皇”

door 76561199230031993

【第二届蓝海重工造船大赛参赛作品】 Matriarch -“母皇”攻击型潜艇 “笨重凶猛的庞大家伙,不便施展拳脚的冰洋利器。” Matriarch -“母皇”是一种大型的攻击型潜艇,其拥有充足的火力、较高的水平机动性且配有一个多功能固定挂舱。但迟缓低效的水泵、开放式的压载舱和过于宽敞的艇内空间使其浮潜性能和进水耐受相当堪忧,一队老手才能让它在冰洋横行。 更多参赛舰船点击以下链接: 第二届蓝海重工造船大赛作品合集

155 downloads Details →
737工程  【卫道士】 – Barotrauma Mod

737工程 【卫道士】

door 76561199016881362

龍钢工业巨献,737工程。“卫道士”级攻击艇 系列包含5艘可用潜艇,【卫道士】、【狂信徒】、【清修者】、【殉道者】、【异教徒】 【卫道士】参数 物品数:865 水平速度:38/73/103 (机动、推进、超载三个档位) 垂直速度:(-31,28) (包含快速下潜与辅助上浮) 价格:22500 载货量:60箱 龍钢工业凭借对从深海打捞回来的“Frozen Tilapia”级潜艇进行逆向工程,仿制出的新型潜艇“卫道士’级攻击艇。该潜艇延用“Frozen Tilapia”的布局,搭载龍钢工业自主研发的高机动引擎。”卫道士“采用电驱动模式保障续航,同时大容量的电池阵列也允许”卫道士“搭载更高功耗的试作型超载引擎和早期”529工程“的【骑枪】型脉冲激光主炮的拓展型。 【狂信徒】参数 物品数:855 水平速度:38/73/103 (机动、推进、超载三个档位) 垂直速度:(-31,28) (包含快速下潜与辅助上浮) 价格:33000 载货量:60箱 737工程“卫道士级”攻击艇的子舰“狂信徒”号,为龍钢工业支援铁十字海军的外籍私改舰艇,主炮更改为【粉碎者】型五联装连射炮。强化船周火力(需要MOD《U-3506》与《EK_gunney》支持,否则主炮则需要手动装填) 【清修者】参数 物品数:708 最大水平速度:38/64 垂直速度:(-31,35) 价格:7000 载货量:60箱 737工程“卫道士级”攻击艇的子舰”清修者“号,为”卫道士“号的轻量化版本,为执行火力侦察、辅助作战及战时补给而设计。删除了引擎超载、【骑枪】型主炮、轨道炮的同轴激光炮及“氘”核爆无人机,但换来了更高效的后勤补给系统及更优秀的电力系统。 【殉道者】参数 物品数:887 最大水平速度:23/30/50 垂直速度:(-31,28) 价格:4200马克 载货量:60箱 电力、动力、主炮劣化 删除探索无人机 为同期出厂的四艘"卫道士"级潜艇之一,实验性航行期间出现设备损坏而沉没,幸运的是他被成功回收,分析出的沉没原因为卫道士后续改进提供了宝贵数据。同时m738也被成功修复,可以继续航行,并命名"殉道者"号,但可惜修复后的"殉道者"性能远不及"卫道士" 【异教徒】参数 物品数:856 最大水平速度:25/39/71 垂直速度:(-31,28) 价格:10000 载货量:60箱 可用的丘脑船,血肉枪并入火控 ,丘脑可接管无人控制的电磁枪 特殊的核爆无人机 为同期出厂的四艘"卫道士"级潜艇之一,实验性航行期间因防丘脑装置故障而被丘脑感染且无法清除,M739被迫紧急返航。奇怪的是,回到船坞附近被发现的M739已经被丘脑完全感染,龍钢工业将其回收。整艘潜艇完全被丘脑感染,而船员全部失踪,但仍能航行的潜艇为龍钢工业的丘脑研究提供了宝贵的实验样本。经过改造,M739成功"驯服"丘脑并可正常航行,同时丘脑的血肉枪也被并入潜艇的火控可以正常使用

190 downloads Details →
[RU] FORTIS - a VOICED sub (and many more) OUTDATED / FORK IF NEEDED – Barotrauma Mod

[RU] FORTIS - a VOICED sub (and many more) OUTDATED / FORK IF NEEDED

door 76561198329063268

F.O.R.T.I.S - First Obedient Reliable Talking Intelligence Submarine Type: Transport | Subtype: Frontier | Class: A Former owner: Viktor Livingshield(missing under mysterious circuimstances) The workshop is full of Subnatica-related submarines, particularily related to Cyclops. All of them miss something very important. The Cyclops has its own A.I., its own voice. This makes the Cyclops one of the people's favourite transports in games - it makes you think it's somewhat alive. So I'm proud to say I'm introducing to you a first ever REALLY talking sub in Barotrauma. It's FORTIS, your very friend in this unpleasant(I hope not) journey. LOADING... \firealert.sys - check \floodalert.sys - check \powerstatus.sys - check \remotedoorcontrol.sys - check \hatchcontrol.sys - check \reactorcontrol.sys - check \floodhatch.sys - check \oxygenprobe.sys - check \engine1.sys - check \engine2.sys - check \buyoancy.sys - check \HIDcoil.sys - check \depthcharge.sys - check \fabricator.sys - check \deconstructor.sys - check \batteryarray.sys - check \sonar.sys - check \mineralsonar.sys - check \weapon1.sys - check \weapon2.sys - check \weapon3.sys - check \consciousness - check \selfaware - check \conscience.sys - ERROR | SKIPPING \sus.sys - check \welcoming.sys - check \radio.sys - check \voice.sys - check INITIALIZATION COMPLETE | NO ERRORS DETECTED WELCOME ABOARD, CREW. FORTIS SYSTEMS ONLINE STATS: Cost: 15.000 mk Dimensions: 44x9(excluding the frontal camera) Hull: standard durability Main engine force: 400(default 500) Emergency engine force - 200(default 300) Ballast A pump: 500(default 600) Ballast B pump: 500 HID coil range: the entire hull length Diving suit stands: 3 + 5 Fabricator/Deconstructor: present Medical fabricator: present Weaponry: 2 coilguns, 1 railgun 6 ammo racks 1 railguncharger, 2 railgun shell stands(3x2) 2 large steel cabinets 3 medium cabinets 2 large cabinets 1 medical cabinet(+ toxic) 2 supply cabinets 4 batteries(when still, provide a few minutes of extra time, generally enough for a skilled crew to craft fuel rods) 4 waterproof crate shelves, 24 not-waterproof crate shelves 4 fire extinguishers 6 vaults(engineer, mechanic, assistant, sec * 2, general) on the right from the reactor and 2 more vaults in medbay (surgeon/medic) + captain Captain has access to all the secure vaults Controls: Navigation: - Discharge coil - Main engine on/off - Emergency engine on/off Control panel: - Split ballast B on/off (when closed, it prevents flooding the left chamber in frontal damage scenario. When open, increases maximum vertical speed) - Hatch override on/off (captain only, prevents crew from leaving via airlock) - Launch depth charge (holder on the upper deck) - Emergency door override on/off (cap only, disables automatic door control, closes every door on the sub) - Block flood on/off (has an extra button near the staircase) - on/off duct blocks, when closed prevent the lower deck from being flooded by the upper deck) - STFU FORTIS (cap only, disables FORTIS chat messages, actually just switches to the 0 radio channel to 1 radio channel and vice versa) - Fortis voice on/off (cap only, is automatically off when docked to a station * IMPORTANT - If your sub spams voice lines when loading a round, increase the delay* - Automatic shutdown - disables automatic reactor shutdown upon docking(useful when docking to an abandoned outpost or so) Native: - Oxygen tanks recharger on/off lever(on when the green light is on) - Waste disposal hatch button(Ballast tank A) - Separate internal/external lights switch - Outer weaponry emits yellow light when operated, white otherwise Rooms: - Engine room(2 engines, both are deteriorating quite fast, higher skill lever significantly boosts repairs). Reactor is fully automatical and works with ANY amount of fuel rods, it's recommended to place 2 or more) - Ballast tank A(walkable pump, waste disposal hatch) - Ballast tank B(can split in half, has an airlock) - Cargo room(fabrication, shelves, waterproof compartement - Airlock(junction box powers pumps) - Surgery room(a place for your fellow crewmates to suffer pain and such) - Periscopes/command(captain's vault) - Weapons room(is likely to be flooded first, make sure your crew is armed before it happens. Sec~ and cap-only door) - Living room because why not - A cargo holder on the third floor Credits: - Dagger / Dagger ; testing - ZorenZal / ZorenZal ; ReactorTemp -> RGB light, design, testing and consulting - Viktor Livingshield / VolcanoTheGod ; Most of the work, including soundwork, designing, building, balancing, circuitry and so on - HamsterTheGreat / HamsterTheGreat - testing Contact me: VolcanoTheGod#3236 More versions of the sub(including translations) in future. The faster I receive enough feedback about things working properly, the sooner I start translating. I just want to make sure there're little to no bugs in this one before multiplying it. Leave a like, subscribe and add this to your favs so all of them will come out sooner. Feedback appreciated

135 downloads Details →
[CF] Hades – Barotrauma Mod

[CF] Hades

door 76561198189728271

General stats - Scout (Tier III) - Price: 20,500mk - Dimensions: 58x15m - Cargo capacity: 56 crates - Max descent speed: 19 km/h - Max speed: 52 km/h - Recommended crew size: 1-8 - Recommended crew experience: Intermediate Weaponry - Double Coilgun - 2 front - Flak Cannon - 1 back - Pulse Laser - 1 back - Auto Discharge Coil - 1 topside, 1 side bottom Combat drone There are two modes of combat drones: - Mode switch: Double-click the mouse quickly. - Movement mode: Press the mouse and the drone moves to the mouse. Releasing the mouse will automatically decelerate. - Combat mode: The drone stops on the spot and switches to pulsed laser. Torpedo Press and hold the mouse and the torpedo will move towards the mouse. Release the mouse to advance automatically. Impact fuze and time fuzes. To the outpost costs 1000mk to replenish. Afflictions on Hit: - Burn : 1500 - Deep Tissue Injury : 150 - Stun : 15 - Structure Damage : 300 - Explosion Radius : 7.5m Other features - Custom auto-doors: Switch to manual mode if there is water or fire on either side. - Flora-proof ballast: The ballast is diverted from the duct to prevent the pump from becoming infected. - Smart searchlight: The guns turn off the searchlight when there is no shooter. - Stealth Running mode: Turn off windows exterior lights. Shut down the reactor and limit engine power to reduce noise. If you like it, don't forget to give me a free like, thank you!

181 downloads Details →
JR-00(流明) – Barotrauma Mod

JR-00(流明)

door 76561198166066546

泰坦星第四研究所在毫无潜艇相关经验时的试验产物,并在其他一系列潜艇建造完毕后对该型号进行了改良 这依然是一艘经得起高估的潜艇,但它更多的还是为经验不足的船员而设计的,略显过剩的火力配置就是最好的证明 详细说明获取或意见反馈请前往q群:747174078 定位:单人/多人-兼容综合优化 建议最大船员数量(含ai):15 items:957 售价:6161 尺寸:36x9 建议驾驶经验:可有可无 反应堆出厂最大输出:5000 峰值航速:50(双模式引擎) -主要功能- -高级反应堆控制系统- -多功能火控系统- -切换式自动门- -2型改良气闸- -中等容量分类仓储- -反应堆隔离机房- -整合排水管道-

183 downloads Details →
BlackCode-MD Abyss Armed Transport Ship – Barotrauma Mod

BlackCode-MD Abyss Armed Transport Ship

door 76561198176608767

Price:18000 Recommended crew: 8 | Captain(1) Engineer(1-2) Mechanic(1) Medical Doctor(1) Security Officer(2-3) Assistant(1) Minimum crew: 4 | Captain(1) Engineer(1) Mechanic(1) Security Officer(1) Recommended carrying capacity: 30 boxes Features: -Low electrical system maintenance requirements (most of the junction boxes are located in the electrical room and the buffered power supply design makes it less prone to overloads) -Complete automation system (automatic back-up power switching, automatic oxygen control, automatic emergency light control, automatic shore power control, automatic battery control, anti-melt-down control, automatic damage control) -Three separate armouries -Full range of firepower (five remote-controlled turrets, one fixed heavy rail gun, two depth charge launchers, two electrical discharge coil) can be controlled from the fire control room or overridden by the command room. -One transportable escape pod (can be replaced with other compatible ships) -Equipped with a holding cell, manufacturing station, medical room, sensitive material storage, partially armoured reinforced panels -Bot is able to sort and store items Mod Dependencies: EK : Armory EK : Utility EK Dockyard EK Gunnery Guild(Only available in Simplified Chinese): https://steamcommunity.com/sharedfiles/filedetails/?id=1975864789

135 downloads Details →
Automatic charging batteries 1.01v – Barotrauma Mod

Automatic charging batteries 1.01v

door 76561198133954007

Automatic charging batteries, buffer and down grid ones, remote or connected with wire or wifi. Vanila parts and their values. Enjoy :)

181 downloads Details →
AMR-B43 冲击霰弹枪 – Barotrauma Mod

AMR-B43 冲击霰弹枪

door 76561199384942275

AMR-B43 冲击霰弹枪,作用原理并非发射常规弹丸,而是通过产生冲击波进行动能杀伤 (灵感来源:电影《第九区》)

259 downloads Details →
Toolbelts And Bandoliers Show on Diving Suits – Barotrauma Mod

Toolbelts And Bandoliers Show on Diving Suits

door 76561198207772859

A really annoying problem I've had with diving suits in Barotrauma is the fact that toolbelts and bandoliers don't show on them. It made no sense to me, as the suits didn't feel large enough for them to be inside the suit when equipped. This mod fixes that, while also letting toolbelts, bandoliers, and backpacks show up on exosuits! If there's any major changes to toolbelts, bandoliers, or backpacks please let me know in the comments in case I don't see it so that I can update it! :D

268 downloads Details →

[EA-HI] Strange Europa Patched

door 76561197966646099

147 downloads Details →
Fruit's Virtual Variety – Barotrauma Mod

Fruit's Virtual Variety

door 76561199087914021

Modification of a "dead" fallout modpack -Removed power armor for compatibility. -Mod now works with other mods that are functional.

117 downloads Details →
Trick or Trauma (Updated) – Barotrauma Mod

Trick or Trauma (Updated)

door 76561198813617545

A mod that was long abandoned due to the constant updates changing the modding interface has now been brought back. This mod replaces vanilla structures (some walls, cabinets, bunks, cameras, reactors), uniforms and the like with Halloween themed versions. Just in time for October! mikehagen22 was the one who suggested this awhile back and I finally got to fixing it up for the current version of the game. Hope you enjoy.

111 downloads Details →
The Egg – Barotrauma Mod

The Egg

door 76561198045556223

Based on the most complete food on Earth, we now present the most complete submarine of the universe (maybe not). Guides that helped me: FakeFish guide to the Submarine Editor - https://steamcommunity.com/sharedfiles/filedetails/?id=2183331249 Automatic Reactor - https://steamcommunity.com/sharedfiles/filedetails/?id=2746614687&searchtext=reactor Basics of Sub Building - https://steamcommunity.com/sharedfiles/filedetails/?id=1928459657 Your very first submarine in 30 minutes: a comprehensive guide - https://steamcommunity.com/sharedfiles/filedetails/?id=2198583981 Lord Sunderland's Engineering Journal / Wiring Guide (WIP) - https://steamcommunity.com/sharedfiles/filedetails/?id=2669891720

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MRP-03 皎月级一号舰 皎月号 – Barotrauma Mod

MRP-03 皎月级一号舰 皎月号

door 76561198146941355

大家好,这里是MRP-03 皎月级辅舰一号舰皎月号,是我拿出来的第一只船。 以下是一份初步了解皎月号机魂的手册: Items: 1819 尺寸:36*14 m 武器:单装激光炮x 2 (位移感应) 双联装激光炮x 1(位移感应) 轨道炮x 1(导航终端引导)放电线圈x 4 (位移感应) 载货:178箱 速度:垂直速度18 km/h 水平速度一档:32 km/h 二档:50 km/h(换挡就在导航终端旁边) 建议AI数量:0-3(船体不算小,人总需要几个打杂的) -舰长室是密码门(默认开启,开启密码是1 门边上的信号识别组件可以重设密码),以及除气闸舱外的门都是自动门;由于会经常忘了关门进而导致一些问题,所以气闸和压载舱的门都是遇水关闭的。 -引擎舱的引擎、空气机和接线盒都设有耐久度显示,反应堆额外设有剩余燃料显示,便于我们维修。 -舰长室里有可以显示激光炮充能程度的电子屏、烟雾报警系统和引擎位异物报警系统(关闭报警的按钮,其可靠性有待测试),导航终端可以切换航行模式和轨道炮模式;换挡键分为一 二两档,二档急速为50 km/h但是对线路有损伤,不建议日常使用。 -压载舱里水泵可以通过无线电关闭,同时带有经典的防丘脑设备,采用无线电引爆,具体方法写在水泵旁边的说明书上了。 多功能舱,这里不仅是货舱,还是工程舱,你甚至可以在这里研究基因和进行医疗工作,自动激光炮的潜望镜以及一大部分弹药也在这里。 -气闸舱,不仅是上下通行的气闸,也是沟通主舰体和舰首武库的地方(按钮门是遇水关闭的),因为气闸舱体积相对较大,所以水泵是升(mo)级(gai)过的。 -舰首武库的主要用途是支持轨道炮,同时也储备了一些激光炮弹药,船头的保险柜里装的是雷管。 -关于激光炮,自动模式下正切角索敌的操作方式在本舰上并不尽如人意,所以有很大一部分的空间拿来囤积弹药和制作弹药的原料了,如果遇上处于射界内但无法命中的敌人还请使用手动模式节省弹药。 以上 MRP-03皎月号是我第一个完整制作的潜艇,也是我目前所有潜艇中自动化程度最高的一个,逻辑电路使我一个小小的大脑不堪重负,但是我很喜欢这艘船和皎月这个名字,所以如果你在使用皎月的过程中遇到了问题或者有啥改进的点子,可以反馈给我,我会尽力修改。如果你喜欢皎月,我有可能将做出更多基于皎月号的特化舰型。 感谢给予参考的大佬们: https://steamcommunity.com/sharedfiles/filedetails/?id=2781949808 ——Aleph https://steamcommunity.com/sharedfiles/filedetails/?id=2658634111 ——Tool Man https://steamcommunity.com/sharedfiles/filedetails/?id=2731923585 ——AZ003

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